OnMobile
OnMobile Global Limited is a Bangalore-based publicly listed provider of mobile gaming, cloud gaming, and telecom enterprise engagement platforms, serving 126 telecom operators across 69 countries and offering D2C gaming via ONMO+ Smart Console, Buzzmo CPaaS, and Tones/RBT entertainment subscription products.
- Company typePublic
- Founded2000
- HeadquartersBangalore, India
- Headcount1,001–5,000
- GTM typeB2B
- OfferingSoftware
What OnMobile does
OnMobile Global Limited, founded in 2000 in Bangalore and publicly listed on India's NSE (ONMOBILE) and BSE (532944), is a diversified mobile gaming and telecom engagement platform provider. The company historically delivered ring-back tones (Tones), video, contests, kids and sports content to telecom operators globally, and currently serves 122-126 telecom operator customers across 68-69 countries with a combined monthly active base of approximately 65.93 million users (14.3 million in gaming, 55.7 million in mobile entertainment). In FY26, OnMobile reported consolidated revenue of INR 5,245 million (down 10.2% YoY) with EBITDA of INR 297 million more than doubling year-over-year, alongside INR 1,420 million in gross cash.
The product portfolio spans three pillars: (i) cloud gaming infrastructure built on AMD 7900XTX GPUs in India (Bangalore and Delhi NCR data centers) with AsRock Rack, supporting the ONMO cloud gaming platform, ONMO+ Smart Console, and Challenges Arena mobile quiz/contest platform; (ii) enterprise engagement solutions including Buzzmo, an AI-driven CPaaS-CeP platform across WhatsApp, RCS, SMS, Voice, Telegram and Line, and Gamize gamification SaaS; and (iii) legacy mobile entertainment (Tones/RBT with 63.16M users across 36 telecom operators generating 10+ billion monthly tones). Strategic partnerships anchor each pillar—AMD/AsRock Rack for cloud gaming hardware, Dialog Axiata as Master Aggregator in Sri Lanka, Vodafone Qatar for Buzzmo, Flipkart as exclusive D2C launch partner for ONMO+ (June 2026), and Valve/Steam for ONMO+ game library integration.
OnMobile operates a hybrid B2B2C monetization model. Telecom operators globally distribute white-label gaming and entertainment through Direct Carrier Billing subscription mechanics (gaming subscription revenue reached INR 1,545M in FY26; gaming revenue grew 158% YoY in FY25). Enterprises pay subscription/usage fees for Buzzmo and Gamize, with Buzzmo connected to 1,200+ enterprises delivering 12x revenue growth to a major Middle Eastern telecom. The June 2026 ONMO+ Smart Console launch at Rs. 4,999 (hardware bundle plus 3-month Essential Pass) introduced direct consumer monetization via Flipkart and physical retailers, marking a strategic pivot to make gaming 50% of revenues within 18 months. The company announced exploring Non-Convertible Debenture private placement in June 2026 to support this pivot.
OnMobile firmographics
Firmographics- Name
- OnMobile
- Legal name
- OnMobile Global Limited
- Website
- https://onmobile.com
- Company type
- Public
- Founded year
- 2000
- Operating status
- Operating
- Headcount range
- 1,001–5,000 employees
- Short description
- OnMobile Global Limited is a Bangalore-based publicly listed provider of mobile gaming, cloud gaming, and telecom enterprise engagement platforms, serving 126 telecom operators across 69 countries and offering D2C gaming via ONMO+ Smart Console, Buzzmo CPaaS, and Tones/RBT entertainment subscription products.
- Ownership category
- akta.pro rank
OnMobile industry classification
Industry- Product category
- Mobile Gaming and Entertainment
- NAICS
- Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Device & Client App Ecosystems for Cloud Gaming (TV/OTT apps, mobile clients, thin clients) (MPAFAHAG)
- akta.pro secondary industry
- Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console) (MPAFABAB)
Keywords
Where OnMobile is headquartered
LocationHeadquarters
- HQ city
- Bangalore
- HQ country
- India
- HQ region
- Asia
Offices11 records
Markets served
OnMobile business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Infrastructure, Operations, Marketing or Sales, Supply Chain
Revenue model
- Mobile Gaming Revenue: Gaming subscription revenue and platform revenue from ONMO cloud gaming, Challenges Arena, and The Gaming Platform. Gaming subscriber base reached 14.3 million by FY26 with 34.5% YoY growth. Gaming contributed approximately INR 1,545 million in FY26 revenue.
