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Atlas V

Full company profile

uuid000fa3a

Namestring
Atlas V
Legal namestring
Atlas V
Websiteurl
atlasv.io
Company typeenum
Private
Founded yearint
2017
Descriptiontext

Atlas V is a Paris-headquartered immersive entertainment company founded in 2017 that produces VR films, mixed-reality games, location-based installations, and interactive documentaries. It operates two complementary divisions: Production, focused on award-winning narrative VR and 360° experiences (SPHERES, Notes on Blindness, Battlescar, Gloomy Eyes, Missing Pictures, Emperor), and Studio, focused on games and interactive experiences (Wallace & Gromit: The Grand Getaway, Mobile Suit Gundam: Silver Phantom, Astra, Collective Body, Jabu Jabu). Its technical stack spans VR, AR, mixed reality, volumetric capture, 6DoF experiences, hand tracking, and spatial computing across Meta Quest, Steam, and Viveport, with bespoke multisensory concert works (Playing with Fire) integrating Steinway Spirio pianos and HTC VIVE Focus Vision hardware.

The company monetizes through four primary streams: co-production and investment funding with strategic partners, licensing and franchise deals with major IP holders (Bandai Namco, Aardman), bespoke work-for-hire immersive production services for studios, brands, and cultural institutions, and location-based entertainment installations at venues such as Philharmonie de Paris. Pricing is negotiated case-by-case and is not publicly disclosed. Its customer base is concentrated among a handful of enterprise partners including Meta, HTC, Bandai Namco Filmworks, Aardman, ARTE France, and Philharmonie de Paris, with festival premieres (Venice, Sundance, SXSW, Annecy, Cannes, Tribeca) serving as the principal demand-generation channel for premium positioning.

Atlas V's commercial trajectory has shifted materially in the past 18 months. In November 2024, Meta reportedly cut funding for third-party VR developers including Atlas V, triggering an approximately 50% workforce reduction from around 100 employees. In January 2026, the company raised €5 million from HTC explicitly to pivot into free-to-play gaming and location-based entertainment, a strategic realignment away from its prior premium-Meta-anchored model. The combined Production and Studio structure, plus a roster of partnerships with directors and celebrity talent, remains the core operating asset.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersParis, France
HQ citystring
Paris
HQ countrystring
France
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
immersive VR experiences, virtual reality content, mixed reality development, location-based entertainment, VR game production
Industry4 codes
1VR/AR/XR Game Studios
CodeMPAFAAAEPrimaryYes
2Immersive/Interactive Animation (AR/VR/Real-Time)
CodeMPAHACANPrimaryNo
3VR/AR Game Publishing & Distribution
CodeMPAFABAKPrimaryNo
4Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos)
CodeTHAHAOAEPrimaryNo
NAICS code3 codes
  • Motion Picture and Video Production512110
  • Motion Picture and Video Industries5121
  • All Other Amusement and Recreation Industries71399
SIC code3 codes
  • Services-Motion Picture & Video Tape Production7812
  • Services-Miscellaneous Amusement & Recreation7990
  • Services-Amusement & Recreation Services7900
Product category
Immersive Entertainment / VR Content Production
Social media profiles1 record
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model4 records
1Co-production and Investment Funding
TypeProfessional Services
Description

Major funding rounds with strategic investors like HTC (€5M raised) and ongoing co-production arrangements with cultural institutions, broadcasters, and platform partners who co-finance immersive content development

variety.com
2Licensing and Franchise Deals
TypeLicensing Royalties
Description

Licensing deals with major IP holders including Bandai Namco (Mobile Suit Gundam: Silver Phantom), Aardman (Wallace & Gromit: The Grand Getaway), and Marvel-style franchises for VR adaptations

atlasv.io
3Work-for-Hire Production Services
TypeProfessional Services
Description

Bespoke immersive production services for partners including cultural institutions, brands, and other studios requiring high-end VR/MR development capabilities

atlasv.io
4Location-Based Entertainment Installations
TypeTransaction Fee
Description

Large-scale LBVR installations like Playing with Fire at Philharmonie de Paris, combining multisensory experiences with live performance venues

atlasv.io
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 record
1Atlas V Studio
Description

A creative and technical studio dedicated to building state-of-the-art immersive experiences, including original video games, location-based entertainment (LBE) experiences, and bespoke immersive projects.

