Cavrnus
Cavrnus provides a real-time collaboration platform that adds multi-user synchronization, voice/video, and persistent state to Unity and Unreal Engine 3D applications via drag-and-drop plugins, serving developers and enterprise teams in AEC, digital twins, training, and XR/spatial computing.
- Company typePrivate
- Founded2015
- HeadquartersSan Diego, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Cavrnus does
Cavrnus, Inc. is a private software company headquartered in Carlsbad, California, that provides a real-time collaboration platform purpose-built for 3D applications. Its core offering, the Cavrnus Spatial Connector (CSC), is a drag-and-drop plugin for Unity and Unreal Engine that adds multi-user copresence, object synchronization, embedded WebRTC-powered voice and video, and a persistent state layer called 'The Journal' — a server-side, time-logged synchronization system that records every interaction and enables version history and session restoration. The platform extends beyond native 3D engines through .NET and JavaScript Web Connectors for browser-based experiences and supports deployment on Windows, macOS, iOS, Android, AR/VR/XR devices, and visionOS for Apple Vision Pro.
The product surface also includes AI-driven capabilities: a Cavrnus MCP Server that allows AI agents from OpenAI, Anthropic, and Google to participate in 3D sessions, and AI-powered live transcription and translation in over 50 languages. Complementary products include the Cavrnus Collab Viewer (a ready-made Unreal Engine project template), the Cavrnus Management Console (web-based administration and Space Analyzer), and integrations with Okta, Microsoft Entra ID, Slack, and Microsoft Teams.
Cavrnus monetizes through a tiered subscription model: a free tier for evaluation and small teams (up to 5 concurrent users), a Pro tier at $80/month billed annually ($960/year) with 10 concurrent users and $8/user/month overages, and a quote-based Enterprise tier with on-premises deployment, SSO, white-label, and unlimited team members. Go-to-market is product-led via free downloads on the Unity Asset Store and Epic Games' Fab marketplace plus self-serve sign-up at console.cavrn.us, layered with a Calendly-driven enterprise sales motion. Target segments span architecture/engineering/construction, product configurators, connected digital twins, training and simulations, the industrial metaverse, and XR developers. Named customers and ecosystem relationships include Theia, IDEA, and VeVe, alongside prominent logos such as Unity, Epic Games, Meta, Nvidia, AWS Activate, Lenovo, Qualcomm, Magic Leap, and Innoactive. The company was founded in 2015, employs 11–50 people, and has disclosed Galaxy Interactive as an investor from a late-2020 funding round.
Cavrnus firmographics
Firmographics- Name
- Cavrnus
- Legal name
- Cavrnus, Inc.
- Website
- https://cavrnus.com
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Cavrnus provides a real-time collaboration platform that adds multi-user synchronization, voice/video, and persistent state to Unity and Unreal Engine 3D applications via drag-and-drop plugins, serving developers and enterprise teams in AEC, digital twins, training, and XR/spatial computing.
- Ownership category
- akta.pro rank
Cavrnus industry classification
Industry- Product category
- 3D Collaboration Platform
- NAICS
- Software Publishers (513210), Computer Systems Design Services (541512)
- SIC
- Services-Prepackaged Software (7372), Services-Computer Integrated Systems Design (7373)
- akta.pro primary industry
- Production Asset Collaboration (shared bins, proxies, live collaboration) (MPAHANAG)
- akta.pro secondary industries
- Video Conferencing & Meetings (HDAIAHAI), Messaging APIs, CPaaS & Programmable Communications (BPAMACAL)
Keywords
Where Cavrnus is headquartered
LocationHeadquarters
- HQ city
- San Diego
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Cavrnus business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations
Revenue model
- Subscription Plans (Free, Pro, Enterprise): Tiered subscription model with a free tier for evaluation and small teams (5 concurrent users), a Pro tier at $80/month for commercial use (10 concurrent users with additional users at $8/month), and custom Enterprise pricing for large organizations requiring advanced features, on-premises deployment, and SSO.
- Additional Concurrent Users: Pro plan includes 10 concurrent users; additional users available at $8/user/month billed annually. Allows incremental scaling as team needs grow.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Monthly | Free tier: $0/month, up to 5 concurrent users, unlimited team members, voice/video, persistent journal, data synchronization |
| Subscription | Annual | Pro tier: $80/month billed annually, 10 concurrent users, commercial use license, priority support |
| Subscription | Multi-year contract | Enterprise tier: Custom pricing, unlimited team members, on-premises deployment, all platform features |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels8 records
Cavrnus product offering
Product offeringCore offering
Cavrnus provides a real-time multi-user collaboration platform delivered as drag-and-drop plugins (the Cavrnus Spatial Connector) for Unity and Unreal Engine, plus web SDKs for .NET and JavaScript. The platform adds avatars, object synchronization, persistent sessions, voice/video conferencing, AI transcription and translation, and AI-agent participation to existing 3D applications without requiring custom networking code. It is sold via freemium and tiered SaaS subscriptions with optional on-premises enterprise deployment.
