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Lumination

Full company profile

uuid000kek8

Namestring
Lumination
Legal namestring
Technology for Education Solutions Pty Ltd
Company typeenum
Private
Founded yearint
2016
Descriptiontext

Lumination, operating as Technology for Education Solutions Pty Ltd, is an Adelaide-headquartered private company founded around 2018 that develops immersive learning environments combining virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) for the Australian education and enterprise markets. Its core offering is the Lumination Learning Lab, a turnkey smart classroom that pairs proprietary LeadMe automation software with VR/AR hardware, projectors, safety equipment, and a curriculum-linked content library. Complementary products include the Immersive Skills Lab for industry simulation training, the relocatable Immersive Pod, custom XR Simulation development services, and the Work Window career-exploration application.

The company monetises primarily through one-time hardware and installation revenue from Learning Lab and Pod sales, supplemented by recurring Education Support Services subscriptions, managed-service enterprise training engagements, and bespoke XR Simulation professional services. Its customer base spans 2,600+ Australian K-12 schools (with 40+ operating a full Immersive Learning Lab and 30+ labs built or underway), as well as defence (BAE Systems Australia via the Beacon Program), mining (Oz Minerals' Prominent Hill), government, and enterprise clients. Sales are direct and enterprise-led, supported by event marketing, content, and a documented 10-step implementation methodology.

Recent operating indicators include the 2024 opening of Sydney and Melbourne offices alongside the Adelaide headquarters, the launch of the Immersive Pod and a Tasmania Immersive Skills Lab rollout, frequent LeadMe software releases across 2024, and strategic partnerships with BAE Systems Australia, Catholic Education South Australia, and the South Australian Department for Education. With 51–100 employees and no disclosed external funding rounds, Lumination appears to be a founder-led growth-stage company executing a vertical and geographic expansion strategy from a base in Australian K-12 education into defence, mining, and enterprise training.

Short descriptiontext

Lumination (Technology for Education Solutions Pty Ltd) is an Adelaide-based private company that builds VR/AR Immersive Learning Labs and LeadMe classroom software for Australian K-12 schools, and Immersive Skills Labs plus custom XR simulations for defence, mining, and enterprise training customers.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersAdelaide, Australia
HQ citystring
Adelaide
HQ countrystring
Australia
HQ regionstring
Oceania
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
immersive learning technology, extended reality education, VR classroom solutions, XR simulation training, augmented reality training
Industry4 codes
1Immersive Collaboration Classrooms (Multiuser VR, Social Learning Spaces)
CodeEDAFAJAKPrimaryYes
2Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators)
CodeEDAFAJAJPrimaryNo
3Simulation-Based Learning & Virtual Labs
CodeEDAGAEAGPrimaryNo
4Virtual Labs, Remote Labs & Hands-On Practice Tools
CodeEDAFABAHPrimaryNo
NAICS code3 codes
  • Educational Support Services611710
  • Business Schools and Computer and Management Training6114
  • Professional and Management Development Training611430
SIC code4 codes
  • Services-Educational Services8200
  • Services-Prepackaged Software7372
  • Services-Computer Integrated Systems Design7373
  • Services-Computer Programming Services7371
Product category
Immersive Learning Technology
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model6 records
1Learning Lab Hardware and Installation
TypeOne Time License
Description

Sale of Immersive Learning Lab including VR/AR hardware, projectors, computers, safety equipment, and complete fitout. Managed installation from scoping to handover.

lumination.com.au
2Immersive Pod Sales
TypeOne Time License
Description

Sale of relocatable immersive learning units including VR headset, LCD screen, software, and full library of experiences.

lumination.com.au
3Education Support Services
TypeSubscription Recurring
Description

Ongoing education support, training, and professional development for educators using Lumination Learning Labs. Includes onboarding, curriculum planning, and ongoing check-ins.

lumination.com.au
4Industry Training Solutions
TypeManaged Services
Description

Immersive Skills Lab solutions for defence, government, and enterprise sectors for staff training, reskilling, and upskilling.

lumination.com.au
5Custom XR Simulation Development
TypeProfessional Services
Description

Bespoke XR simulation development services creating hyper-realistic virtual training environments for specific industry needs.

lumination.com.au
6Lumination Education Centre Access
TypeSubscription Recurring
Description

Access to learning resources, lesson plans, and professional development materials through the Education Centre platform.

lumination.com.au
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Supply Chain
Pricing details1 tier
1EOFY 20% Discount on Lab Components
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

