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ILMxLAB

Full company profile

uuid0023ke3

Namestring
ILMxLAB
Legal namestring
Industrial Light & Magic
Websiteurl
ilmxlab.com
Company typeenum
Private
Founded yearint
2017
Descriptiontext

ILMxLAB is the immersive entertainment division of Industrial Light & Magic (ILM), the Lucasfilm visual effects company founded in 1975 and owned by The Walt Disney Company since 2012. Established around 2017 and headquartered in San Francisco, ILMxLAB produces virtual reality, mixed reality, and large-format location-based entertainment built primarily around Star Wars, Marvel, and other Disney/Lucasfilm intellectual property. The division serves both consumer audiences through VR and AR headsets (Meta Quest, PlayStation VR, Apple Vision Pro) and enterprise customers including premium venue operators (MSG Sphere, Downtown Disney) and music artists (ABBA, U2, Dead & Company).

The product portfolio spans consumer VR titles (Vader Immortal, Star Wars: Tales from the Galaxy's Edge), mixed-reality playsets (Star Wars: Beyond Victory for Meta Quest 3), spatial-computing experiences (What If…? An Immersive Story for Apple Vision Pro), and large-format venue productions (Postcard from Earth, U2:UV Achtung Baby Live, and Dead & Company's 30-show residency at MSG Sphere; ABBA Voyage at a 3,000-capacity London arena). Underlying proprietary technology includes the Big Sky camera system — a bespoke 316-megapixel, 3-inch x 3-inch HDR sensor capturing 18Kx18K images at up to 120 fps, developed specifically for MSG Sphere — markerless motion capture, real-time photoreal rendering, and 16Kx16K content pipelines capable of filling 580,000 square feet of LED surface. Production is supported by ILM's five global studios in San Francisco, Vancouver, London, Mumbai, and Sydney.

ILMxLAB operates four identifiable revenue streams: (1) one-time license sales of VR experiences through platform storefronts (Meta Quest Store, PlayStation Store, Apple App Store); (2) ticketed location-based entertainment at venues including Downtown Disney and MSG Sphere; (3) professional services / production contracts for live entertainment (U2, ABBA, Dead & Company); and (4) licensing and royalty arrangements leveraging Star Wars and Marvel IP. The division is a wholly-owned subsidiary within the Disney-Lucasfilm corporate structure, with no independent venture funding, no public listing, and no separately disclosed financial figures.

Short descriptiontext

ILMxLAB is Industrial Light & Magic's immersive entertainment division, producing VR, mixed reality, and large-scale venue experiences for Star Wars, Marvel, MSG Sphere, and music artists like ABBA and U2. A Lucasfilm/Disney subsidiary operating across five global ILM studios.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersSan Francisco, United States
HQ citystring
San Francisco
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices5 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
immersive entertainment, virtual reality experiences, mixed reality content, location-based entertainment, immersive live productions
Industry5 codes
1Immersive/Interactive Animation (AR/VR/Real-Time)
CodeMPAHACANPrimaryYes
2VR/AR/XR Game Studios
CodeMPAFAAAEPrimaryNo
3XR/AR/VR/MR Development Frameworks & Toolchains
CodeMPAFAFAFPrimaryNo
4Virtual Worlds & Social Sandbox Experiences (persistent social spaces)
CodeMPAFAIAGPrimaryNo
5VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods)
CodeMPAFALAEPrimaryNo
NAICS code4 codes
  • Other Amusement and Recreation Industries7139
  • All Other Amusement and Recreation Industries71399
  • Amusement and Theme Parks713110
  • Amusement Parks and Arcades7131
SIC code2 codes
  • Services-Amusement & Recreation Services7900
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Immersive Entertainment Software
Social media profiles2 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model4 records
1VR Game Sales
TypeOne Time License
Description

Sale of virtual reality and mixed reality experiences through digital storefronts including Meta Quest Store and PlayStation Store. Products include Vader Immortal, Star Wars: Beyond Victory, Star Wars: Tales from the Galaxy's Edge, and What If…? immersive story.

ilm.com
2Location-Based Entertainment
TypeTransaction Fee
Description

Ticketed immersive experiences at premium entertainment venues including Downtown Disney (Star Wars: Secrets of the Empire, Avengers: Damage Control), MSG Sphere Las Vegas (Postcard from Earth, Dead & Company: Dead Forever), and ABBA Voyage arena in London.

ilm.com
3Live Entertainment Production
TypeProfessional Services
Description

Creation of immersive entertainment productions for artists and venues, such as U2:UV Achtung Baby Live at MSG Sphere and ABBA Voyage concert experience, leveraging ILM's real-time rendering and visual effects expertise.

