Studio Evil
Studio Evil is an independent Bologna-based video game studio founded in 2011 that develops consumer games (Syder, Super Cane Magic ZERO, educational titles) and delivers custom B2B VR/AR experiences and generative graphics for enterprise clients including Heineken, Ducati, and Motul.
- Company typePrivate
- Founded2011
- HeadquartersBologna, Italy
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What Studio Evil does
Studio Evil S.r.l. is an independent video game development studio founded in 2011 in Bologna, Italy, by three co-founders (Luca Marchetti, Marco DiTimoteo, and Christian Meneghini) with a combined decade-plus of art and programming experience dating to the 1980s games era. The company operates a hybrid business across two segments: consumer video games distributed via Steam, Nintendo eShop, PlayStation Store, Google Play, and the App Store, including the Syder arcade-shooter series, Super Cane Magic ZERO (a co-op action RPG co-developed with cartoonist Sio), Dice of Arcana, Retro Gadgets, and educational titles Relive and Maggie - The Treasure of Seshat; and a B2B division delivering custom VR/AR experiences, real-time simulations, generative graphics, and interactive installations for enterprise clients such as Heineken, Ducati, Motul, FAAC, MG2, Fom Industrie, Macron, and IRC Edu.
The studio's technology foundation is built on the Unity engine with proprietary components including a custom generative graphics engine, a photogrammetry pipeline for photorealistic 3D reconstruction, motion capture integration for VR training simulations, and projection mapping capabilities. Notable technical achievements include the Heineken Unlimited Edition generative graphics project, which produced 60+ million unique bottle labels using a seeded algorithm inspired by the Champions League anthem, computed across 10 machines with 200GB total RAM, and the VR-CPR training environment developed with the Italian Resuscitation Council.
Studio Evil monetizes through one-time perpetual licenses on premium consumer titles, freemium distribution for educational titles (Maggie and Relive are free-to-download with over 70,000 downloads for Relive on Steam), and professional services contracts for B2B VR/AR engagements distributed through direct sales, contact-form inquiries, and trade show presence at venues including VivaTech, EICMA, MotoGP, and Milano Design Week. The company remains privately held and bootstrapped with no disclosed external funding.
Studio Evil firmographics
Firmographics- Name
- Studio Evil
- Legal name
- Studio Evil S.r.l.
- Website
- https://studioevil.com
- Company type
- Private
- Founded year
- 2011
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Studio Evil is an independent Bologna-based video game studio founded in 2011 that develops consumer games (Syder, Super Cane Magic ZERO, educational titles) and delivers custom B2B VR/AR experiences and generative graphics for enterprise clients including Heineken, Ducati, and Motul.
- Ownership category
- akta.pro rank
Studio Evil industry classification
Industry- Product category
- Video Game Development and Interactive VR/AR Experiences
- NAICS
- Software Publishers (5132)
- SIC
- Services-Prepackaged Software (7372), Services-Computer Programming Services (7371)
- akta.pro primary industry
- Indie Game Studios (MPAFAAAC)
- akta.pro secondary industries
- Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH), VR/AR/XR Game Studios (MPAFAAAE)
Keywords
Where Studio Evil is headquartered
LocationHeadquarters
- HQ city
- Bologna
- HQ country
- Italy
- HQ region
- Europe
Offices2 records
Markets served
Studio Evil business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Video Game Sales: Sale of video games through digital distribution platforms including Steam, Nintendo Switch, and PlayStation Store. Games include both free-to-play titles (Maggie, Relive) and premium titles (Super Cane Magic ZERO, Syder Reloaded)
- B2B VR/AR Interactive Experiences: Custom VR and AR development services for enterprise clients including virtual showrooms, training simulations, marketing experiences, and interactive installations for trade shows and events
- Educational Games Development: Development of educational games for institutional clients, including projects funded by organizations like Games for Health Europe
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Others | Free mobile puzzle game for primary school mathematics education |
| Freemium | Others | Free educational game about CPR training |
| One time/ perpetual license | Others | Premium video game titles |
Go-to-market motion3 records
Distribution channels5 records
Marketing channels4 records
Studio Evil product offering
Product offeringCore offering
Studio Evil is an independent video game development studio that publishes consumer games (retro-inspired shooters, action RPGs, educational titles) on Steam, Nintendo Switch, PlayStation, and mobile app stores. Through its B2B division, the company designs and develops custom VR/AR interactive experiences, real-time simulations, generative graphics campaigns, and immersive training tools for enterprise clients across industries including automotive, beverage, pharmaceutical, security, and sportswear.
Product overview
Studio Evil is an independent video game development studio founded in Bologna in 2011, offering a portfolio of consumer video games and B2B interactive experiences. The consumer games include retro-inspired shooters (Syder Arcade, Syder Reloaded), action RPGs (Super Cane Magic ZERO), and educational games (Maggie - The Treasure of Seshat, Relive). The B2B division specializes in custom VR and AR experiences, real-time simulations, generative graphics, and interactive installations for clients including Ducati, Motul, Heineken, FAAC, FOM, and Macron. Technologies employed include photogrammetry, motion capture, projection mapping, and Unity-based development. The company also developed the generative graphics project Heineken Unlimited Edition producing 60+ million unique labels.
Differentiator
Problem solved
Functional benefit
Products and services
- Syder Arcade A free scrolling, multidirectional shoot 'em up game delivering an old-school experience inspired by European Amiga-era classics, focused on player skill and challenging gameplay; sold to individual game players on Steam.
- Syder Reloaded A revival of the Syder series with upgraded graphics and refined gameplay, offering challenging levels, a fleet of ships, and numerous alien invaders; sold to individual game players on Steam, Nintendo Switch, and PlayStation.
