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Edify

Full company profile

uuid000ldiz

Namestring
Edify
Legal namestring
Edify Global Holdings Ltd.
Websiteurl
edify.ac
Company typeenum
Private
Founded yearint
2016
Descriptiontext

Edify (legal entity: Edify Global Holdings Ltd., a UK private limited company governed by English law) is an immersive learning and training platform company that delivers VR, AR, and cross-device 3D educational experiences. The platform combines gaming technology, spatial computing, and the company's proprietary VR-by-Proxy technology to stream immersive content to VR headsets, desktop, mobile, and standard video conferencing tools (Zoom, Microsoft Teams), enabling headset-free participation. Core products include the Edify Platform, Edify Launcher desktop application, Edify Teacher lesson authoring hub, Experience Builder for branching scenarios, and a library of pre-built environments, alongside vertical-specific use-case modules in healthcare (Bioscience Lab, Clinical Reasoning, Lung Anatomy), construction and engineering (BIM360 Integration, Building Survey Toolkit, Superstructure tools), physical sciences (Rutherford Lab, Physics of Einstein), and arts/heritage applications. The company integrates with Autodesk, Zygote anatomy models, DICOM medical imaging, GIS, and Protein Data Bank files to import 3D models and medical/scientific data into immersive lessons.

Edify targets three primary customer segments: Higher Education (its dominant named-logo segment with 20+ university partnerships including Oxford, Edinburgh, Manchester, Glasgow, Heriot-Watt, and Curtin), Enterprise Training (corporate workforce development, onboarding, and compliance), and ESG Solutions (environment, strategy, and governance training). Revenue is generated through quote-based annual subscription/licensing of the platform to institutions and enterprises, with variable cloud storage costs for user-generated content. Go-to-market combines direct enterprise field sales (Request Demo flow), self-service download of the Edify Launcher client, and academic partnership-driven content co-development. The company originated as Sublime Digital (founded 2016 by Martin McDonnell and Chris Bryson), rebranded to Edify in early 2020 following COVID-19 lockdowns, and now operates dual headquarters in Glasgow and Dubai with regional presence in Abu Dhabi and Riyadh under a work-from-anywhere model with 51-100 employees.

Short descriptiontext

Edify is a UK-headquartered VR/AR immersive learning platform serving higher education institutions and enterprise training customers, with proprietary VR-by-Proxy streaming technology, a no-code lesson editor, and vertical-specific content modules in healthcare, engineering, and sciences.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersAuburndale, United States
HQ citystring
Auburndale
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices4 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
virtual reality learning, immersive training software, enterprise learning platform, higher education technology, no-code VR content
Industry1 code
1EDAFAJAL
CodeEDAFAJALPrimaryYes
NAICS code3 codes
  • 5132
  • 61142
  • 6114
SIC code2 codes
  • 7372
  • 8200
Product category
Immersive VR/AR Learning Platform
Social media profiles1 record
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model1 record
1Platform Subscription/Licensing
TypeSubscription Recurring
Description

Edify operates as a software platform licensing model where organizations pay for access to the immersive learning platform. The EULA references license costs and cloud storage may incur additional variable costs.

edify.ac
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Marketing or Sales, Infrastructure, Operations
Pricing details1 tier
1Enterprise and Institutional Pricing
ModelSubscriptionBilling cadenceAnnual
Notes

Quote-based pricing for institutional deployments. No tier-specific pricing publicly listed on website.

edify.ac
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

Edify provides an immersive VR and AR learning and training platform that enables educators and corporate trainers to create, share, and experience virtual learning content across VR headsets, desktops, and mobile devices. Core deliverables include the Edify Platform software, the Edify Launcher desktop client, the Edify Teacher content creation hub, and the proprietary VR-by-Proxy streaming technology that delivers immersive content to non-VR devices and video conferencing platforms like Zoom and Microsoft Teams.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 158 applicants from five continents in Early Adopters programme
+2 more records
Product overview1 text field

Edify is a unified immersive learning and training platform combining VR, AR, desktop, and mobile delivery. The core platform consists of the Edify Platform software, Edify Launcher (desktop deployment application), Edify Teacher (lesson creation hub), and the award-winning VR-by-Proxy Technology (enabling cross-platform streaming). The platform provides a library of pre-built environments and objects alongside no-code content creation tools (Experience Builder) for customized immersive experiences. Edify targets enterprise training and higher education with vertical-specific solutions including healthcare simulations (Bioscience Lab, Clinical Reasoning Skills, Lung Anatomy), construction/engineering tools (BIM360 Integration, Building Survey Toolkit, Superstructure tools), physical sciences (Rutherford Lab, Physics of Einstein), and arts/heritage applications. The platform integrates with Zoom, Microsoft Teams, BIM 360, Autodesk, DICOM medical imaging, and Protein Data Bank files for broad applicability.