ilm.com
4Licensing and IP Utilization
TypeLicensing Royalties
Description

Leveraging Disney and Lucasfilm intellectual property including Star Wars and Marvel franchises to create immersive experiences under licensing agreements.

ilm.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Others
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 4 records shown
1Vader Immortal
Description

A Star Wars VR series released for PlayStation VR and Meta Quest, featuring a three-part storyline set in the Star Wars universe where players descend into Darth Vader's fortress.

ilm.com
+3 more records
Core offering1 text field

ILMxLAB is the immersive entertainment division of Industrial Light & Magic (ILM) that develops and produces virtual reality, mixed reality, and location-based entertainment experiences. The company creates consumer VR games for Meta Quest and PlayStation VR platforms, spatial computing experiences for Apple Vision Pro, untethered location-based VR attractions at venues like Downtown Disney, and large-scale immersive productions for premium venues such as MSG Sphere in Las Vegas and the ABBA Voyage arena in London. Offerings span licensed Star Wars and Marvel franchises as well as original immersive productions and live entertainment residencies for artists including U2 and Dead & Company.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Immersive experiences available on major VR platforms including Meta Quest and PlayStation VR
+2 more records
Product overview1 text field

ILMxLAB is the immersive entertainment division of Industrial Light & Magic, offering a portfolio of virtual reality, mixed reality, and location-based entertainment experiences. The portfolio includes VR titles for Meta Quest and PlayStation VR platforms (Vader Immortal, Star Wars: Tales from the Galaxy's Edge), mixed reality experiences (Star Wars: Beyond Victory for Meta Quest 3), Apple Vision Pro immersive stories (What If…?), and large-scale venue productions for MSG Sphere (Postcard from Earth, U2:UV, Dead Forever). The offerings span consumer VR headsets, specialized venue installations at locations like Downtown Disney, and groundbreaking cinematic productions. Key collaborations include Marvel Studios, Lucasfilm, Disney+, and innovative technology partners for real-time character control and photoreal rendering.

Product and service9 records
1Star Wars: Beyond Victory
CategoryMixed Reality Experience
Description

A mixed reality playset for Meta Quest 3 & 3S featuring an original Star Wars story that blends the thrilling world of podracing, a stellar cast, powerful narrative, and mixed-reality gameplay where users step into an interactive adventure. Targeted at consumer VR headset owners.

2Vader Immortal: A Star Wars VR Series
CategoryVirtual Reality Experience
Description

A thrilling three-part VR series for PlayStation VR and Meta Quest where users step into a galaxy far, far away and experience descending into Darth Vader's mysterious fortress alongside new allies and encountering fearsome enemies including the Sith Lord himself. Targeted at consumer VR headset owners.

3Star Wars: Tales from the Galaxy's Edge
CategoryVirtual Reality Experience
Description

A VR adventure game for PlayStation VR2 and Meta Quest where users play as a droid repair technician who crash lands on Batuu following an attack by the Guavian Death Gang and gets swept up in a grand adventure. Targeted at consumer VR headset owners.

4What If…? – An Immersive Story
CategoryImmersive Story Experience
Description

A reality-bending interactive story for Apple Vision Pro from Marvel Studios, ILM, and Disney+ where users step into the Multiverse and harness the power of the Infinity Stones. Available as a free download on the App Store. Targeted at Apple Vision Pro spatial computing users.

5Postcard from Earth
CategoryImmersive Production
Description

The first immersive production made for MSG Sphere in Las Vegas, directed and produced by Darren Aronofsky. Captured using a bespoke 'Big Sky' camera system capable of 18Kx18K resolution at 120 frames per second. Delivered as a premium immersive experience for ticketed audiences at MSG Sphere.

6U2:UV Achtung Baby Live
CategoryLive Entertainment Production
Description

An immersive live performance at MSG Sphere where ILM created fully CG photoreal environments at 16Kx16K resolution to fill Sphere's 580,000 square feet of LEDs, with multiple loopable segments at varying lengths sequenced at random to suit U2's desired performance. Targeted at MSG Sphere audiences.

7ABBA Voyage
CategoryLive Entertainment Production
Description

A revolutionary concert at Queen Elizabeth Olympic Park in London where ABBA—Agnetha, Bjorn, Benny, and Anni-Frid—perform digitally as a live 10-piece band in a purpose-built 3,000-capacity arena. Targeted at ticketed concert audiences in London.

