Serious Games Interactive
Serious Games Interactive is a Copenhagen-based studio developing custom 3D simulations, gamified e-learning, and educational games for enterprise clients, public institutions, and schools. It serves organizations such as Maersk, Ørsted, Siemens Gamesa, and UNICEF using Unity3D-based platforms with LMS and VR integration.
- Company typePrivate
- Founded2005
- HeadquartersCopenhagen, Denmark
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What Serious Games Interactive does
Serious Games Interactive is a Copenhagen-based serious games studio founded in 2005 by Simon Egenfeldt-Nielsen (PhD, MA Psychology), operating as a private limited company in Denmark. The company develops custom 3D simulations, gamified e-learning, and educational games across two principal service lines: (1) B2B/B2G corporate gamification and simulation training, and (2) B2C/B2E educational games for children, schools, and families. Enterprise clients include Maersk (recruitment training), Ørsted (information security training for 6,500 employees), Siemens Gamesa and MHI Vestas (wind turbine safety/evacuation training), Danske Bank (digital skills gamification), Opel (virtual assembly line training), Copenhagen Metro (procedural training on M1/M2 lines), and Rigshospitalet (pediatric anxiety reduction app). International development and education clients include UNICEF, UNDP, Cambridge Assessment English, and DR Ramasjang.
The technology stack is built on the Unity3D game engine for 3D interactive simulations, with SCORM-compliant Learning Management System integration, HTML5/WebGL web deployment, and VR support for HTC Vive and Oculus Rift. The company's core platform is a customized 3D simulation training framework that includes an editor for scenario modification, user management, and content assignment, developed using a proprietary 5-step co-creation methodology (Scope, Concept, Design, Production, Delivery) combined with Gagné's instructional design method. A digital twin to training simulation auto-conversion solution (repurposing CAD/PLM data into interactive 3D training) was developed in the automotive line and later acquired by Sentio Simulations.
The business model combines multiple revenue streams: (a) custom development of bespoke serious games and simulations for enterprise and institutional clients at quote-based pricing (professional services); (b) annual service and maintenance contracts at approximately 18% of development price, including content updates and platform upgrades (recurring revenue); (c) product licensing for packaged products like HIGHER (recruitment training) at 80 EUR per user for two weeks with volume and LMS tiers; and (d) consumer mobile and web app sales through iOS App Store, Google Play, and web platforms. Distribution is hybrid: enterprise direct sales for B2B/B2G projects and marketplace distribution for consumer/education products, with active participation in 10+ EU-funded research projects as both a credibility signal and a channel to European institutional customers.
Serious Games Interactive firmographics
Firmographics- Name
- Serious Games Interactive
- Legal name
- Serious Games Interactive
- Website
- https://seriousgames.net
- Company type
- Private
- Founded year
- 2005
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Serious Games Interactive is a Copenhagen-based studio developing custom 3D simulations, gamified e-learning, and educational games for enterprise clients, public institutions, and schools. It serves organizations such as Maersk, Ørsted, Siemens Gamesa, and UNICEF using Unity3D-based platforms with LMS and VR integration.
- Ownership category
- akta.pro rank
Where Serious Games Interactive is headquartered
LocationHeadquarters
- HQ city
- Copenhagen
- HQ country
- Denmark
- HQ region
- Europe
Offices1 record
Markets served
Serious Games Interactive business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- Custom Serious Games Development: Bespoke development of serious games, simulations, and gamification solutions for corporate and institutional clients. Projects are customized based on client requirements, learning objectives, and organizational needs.
- Annual Service and Maintenance Contracts: Annual service agreements and maintenance packages for simulation training solutions, typically 18% of development price. Includes annual content updates and technical platform upgrades.
- Product Licenses (HIGHER Game): Licensed products like HIGHER recruitment training game offered in single user (80 EUR/2 weeks), group (10+ users, 20% discount), and LMS (unlimited users) tiers.