Product and service4 records
1Edify Platform
CategoryImmersive learning platform
Description

Primary immersive VR and AR learning platform enabling educators, trainers, and learners to create, share, and experience virtual learning content across mobile, desktop, and VR devices with no-code content creation capabilities.

2Edify Launcher
CategoryDesktop deployment application
Description

Desktop application for accessing, sharing, and scheduling Edify learning content; simplifies administration by enabling distribution of immersive content to audiences.

3Edify Teacher
CategoryContent authoring tool
Description

Lesson creation hub that empowers educators to build and present rich immersive learning experiences within the Edify platform.

4VR-by-Proxy Technology
CategoryCross-platform streaming technology
Description

Award-winning technology that streams VR experiences to non-VR devices including desktop, mobile, and video conferencing platforms such as Zoom and Microsoft Teams, making immersive content accessible without headsets.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Edify signed a 5-year Memorandum of Understanding with Heriot Watt University for collaboration in immersive learning.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2020-01-01
Description

Partnership for Architecture, Engineering and Construction (AEC) in Education. Alison Watson MBE, CEO of Class of Your Own, serves on Edify's Advisory Board.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2018-01-01
Description

Long-term partnership for Project Mobius investigating use of VR in Higher Education and enterprise settings. Edify was awarded £1m UK government funding to collaborate with University of Glasgow. Dr Neil McDonnell, Lord Kelvin Adam Smith Fellow for VR/AR, jointly established Project Mobius and has been central to Edify's launch.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Mursion delivers AI-powered VR simulation training primarily for soft skills, healthcare, and leadership — closely aligned with Edify's enterprise skills training and healthcare clinical reasoning use cases.

TypeDirect peer
Description

Spatial provides a cross-platform immersive collaboration and meeting space used for education and enterprise training, comparable to Edify's multi-device VR/web strategy and Zoom/Teams integrations.

TypeDirect peer
Description

Talespin builds an immersive learning platform for enterprise workforce development, including soft-skills simulations and XR content authoring — overlapping with Edify's enterprise skills training and no-code creator positioning.

4ENGAGE
TypeDirect peer
Description

ENGAGE is a VR/AR collaboration and learning platform that targets enterprise training and education customers with immersive virtual classrooms and meetings — directly comparable to Edify's higher-education and enterprise training positioning.

TypeDirect peer
Description

Strivr is an enterprise VR training platform focused on immersive learning for frontline workers and corporate training — directly comparable in business model and buyer (enterprise L&D) to Edify's enterprise segment.

TypeDirect peer
Description

Immerse is a VR language and enterprise training platform serving global enterprises and language schools — comparable to Edify's cross-border enterprise and education customer base and multi-device delivery model.

TypeBroad incumbent
Description

Microsoft's Mesh-enabled Teams experience brings immersive 3D spaces into the world's dominant enterprise communications platform — a direct competitor to Edify's VR-by-Proxy streaming into Teams/Zoom.

TypeBroad incumbent
Description

Meta's Horizon Workrooms and Immersive Learning for Education programs offer VR-based collaboration and learning tools backed by massive capital. It competes broadly with Edify across both enterprise and higher education segments.

TypeRegional player
Description

ClassVR is a K-12-focused VR classroom platform with managed headsets and content — a regional/segment specialist in immersive education that competes with Edify's higher education and skills training offerings in EMEA.

TypeDirect peer
Description

Mozilla Hubs offers browser-based social VR spaces used for meetings, events, and education — competing in the same headset-free immersive collaboration niche Edify targets via VR-by-Proxy.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers22 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration8 records

Each record includes

Title, Type, Description, Source

AI capability2 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature7 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles6 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Edify

Immersive VR/AR Learning Platformedify.ac

Edify is a UK-headquartered VR/AR immersive learning platform serving higher education institutions and enterprise training customers, with proprietary VR-by-Proxy streaming technology, a no-code lesson editor, and vertical-specific content modules in healthcare, engineering, and sciences.

