Developer docs
API playgroundTry for free, no card

Search company profiles

Digital Kingdom

Full company profile

uuid000y9e1

Namestring
Digital Kingdom
Legal namestring
Digital Kingdom Sàrl
Company typeenum
Private
Founded yearint
2013
Descriptiontext

Digital Kingdom is a Swiss game studio and interactive experience agency founded in 2013 and based in Vevey, Switzerland. Operating as Digital Kingdom Sàrl (a Swiss limited liability company) with a multidisciplinary team of approximately 9 members, the studio pursues a dual business model: (1) custom serious game and interactive experience development for institutional clients including museums, government agencies, educational institutions, and nonprofits; and (2) proprietary indie game publishing led by Swordship, an arcade rogue-like released in December 2022 on PC and consoles via publishing partner Thunderful Games.

The studio's core technology stack is built on the Unity game engine (including LWRP/URP and HDRP pipelines), supplemented by Blender 3D modeling, Substance Painter for texturing, and Git version control with a specialized Unity-Git workflow. Digital Kingdom has developed a distinctive three-phase concept study methodology (analysis, concept definition, and de-risking through prototyping) and produces experiences across PC, consoles, mobile (iOS/Android), VR headsets, web, and tactile tablets. Technical specializations include AR/VR development, 3D-to-2D illustration pipelines for museum content, and AR calibration techniques for mobile performance optimization.

The company serves museums (Alimentarium/Nestlé Foundation, Science Museum Tokyo, Musée romain de Lausanne-Vidy), government and public safety clients (Police Cantonale Vaudoise, GILAI, Canton de Vaud), educational institutions (EPFL, University of Lausanne), and nonprofits (Croix-Rouge Vaudoise, Association Patouch). Revenue derives from project-based professional services fees for custom development work, supplemented by one-time indie game sales through Steam, Nintendo Switch, PlayStation, and Xbox platforms. The go-to-market combines direct B2B sales for serious game mandates, event-driven visibility at gaming festivals (Gamescom, Numerik Games, Pax East), and content marketing through their website and YouTube channel. The studio operates without external venture funding and has received non-dilutive support from Pro Helvetia and Canton de Vaud creative games initiatives.

Short descriptiontext

Digital Kingdom is a 9-person Swiss game studio in Vevey that develops serious games and interactive experiences for museums, government, and educational institutions, and publishes its own indie game IP (Swordship) via Thunderful Games across PC and consoles.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersVevey, Switzerland
HQ citystring
Vevey
HQ countrystring
Switzerland
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
game development services, interactive experience design, serious games development, VR/AR experience creation, indie game publishing
Industry2 codes
1Indie Game Studios
CodeMPAFAAACPrimaryYes
2VR/AR Game Publishing & Distribution
CodeMPAFABAKPrimaryNo
NAICS code1 code
  • Software Publishers513210
SIC code2 codes
  • Services-Prepackaged Software7372
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Custom Game Development & Interactive Experience Design
Social media profiles1 record
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model3 records
1Custom Game Development Services
TypeProfessional Services
Description

Project-based development of serious games, interactive experiences, and custom game solutions for museums, cultural institutions, government agencies, and educational organizations.

digitalkingdom.ch
2Indie Game Publishing
TypeOne Time License
Description

Development and publishing of proprietary indie game IP (Swordship) through platforms including Steam, Nintendo Switch, PlayStation, and Xbox. Revenue generated from game sales with Thunderful Games as publishing partner.

digitalkingdom.ch
3AR/Mobile Application Development
TypeOne Time License
Description

Development of smartphone and tablet applications for iOS and Android, including museum guide apps and educational games published on App Store and Google Play.

digitalkingdom.ch
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels7 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Others
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Core offering1 text field

Digital Kingdom is a Swiss game development studio that designs and develops custom interactive experiences, serious games, VR/AR applications, and proprietary video games. The company provides end-to-end development services through three phases—Study & Concept, Production, and Deployment & Follow-up—for museums, cultural institutions, government agencies, and educational organizations. Additionally, it publishes its own indie game IP (Swordship) through Steam and console platforms via publishing partner Thunderful Games.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 90% container delivery rate in Swordship alpha testing with 134 players across 3,500 games
+2 more records
Product overview1 text field

Digital Kingdom is a Swiss game studio and interactive experience agency offering a portfolio of custom game development services and proprietary game products. The company provides three core services—Study & Concept, Production, and Deployment & Follow-up—covering the full project lifecycle from analysis through deployment with ongoing maintenance. Their proprietary games include Swordship (an indie arcade rogue-like), NoWay! (a narrative game for children), and various museum/exhibition games. For clients, they develop serious games, VR/AR experiences, and interactive training applications tailored for museums, cultural institutions, healthcare organizations, and government agencies. Projects span multiple platforms including PC, consoles (Nintendo Switch, PlayStation, Xbox), VR headsets, mobile (iOS, Android), web, and tactile tablets.

