WithLIVE
WithLIVE is a Tokyo-based B2B platform that provides electronic ticketing and 1-on-1 live video talk services connecting Japanese entertainment clients — K-pop acts, VTubers, sports teams, TV programs, and brands — with their fans for online and physical events.
- Company typePrivate
- Founded2016
- HeadquartersTokyo, Japan
- Headcount—
- GTM typeB2B
- OfferingSoftware
What WithLIVE does
WithLIVE (株式会社WithLIVE, WITHLIVE INC.) is a Tokyo-based, privately-held Japanese technology company founded on November 4, 2016, that operates an online live talk and electronic ticketing platform connecting celebrities, influencers, VTubers, and sports teams with their fans through real-time 1-on-1 video sessions. The platform combines a lottery-based electronic ticketing system (from application through to real-world event ticket issuance) with a 1-on-1 live video talk product, supporting both online fan meetings and physical release events. It also offers VTuber-compatible online talk sessions, which has enabled use cases such as Nijisanji talent Kanae's album-purchase-exclusive online chat events.
The company's core product suite consists of the WithLIVE platform, the WithLIVE Meet&Greet module for online fan meetings, an electronic ticketing feature for real-world release events, and an online talk feature for individual and group video conversations. Its client base is anchored in Japanese entertainment and includes K-pop acts (TWICE, TREASURE), VTuber agencies (Nijisanji), voice actors and actresses (Nakayasu Risa, Obuchi Nonoka), idol groups (fav me), professional sports teams (Hiroshima Thunders), broadcasters (TV Saitama), and brand campaigns (Sumitomo Mitsui Banking Corporation's 'Olive'). Use cases span album/single purchase bonus events, fan club exclusive lottery-based sessions, Meet&Greet premium member rewards, and brand campaign loyalty benefits.
WithLIVE's business model is B2B, generating revenue through platform service fees for organizing online events, fan meetings, and electronic ticket distribution for entertainment companies, artists, VTubers, sports teams, and corporate brands. Pricing is not publicly disclosed and the company operates from a single headquarters in Shibuya, Tokyo, with no disclosed funding rounds, no parent company, and no institutional investors identified in the available data. The company is led by Representative Director and Engineer Tsubasa Oshima and Board Director Yuko Imaizumi, indicating a tightly-held, founder-led private company operating entirely within the Japanese domestic market.
WithLIVE firmographics
Firmographics- Name
- WithLIVE
- Legal name
- 株式会社WithLIVE (WITHLIVE INC.)
- Website
- https://withlive.co.jp
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Short description
- WithLIVE is a Tokyo-based B2B platform that provides electronic ticketing and 1-on-1 live video talk services connecting Japanese entertainment clients — K-pop acts, VTubers, sports teams, TV programs, and brands — with their fans for online and physical events.
- Ownership category
- akta.pro rank
WithLIVE industry classification
Industry- Product category
- Online fan engagement platform
- NAICS
- Convention and Trade Show Organizers (561920), Promoters of Performing Arts, Sports, and Similar Events without Facilities (711320)
- SIC
- Services-Amusement & Recreation Services (7900), Services-Computer Programming, Data Processing, Etc. (7370)
- akta.pro primary industry
- Virtual Fan Events & Meet-and-Greets (Q&A, VIP Access) (MPAGAOAG)
- akta.pro secondary industries
- Virtual Event Registration, Ticketing & Access Control (Authentication, Paywalls, Badging) (THAHAOAI), Virtual & Hybrid Event Registration & Streaming Access Platforms (THAHAFAM), Paid Live Events & Virtual Tickets (Webinars/Streams) (MPACAFAC)
Keywords
Where WithLIVE is headquartered
LocationHeadquarters
- HQ city
- Tokyo
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
WithLIVE business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Operations, Marketing or Sales, Infrastructure
Revenue model
- Platform Service Fees: WithLIVE provides its online talk and electronic ticketing platform as a service to entertainment companies, artists, and brands. Revenue is generated through platform usage fees for organizing online events, fan meetings, and electronic ticket distribution.
Go-to-market motion1 record
Distribution channels1 record
Marketing channels3 records
WithLIVE product offering
Product offeringCore offering
WithLIVE operates an online bonus event platform that delivers 1-on-1 live talk sessions between celebrities, influencers, VTubers, or sports figures and their fans, bundled with an electronic ticketing system that handles application lottery, ticket issuance, and event access for both real-world release events and online meet & greet sessions. The platform is delivered to entertainment companies, VTuber agencies, sports teams, and brands as a managed service for orchestrating fan club exclusive events, album/single purchase bonuses, and campaign-based loyalty rewards.
Product overview
WithLIVE is an online bonus event service platform that enables 1-on-1 live talk sessions between celebrities, influencers, VTubers, and sports teams with their fans. The platform consists of the core WithLIVE service, supplemented by the WithLIVE Meet&Greet module for online fan meetings, an electronic ticketing system for physical release events, and an online talk feature for individual and group conversations. The service supports lottery-based event registration, electronic ticket issuance, and real-time video interaction.