- Mobile and Web App Sales: Direct-to-consumer and institutional sales of educational games through app stores and web platforms. Revenue from consumer apps (MiniMo Town, Sigurd's History) and educational institution licenses.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Multi-year contract | Single license (1 user) - 80 EUR for 2 weeks |
| Subscription | Multi-year contract | Group licenses (10+ users) - 20% discount, 80 EUR per user for 2 weeks |
| Subscription | Multi-year contract | LMS license (unlimited users) - contact for pricing |
| Subscription | Multi-year contract | Custom license - contact for pricing |
| Subscription | Annual | Annual Service/Maintenance Package |
Go-to-market motion2 records
Distribution channels5 records
Marketing channels6 records
Serious Games Interactive product offering
Product offeringCore offering
Serious Games Interactive develops research-based serious games, simulations, and gamification solutions for corporate training and educational use. For enterprises, the company builds custom 3D simulations, VR training environments, and behavioral-change games (e.g., safety, security, soft-skills, compliance) using Unity3D and SCORM-compliant LMS integration. For consumers and education, it publishes a portfolio of mobile and web games covering language learning, history, programming, special-needs education, and climate/sustainability topics, distributed via app stores and its own channels.
Product overview
Serious Games Interactive is a Copenhagen-based company specializing in serious games, gamification, and e-learning solutions with 15+ years of experience. The company operates two main service lines: Corporate Gamification & E-Learning (including training simulations for procedure training, recruitment, and cybersecurity) and Educational Games for Children & Schools. Key products include the Interactive 3D Simulation Training Platform (Unity3D-based with LMS integration and VR support), HIGHER/License to Recruit (award-winning recruitment training), Groundhog Day (security awareness training for Ørsted), and simulation training for wind turbine and metro operations. For education, products span MiniMo Town, Coding Pirates, Sigurd's History of Denmark, SpeakApp, and the Playing History series. The company maintains active EU research partnerships including CyberSecPro, Waste4Think, and DiBL platform participation. Development follows a co-creation methodology with agile implementation, and the company has participated in 10+ major EU research projects.
Differentiator
Problem solved
Functional benefit
Brands
- SGI Learning Portal: Learning games portal for schools and families at school.seriousgames.net
- HIGHER
- DiBL (Dilemma-Based Learning)
Products and services
- HIGHER (License to Recruit) Recruitment training game where players practice interviewing, giving feedback, and attracting candidates as a manager; designed to exercise soft skills, reflection, and difficult conversations for enterprise HR/training.
- Interactive 3D Simulation Training Platform Proprietary platform for Unity3D-based interactive 3D simulations and serious games running on PC and VR (HTC Vive, Oculus Rift), deployable to browsers via WebGL/HTML5 and integrating with enterprise LMS via SCORM.
- Groundhog Day (Ørsted Security Training) 3D office-security training simulation built for Ørsted that trains employees to identify security threats; outcome included reduced security incidents and saved costs for security breaches.
- DigIT (Danske Bank Gamification) Gamification platform delivered for Danske Bank to digitalize and improve employees' digital skills through structured game mechanics.
- Wind Turbine & Assembly Line Training (Siemens Gamesa / Opel / MHI Vestas) Suite of custom VR/3D training simulations covering wind-turbine safety and evacuation procedures (Siemens Gamesa, MHI Vestas), assembly-line onboarding (Opel), and other industrial manufacturing operations.
- Metro Procedure Training (Copenhagen Metro / Incheon Airport) Custom 3D simulations training staff on metro/train operations and airport ground-handler procedures, delivered for Copenhagen Metro and Incheon Airport.
- Roma Train (Atac) Passenger train simulation training for Atac in Rome, covering operations and passenger handling procedures.
- Operating Theatre Communication (Region Hovedstaden) Communication-focused simulation developed for Region Hovedstaden targeting operating-theatre staff to improve sterile communication and reduce surgical-site infections.
- Scan Your Knowledge (YouScan) Gamified corporate training simulation built for YouScan to onboard and skill international sales and operations teams.
- Deadly Moons (Wygo Regelink) Touch-table educational application explaining the moon phases in English and Dutch, designed for Rijksmuseum Boerhaave.
- Just Reading (Komma:Pro) Children's digital reading game developed in collaboration with Komma:Pro to gamify early literacy.