- Mobile Entertainment: Revenue from Tones (Ring Back Tones), Videos, Contests, Kids, and Sports digital content products distributed through telecom operators. Tones product has over 63.16 million users across 36 global telecom operators with over 10 billion tones played per month.
- Enterprise Solutions (Buzzmo & Gamize): CPaaS-CeP platform (Buzzmo) and gamification SaaS (Gamize) sold to enterprises and telecom operators. Buzzmo has connected 1200+ enterprises including leading banks and government bodies, delivering 12x revenue growth for a major Middle Eastern telecom.
- ONMO+ Hardware Bundle: Direct-to-consumer sales of ONMO+ Smart Console hardware bundle including Pro Controller and 3-month subscription. Priced at Rs. 4,999 for initial bundle with subscription continuation.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | ONMO+ Smart Console Bundle with 3-month Essential Pass |
| Subscription | Pay-as-you-go | ONMO+ Subscription Starting Price |
Go-to-market motion3 records
Distribution channels6 records
Marketing channels6 records
OnMobile product offering
Product offeringCore offering
OnMobile provides white-label mobile gaming, cloud gaming, and mobile entertainment platforms distributed primarily through telecom operators globally. Its portfolio includes ONMO+ Smart Console (direct-to-consumer cloud gaming hardware), ONMO cloud gaming, Challenges Arena casual gaming, Buzzmo (CPaaS-CeP enterprise communication platform), Gamize (gamification SaaS), and traditional mobile entertainment services (Tones/RBT, Videos, Contests, Kids, Sports). The company also delivers enterprise omnichannel engagement solutions serving banks, government bodies, and large enterprises across 68 countries.
Product overview
OnMobile is a diversified mobile gaming and entertainment company offering a platform-plus-modules architecture. The core gaming portfolio includes ONMO+ Smart Console (direct-to-consumer cloud gaming hardware), ONMO cloud gaming platform (B2B for telcos and B2C), Challenges Arena (mobile quiz gaming), and The Gaming & Entertainment Platform (unified telco-ready solution). Enterprise solutions include Gamize (gamification SaaS) and Buzzmo (CPaaS-CeP communication platform). Mobile entertainment offerings span Tones (ring back tones), Videos & Editorials (streaming), Contests, Kids, and Sports content services. The company operates B2B relationships with 126+ telecom operator customers across 69 countries while expanding into direct-to-consumer markets.
Differentiator
Problem solved
Functional benefit
Brands
- ONMO+ Smart Console: Direct-to-consumer cloud gaming Smart Console product launched on Flipkart, offering premium console and PC gaming experience across multiple devices.
- ONMO
- Challenges Arena
- Gamize
- Buzzmo
- Tones (RBT)
- The Gaming and Entertainment Platform
Products and services
- ONMO+ Smart Console OnMobile's first direct-to-consumer cloud gaming product combining hardware console bundle with cloud gaming subscription. Streams 100+ premium AAA games across TVs, laptops, tablets, and smartphones at up to 1080p 60 FPS using AMD-powered GPU servers deployed in India.
- ONMO Cloud Gaming Platform Cloud gaming platform offering B2B solutions for telecom operators to integrate cloud gaming, plus the ONMO Cloud Platform (OCP) PaaS solution for game developers. Built on esports, social, and short-form gaming trends leveraging AI and cloud streaming.
- Challenges Arena Mobile casual gaming platform featuring quizzes, puzzles, trivia, hyper-casual games, and fantasy sports with real-time leaderboards, multiplayer gaming, and skill-based competitions with digital incentives.
- The Gaming & Entertainment Platform Unified telco-ready gaming and entertainment platform combining casual games, premium titles, cloud gaming, esports, video services, and digital lifestyle offerings with built-in gamification, centralized partner ecosystem, and billing monetization engine.
