Dubit
Dubit is a Leeds-based B2B games studio founded in 1999 that builds branded immersive experiences on Roblox, Fortnite, and Minecraft for global consumer brands, combining proprietary youth research, multi-platform game development, and AI-augmented analytics to help brands engage Gen Z and Gen Alpha audiences.
- Company typePrivate
- Founded1999
- HeadquartersLeeds, United Kingdom
- Headcount51–100
- GTM typeB2B
- OfferingServices
What Dubit does
Dubit is a Leeds-based B2B games studio founded in 1999 that creates immersive branded experiences across Roblox, Fortnite, and Minecraft for global consumer brands. The company combines proprietary youth research—drawn from millions of young people surveyed over a decade across Gen Z and Gen Alpha cohorts—with game development, digital product creation, and AI-augmented analytics to help brand marketing and innovation teams authentically connect with young audiences. Reported campaign outcomes include 110 million impressions and 3 million visits on a Maybelline Roblox activation, 90 million players on Unilever's Sunsilk Hair Care Lab, and a 22 percent sales uplift on Kraft Heinz's Lunchables Playables, the first brand loyalty programme on Roblox.
The company's core offerings include Youth Research services, game development across Roblox/Fortnite/Minecraft (worlds, live events, pop-up brand zones, avatar apparel), Kids App Development for consumer apps and education tools, and Immersive Commerce capabilities including 3D storefronts. Dubit has developed an internal platform called the A-Team, consisting of 100 AI agents that augment research and data analysis workflows, including a natural-language Data Analyst Agent.
Dubit operates on a professional services revenue model with an emerging transaction-based component from immersive commerce, selling directly to enterprise marketing and innovation teams at global brands including Maybelline, Unilever (Sunsilk), Kraft Heinz, Adidas, L'Oréal, LEGO, Warner Media, Starbucks, NASCAR, Polydor Records, World Gold Council, and Dettol/Reckitt. The company raised $8 million in November 2021 at a $55 million post-money valuation led by Metaventures and Jean-Charles Capelli. In 2024, its Kraft Lunchables Playables campaign won the 4A's Jay Chiat Award for Innovation/R&D. More recently, Dubit has pursued strategic partnerships with Amaze Holdings in October 2025 to deploy 3D storefronts on Roblox and Fortnite, and with PlayNet in March 2026 to add attribution and measurement infrastructure for branded gaming experiences.
Dubit firmographics
Firmographics- Name
- Dubit
- Legal name
- Dubit Limited
- Website
- https://dubitlimited.com
- Company type
- Private
- Founded year
- 1999
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- Dubit is a Leeds-based B2B games studio founded in 1999 that builds branded immersive experiences on Roblox, Fortnite, and Minecraft for global consumer brands, combining proprietary youth research, multi-platform game development, and AI-augmented analytics to help brands engage Gen Z and Gen Alpha audiences.
- Ownership category
- akta.pro rank
Dubit industry classification
Industry- Product category
- Metaverse game development services
- NAICS
- Doll, Toy, and Game Manufacturing (33993)
- akta.pro primary industry
- Indie Game Studios (MPAFAAAC)
- akta.pro secondary industries
- UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core) (MPAFAIAA), Voice Cloning, Dubbing & Audio Generative Media (HDAAAFAK)
Keywords
Where Dubit is headquartered
LocationHeadquarters
- HQ city
- Leeds
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
Dubit business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Youth Research Services: Research services helping brands understand Gen Z and Gen Alpha audiences through proprietary survey data and analysis.
- Roblox Game Development: Custom game and world development on Roblox, Fortnite, and Minecraft platforms including branded experiences, live events, and pop-up brand zones.
- Digital Product Development: App and platform development for young audiences, including consumer apps, education and learning tools, co-created with young users.
- Immersive Commerce: Avatar apparel design and 3D storefront creation enabling brands to sell merchandise within gaming environments.
Go-to-market motion1 record
Distribution channels4 records
Marketing channels4 records
Dubit product offering
Product offeringCore offering
Dubit designs, develops, and operates immersive branded game experiences on Roblox, Fortnite, and Minecraft for global consumer brands targeting Gen Z and Gen Alpha audiences, paired with proprietary youth research services built on a decade of survey data. Its A-Team layer of 100 AI agents augments the studio by automating research and data analysis, allowing faster and deeper audience insights for brand campaigns.
Product overview
Dubit is a platform offering youth research services and immersive gaming experiences across Roblox, Fortnite, and Minecraft, augmented by AI-powered A-Team agents. The core offering combines research-led insights (drawing on millions of Gen Z and Gen Alpha respondents) with game development services (worlds, live events, brand zones, avatar apparel, immersive commerce) and digital product development (apps, education tools). The A-Team AI agents layer on top of the research platform, enabling automated data analysis and natural language querying, transforming 20 hours of research work into 20 minutes.
Differentiator
Problem solved
Functional benefit
Brands
- A-Team: AI agent platform featuring 100 AI agents that augment the Dubit team's capabilities, described as turning '20 hours of work into 20 minutes'.
Products and services
- Youth Research Research service drawing on millions of young people surveyed over a decade to help brands understand Gen Z and Gen Alpha audience behaviors, interests, and purchasing drivers.