What Edify does

Edify (legal entity: Edify Global Holdings Ltd., a UK private limited company governed by English law) is an immersive learning and training platform company that delivers VR, AR, and cross-device 3D educational experiences. The platform combines gaming technology, spatial computing, and the company's proprietary VR-by-Proxy technology to stream immersive content to VR headsets, desktop, mobile, and standard video conferencing tools (Zoom, Microsoft Teams), enabling headset-free participation. Core products include the Edify Platform, Edify Launcher desktop application, Edify Teacher lesson authoring hub, Experience Builder for branching scenarios, and a library of pre-built environments, alongside vertical-specific use-case modules in healthcare (Bioscience Lab, Clinical Reasoning, Lung Anatomy), construction and engineering (BIM360 Integration, Building Survey Toolkit, Superstructure tools), physical sciences (Rutherford Lab, Physics of Einstein), and arts/heritage applications. The company integrates with Autodesk, Zygote anatomy models, DICOM medical imaging, GIS, and Protein Data Bank files to import 3D models and medical/scientific data into immersive lessons.

Edify targets three primary customer segments: Higher Education (its dominant named-logo segment with 20+ university partnerships including Oxford, Edinburgh, Manchester, Glasgow, Heriot-Watt, and Curtin), Enterprise Training (corporate workforce development, onboarding, and compliance), and ESG Solutions (environment, strategy, and governance training). Revenue is generated through quote-based annual subscription/licensing of the platform to institutions and enterprises, with variable cloud storage costs for user-generated content. Go-to-market combines direct enterprise field sales (Request Demo flow), self-service download of the Edify Launcher client, and academic partnership-driven content co-development. The company originated as Sublime Digital (founded 2016 by Martin McDonnell and Chris Bryson), rebranded to Edify in early 2020 following COVID-19 lockdowns, and now operates dual headquarters in Glasgow and Dubai with regional presence in Abu Dhabi and Riyadh under a work-from-anywhere model with 51-100 employees.

Edify firmographics

Firmographics
Name
Edify
Legal name
Edify Global Holdings Ltd.
Website
https://edify.ac
Company type
Private
Founded year
2016
Operating status
Operating
Headcount range
51–100 employees
Short description
Edify is a UK-headquartered VR/AR immersive learning platform serving higher education institutions and enterprise training customers, with proprietary VR-by-Proxy streaming technology, a no-code lesson editor, and vertical-specific content modules in healthcare, engineering, and sciences.
Ownership category
akta.pro rank

Where Edify is headquartered

Location

Headquarters

HQ city
Auburndale
HQ country
United States
HQ region
North America

Offices4 records

Markets served

Edify business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Technology or R&D, Personnel, Marketing or Sales, Infrastructure, Operations

Revenue model

  1. Platform Subscription/Licensing: Edify operates as a software platform licensing model where organizations pay for access to the immersive learning platform. The EULA references license costs and cloud storage may incur additional variable costs.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualEnterprise and Institutional Pricing

Go-to-market motion2 records

Distribution channels3 records

Marketing channels5 records

Edify product offering

Product offering

Core offering

Edify provides an immersive VR and AR learning and training platform that enables educators and corporate trainers to create, share, and experience virtual learning content across VR headsets, desktops, and mobile devices. Core deliverables include the Edify Platform software, the Edify Launcher desktop client, the Edify Teacher content creation hub, and the proprietary VR-by-Proxy streaming technology that delivers immersive content to non-VR devices and video conferencing platforms like Zoom and Microsoft Teams.

Product overview

Edify is a unified immersive learning and training platform combining VR, AR, desktop, and mobile delivery. The core platform consists of the Edify Platform software, Edify Launcher (desktop deployment application), Edify Teacher (lesson creation hub), and the award-winning VR-by-Proxy Technology (enabling cross-platform streaming). The platform provides a library of pre-built environments and objects alongside no-code content creation tools (Experience Builder) for customized immersive experiences. Edify targets enterprise training and higher education with vertical-specific solutions including healthcare simulations (Bioscience Lab, Clinical Reasoning Skills, Lung Anatomy), construction/engineering tools (BIM360 Integration, Building Survey Toolkit, Superstructure tools), physical sciences (Rutherford Lab, Physics of Einstein), and arts/heritage applications. The platform integrates with Zoom, Microsoft Teams, BIM 360, Autodesk, DICOM medical imaging, and Protein Data Bank files for broad applicability.

Differentiator

Problem solved

Functional benefit

Products and services

  • Edify Platform Primary immersive VR and AR learning platform enabling educators, trainers, and learners to create, share, and experience virtual learning content across mobile, desktop, and VR devices with no-code content creation capabilities.
  • Edify Launcher Desktop application for accessing, sharing, and scheduling Edify learning content; simplifies administration by enabling distribution of immersive content to audiences.
  • Edify Teacher Lesson creation hub that empowers educators to build and present rich immersive learning experiences within the Edify platform.
  • VR-by-Proxy Technology Award-winning technology that streams VR experiences to non-VR devices including desktop, mobile, and video conferencing platforms such as Zoom and Microsoft Teams, making immersive content accessible without headsets.