New school year promotion offers 20% discount off the lab components of a Lumination Learning Lab (LLL). Discount applies to hardware components and lab fit-out. Excludes education support, immersive learning tools, and additional services. 50% payment to secure discount and installation window, remaining 50% prior to handover. Promotion runs 27/05/24 to 30/06/24.

lumination.com.au
GTM typeB2B
B2B
Offering typeHardware or Manufacturing
Hardware or Manufacturing
Brand1 of 6 records shown
1LeadMe
Description

Classroom automation software that allows educators to control the Immersive Learning Lab at the touch of a button, accessing experiences directly linked to curriculum.

lumination.com.au
+5 more records
Core offering1 text field

Lumination designs, sells, and installs Immersive Learning Labs — automated smart classrooms combining VR, AR, and AI hardware with proprietary LeadMe software for K-12 schools. For enterprise and government, it sells Immersive Skills Labs (full-stack VR/AR simulation training environments) and develops custom XR simulations. The offering integrates hardware (headsets, projectors, computers, safety rings), software (LeadMe), curriculum-aligned content, and ongoing education support services.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 9 values shown
  • 96% of students prefer learning in a Lab compared to a traditional classroom
+8 more records
Product overview1 text field

Lumination offers a portfolio of immersive learning solutions centered around its Lumination Learning Lab platform, available in Education and Industry variants. The Education Learning Lab uses VR/AR technology for curriculum-aligned experiential learning, while the Industry Learning Lab (Immersive Skills Lab) provides simulation training for enterprise and defence. Supporting products include LeadMe classroom automation software, the relocatable Immersive Pod, and custom XR Simulation development services. Education Programs include the Beacon Program (with BAE Systems), STEM XR Challenge, and Future Thinkers Challenge. The Work Window application provides career exploration functionality. Together these products form an end-to-end immersive learning ecosystem spanning hardware, software, content, and educational support services.

Product and service3 records
1Lumination Learning Lab (Education)
CategoryImmersive Smart Classroom
Description

Automated, multi-purpose smart classroom for K-12 schools using virtual and augmented reality for experiential learning across all subjects directly linked to the Australian curriculum. Includes immersive technology hardware, LeadMe classroom automation software, learning stations with projectors, safety rings, blackout blinds, and high-powered computers. Designed for schools seeking to improve student engagement and learning outcomes.

2Lumination Learning Lab (Industry) / Immersive Skills Lab
CategoryEnterprise Simulation Training
Description

Full-stack simulation training solution for businesses to onboard, reskill, and upskill staff in virtual environments. Elevates training, increases safety and engagement while reducing costs for enterprise, defence, and government sectors. Designed for defence, mining, manufacturing, and government clients needing risk-free workforce training.

3LeadMe Software
Scale indicator10 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Strategic partnership to deliver the Beacon program, a pioneering STEM outreach initiative designed to cultivate the next generation of talent. BAE Systems and Lumination collaborate to bring immersive technology into schools to address declining STEM engagement and secure future workforce pipelines.

2Catholic Education South Australia (CESA)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Joint initiative (XR Challenge) where CESA and Lumination partner to provide secondary schools opportunities for real-world problem-solving and professional development using immersive technology. Students engage with UN Sustainable Development Goals through XR creation.

lumination.com.au
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership to communicate the department's strategic plan for building a world-class education system through an interactive Augmented Reality experience.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Oz Minerals partnered with Lumination to create the Prominent Hill Mining Experience - a VR simulation for use in Lumination VR Labs. Year 12 students at Adelaide Botanic High School use the VR Lab to explore mining operations.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partner school for case study on student engagement. 78 Year 6 students participated in Geography unit using Lumination Learning Lab with 155% increase in engagement.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Simulation-based training provider using virtual humans for soft-skills and workplace scenarios. Comparable to Lumination's industry training value proposition, especially for VR/simulation-driven workforce development.

TypeDirect peer
Description

Provider of VR headsets, content, and management platforms for schools, with strong UK and international presence. A direct competitor in K-12 immersive learning, comparable on product breadth (hardware + content + classroom management).

TypeDirect peer
Description

VR-based training for skilled trades and facilities maintenance (HVAC, plumbing, electrical, etc.). Comparable to Lumination's industry/defence training offering in using VR simulation to upskill workforce safely and efficiently.

TypeDirect peer
Description

Provides AR/VR-based experiential learning for K-12 and workforce, combining hardware and curriculum-aligned content. Closely comparable to Lumination's curriculum-linked, outcomes-driven value proposition for education buyers.

TypeRegional player
Description

UK-based provider of VR/AR immersive learning experiences and content for schools and colleges. Comparable product offering to Lumination's Learning Lab, but operates in a different geography (UK).