Product overview
Cavrnus is a collaboration platform for 3D experiences that provides a unified platform with multiple product modules. The core offering is the Cavrnus Spatial Connector (CSC) plugin, available separately for Unity and Unreal Engine, which enables instant multi-user copresence, voice/video conferencing, and object synchronization without coding. The Cavrnus Collab Viewer is a ready-made Unreal Engine project template for instant collaboration. The platform extends to web via .NET and JavaScript connectors, and includes AI capabilities through the MCP Server for AI agent participation. Key features include The Journal for persistent session history, the Management Console for administration, Live Transcription & Translation for multi-language support, and visionOS support for Apple Vision Pro. All components share the same underlying Journal architecture for real-time sync and persistence.
Differentiator
Problem solved
Functional benefit
Products and services
- Cavrnus Spatial Connector (CSC) for Unity Drag-and-drop Unity plugin enabling developers to add real-time multi-user copresence, voice/video conferencing, object synchronization, and persistent Journal-based session history to Unity applications across desktop, mobile, AR/VR/XR, and visionOS platforms.
- Cavrnus for Unreal Engine Unreal Engine plugin that adds multi-user collaboration, persistent object sync via the Journal, AI-powered transcription and translation, and voice/video to Unreal Engine projects; distributed on Fab.
- Cavrnus Collab Viewer Ready-made Unreal Engine project template that provides instant multi-user collaboration, voice/video streaming, persistent sessions, and seamless data synchronization for teams that need a working collaboration experience without building from scratch.
- Cavrnus Web Connectors (.NET and JavaScript) SDK extensions for .NET and JavaScript that extend Cavrnus' multi-user, persistent collaboration capabilities beyond Unity and Unreal Engine to any web experience, enabling live connection to browser-based applications without building custom networking layers.
- Cavrnus Management Console Web-based administrative interface for managing Cavrnus users, licenses, guest link access, session data analytics, and interacting with 3D scenes in real time via the Space Analyzer; includes role and policy controls for enterprise governance.
- Cavrnus MCP Server (AI Agents) AI integration server based on the industry-standard Model Context Protocol (MCP) that allows AI agents from OpenAI, Anthropic, and Google to access the Journal's persistent object and interaction history and participate as active agents in design reviews, training simulations, and digital twin scenarios.
Quantifiable outcome
- Transform single-user project to multi-user collaboration in less than 10 minutes with drag-and-drop plugin
- +1 more outcomes
Companies that use Cavrnus
Customer profileNamed customers3 records
Segments7 records
Ideal customer profiles4 records
Cavrnus technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- Yes
- API docs
- API detail
Core technology
AI maturity
App detail
Integration7 records
AI capability6 records
Feature7 records
Cavrnus partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered core.
- UnitycoreUnity integration is a core part of Cavrnus' platform. The Cavrnus Spatial Connector plugin for Unity is available on the Unity Asset Store, enabling Unity developers to add multi-user collaboration features to their projects with a drag-and-drop plugin. Unity is listed prominently in customer logos and trusted brand section.
- Epic GamescoreUnreal Engine integration is a core platform capability. The Cavrnus plugin for Unreal Engine is available on Fab (Epic Games marketplace). The company offers a ready-made Collab Viewer project specifically designed for Unreal Engine Editor or Packaged builds. Epic Games is listed in the trusted brands section.
- MetacoreMeta is listed among trusted companies and customer logos. While not explicitly detailed, Meta's presence in the XR/VR space aligns with Cavrnus' cross-device and XR deployment capabilities.
- NvidiacoreNvidia is listed among trusted companies and customer logos. Given Cavrnus' focus on high-performance 3D rendering and real-time collaboration, the Nvidia partnership likely relates to GPU optimization and rendering capabilities for demanding 3D applications.
- VeVecoreVeVe is a digital collectibles platform that selected Cavrnus for metaverse development. A VeVe co-founder is quoted on the website praising Cavrnus' simplicity and extensibility for community metaverse applications. VeVe appears in both customer testimonials and trusted brands sections.
Scale indicators1 record
Recent moves6 records
Expansion highlights6 records
Cavrnus competitors and assessment
Company assessmentDirect peers
- ENGAGE XR (ENGAGE): ENGAGE is a VR/AR collaboration platform for enterprise meetings, training, and education with multi-user virtual spaces. It is a direct peer on the virtual-event and training-collaboration side of Cavrnus’ offering, though distributed as a standalone platform.
- Glue Collaboration: Glue provides collaborative virtual 3D spaces for distributed enterprise teams, with a similar use-case profile (AEC, product design, training). It is a direct peer in collaborative 3D spaces but is delivered as a standalone platform rather than as a plugin to an existing engine.
