Patten Studio
Patten Studio is a Brooklyn-based creative technology studio that designs, fabricates, and installs bespoke interactive artworks and brand activations for global luxury and tech brands, museums, retail spaces, and cultural institutions, leveraging a proprietary Exponent hardware platform and founder James Patten's MIT Media Lab research base.
- Company typePrivate
- Founded2006
- HeadquartersBrooklyn, United States
- Headcount1–10
- GTM typeB2B
- OfferingServices
What Patten Studio does
Patten Studio is a Brooklyn-based creative technology studio founded in 2006 by MIT Media Lab PhD and TED Senior Fellow James Patten. It designs, develops, fabricates, and installs bespoke interactive artworks, brand activations, and permanent public installations for global luxury and tech brands, office and retail spaces, museums, and cultural institutions. Client engagements span one-off events (PepsiCo's Super Bowl XLVIII halftime show, Intel's CES exhibits for 2015 and 2016, La Mer's Edge of the Sea at Shanghai's Power Station of Art, Rag & Bone's NYFW runway) and long-duration permanent installations (Google's Toronto Event Space, Kennedy Center REACH plaza, LaGuardia Terminal B, North Carolina Museum of Natural Sciences, Fisher Brothers' 605 Third Avenue lobby, Barneys New York windows).
Underlying the work is a full-stack technical capability spanning custom mechanical design, electronics design, software development, robotics, kinetic sculpture, projection mapping, and lighting and sound engineering. The studio's proprietary Exponent platform — a suite of custom printed circuit boards (DC and brushless DC motor controllers networked on RS485, analog signal processing circuits, communication circuits) and supporting firmware/software — is reused across flagship projects. Additional in-house hardware product lines include Swarm (third-generation tabletop robotics platform with SDK) and Lift (nitinol-driven interactive light feature). Half of studio profits are reinvested into internal R&D to sustain the technology pipeline.
The business model combines (1) custom experiential project services delivered on a quote-based, multi-year contract basis covering design strategy, design development, and project execution; and (2) hardware product sales of Swarm and Lift, also quote-based. Distribution is direct and inbound ([email protected], +1 718.414.6158), with extensive earned-media coverage in Forbes, Vice, Wired, Fast Company, Time, TED, and Communication Arts functioning as the primary demand-generation channel. The studio is privately held, founder-led, and bootstrapped through operating cash flow, with 1-10 employees and no external shareholders, parent company, or public listing disclosed.
Patten Studio firmographics
Firmographics- Name
- Patten Studio
- Legal name
- Patten Studio
- Website
- https://pattenstudio.com
- Company type
- Private
- Founded year
- 2006
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Patten Studio is a Brooklyn-based creative technology studio that designs, fabricates, and installs bespoke interactive artworks and brand activations for global luxury and tech brands, museums, retail spaces, and cultural institutions, leveraging a proprietary Exponent hardware platform and founder James Patten's MIT Media Lab research base.
- Ownership category
- akta.pro rank
Patten Studio industry classification
Industry- Product category
- Interactive Experience Design
- NAICS
- Interior Design Services (54141), Industrial Design Services (541420)
- akta.pro primary industry
- Scenic Fabrication & Set/Stage Carpentry (MPAGAKAG)
- akta.pro secondary industries
- Event Signage, Props & Custom Installations (HSACAOAG), Creator Content Production & Co-Creation Studios (BPAFAHAD)
Keywords
Where Patten Studio is headquartered
LocationHeadquarters
- HQ city
- Brooklyn
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Patten Studio business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Supply Chain, Marketing or Sales
Revenue model
- Custom experiential project services: Core revenue stream: bespoke design, fabrication, and installation of interactive art installations, brand activations, and permanent public artworks for global luxury brands, tech brands, museums, and commercial real estate. Project-based, one-time engagements combining design strategy, design development, and project execution.