atlasv.io
Core offering1 text field

Atlas V produces immersive VR films, mixed reality experiences, interactive documentaries, and VR games through two divisions: Production (narrative-driven VR storytelling) and Studio (games, location-based entertainment, and bespoke immersive projects). The company co-produces licensed IP adaptations for major entertainment franchises (Mobile Suit Gundam, Wallace & Gromit) and creates original award-winning narrative experiences for VR platforms and cultural venues.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 3 awards at SXSW, 2 awards at Venice, 3 awards at Annecy, Emmy Award 2022
+2 more records
Product overview1 text field

Atlas V is a global leader in immersive entertainment founded in 2017, operating through two divisions: Production and Studio. Production focuses on immersive storytelling through award-winning VR films, 360 video, and narrative experiences (Spheres, Notes On Blindness, The Dawn Of Art, Battlescar, Missing Pictures, Gloomy Eyes). Studio builds video games and interactive experiences across VR, AR, mixed reality, and spatial computing (Wallace & Gromit: The Grand Getaway, Mobile Suit Gundam: Silver Phantom, Astra, Emperor, Collective Body). The company also develops location-based entertainment (Playing with Fire, Evolver) and casual gaming (Jabu Jabu, Scan or Scam, A Climbing Game). Projects are distributed across Meta Quest, Steam, Viveport, and other platforms.

Product and service3 records
1Atlas V Production
CategoryVR Content Production / Immersive Storytelling
Description

Immersive storytelling division producing award-winning VR films, 360 video content, and mixed-reality experiences since 2017. Creates emotionally powerful, visually striking worlds combining cutting-edge technology with creative vision, serving audiences seeking premium narrative-driven immersive content.

2Atlas V Studio
CategoryVR Game Studio / Immersive Experience Development
Description

Creative and technical studio dedicated to building state-of-the-art immersive experiences, including video games, location-based entertainment experiences, and bespoke immersive projects. Works across VR, AR, mixed reality, and spatial computing platforms.

3Spheres
Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership14 partners
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Co-production partnership for Mobile Suit Gundam: Silver Phantom - an epic VR experience in the Universal Century timeline, developed for Meta Quest platform with Atlas V and Albyon handling immersive production.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Partnership with Aardman for Wallace & Gromit in The Grand Getaway - the franchise's first VR adventure developed with Meta, combining Atlas V's immersive expertise with Aardman's beloved characters.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Platform partnership and co-production arrangement for multiple flagship VR titles including Astra (first mixed reality game on Quest 3), Wallace & Gromit VR, and Gundam Silver Phantom.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership for Playing with Fire immersive experience utilizing Steinway Spirio self-playing piano technology that precisely records and reproduces keystrokes, synchronized with virtual performer Yuja Wang.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Venue partner for large-scale Playing with Fire LBVR installation opened in 2025, combining art, music, and spatial storytelling at the prestigious Parisian concert venue.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Strategic partnership supporting immersive installations and premium VR experiences, providing technical platform for multisensory experiences like Playing with Fire.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Collaboration with experiential art collective MLF on Evolver - a mesmerizing journey through fundamental rhythms of life featuring Cate Blanchett, executive produced by Terrence Malick.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership with Oculus Studios for Madrid Noir VR experience, combining Atlas V's immersive storytelling with Oculus platform capabilities.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Long-standing co-production partner for multiple projects including Missing Pictures documentary series, Notes on Blindness, and Gloomy Eyes.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Co-production partner for Collective Body VR experience, bringing together cultural programming and immersive technology expertise.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Commissioning partner for Collective Body VR experience, bringing the interactive dance experience to Lincoln Center audiences.

Strategic tierCoreTypeTechnology or Integration
Description

Technical studio partner for multiple productions including Gundam Silver Phantom and Astra, providing development and integration expertise.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Production partner for SPHERES executive produced by Darren Aronofsky, bringing together acclaimed filmmakers and immersive storytellers.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Technology supporter for SPHERES immersive experience, contributing to the technical foundation of the cosmic VR journey.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Immersive content platform and production company that distributes premium VR experiences and produces originals. Competes with Atlas V in both content distribution (VR app stores) and original narrative production.

TypeDirect peer
Description

French immersive content studio (Cosmonautics, Yupitergrad) and direct French-market competitor with comparable festival presence, platform store distribution, and work-for-hire model for cultural brands.