Product and service13 records
1Etude & Concept (Study & Concept)
CategoryConsulting & Pre-production Services
Description

Three-phase study service for prospective clients including context analysis, needs identification, approach evaluation, concept proposals with budget estimates and initial planning, and refinement or prototyping of critical points before full production.

2Production
CategoryProduction Services
Description

Game and interactive experience production service organized to deliver playable versions quickly for user testing, with projects advancing through iterative development until mature enough for deployment.

3Déploiement & Suivi (Deployment & Follow-up)
CategoryDeployment & Support Services
Description

Deployment and follow-up service providing complete documentation, staff training, multi-platform deployment, on-site installation, and long-term support with annual maintenance contracts.

4Swordship
CategoryIndie Video Game
Description

Arcade rogue-like shoot'em up where players pilot a fast, fragile ship delivering maritime containers while evading enemies. The ship has no weapons; players use enemy behavior to survive. Released on Steam, Nintendo Switch, PlayStation, and Xbox via Thunderful Games publishing.

5NoWay!
CategorySerious Game
Description

Narrative point-and-click game for children aged 9-13, helping players discover stories of characters overcoming violence, bullying, and social pressures through interactive multiple-choice stories. Emotions influence gameplay and player capabilities. Planned for 2026 release.

6Portail vers le passé
CategoryVR Experience
Description

VR experience depicting major archaeological discoveries from Pully across three historical periods—Roman banquet, Neolithic funeral ceremony, and medieval children speaking Latin. Created in partnership with Archéolab, University of Lausanne, and Swiss National Science Foundation.

7AL 2049
CategorySerious Game / Museum Installation
Description

Management game where players create a food ecosystem in the Alimentarium building in a post-apocalyptic future, balancing health, well-being, and energy for a team of 30 people across museum rooms. Uses image recognition for physical museum unlocking. Targets secondary school visitors.

8Let's Help Together
CategorySerious Game
Description

Cooperative multiplayer game illustrating Croix-Rouge vaudoise's values and actions. Players help neighbors in a building by visiting lonely people, shopping, or babysitting. Features an elevator piloted by one player requiring constant communication with other players.

9Tranquility Base
CategoryAR Game
Description

Cooperative AR escape game where one player is in a lunar base and another is in ground control. Players must repair an oxygen system with cut communications. Uses augmented reality for immersive environments, available in English and Japanese.

10Le Potionarium
CategoryMobile Game
Description

Mobile smartphone treasure hunt game set in the Alimentarium museum garden. Players collect ingredients to make potions and discover fantastic creatures. Targets children 8-12 with additional content for older players.

11Histormaticien
CategoryInteractive Quiz / Educational Game
Description

Interactive quiz presenting three IT training orientations for the Groupement Romand de l'Informatique. Features progressive difficulty, cinema and video game references, and original soundtrack.

12Formation Digitale GILAI Web@AI 3.0
CategoryTraining Application
Description

Interactive training application for GILAI's Web@AI software used by Swiss disability insurance offices. Features 1,400 interactive captures and 21 exercises in French and German. Deployed to over 2,500 users with a 7.3/10 satisfaction rating.

13Made Visible VR
CategoryVR Training Experience
Description

VR road safety prevention experience for Police Cantonale Vaudoise. Simulates three Swiss environments (city, mountain, lakeside) with behavioral psychology integration. Includes turnkey prevention kits deployed for use by police prevention units in schools, fairs, and exhibitions across Swiss cantons.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership9 partners
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-01-01
Description

External game designer collaborating on NoWay! narrative game project for Association Patouch.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2022-01-01
Description

Academic partnership for Lausanne 1830 project, providing student production team and research collaboration with historians and archivists.

Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2021-01-01
Description

Thunderful Games serves as publishing partner for Swordship, handling marketing, distribution, and sales on PC and console platforms (Steam, Switch, PlayStation, Xbox). Headup was initially signed before being acquired by Thunderful Group. Partnership enables international retail presence and industry visibility.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

External game designer collaborating on Swordship project alongside Digital Kingdom team.

