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Museum of Other Realities

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uuid000tlfl

Namestring
Museum of Other Realities
Legal namestring
Museum of Other Realities
Websiteurl
museumor.com
Company typeenum
Private
Founded yearint
2017
Descriptiontext

Museum of Other Realities (MOR) is a Vancouver-based private company founded in 2017 (originally as "TH-er") that operates a free social VR art museum distributed primarily through Steam, with additional availability on Viveport and the Oculus Store. The product is built on the Unity game engine and centers on a multiplayer shared-presence environment where visitors wearing PC VR headsets can walk inside paintings, traverse impossible architecture, attend curated exhibitions, and meet artists and other visitors in shared virtual space. MOR's content library includes more than 50 VR artworks from over 40 international artists, refreshed through rotating exhibitions, named collections (e.g., The Canadian Collection), and recurring partnerships with Cannes XR, Tribeca Festival, Vancouver International Film Festival (VIFF), NewImages Festival, Kaleidoscope, the National Film Board of Canada, the Canada Media Fund, Digital Catapult, and UKRI. The platform also supports event hosting services for festivals, branded fashion shows (e.g., The Fabric of Reality with FIA and Verizon Media/RYOT), and private corporate gatherings.

MOR monetizes through three streams: (1) optional recurring Patreon patronage from the community, which the company explicitly states funds fixed costs including multiplayer servers, Unity updates, Steam hosting, archiving, and maintenance with no paywall or exclusive content in return; (2) direct event-hosting services for festivals and corporate clients, with custom branding and professional A/V support; and (3) historically, one-time Steam purchases at $19.99, a model that was discontinued when the paywall was removed in July 2021. The only institutional capital disclosed is a Series A round closed in March 2019 (amount undisclosed), and the company has remained privately held and founder-led, with co-founders Colin Northway and Robin Stethem (Founder/CEO) running a team of roughly nine people covering engineering, technical art, audio programming, sound design, brand, and content. Distribution is platform-mediated through Steam and other VR storefronts, marketing is community-led through Discord, X, Instagram, the company blog, and earned media in outlets such as Forbes, UploadVR, and Rock Paper Shotgun, and MOR has received industry recognition including a 2020 Emmy Finalist nomination for Outstanding Innovation in Interactive Media tied to "The Line: A Linha."

Short descriptiontext

Museum of Other Realities operates a free, multiplayer social VR art museum on Steam, serving PC VR visitors, VR artists, and cultural festivals with curated exhibitions, rotating artist shows, and paid event-hosting services funded primarily by Patreon patronage.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersVancouver, Canada
HQ citystring
Vancouver
HQ countrystring
Canada
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
virtual reality art, social VR experiences, immersive art exhibitions, VR museum platform, digital art galleries
Industry4 codes
1Immersive/Interactive Animation (AR/VR/Real-Time)
CodeMPAHACANPrimaryYes
2Virtual & Hybrid Event Platforms (Webinars, Virtual Venues, Event Hubs)
CodeTHAHAOAAPrimaryNo
3Audience Engagement & Interactivity Tools (Polling, Q&A, Chat, Gamification)
CodeTHAHAOADPrimaryNo
4Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos)
CodeTHAHAOAEPrimaryNo
NAICS code2 codes
  • Museums, Historical Sites, and Similar Institutions7121
  • Museums712110
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Virtual Reality Art Platform
GTM motion4 records

Each record includes

Type, Description, Source

Revenue model3 records
1Former App Sales
TypeOne Time License
Description

Previously sold as $19.99 USD one-time purchase on Steam. Paywall removed in July 2021, making the museum free to visit.

museumor.com
2Patreon Patron Support
TypeSubscription Recurring
Description

Ongoing funding through Patreon supporters. Patrons cover fixed costs including multiplayer servers, Unity updates, Steam hosting, archiving, and museum maintenance. No exclusive content or paywall - patrons support open access.