TypeEmerging player
Description

VR art and immersive experiences platform collaborating with contemporary artists to produce VR works. Adjacent to Atlas V's cultural-institution focus and premium artistic VR positioning.

TypeDirect peer
Description

VR narrative studio behind Allumette and Arden's Wake, focused on cinematic immersive storytelling. Overlaps with Atlas V in narrative-driven VR films, festival circuit positioning, and platform-holder co-productions.

TypeBroad incumbent
Description

Location-based VR entertainment operator with global venues. Comparable to Atlas V's LBVR expansion (Playing with Fire) but operates a more standardized, multi-outlet franchise model rather than bespoke cultural installations.

TypeBroad incumbent
Description

Location-based VR entertainment company combining cinematic storytelling with multi-user VR experiences. Overlaps with Atlas V's narrative VR/LBVR ambitions, particularly at the venue-experience intersection.

TypeDirect peer
Description

US-based immersive animation studio (founded by former Zynga execs) producing VR shorts and interactive narratives like Invasion! and Asteroids!. Direct competitor in premium narrative VR with similar festival-circuit ambitions and IP partnerships.

TypeEmerging player
Description

Indie VR/AR studio behind Virtual Virtual Reality and The Under Presents. Smaller but technically innovative peer working across VR/MR with a similar emphasis on novel interactivity, distributed on Quest and other platforms.

TypeEmerging player
Description

Experiential art collective and immersive studio known for multisensory installations (Evolver, co-created with Atlas V). Closely aligned on multisensory, installation-based VR/MR work and a recurring collaboration partner.

TypeDirect peer
Description

Montreal-based immersive content studio specializing in high-end 360° and VR documentary/film experiences (Space Explorers, The Lion King VR). Closest analog to Atlas V's Production division, sharing festival pedigree, cinematic director network, and platform distribution model.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability9 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Atlas V

Immersive Entertainment / VR Content Productionatlasv.io

What Atlas V does

Atlas V is a Paris-headquartered immersive entertainment company founded in 2017 that produces VR films, mixed-reality games, location-based installations, and interactive documentaries. It operates two complementary divisions: Production, focused on award-winning narrative VR and 360° experiences (SPHERES, Notes on Blindness, Battlescar, Gloomy Eyes, Missing Pictures, Emperor), and Studio, focused on games and interactive experiences (Wallace & Gromit: The Grand Getaway, Mobile Suit Gundam: Silver Phantom, Astra, Collective Body, Jabu Jabu). Its technical stack spans VR, AR, mixed reality, volumetric capture, 6DoF experiences, hand tracking, and spatial computing across Meta Quest, Steam, and Viveport, with bespoke multisensory concert works (Playing with Fire) integrating Steinway Spirio pianos and HTC VIVE Focus Vision hardware.

The company monetizes through four primary streams: co-production and investment funding with strategic partners, licensing and franchise deals with major IP holders (Bandai Namco, Aardman), bespoke work-for-hire immersive production services for studios, brands, and cultural institutions, and location-based entertainment installations at venues such as Philharmonie de Paris. Pricing is negotiated case-by-case and is not publicly disclosed. Its customer base is concentrated among a handful of enterprise partners including Meta, HTC, Bandai Namco Filmworks, Aardman, ARTE France, and Philharmonie de Paris, with festival premieres (Venice, Sundance, SXSW, Annecy, Cannes, Tribeca) serving as the principal demand-generation channel for premium positioning.

Atlas V's commercial trajectory has shifted materially in the past 18 months. In November 2024, Meta reportedly cut funding for third-party VR developers including Atlas V, triggering an approximately 50% workforce reduction from around 100 employees. In January 2026, the company raised €5 million from HTC explicitly to pivot into free-to-play gaming and location-based entertainment, a strategic realignment away from its prior premium-Meta-anchored model. The combined Production and Studio structure, plus a roster of partnerships with directors and celebrity talent, remains the core operating asset.