Strategic tierMinorTypeImplementation/ SI/ Consulting PartnerAnnounced on2021-01-01
Description

Local Vevey woodworking partner for custom pinball hardware fabrication.

6Pro Helvetia / Swissgames
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2020-01-01
Description

Pro Helvetia provided mentorship program support through Swissgames Showcase, connecting Digital Kingdom with industry mentor Jason Della Rocca. Program helps Swiss game studios with commercial aspects, pitch presentation, and international industry connections.

digitalkingdom.ch
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2020-01-01
Description

Partnership for showcasing Swordship at Herofest event during Swiss Made Game League evening featuring pro-players and Swiss indie games.

8Numerik Games Festival
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2020-01-01
Description

Festival facilitated partnership between Digital Kingdom and Croix-Rouge Vaudoise for Let's Help Together game development. Festival encourages creator-organization collaborations.

digitalkingdom.ch
9Jason Della Rocca
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2020-01-01
Description

Industry mentor assigned through Swissgames Showcase program to coach Digital Kingdom on commercial and marketing aspects of Swordship.

digitalkingdom.ch
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Montreal micro-studio behind GNOG and goodbye volcano high, working on both indie titles and commissioned creative work. Comparable size and dual indie-plus-client business model.

TypeDirect peer
Description

Danish studio behind Limbo and Inside with a similar small elite-team profile publishing on PC and consoles. Comparable on scale, multi-platform indie publishing, and award-driven reputation built over years.

TypeDirect peer
Description

Czech indie studio behind Machinarium and Botanicula, similarly small and artist-driven, publishing distinctive games across PC and console. Direct comparable on indie title style, team scale, and craft-driven publishing approach.

TypeDirect peer
Description

Small narrative-focused indie studio (Kentucky Route Zero) publishing across PC and consoles. Comparable on team size, narrative/storytelling craft, and indie multi-platform release strategy.

TypeDirect peer
Description

UK-based studio building serious games, VR/AR experiences and educational games for institutions and broadcasters. Strongest direct parallel for Digital Kingdom's services side (custom serious games for museums, government, education).

TypeBroad incumbent
Description

Large mobile AR platform operator (Pokémon GO, Ingress) with serious AR tooling for education and tourism. Comparable AR/VR capability focus but vastly larger scale and platform-driven rather than bespoke-studio model.

TypeDirect peer
Description

Tiny indie studio behind Among Us, illustrating how a very small team can scale a single hit into a multi-platform global release. Comparable in team size and indie publishing on Steam and consoles.

TypeOthers
Description

Publisher (formerly Headup) that publishes and distributes Swordship and a wide indie catalogue across PC and consoles. Most relevant ecosystem participant — partner, not competitor — that signals distribution reach.

TypeDirect peer
Description

Small indie studio with mobile games and VR/AR experiments, focused on tactile and stylus-driven interfaces. Comparable in micro-studio scale and appetite for AR/AR experimentation outside the blockbuster tier.

10Mountains
TypeDirect peer
Description

Small indie game studio behind Florence, publishing through a major external partner (Annapurna Interactive). Comparable to Digital Kingdom in size, single-feature focus, and reliance on a single flagship game plus external publishing.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers8 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature7 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles9 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Digital Kingdom

Custom Game Development & Interactive Experience Designdigitalkingdom.ch

Digital Kingdom is a 9-person Swiss game studio in Vevey that develops serious games and interactive experiences for museums, government, and educational institutions, and publishes its own indie game IP (Swordship) via Thunderful Games across PC and consoles.

What Digital Kingdom does

Digital Kingdom is a Swiss game studio and interactive experience agency founded in 2013 and based in Vevey, Switzerland. Operating as Digital Kingdom Sàrl (a Swiss limited liability company) with a multidisciplinary team of approximately 9 members, the studio pursues a dual business model: (1) custom serious game and interactive experience development for institutional clients including museums, government agencies, educational institutions, and nonprofits; and (2) proprietary indie game publishing led by Swordship, an arcade rogue-like released in December 2022 on PC and consoles via publishing partner Thunderful Games.

The studio's core technology stack is built on the Unity game engine (including LWRP/URP and HDRP pipelines), supplemented by Blender 3D modeling, Substance Painter for texturing, and Git version control with a specialized Unity-Git workflow. Digital Kingdom has developed a distinctive three-phase concept study methodology (analysis, concept definition, and de-risking through prototyping) and produces experiences across PC, consoles, mobile (iOS/Android), VR headsets, web, and tactile tablets. Technical specializations include AR/VR development, 3D-to-2D illustration pipelines for museum content, and AR calibration techniques for mobile performance optimization.

