Fish in a Bottle
Fish in a Bottle is a UK-based, remote-first games studio that designs and develops bespoke digital games and interactive experiences for global entertainment brands, educational institutions, and museums, with specialization in children's game design under COPPA and GDPR-K compliance.
- Company typePrivate
- Founded2000
- HeadquartersLeamington Spa, United Kingdom
- Headcount11–50
- GTM typeB2B
- OfferingServices
What Fish in a Bottle does
Fish in a Bottle is a privately held UK games studio founded in 2000 and headquartered in Warwick, operating as a remote-first team of 11-50 employees. The company designs and develops bespoke digital games and interactive experiences across three primary verticals: branded entertainment (Roblox, brand IP games), purposeful learning (educational games, LMS gamification), and cultural installations (museum interactives). Under CEO Justin Eames, the studio has delivered 150+ titles for clients including the BBC, Nickelodeon, Activision, Sega, Bose, Channel 4, the Science Museum Group, and the Oxford University Museum of Natural History, with named products such as Navigo (a personalised reading app built for the iRead consortium in four languages), Scoodle Play (a gamified layer on Plantyn's LMS), and BBC Bitesize: Atomic Labs.
The studio's technology stack centres on HTML5, PixiJS, and Three.js for cross-device web delivery, with bespoke work on the Roblox platform and notable expertise in COPPA and GDPR-K compliance for children's games. AI features are emerging rather than core: the firm uses custom GPTs for internal game-design productivity and is developing AI-driven learning systems for emergency-responder training, while Navigo incorporates a personalization/recommendation engine that adapts gameplay to individual children. No proprietary models, research publications, or data flywheel mechanics are disclosed.
The business model is professional services / commissioned development. Pricing is project-based and quote-driven, delivered under multi-year contracts for institutional clients and discrete project engagements for brand clients. Revenue is generated through direct enterprise sales, Roblox platform monetization (virtual items, pay-to-play, and emerging Shopify-enabled physical merchandise sales), white-label distribution through partners like Plantyn's LMS, and web/app store distribution. Revenue figures are not publicly disclosed, there is no external funding, and the company has no parent, subsidiaries, or M&A history.
Fish in a Bottle firmographics
Firmographics- Name
- Fish in a Bottle
- Legal name
- fish in a bottle Limited
- Website
- https://fishinabottle.com
- Company type
- Private
- Founded year
- 2000
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Fish in a Bottle is a UK-based, remote-first games studio that designs and develops bespoke digital games and interactive experiences for global entertainment brands, educational institutions, and museums, with specialization in children's game design under COPPA and GDPR-K compliance.
- Ownership category
- akta.pro rank
Where Fish in a Bottle is headquartered
LocationHeadquarters
- HQ city
- Leamington Spa
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
Fish in a Bottle business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Development Services: Fish in a Bottle generates revenue through commissioned game development for brands, entertainment companies, and educational institutions. They partner with clients to create Roblox games, brand games, educational games, and interactive installations under project-based contracts.
- Brand Experience Development: Revenue from creating branded game experiences for major entertainment and learning brands. This includes developing experiences on platforms like Roblox where brands can monetize through virtual items, pay-to-play models, and in-game commerce.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Multi-year contract | Custom project-based pricing |
Go-to-market motion1 record
Distribution channels4 records
Marketing channels5 records
Fish in a Bottle product offering
Product offeringCore offering
Fish in a Bottle is a purposeful games studio that partners with global entertainment brands, educational publishers, and cultural institutions to design and develop bespoke games and interactive experiences. Their work spans Roblox games, branded games, educational/purposeful games, gamification layers for learning management systems, and interactive installations for museums and visitor destinations.