Atlas V firmographics

Firmographics
Name
Atlas V
Legal name
Atlas V
Website
https://atlasv.io
Company type
Private
Founded year
2017
Operating status
Operating
Headcount range
11–50 employees
Ownership category
akta.pro rank

Atlas V industry classification

Industry
Product category
Immersive Entertainment / VR Content Production
NAICS
Motion Picture and Video Production (512110), Motion Picture and Video Industries (5121), All Other Amusement and Recreation Industries (71399)
SIC
Services-Motion Picture & Video Tape Production (7812), Services-Miscellaneous Amusement & Recreation (7990), Services-Amusement & Recreation Services (7900)
akta.pro primary industry
VR/AR/XR Game Studios (MPAFAAAE)
akta.pro secondary industries
Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN), VR/AR Game Publishing & Distribution (MPAFABAK), Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos) (THAHAOAE)

Keywords

  • Immersive VR experiences
  • Virtual reality content
  • Mixed reality development
  • Location-based entertainment
  • VR game production

Where Atlas V is headquartered

Location

Headquarters

HQ city
Paris
HQ country
France
HQ region
Europe

Offices1 record

Markets served

Atlas V business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. Co-production and Investment Funding: Major funding rounds with strategic investors like HTC (€5M raised) and ongoing co-production arrangements with cultural institutions, broadcasters, and platform partners who co-finance immersive content development
  2. Licensing and Franchise Deals: Licensing deals with major IP holders including Bandai Namco (Mobile Suit Gundam: Silver Phantom), Aardman (Wallace & Gromit: The Grand Getaway), and Marvel-style franchises for VR adaptations
  3. Work-for-Hire Production Services: Bespoke immersive production services for partners including cultural institutions, brands, and other studios requiring high-end VR/MR development capabilities
  4. Location-Based Entertainment Installations: Large-scale LBVR installations like Playing with Fire at Philharmonie de Paris, combining multisensory experiences with live performance venues

Go-to-market motion3 records

Distribution channels5 records

Marketing channels4 records

Atlas V product offering

Product offering

Core offering

Atlas V produces immersive VR films, mixed reality experiences, interactive documentaries, and VR games through two divisions: Production (narrative-driven VR storytelling) and Studio (games, location-based entertainment, and bespoke immersive projects). The company co-produces licensed IP adaptations for major entertainment franchises (Mobile Suit Gundam, Wallace & Gromit) and creates original award-winning narrative experiences for VR platforms and cultural venues.

Product overview

Atlas V is a global leader in immersive entertainment founded in 2017, operating through two divisions: Production and Studio. Production focuses on immersive storytelling through award-winning VR films, 360 video, and narrative experiences (Spheres, Notes On Blindness, The Dawn Of Art, Battlescar, Missing Pictures, Gloomy Eyes). Studio builds video games and interactive experiences across VR, AR, mixed reality, and spatial computing (Wallace & Gromit: The Grand Getaway, Mobile Suit Gundam: Silver Phantom, Astra, Emperor, Collective Body). The company also develops location-based entertainment (Playing with Fire, Evolver) and casual gaming (Jabu Jabu, Scan or Scam, A Climbing Game). Projects are distributed across Meta Quest, Steam, Viveport, and other platforms.

Differentiator

Problem solved

Functional benefit

Brands

  • Atlas V Studio: A creative and technical studio dedicated to building state-of-the-art immersive experiences, including original video games, location-based entertainment (LBE) experiences, and bespoke immersive projects.

Products and services

  • Atlas V Production Immersive storytelling division producing award-winning VR films, 360 video content, and mixed-reality experiences since 2017. Creates emotionally powerful, visually striking worlds combining cutting-edge technology with creative vision, serving audiences seeking premium narrative-driven immersive content.
  • Atlas V Studio Creative and technical studio dedicated to building state-of-the-art immersive experiences, including video games, location-based entertainment experiences, and bespoke immersive projects. Works across VR, AR, mixed reality, and spatial computing platforms.
  • Spheres

Quantifiable outcome

  • 3 awards at SXSW, 2 awards at Venice, 3 awards at Annecy, Emmy Award 2022
  • +2 more outcomes

Companies that use Atlas V

Customer profile

Named customers6 records

Segments4 records

Ideal customer profiles3 records

Atlas V technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability9 records

Feature5 records

Atlas V partnerships and signals

Strategic signal

Partnerships

14 partnerships are on record, tiered flagship, core and minor.

