Digital Kingdom
Digital Kingdom is a 9-person Swiss game studio in Vevey that develops serious games and interactive experiences for museums, government, and educational institutions, and publishes its own indie game IP (Swordship) via Thunderful Games across PC and consoles.
- Company typePrivate
- Founded2013
- HeadquartersVevey, Switzerland
- Headcount1–10
- GTM typeB2B and B2C
- OfferingServices
What Digital Kingdom does
Digital Kingdom is a Swiss game studio and interactive experience agency founded in 2013 and based in Vevey, Switzerland. Operating as Digital Kingdom Sàrl (a Swiss limited liability company) with a multidisciplinary team of approximately 9 members, the studio pursues a dual business model: (1) custom serious game and interactive experience development for institutional clients including museums, government agencies, educational institutions, and nonprofits; and (2) proprietary indie game publishing led by Swordship, an arcade rogue-like released in December 2022 on PC and consoles via publishing partner Thunderful Games.
The studio's core technology stack is built on the Unity game engine (including LWRP/URP and HDRP pipelines), supplemented by Blender 3D modeling, Substance Painter for texturing, and Git version control with a specialized Unity-Git workflow. Digital Kingdom has developed a distinctive three-phase concept study methodology (analysis, concept definition, and de-risking through prototyping) and produces experiences across PC, consoles, mobile (iOS/Android), VR headsets, web, and tactile tablets. Technical specializations include AR/VR development, 3D-to-2D illustration pipelines for museum content, and AR calibration techniques for mobile performance optimization.
The company serves museums (Alimentarium/Nestlé Foundation, Science Museum Tokyo, Musée romain de Lausanne-Vidy), government and public safety clients (Police Cantonale Vaudoise, GILAI, Canton de Vaud), educational institutions (EPFL, University of Lausanne), and nonprofits (Croix-Rouge Vaudoise, Association Patouch). Revenue derives from project-based professional services fees for custom development work, supplemented by one-time indie game sales through Steam, Nintendo Switch, PlayStation, and Xbox platforms. The go-to-market combines direct B2B sales for serious game mandates, event-driven visibility at gaming festivals (Gamescom, Numerik Games, Pax East), and content marketing through their website and YouTube channel. The studio operates without external venture funding and has received non-dilutive support from Pro Helvetia and Canton de Vaud creative games initiatives.
Digital Kingdom firmographics
Firmographics- Name
- Digital Kingdom
- Legal name
- Digital Kingdom Sàrl
- Website
- https://digitalkingdom.ch
- Company type
- Private
- Founded year
- 2013
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Digital Kingdom is a 9-person Swiss game studio in Vevey that develops serious games and interactive experiences for museums, government, and educational institutions, and publishes its own indie game IP (Swordship) via Thunderful Games across PC and consoles.
- Ownership category
- akta.pro rank
Digital Kingdom industry classification
Industry- Product category
- Custom Game Development & Interactive Experience Design
- NAICS
- Software Publishers (513210)
- SIC
- Services-Prepackaged Software (7372), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Indie Game Studios (MPAFAAAC)
- akta.pro secondary industry
- VR/AR Game Publishing & Distribution (MPAFABAK)
Keywords
Where Digital Kingdom is headquartered
LocationHeadquarters
- HQ city
- Vevey
- HQ country
- Switzerland
- HQ region
- Europe
Offices1 record
Markets served
Digital Kingdom business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Others
Revenue model
- Custom Game Development Services: Project-based development of serious games, interactive experiences, and custom game solutions for museums, cultural institutions, government agencies, and educational organizations.
- Indie Game Publishing: Development and publishing of proprietary indie game IP (Swordship) through platforms including Steam, Nintendo Switch, PlayStation, and Xbox. Revenue generated from game sales with Thunderful Games as publishing partner.
- AR/Mobile Application Development: Development of smartphone and tablet applications for iOS and Android, including museum guide apps and educational games published on App Store and Google Play.
Go-to-market motion3 records
Distribution channels7 records
Marketing channels6 records
Digital Kingdom product offering
Product offeringCore offering
Digital Kingdom is a Swiss game development studio that designs and develops custom interactive experiences, serious games, VR/AR applications, and proprietary video games. The company provides end-to-end development services through three phases—Study & Concept, Production, and Deployment & Follow-up—for museums, cultural institutions, government agencies, and educational organizations. Additionally, it publishes its own indie game IP (Swordship) through Steam and console platforms via publishing partner Thunderful Games.