museumor.com
3Event Hosting Services
TypeProfessional Services
Description

Private event hosting for exhibitions, festivals, and gatherings. Provides custom branding opportunities and professional audio/visual support.

museumor.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Infrastructure, Marketing or Sales, Operations
Pricing details2 tiers
1Free Access (Current)
ModelFreemiumBilling cadencePay-as-you-go
Notes

Museum removed paywall in July 2021. Free to visit on Steam for all PC VR headset users. Optional Patreon support available for those who wish to contribute to operating costs.

museumor.com
2Patreon Patronage (Optional)
ModelSubscriptionBilling cadenceMonthly
Notes

Optional monthly support through Patreon. Funds multiplayer servers, Unity updates, Steam hosting, and archiving. No exclusive content in return - purely supporting open access.

museumor.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

Museum of Other Realities operates a free social VR art museum application available on Steam for PC VR headsets. Visitors step inside paintings, drift through impossible architecture, and experience exhibitions with others in a multiplayer shared-presence VR environment. The platform also hosts curated festival collaborations and offers private event hosting with custom branding.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Served as virtual venue for major festivals during pandemic including Cannes XR, VIFF, VRHam, Fabric of Reality, Immersive Arcade, XR3
+1 more record
Product overview1 text field

The Museum of Other Realities (MOR) is a single, unified VR product—a free social VR art museum that serves as an exhibition space, social venue, and platform for immersive art. The core product is the MOR itself, a VR application available on Steam, Viveport, and Oculus Store. It features rotating exhibitions and collections including the Canadian Collection and festival collaborations (Cannes XR, Tribeca Immersive, VIFF Immersed). The platform includes built-in social features (Tortoise navigation guide, Talk to Strangers mode) and Spatial Interviews as an immersive content format. MOR also offers event hosting services for private gatherings and festivals.

Product and service2 records
1Museum of Other Realities (MOR)
CategoryVR Museum Software
Description

A free social VR art museum application where visitors step inside paintings, drift through impossible architecture, and experience curated exhibitions with friends from anywhere. Available on Steam for PC VR headset owners.

2Event Hosting Services
CategoryEvent Services
Description

Private event hosting for exhibitions, festivals, and corporate gatherings in the VR museum environment, including custom branding opportunities and professional audio/visual support.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership10 partners
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2020-06-24
Description

Cannes XR is a major immersive entertainment partnership. MOR served as the virtual venue for Cannes XR Virtual 2020, hosting curated XR exhibitions including works from Tribeca Virtual Arcade, Kaleidoscope, and Veer VR. The partnership featured three-day immersive content showcases.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Tribeca Immersive showcases cutting-edge VR/AR/MR experiences. MOR hosts Tribeca's selections, providing a virtual venue for top artists pushing boundaries of storytelling with technology.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Kaleidoscope is a creative studio and production partner. Collaborated on The Canadian Collection (with National Film Board of Canada and Canada Media Fund) and The Fabric of Reality virtual fashion show.

4Vancouver International Film Festival (VIFF)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

MOR served as virtual venue for VIFF Immersed exhibition and VIFF Volumetric Market program, featuring Canadian and international XR content including volumetric films and competitions.

museumor.com
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Verizon Media's Emmy Award winning immersive storytelling production house RYOT partnered with Fashion Innovation Agency for The Fabric of Reality virtual fashion show in MOR.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partner in XR3 joint exhibition project with Cannes XR and Tribeca Festival, presenting best of immersive creation.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Part of London College of Fashion, University of Arts London. FIA uses emerging technologies to help designers change how they make, sell and show collections. Partnered with RYOT for The Fabric of Reality exhibition.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

NFB co-created The Canadian Collection with MOR and Kaleidoscope, featuring first original collection of narrative experiences from Canadian immersive ecosystem.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

CMF partnered on The Canadian Collection, supporting Canadian immersive content creation and distribution.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

UK-based innovation center. MOR served as host venue for Immersive Arcade: The Showcase, featuring British VR and 360 experiences commissioned by UKRI's Audience of the Future challenge.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Rec Room is a cross-platform social VR app with user-generated rooms and avatar-based social interaction. It competes with MOR for VR social time and hosts community art and event spaces, but is positioned as a broader gaming and social platform rather than a curated immersive art venue.

