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Kids That Code

Full company profile

uuid000oq8y

Namestring
Kids That Code
Legal namestring
Kids That Code, Inc.
Company typeenum
Private
Founded yearint
2015
Descriptiontext

Kids That Code, Inc. is a privately held STEAM education provider serving children from third grade through high school in the Inland Empire region of Southern California. The company was conceived as a graduate student project at California State University, San Bernardino's Inland Empire Center for Entrepreneurship and was officially launched outside the classroom in 2015 by co-founders Alfonso Anaya Jr. (CEO, former Raytheon software engineer) and Jose Navarrete (CFO, finance professor).

The company operates a hybrid education model built on three pillars. First, a proprietary Learning Management System (LMS) launched in 2020 that delivers self-paced video courses in 3D modeling (Blender, Tinkercad), game development (Scratch, Roblox, Unity), and programming, sold individually at $14.99-$39.99 with lifetime access or via monthly/quarterly/semi-annual/annual memberships at $24.99-$149.99. Second, two physical Tech STEAM Centers in Riverside and Temecula, California (opened 2021 and 2022 respectively), hosting weekend STEAM clubs, after-school programs, and seasonal Spring/Summer/Winter camps including those held on the CSUSB campus. Third, a B2B/B2B2C institutional channel delivering before-school, intra-school, and after-school programs to K-12 districts (San Bernardino City USD, Colton Joint USD, Riverside County Schools), supplemented by teacher professional development and 30-45 minute career day presentations covering STEAM careers. School contracts require a minimum of 20 students and run 6-32 weeks aligned with academic calendars.

Kids That Code has not raised external venture or private equity funding, remains founder-controlled, and is reported to have 11-50 employees. The company is differentiated by its university-validated curriculum, FBI/DOJ background-checked instructors, small-group and 1:1 instruction, and access to college campus exposure for campers. Distribution is anchored on school district partnerships and federally funded programs (GEAR UP, TRIO, Upward Bound) and a VIP parent email list. The company is geographically concentrated in Riverside and San Bernardino counties with no disclosed international operations.

Short descriptiontext

Kids That Code, Inc. is a privately held STEAM education provider offering online self-paced courses, subscription memberships, two physical STEAM Centers, and school-district programs serving children ages 8-18 in California's Inland Empire. Founded in 2015 by CSUSB graduates, the company is founder-owned with no external funding.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersSan Bernardino, Switzerland
HQ citystring
San Bernardino
HQ countrystring
Switzerland
HQ regionstring
Europe
Markets served

Serves global market

Offices4 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
children coding education, STEAM learning programs, youth technology training, after-school programs, game development courses
Industry2 codes
1Game Development (Unity, Unreal, 2D/3D)
CodeEDAMACAEPrimaryYes
2Teacher-Led Digital Lesson Packages & Instructional Resources
CodeEDAFACALPrimaryNo
NAICS code2 codes
  • Computer Training611420
  • Educational Services61
SIC code1 code
  • Services-Educational Services8200
Product category
Children's STEAM Education
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model6 records
1Individual Course Sales
TypeOne Time License
Description

Parents purchase individual self-paced courses for one-time fees ranging from $14.99 to $39.99. Courses include lifetime access upon purchase.

kidsthatcode.org
2Subscription Memberships
TypeSubscription Recurring
Description

Monthly, quarterly, semi-annual, and annual subscription plans providing unlimited access to all courses. Monthly at $24.99, with discounts for longer commitments down to $12.50/month for annual plans.

kidsthatcode.org
3In-Person Programs (Camps, Workshops, STEAM Centers)
TypeProfessional Services
Description

Physical programs including weekend workshops, spring/summer/winter camps, and STEAM Center sessions held at Riverside and Temecula locations.

kidsthatcode.org
4School Programs
TypeProfessional Services
Description

Before-school, intra-school, and after-school programs sold directly to educational institutions. Programs run from 6 to 32 weeks, with minimum 20 registered students required.

kidsthatcode.org
5Professional Development for Teachers
TypeProfessional Services
Description

Coding Crash Course workshops for educators teaching computer programming to children, including teacher reference manuals and exclusive Scratch lesson plans.

kidsthatcode.org
6Career Day Presentations
TypeProfessional Services
kidsthatcode.org
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure
Pricing details12 tiers
1Monthly Membership - $24.99/month
ModelSubscriptionBilling cadenceMonthly
Notes