- Gamize Customer Engagement SaaS Platform for marketing, product, and growth managers featuring gamification activities including mini games, leaderboards, quests, and referrals to fuel engagement and retention rates for brands.
- Buzzmo Next-generation CPaaS-CeP intelligent communication platform for telecom operators and enterprises, delivering AI-powered omnichannel engagement across WhatsApp, RCS, Voice, SMS, Telegram, and Line with visual flow builder and advanced analytics.
- Tones (RBT) Ring Back Tone (RBT) service providing telecom operators with comprehensive tone management including name tune search, automated profile settings, multilingual capabilities, and occasion-led content across 2G to 5G networks.
- Videos & Editorials White-label video streaming solution offering bite-sized entertainment and long-form sports and kids content with borderless viewing, genreless content, and ad-free subscription access.
- Contests Mobile contest platform with 8 million active base enabling skill-based trivia quizzes, multiplayer competitions, multilingual content across audio, video, and polls with instant winner selection and real prizes.
- Kids Edutainment hub for children aged 2-11 featuring rhymes, songs, cartoons, educational videos, and interactive games with parent dashboard for screen-time limits and activity tracking.
- Sports Multisport Progressive Web App (PWA) delivering live scores, match results, team rankings, player stats, exclusive video highlights, and personalized sports news across 200+ global leagues.
Quantifiable outcome
- Gaming subscriber base grew to 14.3 million with 34.5% YoY growth in FY26
- +5 more outcomes
Companies that use OnMobile
Customer profileNamed customers5 records
Segments4 records
Ideal customer profiles3 records
OnMobile technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration8 records
AI capability6 records
Feature4 records
OnMobile partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered core.
- FlipkartcoreFlipkart is the exclusive launch partner for ONMO+ Smart Console in India. OnMobile leverages Flipkart's nationwide reach to distribute the cloud gaming console across India, marking OnMobile's entry into direct-to-consumer retail. The partnership enables access to Flipkart's established logistics and customer base for mainstream gaming market penetration.
- Dialog Axiata PLCcoreOnMobile entered into a strategic partnership with Dialog Axiata as the Master Aggregator for Dialog's Value-Added Services portfolio in Sri Lanka. The Master Aggregator platform bridges Dialog with third-party content providers, consolidating entertainment, mobile gaming, infotainment and education services into a unified ecosystem.
- Vodafone QatarcoreOnMobile partnered with Vodafone Qatar to launch Buzzmo, an intelligent communication platform purpose-built for telecom operators. Buzzmo transforms how Vodafone Qatar delivers value to over 800 enterprise clients through AI-driven customer engagement across multiple channels. This extends OnMobile's decade-long partnership with Vodafone Qatar.
- AMDcoreAMD provides 7900XTX GPUs for OnMobile's cloud gaming infrastructure. Custom GPU servers are deployed across Indian data centers (NCR and Bangalore regions) in partnership with AMD, powering ONMO+ cloud gaming with high-performance graphics processing for AAA title streaming.
- AsRock RackcoreAsRock Rack partners with OnMobile to build custom GPU servers for cloud gaming infrastructure deployed in India. Servers are optimized for cloud gaming workloads and integrated with AMD GPUs to deliver low-latency gaming experiences across the ONMO+ platform.
Scale indicators17 records
Recent moves9 records
Expansion highlights6 records
OnMobile competitors and assessment
Company assessmentDirect peers
- Comviva (Tech Mahindra): Subsidiary of Tech Mahindra providing mobile value-added services, digital content, and gaming platforms to telecom operators globally — OnMobile's closest direct competitor in the telco VAS and mobile entertainment space, with overlapping product portfolio and customer base.
- Nazara Technologies: India-listed mobile gaming publishing and distribution company with telco partnerships and freemium mobile games; competes with OnMobile's Challenges Arena and ONMO in mobile gaming distribution to Indian and emerging market consumers.
- Reliance JioGames: Cloud gaming platform operated by Reliance Jio for its Indian telecom subscribers, providing instant-play mobile and console games — directly comparable to ONMO+ Smart Console in the same India D2C/through-telco cloud gaming segment.