Product overview
Digital Kingdom is a Swiss game studio and interactive experience agency offering a portfolio of custom game development services and proprietary game products. The company provides three core services—Study & Concept, Production, and Deployment & Follow-up—covering the full project lifecycle from analysis through deployment with ongoing maintenance. Their proprietary games include Swordship (an indie arcade rogue-like), NoWay! (a narrative game for children), and various museum/exhibition games. For clients, they develop serious games, VR/AR experiences, and interactive training applications tailored for museums, cultural institutions, healthcare organizations, and government agencies. Projects span multiple platforms including PC, consoles (Nintendo Switch, PlayStation, Xbox), VR headsets, mobile (iOS, Android), web, and tactile tablets.
Differentiator
Problem solved
Functional benefit
Products and services
- Etude & Concept (Study & Concept) Three-phase study service for prospective clients including context analysis, needs identification, approach evaluation, concept proposals with budget estimates and initial planning, and refinement or prototyping of critical points before full production.
- Production Game and interactive experience production service organized to deliver playable versions quickly for user testing, with projects advancing through iterative development until mature enough for deployment.
- Déploiement & Suivi (Deployment & Follow-up) Deployment and follow-up service providing complete documentation, staff training, multi-platform deployment, on-site installation, and long-term support with annual maintenance contracts.
- Swordship Arcade rogue-like shoot'em up where players pilot a fast, fragile ship delivering maritime containers while evading enemies. The ship has no weapons; players use enemy behavior to survive. Released on Steam, Nintendo Switch, PlayStation, and Xbox via Thunderful Games publishing.
- NoWay! Narrative point-and-click game for children aged 9-13, helping players discover stories of characters overcoming violence, bullying, and social pressures through interactive multiple-choice stories. Emotions influence gameplay and player capabilities. Planned for 2026 release.
- Portail vers le passé VR experience depicting major archaeological discoveries from Pully across three historical periods—Roman banquet, Neolithic funeral ceremony, and medieval children speaking Latin. Created in partnership with Archéolab, University of Lausanne, and Swiss National Science Foundation.
- AL 2049 Management game where players create a food ecosystem in the Alimentarium building in a post-apocalyptic future, balancing health, well-being, and energy for a team of 30 people across museum rooms. Uses image recognition for physical museum unlocking. Targets secondary school visitors.
- Let's Help Together Cooperative multiplayer game illustrating Croix-Rouge vaudoise's values and actions. Players help neighbors in a building by visiting lonely people, shopping, or babysitting. Features an elevator piloted by one player requiring constant communication with other players.
- Tranquility Base Cooperative AR escape game where one player is in a lunar base and another is in ground control. Players must repair an oxygen system with cut communications. Uses augmented reality for immersive environments, available in English and Japanese.
- Le Potionarium Mobile smartphone treasure hunt game set in the Alimentarium museum garden. Players collect ingredients to make potions and discover fantastic creatures. Targets children 8-12 with additional content for older players.
- Histormaticien Interactive quiz presenting three IT training orientations for the Groupement Romand de l'Informatique. Features progressive difficulty, cinema and video game references, and original soundtrack.
- Formation Digitale GILAI Web@AI 3.0 Interactive training application for GILAI's Web@AI software used by Swiss disability insurance offices. Features 1,400 interactive captures and 21 exercises in French and German. Deployed to over 2,500 users with a 7.3/10 satisfaction rating.
- Made Visible VR VR road safety prevention experience for Police Cantonale Vaudoise. Simulates three Swiss environments (city, mountain, lakeside) with behavioral psychology integration. Includes turnkey prevention kits deployed for use by police prevention units in schools, fairs, and exhibitions across Swiss cantons.
Quantifiable outcome
- 90% container delivery rate in Swordship alpha testing with 134 players across 3,500 games
- +2 more outcomes
Companies that use Digital Kingdom
Customer profileNamed customers8 records
Segments4 records
Ideal customer profiles4 records
Digital Kingdom technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature7 records
Digital Kingdom partnerships and signals
Strategic signalPartnerships
Nine partnerships are on record, tiered minor and core.
- Sandro Dall'AgliominorExternal game designer collaborating on NoWay! narrative game project for Association Patouch.
- GameLab UNIL-EPFLminorAcademic partnership for Lausanne 1830 project, providing student production team and research collaboration with historians and archivists.
- Thunderful Games (formerly Headup)coreThunderful Games serves as publishing partner for Swordship, handling marketing, distribution, and sales on PC and console platforms (Steam, Switch, PlayStation, Xbox). Headup was initially signed before being acquired by Thunderful Group. Partnership enables international retail presence and industry visibility.
- Sandro Dall'AgliominorExternal game designer collaborating on Swordship project alongside Digital Kingdom team.
- TKN StudiominorLocal Vevey woodworking partner for custom pinball hardware fabrication.