Unlimited access to all courses, take online courses anytime, hours of student projects, quizzes, fun projects with Roblox, Scratch, Blender, and more.

kidsthatcode.org
2Quarterly Membership - $59.99 every 3 months ($20/month)
ModelSubscriptionBilling cadencePay-as-you-go
Notes

Save $4.99 monthly compared to monthly plan. All membership benefits included.

kidsthatcode.org
3Semi-Annual Membership - $89.99 every 6 months ($15/month)
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Save $9.99 monthly compared to monthly plan. Includes money-back guarantee for unused prorated amount.

kidsthatcode.org
4Annual Membership - $149.99 annually ($12.50/month)
ModelSubscriptionBilling cadenceAnnual
Notes

Save $12.50 monthly compared to monthly plan. Best value option with money-back guarantee.

kidsthatcode.org
5Individual Course - I Spy
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$14.99 one-time purchase with lifetime access. 9 lessons, 32 minutes on-demand video, ages 8-13.

kidsthatcode.org
6Individual Course - Boat Maze
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$19.99 one-time purchase with lifetime access. 7 lessons, 24 minutes on-demand video.

kidsthatcode.org
7Individual Course - Doodle Jump
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$24.99 one-time purchase with lifetime access. 48 minutes on-demand video.

kidsthatcode.org
8Individual Course - Angry Birds
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$24.99 one-time purchase with lifetime access. 10 lessons, 31 minutes on-demand video.

kidsthatcode.org
9Individual Course - Pong with AI
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$34.99 one-time purchase with lifetime access. 22 lessons, 2 hours on-demand video.

kidsthatcode.org
10Individual Course - Minecraft Character
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$29.99 one-time purchase with lifetime access. 11 lessons, 1 hour on-demand video using Blender.

kidsthatcode.org
11Individual Course - Pikachu 3D
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$39.99 one-time purchase with lifetime access. 28 lessons, 2 hours 39 minutes on-demand video using Blender.

kidsthatcode.org
12Individual Course - Minion
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$34.99 one-time purchase with lifetime access. 3D modeling with Blender, 24 lessons, ages 8+.

kidsthatcode.org
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Brand1 record
1Tech STEAM Center
Description

Physical learning centers offering in-person S.T.E.A.M. education programs including workshops, camps, and clubs for children.

kidsthatcode.org
Core offering1 text field

Kids That Code delivers STEAM (Science, Technology, Engineering, Art, and Math) education to children ages 8-18 through a proprietary online Learning Management System offering self-paced video courses in game development, 3D modeling, and programming. This is complemented by physical Tech STEAM Centers in Riverside and Temecula, CA providing in-person workshops, after-school programs, and seasonal camps, plus direct school contracts for live K-12 instruction and teacher professional development.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Kids That Code, Inc. offers a hybrid education platform combining an online Learning Management System (LMS) with physical STEAM centers and school partnerships. The LMS delivers self-paced video courses in game development (using Scratch, Roblox, Unity), 3D modeling (using Blender, Tinkercad), and programming, available through individual course purchases or membership subscriptions. Physical offerings include after-school programs, seasonal camps (Spring/Summer/Winter) at university campuses, and weekend STEAM clubs at Tech STEAM Center locations in Riverside and Temecula, CA. School programs bring live instruction and professional development directly to K-12 institutions, while Career Day presentations inspire students about STEAM careers. The portfolio spans from individual online courses ($14.99-$39.99) to monthly/quarterly/semi-annual/annual memberships, and in-person programs at physical centers.

Product and service8 records
1Learning Management System (LMS)
CategoryOnline Learning Platform
Description

Self-paced online learning platform providing video-based courses in game development, 3D modeling, and programming for children ages 8-18. Students access courses from any device with lifetime access to purchased content and progress tracking through quizzes.

2After-School Program
CategoryIn-Person Education Program
Description

After-school technology education program held at physical STEAM centers, offering guided learning in game development, 3D modeling, electronics, and robotics with homework support for enrolled students.

3STEAM Camps
CategoryIn-Person Education Program
Description

Seasonal camps (Spring, Summer, Winter) held at university campuses and STEAM centers, offering week-long immersive technology education covering 2D/3D game development, web design, electronics, and 3D character design.