The company serves museums (Alimentarium/Nestlé Foundation, Science Museum Tokyo, Musée romain de Lausanne-Vidy), government and public safety clients (Police Cantonale Vaudoise, GILAI, Canton de Vaud), educational institutions (EPFL, University of Lausanne), and nonprofits (Croix-Rouge Vaudoise, Association Patouch). Revenue derives from project-based professional services fees for custom development work, supplemented by one-time indie game sales through Steam, Nintendo Switch, PlayStation, and Xbox platforms. The go-to-market combines direct B2B sales for serious game mandates, event-driven visibility at gaming festivals (Gamescom, Numerik Games, Pax East), and content marketing through their website and YouTube channel. The studio operates without external venture funding and has received non-dilutive support from Pro Helvetia and Canton de Vaud creative games initiatives.

Digital Kingdom firmographics

Firmographics
Name
Digital Kingdom
Legal name
Digital Kingdom Sàrl
Website
https://digitalkingdom.ch
Company type
Private
Founded year
2013
Operating status
Operating
Headcount range
1–10 employees
Short description
Digital Kingdom is a 9-person Swiss game studio in Vevey that develops serious games and interactive experiences for museums, government, and educational institutions, and publishes its own indie game IP (Swordship) via Thunderful Games across PC and consoles.
Ownership category
akta.pro rank

Digital Kingdom industry classification

Industry
Product category
Custom Game Development & Interactive Experience Design
NAICS
Software Publishers (513210)
SIC
Services-Prepackaged Software (7372), Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Indie Game Studios (MPAFAAAC)
akta.pro secondary industry
VR/AR Game Publishing & Distribution (MPAFABAK)

Keywords

  • Game development services
  • Interactive experience design
  • Serious games development
  • VR/AR experience creation
  • Indie game publishing

Where Digital Kingdom is headquartered

Location

Headquarters

HQ city
Vevey
HQ country
Switzerland
HQ region
Europe

Offices1 record

Markets served

Digital Kingdom business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Others

Revenue model

  1. Custom Game Development Services: Project-based development of serious games, interactive experiences, and custom game solutions for museums, cultural institutions, government agencies, and educational organizations.
  2. Indie Game Publishing: Development and publishing of proprietary indie game IP (Swordship) through platforms including Steam, Nintendo Switch, PlayStation, and Xbox. Revenue generated from game sales with Thunderful Games as publishing partner.
  3. AR/Mobile Application Development: Development of smartphone and tablet applications for iOS and Android, including museum guide apps and educational games published on App Store and Google Play.

Go-to-market motion3 records

Distribution channels7 records

Marketing channels6 records

Digital Kingdom product offering

Product offering

Core offering

Digital Kingdom is a Swiss game development studio that designs and develops custom interactive experiences, serious games, VR/AR applications, and proprietary video games. The company provides end-to-end development services through three phases—Study & Concept, Production, and Deployment & Follow-up—for museums, cultural institutions, government agencies, and educational organizations. Additionally, it publishes its own indie game IP (Swordship) through Steam and console platforms via publishing partner Thunderful Games.

Product overview

Digital Kingdom is a Swiss game studio and interactive experience agency offering a portfolio of custom game development services and proprietary game products. The company provides three core services—Study & Concept, Production, and Deployment & Follow-up—covering the full project lifecycle from analysis through deployment with ongoing maintenance. Their proprietary games include Swordship (an indie arcade rogue-like), NoWay! (a narrative game for children), and various museum/exhibition games. For clients, they develop serious games, VR/AR experiences, and interactive training applications tailored for museums, cultural institutions, healthcare organizations, and government agencies. Projects span multiple platforms including PC, consoles (Nintendo Switch, PlayStation, Xbox), VR headsets, mobile (iOS, Android), web, and tactile tablets.

