Compedia
Compedia is a privately-held EdTech firm founded in 1988 that develops custom AI, AR, and VR-powered eLearning solutions for publishers, enterprises, healthcare institutions, and government clients across 50+ markets, with key products spanning healthcare, STEAM, and cybersecurity training.
- Company typePrivate
- Founded1988
- HeadquartersRamat Gan, Israel
- Headcount51–100
- GTM typeB2B
- OfferingSoftware
What Compedia does
Compedia is a privately-held educational technology company founded in 1988, headquartered in Ramat Gan, Israel, with a US operating entity (Compedia US) based in Cedar Park, Texas. The company develops custom AI, AR, and VR-powered eLearning solutions on behalf of publishers and enterprise clients, organized into four product lines: Healthcare Education (EmotiPlay, Nurses Training, Makomba), STEAM Education (The Virtual Lab, Space Education), Cybersecurity Training (Healthcare Cybersecurity, LAW-TRAIN, Quantum Cybersecurity 101), and Corporate Solutions (Corporate Training, Augmented Reality Platform). Underlying technology includes visual computing, augmented reality, virtual reality, 3D simulation, gamification, generative AI for content transformation, and patented algorithms housed in the wholly-owned SkillReal subsidiary. Compedia also provides a Learning Management System for managing learning processes and reporting.
The company operates a B2B custom development services model, generating revenue primarily through project-based engagements with publishers and large enterprises. It also offers flexible full-service engagements covering strategy, consulting, instructional design, content, implementation, and support, with optional subscription-style ongoing service. Notable enterprise and institutional customers include Intel, Siemens, National Geographic, Sony, Samsung, MGM, Houghton Mifflin Harcourt, the European Union, INTERPOL, Albert Einstein Hospital, Rambam Hospital, Schneider Medical Center, and SpaceIL. Co-development partnerships with Cambridge, Karolinska Institute, Hebrew University, Bar Ilan University, and Haifa University provide academic validation and content credibility. Compedia's products are translated into 40+ languages and distributed across 50+ markets, with claimed reach of millions of users.
Compedia is led by co-founders Ilan Goldberg (co-founder and COO) and Shai Newman (co-Founder and co-CEO). The company has no disclosed external funding rounds and operates as a bootstrapped, profitable-looking private firm. Its strategic posture combines defense of a long-tenured custom services franchise with offensive moves into emerging verticals — particularly post-quantum cybersecurity, healthcare workforce training, and international law enforcement training — backed by SkillReal's algorithm IP.
Compedia firmographics
Firmographics- Name
- Compedia
- Legal name
- Compedia US
- Website
- https://compedia.net
- Company type
- Private
- Founded year
- 1988
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- Compedia is a privately-held EdTech firm founded in 1988 that develops custom AI, AR, and VR-powered eLearning solutions for publishers, enterprises, healthcare institutions, and government clients across 50+ markets, with key products spanning healthcare, STEAM, and cybersecurity training.
- Ownership category
- akta.pro rank
Compedia industry classification
Industry- Product category
- Educational Technology / eLearning Software
- NAICS
- Software Publishers (5132), Custom Computer Programming Services (541511), Computer Training (611420)
- SIC
- Services-Prepackaged Software (7372), Services-Computer Programming Services (7371)
- akta.pro primary industry
- Creator Tools & Content Pipelines for Immersive Learning (VR lesson builders, 3D asset workflows) (EDAFAJAL)
- akta.pro secondary industries
- Simulation & Scenario-Based Learning Authoring (EDAFAHAD), VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership) (EDAFAJAA), Digital Labs, Simulations & Virtual Practicals (Non-XR) (EDAFACAF), Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators) (EDAFAJAJ), Digital Learning Content Development (eLearning, Labs, Simulations) (BPAEANAD)
Keywords
Where Compedia is headquartered
LocationHeadquarters
- HQ city
- Ramat Gan
- HQ country
- Israel
- HQ region
- Middle East
Offices1 record
Markets served
Compedia business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Others
Revenue model
- Custom Development Services: Compedia develops custom educational and training programs for publishers in STEAM, healthcare, cybersecurity, and quantum security. Revenue is generated through custom development projects for enterprise clients.
- Products and Services for Workforce Knowledge: Compedia provides products and services for improving workforce knowledge and performance. Flexible approach allows use of products independently or with full-service support including strategy, consulting, instructional design, content, implementation and support.
- Comprehensive Development Services: Full-service offerings including tailor-made software development, product design and UX, content writing, 3D design, backend and LMS development, graphic design and animation, video and audio production, and training and support.