TypeBroad incumbent
Description

Through HoloLens and Mesh, Microsoft provides XR hardware and collaboration platforms that intersect with both education and enterprise training. A broad incumbent whose moves could disrupt specialized XR-for-education vendors like Lumination.

TypeDirect peer
Description

Enterprise XR platform for workforce training and skills development, including soft-skills simulations and immersive scenarios. Directly comparable to Lumination's Immersive Skills Lab product for industry and enterprise.

TypeDirect peer
Description

Sells AR-enabled educational tools (Merge Cube, Merge Edu apps) for K-12 STEM learning. Comparable as an XR-for-education peer, though focused more on handheld AR experiences than full immersive classroom labs.

TypeDirect peer
Description

Enterprise VR training platform focused on retail, sports, and workforce performance. Comparable to Lumination's Immersive Skills Lab in deploying immersive training at enterprise scale.

TypeDirect peer
Description

UK-based provider of VR/AR smart classroom solutions and headsets for K-12 schools. Closely comparable to Lumination's Learning Lab offering, though it competes primarily via hardware/content bundles rather than fully integrated smart-classroom installations.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers15 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability5 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Lumination

Immersive Learning Technologylumination.com.au

Lumination (Technology for Education Solutions Pty Ltd) is an Adelaide-based private company that builds VR/AR Immersive Learning Labs and LeadMe classroom software for Australian K-12 schools, and Immersive Skills Labs plus custom XR simulations for defence, mining, and enterprise training customers.

What Lumination does

Lumination, operating as Technology for Education Solutions Pty Ltd, is an Adelaide-headquartered private company founded around 2018 that develops immersive learning environments combining virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) for the Australian education and enterprise markets. Its core offering is the Lumination Learning Lab, a turnkey smart classroom that pairs proprietary LeadMe automation software with VR/AR hardware, projectors, safety equipment, and a curriculum-linked content library. Complementary products include the Immersive Skills Lab for industry simulation training, the relocatable Immersive Pod, custom XR Simulation development services, and the Work Window career-exploration application.

The company monetises primarily through one-time hardware and installation revenue from Learning Lab and Pod sales, supplemented by recurring Education Support Services subscriptions, managed-service enterprise training engagements, and bespoke XR Simulation professional services. Its customer base spans 2,600+ Australian K-12 schools (with 40+ operating a full Immersive Learning Lab and 30+ labs built or underway), as well as defence (BAE Systems Australia via the Beacon Program), mining (Oz Minerals' Prominent Hill), government, and enterprise clients. Sales are direct and enterprise-led, supported by event marketing, content, and a documented 10-step implementation methodology.

Recent operating indicators include the 2024 opening of Sydney and Melbourne offices alongside the Adelaide headquarters, the launch of the Immersive Pod and a Tasmania Immersive Skills Lab rollout, frequent LeadMe software releases across 2024, and strategic partnerships with BAE Systems Australia, Catholic Education South Australia, and the South Australian Department for Education. With 51–100 employees and no disclosed external funding rounds, Lumination appears to be a founder-led growth-stage company executing a vertical and geographic expansion strategy from a base in Australian K-12 education into defence, mining, and enterprise training.

Lumination firmographics

Firmographics
Name
Lumination
Legal name
Technology for Education Solutions Pty Ltd
Website
https://lumination.com.au
Company type
Private
Founded year
2016
Operating status
Operating
Headcount range
51–100 employees
Short description
Lumination (Technology for Education Solutions Pty Ltd) is an Adelaide-based private company that builds VR/AR Immersive Learning Labs and LeadMe classroom software for Australian K-12 schools, and Immersive Skills Labs plus custom XR simulations for defence, mining, and enterprise training customers.
Ownership category
akta.pro rank

Lumination industry classification

Industry
Product category
Immersive Learning Technology
NAICS
Educational Support Services (611710), Business Schools and Computer and Management Training (6114), Professional and Management Development Training (611430)
SIC
Services-Educational Services (8200), Services-Prepackaged Software (7372), Services-Computer Integrated Systems Design (7373), Services-Computer Programming Services (7371)
akta.pro primary industry
Immersive Collaboration Classrooms (Multiuser VR, Social Learning Spaces) (EDAFAJAK)
akta.pro secondary industries
Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators) (EDAFAJAJ), Simulation-Based Learning & Virtual Labs (EDAGAEAG), Virtual Labs, Remote Labs & Hands-On Practice Tools (EDAFABAH)

Keywords

  • Immersive learning technology
  • Extended reality education
  • VR classroom solutions
  • XR simulation training
  • Augmented reality training