4STEAM Clubs (Weekend Workshops)
CategoryIn-Person Education Program
Description

Weekend technology clubs offering deeper exploration of topics including Digital Art, Robotics, Game Building, and STEAM, with hands-on technical education in coding, electronics, and 3D modeling.

5Live Instruction School Programs
CategorySchool Partnership Program
Description

Before-school, intra-school, and after-school technology programs delivered at K-12 schools, customized to align with school STEAM requirements. Programs run 6-32 weeks with a minimum of 20 students.

6Professional Development for Teachers
CategoryEducator Training
Description

Coding Crash Course workshop teaching basic computer programming skills using Scratch, designed for educators with no prior coding experience. Includes teacher reference manual, lesson plans, and certificate of completion.

7Career Day Presentations
CategorySchool Outreach Program
Description

30-45 minute presentations at schools inspiring students to pursue STEAM careers, covering computer programming, robotics, automation, game development, AI, and self-driving vehicles. Available in-person or virtually via Zoom.

8Tech STEAM Center
CategoryPhysical Learning Center
Description

Physical learning center locations in Riverside and Temecula, CA offering interactive technology education combining technology, education, and hands-on activities in a safe space for children to learn STEAM topics.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership9 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Arrowhead United Way is a 501(c)(3) nonprofit focused on health, education, and financial stability. Kids That Code partners with them to provide S.T.E.A.M. education to youth in the AUW community and inspire the next generation of developers, creators, and designers.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Since 1999, GEAR UP has improved educational outcomes for low-income, minority, and disadvantaged students. The CSUSB GEAR UP program serves about 3,600 students in San Bernardino City Unified School District's comprehensive high schools.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Founded in 1999, IECE has raised over $28 million in grants, gifts, and sponsorships under Dr. Mike Stull's leadership. Recognized by AACSB International in 2017 as one of the Top 35 Global programs for fostering entrepreneurship. The birthplace of Kids That Code as a graduate student project.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

ExCITE is organized to facilitate successful acceleration of startup companies engaged in entrepreneurial R&D of advanced technologies to create high technology jobs in Riverside County. Kids That Code is part of the ExCITE startup accelerator program.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

TRIO ETS is funded by the U.S. Department of Education to help middle and high school students graduate and complete college education. Kids That Code partners with TRIO ETS at CSUSB serving students from Colton Joint, Rialto, and San Bernardino City Unified School Districts.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

SBCUSD's mission is to ensure all students develop knowledge, skills, and proficiencies required for college, career, civic, and economic success. Kids That Code delivers content to develop district youth with 21st century digital skills.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Upward Bound provides academic guidance and support for college entrance, predominantly serving first-generation, low-income students. 100% federally funded through U.S. Department of Education, TRIO program.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

CJUSD serves over 21,500 students in transitional kindergarten through 12th grade. Kids That Code supports student success by offering technology courses to facilitate 21st century learning and bridge the digital divide.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

CSUSB is where founders Jose Navarrete and Alfonso Anaya met through graduate studies in entrepreneurship. The company was born as a graduate student project at CSUSB's Inland Empire Center for Entrepreneurship. CSUSB hosts camps and provides startup incubation support.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

iD Tech runs seasonal STEM camps and online private lessons in coding, game development, and design for kids and teens, often hosted at university campuses. Directly comparable to Kids That Code's STEAM Camps at CSUSB, summer/winter/spring scheduling, and multi-platform curriculum (Roblox, Minecraft, Blender).

TypeDirect peer
Description

Code Ninjas operates a franchise network of in-person centers teaching kids coding, game development, and STEM through a similar after-school/camp model. Directly comparable in target demographic (ages 8+), physical-center distribution, and curriculum focus on game-building, robotics, and STEAM.

TypeRegional player
Description

MakerKids runs in-person STEM and coding programs for kids in Toronto, Canada, covering Minecraft modding, robotics, and 3D printing. Comparable in content category and age range to Kids That Code, but operates in a different geography (Canada vs. California).

TypeOthers
Description

Scratch is a free block-based coding platform from MIT that Kids That Code uses to teach game development courses. While not a commercial competitor, it is the underlying platform across much of Kids That Code's curriculum and shapes the standards of what free coding education looks like for the same age group.

TypeDirect peer
Description

Create & Learn offers live online STEAM and coding classes for kids taught by instructors, with curricula covering Scratch, Roblox, 3D design, and AI. Directly comparable to Kids That Code's live school programs and online courses, with similar age range and content focus.