  • Bandai Namco FilmworksflagshipStrategic or Co-development PartnerCo-production partnership for Mobile Suit Gundam: Silver Phantom - an epic VR experience in the Universal Century timeline, developed for Meta Quest platform with Atlas V and Albyon handling immersive production.
  • AardmanflagshipStrategic or Co-development PartnerPartnership with Aardman for Wallace & Gromit in The Grand Getaway - the franchise's first VR adventure developed with Meta, combining Atlas V's immersive expertise with Aardman's beloved characters.
  • MetacoreStrategic or Co-development PartnerPlatform partnership and co-production arrangement for multiple flagship VR titles including Astra (first mixed reality game on Quest 3), Wallace & Gromit VR, and Gundam Silver Phantom.
  • Steinway & SonscoreStrategic or Co-development PartnerPartnership for Playing with Fire immersive experience utilizing Steinway Spirio self-playing piano technology that precisely records and reproduces keystrokes, synchronized with virtual performer Yuja Wang.
  • Philharmonie de PariscoreStrategic or Co-development PartnerVenue partner for large-scale Playing with Fire LBVR installation opened in 2025, combining art, music, and spatial storytelling at the prestigious Parisian concert venue.
  • Vive ArtscoreStrategic or Co-development PartnerStrategic partnership supporting immersive installations and premium VR experiences, providing technical platform for multisensory experiences like Playing with Fire.
  • Marshmallow Laser FeastcoreStrategic or Co-development PartnerCollaboration with experiential art collective MLF on Evolver - a mesmerizing journey through fundamental rhythms of life featuring Cate Blanchett, executive produced by Terrence Malick.
  • Oculus StudioscoreStrategic or Co-development PartnerPartnership with Oculus Studios for Madrid Noir VR experience, combining Atlas V's immersive storytelling with Oculus platform capabilities.
  • ARTE FrancecoreStrategic or Co-development PartnerLong-standing co-production partner for multiple projects including Missing Pictures documentary series, Notes on Blindness, and Gloomy Eyes.
  • Onassis ONXcoreStrategic or Co-development PartnerCo-production partner for Collective Body VR experience, bringing together cultural programming and immersive technology expertise.
  • Lincoln CentercoreStrategic or Co-development PartnerCommissioning partner for Collective Body VR experience, bringing the interactive dance experience to Lincoln Center audiences.
  • AlbyoncoreTechnology or IntegrationTechnical studio partner for multiple productions including Gundam Silver Phantom and Astra, providing development and integration expertise.
  • Protozoa PicturescoreStrategic or Co-development PartnerProduction partner for SPHERES executive produced by Darren Aronofsky, bringing together acclaimed filmmakers and immersive storytellers.
  • IntelminorStrategic or Co-development PartnerTechnology supporter for SPHERES immersive experience, contributing to the technical foundation of the cosmic VR journey.

Scale indicators5 records

Recent moves7 records

Expansion highlights6 records

Atlas V competitors and assessment

Company assessment

Direct peers

  • Within (Within Unlimited): Immersive content platform and production company that distributes premium VR experiences and produces originals. Competes with Atlas V in both content distribution (VR app stores) and original narrative production.
  • Innerspace VR: French immersive content studio (Cosmonautics, Yupitergrad) and direct French-market competitor with comparable festival presence, platform store distribution, and work-for-hire model for cultural brands.
  • Penrose Studios: VR narrative studio behind Allumette and Arden's Wake, focused on cinematic immersive storytelling. Overlaps with Atlas V in narrative-driven VR films, festival circuit positioning, and platform-holder co-productions.
  • Baobab Studios: US-based immersive animation studio (founded by former Zynga execs) producing VR shorts and interactive narratives like Invasion! and Asteroids!. Direct competitor in premium narrative VR with similar festival-circuit ambitions and IP partnerships.
  • Felix & Paul Studios: Montreal-based immersive content studio specializing in high-end 360° and VR documentary/film experiences (Space Explorers, The Lion King VR). Closest analog to Atlas V's Production division, sharing festival pedigree, cinematic director network, and platform distribution model.

Emerging players

  • Acute Art: VR art and immersive experiences platform collaborating with contemporary artists to produce VR works. Adjacent to Atlas V's cultural-institution focus and premium artistic VR positioning.
  • Tender Claws: Indie VR/AR studio behind Virtual Virtual Reality and The Under Presents. Smaller but technically innovative peer working across VR/MR with a similar emphasis on novel interactivity, distributed on Quest and other platforms.
  • Marshmallow Laser Feast: Experiential art collective and immersive studio known for multisensory installations (Evolver, co-created with Atlas V). Closely aligned on multisensory, installation-based VR/MR work and a recurring collaboration partner.