8Dead & Company: Dead Forever
CategoryLive Entertainment Production
Description

Dead & Company's 30-show residency at MSG Sphere that combined their songbook with cutting-edge technology to celebrate the Grateful Dead's unparalleled legacy through immersive visual effects. Targeted at MSG Sphere audiences.

9CARNE y ARENA
CategoryLocation-Based VR Installation
Description

Academy Award-winning conceptual virtual reality installation by director Alejandro G. Iñárritu exploring the human condition of immigrants and refugees, described as 'Virtually present, Physically invisible.' Targeted at audiences at special venue installations.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership12 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-01-01
Description

ILMxLAB collaborates with Marvel Studios on immersive experiences including What If…? – An Immersive Story for Apple Vision Pro, featuring the Infinity Stones and multiverse narrative from Marvel Studios.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-01-01
Description

Collaboration between Marvel Studios, Disney's StudioLab, and ILM to bring the Real-Time Rocket experience to D23 Expo, featuring real-time interaction with Rocket Raccoon using markerless motion capture.

3Dead & Company
Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2024-01-01
Description

30-show residency at MSG Sphere celebrating Grateful Dead legacy with immersive visual effects combining the band's songbook with cutting-edge venue technology.

ilm.com
Strategic tierCoreTypeTechnology or IntegrationAnnounced on2023-01-01
Description

Partnership for What If…? – An Immersive Story, a spatial computing experience exclusive to Apple Vision Pro featuring Marvel Studios content.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2023-01-01
Description

ILM created Postcard from Earth, the first immersive production for MSG Sphere in Las Vegas, utilizing the Big Sky camera system. Also produced U2:UV Achtung Baby Live and Dead & Company: Dead Forever.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2023-01-01
Description

Created immersive live performance at MSG Sphere with 16Kx16K resolution content across 580,000 square feet of LEDs, featuring randomized loopable segments timed to the band's performance.

7ABBA
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Created the ABBA Voyage concert experience featuring virtual ABBA avatars performing with a live band in a purpose-built 3,000-capacity arena at Queen Elizabeth Olympic Park, London.

ilm.com
Strategic tierCoreTypeTechnology or IntegrationAnnounced on2019-01-01
Description

Platform partnership for VR experiences including Vader Immortal series and Star Wars: Tales from the Galaxy's Edge, distributed through Meta Quest storefront.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2019-01-01
Description

Platform partnership for VR experiences including Vader Immortal and Star Wars: Tales from the Galaxy's Edge for PlayStation VR and PSVR2 platforms.

10Downtown Disney
Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2019-01-01
Description

Location-based VR experiences including Star Wars: Secrets of the Empire and Avengers: Damage Control available at Downtown Disney and Disney Springs venues.

ilm.com
Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2018-01-01
Description

Co-production partner on CARNE y ARENA VR installation that won an Academy Award.

12Alejandro G. Iñárritu
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Academy Award-winning director collaborated on CARNE y ARENA virtual reality installation exploring the human condition of immigrants and refugees.

ilm.com
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Meow Wolf operates large-scale, narrative-driven immersive art installations as a destination experience, comparable to ILMxLAB's location-based entertainment strategy and its use of immersive venues for ticketed consumer experiences.

TypeBroad incumbent
Description

Cosm operates large-format immersive sports and entertainment venues (the former LiveXLive/SharedVR Spaces), an emerging competitor and partner for premium immersive content delivery comparable to MSG Sphere venues used by ILMxLAB.

TypeDirect peer
Description

Felix & Paul Studios produces cinematic VR and immersive documentary content for headsets and installations, sharing ILMxLAB's focus on high-fidelity immersive narrative experiences for major XR platforms.

TypeOthers
Description

Niantic operates an AR platform and ecosystem for spatial/mixed-reality content, adjacent to ILMxLAB's mixed-reality development and relevant as a competitor in the broader XR content and platform market.

5The VOID (now partially recreated)
TypeDirect peer
Description

The VOID pioneered untethered location-based VR experiences built around major IP (Star Wars, Marvel, Ghostbusters), making it the closest historical direct peer to ILMxLAB's Secrets of the Empire and Avengers: Damage Control offerings.

TypeDirect peer
Description

Magnopus builds immersive experiences, real-time production tools, and mixed-reality content for entertainment and enterprise — comparable to ILMxLAB's real-time rendering and large-format immersive production work, including venue and headset content.

TypeDirect peer
Description

Baobab Studios creates animated VR and interactive storytelling content for consumer headsets, comparable to ILMxLAB's narrative-driven VR titles such as Vader Immortal and Star Wars: Tales from the Galaxy's Edge in product category and distribution model.

