Atlas V
- Company typePrivate
- Founded2017
- HeadquartersParis, France
- Headcount11–50
- GTM typeB2B
- OfferingServices
What Atlas V does
Atlas V is a Paris-headquartered immersive entertainment company founded in 2017 that produces VR films, mixed-reality games, location-based installations, and interactive documentaries. It operates two complementary divisions: Production, focused on award-winning narrative VR and 360° experiences (SPHERES, Notes on Blindness, Battlescar, Gloomy Eyes, Missing Pictures, Emperor), and Studio, focused on games and interactive experiences (Wallace & Gromit: The Grand Getaway, Mobile Suit Gundam: Silver Phantom, Astra, Collective Body, Jabu Jabu). Its technical stack spans VR, AR, mixed reality, volumetric capture, 6DoF experiences, hand tracking, and spatial computing across Meta Quest, Steam, and Viveport, with bespoke multisensory concert works (Playing with Fire) integrating Steinway Spirio pianos and HTC VIVE Focus Vision hardware.
The company monetizes through four primary streams: co-production and investment funding with strategic partners, licensing and franchise deals with major IP holders (Bandai Namco, Aardman), bespoke work-for-hire immersive production services for studios, brands, and cultural institutions, and location-based entertainment installations at venues such as Philharmonie de Paris. Pricing is negotiated case-by-case and is not publicly disclosed. Its customer base is concentrated among a handful of enterprise partners including Meta, HTC, Bandai Namco Filmworks, Aardman, ARTE France, and Philharmonie de Paris, with festival premieres (Venice, Sundance, SXSW, Annecy, Cannes, Tribeca) serving as the principal demand-generation channel for premium positioning.
Atlas V's commercial trajectory has shifted materially in the past 18 months. In November 2024, Meta reportedly cut funding for third-party VR developers including Atlas V, triggering an approximately 50% workforce reduction from around 100 employees. In January 2026, the company raised €5 million from HTC explicitly to pivot into free-to-play gaming and location-based entertainment, a strategic realignment away from its prior premium-Meta-anchored model. The combined Production and Studio structure, plus a roster of partnerships with directors and celebrity talent, remains the core operating asset.
Atlas V firmographics
Firmographics- Name
- Atlas V
- Legal name
- Atlas V
- Website
- https://atlasv.io
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Ownership category
- akta.pro rank
Atlas V industry classification
Industry- Product category
- Immersive Entertainment / VR Content Production
- NAICS
- Motion Picture and Video Production (512110), Motion Picture and Video Industries (5121), All Other Amusement and Recreation Industries (71399)
- SIC
- Services-Motion Picture & Video Tape Production (7812), Services-Miscellaneous Amusement & Recreation (7990), Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- VR/AR/XR Game Studios (MPAFAAAE)
- akta.pro secondary industries
- Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN), VR/AR Game Publishing & Distribution (MPAFABAK), Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos) (THAHAOAE)
Keywords
Where Atlas V is headquartered
LocationHeadquarters
- HQ city
- Paris
- HQ country
- France
- HQ region
- Europe
Offices1 record
Markets served
Atlas V business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Co-production and Investment Funding: Major funding rounds with strategic investors like HTC (€5M raised) and ongoing co-production arrangements with cultural institutions, broadcasters, and platform partners who co-finance immersive content development
- Licensing and Franchise Deals: Licensing deals with major IP holders including Bandai Namco (Mobile Suit Gundam: Silver Phantom), Aardman (Wallace & Gromit: The Grand Getaway), and Marvel-style franchises for VR adaptations
- Work-for-Hire Production Services: Bespoke immersive production services for partners including cultural institutions, brands, and other studios requiring high-end VR/MR development capabilities
- Location-Based Entertainment Installations: Large-scale LBVR installations like Playing with Fire at Philharmonie de Paris, combining multisensory experiences with live performance venues
Go-to-market motion3 records
Distribution channels5 records
Marketing channels4 records
Atlas V product offering
Product offeringCore offering
Atlas V produces immersive VR films, mixed reality experiences, interactive documentaries, and VR games through two divisions: Production (narrative-driven VR storytelling) and Studio (games, location-based entertainment, and bespoke immersive projects). The company co-produces licensed IP adaptations for major entertainment franchises (Mobile Suit Gundam, Wallace & Gromit) and creates original award-winning narrative experiences for VR platforms and cultural venues.
