Lumination
Lumination (Technology for Education Solutions Pty Ltd) is an Adelaide-based private company that builds VR/AR Immersive Learning Labs and LeadMe classroom software for Australian K-12 schools, and Immersive Skills Labs plus custom XR simulations for defence, mining, and enterprise training customers.
- Company typePrivate
- Founded2016
- HeadquartersAdelaide, Australia
- Headcount51–100
- GTM typeB2B
- OfferingHardware or Manufacturing
What Lumination does
Lumination, operating as Technology for Education Solutions Pty Ltd, is an Adelaide-headquartered private company founded around 2018 that develops immersive learning environments combining virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) for the Australian education and enterprise markets. Its core offering is the Lumination Learning Lab, a turnkey smart classroom that pairs proprietary LeadMe automation software with VR/AR hardware, projectors, safety equipment, and a curriculum-linked content library. Complementary products include the Immersive Skills Lab for industry simulation training, the relocatable Immersive Pod, custom XR Simulation development services, and the Work Window career-exploration application.
The company monetises primarily through one-time hardware and installation revenue from Learning Lab and Pod sales, supplemented by recurring Education Support Services subscriptions, managed-service enterprise training engagements, and bespoke XR Simulation professional services. Its customer base spans 2,600+ Australian K-12 schools (with 40+ operating a full Immersive Learning Lab and 30+ labs built or underway), as well as defence (BAE Systems Australia via the Beacon Program), mining (Oz Minerals' Prominent Hill), government, and enterprise clients. Sales are direct and enterprise-led, supported by event marketing, content, and a documented 10-step implementation methodology.
Recent operating indicators include the 2024 opening of Sydney and Melbourne offices alongside the Adelaide headquarters, the launch of the Immersive Pod and a Tasmania Immersive Skills Lab rollout, frequent LeadMe software releases across 2024, and strategic partnerships with BAE Systems Australia, Catholic Education South Australia, and the South Australian Department for Education. With 51–100 employees and no disclosed external funding rounds, Lumination appears to be a founder-led growth-stage company executing a vertical and geographic expansion strategy from a base in Australian K-12 education into defence, mining, and enterprise training.
Lumination firmographics
Firmographics- Name
- Lumination
- Legal name
- Technology for Education Solutions Pty Ltd
- Website
- https://lumination.com.au
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- Lumination (Technology for Education Solutions Pty Ltd) is an Adelaide-based private company that builds VR/AR Immersive Learning Labs and LeadMe classroom software for Australian K-12 schools, and Immersive Skills Labs plus custom XR simulations for defence, mining, and enterprise training customers.
- Ownership category
- akta.pro rank
Lumination industry classification
Industry- Product category
- Immersive Learning Technology
- NAICS
- Educational Support Services (611710), Business Schools and Computer and Management Training (6114), Professional and Management Development Training (611430)
- SIC
- Services-Educational Services (8200), Services-Prepackaged Software (7372), Services-Computer Integrated Systems Design (7373), Services-Computer Programming Services (7371)
- akta.pro primary industry
- Immersive Collaboration Classrooms (Multiuser VR, Social Learning Spaces) (EDAFAJAK)
- akta.pro secondary industries
- Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators) (EDAFAJAJ), Simulation-Based Learning & Virtual Labs (EDAGAEAG), Virtual Labs, Remote Labs & Hands-On Practice Tools (EDAFABAH)
Keywords
Where Lumination is headquartered
LocationHeadquarters
- HQ city
- Adelaide
- HQ country
- Australia
- HQ region
- Oceania
Offices3 records
Markets served
Lumination business model
Business model- GTM type
- B2B
- Offering type
- Hardware or Manufacturing
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Supply Chain
Revenue model
- Learning Lab Hardware and Installation: Sale of Immersive Learning Lab including VR/AR hardware, projectors, computers, safety equipment, and complete fitout. Managed installation from scoping to handover.
- Immersive Pod Sales: Sale of relocatable immersive learning units including VR headset, LCD screen, software, and full library of experiences.
- Education Support Services: Ongoing education support, training, and professional development for educators using Lumination Learning Labs. Includes onboarding, curriculum planning, and ongoing check-ins.