TypeBroad incumbent
Description

Outschool is a marketplace for live online classes for kids, with significant STEAM and coding offerings. Comparable to Kids That Code's online subscription and live instruction model, though Outschool operates as a multi-category marketplace with broader scope.

TypeDirect peer
Description

CodeWizardsHQ delivers live, online coding classes for kids and teens covering game development, 3D modeling, and programming, with subscription and course-based pricing. Directly comparable to Kids That Code's LMS and live instruction programs in target audience, content, and delivery model.

TypeDirect peer
Description

Engineering For Kids provides STEM and engineering enrichment programs including after-school, camps, and in-school programs for K-8 students through a franchise model. Directly comparable to Kids That Code's school partnership and after-school programs in delivery format and curriculum category.

TypeBroad incumbent
Description

Code.org is a non-profit that offers free K-12 computer science curricula and Hour of Code. It operates as a broad incumbent in the same K-12 coding education category as Kids That Code and competes indirectly for school-district curriculum adoption, though its free model differs from Kids That Code's paid school programs.

TypeDirect peer
Description

Tynker is a self-paced online coding platform for children offering game development, 3D modeling, and programming courses. Directly comparable to Kids That Code's LMS in course format, content topics, and target age range, with similar subscription pricing.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers7 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Kids That Code

Children's STEAM Educationkidsthatcode.org

Kids That Code, Inc. is a privately held STEAM education provider offering online self-paced courses, subscription memberships, two physical STEAM Centers, and school-district programs serving children ages 8-18 in California's Inland Empire. Founded in 2015 by CSUSB graduates, the company is founder-owned with no external funding.

What Kids That Code does

Kids That Code, Inc. is a privately held STEAM education provider serving children from third grade through high school in the Inland Empire region of Southern California. The company was conceived as a graduate student project at California State University, San Bernardino's Inland Empire Center for Entrepreneurship and was officially launched outside the classroom in 2015 by co-founders Alfonso Anaya Jr. (CEO, former Raytheon software engineer) and Jose Navarrete (CFO, finance professor).

The company operates a hybrid education model built on three pillars. First, a proprietary Learning Management System (LMS) launched in 2020 that delivers self-paced video courses in 3D modeling (Blender, Tinkercad), game development (Scratch, Roblox, Unity), and programming, sold individually at $14.99-$39.99 with lifetime access or via monthly/quarterly/semi-annual/annual memberships at $24.99-$149.99. Second, two physical Tech STEAM Centers in Riverside and Temecula, California (opened 2021 and 2022 respectively), hosting weekend STEAM clubs, after-school programs, and seasonal Spring/Summer/Winter camps including those held on the CSUSB campus. Third, a B2B/B2B2C institutional channel delivering before-school, intra-school, and after-school programs to K-12 districts (San Bernardino City USD, Colton Joint USD, Riverside County Schools), supplemented by teacher professional development and 30-45 minute career day presentations covering STEAM careers. School contracts require a minimum of 20 students and run 6-32 weeks aligned with academic calendars.

Kids That Code has not raised external venture or private equity funding, remains founder-controlled, and is reported to have 11-50 employees. The company is differentiated by its university-validated curriculum, FBI/DOJ background-checked instructors, small-group and 1:1 instruction, and access to college campus exposure for campers. Distribution is anchored on school district partnerships and federally funded programs (GEAR UP, TRIO, Upward Bound) and a VIP parent email list. The company is geographically concentrated in Riverside and San Bernardino counties with no disclosed international operations.

Kids That Code firmographics

Firmographics
Name
Kids That Code
Legal name
Kids That Code, Inc.
Website
https://kidsthatcode.org
Company type
Private
Founded year
2015
Operating status
Operating
Headcount range
11–50 employees
Short description
Kids That Code, Inc. is a privately held STEAM education provider offering online self-paced courses, subscription memberships, two physical STEAM Centers, and school-district programs serving children ages 8-18 in California's Inland Empire. Founded in 2015 by CSUSB graduates, the company is founder-owned with no external funding.
Ownership category
akta.pro rank

Kids That Code industry classification

Industry
Product category
Children's STEAM Education
NAICS
Computer Training (611420), Educational Services (61)
SIC
Services-Educational Services (8200)
akta.pro primary industry
Game Development (Unity, Unreal, 2D/3D) (EDAMACAE)
akta.pro secondary industry
Teacher-Led Digital Lesson Packages & Instructional Resources (EDAFACAL)