Go-to-market motion2 records
Distribution channels3 records
Marketing channels2 records
Compedia product offering
Product offeringCore offering
Compedia develops custom AI, AR, and VR-powered eLearning solutions for publishers and large enterprises, transforming static content into engaging, immersive learning experiences across healthcare, STEAM, cybersecurity, quantum security, and corporate training domains. The company offers a portfolio of proprietary products (EmotiPlay, Nurses Training, Makomba, The Virtual Lab, Space Education, Healthcare Cybersecurity, LAW-TRAIN, Quantum Cybersecurity 101) plus a Learning Management System and the SkillReal subsidiary's patented algorithms, delivered either as independent products or through full-service engagement including strategy, consulting, instructional design, content, implementation, and support.
Product overview
Compedia offers a portfolio of AI, AR, and VR-powered eLearning solutions organized into four main product lines: Healthcare Education (EmotiPlay, Nurses Training, Makomba), STEAM Education (The Virtual Lab, Space Education), Cybersecurity Training (Healthcare Cybersecurity, LAW-TRAIN, Quantum Cybersecurity 101), and Corporate Solutions (Corporate Training, Augmented Reality Platform, SkillReal). The company also provides a Learning Management System (LMS) as its core platform for managing learning processes. The products range from specialized training simulations and gamified learning applications to immersive VR/AR experiences, with the subsidiary SkillReal providing patented algorithmic technologies. Products are available for publishers, enterprises, and academic institutions across 50 markets in 40+ languages.
Differentiator
Problem solved
Functional benefit
Brands
- SkillReal: Compedia's daughter company developing patented advanced algorithms to enhance accuracy and reliability
Products and services
- EmotiPlay An interactive learning platform designed to help autistic children recognize, understand, and express emotions through systematic lessons covering facial expressions, tone of voice, and body language. Developed in partnership with the University of Cambridge as a research-based program.
- Nurses Training A VR simulation developed in collaboration with the University of Haifa and Rambam Hospital that allows nurses to practice patient reception, testing, and medication administration procedures in a safe virtual environment covering hygiene and patient examinations.
- Makomba An engaging virtual world with games and simulations co-developed with Schneider Medical Center and Intel to encourage healthy behavior patterns for Type 1 Diabetes management in children.
- The Virtual Lab An innovative virtual greenhouse platform using AR technology developed in partnership with Houghton Mifflin Harcourt that enables students to actively experience science through planning, experimentation, and deduction in an interactive 3D environment.
- Space Education A program developed in partnership with SpaceIL to develop engineering thinking through a moon mission, encouraging studies of engineering subjects and entrepreneurial space thinking.
- Healthcare Cybersecurity A simulation-based course using real-life scenarios in a 3D hospital environment to train cybersecurity professionals and non-professionals on identifying and mitigating healthcare security threats.
- LAW-TRAIN A multinational VR project with INTERPOL that creates a training system for joint investigative interviews concerning international drug trafficking using virtual and real characters.
- Quantum Cybersecurity 101 A course developed in collaboration with Ambit that teaches cybersecurity professionals about quantum computing threats and how to protect current and future digital infrastructure, covering quantum cryptography and post-quantum algorithms.
- Corporate Training and Solutions VR technology solutions for companies with complex technological facilities (such as Intel and Siemens) to train employees in safe virtual learning environments covering safety, operations, and workforce knowledge improvement.
- Augmented Reality Platform for Academic Learning An Augmented Reality platform designed for high school and academic learning experiences that allows students to interact with 3D content overlaid on real-world environments, used for academic curriculum enhancement.
- Learning Management System (LMS) A comprehensive Learning Management System platform enabling teachers and principals to manage learning processes, monitor progress with advanced reports, and access supplementary course materials across the Compedia product portfolio.
- SkillReal Compedia's wholly-owned subsidiary developing patent-pending advanced algorithms to enhance accuracy and reliability in training and educational applications across the product portfolio.
Quantifiable outcome
- Intel estimates 300% ROI potential on VR safety training course developed by Compedia
- +2 more outcomes
Companies that use Compedia
Customer profileNamed customers15 records
Segments5 records
Ideal customer profiles5 records
Compedia technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability7 records
Feature6 records
Compedia partnerships and signals
Strategic signalPartnerships
Twelve partnerships are on record, tiered core, minor and major.
- University of CambridgecoreCollaborations and partnerships with leading universities including Cambridge in the UK. Cambridge provides academic credibility and research collaboration for educational content development.
- Karolinska InstitutecoreCollaboration with Karolinska Institute in Sweden, where the Nobel prizes are awarded. Partnership for developing educational content with academic validation.
- Hebrew University in JerusalemcorePartnership with Hebrew University in Jerusalem for educational content development and academic collaboration.
- Bar Ilan UniversitycoreCollaboration with Bar Ilan University in Israel for educational content development and research.
- AmbitminorCollaboration for Quantum Cybersecurity 101 training course. Ambit is shown as a partner logo on the product page.
- University of HaifacorePartnership with University of Haifa for the Makomba diabetes management program and nurses training initiatives.
- Rambam HospitalcorePartnership with Rambam Hospital for developing VR simulation for nurses training on procedures relating to hygiene, patient examinations, and medication administration.