Where Lumination is headquartered

Location

Headquarters

HQ city
Adelaide
HQ country
Australia
HQ region
Oceania

Offices3 records

Markets served

Lumination business model

Business model
GTM type
B2B
Offering type
Hardware or Manufacturing
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Supply Chain

Revenue model

  1. Learning Lab Hardware and Installation: Sale of Immersive Learning Lab including VR/AR hardware, projectors, computers, safety equipment, and complete fitout. Managed installation from scoping to handover.
  2. Immersive Pod Sales: Sale of relocatable immersive learning units including VR headset, LCD screen, software, and full library of experiences.
  3. Education Support Services: Ongoing education support, training, and professional development for educators using Lumination Learning Labs. Includes onboarding, curriculum planning, and ongoing check-ins.
  4. Industry Training Solutions: Immersive Skills Lab solutions for defence, government, and enterprise sectors for staff training, reskilling, and upskilling.
  5. Custom XR Simulation Development: Bespoke XR simulation development services creating hyper-realistic virtual training environments for specific industry needs.
  6. Lumination Education Centre Access: Access to learning resources, lesson plans, and professional development materials through the Education Centre platform.

Pricing tiers

ModelBillingPrice
One time/ perpetual licenseMulti-year contractEOFY 20% Discount on Lab Components

Go-to-market motion3 records

Distribution channels3 records

Marketing channels7 records

Lumination product offering

Product offering

Core offering

Lumination designs, sells, and installs Immersive Learning Labs — automated smart classrooms combining VR, AR, and AI hardware with proprietary LeadMe software for K-12 schools. For enterprise and government, it sells Immersive Skills Labs (full-stack VR/AR simulation training environments) and develops custom XR simulations. The offering integrates hardware (headsets, projectors, computers, safety rings), software (LeadMe), curriculum-aligned content, and ongoing education support services.

Product overview

Lumination offers a portfolio of immersive learning solutions centered around its Lumination Learning Lab platform, available in Education and Industry variants. The Education Learning Lab uses VR/AR technology for curriculum-aligned experiential learning, while the Industry Learning Lab (Immersive Skills Lab) provides simulation training for enterprise and defence. Supporting products include LeadMe classroom automation software, the relocatable Immersive Pod, and custom XR Simulation development services. Education Programs include the Beacon Program (with BAE Systems), STEM XR Challenge, and Future Thinkers Challenge. The Work Window application provides career exploration functionality. Together these products form an end-to-end immersive learning ecosystem spanning hardware, software, content, and educational support services.

Differentiator

Problem solved

Functional benefit

Brands

  • LeadMe: Classroom automation software that allows educators to control the Immersive Learning Lab at the touch of a button, accessing experiences directly linked to curriculum.
  • Lumination Learning Lab
  • Immersive Skills Lab
  • Immersive Pod
  • Work Window
  • Beacon Program

Products and services

  • Lumination Learning Lab (Education) Automated, multi-purpose smart classroom for K-12 schools using virtual and augmented reality for experiential learning across all subjects directly linked to the Australian curriculum. Includes immersive technology hardware, LeadMe classroom automation software, learning stations with projectors, safety rings, blackout blinds, and high-powered computers. Designed for schools seeking to improve student engagement and learning outcomes.
  • Lumination Learning Lab (Industry) / Immersive Skills Lab Full-stack simulation training solution for businesses to onboard, reskill, and upskill staff in virtual environments. Elevates training, increases safety and engagement while reducing costs for enterprise, defence, and government sectors. Designed for defence, mining, manufacturing, and government clients needing risk-free workforce training.
  • LeadMe Software

Quantifiable outcome

  • 96% of students prefer learning in a Lab compared to a traditional classroom
  • +8 more outcomes

Companies that use Lumination

Customer profile

Named customers15 records

Segments4 records

Ideal customer profiles2 records

Lumination technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability5 records

Feature5 records

Lumination partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered core and minor.

  • BAE Systems AustraliacoreStrategic or Co-development PartnerStrategic partnership to deliver the Beacon program, a pioneering STEM outreach initiative designed to cultivate the next generation of talent. BAE Systems and Lumination collaborate to bring immersive technology into schools to address declining STEM engagement and secure future workforce pipelines.
  • Catholic Education South Australia (CESA)coreStrategic or Co-development PartnerJoint initiative (XR Challenge) where CESA and Lumination partner to provide secondary schools opportunities for real-world problem-solving and professional development using immersive technology. Students engage with UN Sustainable Development Goals through XR creation.
  • Department for Education, South AustraliacoreStrategic or Co-development PartnerPartnership to communicate the department's strategic plan for building a world-class education system through an interactive Augmented Reality experience.
  • Oz MineralscoreStrategic or Co-development PartnerOz Minerals partnered with Lumination to create the Prominent Hill Mining Experience - a VR simulation for use in Lumination VR Labs. Year 12 students at Adelaide Botanic High School use the VR Lab to explore mining operations.
  • Grange Primary SchoolminorStrategic or Co-development PartnerPartner school for case study on student engagement. 78 Year 6 students participated in Geography unit using Lumination Learning Lab with 155% increase in engagement.