Keywords

  • Children coding education
  • STEAM learning programs
  • Youth technology training
  • After-school programs
  • Game development courses

Where Kids That Code is headquartered

Location

Headquarters

HQ city
San Bernardino
HQ country
Switzerland
HQ region
Europe

Offices4 records

Markets served

Kids That Code business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure

Revenue model

  1. Individual Course Sales: Parents purchase individual self-paced courses for one-time fees ranging from $14.99 to $39.99. Courses include lifetime access upon purchase.
  2. Subscription Memberships: Monthly, quarterly, semi-annual, and annual subscription plans providing unlimited access to all courses. Monthly at $24.99, with discounts for longer commitments down to $12.50/month for annual plans.
  3. In-Person Programs (Camps, Workshops, STEAM Centers): Physical programs including weekend workshops, spring/summer/winter camps, and STEAM Center sessions held at Riverside and Temecula locations.
  4. School Programs: Before-school, intra-school, and after-school programs sold directly to educational institutions. Programs run from 6 to 32 weeks, with minimum 20 registered students required.
  5. Professional Development for Teachers: Coding Crash Course workshops for educators teaching computer programming to children, including teacher reference manuals and exclusive Scratch lesson plans.
  6. Career Day Presentations:

Pricing tiers

ModelBillingPrice
SubscriptionMonthlyMonthly Membership - $24.99/month
SubscriptionPay-as-you-goQuarterly Membership - $59.99 every 3 months ($20/month)
SubscriptionMulti-year contractSemi-Annual Membership - $89.99 every 6 months ($15/month)
SubscriptionAnnualAnnual Membership - $149.99 annually ($12.50/month)
One time/ perpetual licensePay-as-you-goIndividual Course - I Spy
One time/ perpetual licensePay-as-you-goIndividual Course - Boat Maze
One time/ perpetual licensePay-as-you-goIndividual Course - Doodle Jump
One time/ perpetual licensePay-as-you-goIndividual Course - Angry Birds
One time/ perpetual licensePay-as-you-goIndividual Course - Pong with AI
One time/ perpetual licensePay-as-you-goIndividual Course - Minecraft Character
One time/ perpetual licensePay-as-you-goIndividual Course - Pikachu 3D
One time/ perpetual licensePay-as-you-goIndividual Course - Minion

Go-to-market motion2 records

Distribution channels5 records

Marketing channels6 records

Kids That Code product offering

Product offering

Core offering

Kids That Code delivers STEAM (Science, Technology, Engineering, Art, and Math) education to children ages 8-18 through a proprietary online Learning Management System offering self-paced video courses in game development, 3D modeling, and programming. This is complemented by physical Tech STEAM Centers in Riverside and Temecula, CA providing in-person workshops, after-school programs, and seasonal camps, plus direct school contracts for live K-12 instruction and teacher professional development.

Product overview

Kids That Code, Inc. offers a hybrid education platform combining an online Learning Management System (LMS) with physical STEAM centers and school partnerships. The LMS delivers self-paced video courses in game development (using Scratch, Roblox, Unity), 3D modeling (using Blender, Tinkercad), and programming, available through individual course purchases or membership subscriptions. Physical offerings include after-school programs, seasonal camps (Spring/Summer/Winter) at university campuses, and weekend STEAM clubs at Tech STEAM Center locations in Riverside and Temecula, CA. School programs bring live instruction and professional development directly to K-12 institutions, while Career Day presentations inspire students about STEAM careers. The portfolio spans from individual online courses ($14.99-$39.99) to monthly/quarterly/semi-annual/annual memberships, and in-person programs at physical centers.

Differentiator

Problem solved

Functional benefit

Brands

  • Tech STEAM Center: Physical learning centers offering in-person S.T.E.A.M. education programs including workshops, camps, and clubs for children.

