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SeriousGames Solutions

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uuid002b63y

Namestring
SeriousGames Solutions
Legal namestring
Sixteen Tons Entertainment GmbH
Company typeenum
Private
Founded yearint
1993
Descriptiontext

SeriousGames Solutions operates as a German serious games development studio functioning as a division of Sixteen Tons Entertainment GmbH (HRB 381522, Stuttgart), with studios in Tübingen and Berlin. The company was founded in 1993 in Tübingen as Promotion Software GmbH by Ralph Stock, described publicly as a pioneer of digital game design, and is currently led by Geschäftsführer Klaas Kersting and Norman Pretzl. Its portfolio spans four primary verticals: education (e.g., the Blue Brain Club web-based multiplayer serious game co-developed with the Hertie Foundation, winner of the 2018 Comenius EduMedia Medaille), healthcare (I Manage Cancer mobile social games for pediatric oncology patients, Digiphobie augmented-reality therapy for arachnophobia, and sensor-driven lifestyle disease prevention apps), emergency services (self-described world-leading firefighter strategy games and command training that have supported hundreds of thousands of players), and corporate / business communications (sales training, change management, compliance, and performance management applications for named automotive, logistics, and pharmaceutical clients). Operationally the company sits on iOS/Android, web/PC browser, and AR/VR delivery modes and has accumulated five documented industry awards between 2016 and 2018.

The commercial model blends four revenue streams: bespoke custom game development sold via one-time project licenses to enterprise clients; the Performers platform licensed on a multi-year subscription basis across five tiers scalable for 50-10,000 employees; licensing and royalty arrangements with pharmaceutical companies for Games-for-Health solutions; and professional-services engagements for interactive mobile exhibitions such as the award-winning 'Menschen auf der Flucht' refugee-awareness truck. Distribution is a hybrid of enterprise field sales (custom and Performers licenses), mobile app store distribution for health titles, and physical deployment of mobile exhibitions. Geographic focus is DACH-region, with no disclosed international expansion. The firm is privately held, bootstrapped or founder-owned (no external funding rounds are documented), and reports a headcount in the 1-10 range, consistent with a boutique studio operating through a parent holding entity.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersBerlin, Germany
HQ citystring
Berlin
HQ countrystring
Germany
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
serious games development, game-based learning, corporate training simulations, games for health, emergency services training
Industry3 codes
1Serious Games & Simulation Studios (Training, Defense, Enterprise)
CodeMPAFAAAHPrimaryYes
2Game-Based Learning & Gamification Authoring
CodeEDAFAHAFPrimaryNo
3Simulation, Scenario & Serious Games Design
CodeEDAGAKAHPrimaryNo
NAICS code1 code
  • Software Publishers5132
SIC code1 code
  • Services-Computer Programming Services7371
Product category
Serious Games and Game-Based Learning
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Custom Game Development
TypeOne Time License
Description

Development of custom serious games for corporate clients, including sales training, change management, compliance, performance management, and emergency services training applications.

serious-games-solutions.de
2Performers Platform Licenses
TypeSubscription Recurring
Description

Five license package tiers for the Performers game-based learning system, targeting companies with 50-10,000 employees for rapid deployment of training content.

serious-games-solutions.de
3Games for Health Solutions
TypeLicensing Royalties
Description

Mobile health games and digital therapy applications for pharmaceutical companies and healthcare providers, including cancer support and lifestyle disease management.

serious-games-solutions.de
4Interactive Exhibitions
TypeProfessional Services
Description

Mobile multimedia installations, such as the 'Menschen auf der Flucht' truck exhibition, deployed for educational and awareness purposes.

serious-games-solutions.de
Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
Pricing details1 tier
1Five license packages with scalability for 50-10,000 employees
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Performers system offers five distinct license tiers with flexible employee count scaling

serious-games-solutions.de
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

Serious Games Solutions designs, develops, and licenses serious games and game-based learning systems for corporate training, emergency services, healthcare, and education. Offerings include the Performers game-based learning platform (license-based), custom serious game development for enterprise clients, mobile health games such as I Manage Cancer, AR-based therapy applications like Digiphobie, and interactive mobile exhibitions such as Menschen auf der Flucht.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Hundreds of thousands of players supported for emergency services commanders
+1 more record
Product overview1 text field