Differentiator
Problem solved
Functional benefit
Products and services
- WithLIVE Online Bonus Event Platform Online bonus event service platform that enables 1-on-1 live talk sessions between celebrities, influencers, VTubers, or sports figures and their fans, integrated with an electronic ticketing system covering lottery registration, ticket issuance, and event access for both real-world release events and virtual fan meetings. Sold as a B2B platform service to entertainment labels, VTuber agencies, sports teams, and corporate brands that run the events for their own customers or fans.
Companies that use WithLIVE
Customer profileNamed customers7 records
Segments4 records
Ideal customer profiles3 records
WithLIVE technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
WithLIVE partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- 三井住友銀行「Olive」coreSumitomo Mitsui Banking Corporation utilized WithLIVE for their Olive banking campaign, offering popular influencer 1-on-1 online talk sessions as premium campaign benefits. This partnership demonstrates WithLIVE's ability to serve financial institutions seeking unique customer engagement tools for loyalty programs.
Scale indicators2 records
Recent moves6 records
Expansion highlights5 records
WithLIVE competitors and assessment
Company assessmentEmerging players
- ANYCOLOR (Nijisanji): Operator of Japan's largest VTuber agency Nijisanji and an existing WithLIVE customer. Could either remain a customer or vertically integrate fan-meet tooling, making it a strategic peer in the VTuber fan-engagement space.
- COVER Corporation (Hololive): Major Japanese VTuber agency running Hololive talent with its own fan-meet and ticketing infrastructure. A direct adjacent player in VTuber fan engagement where WithLIVE competes for the same agency contracts.
Direct peers
- Peatix: Event registration and ticketing platform widely used in Japan for paid community and fan events. Directly comparable to WithLIVE's lottery-based registration and electronic ticketing module.
- 17LIVE: Asia-focused live streaming platform with tipping, virtual events, and creator-fan monetization. Overlaps WithLIVE on paid virtual fan interactions and event-based creator monetization in Japan and Taiwan markets.
- MIRRATIV: Japan mobile game-casting and live streaming platform with creator-fan interaction features. Comparable as a live-streaming fan engagement platform serving Japanese creators and audience events.
- SHOWROOM: Japan-based live streaming platform operated by DeNA offering fan-engagement rooms, virtual gifting, and creator-fan interaction. Closely comparable to WithLIVE's online fan-meet and live talk capabilities for the same Japanese entertainment and creator audience.
- PIA Corporation: One of Japan's largest ticketing and event-promotion companies (Ticket Pia). Overlaps with WithLIVE's electronic ticketing and event registration capabilities for live entertainment audiences in Japan.
- TwitCasting: Japan-originated mobile live streaming service popular with VTubers and idols for fan streaming and virtual events. Direct overlap with WithLIVE's online talk and VTuber fan-engagement use cases.
Broad incumbents
- Zoom Communications: Global video communications incumbent whose conferencing infrastructure could be extended to host small paid fan-meet sessions. Comparable in underlying live-video technology layer that WithLIVE wraps for entertainment use cases.
- LINE VOOM (LY Corporation): Japan's dominant messaging super-app with integrated live streaming and event features reaching tens of millions of users. A broad incumbent whose features overlap with WithLIVE's live talk and ticketing at massive distribution scale.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights7 records
Customer concentration
WithLIVE social profiles
Digital presenceWithLIVE financial estimates
Financial estimateRevenue estimate
Valuation estimate
WithLIVE leadership team
Management profileNumber of profiles
Profiles2 records
WithLIVE funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
WithLIVE M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about WithLIVE
What does WithLIVE do?
WithLIVE operates an online bonus event platform that delivers 1-on-1 live talk sessions between celebrities, influencers, VTubers, or sports figures and their fans, bundled with an electronic ticketing system that handles application lottery, ticket issuance, and event access for both real-world release events and online meet & greet sessions. The platform is delivered to entertainment companies, VTuber agencies, sports teams, and brands as a managed service for orchestrating fan club exclusive events, album/single purchase bonuses, and campaign-based loyalty rewards.
Is WithLIVE a public or private company?
WithLIVE is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was WithLIVE founded?
WithLIVE was founded in 2016.
Where is WithLIVE based?
WithLIVE is headquartered in Tokyo, Japan, in the Asia region.
How does WithLIVE make money?
One revenue line is on record: platform Service Fees.
Who are WithLIVE's main competitors?
Emerging players on record are ANYCOLOR (Nijisanji) and COVER Corporation (Hololive). Direct peers are Peatix, 17LIVE, MIRRATIV, SHOWROOM, PIA Corporation and TwitCasting. Broad incumbents are Zoom Communications and LINE VOOM (LY Corporation).
Does WithLIVE have an API?
No public API is recorded for WithLIVE.
What industry is WithLIVE in?
WithLIVE's product category is Online fan engagement platform. Its primary akta.pro industry code is MPAGAOAG, Virtual Fan Events & Meet-and-Greets (Q&A, VIP Access), with a secondary code of THAHAOAI, Virtual Event Registration, Ticketing & Access Control (Authentication, Paywalls, Badging). Its NAICS code is 561920 and its SIC code is 7900.