- Corporate Pricing Tool (Danfoss) Mobile gamification tool built for Danfoss sales teams to practice pricing for industrial product lines.
- Educational App Portfolio (MiniMo Town, Coding Pirates, Sigurd's History, My Companion, etc.) Portfolio of consumer educational apps covering English vocabulary (MiniMo Town), introductory programming (Coding Pirates), Danish history (Sigurd's History of Denmark, Sigurd's History of Vikings), hospital companion (Mit Følgedyr/My Companion), ethics (Justicia), and other learning topics for children and families.
- The Lighthouse (English Language Proficiency Assessment) Online English proficiency assessment game for vocational students, certified to the European CEFR framework; tests vocabulary, grammar, reading and listening.
- Robot Brave (Commotion Project) Mobile and browser game targeting ages 7-15 that explores values and feelings around robots, part of the EU-funded Commotion project.
- Ways2Sort (Danish Waste Sorting) Educational game for Danish secondary-school pupils that teaches waste sorting across the ten fractions defined by the Danish EPA.
- Justicia — A Judicial Ethics Game Courtroom ethics training simulation developed for the EU Agency for Fundamental Rights (FRA) for use in judicial training.
- Northern Hostage (Rigspolitiet / Danish Police) Tablet-based hostage-negotiation training simulation built for the Danish police (Rigspolitiet) that forces negotiators to decide under high stress.
- Uncertainty & Bravery (Huawei) Training simulation built for Huawei to help managers handle uncertainty, complexity and decision-making.
- ProExecutor (UNDP) Online training game commissioned by UNDP to train executives from developing countries on UN procurement procedures.
- Cardia Mission (UNICEF) Card game developed for UNICEF teaching children about cyber-bullying prevention.
- Plugsurfing (EV Charging Game) Browser game built for Plugsurfing that gamifies electric-vehicle charging education.
- Stingfoot (Environmental Web Game) Browser-based environmental game combining trivia and waste sorting mechanics.
- Protect the Factory (Environmental Trivia) Browser-based environmental trivia game built as marketing/awareness content.
- Thrombosis Risk Awareness (Lund University) Healthcare educational game built with Lund University to raise awareness of thrombosis risk for medical patients and professionals.
- Bolia Mental Health Game Mental health awareness/training game developed for furniture retailer Bolia.
- Coloplast Ostomy Care Game Nurse training game built for Coloplast to teach ostomy care to nursing staff.
- Shooting Star (Football Learning App) Football-themed learning mobile app targeting youth audiences for educational content delivery.
- Fire (Strawinskys) Educational app developed in collaboration with Strawinskys covering an undisclosed learning topic.
- Pharmatamer (Pharma Education) Pharmaceutical education/training game designed for healthcare professionals.
- RIK Revidering (Speaking Aid) Custom-built speaking-aid app developed for Rhode to support speech therapy.
- SpeakApp (Speech Therapy) Speech therapy game/app offered to speech-language therapists and special-needs professionals via single, group, and LMS subscription tiers sold through the company's web shop.
- Voices of the Holocaust Educational game built around Holocaust survivor testimonies to teach historical empathy and critical thinking.
- Climate Dribble (Wastewater Awareness) Game built in partnership with the University of Copenhagen to raise awareness about wastewater and environmental sustainability.
- Playing History — Slave Trade & Egypt Educational games in the Playing History series focused on European history (Slave Trade, Ancient Egypt) distributed via Steam.
- Get a Coat (Recycling Education) Recycling education game teaching circular-economy concepts through gameplay.
- English with Confidence English-language learning content targeted at immigrant and newcomer learners to build confidence in English usage.
- My Little Buddy (Liljeholmens) Children's app developed for Liljeholmens brand, intended for early-years education engagement.
- Diabetes Awareness Game (Novo Nordisk / Health Hub) Diabetes awareness and education game developed with Novo Nordisk in collaboration with the Danish Health Hub.
- Play Safely (Børns Vilkår) Child-rights education game built for Danish NGO Børns Vilkår teaching children about safety and rights.
