Markenfilm SPACE
Markenfilm SPACE is the Hamburg-based interactive studio unit of Markenfilm Crossing GmbH, designing and producing bespoke immersive media installations, mixed reality experiences, games, and apps for European public institutions, museums, and international commercial brands.
- Company typePrivate
- Founded2009
- HeadquartersHamburg, Germany
- Headcount11–50
- GTM typeB2B
- OfferingServices
What Markenfilm SPACE does
Markenfilm SPACE is the interactive studio division of Markenfilm Crossing GmbH, founded in 2009 and headquartered in Hamburg, Germany. The company designs, codes, and produces bespoke immersive media installations, mixed-reality experiences, interactive games, and applications for European public institutions, museums, and international commercial brands. Its core technology stack spans VR/AR/spatial computing, Unity/Unreal game engines, custom content management systems, real-time data visualization, body-tracking systems, RFID-based location detection, and 360-degree film production — delivered as end-to-end experiences from narrative concept and UX design through to software development, on-site installation, and global rollout.
The company's technology base is distinguished by production-deployed proprietary components: a multilingual CMS managing 120,000+ work files across all 24 official EU languages; real-time facial tracking on Microsoft HoloLens overlaid onto MEP portraits; a 14-HD-projector 360° cinema system; HoloLens-based sign-language translation for hearing-impaired visitors; and RFID-driven personal media guides with location-aware content delivery. Major references include the Parlamentarium in Brussels (5,400 m², 300+ installations, 700+ personal guides), 14 Europa Experience centres across European metropolises, the ECB Visitor Centre in Frankfurt, 13 installations at Berlin's Humboldt Forum, the FIFA World Football Museum in Zurich, and work for Volkswagen, Mercedes-Benz, Samsung, Swiss Re, and Hyundai.
SPACE operates as a bespoke professional services studio — all engagements are individually scoped and quoted, with no productised pricing or self-serve channels. Go-to-market is sales-led and relationship-driven, supported by a portfolio-first website and a complimentary "3 for free" consultative intake model. Revenue derives from three primary customer segments: European public institutions (EU Parliament, ECB, EU Commission, BMBF), international commercial brands (primarily automotive, consumer electronics, and insurance), and museums and cultural facilities. The business is wholly owned by Markenfilm Crossing GmbH, with no venture funding, no public revenue disclosure, and headcount in the 11–50 range. Award validation includes a Cannes Lions Gold, multiple ADC, D&AD, New York Festival, and One Show awards, principally for the 2019 "For Seasons" data-to-concert installation.
Markenfilm SPACE firmographics
Firmographics- Name
- Markenfilm SPACE
- Legal name
- Markenfilm Crossing GmbH
- Website
- https://markenfilm-space.de
- Company type
- Private
- Founded year
- 2009
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Markenfilm SPACE is the Hamburg-based interactive studio unit of Markenfilm Crossing GmbH, designing and producing bespoke immersive media installations, mixed reality experiences, games, and apps for European public institutions, museums, and international commercial brands.
- Ownership category
- akta.pro rank
Markenfilm SPACE industry classification
Industry- Product category
- Immersive Experience Design Services
- NAICS
- Graphic Design Services (541430), Graphic Design Services (54143), Software Publishers (5132)
- SIC
- Services-Mailing, Reproduction, Commercial Art & Photography (7330), Services-Computer Programming Services (7371), Services-Computer Integrated Systems Design (7373), Services-Motion Picture & Video Tape Production (7812)
- akta.pro primary industry
- Exhibition, Retail & Experiential Design (BPAHAKAL)
- akta.pro secondary industries
- Brand Experience (BX) & Service Design (BPAFAEAI), Digital Creative & Experience Design Agencies (Web/App/UX) (MPAAAAAD)
Keywords
Where Markenfilm SPACE is headquartered
LocationHeadquarters
- HQ city
- Hamburg
- HQ country
- Germany
- HQ region
- Europe
Offices1 record
Markets served
Markenfilm SPACE business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure
Revenue model
- Bespoke Project-Based Professional Services: Markenfilm SPACE generates revenue through custom project engagements for institutional, cultural, and commercial clients. Services span the entire experience development lifecycle including concept, design, technology development, content production, and installation. Each project is bespoke, with no standard productized pricing. The company operates as a creative technology studio within the Markenfilm Group.
Go-to-market motion1 record
Distribution channels1 record
Marketing channels6 records
Markenfilm SPACE product offering
Product offeringCore offering
Markenfilm SPACE designs, develops, and produces bespoke interactive media installations, mixed reality (VR/AR/MR) experiences, games, and apps for museums, EU institutions, and international brands. The studio handles the full experience development lifecycle — narrative concept, UX design, software development, hardware integration, and on-site rollout — transforming physical, digital, and virtual spaces into immersive storytelling environments.