TypeDirect peer
Description

Sandbox VR operates premium location-based immersive entertainment venues with proprietary motion capture technology, comparable to ILMxLAB's venue-based VR business in distribution model and customer profile.

TypeEmerging player
Description

Wevr produces and distributes VR and immersive films and experiences across major headsets, with overlapping content distribution and production capability relative to ILMxLAB's consumer VR title business.

TypeDirect peer
Description

Dreamscape operates location-based VR experiences combining Hollywood-caliber storytelling with untethered multi-sensory VR, directly comparable to ILMxLAB's Downtown Disney and venue-based productions in business model, category, and customer experience.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers7 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration4 records

Each record includes

Title, Type, Description, Source

AI capability5 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

ILMxLAB

Immersive Entertainment Softwareilmxlab.com

ILMxLAB is Industrial Light & Magic's immersive entertainment division, producing VR, mixed reality, and large-scale venue experiences for Star Wars, Marvel, MSG Sphere, and music artists like ABBA and U2. A Lucasfilm/Disney subsidiary operating across five global ILM studios.

What ILMxLAB does

ILMxLAB is the immersive entertainment division of Industrial Light & Magic (ILM), the Lucasfilm visual effects company founded in 1975 and owned by The Walt Disney Company since 2012. Established around 2017 and headquartered in San Francisco, ILMxLAB produces virtual reality, mixed reality, and large-format location-based entertainment built primarily around Star Wars, Marvel, and other Disney/Lucasfilm intellectual property. The division serves both consumer audiences through VR and AR headsets (Meta Quest, PlayStation VR, Apple Vision Pro) and enterprise customers including premium venue operators (MSG Sphere, Downtown Disney) and music artists (ABBA, U2, Dead & Company).

The product portfolio spans consumer VR titles (Vader Immortal, Star Wars: Tales from the Galaxy's Edge), mixed-reality playsets (Star Wars: Beyond Victory for Meta Quest 3), spatial-computing experiences (What If…? An Immersive Story for Apple Vision Pro), and large-format venue productions (Postcard from Earth, U2:UV Achtung Baby Live, and Dead & Company's 30-show residency at MSG Sphere; ABBA Voyage at a 3,000-capacity London arena). Underlying proprietary technology includes the Big Sky camera system — a bespoke 316-megapixel, 3-inch x 3-inch HDR sensor capturing 18Kx18K images at up to 120 fps, developed specifically for MSG Sphere — markerless motion capture, real-time photoreal rendering, and 16Kx16K content pipelines capable of filling 580,000 square feet of LED surface. Production is supported by ILM's five global studios in San Francisco, Vancouver, London, Mumbai, and Sydney.

ILMxLAB operates four identifiable revenue streams: (1) one-time license sales of VR experiences through platform storefronts (Meta Quest Store, PlayStation Store, Apple App Store); (2) ticketed location-based entertainment at venues including Downtown Disney and MSG Sphere; (3) professional services / production contracts for live entertainment (U2, ABBA, Dead & Company); and (4) licensing and royalty arrangements leveraging Star Wars and Marvel IP. The division is a wholly-owned subsidiary within the Disney-Lucasfilm corporate structure, with no independent venture funding, no public listing, and no separately disclosed financial figures.

ILMxLAB firmographics

Firmographics
Name
ILMxLAB
Legal name
Industrial Light & Magic
Website
https://ilmxlab.com
Company type
Private
Founded year
2017
Operating status
Operating
Headcount range
11–50 employees
Short description
ILMxLAB is Industrial Light & Magic's immersive entertainment division, producing VR, mixed reality, and large-scale venue experiences for Star Wars, Marvel, MSG Sphere, and music artists like ABBA and U2. A Lucasfilm/Disney subsidiary operating across five global ILM studios.
Ownership category
akta.pro rank

ILMxLAB industry classification

Industry
Product category
Immersive Entertainment Software
NAICS
Other Amusement and Recreation Industries (7139), All Other Amusement and Recreation Industries (71399), Amusement and Theme Parks (713110), Amusement Parks and Arcades (7131)
SIC
Services-Amusement & Recreation Services (7900), Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)
akta.pro secondary industries
VR/AR/XR Game Studios (MPAFAAAE), XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF), Virtual Worlds & Social Sandbox Experiences (persistent social spaces) (MPAFAIAG), VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE)

Keywords

  • Immersive entertainment
  • Virtual reality experiences
  • Mixed reality content
  • Location-based entertainment
  • Immersive live productions