Products and services

  • Learning Management System (LMS) Self-paced online learning platform providing video-based courses in game development, 3D modeling, and programming for children ages 8-18. Students access courses from any device with lifetime access to purchased content and progress tracking through quizzes.
  • After-School Program After-school technology education program held at physical STEAM centers, offering guided learning in game development, 3D modeling, electronics, and robotics with homework support for enrolled students.
  • STEAM Camps Seasonal camps (Spring, Summer, Winter) held at university campuses and STEAM centers, offering week-long immersive technology education covering 2D/3D game development, web design, electronics, and 3D character design.
  • STEAM Clubs (Weekend Workshops) Weekend technology clubs offering deeper exploration of topics including Digital Art, Robotics, Game Building, and STEAM, with hands-on technical education in coding, electronics, and 3D modeling.
  • Live Instruction School Programs Before-school, intra-school, and after-school technology programs delivered at K-12 schools, customized to align with school STEAM requirements. Programs run 6-32 weeks with a minimum of 20 students.
  • Professional Development for Teachers Coding Crash Course workshop teaching basic computer programming skills using Scratch, designed for educators with no prior coding experience. Includes teacher reference manual, lesson plans, and certificate of completion.
  • Career Day Presentations 30-45 minute presentations at schools inspiring students to pursue STEAM careers, covering computer programming, robotics, automation, game development, AI, and self-driving vehicles. Available in-person or virtually via Zoom.
  • Tech STEAM Center Physical learning center locations in Riverside and Temecula, CA offering interactive technology education combining technology, education, and hands-on activities in a safe space for children to learn STEAM topics.

Companies that use Kids That Code

Customer profile

Named customers7 records

Segments4 records

Ideal customer profiles2 records

Kids That Code technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Kids That Code partnerships and signals

Strategic signal

Partnerships

Nine partnerships are on record, tiered core and minor.

  • Arrowhead United WaycoreStrategic or Co-development PartnerArrowhead United Way is a 501(c)(3) nonprofit focused on health, education, and financial stability. Kids That Code partners with them to provide S.T.E.A.M. education to youth in the AUW community and inspire the next generation of developers, creators, and designers.
  • GEAR UP (San Bernardino)coreStrategic or Co-development PartnerSince 1999, GEAR UP has improved educational outcomes for low-income, minority, and disadvantaged students. The CSUSB GEAR UP program serves about 3,600 students in San Bernardino City Unified School District's comprehensive high schools.
  • Inland Empire Center for Entrepreneurship (IECE)coreStrategic or Co-development PartnerFounded in 1999, IECE has raised over $28 million in grants, gifts, and sponsorships under Dr. Mike Stull's leadership. Recognized by AACSB International in 2017 as one of the Top 35 Global programs for fostering entrepreneurship. The birthplace of Kids That Code as a graduate student project.
  • ExCITE (Riverside Excite)coreStrategic or Co-development PartnerExCITE is organized to facilitate successful acceleration of startup companies engaged in entrepreneurial R&D of advanced technologies to create high technology jobs in Riverside County. Kids That Code is part of the ExCITE startup accelerator program.
  • TRIO Educational Talent SearchminorStrategic or Co-development PartnerTRIO ETS is funded by the U.S. Department of Education to help middle and high school students graduate and complete college education. Kids That Code partners with TRIO ETS at CSUSB serving students from Colton Joint, Rialto, and San Bernardino City Unified School Districts.
  • San Bernardino City Unified School District (SBCUSD)coreStrategic or Co-development PartnerSBCUSD's mission is to ensure all students develop knowledge, skills, and proficiencies required for college, career, civic, and economic success. Kids That Code delivers content to develop district youth with 21st century digital skills.
  • Upward BoundminorStrategic or Co-development PartnerUpward Bound provides academic guidance and support for college entrance, predominantly serving first-generation, low-income students. 100% federally funded through U.S. Department of Education, TRIO program.
  • Colton Joint Unified School District (CJUSD)coreStrategic or Co-development PartnerCJUSD serves over 21,500 students in transitional kindergarten through 12th grade. Kids That Code supports student success by offering technology courses to facilitate 21st century learning and bridge the digital divide.
  • California State University, San Bernardino (CSUSB)coreStrategic or Co-development PartnerCSUSB is where founders Jose Navarrete and Alfonso Anaya met through graduate studies in entrepreneurship. The company was born as a graduate student project at CSUSB's Inland Empire Center for Entrepreneurship. CSUSB hosts camps and provides startup incubation support.

