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Gamify

Full company profile

uuid000ab1s

Namestring
Gamify
Legal namestring
Gamify
Websiteurl
gamify.com
Company typeenum
Private
Founded yearint
2010
Descriptiontext

Gamify Pty Ltd is an Australian gamification studio and brand engagement agency founded in 2010 and headquartered in Darlinghurst, Sydney. The company operates the Gizmo platform, a proprietary self-serve gamification engine that enables marketers and agencies to create custom branded video games without coding. Gizmo supports plug-and-play game mechanics with real-time customization, campaign analytics, automated winner management, social sharing, multi-platform deployment (mobile and desktop), and integrations with marketing automation stacks including native Mailchimp connectivity and webhook-based connections to hundreds of third-party applications. Beyond the self-serve product, Gamify delivers fully integrated, end-to-end custom campaign services—combining behavioural design, creative, strategy, technology, and analytics—for enterprise brands and partner agencies.

The business runs a hybrid revenue model. The Gizmo platform is offered through three monthly subscription tiers—Simple ($49/month, 1 live campaign), Pro ($79/month, 2 live campaigns with Mailchimp/webhooks integrations and team management), and Elite ($99/month, 7 live campaigns with whitelabel for brands and priority support)—with a 15% discount for annual billing. Custom campaign development for large brands is project-based. Go-to-market is correspondingly hybrid: product-led growth through the self-serve Gizmo site for SMBs and individuals, direct consultative sales for enterprise clients, and a channel-partner model in which marketing agencies resell or white-label Gizmo to their own brand clients. Named customers include Wendy's (Ghost Pepper Blow Out game), Banana Boat, Rugby 7s, and All Blacks, and the company claims more than 9,700 clients over its operating history across SMBs and Fortune 500 brands.

Gamify has raised approximately $240,000 in disclosed funding (a single round in mid-2012) and operates with a team of 1–10. The company appeared on Shark Tank Australia in July 2018 and established a partnership with WeChat (Tencent) in 2017 to localize branded mini-games for the Chinese market. The headquarter footprint remains Sydney-based, with a claimed global customer footprint.

Short descriptiontext

Gamify is an Australian gamification studio operating the Gizmo self-serve platform, which enables marketers and agencies to create custom branded video games without coding. It serves SMBs via SaaS subscriptions and global brands via bespoke campaign services.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersSydney, Australia
HQ citystring
Sydney
HQ countrystring
Australia
HQ regionstring
Oceania
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
gamification platform, branded game campaigns, marketing gamification software, brand engagement agency, gamified marketing solutions
Industry3 codes
PRIMARYEDAFAHAF
Game-Based Learning & Gamification Authoring
Education/Education Technology (EdTech) & Digital Learning/Content Authoring, Instructional Design & eLearning Development Tools
SECONDARYEDAGALAL
Interactive Learning Games & Gamified Courseware
Education/Educational Publishing & Learning Content/Educational Media & Multimedia (Video, Audio, Interactive)
SECONDARYMPAFAAAB
Mobile & F2P Game Studios
NAICS code4 codes
  • Software Publishers513210
  • Other Services Related to Advertising54189
  • Graphic Design Services541430
  • Advertising Material Distribution Services54187
SIC code2 codes
  • Services-Advertising Agencies7311
  • Services-Amusement & Recreation Services7900
Product category
Marketing Gamification Software
Social media profiles4 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model2 records
1SaaS Subscription (Gizmo Platform)
TypeSubscription Recurring
Description

Monthly or annual subscription tiers for access to the Gizmo gamification platform. Simple plan at $49/month, Pro at $79/month, and Elite at $99/month. Annual subscriptions receive 15% discount. Revenue is recurring based on tier selected with upsell opportunities across plans.

gamify.com
2Custom Campaign Development
TypeProfessional Services
Description

Fully integrated, end-to-end custom branded game experiences for brands and partner agencies, including strategy, creative, technology, and analytics. Revenue appears project-based for bespoke campaign development.

gamify.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details3 tiers
1Simple Plan - $49/month for individual marketers and small campaigns
ModelSubscriptionBilling cadenceMonthly
Notes