- Hardware product sales (Swarm and Lift): Sale of proprietary technology platforms: Swarm robots (25 units plus 55-inch MultiTaction display, wireless transceiver, computer, charging units, optional equipment cart) and Lift lighting fixtures. Sold with an SDK or custom-developed applications. Pricing is quote-based — 'For pricing, please contact [email protected].'
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Pay-as-you-go | Swarm hardware package with SDK or custom application development |
| Other | Pay-as-you-go | Lift interactive light feature — custom sizing available |
| Other | Multi-year contract | Custom design/fabrication/installation project work |
Go-to-market motion3 records
Distribution channels2 records
Marketing channels7 records
Patten Studio product offering
Product offeringCore offering
Patten Studio designs, engineers, fabricates, and installs bespoke interactive art installations, permanent artworks, brand activations, and trade show exhibits. Each project blends custom electronics, mechanical design, software, robotics, projection mapping, and kinetic sculpture to create immersive, multi-sensory experiences. The studio also develops proprietary technology platforms (Exponent) and select hardware products (Swarm, Lift) that underpin and extend its installation work.
Differentiator
Problem solved
Functional benefit
Products and services
- Custom Interactive Installation Services
Quantifiable outcome
- Edge of the Sea for La Mer attracted 20,000 visitors in 10 days and generated 1 billion+ social media impressions.
- +5 more outcomes
Companies that use Patten Studio
Customer profileNamed customers17 records
Ideal customer profiles3 records
Patten Studio technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- Yes
- API docs
- API detail
Core technology
AI maturity
App detail
Integration2 records
AI capability3 records
Feature7 records
Patten Studio partnerships and signals
Strategic signalPartnerships
15 partnerships are on record, tiered flagship, core and minor.
- SOSO (design studio)flagshipSOSO conceived and led concept, design, content, graphics software, and software commissioning for three major permanent artworks installed at Google's Toronto Event Space (65 King East). Patten Studio partnered with SOSO to prototype, develop, produce, and integrate Yellow Brick Wall (85 mini displays in 995 handmade bricks), Ceramic Cloud (168 LED rings with First Nations ceramics), and All Points Canada (kinetic birchbark canoe pendants). SOSO also co-led the original concept, design, and content for Patterned by Nature (NC Museum of Natural Sciences). Multiple recurring collaborations across major commissions.
- MIT Media Lab Tangible Media Group (led by Hiroshi Ishii)flagshipLong-running academic collaboration that originated with James Patten's doctoral research under Hiroshi Ishii and gave rise to PICO (predecessor to Swarm). Most recent collaboration: TRANSFORM — 1,500 motorized computer-controlled physical pixels developed for Lexus Design Amazing at Milan Design Week 2014. Patten Studio executed the electronics design and fabrication, mechanical fabrication, and assembly for the Tangible Media Group's concept. Also later featured at the Cooper Hewitt Smithsonian Design Museum exhibition 'Tools: Extending Our Reach.'
- School House (creative branding agency)coreSchool House conceived and led interior design, concept, and creative direction for La Mer's Edge of the Sea installation at Shanghai's Power Station of Art. Patten Studio handled the interactive design, visuals, hardware, and software across five installations. Resulted in the Communication Arts 2021 Interactive Annual Award.
- Rockwell Group (and The Lab at Rockwell Group)coreRockwell Group served as architects on the $25 million lobby renovation of 605 Third Avenue and reached out to Patten Studio and Hypersonic to create a permanent art installation. Result: two 15' x 15' liquid crystal mosaic windows (900 tiles total) consuming less than 40W per panel.
- Hypersonic (and Plebian Design, Sosolimited)coreCollaboration on Patterned by Nature at the North Carolina Museum of Natural Sciences: Plebian Design and Hypersonic led concept, design, engineering, fabrication, and installation; Sosolimited led concept, design, and content design. Patten Studio designed, fabricated, and assembled the electronics that allow 3,600 liquid crystal elements to display moving images consuming less than 75 watts. Hypersonic also fabricated the kinetic window displays for Carine's World at Barneys New York.