- Improbable (SpatialOS / Metaverse Services): SpatialOS is a multiplayer backend for large-scale 3D worlds, historically focused on gaming and now pivoting toward enterprise metaverse. It directly overlaps Cavrnus on multi-user 3D persistence and real-time sync, but with a custom-engine approach rather than Unity/Unreal plugins.
Emerging players
- Strivr: Strivr builds immersive VR training and learning experiences for enterprise, often on top of Unity/Unreal. It overlaps with Cavrnus’ training use case but is a content-and-program provider rather than an underlying collaboration infrastructure play.
- Arthur (XR collaboration): Arthur focuses on collaborative XR experiences for enterprise productivity, with shared 3D spaces and meeting-style workflows. It overlaps with Cavrnus on XR multi-user collaboration but is more application-centric and less engine-plugin-oriented.
- Tandem (collaborative 3D design): Tandem offers real-time multiplayer collaboration inside 3D design tools (notably Spline). It is comparable on the collaboration-in-3D axis and on a similar PLG/marketplace GTM, but is tied to a specific design tool rather than Unity or Unreal.
Regional players
- Mursion: Mursion delivers AI- and VR-driven training simulations with role-play scenarios for soft-skill and corporate training. It overlaps with Cavrnus’ Training & Simulations segment but is purpose-built for training delivery rather than a general-purpose collaboration layer.
Broad incumbents
- Epic Games (Unreal Engine replication & Pixel Streaming): Unreal Engine ships built-in replication networking and Pixel Streaming, the same multi-user and streaming primitives Cavrnus wraps. As Cavrnus’ other core platform partner, Epic is both a distribution channel (via Fab) and a potential substitute if it expands built-in collaboration tooling.
- NVIDIA (Omniverse): Nvidia Omniverse is a platform for collaborative 3D design, simulation, and digital twins with native multi-user workflows. It competes head-on with Cavrnus in enterprise digital-twin and AEC use cases, but is bundled with Nvidia’s hardware and broader AI stack rather than focused on Unity/Unreal plugin delivery.
- Unity (Multiplayer Services / Netcode for GameObjects): Unity’s own multiplayer/networking stack and Multiplayer Services provide the same multi-user capabilities that Cavrnus sells as a plugin. As the engine owner, Unity can bundle these features natively, making it the most consequential competitive threat to Cavrnus on its primary platform.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Cavrnus social profiles
Digital presenceCavrnus financial estimates
Financial estimateRevenue estimate
Valuation estimate
Cavrnus leadership team
Management profileNumber of profiles
Profiles3 records
Cavrnus funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Cavrnus M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Cavrnus
What does Cavrnus do?
Cavrnus provides a real-time multi-user collaboration platform delivered as drag-and-drop plugins (the Cavrnus Spatial Connector) for Unity and Unreal Engine, plus web SDKs for .NET and JavaScript. The platform adds avatars, object synchronization, persistent sessions, voice/video conferencing, AI transcription and translation, and AI-agent participation to existing 3D applications without requiring custom networking code. It is sold via freemium and tiered SaaS subscriptions with optional on-premises enterprise deployment.
Is Cavrnus a public or private company?
Cavrnus is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Cavrnus founded?
Cavrnus was founded in 2015. It employs 11 to 50 people.
Where is Cavrnus based?
Cavrnus is headquartered in San Diego, United States, in the North America region.
How does Cavrnus make money?
Two revenue lines are on record. Subscription Plans (Free, Pro, Enterprise) is the primary driver. The others are additional Concurrent Users.
Who are Cavrnus's main competitors?
Direct peers on record are ENGAGE XR (ENGAGE), Glue Collaboration and Improbable (SpatialOS / Metaverse Services). Emerging players are Strivr, Arthur (XR collaboration) and Tandem (collaborative 3D design). Mursion is listed as a regional player. Broad incumbents are Epic Games (Unreal Engine replication & Pixel Streaming), NVIDIA (Omniverse) and Unity (Multiplayer Services / Netcode for GameObjects).
Does Cavrnus have an API?
Yes. Cavrnus MCP Server enables AI agents to participate in 3D collaborative experiences. Based on MCP (Model Context Protocol), the industry-standard protocol, it plugs easily into AI models from OpenAI, Anthropic, Google, and others. AI agents can become active participants in 3D scenes by accessing the Journal's persistent history of every object and interaction. Developer documentation is at cavrnus.atlassian.net/wiki/spaces/CSM/overview.
What industry is Cavrnus in?
Cavrnus's product category is 3D Collaboration Platform. Its primary akta.pro industry code is MPAHANAG, Production Asset Collaboration (shared bins, proxies, live collaboration), with a secondary code of HDAIAHAI, Video Conferencing & Meetings. Its NAICS code is 513210 and its SIC code is 7372.