Product overview
Markenfilm SPACE is an interactive studio specializing in creating immersive experiences across digital, virtual, and physical spaces. Their portfolio comprises project-based installations and applications rather than a unified product platform. Core offerings include: (1) Narrative & Interactive Concept development for experiences and exhibitions; (2) Interactive Installations including projection mapping, touch applications, and sensor-based interactions; (3) Mixed Reality covering VR experiences (Meta Quest), AR applications, and Microsoft HoloLens solutions; (4) Software Development including custom CMS, app development, and API integration; (5) Design Services spanning UX, motion design, and 3D assets; (6) Project Management and Consulting. Major projects include Parlamentarium (European Parliament, Brussels), Europa Experience (14+ European cities), ECB Visitor Centre (Frankfurt), Humboldt Forum (Berlin), ECVAM Laboratory VR, Cyber Defenders Roblox game, and ErUM VR. The company operates as a unit of Markenfilm Crossing GmbH based in Hamburg, serving European institutions, cultural facilities, and international brands.
Differentiator
Problem solved
Functional benefit
Products and services
- Interactive Installations Design and production of physical interactive media installations including projection mapping, RFID-based exhibit systems, touch tables, motion-tracked environments, and multi-channel film installations for museums, brand experience centers, and exhibitions.
- Mixed Reality (VR/AR) Experiences Development of virtual reality, augmented reality, and mixed reality experiences for Meta Quest headsets, Microsoft HoloLens, mobile AR, and web-based platforms. Includes 360-degree content, interactive simulations, educational games, and accessibility-focused sign language translation applications.
- Software Development & Tech Custom software engineering including content management systems for multilingual exhibition content, real-time data integration, app development, API integration, game engine programming (Unity, Unreal), and bespoke hardware-software integrations.
- Narrative & Interactive Concept Creative strategy and concept development for immersive experiences, including narrative design, storytelling frameworks, content strategy, and UX concept development for digital, virtual, and physical spaces.
- Design Services
Quantifiable outcome
- Delivered the Parlamentarium — 5,400 m² across three levels, 100+ videos, 300+ multimedia installations in 24 languages for the European Parliament.
- +4 more outcomes
Companies that use Markenfilm SPACE
Customer profileNamed customers25 records
Segments3 records
Ideal customer profiles3 records
Markenfilm SPACE technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration5 records
AI capability4 records
Feature15 records
Markenfilm SPACE partnerships and signals
Strategic signalPartnerships
14 partnerships are on record, tiered core, flagship and minor.
- Atelier BrücknercoreSPACE collaborates with Atelier Brückner (scenographer) for large-scale exhibition projects. Atelier Brückner handles the architectural and spatial design while SPACE delivers all multimedia installations, interactive exhibits, and media technology. This partnership has been applied to projects including the Jean Monnet House exhibition and Europa Experience centres.
- European ParliamentflagshipSince 2009, SPACE has been a partner of the European Parliament, initially establishing the Parlamentarium visitor centre and since 2016 serving as the official media and installation partner for the Europa Experience centres across 14 European cities. This is a long-term, multi-project strategic relationship.
- European Parliament Research Service (EPRS)coreSPACE integrates data from the European Parliament Research Service into Europa Experience installations. The EPRS provides a database of over 1,200 success stories and EU project descriptions used in the 'Local Table' interactive exhibit.
- Publications of the European UnioncoreSPACE collaborates with the EU Publications Office on multiple educational projects including Cyber Defenders on Roblox (with Europol) and the ECVAM Laboratory VR experience. The EU Publications Office serves as the publishing and dissemination partner.
- EuropolcoreSPACE collaborated with Europol and the EU Publications Office to create Cyber Defenders on Roblox — an educational game teaching children about cybercrime prevention and online safety.
- RobloxcoreRoblox serves as the platform for the Cyber Defenders educational game. SPACE developed the game using Roblox Studio with Lua programming, leveraging Roblox's cross-device accessibility for immersive gameplay.
- DESY (Deutsches Elektronen-Synchrotron)coreSPACE partnered with DESY and the Bundesministerium für Bildung und Forschung (BMBF) to create the ErUM VR experience — a multi-scenario VR application exploring particle accelerators, matter, and the universe for Meta Quest.
- Lucerne FestivalminorSPACE collaborated with Lucerne Festival to use LED head sculptures as a visual expression of orchestral music by performing a live VJ session for Swiss RE's 150-year anniversary.
- chezweitzcoreSPACE won the pitch for the Exilmuseum project together with chezweitz and schnellebuntebilde, with chezweitz handling spatial design and SPACE responsible for media planning and technology.
- schnellebuntebildercorePart of the Exilmuseum Berlin team alongside chezweitz, responsible for exhibition media production and digital installations.
- Graf Consultings GmbHminorGraf Consultings GmbH serves as the external Data Protection Officer (Datenschutzbeauftragter) for Markenfilm Crossing GmbH / SPACE, as stated in the privacy policy.