Product overview
Fish in a Bottle is a purpose-built games studio offering a portfolio of game development services and named products. The core offerings span Roblox Games (social multiplayer experiences), Brand Games and Interactives (for global entertainment brands), Learning and Development Games (educational games with academic partnerships), Gamification of Learning Systems (adding game mechanics to LMS platforms), and Interactive Installations (for museums and retail). Notable named products include Navigo (personalised reading game app with 900+ activities), Scoodle Play (gamified LMS layer for Plantyn), BBC Bitesize: Atomic Labs (virtual science laboratory), and various museum interactives. The studio operates as a project-based service business rather than a SaaS platform, creating custom games for clients.
Differentiator
Problem solved
Functional benefit
Products and services
- Roblox Games Bespoke Roblox game design and development service for brands and educators, leveraging Roblox's 70+ million daily active users to create multiplayer experiences centred on creativity, cooperation, and competition.
- Brand Games and Interactives Partnerships with global brands to design and develop games that engage millions of players, turning players into fans through positive, playful experiences that grow audience and market presence.
- Learning and Development Games Educational game design and development proven effective across learning environments from preschool to corporate settings, blending educational content with engaging gameplay in collaboration with teaching experts and academics.
- Gamification of Learning Systems Integration of game mechanics into existing learning management systems to transform traditional learning environments into dynamic, interactive spaces with boosted user engagement and measurable outcomes.
- Interactive Installations Digital installations for museums, arts venues, destinations, and retailers designed to captivate visitors through playful, immersive experiences that deliver key information and messages using accessible technology.
- BBC Bitesize: Atomic Labs
- Navigo reading game app
- Scoodle Play educational platform
- Oxford University Museum of Natural History Interactives
- The Great Fire of London Interactive Story
- Danger Mouse: Super Awesome Danger Squad
- Explore It, Make It!
Quantifiable outcome
- Traffic on Scoodle Play education hub increased approximately sevenfold in a single day during COVID-19 pandemic, with servers scaling appropriately and APIs handling the increase
- +2 more outcomes
Companies that use Fish in a Bottle
Customer profileNamed customers13 records
Segments4 records
Ideal customer profiles3 records
Fish in a Bottle technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability5 records
Feature4 records
Fish in a Bottle partnerships and signals
Strategic signalPartnerships
Eight partnerships are on record, tiered core, strategic and minor.
- iRead ConsortiumcoreFish in a Bottle is a member of the iRead consortium, a group of designers, education researchers and industry partners working together to develop personalised technology that supports primary children in developing their reading skills. They produced Navigo, a reading game app developed as part of this consortium.
- Plantyn (Infinitas Learning)corePlantyn is a Belgian educational publisher and division of Infinitas Learning. Fish in a Bottle built Scoodle Play, a gamified educational hub layered on Plantyn's Scoodle Learning Management System. The platform rewards students for completing digital learning activities and integrates with Plantyn's existing content delivery infrastructure.
- RobloxcoreFish in a Bottle is a Roblox game development studio, creating branded experiences on the Roblox platform. They leverage Roblox's platform features including virtual commerce, community tools, generative AI creation tools, and the platform's 79.5 million daily active users.
- ShopifystrategicRoblox's partnership with Shopify enables brands to sell physical merchandise directly within Roblox experiences. Fish in a Bottle creates Roblox games that can potentially leverage this integration for in-game commerce connecting virtual engagement to real-world product sales.
- Okehampton CollegeminorFish in a Bottle enlisted Rob Kelly, Head of Physics at Okehampton College, to provide classroom experience and practical insight for BBC Bitesize: Atomic Labs development, ensuring learning content was pitched at the right level for learners.
- Roblox EducationstrategicRoblox provides support for teachers and educational content for classroom use. Fish in a Bottle develops games for Roblox that can be used in educational settings, and writes about Roblox's classroom initiatives and educational potential.
- Science Museum GroupcoreFish in a Bottle created Explore It, Make It! for the Science Museum Group, supporting their strategic ambition of growing science capital. This is part of Wonderlab+, the online companion to the Science Museum Group's Wonderlab gallery.