1 Live Campaign, Unlimited Drafts, Real-Time Customisation, Social Sharing, Campaign Scheduling, Automated SSL Certificates, Campaign Analytics

gamify.com
2Pro Plan - $79/month for growing marketing teams
ModelSubscriptionBilling cadenceMonthly
Notes

Everything in Simple plus: 2 Live Campaigns, Custom User Profiles, Top Level Domains, Mailchimp Integration, Webhooks Integration, Company Profile, Team Management

gamify.com
3Elite Plan - $99/month for agencies and large-scale campaigns
ModelSubscriptionBilling cadenceMonthly
Notes

Everything in Pro plus: 7 Live Campaigns, Whitelabel for Brands, Priority Support

gamify.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 record
1Gizmo
Description

Gizmo is an all-in-one platform which allows anyone in the world to create a custom branded video game, reward their players, and capture high quality leads. Built from the ground up as the best platform to create and manage gamified marketing campaigns.

gamify.com
Core offering1 text field

Gamify operates a proprietary gamification platform called Gizmo that lets brands and agencies create custom branded video games for marketing campaigns without coding. The company offers a self-serve SaaS product across three subscription tiers ($49-$99/month) and separately delivers fully integrated, end-to-end custom gamified campaign development for enterprise brands, combining creative, strategy, technology, and analytics.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 6 values shown
  • 82% engagement rate average across campaigns on major social channels
+5 more records
Product overview1 text field

Gamify operates as a gamification studio and brand engagement agency offering a single unified product called Gizmo. Gizmo is a proprietary gamification platform that serves as the core engine for creating and managing branded game experiences. The platform provides an end-to-end solution combining game creation, player rewards, lead capture, and analytics. Gizmo is offered in three pricing tiers (Simple, Pro, Elite) that scale from 1 to 7 live campaigns with features including real-time customization, social sharing, campaign scheduling, automated SSL certificates, team management, Mailchimp integration, webhooks, and white-label options for brands.

Product and service2 records
1Gizmo Platform
CategoryMarketing Technology / Gamification SaaS
Description

All-in-one gamification SaaS platform that enables marketers and agencies to create custom branded video games, reward players, and capture high-quality leads without coding. Offered in three subscription tiers (Simple, Pro, Elite) with features including real-time customization, social sharing, campaign scheduling, Mailchimp integration, webhooks, team management, and white-label options.

2Custom Gamified Campaign Development
CategoryBrand Engagement Services
Description

Full-service bespoke gamified campaign service for enterprise brands, combining behavioural design, creative, strategy, technology, and analytics into repeatable, scalable campaign frameworks. Includes custom instant rewards and prize draws with automated winner management and CRM integration.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

In 2017, Gamify met with WeChat (owned by Tencent, China's tech giant) to integrate personalized branded mini-games into their system with social sharing and competitive player discovery capabilities. The partnership aimed to help local companies connect with customers and enable community-based reward challenges through WeChat's platform.

Strategic tierCoreTypeTechnology or Integration
Description

Native Mailchimp integration built into the Gizmo platform allowing automatic population of leads into Mailchimp Audiences for customer journey automation. Leads generated through gamified campaigns are automatically synced to email marketing lists.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Gleam.io is a self-serve marketing platform for running giveaways, contests, and reward-based campaigns with built-in gamification mechanics. It directly competes with Gizmo in the SMB and agency tier for gamified acquisition campaigns and lead capture.

TypeDirect peer
Description

Woobox provides an interactive marketing platform for contests, sweepstakes, quizzes, and branded digital campaigns. Like Gamify, it offers a self-serve SaaS plus custom campaign model targeting brands and agencies seeking gamified engagement.

TypeDirect peer
Description

ShortStack is a campaign builder for contests, giveaways, quizzes, and interactive content with white-label options for agencies. It overlaps directly with Gizmo on self-serve gamified marketing campaigns and agency-reseller GTM.

4Vyper
TypeDirect peer
Description

Vyper enables brands to run viral giveaways, contests, and referral campaigns with gamification mechanics. It targets similar SMB and growth marketer customers as Gamify's lower tiers.

TypeDirect peer
Description

Wheelio is a Shopify-focused spin-to-win gamified popup and email capture tool. While narrower in scope (e-commerce), it competes for the same SMB marketing budget and emphasizes similar engagement-rate uplift claims.