Serious Games Solutions is a German serious games developer offering a portfolio of game-based learning and training products. The company operates primarily as a custom game development studio rather than a unified platform, creating specialized solutions across distinct domains: corporate training (Performers for employee/management training, Power Matrix Game), educational applications (Blue Brain Club for schools), healthcare and therapy (I Manage Cancer, Digiphobie, Lifestyle Diseases games), emergency services training (firefighter strategy games), and interactive exhibitions (Menschen auf der Flucht). Products span mobile games, web-based PC/tablet games, AR/VR experiences, and location-based installations. The company was founded in 1993 and operates studios in Tübingen and Berlin.

Product and service8 records
1Performers
CategoryGame-based learning platform
Description

A flexible game-based learning system for corporate employee and management training that can be deployed within days. It offers five license packages and supports companies with employee counts ranging from 50 to 10,000.

2Blue Brain Club
CategoryEducational serious game
Description

A web-based multiplayer serious game for secondary education (first stage) where students work together on tablets and PCs to solve tasks and puzzles related to the human brain.

3I Manage Cancer
CategoryGames for health
Description

A mobile social game that creates networks for children with cancer, helping them stay socially integrated and cope with their disease during treatment.

4Digiphobie
CategoryGames for health / AR therapy
Description

A digital treatment concept that uses augmented reality for the therapy of arachnophobia (spider phobia), with applicability to employee training scenarios.

5Menschen auf der Flucht
CategoryInteractive mobile exhibition
Description

An interactive mobile exhibition and serious game about refugee experiences that travels by truck to schools so thousands of students can experience the emotional story of refugee children from the Congo civil war.

6Emergency Services Training Games
CategoryEmergency services training simulations
Description

World-leading firefighter strategy games and realistic training simulations designed for emergency services personnel, including firefighters, police, and rescue teams.

7Corporate Learning Games
CategoryCorporate training serious games
Description

Digital learning games for corporate contexts covering sales training, change management, compliance issues, and performance management, with deployments including automotive management training in seven languages and logistics dispatcher training.

8Lifestyle Diseases Games
CategoryGames for health
Description

Mobile games designed to prevent diseases and support therapy through playful engagement, extending beyond typical fitness training with individualized training plans using modern sensor systems.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
1Gemeinnützige Hertie-Stiftung (Hertie Foundation)
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2018-01-01
Description

Co-development partner for Blue Brain Club project - a web-based serious game for secondary education. The foundation funds and partners on the project while SGS provides development and game design expertise.

serious-games-solutions.de
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partner organization for 'Menschen auf der Flucht' mobile exhibition, which travels to schools and locations to create awareness about refugee situations.

Strategic tierCoreTypeOthers
Description

SGS is a division of Sixteen Tons Entertainment GmbH, registered in Stuttgart (HRB 381522) with offices in Tübingen and Berlin.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

US-based educational game developer creating game-based learning experiences for K-12, higher education, and corporate training. Comparable in focus on learning outcomes through game design and similar productization of training content.

TypeDirect peer
Description

UK serious games studio specializing in game-based learning for education and training, including immersive 3D simulations. Comparable in developing scenario-based training experiences for enterprise and educational clients.

TypeDirect peer
Description

US-based developer of serious games and simulations for education, training, and assessment. Comparable focus on game-based learning products targeted at both K-12 and enterprise training customers.

TypeDirect peer
Description

UK-based simulation and training solutions company developing serious games for defense, transport, and emergency services. Comparable in building scenario-based training games for emergency services and similar target buyer profiles in public safety.

TypeDirect peer
Description

US serious games developer with strong portfolio in healthcare, defense, and corporate training simulations. Comparable breadth across Games for Health and training verticals and similar use of immersive scenario design.

TypeDirect peer
Description

Educational game developer producing research-based learning games for schools and corporate contexts. Comparable in targeting education customers with game-based learning content and assessment.