TypeBroad incumbent
Description

VRChat is the largest social VR platform with millions of users and broad content creation tools. It overlaps with MOR by enabling user-generated immersive worlds, social presence, and artist-driven content, though VRChat is a general-purpose metaverse rather than a curated art museum.

TypeEmerging player
Description

Decentraland is a blockchain-based virtual world that hosts user-built experiences including art galleries and exhibitions. It overlaps with MOR's art-exhibition use case in a decentralized, browser-accessible environment, attracting some of the same digital-art community.

TypeDirect peer
Description

Spatial is a social VR/AR platform focused on virtual meetings, galleries, and events with avatar-based presence. It directly overlaps with MOR's event-hosting and exhibition capabilities, serving brands, museums, and creators who want immersive virtual venues.

TypeDirect peer
Description

Virbela builds persistent 3D virtual worlds for work, events, and education with avatar-based presence. It competes with MOR for enterprise and institutional event-hosting business, particularly for organizations seeking immersive virtual venues.

TypeEmerging player
Description

ArtPlacer provides online tools for galleries and artists including virtual exhibitions and 3D showrooms. While not VR-native, it addresses the same underlying need as MOR — helping artists and institutions showcase work to remote audiences — and could expand into immersive VR.

7Engage
TypeDirect peer
Description

Engage is a VR/AR collaboration and event platform used for education, enterprise meetings, and immersive experiences. It overlaps with MOR's event-hosting service and social VR presence, targeting similar B2B use cases including cultural and educational events.

TypeDirect peer
Description

MeetinVR is a VR collaboration and meeting platform with avatar-based presence and custom virtual environments. It overlaps with MOR's event-hosting and shared-presence capabilities, targeting enterprise and creative-collective use cases.

TypeDirect peer
Description

Mozilla Hubs offered a web-based social VR platform for virtual gatherings, art shows, and meetings. While the project was wound down, it was a direct conceptual peer to MOR — enabling social virtual exhibition and event spaces for creators and cultural institutions.

TypeRegional player
Description

Kunstmatrix is a 3D virtual exhibition platform primarily serving European galleries, museums, and artists. It competes with MOR on the virtual-exhibition use case with web-based 3D showrooms, but lacks the social multiplayer VR dimension that defines MOR's experience.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration4 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles9 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Museum of Other Realities

Virtual Reality Art Platformmuseumor.com

Museum of Other Realities operates a free, multiplayer social VR art museum on Steam, serving PC VR visitors, VR artists, and cultural festivals with curated exhibitions, rotating artist shows, and paid event-hosting services funded primarily by Patreon patronage.

What Museum of Other Realities does

Museum of Other Realities (MOR) is a Vancouver-based private company founded in 2017 (originally as "TH-er") that operates a free social VR art museum distributed primarily through Steam, with additional availability on Viveport and the Oculus Store. The product is built on the Unity game engine and centers on a multiplayer shared-presence environment where visitors wearing PC VR headsets can walk inside paintings, traverse impossible architecture, attend curated exhibitions, and meet artists and other visitors in shared virtual space. MOR's content library includes more than 50 VR artworks from over 40 international artists, refreshed through rotating exhibitions, named collections (e.g., The Canadian Collection), and recurring partnerships with Cannes XR, Tribeca Festival, Vancouver International Film Festival (VIFF), NewImages Festival, Kaleidoscope, the National Film Board of Canada, the Canada Media Fund, Digital Catapult, and UKRI. The platform also supports event hosting services for festivals, branded fashion shows (e.g., The Fabric of Reality with FIA and Verizon Media/RYOT), and private corporate gatherings.