TypeDirect peer
Description

Outgrow is a no-code platform for interactive content including quizzes, calculators, polls, and gamified assessments for lead generation. It targets similar mid-market marketing teams and overlaps with Gizmo's interactive campaign use cases.

TypeEmerging player
Description

Influitive is an advocate marketing platform that uses gamification (challenges, leaderboards, badges) to drive customer advocacy and reference behavior. It overlaps with Gamify's brand-loyalty and engagement outcomes but skews B2B SaaS.

TypeBroad incumbent
Description

Bunchball was an early leader in enterprise gamification platforms before being acquired by Maritz. It represents the legacy enterprise gamification incumbent category that Gamify positions against in large-brand pitches.

TypeBroad incumbent
Description

HubSpot's Marketing Hub increasingly bundles interactive content, CTAs, and basic gamification into its broader marketing automation suite. While not gamification-specialized, it competes for the same marketing budget and offers an alternative for buyers preferring integrated platforms.

TypeBroad incumbent
Description

Typeform provides interactive forms, quizzes, and conversational surveys used as a lighter gamification and lead-capture alternative. It overlaps with Gizmo's quiz-based and interactive-campaign use cases at the SMB and mid-market tier.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration2 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature6 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Gamify

Marketing Gamification Softwaregamify.com

Gamify is an Australian gamification studio operating the Gizmo self-serve platform, which enables marketers and agencies to create custom branded video games without coding. It serves SMBs via SaaS subscriptions and global brands via bespoke campaign services.

What Gamify does

Gamify Pty Ltd is an Australian gamification studio and brand engagement agency founded in 2010 and headquartered in Darlinghurst, Sydney. The company operates the Gizmo platform, a proprietary self-serve gamification engine that enables marketers and agencies to create custom branded video games without coding. Gizmo supports plug-and-play game mechanics with real-time customization, campaign analytics, automated winner management, social sharing, multi-platform deployment (mobile and desktop), and integrations with marketing automation stacks including native Mailchimp connectivity and webhook-based connections to hundreds of third-party applications. Beyond the self-serve product, Gamify delivers fully integrated, end-to-end custom campaign services—combining behavioural design, creative, strategy, technology, and analytics—for enterprise brands and partner agencies.

The business runs a hybrid revenue model. The Gizmo platform is offered through three monthly subscription tiers—Simple ($49/month, 1 live campaign), Pro ($79/month, 2 live campaigns with Mailchimp/webhooks integrations and team management), and Elite ($99/month, 7 live campaigns with whitelabel for brands and priority support)—with a 15% discount for annual billing. Custom campaign development for large brands is project-based. Go-to-market is correspondingly hybrid: product-led growth through the self-serve Gizmo site for SMBs and individuals, direct consultative sales for enterprise clients, and a channel-partner model in which marketing agencies resell or white-label Gizmo to their own brand clients. Named customers include Wendy's (Ghost Pepper Blow Out game), Banana Boat, Rugby 7s, and All Blacks, and the company claims more than 9,700 clients over its operating history across SMBs and Fortune 500 brands.

Gamify has raised approximately $240,000 in disclosed funding (a single round in mid-2012) and operates with a team of 1–10. The company appeared on Shark Tank Australia in July 2018 and established a partnership with WeChat (Tencent) in 2017 to localize branded mini-games for the Chinese market. The headquarter footprint remains Sydney-based, with a claimed global customer footprint.

Gamify firmographics

Firmographics
Name
Gamify
Legal name
Gamify
Website
https://gamify.com
Company type
Private
Founded year
2010
Operating status
Operating
Headcount range
1–10 employees
Short description
Gamify is an Australian gamification studio operating the Gizmo self-serve platform, which enables marketers and agencies to create custom branded video games without coding. It serves SMBs via SaaS subscriptions and global brands via bespoke campaign services.
Ownership category
akta.pro rank