- Oxford University Museum of Natural HistorycoreFish in a Bottle has collaborated with OUMNH since 2016 on four digital interactive installations: Brain Diaries, Settlers, Bacterial World, and First Animals. Each installation presents complex scientific research in accessible interactive formats.
Scale indicators3 records
Recent moves6 records
Expansion highlights6 records
Fish in a Bottle competitors and assessment
Company assessmentDirect peers
- Filament Games: US educational game developer building learning games for schools, museums and educational publishers. Directly comparable as a 'purposeful games' studio serving institutional education buyers with custom game development.
- Schell Games: Long-established US studio that builds serious and educational games alongside entertainment work, including VR and location-based experiences. Comparable in blending education/learning outcomes with commercial game development for institutions and brands.
- Preloaded (LEGO Group): UK-based purposeful games studio acquired by the LEGO Group; historically operated in the same educational and brand games niche as Fish in a Bottle, working with major broadcasters and museums. Highly comparable in mandate, customer profile and delivery model.
- Kuato Studios: UK game studio focused on purposeful educational games for children, working with publishers and schools. Highly comparable in mission, geographic base and customer profile (education publishers and parents/schools).
- Player Three: Award-winning UK games studio that develops branded and purposeful games for global entertainment brands and broadcasters. Directly comparable service offering, geography and client mix.
- Dubit: UK children's digital media and games studio developing branded Roblox experiences and games for kids' media owners. Closely comparable in operating segment (kids' branded games on platforms including Roblox) and client base.
- Gamefam: Leading Roblox-focused game studio building branded experiences on the Roblox platform for major global brands. The closest direct competitor on the Roblox brand-experiences wedge that Fish in a Bottle is pursuing.
Others
- Unit9: Award-winning digital experience studio producing interactive installations, branded content and experiential campaigns for global brands. Comparable as an adjacent 'purposeful interactive experiences' provider, especially on the museum/cultural installation side of Fish in a Bottle's portfolio.
Emerging players
- Hopscotch: Children's coding and game-creation platform with a creator community used in primary schools. Adjacent/emerging peer in the kids' purposeful-games category, focused on enabling children to build their own games versus a custom-development services model.
Broad incumbents
- Toca Boca (Spin Master): Major children's games and digital play brand (now owned by Spin Master). Wider-scale incumbent in the children's purposeful-play space; comparable as a competitor for children's brand-game commissions and COPPA-compliant output, but at much greater scale and via owned IP rather than services.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Fish in a Bottle social profiles
Digital presenceFish in a Bottle financial estimates
Financial estimateRevenue estimate
Valuation estimate
Fish in a Bottle leadership team
Management profileNumber of profiles
Profiles2 records
Fish in a Bottle funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Fish in a Bottle M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Fish in a Bottle
What does Fish in a Bottle do?
Fish in a Bottle is a purposeful games studio that partners with global entertainment brands, educational publishers, and cultural institutions to design and develop bespoke games and interactive experiences. Their work spans Roblox games, branded games, educational/purposeful games, gamification layers for learning management systems, and interactive installations for museums and visitor destinations.
Is Fish in a Bottle a public or private company?
Fish in a Bottle is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Fish in a Bottle founded?
Fish in a Bottle was founded in 2000. It employs 11 to 50 people.
Where is Fish in a Bottle based?
Fish in a Bottle is headquartered in Leamington Spa, United Kingdom, in the Europe region.
How does Fish in a Bottle make money?
Two revenue lines are on record. Game Development Services are the primary driver. The others are brand Experience Development.
Who are Fish in a Bottle's main competitors?
Direct peers on record are Filament Games, Schell Games, Preloaded (LEGO Group), Kuato Studios, Player Three, Dubit and Gamefam. Unit9 is listed as an others. Hopscotch is listed as an emerging player. Toca Boca (Spin Master) is listed as a broad incumbent.
Does Fish in a Bottle have an API?
No public API is recorded for Fish in a Bottle.