Product overview
Atlas V is a global leader in immersive entertainment founded in 2017, operating through two divisions: Production and Studio. Production focuses on immersive storytelling through award-winning VR films, 360 video, and narrative experiences (Spheres, Notes On Blindness, The Dawn Of Art, Battlescar, Missing Pictures, Gloomy Eyes). Studio builds video games and interactive experiences across VR, AR, mixed reality, and spatial computing (Wallace & Gromit: The Grand Getaway, Mobile Suit Gundam: Silver Phantom, Astra, Emperor, Collective Body). The company also develops location-based entertainment (Playing with Fire, Evolver) and casual gaming (Jabu Jabu, Scan or Scam, A Climbing Game). Projects are distributed across Meta Quest, Steam, Viveport, and other platforms.
Differentiator
Problem solved
Functional benefit
Brands
- Atlas V Studio: A creative and technical studio dedicated to building state-of-the-art immersive experiences, including original video games, location-based entertainment (LBE) experiences, and bespoke immersive projects.
Products and services
- Atlas V Production Immersive storytelling division producing award-winning VR films, 360 video content, and mixed-reality experiences since 2017. Creates emotionally powerful, visually striking worlds combining cutting-edge technology with creative vision, serving audiences seeking premium narrative-driven immersive content.
- Atlas V Studio Creative and technical studio dedicated to building state-of-the-art immersive experiences, including video games, location-based entertainment experiences, and bespoke immersive projects. Works across VR, AR, mixed reality, and spatial computing platforms.
- Spheres
Quantifiable outcome
- 3 awards at SXSW, 2 awards at Venice, 3 awards at Annecy, Emmy Award 2022
- +2 more outcomes
Companies that use Atlas V
Customer profileNamed customers6 records
Segments4 records
Ideal customer profiles3 records
Atlas V technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability9 records
Feature5 records
Atlas V partnerships and signals
Strategic signalPartnerships
14 partnerships are on record, tiered flagship, core and minor.
- Bandai Namco FilmworksflagshipCo-production partnership for Mobile Suit Gundam: Silver Phantom - an epic VR experience in the Universal Century timeline, developed for Meta Quest platform with Atlas V and Albyon handling immersive production.
- AardmanflagshipPartnership with Aardman for Wallace & Gromit in The Grand Getaway - the franchise's first VR adventure developed with Meta, combining Atlas V's immersive expertise with Aardman's beloved characters.
- MetacorePlatform partnership and co-production arrangement for multiple flagship VR titles including Astra (first mixed reality game on Quest 3), Wallace & Gromit VR, and Gundam Silver Phantom.
- Steinway & SonscorePartnership for Playing with Fire immersive experience utilizing Steinway Spirio self-playing piano technology that precisely records and reproduces keystrokes, synchronized with virtual performer Yuja Wang.
- Philharmonie de PariscoreVenue partner for large-scale Playing with Fire LBVR installation opened in 2025, combining art, music, and spatial storytelling at the prestigious Parisian concert venue.
- Vive ArtscoreStrategic partnership supporting immersive installations and premium VR experiences, providing technical platform for multisensory experiences like Playing with Fire.
- Marshmallow Laser FeastcoreCollaboration with experiential art collective MLF on Evolver - a mesmerizing journey through fundamental rhythms of life featuring Cate Blanchett, executive produced by Terrence Malick.
- Oculus StudioscorePartnership with Oculus Studios for Madrid Noir VR experience, combining Atlas V's immersive storytelling with Oculus platform capabilities.
- ARTE FrancecoreLong-standing co-production partner for multiple projects including Missing Pictures documentary series, Notes on Blindness, and Gloomy Eyes.
- Onassis ONXcoreCo-production partner for Collective Body VR experience, bringing together cultural programming and immersive technology expertise.
- Lincoln CentercoreCommissioning partner for Collective Body VR experience, bringing the interactive dance experience to Lincoln Center audiences.
- AlbyoncoreTechnical studio partner for multiple productions including Gundam Silver Phantom and Astra, providing development and integration expertise.