Quantifiable outcome

  • 158 applicants from five continents in Early Adopters programme
  • +2 more outcomes

Companies that use Edify

Customer profile

Named customers22 records

Segments3 records

Ideal customer profiles2 records

Edify technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration8 records

AI capability2 records

Feature7 records

Edify partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered core.

  • Heriot Watt UniversitycoreStrategic or Co-development Partner · 1 January 2021Edify signed a 5-year Memorandum of Understanding with Heriot Watt University for collaboration in immersive learning.
  • Class of Your OwncoreStrategic or Co-development Partner · 1 January 2020Partnership for Architecture, Engineering and Construction (AEC) in Education. Alison Watson MBE, CEO of Class of Your Own, serves on Edify's Advisory Board.
  • University of GlasgowcoreStrategic or Co-development Partner · 1 January 2018Long-term partnership for Project Mobius investigating use of VR in Higher Education and enterprise settings. Edify was awarded £1m UK government funding to collaborate with University of Glasgow. Dr Neil McDonnell, Lord Kelvin Adam Smith Fellow for VR/AR, jointly established Project Mobius and has been central to Edify's launch.

Scale indicators7 records

Recent moves6 records

Expansion highlights6 records

Edify competitors and assessment

Company assessment

Direct peers

  • Mursion: Mursion delivers AI-powered VR simulation training primarily for soft skills, healthcare, and leadership — closely aligned with Edify's enterprise skills training and healthcare clinical reasoning use cases.
  • Spatial: Spatial provides a cross-platform immersive collaboration and meeting space used for education and enterprise training, comparable to Edify's multi-device VR/web strategy and Zoom/Teams integrations.
  • Talespin: Talespin builds an immersive learning platform for enterprise workforce development, including soft-skills simulations and XR content authoring — overlapping with Edify's enterprise skills training and no-code creator positioning.
  • ENGAGE: ENGAGE is a VR/AR collaboration and learning platform that targets enterprise training and education customers with immersive virtual classrooms and meetings — directly comparable to Edify's higher-education and enterprise training positioning.
  • Strivr: Strivr is an enterprise VR training platform focused on immersive learning for frontline workers and corporate training — directly comparable in business model and buyer (enterprise L&D) to Edify's enterprise segment.
  • Immerse: Immerse is a VR language and enterprise training platform serving global enterprises and language schools — comparable to Edify's cross-border enterprise and education customer base and multi-device delivery model.
  • Mozilla Hubs: Mozilla Hubs offers browser-based social VR spaces used for meetings, events, and education — competing in the same headset-free immersive collaboration niche Edify targets via VR-by-Proxy.

Broad incumbents

  • Microsoft Mesh / Teams: Microsoft's Mesh-enabled Teams experience brings immersive 3D spaces into the world's dominant enterprise communications platform — a direct competitor to Edify's VR-by-Proxy streaming into Teams/Zoom.
  • Meta (Horizon Workrooms / Immersive Learning for Education): Meta's Horizon Workrooms and Immersive Learning for Education programs offer VR-based collaboration and learning tools backed by massive capital. It competes broadly with Edify across both enterprise and higher education segments.

Regional players

  • ClassVR / Avantis Systems: ClassVR is a K-12-focused VR classroom platform with managed headsets and content — a regional/segment specialist in immersive education that competes with Edify's higher education and skills training offerings in EMEA.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat6 records

Key risks6 records

Key highlights6 records

Customer concentration

Edify social profiles

Digital presence

Edify financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Edify leadership team

Management profile

Number of profiles

Profiles6 records

Edify funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Edify M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Edify

What does Edify do?

Edify provides an immersive VR and AR learning and training platform that enables educators and corporate trainers to create, share, and experience virtual learning content across VR headsets, desktops, and mobile devices. Core deliverables include the Edify Platform software, the Edify Launcher desktop client, the Edify Teacher content creation hub, and the proprietary VR-by-Proxy streaming technology that delivers immersive content to non-VR devices and video conferencing platforms like Zoom and Microsoft Teams.

Is Edify a public or private company?

Edify is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Edify founded?

Edify was founded in 2016. It employs 51 to 100 people.

Where is Edify based?

Edify is headquartered in Auburndale, United States, in the North America region.

How does Edify make money?

One revenue line is on record: platform Subscription/Licensing.

Who are Edify's main competitors?

Direct peers on record are Mursion, Spatial, Talespin, ENGAGE, Strivr, Immerse and Mozilla Hubs. Broad incumbents are Microsoft Mesh / Teams and Meta (Horizon Workrooms / Immersive Learning for Education). ClassVR / Avantis Systems is listed as a regional player.

Does Edify have an API?

No public API is recorded for Edify.

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Live signals