TypeRegional player
Description

German games publisher and developer based in Hamburg, producing children's and family entertainment games. Comparable as a German-region games studio with overlap in family/educational content, though not focused on enterprise training.

TypeBroad incumbent
Description

Global leader in training and simulation for civil aviation, defense, and healthcare. Comparable as a broad incumbent in scenario-based training and simulation, with overlapping capabilities in emergency services and healthcare training solutions.

TypeBroad incumbent
Description

Developer of serious simulation software for defense and security training. Comparable in building immersive scenario-based training experiences for emergency and security personnel, though at significantly larger scale and contract size.

TypeDirect peer
Description

Danish serious games studio developing game-based learning products across health, education, and training. Closest direct peer in category and offering scope, with similar use of 3D simulations and educational scenarios.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

SeriousGames Solutions

Serious Games and Game-Based Learningserious-games-solutions.de

What SeriousGames Solutions does

SeriousGames Solutions operates as a German serious games development studio functioning as a division of Sixteen Tons Entertainment GmbH (HRB 381522, Stuttgart), with studios in Tübingen and Berlin. The company was founded in 1993 in Tübingen as Promotion Software GmbH by Ralph Stock, described publicly as a pioneer of digital game design, and is currently led by Geschäftsführer Klaas Kersting and Norman Pretzl. Its portfolio spans four primary verticals: education (e.g., the Blue Brain Club web-based multiplayer serious game co-developed with the Hertie Foundation, winner of the 2018 Comenius EduMedia Medaille), healthcare (I Manage Cancer mobile social games for pediatric oncology patients, Digiphobie augmented-reality therapy for arachnophobia, and sensor-driven lifestyle disease prevention apps), emergency services (self-described world-leading firefighter strategy games and command training that have supported hundreds of thousands of players), and corporate / business communications (sales training, change management, compliance, and performance management applications for named automotive, logistics, and pharmaceutical clients). Operationally the company sits on iOS/Android, web/PC browser, and AR/VR delivery modes and has accumulated five documented industry awards between 2016 and 2018.

The commercial model blends four revenue streams: bespoke custom game development sold via one-time project licenses to enterprise clients; the Performers platform licensed on a multi-year subscription basis across five tiers scalable for 50-10,000 employees; licensing and royalty arrangements with pharmaceutical companies for Games-for-Health solutions; and professional-services engagements for interactive mobile exhibitions such as the award-winning 'Menschen auf der Flucht' refugee-awareness truck. Distribution is a hybrid of enterprise field sales (custom and Performers licenses), mobile app store distribution for health titles, and physical deployment of mobile exhibitions. Geographic focus is DACH-region, with no disclosed international expansion. The firm is privately held, bootstrapped or founder-owned (no external funding rounds are documented), and reports a headcount in the 1-10 range, consistent with a boutique studio operating through a parent holding entity.

SeriousGames Solutions firmographics

Firmographics
Name
SeriousGames Solutions
Legal name
Sixteen Tons Entertainment GmbH
Website
https://serious-games-solutions.de
Company type
Private
Founded year
1993
Operating status
Operating
Headcount range
1–10 employees
Ownership category
akta.pro rank

SeriousGames Solutions industry classification

Industry
Product category
Serious Games and Game-Based Learning
NAICS
Software Publishers (5132)
SIC
Services-Computer Programming Services (7371)
akta.pro primary industry
Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)
akta.pro secondary industries
Game-Based Learning & Gamification Authoring (EDAFAHAF), Simulation, Scenario & Serious Games Design (EDAGAKAH)

Keywords

  • Serious games development
  • Game-based learning
  • Corporate training simulations
  • Games for health
  • Emergency services training

Where SeriousGames Solutions is headquartered

Location

Headquarters

HQ city
Berlin
HQ country
Germany
HQ region
Europe

Offices2 records

Markets served

SeriousGames Solutions business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. Custom Game Development: Development of custom serious games for corporate clients, including sales training, change management, compliance, performance management, and emergency services training applications.
  2. Performers Platform Licenses: Five license package tiers for the Performers game-based learning system, targeting companies with 50-10,000 employees for rapid deployment of training content.
  3. Games for Health Solutions: Mobile health games and digital therapy applications for pharmaceutical companies and healthcare providers, including cancer support and lifestyle disease management.
  4. Interactive Exhibitions: Mobile multimedia installations, such as the 'Menschen auf der Flucht' truck exhibition, deployed for educational and awareness purposes.