MOR monetizes through three streams: (1) optional recurring Patreon patronage from the community, which the company explicitly states funds fixed costs including multiplayer servers, Unity updates, Steam hosting, archiving, and maintenance with no paywall or exclusive content in return; (2) direct event-hosting services for festivals and corporate clients, with custom branding and professional A/V support; and (3) historically, one-time Steam purchases at $19.99, a model that was discontinued when the paywall was removed in July 2021. The only institutional capital disclosed is a Series A round closed in March 2019 (amount undisclosed), and the company has remained privately held and founder-led, with co-founders Colin Northway and Robin Stethem (Founder/CEO) running a team of roughly nine people covering engineering, technical art, audio programming, sound design, brand, and content. Distribution is platform-mediated through Steam and other VR storefronts, marketing is community-led through Discord, X, Instagram, the company blog, and earned media in outlets such as Forbes, UploadVR, and Rock Paper Shotgun, and MOR has received industry recognition including a 2020 Emmy Finalist nomination for Outstanding Innovation in Interactive Media tied to "The Line: A Linha."

Museum of Other Realities firmographics

Firmographics
Name
Museum of Other Realities
Legal name
Museum of Other Realities
Website
https://museumor.com
Company type
Private
Founded year
2017
Operating status
Operating
Headcount range
1–10 employees
Short description
Museum of Other Realities operates a free, multiplayer social VR art museum on Steam, serving PC VR visitors, VR artists, and cultural festivals with curated exhibitions, rotating artist shows, and paid event-hosting services funded primarily by Patreon patronage.
Ownership category
akta.pro rank

Museum of Other Realities industry classification

Industry
Product category
Virtual Reality Art Platform
NAICS
Museums, Historical Sites, and Similar Institutions (7121), Museums (712110)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)
akta.pro secondary industries
Virtual & Hybrid Event Platforms (Webinars, Virtual Venues, Event Hubs) (THAHAOAA), Audience Engagement & Interactivity Tools (Polling, Q&A, Chat, Gamification) (THAHAOAD), Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos) (THAHAOAE)

Keywords

  • Virtual reality art
  • Social VR experiences
  • Immersive art exhibitions
  • VR museum platform
  • Digital art galleries

Where Museum of Other Realities is headquartered

Location

Headquarters

HQ city
Vancouver
HQ country
Canada
HQ region
North America

Markets served

Museum of Other Realities business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Technology or R&D, Personnel, Infrastructure, Marketing or Sales, Operations

Revenue model

  1. Former App Sales: Previously sold as $19.99 USD one-time purchase on Steam. Paywall removed in July 2021, making the museum free to visit.
  2. Patreon Patron Support: Ongoing funding through Patreon supporters. Patrons cover fixed costs including multiplayer servers, Unity updates, Steam hosting, archiving, and museum maintenance. No exclusive content or paywall - patrons support open access.
  3. Event Hosting Services: Private event hosting for exhibitions, festivals, and gatherings. Provides custom branding opportunities and professional audio/visual support.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFree Access (Current)
SubscriptionMonthlyPatreon Patronage (Optional)

Go-to-market motion4 records

Distribution channels4 records

Marketing channels7 records

Museum of Other Realities product offering

Product offering

Core offering

Museum of Other Realities operates a free social VR art museum application available on Steam for PC VR headsets. Visitors step inside paintings, drift through impossible architecture, and experience exhibitions with others in a multiplayer shared-presence VR environment. The platform also hosts curated festival collaborations and offers private event hosting with custom branding.

Product overview

The Museum of Other Realities (MOR) is a single, unified VR product—a free social VR art museum that serves as an exhibition space, social venue, and platform for immersive art. The core product is the MOR itself, a VR application available on Steam, Viveport, and Oculus Store. It features rotating exhibitions and collections including the Canadian Collection and festival collaborations (Cannes XR, Tribeca Immersive, VIFF Immersed). The platform includes built-in social features (Tortoise navigation guide, Talk to Strangers mode) and Spatial Interviews as an immersive content format. MOR also offers event hosting services for private gatherings and festivals.