Where ILMxLAB is headquartered

Location

Headquarters

HQ city
San Francisco
HQ country
United States
HQ region
North America

Offices5 records

Markets served

ILMxLAB business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Others

Revenue model

  1. VR Game Sales: Sale of virtual reality and mixed reality experiences through digital storefronts including Meta Quest Store and PlayStation Store. Products include Vader Immortal, Star Wars: Beyond Victory, Star Wars: Tales from the Galaxy's Edge, and What If…? immersive story.
  2. Location-Based Entertainment: Ticketed immersive experiences at premium entertainment venues including Downtown Disney (Star Wars: Secrets of the Empire, Avengers: Damage Control), MSG Sphere Las Vegas (Postcard from Earth, Dead & Company: Dead Forever), and ABBA Voyage arena in London.
  3. Live Entertainment Production: Creation of immersive entertainment productions for artists and venues, such as U2:UV Achtung Baby Live at MSG Sphere and ABBA Voyage concert experience, leveraging ILM's real-time rendering and visual effects expertise.
  4. Licensing and IP Utilization: Leveraging Disney and Lucasfilm intellectual property including Star Wars and Marvel franchises to create immersive experiences under licensing agreements.

Go-to-market motion3 records

Distribution channels6 records

Marketing channels7 records

ILMxLAB product offering

Product offering

Core offering

ILMxLAB is the immersive entertainment division of Industrial Light & Magic (ILM) that develops and produces virtual reality, mixed reality, and location-based entertainment experiences. The company creates consumer VR games for Meta Quest and PlayStation VR platforms, spatial computing experiences for Apple Vision Pro, untethered location-based VR attractions at venues like Downtown Disney, and large-scale immersive productions for premium venues such as MSG Sphere in Las Vegas and the ABBA Voyage arena in London. Offerings span licensed Star Wars and Marvel franchises as well as original immersive productions and live entertainment residencies for artists including U2 and Dead & Company.

Product overview

ILMxLAB is the immersive entertainment division of Industrial Light & Magic, offering a portfolio of virtual reality, mixed reality, and location-based entertainment experiences. The portfolio includes VR titles for Meta Quest and PlayStation VR platforms (Vader Immortal, Star Wars: Tales from the Galaxy's Edge), mixed reality experiences (Star Wars: Beyond Victory for Meta Quest 3), Apple Vision Pro immersive stories (What If…?), and large-scale venue productions for MSG Sphere (Postcard from Earth, U2:UV, Dead Forever). The offerings span consumer VR headsets, specialized venue installations at locations like Downtown Disney, and groundbreaking cinematic productions. Key collaborations include Marvel Studios, Lucasfilm, Disney+, and innovative technology partners for real-time character control and photoreal rendering.

Differentiator

Problem solved

Functional benefit

Brands

  • Vader Immortal: A Star Wars VR series released for PlayStation VR and Meta Quest, featuring a three-part storyline set in the Star Wars universe where players descend into Darth Vader's fortress.
  • Star Wars: Tales from the Galaxy's Edge
  • Star Wars: Beyond Victory
  • What If...?: An Immersive Story

Products and services

  • Star Wars: Beyond Victory A mixed reality playset for Meta Quest 3 & 3S featuring an original Star Wars story that blends the thrilling world of podracing, a stellar cast, powerful narrative, and mixed-reality gameplay where users step into an interactive adventure. Targeted at consumer VR headset owners.
  • Vader Immortal: A Star Wars VR Series A thrilling three-part VR series for PlayStation VR and Meta Quest where users step into a galaxy far, far away and experience descending into Darth Vader's mysterious fortress alongside new allies and encountering fearsome enemies including the Sith Lord himself. Targeted at consumer VR headset owners.
  • Star Wars: Tales from the Galaxy's Edge A VR adventure game for PlayStation VR2 and Meta Quest where users play as a droid repair technician who crash lands on Batuu following an attack by the Guavian Death Gang and gets swept up in a grand adventure. Targeted at consumer VR headset owners.
  • What If…? – An Immersive Story A reality-bending interactive story for Apple Vision Pro from Marvel Studios, ILM, and Disney+ where users step into the Multiverse and harness the power of the Infinity Stones. Available as a free download on the App Store. Targeted at Apple Vision Pro spatial computing users.
  • Postcard from Earth The first immersive production made for MSG Sphere in Las Vegas, directed and produced by Darren Aronofsky. Captured using a bespoke 'Big Sky' camera system capable of 18Kx18K resolution at 120 frames per second. Delivered as a premium immersive experience for ticketed audiences at MSG Sphere.
  • U2:UV Achtung Baby Live An immersive live performance at MSG Sphere where ILM created fully CG photoreal environments at 16Kx16K resolution to fill Sphere's 580,000 square feet of LEDs, with multiple loopable segments at varying lengths sequenced at random to suit U2's desired performance. Targeted at MSG Sphere audiences.
  • ABBA Voyage A revolutionary concert at Queen Elizabeth Olympic Park in London where ABBA—Agnetha, Bjorn, Benny, and Anni-Frid—perform digitally as a live 10-piece band in a purpose-built 3,000-capacity arena. Targeted at ticketed concert audiences in London.
  • Dead & Company: Dead Forever Dead & Company's 30-show residency at MSG Sphere that combined their songbook with cutting-edge technology to celebrate the Grateful Dead's unparalleled legacy through immersive visual effects. Targeted at MSG Sphere audiences.
  • CARNE y ARENA Academy Award-winning conceptual virtual reality installation by director Alejandro G. Iñárritu exploring the human condition of immigrants and refugees, described as 'Virtually present, Physically invisible.' Targeted at audiences at special venue installations.

