VRrOOm
VRrOOm is a Casablanca-based immersive XR/Metaverse production studio that builds the VRROOM Platform to deliver virtual and hybrid events across gaming, concerts, exhibitions, and conferences for global enterprise clients.
- Company typePrivate
- Founded2016
- HeadquartersParis, France
- Headcount11–50
- GTM typeB2B
- OfferingServices
What VRrOOm does
VRrOOm is a Casablanca-based immersive XR/Metaverse production company that builds and operates the VRROOM Platform, a unified environment for delivering live, on-demand, and replay experiences in physical venues, hybrid formats, online, and total immersion. Founded in 2016 by Louis Cacciuttolo, the company positions itself as a pioneer of gaming in the Metaverse and holds a world record for the most streamed virtual event.
The platform serves four primary use-case segments — Gaming (immersive games and e-sports), Hybrid Shows (concerts, theatre, dance), Immersive Exhibitions (art, culture, museums), and Social XR Events (conferences, festivals, sports, fashion, entertainment, live shows) — delivered through direct production services to enterprise clients across global markets. Cumulative scale signals include 40+ projects produced, 100M+ live views on social media, 15+ industry awards, and a claimed network of prestigious worldwide partners, though no named customers, contract values, or revenue figures are disclosed.
The business model is a bespoke production-services studio: VRrOOm produces immersive events on behalf of rights-holders, brands, and cultural institutions, rather than operating a self-serve SaaS product. Pricing is not publicly disclosed, no external funding rounds are on record, and the organization operates with a small team (11–50 employees). Distribution relies primarily on direct enterprise sales and a LinkedIn presence for top-of-funnel awareness, with no app store listings or developer-facing integrations disclosed.
VRrOOm firmographics
Firmographics- Name
- VRrOOm
- Legal name
- VRROOM
- Website
- https://vrroom.buzz
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- VRrOOm is a Casablanca-based immersive XR/Metaverse production studio that builds the VRROOM Platform to deliver virtual and hybrid events across gaming, concerts, exhibitions, and conferences for global enterprise clients.
- Ownership category
- akta.pro rank
VRrOOm industry classification
Industry- Product category
- Immersive Experience Production
- NAICS
- Amusement Parks and Arcades (7131)
- akta.pro primary industry
- Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos) (THAHAOAE)
- akta.pro secondary industries
- VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE), Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN), VR/AR/XR Game Studios (MPAFAAAE)
Keywords
Where VRrOOm is headquartered
LocationHeadquarters
- HQ city
- Paris
- HQ country
- France
- HQ region
- Europe
Offices1 record
Markets served
VRrOOm business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Distribution channels1 record
Marketing channels1 record
VRrOOm product offering
Product offeringCore offering
VRrOOm is an immersive XR/Metaverse content production studio and platform that produces and delivers virtual and hybrid events across gaming/e-Sports, concerts, theatre, dance, art exhibitions, conferences, festivals, sports, fashion, and entertainment. The VRROOM Platform enables experiences in live, on-demand, and replay formats across physical venues, hybrid, online, and total-immersion delivery modes.
Product overview
VRrOOm operates as a unified immersive experience platform specializing in the Metaverse for virtual and hybrid events. The core offering is the VRROOM Platform, which enables live, on-demand, and replay experiences across multiple formats including physical venues, online, and total immersion. The platform serves diverse sectors including gaming/e-sports, concerts/theatre/dance, art/culture/museums exhibitions, and social XR events for conferences, festivals, sports, fashion, and entertainment.
Differentiator
Problem solved
Functional benefit
Quantifiable outcome
- 100M+ live views on social media
- +1 more outcomes
Companies that use VRrOOm
Customer profileSegments4 records
Ideal customer profiles1 record
VRrOOm technology and API
TechnologyAPI detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
VRrOOm partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Prestigious Partners WorldwidecoreVRROOM has established relationships with prestigious partners worldwide, enabling global delivery of immersive experiences. The company leverages these partnerships to serve clients across multiple industries and geographies.