- Industry Training Solutions: Immersive Skills Lab solutions for defence, government, and enterprise sectors for staff training, reskilling, and upskilling.
- Custom XR Simulation Development: Bespoke XR simulation development services creating hyper-realistic virtual training environments for specific industry needs.
- Lumination Education Centre Access: Access to learning resources, lesson plans, and professional development materials through the Education Centre platform.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Multi-year contract | EOFY 20% Discount on Lab Components |
Go-to-market motion3 records
Distribution channels3 records
Marketing channels7 records
Lumination product offering
Product offeringCore offering
Lumination designs, sells, and installs Immersive Learning Labs — automated smart classrooms combining VR, AR, and AI hardware with proprietary LeadMe software for K-12 schools. For enterprise and government, it sells Immersive Skills Labs (full-stack VR/AR simulation training environments) and develops custom XR simulations. The offering integrates hardware (headsets, projectors, computers, safety rings), software (LeadMe), curriculum-aligned content, and ongoing education support services.
Product overview
Lumination offers a portfolio of immersive learning solutions centered around its Lumination Learning Lab platform, available in Education and Industry variants. The Education Learning Lab uses VR/AR technology for curriculum-aligned experiential learning, while the Industry Learning Lab (Immersive Skills Lab) provides simulation training for enterprise and defence. Supporting products include LeadMe classroom automation software, the relocatable Immersive Pod, and custom XR Simulation development services. Education Programs include the Beacon Program (with BAE Systems), STEM XR Challenge, and Future Thinkers Challenge. The Work Window application provides career exploration functionality. Together these products form an end-to-end immersive learning ecosystem spanning hardware, software, content, and educational support services.
Differentiator
Problem solved
Functional benefit
Brands
- LeadMe: Classroom automation software that allows educators to control the Immersive Learning Lab at the touch of a button, accessing experiences directly linked to curriculum.
- Lumination Learning Lab
- Immersive Skills Lab
- Immersive Pod
- Work Window
- Beacon Program
Products and services
- Lumination Learning Lab (Education) Automated, multi-purpose smart classroom for K-12 schools using virtual and augmented reality for experiential learning across all subjects directly linked to the Australian curriculum. Includes immersive technology hardware, LeadMe classroom automation software, learning stations with projectors, safety rings, blackout blinds, and high-powered computers. Designed for schools seeking to improve student engagement and learning outcomes.
- Lumination Learning Lab (Industry) / Immersive Skills Lab Full-stack simulation training solution for businesses to onboard, reskill, and upskill staff in virtual environments. Elevates training, increases safety and engagement while reducing costs for enterprise, defence, and government sectors. Designed for defence, mining, manufacturing, and government clients needing risk-free workforce training.
- LeadMe Software
Quantifiable outcome
- 96% of students prefer learning in a Lab compared to a traditional classroom
- +8 more outcomes
Companies that use Lumination
Customer profileNamed customers15 records
Segments4 records
Ideal customer profiles2 records
Lumination technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability5 records
Feature5 records
Lumination partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered core and minor.
- BAE Systems AustraliacoreStrategic partnership to deliver the Beacon program, a pioneering STEM outreach initiative designed to cultivate the next generation of talent. BAE Systems and Lumination collaborate to bring immersive technology into schools to address declining STEM engagement and secure future workforce pipelines.
- Catholic Education South Australia (CESA)coreJoint initiative (XR Challenge) where CESA and Lumination partner to provide secondary schools opportunities for real-world problem-solving and professional development using immersive technology. Students engage with UN Sustainable Development Goals through XR creation.
- Department for Education, South AustraliacorePartnership to communicate the department's strategic plan for building a world-class education system through an interactive Augmented Reality experience.
- Oz MineralscoreOz Minerals partnered with Lumination to create the Prominent Hill Mining Experience - a VR simulation for use in Lumination VR Labs. Year 12 students at Adelaide Botanic High School use the VR Lab to explore mining operations.
- Grange Primary SchoolminorPartner school for case study on student engagement. 78 Year 6 students participated in Geography unit using Lumination Learning Lab with 155% increase in engagement.
