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Animal Repair Shop

Full company profile

uuid000ksq8

Namestring
Animal Repair Shop
Legal namestring
Animal Repair Shop, LLC
Company typeenum
Private
Founded yearstring
-
Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersPasadena, United States
HQ citystring
Pasadena
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
mixed reality experiences, transmedia storytelling, augmented reality games, immersive entertainment design, interactive tabletop games
NAICS code1 code
  • Hobby, Toy, and Game Retailers45912
SIC code2 codes
  • Services-Miscellaneous Amusement & Recreation7990
  • Retail-Hobby, Toy & Game Shops5945
Product category
Immersive Mixed Reality Entertainment
No data
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model4 records
1Virtual Goods and Currency
TypeTransaction Fee
Description

Sale of virtual in-game items (Virtual Goods) and virtual currency (coins) for use within transmedia experiences and games. Customers purchase virtual currency to license virtual items. Revenue is generated through direct in-game transactions.

animalrepairshop.com
2Location-Based Experiences
TypeOne Time License
Description

Mixed-reality ecosystems combining physical locations with digital AR overlays, creating experiential entertainment that expands beyond brick-and-mortar venues.

animalrepairshop.com
3Crowdfunding Campaigns
TypeTransaction Fee
Description

Products like The Arkham Asylum Files are launched via Kickstarter campaigns, with backers pledging to fund development in exchange for physical collectibles and mixed reality game experiences.

animalrepairshop.com
4Theme Park and Attraction Audio Design
TypeLicensing Royalties
Description

Ron Fish's audio work on theme park attractions at Warner Bros. World Abu Dhabi, Universal Studios Japan, and others suggests revenue from professional audio services and licensing for location-based attractions.

animalrepairshop.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Technology or R&D, Supply Chain, Marketing or Sales, Operations, Infrastructure
Pricing details1 tier
1Virtual Goods and Currency purchases within games and transmedia experiences.
ModelTransaction based/ take rateBilling cadencePay-as-you-go
Notes

Virtual Goods may have different functions in different games/applications. Prices and availability subject to change without notice.

animalrepairshop.com
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Core offering1 text field

Animal Repair Shop is a mixed reality entertainment studio that designs and produces immersive, connected, and personal experiences spanning film, television, location-based entertainment, AR/VR, publishing, gaming, and mobile. The studio develops transmedia products such as the Black Box Project, location-based mixed-reality ecosystems, AR tabletop gaming experiences (e.g., The Arkham Asylum Files), and original franchise IPs, blending physical collectibles with digital gameplay for entertainment franchises and consumer fans.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Back-to-back Cannes Lions Grand Prix awards for Why So Serious (The Dark Knight) and Year Zero (Nine Inch Reznor) Alternate Reality Games
+2 more records
Product overview1 text field

Animal Repair Shop is a mixed reality entertainment studio creating immersive, connected, and personal experiences across multiple platforms. The company's portfolio consists of four core product lines: the Black Box Project (story-driven consumer products combining games, collectibles, and cutting-edge technology), Location-Based Experiences (hybrid real-world and digital ecosystems), Mixed Reality Games & Experiences (mobile AR and headset AR/MR platforms), and Original Franchise Development (in-house creation of new characters, stories, and brands). Their notable sub-product, The Arkham Asylum Files, exemplifies their approach—a mixed reality tabletop game that integrates physical components with AR technology. The company works with major IP partners including Batman (DC) and Call of Duty (Activision), and creates experiences spanning film, television, location-based entertainment, AR/VR, publishing, gaming, and mobile.

Product and service1 record
1Black Box Project
Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
1Infinite Rabbit Holes
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Animal Repair Shop is a subsidiary or sister company of Infinite Rabbit Holes (IRH), a next-generation studio creating immersive, connected, and personal experiences. The ARS website is hosted at animalrepairshop.com and links to infiniterabbitholes.com for the Black Box Project. The companies appear to share leadership and creative direction.

animalrepairshop.com
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Development of The Arkham Asylum Files mixed reality tabletop gaming experience featuring Batman intellectual property. The experience is a next-generation AR board game allowing players to be detectives in the Batman universe.

Recent move1 record

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Provider of location-based VR/AR systems and content deployed across entertainment venues globally. Directly comparable to ARS's Location-Based Experiences product line in targeting out-of-home entertainment operators with turnkey immersive hardware-plus-content packages.

TypeDirect peer
Description

Interdisciplinary art collective producing large-scale immersive digital art installations and permanent venues worldwide. Comparable to ARS in creating story-driven, technology-enabled immersive experiences that monetize through ticketed physical venues and consumer brand collaborations.

TypeDirect peer
Description

Operates permanent immersive narrative art installations (e.g., House of Eternal Return) blending physical sets, AR, and interactive storytelling for consumer audiences. Directly comparable to ARS's Location-Based Experiences and Black Box Project in fusing narrative, gaming, and physical environments.

TypeBroad incumbent
Description

Category-defining AR gaming company behind Pokémon GO and Ingress with the Lightship AR platform. A broader incumbent in the AR experience layer that ARS builds on top of; competes for AR consumer mindshare but at significantly greater scale.