Differentiator

Problem solved

Functional benefit

Products and services

  • Etude & Concept (Study & Concept) Three-phase study service for prospective clients including context analysis, needs identification, approach evaluation, concept proposals with budget estimates and initial planning, and refinement or prototyping of critical points before full production.
  • Production Game and interactive experience production service organized to deliver playable versions quickly for user testing, with projects advancing through iterative development until mature enough for deployment.
  • Déploiement & Suivi (Deployment & Follow-up) Deployment and follow-up service providing complete documentation, staff training, multi-platform deployment, on-site installation, and long-term support with annual maintenance contracts.
  • Swordship Arcade rogue-like shoot'em up where players pilot a fast, fragile ship delivering maritime containers while evading enemies. The ship has no weapons; players use enemy behavior to survive. Released on Steam, Nintendo Switch, PlayStation, and Xbox via Thunderful Games publishing.
  • NoWay! Narrative point-and-click game for children aged 9-13, helping players discover stories of characters overcoming violence, bullying, and social pressures through interactive multiple-choice stories. Emotions influence gameplay and player capabilities. Planned for 2026 release.
  • Portail vers le passé VR experience depicting major archaeological discoveries from Pully across three historical periods—Roman banquet, Neolithic funeral ceremony, and medieval children speaking Latin. Created in partnership with Archéolab, University of Lausanne, and Swiss National Science Foundation.
  • AL 2049 Management game where players create a food ecosystem in the Alimentarium building in a post-apocalyptic future, balancing health, well-being, and energy for a team of 30 people across museum rooms. Uses image recognition for physical museum unlocking. Targets secondary school visitors.
  • Let's Help Together Cooperative multiplayer game illustrating Croix-Rouge vaudoise's values and actions. Players help neighbors in a building by visiting lonely people, shopping, or babysitting. Features an elevator piloted by one player requiring constant communication with other players.
  • Tranquility Base Cooperative AR escape game where one player is in a lunar base and another is in ground control. Players must repair an oxygen system with cut communications. Uses augmented reality for immersive environments, available in English and Japanese.
  • Le Potionarium Mobile smartphone treasure hunt game set in the Alimentarium museum garden. Players collect ingredients to make potions and discover fantastic creatures. Targets children 8-12 with additional content for older players.
  • Histormaticien Interactive quiz presenting three IT training orientations for the Groupement Romand de l'Informatique. Features progressive difficulty, cinema and video game references, and original soundtrack.
  • Formation Digitale GILAI Web@AI 3.0 Interactive training application for GILAI's Web@AI software used by Swiss disability insurance offices. Features 1,400 interactive captures and 21 exercises in French and German. Deployed to over 2,500 users with a 7.3/10 satisfaction rating.
  • Made Visible VR VR road safety prevention experience for Police Cantonale Vaudoise. Simulates three Swiss environments (city, mountain, lakeside) with behavioral psychology integration. Includes turnkey prevention kits deployed for use by police prevention units in schools, fairs, and exhibitions across Swiss cantons.

Quantifiable outcome

  • 90% container delivery rate in Swordship alpha testing with 134 players across 3,500 games
  • +2 more outcomes

Companies that use Digital Kingdom

Customer profile

Named customers8 records

Segments4 records

Ideal customer profiles4 records

Digital Kingdom technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature7 records

Digital Kingdom partnerships and signals

Strategic signal

Partnerships

Nine partnerships are on record, tiered minor and core.

  • Sandro Dall'AgliominorStrategic or Co-development Partner · 1 January 2026External game designer collaborating on NoWay! narrative game project for Association Patouch.
  • GameLab UNIL-EPFLminorStrategic or Co-development Partner · 1 January 2022Academic partnership for Lausanne 1830 project, providing student production team and research collaboration with historians and archivists.
  • Thunderful Games (formerly Headup)coreChannel Partner/ Reseller/ Distributor · 1 January 2021Thunderful Games serves as publishing partner for Swordship, handling marketing, distribution, and sales on PC and console platforms (Steam, Switch, PlayStation, Xbox). Headup was initially signed before being acquired by Thunderful Group. Partnership enables international retail presence and industry visibility.
  • Sandro Dall'AgliominorStrategic or Co-development Partner · 1 January 2021External game designer collaborating on Swordship project alongside Digital Kingdom team.
  • TKN StudiominorImplementation/ SI/ Consulting Partner · 1 January 2021Local Vevey woodworking partner for custom pinball hardware fabrication.
  • Pro Helvetia / SwissgamescoreStrategic or Co-development Partner · 1 January 2020Pro Helvetia provided mentorship program support through Swissgames Showcase, connecting Digital Kingdom with industry mentor Jason Della Rocca. Program helps Swiss game studios with commercial aspects, pitch presentation, and international industry connections.
  • Swiss Made Game LeagueminorGTM or Marketing Partner · 1 January 2020Partnership for showcasing Swordship at Herofest event during Swiss Made Game League evening featuring pro-players and Swiss indie games.
  • Numerik Games FestivalcoreStrategic or Co-development Partner · 1 January 2020Festival facilitated partnership between Digital Kingdom and Croix-Rouge Vaudoise for Let's Help Together game development. Festival encourages creator-organization collaborations.
  • Jason Della RoccaminorStrategic or Co-development Partner · 1 January 2020Industry mentor assigned through Swissgames Showcase program to coach Digital Kingdom on commercial and marketing aspects of Swordship.