Scale indicators10 records
Recent moves6 records
Expansion highlights6 records
Lumination competitors and assessment
Company assessmentDirect peers
- Mursion: Simulation-based training provider using virtual humans for soft-skills and workplace scenarios. Comparable to Lumination's industry training value proposition, especially for VR/simulation-driven workforce development.
- Avantis Systems: Provider of VR headsets, content, and management platforms for schools, with strong UK and international presence. A direct competitor in K-12 immersive learning, comparable on product breadth (hardware + content + classroom management).
- Interplay Learning: VR-based training for skilled trades and facilities maintenance (HVAC, plumbing, electrical, etc.). Comparable to Lumination's industry/defence training offering in using VR simulation to upskill workforce safely and efficiently.
- zSpace: Provides AR/VR-based experiential learning for K-12 and workforce, combining hardware and curriculum-aligned content. Closely comparable to Lumination's curriculum-linked, outcomes-driven value proposition for education buyers.
- Talespin: Enterprise XR platform for workforce training and skills development, including soft-skills simulations and immersive scenarios. Directly comparable to Lumination's Immersive Skills Lab product for industry and enterprise.
- Merge EDU: Sells AR-enabled educational tools (Merge Cube, Merge Edu apps) for K-12 STEM learning. Comparable as an XR-for-education peer, though focused more on handheld AR experiences than full immersive classroom labs.
- STRIVR: Enterprise VR training platform focused on retail, sports, and workforce performance. Comparable to Lumination's Immersive Skills Lab in deploying immersive training at enterprise scale.
- ClassVR: UK-based provider of VR/AR smart classroom solutions and headsets for K-12 schools. Closely comparable to Lumination's Learning Lab offering, though it competes primarily via hardware/content bundles rather than fully integrated smart-classroom installations.
Regional players
- Metaverse Learning: UK-based provider of VR/AR immersive learning experiences and content for schools and colleges. Comparable product offering to Lumination's Learning Lab, but operates in a different geography (UK).
Broad incumbents
- Microsoft (HoloLens / Mesh): Through HoloLens and Mesh, Microsoft provides XR hardware and collaboration platforms that intersect with both education and enterprise training. A broad incumbent whose moves could disrupt specialized XR-for-education vendors like Lumination.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks7 records
Key highlights7 records
Customer concentration
Lumination social profiles
Digital presenceLumination financial estimates
Financial estimateRevenue estimate
Valuation estimate
Lumination leadership team
Management profileNumber of profiles
Profiles4 records
Lumination funding detail
Funding detailFunding overview
Funding rounds1 record
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Lumination M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Lumination
What does Lumination do?
Lumination designs, sells, and installs Immersive Learning Labs — automated smart classrooms combining VR, AR, and AI hardware with proprietary LeadMe software for K-12 schools. For enterprise and government, it sells Immersive Skills Labs (full-stack VR/AR simulation training environments) and develops custom XR simulations. The offering integrates hardware (headsets, projectors, computers, safety rings), software (LeadMe), curriculum-aligned content, and ongoing education support services.
Is Lumination a public or private company?
Lumination is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Lumination founded?
Lumination was founded in 2016. It employs 51 to 100 people.
Where is Lumination based?
Lumination is headquartered in Adelaide, Australia, in the Oceania region.
How does Lumination make money?
Six revenue lines are on record. Learning Lab Hardware and Installation is the primary driver. The others are immersive Pod Sales, education Support Services, industry Training Solutions, custom XR Simulation Development and lumination Education Centre Access.
Who are Lumination's main competitors?
Direct peers on record are Mursion, Avantis Systems, Interplay Learning, zSpace, Talespin, Merge EDU, STRIVR and ClassVR. Metaverse Learning is listed as a regional player. Microsoft (HoloLens / Mesh) is listed as a broad incumbent.
Does Lumination have an API?
No public API is recorded for Lumination.
What industry is Lumination in?
Lumination's product category is Immersive Learning Technology. Its primary akta.pro industry code is EDAFAJAK, Immersive Collaboration Classrooms (Multiuser VR, Social Learning Spaces), with a secondary code of EDAFAJAJ, Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators). Its NAICS code is 611710 and its SIC code is 8200.