- PixMobcorePixMob was commissioned by PepsiCo to transform 80,000 Super Bowl XLVIII attendees into human pixels and engaged Patten Studio to create the original software that turned these individual pixels into a functional screen at MetLife Stadium. The same technology was subsequently deployed at the 2014 Winter Olympics in Sochi, Russia.
- Andy CavatortacoreAndy Cavatorta conceived and led concept, system design, fabrication, and software development for Gravity Harps (robotic musical instrument built for Björk's Biophilia tour). Patten Studio developed the electronics and firmware controlling the four 25-foot-tall pendulums, including motor control circuits with AVR microcontrollers and H bridges networked via RS485, with Python control software. Five-week production timeline.
- TEM Studio and Vincent de BellevalminorTEM Studio in collaboration with Vincent de Belleval provided concept, creative direction, visuals, and programming for Rag & Bone's SS17 NY Fashion Week runway show. Patten Studio provided beacon electronics, mechanics, programming, and fabrication for the three giant motorized spinning projectors.
- Taylor GroupminorTaylor Group delivered booth design, fabrication, and installation for Intel's CES 2016 SenseScape exhibit, a 12'x20' freestanding structure with 30 LCD screens and 25 Intel RealSense cameras. Patten Studio provided concept, design development, graphics, software & mechanical engineering, and installation.
- Marshall Retail GroupflagshipMarshall Retail Group engaged Patten Studio to design and deliver three permanent installations for their 15,000 sq ft Bowery Bay Shops in LaGuardia Airport Terminal B. Patten Studio handled concept through installation; MRG led the experiential retail strategy for the Terminal B marketplace.
- 5 Pointz curator (Marie-Cecile Flageul) and artists (Meres One, Djalouz & Doudoustyleart, Monsieur Plume, Jimmy C, Dustin Spagnola)minorPatten Studio worked closely with the 5 Pointz curator to render each artist's work in an interactive format using custom machine learning software for the Bowery Bay Shops AI-driven digital mural installation at LaGuardia Terminal B.
- Ekene Ijeoma (artist)coreArtist Ekene Ijeoma was commissioned by the Kennedy Center to create Heartfelt and reached out to Patten Studio to develop and implement the technology (custom electronics and software) needed to bring his vision to life. Patten Studio designed the circuit that sends a small electrical signal through visitors' bodies, plus embedded software to sense touch.
- Filipa Pimentel (production ceramicist)minorToronto ceramicist Filipa Pimentel produced dimensionally precise handcrafted bricks (995 total in 24 modules) and replicated ceramic bowls for Yellow Brick Wall and Ceramic Cloud installations at Google's Toronto Event Space, in collaboration with Patten Studio.
- AMDIminorAMDI served as installation partner for Yellow Brick Wall, Ceramic Cloud, and All Points Canada at Google's Toronto Event Space, completing installation in Spring 2024.
- Structure ToneminorStructure Tone served as general contractor coordinating Flagscape's integration into the Manhattan financial center, including the welded steel frame secured to the floor's structural beams and submerged in concrete.
Scale indicators10 records
Recent moves6 records
Expansion highlights6 records
Patten Studio competitors and assessment
Company assessmentDirect peers
- Artechouse: US-based operator of dedicated immersive digital art spaces in Washington DC, New York, Miami, and beyond, commissioning installations from artists and studios. Comparable to Patten Studio as both creator and host of large-scale interactive art installations aimed at cultural and brand audiences.
- Studio Drift: Amsterdam-based artist duo creating kinetic sculptures and large-scale light/art installations (e.g., Shylight, Franchise Freedom). Comparable to Patten Studio in the kinetic-art, custom-electronics, and museum/public-space installation category, with similarly research-driven creative processes.
- Random International: London-based studio known for Rain Room and other kinetic/responsive installations that blur art and technology. Directly comparable to Patten Studio on the kinetic sculpture, custom electronics, and gallery/museum installation axis, with similar craft-led positioning and art-meets-engineering ethos.
