SeriousGames Solutions
- Company typePrivate
- Founded1993
- HeadquartersBerlin, Germany
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What SeriousGames Solutions does
SeriousGames Solutions operates as a German serious games development studio functioning as a division of Sixteen Tons Entertainment GmbH (HRB 381522, Stuttgart), with studios in Tübingen and Berlin. The company was founded in 1993 in Tübingen as Promotion Software GmbH by Ralph Stock, described publicly as a pioneer of digital game design, and is currently led by Geschäftsführer Klaas Kersting and Norman Pretzl. Its portfolio spans four primary verticals: education (e.g., the Blue Brain Club web-based multiplayer serious game co-developed with the Hertie Foundation, winner of the 2018 Comenius EduMedia Medaille), healthcare (I Manage Cancer mobile social games for pediatric oncology patients, Digiphobie augmented-reality therapy for arachnophobia, and sensor-driven lifestyle disease prevention apps), emergency services (self-described world-leading firefighter strategy games and command training that have supported hundreds of thousands of players), and corporate / business communications (sales training, change management, compliance, and performance management applications for named automotive, logistics, and pharmaceutical clients). Operationally the company sits on iOS/Android, web/PC browser, and AR/VR delivery modes and has accumulated five documented industry awards between 2016 and 2018.
The commercial model blends four revenue streams: bespoke custom game development sold via one-time project licenses to enterprise clients; the Performers platform licensed on a multi-year subscription basis across five tiers scalable for 50-10,000 employees; licensing and royalty arrangements with pharmaceutical companies for Games-for-Health solutions; and professional-services engagements for interactive mobile exhibitions such as the award-winning 'Menschen auf der Flucht' refugee-awareness truck. Distribution is a hybrid of enterprise field sales (custom and Performers licenses), mobile app store distribution for health titles, and physical deployment of mobile exhibitions. Geographic focus is DACH-region, with no disclosed international expansion. The firm is privately held, bootstrapped or founder-owned (no external funding rounds are documented), and reports a headcount in the 1-10 range, consistent with a boutique studio operating through a parent holding entity.
SeriousGames Solutions firmographics
Firmographics- Name
- SeriousGames Solutions
- Legal name
- Sixteen Tons Entertainment GmbH
- Website
- https://serious-games-solutions.de
- Company type
- Private
- Founded year
- 1993
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Ownership category
- akta.pro rank
SeriousGames Solutions industry classification
Industry- Product category
- Serious Games and Game-Based Learning
- NAICS
- Software Publishers (5132)
- SIC
- Services-Computer Programming Services (7371)
- akta.pro primary industry
- Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)
- akta.pro secondary industries
- Game-Based Learning & Gamification Authoring (EDAFAHAF), Simulation, Scenario & Serious Games Design (EDAGAKAH)
Keywords
Where SeriousGames Solutions is headquartered
LocationHeadquarters
- HQ city
- Berlin
- HQ country
- Germany
- HQ region
- Europe
Offices2 records
Markets served
SeriousGames Solutions business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Custom Game Development: Development of custom serious games for corporate clients, including sales training, change management, compliance, performance management, and emergency services training applications.
- Performers Platform Licenses: Five license package tiers for the Performers game-based learning system, targeting companies with 50-10,000 employees for rapid deployment of training content.
- Games for Health Solutions: Mobile health games and digital therapy applications for pharmaceutical companies and healthcare providers, including cancer support and lifestyle disease management.
- Interactive Exhibitions: Mobile multimedia installations, such as the 'Menschen auf der Flucht' truck exhibition, deployed for educational and awareness purposes.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Multi-year contract | Five license packages with scalability for 50-10,000 employees |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels3 records
SeriousGames Solutions product offering
Product offeringCore offering
Serious Games Solutions designs, develops, and licenses serious games and game-based learning systems for corporate training, emergency services, healthcare, and education. Offerings include the Performers game-based learning platform (license-based), custom serious game development for enterprise clients, mobile health games such as I Manage Cancer, AR-based therapy applications like Digiphobie, and interactive mobile exhibitions such as Menschen auf der Flucht.
Product overview
Serious Games Solutions is a German serious games developer offering a portfolio of game-based learning and training products. The company operates primarily as a custom game development studio rather than a unified platform, creating specialized solutions across distinct domains: corporate training (Performers for employee/management training, Power Matrix Game), educational applications (Blue Brain Club for schools), healthcare and therapy (I Manage Cancer, Digiphobie, Lifestyle Diseases games), emergency services training (firefighter strategy games), and interactive exhibitions (Menschen auf der Flucht). Products span mobile games, web-based PC/tablet games, AR/VR experiences, and location-based installations. The company was founded in 1993 and operates studios in Tübingen and Berlin.
Differentiator
Problem solved
Functional benefit
Products and services
- Performers A flexible game-based learning system for corporate employee and management training that can be deployed within days. It offers five license packages and supports companies with employee counts ranging from 50 to 10,000.
- Blue Brain Club A web-based multiplayer serious game for secondary education (first stage) where students work together on tablets and PCs to solve tasks and puzzles related to the human brain.
- I Manage Cancer A mobile social game that creates networks for children with cancer, helping them stay socially integrated and cope with their disease during treatment.
- Digiphobie A digital treatment concept that uses augmented reality for the therapy of arachnophobia (spider phobia), with applicability to employee training scenarios.