- NVIDIA GeForce Now: Global cloud gaming service streaming AAA games from NVIDIA GPU data centers — directly comparable to OnMobile's ONMO+ cloud gaming infrastructure and represents the primary well-funded incumbent OnMobile competes with on technology and library.
- Boosteroid: Independent cloud gaming provider operating globally with a similar B2C subscription model — directly comparable to OnMobile's ONMO+ offering in target customer, pricing model, and streaming-only delivery.
- Sinch: Sweden-based global CPaaS provider offering omnichannel messaging (SMS, RCS, WhatsApp, voice) to enterprises — directly comparable to OnMobile's Buzzmo platform in customer base, channels supported, and enterprise CPaaS business model.
- Infobip: Croatia-headquartered global CPaaS platform serving enterprise omnichannel communication with WhatsApp Business, SMS, voice, and rich messaging — directly comparable to Buzzmo in functional capabilities and telco-anchored enterprise customer base.
Broad incumbents
- Xbox Cloud Gaming (Microsoft): Microsoft's cloud gaming service bundled with Xbox Game Pass Ultimate — a hyperscaler-backed incumbent competing in the same cloud gaming space, with broader content library and global server footprint.
- Twilio: Leading US CPaaS platform offering programmable communication APIs (SMS, voice, video, email) broadly to developers and enterprises — broad incumbent operating in the same omnichannel communication space as Buzzmo, with significantly larger scale and developer ecosystem.
Emerging players
- CleverTap: India-based mobile engagement and retention SaaS platform with gamification features — adjacently comparable to OnMobile's Gamize product for marketing/product teams driving user engagement and retention.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
OnMobile social profiles
Digital presenceOnMobile compliance and trust
Trust signalCompliance2 records
OnMobile financial estimates
Financial estimateRevenue estimate
Valuation estimate
OnMobile leadership team
Management profileNumber of profiles
Profiles12 records
OnMobile subsidiaries and ownership
Company hierarchySubsidiaries3 records
OnMobile funding detail
Funding detailFunding overview
Funding rounds1 record
Investors3 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
OnMobile M&A and investment
M&A and investmentM&A7 records
Investments4 records
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about OnMobile
What does OnMobile do?
OnMobile provides white-label mobile gaming, cloud gaming, and mobile entertainment platforms distributed primarily through telecom operators globally. Its portfolio includes ONMO+ Smart Console (direct-to-consumer cloud gaming hardware), ONMO cloud gaming, Challenges Arena casual gaming, Buzzmo (CPaaS-CeP enterprise communication platform), Gamize (gamification SaaS), and traditional mobile entertainment services (Tones/RBT, Videos, Contests, Kids, Sports). The company also delivers enterprise omnichannel engagement solutions serving banks, government bodies, and large enterprises across 68 countries.
Is OnMobile a public or private company?
OnMobile is a public company. It is classified as public and is currently operating.
When was OnMobile founded?
OnMobile was founded in 2000. It employs 1,001 to 5,000 people.
Where is OnMobile based?
OnMobile is headquartered in Bangalore, India, in the Asia region.
How does OnMobile make money?
Four revenue lines are on record. Mobile Gaming Revenue is the primary driver. The others are mobile Entertainment, enterprise Solutions (Buzzmo & Gamize) and ONMO+ Hardware Bundle.
Who are OnMobile's main competitors?
Direct peers on record are Comviva (Tech Mahindra), Nazara Technologies, Reliance JioGames, NVIDIA GeForce Now, Boosteroid, Sinch and Infobip. Broad incumbents are Xbox Cloud Gaming (Microsoft) and Twilio. CleverTap is listed as an emerging player.
Does OnMobile have an API?
No public API is recorded for OnMobile.
What industry is OnMobile in?
OnMobile's product category is Mobile Gaming and Entertainment. Its primary akta.pro industry code is MPAFAHAG, Device & Client App Ecosystems for Cloud Gaming (TV/OTT apps, mobile clients, thin clients), with a secondary code of MPAFABAB, Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console). Its NAICS code is 516210 and its SIC code is 7900.