Quantifiable outcome

  • Immersive experiences available on major VR platforms including Meta Quest and PlayStation VR
  • +2 more outcomes

Companies that use ILMxLAB

Customer profile

Named customers7 records

Segments3 records

Ideal customer profiles3 records

ILMxLAB technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration4 records

AI capability5 records

Feature4 records

ILMxLAB partnerships and signals

Strategic signal

Partnerships

Twelve partnerships are on record, tiered core, major and flagship.

  • Marvel StudioscoreStrategic or Co-development Partner · 1 January 2024ILMxLAB collaborates with Marvel Studios on immersive experiences including What If…? – An Immersive Story for Apple Vision Pro, featuring the Infinity Stones and multiverse narrative from Marvel Studios.
  • Disney's StudioLabcoreStrategic or Co-development Partner · 1 January 2024Collaboration between Marvel Studios, Disney's StudioLab, and ILM to bring the Real-Time Rocket experience to D23 Expo, featuring real-time interaction with Rocket Raccoon using markerless motion capture.
  • Dead & CompanymajorStrategic or Co-development Partner · 1 January 202430-show residency at MSG Sphere celebrating Grateful Dead legacy with immersive visual effects combining the band's songbook with cutting-edge venue technology.
  • ApplecoreTechnology or Integration · 1 January 2023Partnership for What If…? – An Immersive Story, a spatial computing experience exclusive to Apple Vision Pro featuring Marvel Studios content.
  • MSG SphereflagshipStrategic or Co-development Partner · 1 January 2023ILM created Postcard from Earth, the first immersive production for MSG Sphere in Las Vegas, utilizing the Big Sky camera system. Also produced U2:UV Achtung Baby Live and Dead & Company: Dead Forever.
  • U2flagshipStrategic or Co-development Partner · 1 January 2023Created immersive live performance at MSG Sphere with 16Kx16K resolution content across 580,000 square feet of LEDs, featuring randomized loopable segments timed to the band's performance.
  • ABBAflagshipStrategic or Co-development Partner · 1 January 2021Created the ABBA Voyage concert experience featuring virtual ABBA avatars performing with a live band in a purpose-built 3,000-capacity arena at Queen Elizabeth Olympic Park, London.
  • Meta (Oculus)coreTechnology or Integration · 1 January 2019Platform partnership for VR experiences including Vader Immortal series and Star Wars: Tales from the Galaxy's Edge, distributed through Meta Quest storefront.
  • Sony PlayStationcoreTechnology or Integration · 1 January 2019Platform partnership for VR experiences including Vader Immortal and Star Wars: Tales from the Galaxy's Edge for PlayStation VR and PSVR2 platforms.
  • Downtown DisneycoreChannel Partner/ Reseller/ Distributor · 1 January 2019Location-based VR experiences including Star Wars: Secrets of the Empire and Avengers: Damage Control available at Downtown Disney and Disney Springs venues.
  • Legendary EntertainmentmajorStrategic or Co-development Partner · 1 January 2018Co-production partner on CARNE y ARENA VR installation that won an Academy Award.
  • Alejandro G. IñárrituflagshipStrategic or Co-development Partner · 1 January 2017Academy Award-winning director collaborated on CARNE y ARENA virtual reality installation exploring the human condition of immigrants and refugees.