TypeDirect peer
Description

Location-based virtual reality entertainment company deploying multi-user VR experiences in retail and partner venues. Competes with ARS in the location-based immersive entertainment category, with similar venue-partner and consumer ticketing economics.

TypeBroad incumbent
Description

Owner-operator of the Las Vegas Sphere, a next-generation immersive venue combining custom film content, haptic seating, and AR/VR-style environmental effects. A scaled incumbent investing heavily in immersive content formats that ARS also targets via Location-Based Experiences.

TypeDirect peer
Description

Lucasfilm's immersive division (formerly ILMxLAB) develops VR/AR/MR experiences anchored in Star Wars and other Disney-owned IP. Directly comparable to ARS in building major-IP-anchored immersive experiences that bridge film, gaming, and location-based formats.

TypeBroad incumbent
Description

In-house R&D arm designing Disney theme parks, attractions, and immersive experiences globally. Multiple ARS leaders (Susan Bonds, Alex Lieu, Johnny Rodriguez, Ron Fish) are Imagineering alumni, and ARS competes for the same high-end location-based immersive contracts.

TypeDirect peer
Description

Founded by Animal Repair Shop CEO Susan Bonds, 42 Entertainment pioneered Alternate Reality Game campaigns for major IP including Batman, Nine Inch Nails, and Call of Duty. Operates in the same transmedia/immersive storytelling category as ARS and remains the most direct analogue in terms of methodology and client roster.

TypeDirect peer
Description

Free-roam multiplayer VR entertainment operator with global venue deployments. Competes with ARS in the location-based immersive entertainment segment, particularly for group and event-based AR/VR consumer experiences.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles15 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Animal Repair Shop

Immersive Mixed Reality Entertainmentanimalrepairshop.com

Animal Repair Shop firmographics

Firmographics
Name
Animal Repair Shop
Legal name
Animal Repair Shop, LLC
Website
https://animalrepairshop.com
Company type
Private
Operating status
Operating
Headcount range
1–10 employees
Ownership category
akta.pro rank

Where Animal Repair Shop is headquartered

Location

Headquarters

HQ city
Pasadena
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Animal Repair Shop business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Technology or R&D, Supply Chain, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Virtual Goods and Currency: Sale of virtual in-game items (Virtual Goods) and virtual currency (coins) for use within transmedia experiences and games. Customers purchase virtual currency to license virtual items. Revenue is generated through direct in-game transactions.
  2. Location-Based Experiences: Mixed-reality ecosystems combining physical locations with digital AR overlays, creating experiential entertainment that expands beyond brick-and-mortar venues.
  3. Crowdfunding Campaigns: Products like The Arkham Asylum Files are launched via Kickstarter campaigns, with backers pledging to fund development in exchange for physical collectibles and mixed reality game experiences.
  4. Theme Park and Attraction Audio Design: Ron Fish's audio work on theme park attractions at Warner Bros. World Abu Dhabi, Universal Studios Japan, and others suggests revenue from professional audio services and licensing for location-based attractions.

Pricing tiers

ModelBillingPrice
Transaction based/ take ratePay-as-you-goVirtual Goods and Currency purchases within games and transmedia experiences.

Go-to-market motion3 records

Distribution channels4 records

Marketing channels6 records

Animal Repair Shop product offering

Product offering

Core offering

Animal Repair Shop is a mixed reality entertainment studio that designs and produces immersive, connected, and personal experiences spanning film, television, location-based entertainment, AR/VR, publishing, gaming, and mobile. The studio develops transmedia products such as the Black Box Project, location-based mixed-reality ecosystems, AR tabletop gaming experiences (e.g., The Arkham Asylum Files), and original franchise IPs, blending physical collectibles with digital gameplay for entertainment franchises and consumer fans.

Product overview

Animal Repair Shop is a mixed reality entertainment studio creating immersive, connected, and personal experiences across multiple platforms. The company's portfolio consists of four core product lines: the Black Box Project (story-driven consumer products combining games, collectibles, and cutting-edge technology), Location-Based Experiences (hybrid real-world and digital ecosystems), Mixed Reality Games & Experiences (mobile AR and headset AR/MR platforms), and Original Franchise Development (in-house creation of new characters, stories, and brands). Their notable sub-product, The Arkham Asylum Files, exemplifies their approach—a mixed reality tabletop game that integrates physical components with AR technology. The company works with major IP partners including Batman (DC) and Call of Duty (Activision), and creates experiences spanning film, television, location-based entertainment, AR/VR, publishing, gaming, and mobile.

Differentiator

Problem solved

Functional benefit

Products and services

  • Black Box Project

Quantifiable outcome

  • Back-to-back Cannes Lions Grand Prix awards for Why So Serious (The Dark Knight) and Year Zero (Nine Inch Reznor) Alternate Reality Games
  • +2 more outcomes

Companies that use Animal Repair Shop

Customer profile

Named customers5 records

Segments3 records

Ideal customer profiles3 records

Animal Repair Shop technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Animal Repair Shop partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered core and flagship.