Pricing tiers

ModelBillingPrice
SubscriptionMulti-year contractFive license packages with scalability for 50-10,000 employees

Go-to-market motion2 records

Distribution channels3 records

Marketing channels3 records

SeriousGames Solutions product offering

Product offering

Core offering

Serious Games Solutions designs, develops, and licenses serious games and game-based learning systems for corporate training, emergency services, healthcare, and education. Offerings include the Performers game-based learning platform (license-based), custom serious game development for enterprise clients, mobile health games such as I Manage Cancer, AR-based therapy applications like Digiphobie, and interactive mobile exhibitions such as Menschen auf der Flucht.

Product overview

Serious Games Solutions is a German serious games developer offering a portfolio of game-based learning and training products. The company operates primarily as a custom game development studio rather than a unified platform, creating specialized solutions across distinct domains: corporate training (Performers for employee/management training, Power Matrix Game), educational applications (Blue Brain Club for schools), healthcare and therapy (I Manage Cancer, Digiphobie, Lifestyle Diseases games), emergency services training (firefighter strategy games), and interactive exhibitions (Menschen auf der Flucht). Products span mobile games, web-based PC/tablet games, AR/VR experiences, and location-based installations. The company was founded in 1993 and operates studios in Tübingen and Berlin.

Differentiator

Problem solved

Functional benefit

Products and services

  • Performers A flexible game-based learning system for corporate employee and management training that can be deployed within days. It offers five license packages and supports companies with employee counts ranging from 50 to 10,000.
  • Blue Brain Club A web-based multiplayer serious game for secondary education (first stage) where students work together on tablets and PCs to solve tasks and puzzles related to the human brain.
  • I Manage Cancer A mobile social game that creates networks for children with cancer, helping them stay socially integrated and cope with their disease during treatment.
  • Digiphobie A digital treatment concept that uses augmented reality for the therapy of arachnophobia (spider phobia), with applicability to employee training scenarios.
  • Menschen auf der Flucht An interactive mobile exhibition and serious game about refugee experiences that travels by truck to schools so thousands of students can experience the emotional story of refugee children from the Congo civil war.
  • Emergency Services Training Games World-leading firefighter strategy games and realistic training simulations designed for emergency services personnel, including firefighters, police, and rescue teams.
  • Corporate Learning Games Digital learning games for corporate contexts covering sales training, change management, compliance issues, and performance management, with deployments including automotive management training in seven languages and logistics dispatcher training.
  • Lifestyle Diseases Games Mobile games designed to prevent diseases and support therapy through playful engagement, extending beyond typical fitness training with individualized training plans using modern sensor systems.

Quantifiable outcome

  • Hundreds of thousands of players supported for emergency services commanders
  • +1 more outcomes

Companies that use SeriousGames Solutions

Customer profile

Named customers5 records

Segments4 records

Ideal customer profiles4 records

SeriousGames Solutions technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

SeriousGames Solutions partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered core and minor.

  • Gemeinnützige Hertie-Stiftung (Hertie Foundation)coreStrategic or Co-development Partner · 1 January 2018Co-development partner for Blue Brain Club project - a web-based serious game for secondary education. The foundation funds and partners on the project while SGS provides development and game design expertise.
  • missio-hilft.deminorStrategic or Co-development PartnerPartner organization for 'Menschen auf der Flucht' mobile exhibition, which travels to schools and locations to create awareness about refugee situations.
  • Sixteen Tons Entertainment GmbHcoreOthersSGS is a division of Sixteen Tons Entertainment GmbH, registered in Stuttgart (HRB 381522) with offices in Tübingen and Berlin.