Scale indicators3 records

Recent moves6 records

Expansion highlights5 records

ILMxLAB competitors and assessment

Company assessment

Direct peers

  • Meow Wolf: Meow Wolf operates large-scale, narrative-driven immersive art installations as a destination experience, comparable to ILMxLAB's location-based entertainment strategy and its use of immersive venues for ticketed consumer experiences.
  • Felix & Paul Studios: Felix & Paul Studios produces cinematic VR and immersive documentary content for headsets and installations, sharing ILMxLAB's focus on high-fidelity immersive narrative experiences for major XR platforms.
  • The VOID (now partially recreated): The VOID pioneered untethered location-based VR experiences built around major IP (Star Wars, Marvel, Ghostbusters), making it the closest historical direct peer to ILMxLAB's Secrets of the Empire and Avengers: Damage Control offerings.
  • Magnopus: Magnopus builds immersive experiences, real-time production tools, and mixed-reality content for entertainment and enterprise — comparable to ILMxLAB's real-time rendering and large-format immersive production work, including venue and headset content.
  • Baobab Studios: Baobab Studios creates animated VR and interactive storytelling content for consumer headsets, comparable to ILMxLAB's narrative-driven VR titles such as Vader Immortal and Star Wars: Tales from the Galaxy's Edge in product category and distribution model.
  • Sandbox VR: Sandbox VR operates premium location-based immersive entertainment venues with proprietary motion capture technology, comparable to ILMxLAB's venue-based VR business in distribution model and customer profile.
  • Dreamscape Immersive: Dreamscape operates location-based VR experiences combining Hollywood-caliber storytelling with untethered multi-sensory VR, directly comparable to ILMxLAB's Downtown Disney and venue-based productions in business model, category, and customer experience.

Broad incumbents

  • Cosm (immersive venue operator): Cosm operates large-format immersive sports and entertainment venues (the former LiveXLive/SharedVR Spaces), an emerging competitor and partner for premium immersive content delivery comparable to MSG Sphere venues used by ILMxLAB.

Others

  • Niantic (8th Wall / AR platform): Niantic operates an AR platform and ecosystem for spatial/mixed-reality content, adjacent to ILMxLAB's mixed-reality development and relevant as a competitor in the broader XR content and platform market.

Emerging players

  • Wevr: Wevr produces and distributes VR and immersive films and experiences across major headsets, with overlapping content distribution and production capability relative to ILMxLAB's consumer VR title business.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

ILMxLAB social profiles

Digital presence

ILMxLAB financial estimates

Financial estimate

Revenue estimate

Valuation estimate

ILMxLAB leadership team

Management profile

Number of profiles

Profiles2 records

ILMxLAB funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

ILMxLAB M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about ILMxLAB

What does ILMxLAB do?

ILMxLAB is the immersive entertainment division of Industrial Light & Magic (ILM) that develops and produces virtual reality, mixed reality, and location-based entertainment experiences. The company creates consumer VR games for Meta Quest and PlayStation VR platforms, spatial computing experiences for Apple Vision Pro, untethered location-based VR attractions at venues like Downtown Disney, and large-scale immersive productions for premium venues such as MSG Sphere in Las Vegas and the ABBA Voyage arena in London. Offerings span licensed Star Wars and Marvel franchises as well as original immersive productions and live entertainment residencies for artists including U2 and Dead & Company.

Is ILMxLAB a public or private company?

ILMxLAB is a private company. It is classified as corporate owned and is currently operating.

When was ILMxLAB founded?

ILMxLAB was founded in 2017. It employs 11 to 50 people.

Where is ILMxLAB based?

ILMxLAB is headquartered in San Francisco, United States, in the North America region.

How does ILMxLAB make money?

Four revenue lines are on record. VR Game Sales are the primary driver. The others are location-Based Entertainment, live Entertainment Production and licensing and IP Utilization.

Who are ILMxLAB's main competitors?

Direct peers on record are Meow Wolf, Felix & Paul Studios, The VOID (now partially recreated), Magnopus, Baobab Studios, Sandbox VR and Dreamscape Immersive. Cosm (immersive venue operator) is listed as a broad incumbent. Niantic (8th Wall / AR platform) is listed as an others. Wevr is listed as an emerging player.

Does ILMxLAB have an API?

No public API is recorded for ILMxLAB.

What industry is ILMxLAB in?

ILMxLAB's product category is Immersive Entertainment Software. Its primary akta.pro industry code is MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time), with a secondary code of MPAFAAAE, VR/AR/XR Game Studios. Its NAICS code is 7139 and its SIC code is 7900.