- Roblox Game Development Custom immersive playable experiences built on Roblox, including worlds, live events, pop-up brand-zones, avatar apparel, and immersive commerce solutions for global brands.
- Fortnite Experiences Immersive playable experiences and brand zones built on Fortnite for global brands.
- Minecraft Experiences Immersive playable experiences built on Minecraft for brands seeking to reach young audiences on the platform.
- Kids App Development Design and engineering of digital products co-created with young audiences, including consumer apps, education and learning tools.
- Immersive Commerce Avatar apparel design and 3D storefront development that enables brands to monetize customized merchandise directly within Roblox and Fortnite gaming environments.
- A-Team AI Agents Augmented team of 100 AI agents that automate research and data analysis, including a Data Analyst Agent that turns 20 hours of work into 20 minutes through natural language queries on proprietary research data.
Quantifiable outcome
- Maybelline campaign generated 110M impressions and 3M visits, helping the brand overtake e.l.f. as Gen Z's favourite makeup brand
- +4 more outcomes
Companies that use Dubit
Customer profileNamed customers12 records
Segments1 record
Ideal customer profiles1 record
Dubit technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability6 records
Feature3 records
Dubit partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core.
- PlayNetcoreStrategic partnership to bring attribution and measurement capabilities to Dubit's branded gaming experiences. PlayNet provides measurement infrastructure connecting user behavior across games, interactive video, social content, mobile, web, and commerce into unified customer journeys, enabling brands to measure ROI of interactive investments with rigor applied to paid media, CTV, or search.
- Amaze HoldingscoreStrategic partnership to develop and launch Amaze-connected 3D storefronts across popular gaming environments including Roblox and Fortnite. Combines Amaze's AI engine with Dubit's gaming expertise to enable creators and brands to generate revenue from customized merchandise sales within gaming environments. First storefronts scheduled to go live across select Dubit partner games with additional rollouts planned through 2026.
Scale indicators9 records
Recent moves6 records
Expansion highlights5 records
Dubit competitors and assessment
Company assessmentDirect peers
- Gamefam: Largest UGC game studio focused on building and operating branded Roblox and Fortnite experiences for global brands; competes head-to-head for the same enterprise marketing budgets and platform deals.
- Supersocial: Roblox and Fortnite agency that builds branded worlds and live experiences for consumer brands, overlapping directly with Dubit's core service offering.
- Melon: Roblox-native game studio that designs, develops, and operates branded experiences for global brands on the platform; competes for the same kind of enterprise client engagements.
- The Gang: Amsterdam-based creative tech agency producing interactive branded experiences, including immersive worlds on UGC platforms for major brands; matches Dubit's branded-game development capability.
- Landvault: Virtual world builder and metaverse agency that develops branded experiences and storefronts across UGC platforms and operates its own UGC platform; comparable on branded experience development.
- Emperia: Specialist in immersive commerce and virtual storefronts for retail and consumer brands, including 3D environments in Roblox and Fortnite; closest direct overlap with Dubit's immersive commerce offering.
- Subnation: Branded entertainment company that produces gaming, music, and cultural experiences inside UGC platforms; competes with Dubit for music and entertainment brand work such as the Polydor Brits activation.
- Sawhorse Productions: Independent Roblox and metaverse game studio that develops branded experiences and operates live games for brands; comparable studio-model competitor in the same UGC space.
- Metaverse Marcom: Specialist agency building branded experiences, marketing campaigns, and immersive activations in Roblox, Fortnite, and Decentraland; directly comparable in service mix and target clients.
Broad incumbents
- Dentsu (Gaming & Metaverse practice): Global advertising holding company with a dedicated gaming and metaverse practice offering branded experiences and immersive commerce; competes on enterprise client mandates but as part of a much broader services portfolio.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Dubit social profiles
Digital presenceDubit financial estimates
Financial estimateRevenue estimate
Valuation estimate
Dubit leadership team
Management profileNumber of profiles
Profiles7 records
Dubit funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Dubit M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Dubit
What does Dubit do?
Dubit designs, develops, and operates immersive branded game experiences on Roblox, Fortnite, and Minecraft for global consumer brands targeting Gen Z and Gen Alpha audiences, paired with proprietary youth research services built on a decade of survey data. Its A-Team layer of 100 AI agents augments the studio by automating research and data analysis, allowing faster and deeper audience insights for brand campaigns.
Is Dubit a public or private company?
Dubit is a private company. It is classified as venture growth investor backed and is currently operating.
When was Dubit founded?
Dubit was founded in 1999. It employs 51 to 100 people.
Where is Dubit based?
Dubit is headquartered in Leeds, United Kingdom, in the Europe region.
How does Dubit make money?
Four revenue lines are on record. Youth Research Services are the primary driver. The others are roblox Game Development, digital Product Development and immersive Commerce.
Who are Dubit's main competitors?
Direct peers on record are Gamefam, Supersocial, Melon, The Gang, Landvault, Emperia, Subnation, Sawhorse Productions and Metaverse Marcom. Dentsu (Gaming & Metaverse practice) is listed as a broad incumbent.
Does Dubit have an API?
No public API is recorded for Dubit.
What industry is Dubit in?
Dubit's product category is Metaverse game development services. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios, with a secondary code of MPAFAIAA, UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core). Its NAICS code is 33993.