- Historiejakten (Source Criticism Game) Source-criticism and historical-thinking game developed for Danish upper-secondary school pupils to train analytical evaluation of historical sources.
- MiniMo Town (English Vocabulary for Kids) Mobile app for children that teaches English vocabulary through a friendly town-themed game.
- Coding Pirates (Programming for Tweens) Mobile programming-education app for tween-aged children introducing coding concepts through gameplay.
- Sigurd's History (Denmark & Vikings) Educational mobile game series featuring a character named Sigurd covering Danish and Viking history for school and family use.
- My Companion (Mit Følgedyr) Companion mobile app designed for hospitalized children at Rigshospitalet to provide comfort and education during hospitalization.
- RxB — Cyber Security Management Game Cyber-security management training game launched November 2024 that teaches employees how to handle information-security risks across eight themes including passwords, phishing, ransomware, GDPR, NIS2, DORA, ISO 27001, and NIST.
- Build Better (Green Construction Education) Education game launched November 2024, in partnership with a green-construction partner, that teaches construction workers sustainable building practices.
- Nature Heroes (Climate Action Game) Climate action game launched March 2023 that helps users reduce CO2 emissions through easy-to-implement home-tasks.
- DiBL Platform (Dilemma-Based Learning) Dilemma-based learning platform developed with university research backing (DilemmaGame by Open Eyes) that teaches secondary-school students to navigate ethical dilemmas and reflect on decisions.
- Newt & Byte — Climate Adventures Adventure game focused on climate education for younger audiences.
- Sød Balance (Sugar Balance) Educational game for Danish school children that helps them understand the implications of sugar consumption and make healthy choices; launching March 2026.
Quantifiable outcome
- 40% reduction in training time and 50% reduction in critical errors
- +3 more outcomes
Companies that use Serious Games Interactive
Customer profileNamed customers13 records
Segments5 records
Ideal customer profiles4 records
Serious Games Interactive technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration4 records
Feature4 records
Serious Games Interactive partnerships and signals
Strategic signalPartnerships
19 partnerships are on record, tiered minor and core.
- Fraunhofer IGD (Germany)minorResearch collaboration through EU projects. Fraunhofer IGD is a leading research institute for visual computing.
- Chalmers University of Technology (Sweden)minorEU research project collaboration on serious games and learning.
- University of Agder (Norway)coreCo-development of Historiejakten game for source criticism education. University collaborated on research and content development.
- DTU - Technical University of DenmarkcoreLong-standing collaboration on research projects including Sød Balance project with DTU Food Institute.
- Deusto University (Spain)minorEU research collaboration through multiple projects.
- National Technical University of Athens (Greece)minorEU research project collaboration on serious games.
- University of Nottingham (UK)minorEU research collaboration on games and learning.
- University of Ljubljana (Slovenia)minorEU research collaboration.
- Polytechnic University of Madrid (Spain)minorEU research collaboration.
- City University London (UK)minorEU research collaboration.
- UNICEF Barbados & Eastern CaribbeancoreCo-development of Nature Heroes app - climate action mobile game for young Barbadians. UNICEF led development with UNDP and government ministries.
- UNDP Barbados & Eastern CaribbeancoreCo-development of Nature Heroes climate action app with UNICEF and government ministries.
- Caribbean Youth Environment Network (CYEN)minorLocal stakeholder collaboration for Nature Heroes project in Barbados.
- Barbados Government MinistriesminorMinistry of Education, Environment and Innovation as stakeholders for Nature Heroes climate app.
- ARKIVET Peace and Human Rights Centre (Norway)coreCo-development of Historiejakten game about source criticism with University of Agder and ARKIVET in Kristiansand.
- Climate Planet FoundationcoreCollaboration on Newt & Byte climate science education programme for secondary school children. Climate Planet uses education to inspire climate action.
- DiBL PlatformcorePremium provider for DiBL (Dilemma-Based Learning) Platform. Serious Games Interactive offers real-time facilitated games combining digital and analog approaches.
- Trifork PublicminorCollaboration on 'Break the Isolation' project for children in hospitals, combining digital experiences with physical play.