Broad incumbents

  • Sandbox VR: Location-based VR entertainment operator with global venues. Comparable to Atlas V's LBVR expansion (Playing with Fire) but operates a more standardized, multi-outlet franchise model rather than bespoke cultural installations.
  • Dreamscape Immersive: Location-based VR entertainment company combining cinematic storytelling with multi-user VR experiences. Overlaps with Atlas V's narrative VR/LBVR ambitions, particularly at the venue-experience intersection.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Atlas V social profiles

Digital presence

Atlas V financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Atlas V leadership team

Management profile

Number of profiles

Profiles1 record

Atlas V funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Atlas V M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Atlas V

What does Atlas V do?

Atlas V produces immersive VR films, mixed reality experiences, interactive documentaries, and VR games through two divisions: Production (narrative-driven VR storytelling) and Studio (games, location-based entertainment, and bespoke immersive projects). The company co-produces licensed IP adaptations for major entertainment franchises (Mobile Suit Gundam, Wallace & Gromit) and creates original award-winning narrative experiences for VR platforms and cultural venues.

Is Atlas V a public or private company?

Atlas V is a private company. It is classified as venture growth investor backed and is currently operating.

When was Atlas V founded?

Atlas V was founded in 2017. It employs 11 to 50 people.

Where is Atlas V based?

Atlas V is headquartered in Paris, France, in the Europe region.

How does Atlas V make money?

Four revenue lines are on record. Co-production and Investment Funding is the primary driver. The others are licensing and Franchise Deals, work-for-Hire Production Services and location-Based Entertainment Installations.

Who are Atlas V's main competitors?

Direct peers on record are Within (Within Unlimited), Innerspace VR, Penrose Studios, Baobab Studios and Felix & Paul Studios. Emerging players are Acute Art, Tender Claws and Marshmallow Laser Feast. Broad incumbents are Sandbox VR and Dreamscape Immersive.

Does Atlas V have an API?

No public API is recorded for Atlas V.

What industry is Atlas V in?

Atlas V's product category is Immersive Entertainment / VR Content Production. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time). Its NAICS code is 512110 and its SIC code is 7812.

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Live signals
VarietyAtlas V Group Raises $6 Million to Diversify Into Free-to-Play Gaming and Location-Based VR (EXCLUSIVE)Atlas V Group, a European VR and immersive content company, has completed a €5 million ($6 million) fundraising round led by Taiwan-based investor HTC to expand into free-to-play gaming and location-based VR experiences. The company, which has produced acclaimed VR content with A-list talent including Darren Aronofsky and Cate Blanchett, plans to scale to approximately 50 games per year while maintaining its narrative VR production. Atlas V will become a vertically integrated studio handling creation, production, and publishing, leveraging its existing partnerships with major XR platforms including Meta's Horizon Worlds.VarietyMediawan’s Imagissime and Atlas V Team on Surreal Sci-Fi Comedy Series ‘Paradoxes,’ Blending Live Action and AI (EXCLUSIVE)Mediawan's Imagissime and Atlas V are producing the surreal sci-fi comedy series 'Paradoxes,' blending live action and generative AI, with Arte France co-producing and ordering it. The six-part show stars Xavier Lacaille and Zita Hanrot, and filming continues until next month with R&D support from Google and public funding.PR NewswireON THE MORNING YOU WAKE (TO THE END OF THE WORLD), A NEW VR DOCUMENTARY AT THE CENTER OF A NUCLEAR DISARMAMENT CAMPAIGN, COMING TO QUEST 2 ON MARCH 24A new VR documentary titled "On the Morning You Wake (to the End of the World)" from production studios Archer's Mark and Atlas V is being released on Meta Quest 2 on March 24, 2022, after premieres at Sundance and SXSW film festivals.PR NewswireON THE MORNING YOU WAKE (TO THE END OF THE WORLD) ANNOUNCES GLOBAL PREMIERE OF CHAPTERS TWO AND THREE AT 2022 SXSW FILM FESTIVALOn the Morning You Wake (to the End of the World), a three-part virtual reality documentary about nuclear threat produced by Archer's Mark and Atlas V, will premiere Chapters 2 and 3 at the 2022 SXSW Film Festival from March 11–15, with the full experience releasing on Meta Quest 2 this spring.