- Schneider Medical CentercoreJoint development of Makomba system with Schneider Medical Center and Intel to encourage healthy behavior patterns for diabetes management. Schneider Medical Center provides medical expertise and content validation.
- SpaceILcorePartnership with SpaceIL for developing Space Education program aimed at developing engineering thinking through a unique program that teaches about space and its exploration.
- Houghton Mifflin HarcourtcorePartnership with Houghton Mifflin Harcourt for The Virtual Lab product, an innovative technology solution for teaching science through virtual greenhouse experiments.
- University of CambridgecorePartnership with University of Cambridge for EmotiPlay product development - helping autistic people learn to recognize emotions through a systematic research-based learning program.
- INTERPOLmajorLAW-TRAIN is a multinational project with INTERPOL as a technical, methodological, or end-user partner for creating innovative training for joint investigative interviews concerning international drug trafficking.
Scale indicators5 records
Recent moves6 records
Expansion highlights6 records
Compedia competitors and assessment
Company assessmentEmerging players
- Kognito: Developer of simulation-based health and behavioral health training experiences; comparable to Compedia's healthcare-focused VR and simulation products such as EmotiPlay.
Direct peers
- SweetRush: Custom learning experience design and development firm specializing in eLearning, gamification, and immersive learning for enterprise and healthcare clients. Directly comparable to Compedia's full-service custom development model targeting publishers and Fortune 500 customers.
- Tata Interactive Systems: Global custom eLearning and simulation development services company serving publishers and large enterprises. Comparable in service model, geographic reach, and target customer profile.
- STRIVR: Enterprise VR training platform focused on immersive learning for Fortune 500 workforce development; comparable to Compedia's Intel/Siemens corporate VR training deployments.
- ELB Learning: Learning experience design company offering custom content development, VR/AR training, and instructional design for enterprise customers, overlapping Compedia's full-service custom development offerings.
- Mursion: Provider of VR-based simulation training for soft skills, leadership, and customer service. Closely parallels Compedia's VR training simulations for corporate and healthcare workforce training.
- Interplay Learning: VR-based skills training platform for trades and technical professions; comparable to Compedia's corporate VR training and skills simulation products for enterprise workforces.
- Obsidian Learning: Custom learning solutions provider developing bespoke eLearning and performance support for enterprise and government, with a similar consulting-plus-content delivery model.
- Allen Interactions: Custom eLearning and immersive learning developer with proprietary authoring tools (Allen Learning Platform) and a strong track record in scenario-based and simulation learning for enterprise and government clients.
Broad incumbents
- Pearson: Global education incumbent with publishing, assessment, and digital learning capabilities. Operates broadly across the same publisher and education verticals Compedia serves, though not specialized in custom VR/AR development.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat6 records
Key risks6 records
Key highlights7 records
Customer concentration
Compedia social profiles
Digital presenceCompedia financial estimates
Financial estimateRevenue estimate
Valuation estimate
Compedia leadership team
Management profileNumber of profiles
Profiles2 records
Compedia subsidiaries and ownership
Company hierarchySubsidiaries1 record
Compedia funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Compedia M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Compedia
What does Compedia do?
Compedia develops custom AI, AR, and VR-powered eLearning solutions for publishers and large enterprises, transforming static content into engaging, immersive learning experiences across healthcare, STEAM, cybersecurity, quantum security, and corporate training domains. The company offers a portfolio of proprietary products (EmotiPlay, Nurses Training, Makomba, The Virtual Lab, Space Education, Healthcare Cybersecurity, LAW-TRAIN, Quantum Cybersecurity 101) plus a Learning Management System and the SkillReal subsidiary's patented algorithms, delivered either as independent products or through full-service engagement including strategy, consulting, instructional design, content, implementation, and support.
Is Compedia a public or private company?
Compedia is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Compedia founded?
Compedia was founded in 1988. It employs 51 to 100 people.
Where is Compedia based?
Compedia is headquartered in Ramat Gan, Israel, in the Middle East region.
How does Compedia make money?
Three revenue lines are on record. Custom Development Services are the primary driver. The others are products and Services for Workforce Knowledge and comprehensive Development Services.
Who are Compedia's main competitors?
Kognito is listed as an emerging player. Direct peers are SweetRush, Tata Interactive Systems, STRIVR, ELB Learning, Mursion, Interplay Learning, Obsidian Learning and Allen Interactions. Pearson is listed as a broad incumbent.
Does Compedia have an API?
No public API is recorded for Compedia.
What industry is Compedia in?
Compedia's product category is Educational Technology / eLearning Software. Its primary akta.pro industry code is EDAFAJAL, Creator Tools & Content Pipelines for Immersive Learning (VR lesson builders, 3D asset workflows), with a secondary code of EDAFAHAD, Simulation & Scenario-Based Learning Authoring. Its NAICS code is 5132 and its SIC code is 7372.