Gamify industry classification

Industry
Product category
Marketing Gamification Software
NAICS
Software Publishers (513210), Other Services Related to Advertising (54189), Graphic Design Services (541430), Advertising Material Distribution Services (54187)
SIC
Services-Advertising Agencies (7311), Services-Amusement & Recreation Services (7900)
akta.pro industry
PRIMARYEDAFAHAF
Game-Based Learning & Gamification Authoring
Education/Education Technology (EdTech) & Digital Learning/Content Authoring, Instructional Design & eLearning Development Tools
SECONDARYEDAGALAL
Interactive Learning Games & Gamified Courseware
Education/Educational Publishing & Learning Content/Educational Media & Multimedia (Video, Audio, Interactive)
SECONDARYMPAFAAAB
Mobile & F2P Game Studios

Keywords

  • Gamification platform
  • Branded game campaigns
  • Marketing gamification software
  • Brand engagement agency
  • Gamified marketing solutions

Where Gamify is headquartered

Location

Headquarters

HQ city
Sydney
HQ country
Australia
HQ region
Oceania

Offices1 record

Markets served

Gamify business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. SaaS Subscription (Gizmo Platform): Monthly or annual subscription tiers for access to the Gizmo gamification platform. Simple plan at $49/month, Pro at $79/month, and Elite at $99/month. Annual subscriptions receive 15% discount. Revenue is recurring based on tier selected with upsell opportunities across plans.
  2. Custom Campaign Development: Fully integrated, end-to-end custom branded game experiences for brands and partner agencies, including strategy, creative, technology, and analytics. Revenue appears project-based for bespoke campaign development.

Pricing tiers

ModelBillingPrice
SubscriptionMonthlySimple Plan - $49/month for individual marketers and small campaigns
SubscriptionMonthlyPro Plan - $79/month for growing marketing teams
SubscriptionMonthlyElite Plan - $99/month for agencies and large-scale campaigns

Go-to-market motion3 records

Distribution channels3 records

Marketing channels7 records

Gamify product offering

Product offering

Core offering

Gamify operates a proprietary gamification platform called Gizmo that lets brands and agencies create custom branded video games for marketing campaigns without coding. The company offers a self-serve SaaS product across three subscription tiers ($49-$99/month) and separately delivers fully integrated, end-to-end custom gamified campaign development for enterprise brands, combining creative, strategy, technology, and analytics.

Product overview

Gamify operates as a gamification studio and brand engagement agency offering a single unified product called Gizmo. Gizmo is a proprietary gamification platform that serves as the core engine for creating and managing branded game experiences. The platform provides an end-to-end solution combining game creation, player rewards, lead capture, and analytics. Gizmo is offered in three pricing tiers (Simple, Pro, Elite) that scale from 1 to 7 live campaigns with features including real-time customization, social sharing, campaign scheduling, automated SSL certificates, team management, Mailchimp integration, webhooks, and white-label options for brands.

Differentiator

Problem solved

Functional benefit

Brands

  • Gizmo: Gizmo is an all-in-one platform which allows anyone in the world to create a custom branded video game, reward their players, and capture high quality leads. Built from the ground up as the best platform to create and manage gamified marketing campaigns.

Products and services

  • Gizmo Platform All-in-one gamification SaaS platform that enables marketers and agencies to create custom branded video games, reward players, and capture high-quality leads without coding. Offered in three subscription tiers (Simple, Pro, Elite) with features including real-time customization, social sharing, campaign scheduling, Mailchimp integration, webhooks, team management, and white-label options.
  • Custom Gamified Campaign Development Full-service bespoke gamified campaign service for enterprise brands, combining behavioural design, creative, strategy, technology, and analytics into repeatable, scalable campaign frameworks. Includes custom instant rewards and prize draws with automated winner management and CRM integration.

Quantifiable outcome

  • 82% engagement rate average across campaigns on major social channels
  • +5 more outcomes

Companies that use Gamify

Customer profile

Named customers5 records

Segments3 records

Ideal customer profiles3 records

Gamify technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration2 records

Feature6 records

Gamify partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered major and core.

  • WeChat (Tencent)majorStrategic or Co-development Partner · 1 January 2017In 2017, Gamify met with WeChat (owned by Tencent, China's tech giant) to integrate personalized branded mini-games into their system with social sharing and competitive player discovery capabilities. The partnership aimed to help local companies connect with customers and enable community-based reward challenges through WeChat's platform.
  • MailchimpcoreTechnology or IntegrationNative Mailchimp integration built into the Gizmo platform allowing automatic population of leads into Mailchimp Audiences for customer journey automation. Leads generated through gamified campaigns are automatically synced to email marketing lists.