- teamLab: Japanese interdisciplinary art collective that creates large-scale, technology-driven immersive installations for museums, brand activations, and permanent public venues. Comparable to Patten Studio in the interactive-installation category and similar mix of museum and brand clients, though teamLab operates at a much larger scale and runs its own dedicated venues.
- Refik Anadol Studio: Los Angeles-based media artist studio producing AI-driven, data-sculpture installations for museums, brands, and architectural facades. Comparable to Patten Studio on the high-end custom installation / brand activation axis, particularly around large-format generative content for marquee venues.
- Meow Wolf: US-based immersive arts and entertainment company building permanent large-scale interactive environments (House of Eternal Return, Omega Mart). Comparable to Patten Studio in delivering permanent, walk-through, multi-sensory interactive installations, though Meow Wolf is vertically integrated with its own retail venues.
- Local Projects: New York-based experience design firm creating interactive museums, memorials, and brand experiences (e.g., National September 11 Memorial Museum, Cooper Hewitt). Closely comparable to Patten Studio on the museum/cultural and brand experience axis, with similar technology-meets-storytelling positioning.
- Ideum: New Mexico-based studio that designs and builds interactive exhibits, multitouch tables, and custom hardware/software for museums, zoos, and cultural institutions. Directly comparable to Patten Studio on the museum / cultural institution installation side, especially given shared permanent-installation projects like Light Loom.
- Moment Factory: Montreal-based multimedia studio producing immersive, interactive installations for public spaces, museums, and global brands. Closely comparable to Patten Studio in combining custom electronics, projection mapping, and software to build destination experiences for clients like Céline Dion, Disney, and the San Francisco Airport.
- ESI Design: New York-based experience design studio (part of the dentsu network) producing interactive installations, branded environments, and digital-physical experiences for clients like NASDAQ, JetBlue, and the Statue of Liberty. Comparable to Patten Studio on the permanent-installation / brand-experience axis, though larger and agency-network affiliated.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat5 records
Key risks5 records
Key highlights6 records
Customer concentration
Patten Studio social profiles
Digital presencePatten Studio compliance and trust
Trust signalCompliance3 records
Patten Studio financial estimates
Financial estimateRevenue estimate
Valuation estimate
Patten Studio leadership team
Management profileNumber of profiles
Profiles1 record
Patten Studio funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Patten Studio M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Patten Studio
What does Patten Studio do?
Patten Studio designs, engineers, fabricates, and installs bespoke interactive art installations, permanent artworks, brand activations, and trade show exhibits. Each project blends custom electronics, mechanical design, software, robotics, projection mapping, and kinetic sculpture to create immersive, multi-sensory experiences. The studio also develops proprietary technology platforms (Exponent) and select hardware products (Swarm, Lift) that underpin and extend its installation work.
Is Patten Studio a public or private company?
Patten Studio is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Patten Studio founded?
Patten Studio was founded in 2006. It employs 1 to 10 people.
Where is Patten Studio based?
Patten Studio is headquartered in Brooklyn, United States, in the North America region.
How does Patten Studio make money?
Two revenue lines are on record. Custom experiential project services are the primary driver. The others are hardware product sales (Swarm and Lift).
Who are Patten Studio's main competitors?
Direct peers on record are Artechouse, Studio Drift, Random International, teamLab, Refik Anadol Studio, Meow Wolf, Local Projects, Ideum, Moment Factory and ESI Design.
Does Patten Studio have an API?
Yes. Patten Studio offers a software development kit (SDK) and API for its Swarm tangible-robotics platform. The Swarm SDK ships with API Software Design Documentation, and Patten Studio also builds custom applications on top of it for clients. The typical Swarm package includes 25 robot units, a 55" MultiTaction display, wireless transceiver, computer, charging units, optional equipment cart, user manual, and installation/support, with custom software add-ons available on request.
What industry is Patten Studio in?
Patten Studio's product category is Interactive Experience Design. Its primary akta.pro industry code is MPAGAKAG, Scenic Fabrication & Set/Stage Carpentry, with a secondary code of HSACAOAG, Event Signage, Props & Custom Installations. Its NAICS code is 54141.