- Khora Virtual RealityminorCollaboration on 'Break the Isolation' project for hospital children combining VR and digital experiences.
Scale indicators9 records
Recent moves6 records
Expansion highlights5 records
Serious Games Interactive competitors and assessment
Company assessmentEmerging players
- Bunch.ai: Bunch applies game mechanics and behavioral science to team development and manager training. Adjacent to SGI's behavioral-change training focus and evidence-based methodology.
Direct peers
- Immerse: Immerse is an enterprise VR language and soft-skills training platform. Comparable to SGI's corporate training simulation work, particularly for distributed workforces and procedural training use cases.
- Centrical: Centrical offers an employee engagement and gamification platform used by enterprises for training, performance, and retention. Overlaps with SGI's gamification work for clients like Danske Bank and Ørsted.
- STRIVR: STRIVR delivers enterprise VR training for high-consequence procedures (sports, retail, healthcare). Comparable to SGI's simulation work for Siemens Gamesa, MHI Vestas, and Copenhagen Metro.
- Mursion: Mursion provides AI- and VR-powered simulation training for enterprise soft skills (sales, leadership, DEI). Closely overlaps with SGI's HIGHER recruitment training and broader enterprise gamification offerings.
- Talespin: Talespin builds enterprise XR/immersive simulation platforms for workforce training and soft-skills development. Directly comparable to SGI's 3D simulation training business, with a stronger productized SaaS offering and larger US enterprise customer base.
- Filament Games: Filament Games is a US-based educational game studio serving schools, museums, and corporate clients. Closely parallels SGI's educational games portfolio (MiniMo, Coding Pirates, Playing History) and research-driven approach.
- Gamelearn: Gamelearn develops serious games and gamified training courses for corporate skills (leadership, sales, productivity). Direct competitor in the B2B gamified e-learning segment SGI serves with HIGHER and Groundhog Day.
Broad incumbents
- Kahoot!: Kahoot! is a broad, scaled EdTech platform for game-based learning in schools and enterprises. Comparable to SGI's educational games division but at much larger scale and with a different distribution model.
- Trivantis / Lectora: Lectora (formerly Trivantis) provides e-learning authoring tools and gamification capabilities integrated with LMS platforms. Overlaps with SGI's SCORM-compliant LMS-integrated simulation training platform.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks1 record
Key highlights7 records
Customer concentration
Serious Games Interactive social profiles
Digital presenceSerious Games Interactive financial estimates
Financial estimateRevenue estimate
Valuation estimate
Serious Games Interactive leadership team
Management profileNumber of profiles
Profiles2 records
Serious Games Interactive funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Serious Games Interactive M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Serious Games Interactive
What does Serious Games Interactive do?
Serious Games Interactive develops research-based serious games, simulations, and gamification solutions for corporate training and educational use. For enterprises, the company builds custom 3D simulations, VR training environments, and behavioral-change games (e.g., safety, security, soft-skills, compliance) using Unity3D and SCORM-compliant LMS integration. For consumers and education, it publishes a portfolio of mobile and web games covering language learning, history, programming, special-needs education, and climate/sustainability topics, distributed via app stores and its own channels.
Is Serious Games Interactive a public or private company?
Serious Games Interactive is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Serious Games Interactive founded?
Serious Games Interactive was founded in 2005. It employs 11 to 50 people.
Where is Serious Games Interactive based?
Serious Games Interactive is headquartered in Copenhagen, Denmark, in the Europe region.
How does Serious Games Interactive make money?
Four revenue lines are on record. Custom Serious Games Development is the primary driver. The others are annual Service and Maintenance Contracts, product Licenses (HIGHER Game) and mobile and Web App Sales.
Who are Serious Games Interactive's main competitors?
Bunch.ai is listed as an emerging player. Direct peers are Immerse, Centrical, STRIVR, Mursion, Talespin, Filament Games and Gamelearn. Broad incumbents are Kahoot! and Trivantis / Lectora.
Does Serious Games Interactive have an API?
No public API is recorded for Serious Games Interactive.