Scale indicators7 records

Recent moves6 records

Expansion highlights5 records

Gamify competitors and assessment

Company assessment

Direct peers

  • Gleam.io: Gleam.io is a self-serve marketing platform for running giveaways, contests, and reward-based campaigns with built-in gamification mechanics. It directly competes with Gizmo in the SMB and agency tier for gamified acquisition campaigns and lead capture.
  • Woobox: Woobox provides an interactive marketing platform for contests, sweepstakes, quizzes, and branded digital campaigns. Like Gamify, it offers a self-serve SaaS plus custom campaign model targeting brands and agencies seeking gamified engagement.
  • ShortStack: ShortStack is a campaign builder for contests, giveaways, quizzes, and interactive content with white-label options for agencies. It overlaps directly with Gizmo on self-serve gamified marketing campaigns and agency-reseller GTM.
  • Vyper: Vyper enables brands to run viral giveaways, contests, and referral campaigns with gamification mechanics. It targets similar SMB and growth marketer customers as Gamify's lower tiers.
  • Wheelio: Wheelio is a Shopify-focused spin-to-win gamified popup and email capture tool. While narrower in scope (e-commerce), it competes for the same SMB marketing budget and emphasizes similar engagement-rate uplift claims.
  • Outgrow: Outgrow is a no-code platform for interactive content including quizzes, calculators, polls, and gamified assessments for lead generation. It targets similar mid-market marketing teams and overlaps with Gizmo's interactive campaign use cases.

Emerging players

  • Influitive: Influitive is an advocate marketing platform that uses gamification (challenges, leaderboards, badges) to drive customer advocacy and reference behavior. It overlaps with Gamify's brand-loyalty and engagement outcomes but skews B2B SaaS.

Broad incumbents

  • Bunchball (Maritz Motivation): Bunchball was an early leader in enterprise gamification platforms before being acquired by Maritz. It represents the legacy enterprise gamification incumbent category that Gamify positions against in large-brand pitches.
  • HubSpot: HubSpot's Marketing Hub increasingly bundles interactive content, CTAs, and basic gamification into its broader marketing automation suite. While not gamification-specialized, it competes for the same marketing budget and offers an alternative for buyers preferring integrated platforms.
  • Typeform: Typeform provides interactive forms, quizzes, and conversational surveys used as a lighter gamification and lead-capture alternative. It overlaps with Gizmo's quiz-based and interactive-campaign use cases at the SMB and mid-market tier.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Gamify social profiles

Digital presence

Gamify financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Gamify leadership team

Management profile

Number of profiles

Profiles1 record

Gamify funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Gamify M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Gamify

What does Gamify do?

Gamify operates a proprietary gamification platform called Gizmo that lets brands and agencies create custom branded video games for marketing campaigns without coding. The company offers a self-serve SaaS product across three subscription tiers ($49-$99/month) and separately delivers fully integrated, end-to-end custom gamified campaign development for enterprise brands, combining creative, strategy, technology, and analytics.

Is Gamify a public or private company?

Gamify is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Gamify founded?

Gamify was founded in 2010. It employs 1 to 10 people.

Where is Gamify based?

Gamify is headquartered in Sydney, Australia, in the Oceania region.

How does Gamify make money?

Two revenue lines are on record. SaaS Subscription (Gizmo Platform) is the primary driver. The others are custom Campaign Development.

Who are Gamify's main competitors?

Direct peers on record are Gleam.io, Woobox, ShortStack, Vyper, Wheelio and Outgrow. Influitive is listed as an emerging player. Broad incumbents are Bunchball (Maritz Motivation), HubSpot and Typeform.

Does Gamify have an API?

No public API is recorded for Gamify.

What industry is Gamify in?

Gamify's product category is Marketing Gamification Software. Its primary akta.pro industry code is EDAFAHAF, Game-Based Learning & Gamification Authoring, with a secondary code of EDAGALAL, Interactive Learning Games & Gamified Courseware. Its NAICS code is 513210 and its SIC code is 7311.

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