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VarietyDigital Innovators to Watch in 2020Variety published its second annual Digital Innovators list, naming 12 executives at the intersection of technology and entertainment, including Malik Ducard at YouTube, Vicki Dobbs Beck at ILMxLab, Laura Evans at Disney Streaming Services and Tom Ryan at Pluto TV. The profiles highlight each leader's role and a trend they expect to watch in 2020, ranging from immersive media and 5G to ad-supported streaming and podcasting.BuzzFeedThis "Ralph Breaks The Internet" Immersive Experience Is A Dream For Disney FansThe VOID and ILMxLAB are launching a Ralph Breaks the Internet VR experience at North American centers starting Nov. 21. Guests wear a body pack and helmet to interact with the film's world, including riding with Ralph and Vanellope and shooting pancakes at characters. Tickets are available for purchase.PR NewswireInfinity Film Festival In Beverly Hills To Feature Presenting Sponsor Unreal Engine And Opening Keynote Speaker Vicki Dobbs Beck, ILMxLAB Executive In ChargeThe Infinity Film Festival in Beverly Hills, presented by Epic Games' Unreal Engine, is scheduled to take place from November 1–4, 2018, focusing on emerging technologies like blockchain, AI, and VR. The event features ILMxLAB executive Vicki Dobbs Beck as the opening keynote speaker and includes training labs and awards for technology-driven content. Submissions for the festival's awards are open until September 28, 2018.PR NewswireTickets Are Now Available For Star Wars™: Secrets of the Empire at the Grand Canal Shoppes at The Venetian and The Palazzo Las VegasThe VOID and ILMxLAB announced the opening of Star Wars: Secrets of the Empire, a location-based multi-sensory VR experience, at the Grand Canal Shoppes at The Venetian and The Palazzo Las Vegas on April 27, 2018. The immersive experience allows participants to walk freely untethered through a Star Wars environment, incorporating physical effects including touch, smell, and turbulence under their feet. Tickets went on pre-sale April 9, 2018, with General Growth Properties hosting the experience at its second U.S. location following a Glendale Galleria location.TechCrunchMagic Leap hires co-founder of Lucasfilm’s ILMxLABMagic Leap, a Florida-based augmented reality startup, has hired John Gaeta, co-founder of Lucasfilm's ILMxLAB immersive visual effects studio, as its Senior Vice President of Creative Strategy. Gaeta previously worked as visual effects supervisor on The Matrix trilogy, where he created the signature bullet-time effect, and co-founded ILMxLAB in 2015. The hire follows Magic Leap's announcement of an additional $502 million in funding, bringing its total capital raised to just under $2 billion, as the company prepares for its product launch.Business InsiderDisney is going to open a special 'Star Wars' hyper-reality experience near its theme parksThe Void, a hyper-reality VR company, will open two new experience centers near Disney's Anaheim and Orlando parks with a Star Wars experience called 'Secrets of the Empire.' The collaboration with Lucasfilm and ILMxLab has no specific opening date, but the company is working closely with Disney.TechCrunchILMxLAB is working on a VR film with Alejandro G. IñárrituILMxLAB, the immersive filmmaking unit of Industrial Light & Magic, announced a collaboration with director Alejandro G. Iñárritu on an untitled VR short film focused on the experiences of immigrants and refugees crossing the border between Mexico and the United States.TechCrunchMost Impressive: Michael Koperwas and Diana Williams of ILMxLABILMxLAB representatives Michael Koperwas and Diana Williams discussed the challenges of developing quality Star Wars-based virtual reality experiences in an interview recorded on September 14, 2016. The discussion focused on the technical and creative hurdles involved in creating immersive VR content for the franchise. This appears to be a promotional video feature rather than a news report on a specific corporate event.TechCrunchILMxLAB’s Diana Williams and Michael Koperwas will join us at TechCrunch Disrupt SFILMxLAB representatives Diana Williams and Michael Koperwas will appear on the TechCrunch Disrupt SF stage to discuss their creative processes for immersive Star Wars experiences. The announcement highlights their roles in developing virtual reality content and narrative integration for Lucasfilm's expanding universe. This event is scheduled to take place from September 12-14 at Pier 48.TechCrunchStar Wars Dips Into Virtual Reality With “Jakku Spy,” Created In Parallel With The Force AwakensLucasfilm's ILMxLAB studio, in collaboration with Google and Verizon, has launched a virtual reality experience called "Jakku Spy" for the Star Wars official app to promote the upcoming release of The Force Awakens. Developed concurrently with the film, the immersive VR content allows users to assume the role of a Resistance agent on Jakku through Google Cardboard devices distributed at Verizon stores.