- Pro Helvetia / SwissgamescorePro Helvetia provided mentorship program support through Swissgames Showcase, connecting Digital Kingdom with industry mentor Jason Della Rocca. Program helps Swiss game studios with commercial aspects, pitch presentation, and international industry connections.
- Swiss Made Game LeagueminorPartnership for showcasing Swordship at Herofest event during Swiss Made Game League evening featuring pro-players and Swiss indie games.
- Numerik Games FestivalcoreFestival facilitated partnership between Digital Kingdom and Croix-Rouge Vaudoise for Let's Help Together game development. Festival encourages creator-organization collaborations.
- Jason Della RoccaminorIndustry mentor assigned through Swissgames Showcase program to coach Digital Kingdom on commercial and marketing aspects of Swordship.
Scale indicators4 records
Recent moves6 records
Expansion highlights5 records
Digital Kingdom competitors and assessment
Company assessmentDirect peers
- KO_OP: Montreal micro-studio behind GNOG and goodbye volcano high, working on both indie titles and commissioned creative work. Comparable size and dual indie-plus-client business model.
- Playdead: Danish studio behind Limbo and Inside with a similar small elite-team profile publishing on PC and consoles. Comparable on scale, multi-platform indie publishing, and award-driven reputation built over years.
- Amanita Design: Czech indie studio behind Machinarium and Botanicula, similarly small and artist-driven, publishing distinctive games across PC and console. Direct comparable on indie title style, team scale, and craft-driven publishing approach.
- Cardboard Computer: Small narrative-focused indie studio (Kentucky Route Zero) publishing across PC and consoles. Comparable on team size, narrative/storytelling craft, and indie multi-platform release strategy.
- Preloaded: UK-based studio building serious games, VR/AR experiences and educational games for institutions and broadcasters. Strongest direct parallel for Digital Kingdom's services side (custom serious games for museums, government, education).
- Innersloth: Tiny indie studio behind Among Us, illustrating how a very small team can scale a single hit into a multi-platform global release. Comparable in team size and indie publishing on Steam and consoles.
- Two Lives Left: Small indie studio with mobile games and VR/AR experiments, focused on tactile and stylus-driven interfaces. Comparable in micro-studio scale and appetite for AR/AR experimentation outside the blockbuster tier.
- Mountains: Small indie game studio behind Florence, publishing through a major external partner (Annapurna Interactive). Comparable to Digital Kingdom in size, single-feature focus, and reliance on a single flagship game plus external publishing.
Broad incumbents
- Niantic: Large mobile AR platform operator (Pokémon GO, Ingress) with serious AR tooling for education and tourism. Comparable AR/VR capability focus but vastly larger scale and platform-driven rather than bespoke-studio model.
Others
- Thunderful Games: Publisher (formerly Headup) that publishes and distributes Swordship and a wide indie catalogue across PC and consoles. Most relevant ecosystem participant — partner, not competitor — that signals distribution reach.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Digital Kingdom social profiles
Digital presenceDigital Kingdom financial estimates
Financial estimateRevenue estimate
Valuation estimate
Digital Kingdom leadership team
Management profileNumber of profiles
Profiles9 records
Digital Kingdom funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Digital Kingdom M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Digital Kingdom
What does Digital Kingdom do?
Digital Kingdom is a Swiss game development studio that designs and develops custom interactive experiences, serious games, VR/AR applications, and proprietary video games. The company provides end-to-end development services through three phases—Study & Concept, Production, and Deployment & Follow-up—for museums, cultural institutions, government agencies, and educational organizations. Additionally, it publishes its own indie game IP (Swordship) through Steam and console platforms via publishing partner Thunderful Games.
Is Digital Kingdom a public or private company?
Digital Kingdom is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Digital Kingdom founded?
Digital Kingdom was founded in 2013. It employs 1 to 10 people.
Where is Digital Kingdom based?
Digital Kingdom is headquartered in Vevey, Switzerland, in the Europe region.
How does Digital Kingdom make money?
Three revenue lines are on record. Custom Game Development Services are the primary driver. The others are indie Game Publishing and AR/Mobile Application Development.
Who are Digital Kingdom's main competitors?
Direct peers on record are KO_OP, Playdead, Amanita Design, Cardboard Computer, Preloaded, Innersloth, Two Lives Left and Mountains. Niantic is listed as a broad incumbent. Thunderful Games is listed as an others.
Does Digital Kingdom have an API?
No public API is recorded for Digital Kingdom.
What industry is Digital Kingdom in?
Digital Kingdom's product category is Custom Game Development & Interactive Experience Design. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios, with a secondary code of MPAFABAK, VR/AR Game Publishing & Distribution. Its NAICS code is 513210 and its SIC code is 7372.