Scale indicators5 records
Recent moves5 records
Expansion highlights4 records
VRrOOm competitors and assessment
Company assessmentBroad incumbents
- VFairs: VFairs is an established 3D virtual events and hybrid expo platform widely used for conferences, trade shows, and exhibitions — overlapping with VRrOOm's Social XR Events and Immersive Exhibitions segments.
- Hopin: Hopin is a broader, venture-backed virtual and hybrid events platform serving enterprise conferences, expos, and community events — a scaled incumbent competing for the same Social XR Events RFPs that VRrOOm targets.
- Meta Horizon Worlds: Meta's Horizon Worlds and Horizon Events are big-tech immersive social platforms that host concerts, gaming tournaments, and brand events — a broader incumbent competing for the same virtual-event and e-Sports budgets as VRrOOm.
- Microsoft Mesh: Microsoft Mesh (and the prior AltspaceVR) is Microsoft's enterprise-grade immersive collaboration and events platform — a broad incumbent competing for the same hybrid conference and immersive-meeting customers as VRrOOm.
Emerging players
- Glue: Glue is a VR collaboration platform for enterprise meetings, events, and immersive showrooms — an emerging player with partial overlap to VRrOOm's hybrid-conference and immersive-exhibition offerings.
- Arthur: Arthur is an emerging XR events and meeting platform for enterprise virtual gatherings, conferences, and onboarding — a partially overlapping peer competing in the same social XR / virtual conference use case as VRrOOm.
Direct peers
- Manticore Games (Core): Manticore Games' Core platform enables user-generated immersive 3D experiences including games and social worlds — closely parallel to VRrOOm's Metaverse gaming and shared virtual-event experiences.
- Wevr: Wevr is an immersive VR content studio and virtual-world platform that produces shared VR experiences, concerts, and branded immersive content — overlapping with VRrOOm's hybrid-show and immersive-exhibition production work.
- Virtway Events: Virtway Events operates a 3D virtual events and hybrid events platform for enterprise and entertainment use cases, directly competing with VRrOOm's Social XR Events and Hybrid Shows offerings in the immersive event-production category.
- Spatial: Spatial is a social/metaverse platform for virtual events, galleries, and meetings with a no-code 3D event builder, directly comparable to VRrOOm's hybrid conferences, exhibitions, and social XR events.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks6 records
Key highlights5 records
Customer concentration
VRrOOm social profiles
Digital presenceVRrOOm financial estimates
Financial estimateRevenue estimate
Valuation estimate
VRrOOm leadership team
Management profileNumber of profiles
VRrOOm funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
VRrOOm M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about VRrOOm
What does VRrOOm do?
VRrOOm is an immersive XR/Metaverse content production studio and platform that produces and delivers virtual and hybrid events across gaming/e-Sports, concerts, theatre, dance, art exhibitions, conferences, festivals, sports, fashion, and entertainment. The VRROOM Platform enables experiences in live, on-demand, and replay formats across physical venues, hybrid, online, and total-immersion delivery modes.
Is VRrOOm a public or private company?
VRrOOm is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was VRrOOm founded?
VRrOOm was founded in 2016. It employs 11 to 50 people.
Where is VRrOOm based?
VRrOOm is headquartered in Paris, France, in the Europe region.
Who are VRrOOm's main competitors?
Broad incumbents on record are VFairs, Hopin, Meta Horizon Worlds and Microsoft Mesh. Emerging players are Glue and Arthur. Direct peers are Manticore Games (Core), Wevr, Virtway Events and Spatial.
Does VRrOOm have an API?
No public API is recorded for VRrOOm.
What industry is VRrOOm in?
VRrOOm's product category is Immersive Experience Production. Its primary akta.pro industry code is THAHAOAE, Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos), with a secondary code of MPAFALAE, VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods). Its NAICS code is 7131.