Scale indicators3 records

Recent moves6 records

Expansion highlights6 records

Kids That Code competitors and assessment

Company assessment

Direct peers

  • iD Tech: iD Tech runs seasonal STEM camps and online private lessons in coding, game development, and design for kids and teens, often hosted at university campuses. Directly comparable to Kids That Code's STEAM Camps at CSUSB, summer/winter/spring scheduling, and multi-platform curriculum (Roblox, Minecraft, Blender).
  • Code Ninjas: Code Ninjas operates a franchise network of in-person centers teaching kids coding, game development, and STEM through a similar after-school/camp model. Directly comparable in target demographic (ages 8+), physical-center distribution, and curriculum focus on game-building, robotics, and STEAM.
  • Create & Learn: Create & Learn offers live online STEAM and coding classes for kids taught by instructors, with curricula covering Scratch, Roblox, 3D design, and AI. Directly comparable to Kids That Code's live school programs and online courses, with similar age range and content focus.
  • CodeWizardsHQ: CodeWizardsHQ delivers live, online coding classes for kids and teens covering game development, 3D modeling, and programming, with subscription and course-based pricing. Directly comparable to Kids That Code's LMS and live instruction programs in target audience, content, and delivery model.
  • Engineering For Kids: Engineering For Kids provides STEM and engineering enrichment programs including after-school, camps, and in-school programs for K-8 students through a franchise model. Directly comparable to Kids That Code's school partnership and after-school programs in delivery format and curriculum category.
  • Tynker: Tynker is a self-paced online coding platform for children offering game development, 3D modeling, and programming courses. Directly comparable to Kids That Code's LMS in course format, content topics, and target age range, with similar subscription pricing.

Regional players

  • MakerKids: MakerKids runs in-person STEM and coding programs for kids in Toronto, Canada, covering Minecraft modding, robotics, and 3D printing. Comparable in content category and age range to Kids That Code, but operates in a different geography (Canada vs. California).

Others

  • Scratch Foundation: Scratch is a free block-based coding platform from MIT that Kids That Code uses to teach game development courses. While not a commercial competitor, it is the underlying platform across much of Kids That Code's curriculum and shapes the standards of what free coding education looks like for the same age group.

Broad incumbents

  • Outschool: Outschool is a marketplace for live online classes for kids, with significant STEAM and coding offerings. Comparable to Kids That Code's online subscription and live instruction model, though Outschool operates as a multi-category marketplace with broader scope.
  • Code.org: Code.org is a non-profit that offers free K-12 computer science curricula and Hour of Code. It operates as a broad incumbent in the same K-12 coding education category as Kids That Code and competes indirectly for school-district curriculum adoption, though its free model differs from Kids That Code's paid school programs.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

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Kids That Code social profiles

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Kids That Code financial estimates

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Kids That Code leadership team

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Profiles2 records

Kids That Code funding detail

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Kids That Code M&A and investment

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Frequently asked questions about Kids That Code

What does Kids That Code do?

Kids That Code delivers STEAM (Science, Technology, Engineering, Art, and Math) education to children ages 8-18 through a proprietary online Learning Management System offering self-paced video courses in game development, 3D modeling, and programming. This is complemented by physical Tech STEAM Centers in Riverside and Temecula, CA providing in-person workshops, after-school programs, and seasonal camps, plus direct school contracts for live K-12 instruction and teacher professional development.

Is Kids That Code a public or private company?

Kids That Code is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Kids That Code founded?

Kids That Code was founded in 2015. It employs 11 to 50 people.

Where is Kids That Code based?

Kids That Code is headquartered in San Bernardino, Switzerland, in the Europe region.

How does Kids That Code make money?

Six revenue lines are on record. Individual Course Sales are the primary driver. The others are subscription Memberships, in-Person Programs (Camps, Workshops, STEAM Centers), school Programs, professional Development for Teachers and career Day Presentations.

Who are Kids That Code's main competitors?

Direct peers on record are iD Tech, Code Ninjas, Create & Learn, CodeWizardsHQ, Engineering For Kids and Tynker. MakerKids is listed as a regional player. Scratch Foundation is listed as an others. Broad incumbents are Outschool and Code.org.

Does Kids That Code have an API?

No public API is recorded for Kids That Code.

What industry is Kids That Code in?

Kids That Code's product category is Children's STEAM Education. Its primary akta.pro industry code is EDAMACAE, Game Development (Unity, Unreal, 2D/3D), with a secondary code of EDAFACAL, Teacher-Led Digital Lesson Packages & Instructional Resources. Its NAICS code is 611420 and its SIC code is 8200.

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