- Protozoa PicturescoreProduction partner for SPHERES executive produced by Darren Aronofsky, bringing together acclaimed filmmakers and immersive storytellers.
- IntelminorTechnology supporter for SPHERES immersive experience, contributing to the technical foundation of the cosmic VR journey.
Scale indicators5 records
Recent moves7 records
Expansion highlights6 records
Atlas V competitors and assessment
Company assessmentDirect peers
- Within (Within Unlimited): Immersive content platform and production company that distributes premium VR experiences and produces originals. Competes with Atlas V in both content distribution (VR app stores) and original narrative production.
- Innerspace VR: French immersive content studio (Cosmonautics, Yupitergrad) and direct French-market competitor with comparable festival presence, platform store distribution, and work-for-hire model for cultural brands.
- Penrose Studios: VR narrative studio behind Allumette and Arden's Wake, focused on cinematic immersive storytelling. Overlaps with Atlas V in narrative-driven VR films, festival circuit positioning, and platform-holder co-productions.
- Baobab Studios: US-based immersive animation studio (founded by former Zynga execs) producing VR shorts and interactive narratives like Invasion! and Asteroids!. Direct competitor in premium narrative VR with similar festival-circuit ambitions and IP partnerships.
- Felix & Paul Studios: Montreal-based immersive content studio specializing in high-end 360° and VR documentary/film experiences (Space Explorers, The Lion King VR). Closest analog to Atlas V's Production division, sharing festival pedigree, cinematic director network, and platform distribution model.
Emerging players
- Acute Art: VR art and immersive experiences platform collaborating with contemporary artists to produce VR works. Adjacent to Atlas V's cultural-institution focus and premium artistic VR positioning.
- Tender Claws: Indie VR/AR studio behind Virtual Virtual Reality and The Under Presents. Smaller but technically innovative peer working across VR/MR with a similar emphasis on novel interactivity, distributed on Quest and other platforms.
- Marshmallow Laser Feast: Experiential art collective and immersive studio known for multisensory installations (Evolver, co-created with Atlas V). Closely aligned on multisensory, installation-based VR/MR work and a recurring collaboration partner.
Broad incumbents
- Sandbox VR: Location-based VR entertainment operator with global venues. Comparable to Atlas V's LBVR expansion (Playing with Fire) but operates a more standardized, multi-outlet franchise model rather than bespoke cultural installations.
- Dreamscape Immersive: Location-based VR entertainment company combining cinematic storytelling with multi-user VR experiences. Overlaps with Atlas V's narrative VR/LBVR ambitions, particularly at the venue-experience intersection.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Atlas V social profiles
Digital presenceAtlas V financial estimates
Financial estimateRevenue estimate
Valuation estimate
Atlas V leadership team
Management profileNumber of profiles
Profiles1 record
Atlas V funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Atlas V M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Atlas V
What does Atlas V do?
Atlas V produces immersive VR films, mixed reality experiences, interactive documentaries, and VR games through two divisions: Production (narrative-driven VR storytelling) and Studio (games, location-based entertainment, and bespoke immersive projects). The company co-produces licensed IP adaptations for major entertainment franchises (Mobile Suit Gundam, Wallace & Gromit) and creates original award-winning narrative experiences for VR platforms and cultural venues.
Is Atlas V a public or private company?
Atlas V is a private company. It is classified as venture growth investor backed and is currently operating.
When was Atlas V founded?
Atlas V was founded in 2017. It employs 11 to 50 people.
Where is Atlas V based?
Atlas V is headquartered in Paris, France, in the Europe region.
How does Atlas V make money?
Four revenue lines are on record. Co-production and Investment Funding is the primary driver. The others are licensing and Franchise Deals, work-for-Hire Production Services and location-Based Entertainment Installations.
Who are Atlas V's main competitors?
Direct peers on record are Within (Within Unlimited), Innerspace VR, Penrose Studios, Baobab Studios and Felix & Paul Studios. Emerging players are Acute Art, Tender Claws and Marshmallow Laser Feast. Broad incumbents are Sandbox VR and Dreamscape Immersive.
Does Atlas V have an API?
No public API is recorded for Atlas V.
What industry is Atlas V in?
Atlas V's product category is Immersive Entertainment / VR Content Production. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time). Its NAICS code is 512110 and its SIC code is 7812.