Scale indicators4 records

Recent moves6 records

Expansion highlights5 records

Digital Kingdom competitors and assessment

Company assessment

Direct peers

  • KO_OP: Montreal micro-studio behind GNOG and goodbye volcano high, working on both indie titles and commissioned creative work. Comparable size and dual indie-plus-client business model.
  • Playdead: Danish studio behind Limbo and Inside with a similar small elite-team profile publishing on PC and consoles. Comparable on scale, multi-platform indie publishing, and award-driven reputation built over years.
  • Amanita Design: Czech indie studio behind Machinarium and Botanicula, similarly small and artist-driven, publishing distinctive games across PC and console. Direct comparable on indie title style, team scale, and craft-driven publishing approach.
  • Cardboard Computer: Small narrative-focused indie studio (Kentucky Route Zero) publishing across PC and consoles. Comparable on team size, narrative/storytelling craft, and indie multi-platform release strategy.
  • Preloaded: UK-based studio building serious games, VR/AR experiences and educational games for institutions and broadcasters. Strongest direct parallel for Digital Kingdom's services side (custom serious games for museums, government, education).
  • Innersloth: Tiny indie studio behind Among Us, illustrating how a very small team can scale a single hit into a multi-platform global release. Comparable in team size and indie publishing on Steam and consoles.
  • Two Lives Left: Small indie studio with mobile games and VR/AR experiments, focused on tactile and stylus-driven interfaces. Comparable in micro-studio scale and appetite for AR/AR experimentation outside the blockbuster tier.
  • Mountains: Small indie game studio behind Florence, publishing through a major external partner (Annapurna Interactive). Comparable to Digital Kingdom in size, single-feature focus, and reliance on a single flagship game plus external publishing.

Broad incumbents

  • Niantic: Large mobile AR platform operator (Pokémon GO, Ingress) with serious AR tooling for education and tourism. Comparable AR/VR capability focus but vastly larger scale and platform-driven rather than bespoke-studio model.

Others

  • Thunderful Games: Publisher (formerly Headup) that publishes and distributes Swordship and a wide indie catalogue across PC and consoles. Most relevant ecosystem participant — partner, not competitor — that signals distribution reach.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Digital Kingdom social profiles

Digital presence

Digital Kingdom financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Digital Kingdom leadership team

Management profile

Number of profiles

Profiles9 records

Digital Kingdom funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Digital Kingdom M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Digital Kingdom

What does Digital Kingdom do?

Digital Kingdom is a Swiss game development studio that designs and develops custom interactive experiences, serious games, VR/AR applications, and proprietary video games. The company provides end-to-end development services through three phases—Study & Concept, Production, and Deployment & Follow-up—for museums, cultural institutions, government agencies, and educational organizations. Additionally, it publishes its own indie game IP (Swordship) through Steam and console platforms via publishing partner Thunderful Games.

Is Digital Kingdom a public or private company?

Digital Kingdom is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Digital Kingdom founded?

Digital Kingdom was founded in 2013. It employs 1 to 10 people.

Where is Digital Kingdom based?

Digital Kingdom is headquartered in Vevey, Switzerland, in the Europe region.

How does Digital Kingdom make money?

Three revenue lines are on record. Custom Game Development Services are the primary driver. The others are indie Game Publishing and AR/Mobile Application Development.

Who are Digital Kingdom's main competitors?

Direct peers on record are KO_OP, Playdead, Amanita Design, Cardboard Computer, Preloaded, Innersloth, Two Lives Left and Mountains. Niantic is listed as a broad incumbent. Thunderful Games is listed as an others.

Does Digital Kingdom have an API?

No public API is recorded for Digital Kingdom.

What industry is Digital Kingdom in?

Digital Kingdom's product category is Custom Game Development & Interactive Experience Design. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios, with a secondary code of MPAFABAK, VR/AR Game Publishing & Distribution. Its NAICS code is 513210 and its SIC code is 7372.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales