Compuchild
CompuChild is a US-based children's education franchise (founded 1994, Dublin CA) that delivers proprietary Entrepreneurial STEAM after-school and summer-camp programs to pre-K through middle-school children through ~25-30 independent franchisees operating at schools, daycares, and community centers across 13 US states and British Columbia.
- Company typePrivate
- Founded1994
- HeadquartersWestport, United States
- Headcount11–50
- GTM typeB2B and B2C
- OfferingServices
What Compuchild does
CompuChild Services of America, Inc. is a privately held children's education franchise founded in 1994 and headquartered in Dublin, California. The company delivers after-school and summer-camp enrichment programs for children from pre-kindergarten through middle school, organized around four curriculum pillars: STEM & STEAM (robotics, coding, AI/ML literacy, game development, drone programming, 3D printing), Finance & Business (personal finance, investing, entrepreneurship pitching), Communication (speech and debate, animation, blogging, chess), and Ethics (collaborative philosophical enquiry). Its proprietary Entrepreneurial STEAM curriculum — developed over three decades — is one of only two after-school programs worldwide to earn Cognia STEM Provider Certification.
The entire delivery model is franchise-based with no corporate-owned retail locations. CompuChild recruits independent local entrepreneurs (with targeted outreach to teachers, veterans, and tech professionals) who pay an initial franchise fee of $19,900-$29,900 for a standard territory (or under $15,000 for a mini territory) and a fixed monthly royalty of $149-$199. There are no revenue-share royalties, a three-month initial royalty waiver, and 20% discounts for teachers and veterans. Programs are delivered by franchisees at elementary schools, middle schools, daycares, and community centers under approved-vendor relationships secured with district-level partners (e.g., Dublin USD, Round Rock ISD, Castro Valley USD, LGS Recreation, PlayCV). A secondary sub-brand, BIZTECHCHILD (launched 2022), lets franchisees emphasize specific curricula based on community needs. As of 2026, the franchise footprint spans roughly 25-30 territories across 13 US states plus British Columbia, Canada. Recent moves include an AI/ML curriculum suite expansion (January 2026), digital learning channels on YouTube/Instagram/Facebook (March 2026), and continued geographic buildout in California and Georgia.
Compuchild firmographics
Firmographics- Name
- Compuchild
- Legal name
- CompuChild Services of America Inc.
- Website
- https://compuchild.com
- Company type
- Private
- Founded year
- 1994
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- CompuChild is a US-based children's education franchise (founded 1994, Dublin CA) that delivers proprietary Entrepreneurial STEAM after-school and summer-camp programs to pre-K through middle-school children through ~25-30 independent franchisees operating at schools, daycares, and community centers across 13 US states and British Columbia.
- Ownership category
- akta.pro rank
Compuchild industry classification
Industry- Product category
- Children's Education Franchise
- NAICS
- Amusement Parks and Arcades (7131)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Youth Business Incubators & Accelerators (EDAMAHAC)
- akta.pro secondary industry
- STEAM-Focused Early Learning Academies (EDACADAJ)
Keywords
Where Compuchild is headquartered
LocationHeadquarters
- HQ city
- Westport
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Compuchild business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Marketing or Sales, Technology or R&D, Operations, Others
Revenue model
- Franchise Fee Revenue: Compuchild charges an initial franchise fee of $19,900–$29,900 for a standard territory and under $15,000 for a mini territory. Training is included in the initial fee. This is a one-time upfront revenue stream from new franchisee onboarding.
- Monthly Royalty Fees: Franchisees pay a fixed monthly royalty fee of $199 for standard franchises and $149 for mini franchises. No percentage of revenue over a threshold is charged, encouraging franchisees to grow without penalty.
- After-School Class Delivery Revenue: Franchisees generate revenue by delivering Compuchild's STEM/STEAM and entrepreneurial education classes to children at schools, daycares, and community centers. Revenue is earned per student enrolled in classes.
- Summer Camp Revenue: Franchisees operate summer camps offering robotics, coding, game design, and entrepreneurship programs on a per-student or per-camp basis.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Multi-year contract | Standard Territory Franchise |
| One time/ perpetual license | Multi-year contract | Mini Territory Franchise |
| Subscription | Monthly | Special Discounts |
Go-to-market motion3 records
Distribution channels3 records
Marketing channels6 records
Compuchild product offering
Product offeringCore offering
Compuchild franchises a proprietary Entrepreneurial STEAM (Science, Technology, Engineering, Art, and Math) curriculum to independent franchisees who deliver after-school enrichment, summer camps, and classes to children from pre-kindergarten through middle school at schools, daycares, and community centers across the US and Canada. The four-pillar curriculum integrates STEM/STEAM topics with finance, business, communication, and ethics to develop an entrepreneurial mindset. The company also offers a BIZTECHCHILD sub-brand for franchisees targeting specific community needs.
Product overview
CompuChild is a children's education franchise founded in 1994, offering Entrepreneurial STEAM (Science, Technology, Engineering, Art, and Math) focused after-school enrichment programs for children from pre-kindergarten through middle school. The company operates on a capital-light franchise model, enabling entrepreneurs to deliver future-focused education within their communities. The core offering is organized into four program pillars: STEM & STEAM (including robotics, coding, AI/ML, game development, electronics), Finance & Business (money management, investing, entrepreneurship), Communication (speech, debate, animation, blogging, chess), and Ethics (philosophical enquiry). Key products include AI and ML courses for young innovators, Prompt Engineering: AI Literacy for Young Learners, robotics programs using LEGO and Arduino, 3D game development with Roblox, Unity, and Unreal, Java/Minecraft programming, and entrepreneurship courses. The company also offers a sub-brand called BIZTECHCHILD (launched 2022) for franchisees focused on specific curricula. Programs are delivered through franchise territories across the US and Canada, with recent expansion into AI/ML education and digital learning channels on YouTube, Instagram, and Facebook.
Differentiator
Problem solved
Functional benefit
Products and services
- CompuChild Franchise (Standard & Mini Territory) A franchise opportunity for independent entrepreneurs to deliver CompuChild's Entrepreneurial STEAM curriculum at schools, daycares, and community centers in exclusive territories across the US and Canada. Standard territory initial fee is $19,900–$29,900; Mini territory initial fee is under $15,000. Training is included.
- Entrepreneurial STEAM Programs
- BIZTECHCHILD Sub-Brand
- Summer Programs (Camps)
- Digital Learning Channels (YouTube, Instagram, Facebook)
Quantifiable outcome
- North Austin students ranked in top 10% globally at MOEMS Elementary division; one student earned Dr. George Lenchner Award for perfect cumulative score
- +2 more outcomes
Companies that use Compuchild
Customer profileNamed customers5 records
Segments4 records
Ideal customer profiles3 records
Compuchild technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability9 records
Feature4 records
Compuchild partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered core.
- LGS RecreationcoreLGS Recreation partnered with Compuchild to offer Entrepreneurial STEAM enrichment classes in the Los Gatos-Saratoga community. Compuchild introduces hands-on STEM and STEAM classes for elementary and middle-school students through this partnership.
- Dublin Partners in Education (DPIE)coreDublin Partners in Education (DPIE) partnered with Compuchild to bring six STEM and STEAM focused classes to elementary schools in the Dublin Unified School District (DUSD), validating program quality and breadth.
- Round Rock Independent School District (RRISD)coreCompuchild received approved vendor status with RRISD in Texas, enabling the franchise to offer after-school enrichment classes through the school district.
- PlayCVcorePlayCV partnered with Compuchild to bring more than ten STEM and STEAM-focused classes and six summer camps to elementary and middle schools in the Castro Valley Unified School District (CVUSD).
- BIZTECHCHILDcoreBIZTECHCHILD is a secondary brand launched by Compuchild to provide more flexibility and choice to franchisees. It allows franchisees with specific community needs or personal backgrounds to focus on certain aspects of the curricula including personal finance, business, communication, entrepreneurship, and ethics.
Scale indicators5 records
Recent moves14 records
Expansion highlights6 records
Compuchild competitors and assessment
Company assessmentDirect peers
- Code Ninjas: Largest kids coding education franchise in North America, offering after-school coding and STEM enrichment programs. Highly comparable as a direct franchise competitor in the same after-school enrichment category, though with a coding-first rather than entrepreneurial STEAM curriculum focus.
- Engineering For Kids: Franchise system offering STEM enrichment (engineering, robotics, coding) for children ages 4–14. Direct franchise peer in the after-school STEM enrichment space with similar capital-light model and school-based delivery.
- Mad Science: Long-running franchise delivering science-focused after-school enrichment, summer camps, and school assemblies. Direct peer with comparable franchise model and K-8 audience, though narrower science focus vs. CompuChild's broader STEAM + entrepreneurship stack.
- Club SciKidz: STEM summer camp and after-school franchise for children ages 4–15, offering robotics, coding, engineering, and science programs. Direct franchise peer with similar summer camp and after-school delivery model, though lacking CompuChild's distinct entrepreneurial pillar.
- STEM For Kids: Franchise system delivering STEM enrichment (engineering, robotics, coding, biotech) for children through after-school programs, camps, and in-school field trips. Direct franchise peer with similar school-based delivery model and K-8 target audience.
Broad incumbents
- iD Tech: Established STEM summer camp and after-school program operator owned by Kaplan. Comparable as a broader incumbent in the same enrichment category with deeper marketing reach and a wider curriculum portfolio spanning coding, AI, robotics, and game development.
- Sylvan Learning: Established tutoring and enrichment franchise with broad curriculum spanning STEM, reading, math, and college prep. Comparable as a broader incumbent in the children's learning franchise category, with greater brand awareness but a different academic-tutoring positioning.
- Kumon: Largest global children's education franchise focused on math and reading supplemental learning. Comparable as an established incumbent in the children's supplemental education franchise category with global scale, though with a more academic (not STEAM/entrepreneurship) curriculum.
Emerging players
- Tynker: Leading online coding platform for children ages 5–18 with self-paced courses, game-based learning, and AI/ML content. Emerging player in the same kids' STEM/AI literacy category with an online-first delivery model that partially overlaps with CompuChild's in-person enrichment.
- CodeWizardsHQ: Online live coding school for kids and teens offering structured curricula in web development, Python, and AI. Emerging player intersecting CompuChild's after-school enrichment category through online delivery of structured coding education to families.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks7 records
Key highlights7 records
Customer concentration
Compuchild social profiles
Digital presenceCompuchild compliance and trust
Trust signalCompliance2 records
Compuchild financial estimates
Financial estimateRevenue estimate
Valuation estimate
Compuchild leadership team
Management profileNumber of profiles
Profiles2 records
Compuchild funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Compuchild M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Compuchild
What does Compuchild do?
Compuchild franchises a proprietary Entrepreneurial STEAM (Science, Technology, Engineering, Art, and Math) curriculum to independent franchisees who deliver after-school enrichment, summer camps, and classes to children from pre-kindergarten through middle school at schools, daycares, and community centers across the US and Canada. The four-pillar curriculum integrates STEM/STEAM topics with finance, business, communication, and ethics to develop an entrepreneurial mindset. The company also offers a BIZTECHCHILD sub-brand for franchisees targeting specific community needs.
Is Compuchild a public or private company?
Compuchild is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Compuchild founded?
Compuchild was founded in 1994. It employs 11 to 50 people.
Where is Compuchild based?
Compuchild is headquartered in Westport, United States, in the North America region.
How does Compuchild make money?
Four revenue lines are on record. Franchise Fee Revenue is the primary driver. The others are monthly Royalty Fees, after-School Class Delivery Revenue and summer Camp Revenue.
Who are Compuchild's main competitors?
Direct peers on record are Code Ninjas, Engineering For Kids, Mad Science, Club SciKidz and STEM For Kids. Broad incumbents are iD Tech, Sylvan Learning and Kumon. Emerging players are Tynker and CodeWizardsHQ.
Does Compuchild have an API?
No public API is recorded for Compuchild.
What industry is Compuchild in?
Compuchild's product category is Children's Education Franchise. Its primary akta.pro industry code is EDAMAHAC, Youth Business Incubators & Accelerators, with a secondary code of EDACADAJ, STEAM-Focused Early Learning Academies. Its NAICS code is 7131 and its SIC code is 7900.