  • Infinite Rabbit HolescoreStrategic or Co-development PartnerAnimal Repair Shop is a subsidiary or sister company of Infinite Rabbit Holes (IRH), a next-generation studio creating immersive, connected, and personal experiences. The ARS website is hosted at animalrepairshop.com and links to infiniterabbitholes.com for the Black Box Project. The companies appear to share leadership and creative direction.
  • DC Comics / Warner Bros.flagshipStrategic or Co-development PartnerDevelopment of The Arkham Asylum Files mixed reality tabletop gaming experience featuring Batman intellectual property. The experience is a next-generation AR board game allowing players to be detectives in the Batman universe.

Scale indicators4 records

Recent moves1 record

Expansion highlights5 records

Animal Repair Shop competitors and assessment

Company assessment

Direct peers

  • HOLOGATE: Provider of location-based VR/AR systems and content deployed across entertainment venues globally. Directly comparable to ARS's Location-Based Experiences product line in targeting out-of-home entertainment operators with turnkey immersive hardware-plus-content packages.
  • teamLab: Interdisciplinary art collective producing large-scale immersive digital art installations and permanent venues worldwide. Comparable to ARS in creating story-driven, technology-enabled immersive experiences that monetize through ticketed physical venues and consumer brand collaborations.
  • Meow Wolf: Operates permanent immersive narrative art installations (e.g., House of Eternal Return) blending physical sets, AR, and interactive storytelling for consumer audiences. Directly comparable to ARS's Location-Based Experiences and Black Box Project in fusing narrative, gaming, and physical environments.
  • Dreamscape Immersive: Location-based virtual reality entertainment company deploying multi-user VR experiences in retail and partner venues. Competes with ARS in the location-based immersive entertainment category, with similar venue-partner and consumer ticketing economics.
  • ILM Immersive (ILMxLAB): Lucasfilm's immersive division (formerly ILMxLAB) develops VR/AR/MR experiences anchored in Star Wars and other Disney-owned IP. Directly comparable to ARS in building major-IP-anchored immersive experiences that bridge film, gaming, and location-based formats.
  • 42 Entertainment: Founded by Animal Repair Shop CEO Susan Bonds, 42 Entertainment pioneered Alternate Reality Game campaigns for major IP including Batman, Nine Inch Nails, and Call of Duty. Operates in the same transmedia/immersive storytelling category as ARS and remains the most direct analogue in terms of methodology and client roster.
  • Zero Latency: Free-roam multiplayer VR entertainment operator with global venue deployments. Competes with ARS in the location-based immersive entertainment segment, particularly for group and event-based AR/VR consumer experiences.

Broad incumbents

  • Niantic: Category-defining AR gaming company behind Pokémon GO and Ingress with the Lightship AR platform. A broader incumbent in the AR experience layer that ARS builds on top of; competes for AR consumer mindshare but at significantly greater scale.
  • MSG Entertainment (Sphere): Owner-operator of the Las Vegas Sphere, a next-generation immersive venue combining custom film content, haptic seating, and AR/VR-style environmental effects. A scaled incumbent investing heavily in immersive content formats that ARS also targets via Location-Based Experiences.
  • Walt Disney Imagineering: In-house R&D arm designing Disney theme parks, attractions, and immersive experiences globally. Multiple ARS leaders (Susan Bonds, Alex Lieu, Johnny Rodriguez, Ron Fish) are Imagineering alumni, and ARS competes for the same high-end location-based immersive contracts.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Animal Repair Shop financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Animal Repair Shop leadership team

Management profile

Number of profiles

Profiles15 records

Animal Repair Shop funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Animal Repair Shop M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Animal Repair Shop

What does Animal Repair Shop do?

Animal Repair Shop is a mixed reality entertainment studio that designs and produces immersive, connected, and personal experiences spanning film, television, location-based entertainment, AR/VR, publishing, gaming, and mobile. The studio develops transmedia products such as the Black Box Project, location-based mixed-reality ecosystems, AR tabletop gaming experiences (e.g., The Arkham Asylum Files), and original franchise IPs, blending physical collectibles with digital gameplay for entertainment franchises and consumer fans.

Is Animal Repair Shop a public or private company?

Animal Repair Shop is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Animal Repair Shop founded?

Animal Repair Shop was founded in -1. It employs 1 to 10 people.

Where is Animal Repair Shop based?

Animal Repair Shop is headquartered in Pasadena, United States, in the North America region.

How does Animal Repair Shop make money?

Four revenue lines are on record. Virtual Goods and Currency is the primary driver. The others are location-Based Experiences, crowdfunding Campaigns and theme Park and Attraction Audio Design.

Who are Animal Repair Shop's main competitors?

Direct peers on record are HOLOGATE, teamLab, Meow Wolf, Dreamscape Immersive, ILM Immersive (ILMxLAB), 42 Entertainment and Zero Latency. Broad incumbents are Niantic, MSG Entertainment (Sphere) and Walt Disney Imagineering.

Does Animal Repair Shop have an API?

No public API is recorded for Animal Repair Shop.

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