Scale indicators10 records

Recent moves6 records

Expansion highlights6 records

Lumination competitors and assessment

Company assessment

Direct peers

  • Mursion: Simulation-based training provider using virtual humans for soft-skills and workplace scenarios. Comparable to Lumination's industry training value proposition, especially for VR/simulation-driven workforce development.
  • Avantis Systems: Provider of VR headsets, content, and management platforms for schools, with strong UK and international presence. A direct competitor in K-12 immersive learning, comparable on product breadth (hardware + content + classroom management).
  • Interplay Learning: VR-based training for skilled trades and facilities maintenance (HVAC, plumbing, electrical, etc.). Comparable to Lumination's industry/defence training offering in using VR simulation to upskill workforce safely and efficiently.
  • zSpace: Provides AR/VR-based experiential learning for K-12 and workforce, combining hardware and curriculum-aligned content. Closely comparable to Lumination's curriculum-linked, outcomes-driven value proposition for education buyers.
  • Talespin: Enterprise XR platform for workforce training and skills development, including soft-skills simulations and immersive scenarios. Directly comparable to Lumination's Immersive Skills Lab product for industry and enterprise.
  • Merge EDU: Sells AR-enabled educational tools (Merge Cube, Merge Edu apps) for K-12 STEM learning. Comparable as an XR-for-education peer, though focused more on handheld AR experiences than full immersive classroom labs.
  • STRIVR: Enterprise VR training platform focused on retail, sports, and workforce performance. Comparable to Lumination's Immersive Skills Lab in deploying immersive training at enterprise scale.
  • ClassVR: UK-based provider of VR/AR smart classroom solutions and headsets for K-12 schools. Closely comparable to Lumination's Learning Lab offering, though it competes primarily via hardware/content bundles rather than fully integrated smart-classroom installations.

Regional players

  • Metaverse Learning: UK-based provider of VR/AR immersive learning experiences and content for schools and colleges. Comparable product offering to Lumination's Learning Lab, but operates in a different geography (UK).

Broad incumbents

  • Microsoft (HoloLens / Mesh): Through HoloLens and Mesh, Microsoft provides XR hardware and collaboration platforms that intersect with both education and enterprise training. A broad incumbent whose moves could disrupt specialized XR-for-education vendors like Lumination.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks7 records

Key highlights7 records

Customer concentration

Lumination social profiles

Digital presence

Lumination financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Lumination leadership team

Management profile

Number of profiles

Profiles4 records

Lumination funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Lumination M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Lumination

What does Lumination do?

Lumination designs, sells, and installs Immersive Learning Labs — automated smart classrooms combining VR, AR, and AI hardware with proprietary LeadMe software for K-12 schools. For enterprise and government, it sells Immersive Skills Labs (full-stack VR/AR simulation training environments) and develops custom XR simulations. The offering integrates hardware (headsets, projectors, computers, safety rings), software (LeadMe), curriculum-aligned content, and ongoing education support services.

Is Lumination a public or private company?

Lumination is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Lumination founded?

Lumination was founded in 2016. It employs 51 to 100 people.

Where is Lumination based?

Lumination is headquartered in Adelaide, Australia, in the Oceania region.

How does Lumination make money?

Six revenue lines are on record. Learning Lab Hardware and Installation is the primary driver. The others are immersive Pod Sales, education Support Services, industry Training Solutions, custom XR Simulation Development and lumination Education Centre Access.

Who are Lumination's main competitors?

Direct peers on record are Mursion, Avantis Systems, Interplay Learning, zSpace, Talespin, Merge EDU, STRIVR and ClassVR. Metaverse Learning is listed as a regional player. Microsoft (HoloLens / Mesh) is listed as a broad incumbent.

Does Lumination have an API?

No public API is recorded for Lumination.

What industry is Lumination in?

Lumination's product category is Immersive Learning Technology. Its primary akta.pro industry code is EDAFAJAK, Immersive Collaboration Classrooms (Multiuser VR, Social Learning Spaces), with a secondary code of EDAFAJAJ, Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators). Its NAICS code is 611710 and its SIC code is 8200.

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