- Infected (Agency)minorSPACE worked as a production partner for the agency Infected on the VR Roadshow project, delivering a full CGI VR experience based on set construction and motion capturing.
- LLR (Lead Agency)minorSPACE worked alongside lead agency LLR for the Vodafone 'First Sailed Mona Lisa' GPS artwork campaign, handling web development, social media apps, streaming, and film production.
- Antoni (Agency)minorSPACE collaborated with agency Antoni for the Mercedes-Benz Amber Cube installation at NAIAS 2018 in Detroit, where an original G-Class was preserved in an amber cube.
Scale indicators11 records
Recent moves7 records
Expansion highlights6 records
Markenfilm SPACE competitors and assessment
Company assessmentDirect peers
- Atelier Brückner: Stuttgart-based scenography and exhibition design firm that is SPACE's named co-development partner on Jean Monnet House and Europa Experience projects. Both firms operate in the same exhibition-and-experiential-design niche, splitting spatial/scene design and media/interactive technology.
- chezweitz: Berlin-based spatial and exhibition design studio with whom SPACE jointly won the Exilmuseum Berlin pitch. Directly comparable as a German exhibition design firm handling spatial concept and scenography alongside digital media partners.
- schnellebuntebilder: Berlin-based exhibition media production and creative technology studio that teamed with SPACE and chezweitz on the Exilmuseum project. Closely comparable as a fellow German interactive-exhibition media specialist serving museums and cultural institutions.
- Moment Factory: Montreal-based multimedia entertainment studio producing immersive experiences for museums, public spaces, and brands (e.g., teamLab-style installations, airport experiences). Most direct global comparable to SPACE's full-stack narrative-plus-tech exhibition model.
- teamLab: Japan-founded interdisciplinary art collective operating permanent immersive digital art museums globally. Direct peer on the technology-and-narrative-meets-physical-space axis, though at much larger scale and with proprietary art IP rather than bespoke commissioned work.
- Random International: London-based studio creating large-scale interactive and generative art installations (e.g., 'Rain Room'). Comparable to SPACE on the body-tracking, sensor-driven installation side, with similar institutional and brand client overlap.
- Ars Electronica Solutions: Linz-based spin-off of Ars Electronica delivering immersive media installations, VR/AR experiences, and museum technology projects. Strongly comparable to SPACE on European institutional clients, museum installations, and mixed-reality delivery.
- Meow Wolf: US-based immersive arts and entertainment company operating permanent narrative-driven exhibition experiences (e.g., House of Eternal Return). Comparable on the large-scale interactive-installation-for-museums axis, though with proprietary content IP rather than bespoke commissioned work.
- Universal Everything: UK-based digital art and immersive experience studio producing generative visuals and large-format installations for museums, brands, and public spaces. Directly comparable on the digital immersive-installation-and-brand-experience axis.
- Studio NAND: Berlin-based creative technology studio specializing in immersive media, interactive installations, and real-time graphics. Closest German direct peer to SPACE in terms of city, size band, and service mix (narrative + design + interactive technology).
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Markenfilm SPACE social profiles
Digital presenceMarkenfilm SPACE compliance and trust
Trust signalCompliance1 record
Markenfilm SPACE financial estimates
Financial estimateRevenue estimate
Valuation estimate
Markenfilm SPACE leadership team
Management profileNumber of profiles
Profiles5 records
Markenfilm SPACE funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Markenfilm SPACE M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Markenfilm SPACE
What does Markenfilm SPACE do?
Markenfilm SPACE designs, develops, and produces bespoke interactive media installations, mixed reality (VR/AR/MR) experiences, games, and apps for museums, EU institutions, and international brands. The studio handles the full experience development lifecycle — narrative concept, UX design, software development, hardware integration, and on-site rollout — transforming physical, digital, and virtual spaces into immersive storytelling environments.
Is Markenfilm SPACE a public or private company?
Markenfilm SPACE is a private company. It is classified as corporate owned and is currently operating.
When was Markenfilm SPACE founded?
Markenfilm SPACE was founded in 2009. It employs 11 to 50 people.
Where is Markenfilm SPACE based?
Markenfilm SPACE is headquartered in Hamburg, Germany, in the Europe region.
How does Markenfilm SPACE make money?
One revenue line is on record: bespoke Project-Based Professional Services.
Who are Markenfilm SPACE's main competitors?
Direct peers on record are Atelier Brückner, chezweitz, schnellebuntebilder, Moment Factory, teamLab, Random International, Ars Electronica Solutions, Meow Wolf, Universal Everything and Studio NAND.
Does Markenfilm SPACE have an API?
No public API is recorded for Markenfilm SPACE.
What industry is Markenfilm SPACE in?
Markenfilm SPACE's product category is Immersive Experience Design Services. Its primary akta.pro industry code is BPAHAKAL, Exhibition, Retail & Experiential Design, with a secondary code of BPAFAEAI, Brand Experience (BX) & Service Design. Its NAICS code is 541430 and its SIC code is 7330.