- Menschen auf der Flucht An interactive mobile exhibition and serious game about refugee experiences that travels by truck to schools so thousands of students can experience the emotional story of refugee children from the Congo civil war.
- Emergency Services Training Games World-leading firefighter strategy games and realistic training simulations designed for emergency services personnel, including firefighters, police, and rescue teams.
- Corporate Learning Games Digital learning games for corporate contexts covering sales training, change management, compliance issues, and performance management, with deployments including automotive management training in seven languages and logistics dispatcher training.
- Lifestyle Diseases Games Mobile games designed to prevent diseases and support therapy through playful engagement, extending beyond typical fitness training with individualized training plans using modern sensor systems.
Quantifiable outcome
- Hundreds of thousands of players supported for emergency services commanders
- +1 more outcomes
Companies that use SeriousGames Solutions
Customer profileNamed customers5 records
Segments4 records
Ideal customer profiles4 records
SeriousGames Solutions technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
SeriousGames Solutions partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered core and minor.
- Gemeinnützige Hertie-Stiftung (Hertie Foundation)coreCo-development partner for Blue Brain Club project - a web-based serious game for secondary education. The foundation funds and partners on the project while SGS provides development and game design expertise.
- missio-hilft.deminorPartner organization for 'Menschen auf der Flucht' mobile exhibition, which travels to schools and locations to create awareness about refugee situations.
- Sixteen Tons Entertainment GmbHcoreSGS is a division of Sixteen Tons Entertainment GmbH, registered in Stuttgart (HRB 381522) with offices in Tübingen and Berlin.
Scale indicators4 records
Recent moves7 records
Expansion highlights5 records
SeriousGames Solutions competitors and assessment
Company assessmentDirect peers
- Filament Games: US-based educational game developer creating game-based learning experiences for K-12, higher education, and corporate training. Comparable in focus on learning outcomes through game design and similar productization of training content.
- Caspian Learning: UK serious games studio specializing in game-based learning for education and training, including immersive 3D simulations. Comparable in developing scenario-based training experiences for enterprise and educational clients.
- Muzzy Lane Software: US-based developer of serious games and simulations for education, training, and assessment. Comparable focus on game-based learning products targeted at both K-12 and enterprise training customers.
- SIMIS (Simulation Systems): UK-based simulation and training solutions company developing serious games for defense, transport, and emergency services. Comparable in building scenario-based training games for emergency services and similar target buyer profiles in public safety.
- BreakAway Games: US serious games developer with strong portfolio in healthcare, defense, and corporate training simulations. Comparable breadth across Games for Health and training verticals and similar use of immersive scenario design.
- GameLab: Educational game developer producing research-based learning games for schools and corporate contexts. Comparable in targeting education customers with game-based learning content and assessment.
- Serious Games Interactive: Danish serious games studio developing game-based learning products across health, education, and training. Closest direct peer in category and offering scope, with similar use of 3D simulations and educational scenarios.
Regional players
- Tivola: German games publisher and developer based in Hamburg, producing children's and family entertainment games. Comparable as a German-region games studio with overlap in family/educational content, though not focused on enterprise training.
Broad incumbents
- CAE: Global leader in training and simulation for civil aviation, defense, and healthcare. Comparable as a broad incumbent in scenario-based training and simulation, with overlapping capabilities in emergency services and healthcare training solutions.
- Bohemia Interactive Simulations: Developer of serious simulation software for defense and security training. Comparable in building immersive scenario-based training experiences for emergency and security personnel, though at significantly larger scale and contract size.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
SeriousGames Solutions social profiles
Digital presenceSeriousGames Solutions financial estimates
Financial estimateRevenue estimate
Valuation estimate
SeriousGames Solutions leadership team
Management profileNumber of profiles
Profiles3 records
SeriousGames Solutions funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
SeriousGames Solutions M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about SeriousGames Solutions
What does SeriousGames Solutions do?
Serious Games Solutions designs, develops, and licenses serious games and game-based learning systems for corporate training, emergency services, healthcare, and education. Offerings include the Performers game-based learning platform (license-based), custom serious game development for enterprise clients, mobile health games such as I Manage Cancer, AR-based therapy applications like Digiphobie, and interactive mobile exhibitions such as Menschen auf der Flucht.
Is SeriousGames Solutions a public or private company?
SeriousGames Solutions is a private company. It is classified as corporate owned and is currently operating.
When was SeriousGames Solutions founded?
SeriousGames Solutions was founded in 1993. It employs 1 to 10 people.
Where is SeriousGames Solutions based?
SeriousGames Solutions is headquartered in Berlin, Germany, in the Europe region.
How does SeriousGames Solutions make money?
Four revenue lines are on record. Custom Game Development is the primary driver. The others are performers Platform Licenses, games for Health Solutions and interactive Exhibitions.
Who are SeriousGames Solutions's main competitors?
Direct peers on record are Filament Games, Caspian Learning, Muzzy Lane Software, SIMIS (Simulation Systems), BreakAway Games, GameLab and Serious Games Interactive. Tivola is listed as a regional player. Broad incumbents are CAE and Bohemia Interactive Simulations.
Does SeriousGames Solutions have an API?
No public API is recorded for SeriousGames Solutions.
What industry is SeriousGames Solutions in?
SeriousGames Solutions's product category is Serious Games and Game-Based Learning. Its primary akta.pro industry code is MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise), with a secondary code of EDAFAHAF, Game-Based Learning & Gamification Authoring. Its NAICS code is 5132 and its SIC code is 7371.