Differentiator

Problem solved

Functional benefit

Products and services

  • Museum of Other Realities (MOR) A free social VR art museum application where visitors step inside paintings, drift through impossible architecture, and experience curated exhibitions with friends from anywhere. Available on Steam for PC VR headset owners.
  • Event Hosting Services Private event hosting for exhibitions, festivals, and corporate gatherings in the VR museum environment, including custom branding opportunities and professional audio/visual support.

Quantifiable outcome

  • Served as virtual venue for major festivals during pandemic including Cannes XR, VIFF, VRHam, Fabric of Reality, Immersive Arcade, XR3
  • +1 more outcomes

Companies that use Museum of Other Realities

Customer profile

Named customers4 records

Segments4 records

Ideal customer profiles4 records

Museum of Other Realities technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration4 records

Feature4 records

Museum of Other Realities partnerships and signals

Strategic signal

Partnerships

Ten partnerships are on record, tiered flagship and core.

  • Cannes XR / Marché du FilmflagshipStrategic or Co-development Partner · 24 June 2020Cannes XR is a major immersive entertainment partnership. MOR served as the virtual venue for Cannes XR Virtual 2020, hosting curated XR exhibitions including works from Tribeca Virtual Arcade, Kaleidoscope, and Veer VR. The partnership featured three-day immersive content showcases.
  • TribecaflagshipStrategic or Co-development PartnerTribeca Immersive showcases cutting-edge VR/AR/MR experiences. MOR hosts Tribeca's selections, providing a virtual venue for top artists pushing boundaries of storytelling with technology.
  • KaleidoscopeflagshipStrategic or Co-development PartnerKaleidoscope is a creative studio and production partner. Collaborated on The Canadian Collection (with National Film Board of Canada and Canada Media Fund) and The Fabric of Reality virtual fashion show.
  • Vancouver International Film Festival (VIFF)coreStrategic or Co-development PartnerMOR served as virtual venue for VIFF Immersed exhibition and VIFF Volumetric Market program, featuring Canadian and international XR content including volumetric films and competitions.
  • Verizon Media / RYOTcoreStrategic or Co-development PartnerVerizon Media's Emmy Award winning immersive storytelling production house RYOT partnered with Fashion Innovation Agency for The Fabric of Reality virtual fashion show in MOR.
  • New Images FestivalcoreStrategic or Co-development PartnerPartner in XR3 joint exhibition project with Cannes XR and Tribeca Festival, presenting best of immersive creation.
  • Fashion Innovation Agency (FIA)coreStrategic or Co-development PartnerPart of London College of Fashion, University of Arts London. FIA uses emerging technologies to help designers change how they make, sell and show collections. Partnered with RYOT for The Fabric of Reality exhibition.
  • National Film Board of CanadacoreStrategic or Co-development PartnerNFB co-created The Canadian Collection with MOR and Kaleidoscope, featuring first original collection of narrative experiences from Canadian immersive ecosystem.
  • Canada Media FundcoreStrategic or Co-development PartnerCMF partnered on The Canadian Collection, supporting Canadian immersive content creation and distribution.
  • Digital CatapultcoreStrategic or Co-development PartnerUK-based innovation center. MOR served as host venue for Immersive Arcade: The Showcase, featuring British VR and 360 experiences commissioned by UKRI's Audience of the Future challenge.

Scale indicators5 records

Recent moves6 records

Expansion highlights5 records

Museum of Other Realities competitors and assessment

Company assessment

Broad incumbents

  • Rec Room: Rec Room is a cross-platform social VR app with user-generated rooms and avatar-based social interaction. It competes with MOR for VR social time and hosts community art and event spaces, but is positioned as a broader gaming and social platform rather than a curated immersive art venue.
  • VRChat: VRChat is the largest social VR platform with millions of users and broad content creation tools. It overlaps with MOR by enabling user-generated immersive worlds, social presence, and artist-driven content, though VRChat is a general-purpose metaverse rather than a curated art museum.