Scale indicators4 records

Recent moves7 records

Expansion highlights5 records

SeriousGames Solutions competitors and assessment

Company assessment

Direct peers

  • Filament Games: US-based educational game developer creating game-based learning experiences for K-12, higher education, and corporate training. Comparable in focus on learning outcomes through game design and similar productization of training content.
  • Caspian Learning: UK serious games studio specializing in game-based learning for education and training, including immersive 3D simulations. Comparable in developing scenario-based training experiences for enterprise and educational clients.
  • Muzzy Lane Software: US-based developer of serious games and simulations for education, training, and assessment. Comparable focus on game-based learning products targeted at both K-12 and enterprise training customers.
  • SIMIS (Simulation Systems): UK-based simulation and training solutions company developing serious games for defense, transport, and emergency services. Comparable in building scenario-based training games for emergency services and similar target buyer profiles in public safety.
  • BreakAway Games: US serious games developer with strong portfolio in healthcare, defense, and corporate training simulations. Comparable breadth across Games for Health and training verticals and similar use of immersive scenario design.
  • GameLab: Educational game developer producing research-based learning games for schools and corporate contexts. Comparable in targeting education customers with game-based learning content and assessment.
  • Serious Games Interactive: Danish serious games studio developing game-based learning products across health, education, and training. Closest direct peer in category and offering scope, with similar use of 3D simulations and educational scenarios.

Regional players

  • Tivola: German games publisher and developer based in Hamburg, producing children's and family entertainment games. Comparable as a German-region games studio with overlap in family/educational content, though not focused on enterprise training.

Broad incumbents

  • CAE: Global leader in training and simulation for civil aviation, defense, and healthcare. Comparable as a broad incumbent in scenario-based training and simulation, with overlapping capabilities in emergency services and healthcare training solutions.
  • Bohemia Interactive Simulations: Developer of serious simulation software for defense and security training. Comparable in building immersive scenario-based training experiences for emergency and security personnel, though at significantly larger scale and contract size.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

SeriousGames Solutions social profiles

Digital presence

SeriousGames Solutions financial estimates

Financial estimate

Revenue estimate

Valuation estimate

SeriousGames Solutions leadership team

Management profile

Number of profiles

Profiles3 records

SeriousGames Solutions funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

SeriousGames Solutions M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about SeriousGames Solutions

What does SeriousGames Solutions do?

Serious Games Solutions designs, develops, and licenses serious games and game-based learning systems for corporate training, emergency services, healthcare, and education. Offerings include the Performers game-based learning platform (license-based), custom serious game development for enterprise clients, mobile health games such as I Manage Cancer, AR-based therapy applications like Digiphobie, and interactive mobile exhibitions such as Menschen auf der Flucht.

Is SeriousGames Solutions a public or private company?

SeriousGames Solutions is a private company. It is classified as corporate owned and is currently operating.

When was SeriousGames Solutions founded?

SeriousGames Solutions was founded in 1993. It employs 1 to 10 people.

Where is SeriousGames Solutions based?

SeriousGames Solutions is headquartered in Berlin, Germany, in the Europe region.

How does SeriousGames Solutions make money?

Four revenue lines are on record. Custom Game Development is the primary driver. The others are performers Platform Licenses, games for Health Solutions and interactive Exhibitions.

Who are SeriousGames Solutions's main competitors?

Direct peers on record are Filament Games, Caspian Learning, Muzzy Lane Software, SIMIS (Simulation Systems), BreakAway Games, GameLab and Serious Games Interactive. Tivola is listed as a regional player. Broad incumbents are CAE and Bohemia Interactive Simulations.

Does SeriousGames Solutions have an API?

No public API is recorded for SeriousGames Solutions.

What industry is SeriousGames Solutions in?

SeriousGames Solutions's product category is Serious Games and Game-Based Learning. Its primary akta.pro industry code is MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise), with a secondary code of EDAFAHAF, Game-Based Learning & Gamification Authoring. Its NAICS code is 5132 and its SIC code is 7371.

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