- Super Cane Magic ZERO A local co-op action RPG for 1 to 4 players featuring exploration, unlockable characters, collectible items, and 8 local PVP arenas, based on the story and characters from cartoonist Simone 'Sio' Albrigi; sold to individual game players and co-op groups on Nintendo Switch and PlayStation.
- Maggie - The Treasure of Seshat A mobile puzzle game designed to help primary school students (ages 7-12) overcome the fear of mathematics through 20 puzzles covering 5 mathematics topics; distributed free to consumers on Google Play and the App Store, with development supported by Soroptimist International Club di Italia.
- Relive A sci-fi first person graphic adventure created to encourage teenagers and adults to learn about cardiopulmonary resuscitation (CPR), teaching the basics of CPR through an adventure set on Mars; distributed free on Steam with over 70,000 downloads, with development funded by Games for Health Europe.
- Dice of Arcana A roguelite dice game where players net their fingers, break the rules, face major arcana, and prevail; sold to individual game players on Steam.
- Retro Gadgets A sandbox game where players build, code, and customize gadgets inspired by old-school electronics; sold to individual game players on Steam.
- Custom VR/AR Interactive Experiences (B2B) Custom virtual reality and augmented reality experiences, real-time simulations, interactive installations for museums and live events, training and educational tools, and Industry 4.0 solutions for marketing campaigns; developed for enterprise clients including Ducati, Motul, Heineken, FAAC, MG2, FOM Industrie, MT, and Macron.
Quantifiable outcome
- 70,000+ downloads for Relive CPR training game
- +3 more outcomes
Companies that use Studio Evil
Customer profileNamed customers11 records
Segments4 records
Ideal customer profiles3 records
Studio Evil technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
Studio Evil partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered minor and core.
- Games for Health EuropeminorFunding and support for Relive educational game development focused on CPR training and awareness
- Sio (Simone Albrigi)coreComic book artist collaboration for Super Cane Magic ZERO game, developed based on story and characters from Sio's work after a successful crowdfunding campaign
- Soroptimist International Club di ItaliacoreDevelopment partner for Maggie - The Treasure of Seshat educational math game for primary school students
Scale indicators7 records
Recent moves6 records
Expansion highlights6 records
Studio Evil competitors and assessment
Company assessmentDirect peers
- MixedBag: Italian indie game studio (Bologna-adjacent) shipping multi-platform games and dabbling in experimental interactive work; comparable in scale, geography and indie catalog to Studio Evil's consumer pipeline.
- 34BigThings: Italian indie game studio shipping racing/action titles on PC and consoles; comparable to Studio Evil in team size, Italian base and indie multi-platform publishing model.
- Magnopus: Los Angeles-based studio building immersive VR/AR experiences, real-time 3D simulations and virtual production for major brands and entertainment — directly comparable to Studio Evil's B2B VR/AR services practice.
- UNIT9: Global production company building interactive experiences, VR/AR activations and branded content for enterprise clients; directly comparable to Studio Evil's B2B VR/AR for marketing and trade shows.
- Ovosonico: Italian indie game studio focused on narrative/artistic titles (e.g., Murasaki Baby); directly comparable as a small Italy-based indie studio shipping on console platforms with similar headcount profile.
Emerging players
- Rewind: UK immersive content studio delivering VR, AR and real-time 3D experiences for brands and broadcasters; comparable to Studio Evil's B2B VR/AR marketing and broadcast-grade deliverables.
- Make Real: UK immersive technology studio focused on VR/AR for enterprise training, simulation and marketing; comparable to Studio Evil's B2B VR/AR services for clients like IRC Edu and trade-show activations.
- nDreams: UK VR games and experiences studio with both consumer VR titles and B2B location-based VR; comparable to Studio Evil's VR/AR work but with a heavier consumer VR focus.
Broad incumbents
- Thunderful Group: Nordic indie game developer and publisher with multiple subsidiaries shipping on console/PC; broader incumbent comparable to Studio Evil on indie publishing and co-development models.
- Tarsier Studios: Established Swedish indie studio with multi-platform game development and co-development work; broader incumbent operating in the same indie/serious-games category as Studio Evil.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Studio Evil financial estimates
Financial estimateRevenue estimate
Valuation estimate
Studio Evil leadership team
Management profileNumber of profiles
Profiles4 records
Studio Evil funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Studio Evil M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Studio Evil
What does Studio Evil do?
Studio Evil is an independent video game development studio that publishes consumer games (retro-inspired shooters, action RPGs, educational titles) on Steam, Nintendo Switch, PlayStation, and mobile app stores. Through its B2B division, the company designs and develops custom VR/AR interactive experiences, real-time simulations, generative graphics campaigns, and immersive training tools for enterprise clients across industries including automotive, beverage, pharmaceutical, security, and sportswear.
Is Studio Evil a public or private company?
Studio Evil is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Studio Evil founded?
Studio Evil was founded in 2011. It employs 1 to 10 people.
Where is Studio Evil based?
Studio Evil is headquartered in Bologna, Italy, in the Europe region.
How does Studio Evil make money?
Three revenue lines are on record. Video Game Sales are the primary driver. The others are B2B VR/AR Interactive Experiences and educational Games Development.
Who are Studio Evil's main competitors?
Direct peers on record are MixedBag, 34BigThings, Magnopus, UNIT9 and Ovosonico. Emerging players are Rewind, Make Real and nDreams. Broad incumbents are Thunderful Group and Tarsier Studios.
Does Studio Evil have an API?
No public API is recorded for Studio Evil.
What industry is Studio Evil in?
Studio Evil's product category is Video Game Development and Interactive VR/AR Experiences. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios, with a secondary code of MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise). Its NAICS code is 5132 and its SIC code is 7372.