Emerging players

  • Decentraland: Decentraland is a blockchain-based virtual world that hosts user-built experiences including art galleries and exhibitions. It overlaps with MOR's art-exhibition use case in a decentralized, browser-accessible environment, attracting some of the same digital-art community.
  • ArtPlacer: ArtPlacer provides online tools for galleries and artists including virtual exhibitions and 3D showrooms. While not VR-native, it addresses the same underlying need as MOR — helping artists and institutions showcase work to remote audiences — and could expand into immersive VR.

Direct peers

  • Spatial: Spatial is a social VR/AR platform focused on virtual meetings, galleries, and events with avatar-based presence. It directly overlaps with MOR's event-hosting and exhibition capabilities, serving brands, museums, and creators who want immersive virtual venues.
  • Virbela: Virbela builds persistent 3D virtual worlds for work, events, and education with avatar-based presence. It competes with MOR for enterprise and institutional event-hosting business, particularly for organizations seeking immersive virtual venues.
  • Engage: Engage is a VR/AR collaboration and event platform used for education, enterprise meetings, and immersive experiences. It overlaps with MOR's event-hosting service and social VR presence, targeting similar B2B use cases including cultural and educational events.
  • MeetinVR: MeetinVR is a VR collaboration and meeting platform with avatar-based presence and custom virtual environments. It overlaps with MOR's event-hosting and shared-presence capabilities, targeting enterprise and creative-collective use cases.
  • Mozilla Hubs: Mozilla Hubs offered a web-based social VR platform for virtual gatherings, art shows, and meetings. While the project was wound down, it was a direct conceptual peer to MOR — enabling social virtual exhibition and event spaces for creators and cultural institutions.

Regional players

  • Kunstmatrix: Kunstmatrix is a 3D virtual exhibition platform primarily serving European galleries, museums, and artists. It competes with MOR on the virtual-exhibition use case with web-based 3D showrooms, but lacks the social multiplayer VR dimension that defines MOR's experience.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

Museum of Other Realities social profiles

Digital presence

Museum of Other Realities financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Museum of Other Realities leadership team

Management profile

Number of profiles

Profiles9 records

Museum of Other Realities funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Museum of Other Realities M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Museum of Other Realities

What does Museum of Other Realities do?

Museum of Other Realities operates a free social VR art museum application available on Steam for PC VR headsets. Visitors step inside paintings, drift through impossible architecture, and experience exhibitions with others in a multiplayer shared-presence VR environment. The platform also hosts curated festival collaborations and offers private event hosting with custom branding.

Is Museum of Other Realities a public or private company?

Museum of Other Realities is a private company. It is classified as venture growth investor backed and is currently operating.

When was Museum of Other Realities founded?

Museum of Other Realities was founded in 2017. It employs 1 to 10 people.

Where is Museum of Other Realities based?

Museum of Other Realities is headquartered in Vancouver, Canada, in the North America region.

How does Museum of Other Realities make money?

Three revenue lines are on record. Former App Sales are the primary driver. The others are patreon Patron Support and event Hosting Services.

Who are Museum of Other Realities's main competitors?

Broad incumbents on record are Rec Room and VRChat. Emerging players are Decentraland and ArtPlacer. Direct peers are Spatial, Virbela, Engage, MeetinVR and Mozilla Hubs. Kunstmatrix is listed as a regional player.

Does Museum of Other Realities have an API?

No public API is recorded for Museum of Other Realities.

What industry is Museum of Other Realities in?

Museum of Other Realities's product category is Virtual Reality Art Platform. Its primary akta.pro industry code is MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time), with a secondary code of THAHAOAA, Virtual & Hybrid Event Platforms (Webinars, Virtual Venues, Event Hubs). Its NAICS code is 7121 and its SIC code is 7900.

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Live signals