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Studio Evil

Full company profile

uuid002ep2y

Namestring
Studio Evil
Legal namestring
Studio Evil S.r.l.
Websiteurl
studioevil.com
Company typeenum
Private
Founded yearint
2011
Descriptiontext

Studio Evil S.r.l. is an independent video game development studio founded in 2011 in Bologna, Italy, by three co-founders (Luca Marchetti, Marco DiTimoteo, and Christian Meneghini) with a combined decade-plus of art and programming experience dating to the 1980s games era. The company operates a hybrid business across two segments: consumer video games distributed via Steam, Nintendo eShop, PlayStation Store, Google Play, and the App Store, including the Syder arcade-shooter series, Super Cane Magic ZERO (a co-op action RPG co-developed with cartoonist Sio), Dice of Arcana, Retro Gadgets, and educational titles Relive and Maggie - The Treasure of Seshat; and a B2B division delivering custom VR/AR experiences, real-time simulations, generative graphics, and interactive installations for enterprise clients such as Heineken, Ducati, Motul, FAAC, MG2, Fom Industrie, Macron, and IRC Edu.

The studio's technology foundation is built on the Unity engine with proprietary components including a custom generative graphics engine, a photogrammetry pipeline for photorealistic 3D reconstruction, motion capture integration for VR training simulations, and projection mapping capabilities. Notable technical achievements include the Heineken Unlimited Edition generative graphics project, which produced 60+ million unique bottle labels using a seeded algorithm inspired by the Champions League anthem, computed across 10 machines with 200GB total RAM, and the VR-CPR training environment developed with the Italian Resuscitation Council.

Studio Evil monetizes through one-time perpetual licenses on premium consumer titles, freemium distribution for educational titles (Maggie and Relive are free-to-download with over 70,000 downloads for Relive on Steam), and professional services contracts for B2B VR/AR engagements distributed through direct sales, contact-form inquiries, and trade show presence at venues including VivaTech, EICMA, MotoGP, and Milano Design Week. The company remains privately held and bootstrapped with no disclosed external funding.

Short descriptiontext

Studio Evil is an independent Bologna-based video game studio founded in 2011 that develops consumer games (Syder, Super Cane Magic ZERO, educational titles) and delivers custom B2B VR/AR experiences and generative graphics for enterprise clients including Heineken, Ducati, and Motul.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersBologna, Italy
HQ citystring
Bologna
HQ countrystring
Italy
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
video game development, virtual reality experiences, augmented reality applications, generative graphics software, interactive simulations
Industry3 codes
1Indie Game Studios
CodeMPAFAAACPrimaryYes
2Serious Games & Simulation Studios (Training, Defense, Enterprise)
CodeMPAFAAAHPrimaryNo
3VR/AR/XR Game Studios
CodeMPAFAAAEPrimaryNo
NAICS code1 code
  • Software Publishers5132
SIC code2 codes
  • Services-Prepackaged Software7372
  • Services-Computer Programming Services7371
Product category
Video Game Development and Interactive VR/AR Experiences
No data
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model3 records
1Video Game Sales
TypeOne Time License
Description

Sale of video games through digital distribution platforms including Steam, Nintendo Switch, and PlayStation Store. Games include both free-to-play titles (Maggie, Relive) and premium titles (Super Cane Magic ZERO, Syder Reloaded)

studioevil.com
2B2B VR/AR Interactive Experiences
TypeProfessional Services
Description

Custom VR and AR development services for enterprise clients including virtual showrooms, training simulations, marketing experiences, and interactive installations for trade shows and events

b2b.studioevil.com
3Educational Games Development
TypeProfessional Services
Description

Development of educational games for institutional clients, including projects funded by organizations like Games for Health Europe

b2b.studioevil.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
Pricing details3 tiers
1Free mobile puzzle game for primary school mathematics education
ModelFreemiumBilling cadenceOthers
Notes

Maggie - The Treasure of Seshat available free on Google Play and App Store

studioevil.com
2Free educational game about CPR training
ModelFreemiumBilling cadenceOthers
Notes

Relive available free on Steam with over 70,000 downloads

studioevil.com
3Premium video game titles
ModelOne time/ perpetual licenseBilling cadenceOthers
Notes

Syder Reloaded, Super Cane Magic ZERO sold as one-time purchases on Steam, Nintendo Switch, PlayStation

studioevil.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Core offering1 text field

Studio Evil is an independent video game development studio that publishes consumer games (retro-inspired shooters, action RPGs, educational titles) on Steam, Nintendo Switch, PlayStation, and mobile app stores. Through its B2B division, the company designs and develops custom VR/AR interactive experiences, real-time simulations, generative graphics campaigns, and immersive training tools for enterprise clients across industries including automotive, beverage, pharmaceutical, security, and sportswear.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 70,000+ downloads for Relive CPR training game
+3 more records
Product overview1 text field

Studio Evil is an independent video game development studio founded in Bologna in 2011, offering a portfolio of consumer video games and B2B interactive experiences. The consumer games include retro-inspired shooters (Syder Arcade, Syder Reloaded), action RPGs (Super Cane Magic ZERO), and educational games (Maggie - The Treasure of Seshat, Relive). The B2B division specializes in custom VR and AR experiences, real-time simulations, generative graphics, and interactive installations for clients including Ducati, Motul, Heineken, FAAC, FOM, and Macron. Technologies employed include photogrammetry, motion capture, projection mapping, and Unity-based development. The company also developed the generative graphics project Heineken Unlimited Edition producing 60+ million unique labels.

Product and service8 records
1Syder Arcade
CategoryVideo Game
Description

A free scrolling, multidirectional shoot 'em up game delivering an old-school experience inspired by European Amiga-era classics, focused on player skill and challenging gameplay; sold to individual game players on Steam.

2Syder Reloaded
CategoryVideo Game
Description

A revival of the Syder series with upgraded graphics and refined gameplay, offering challenging levels, a fleet of ships, and numerous alien invaders; sold to individual game players on Steam, Nintendo Switch, and PlayStation.

3Super Cane Magic ZERO
CategoryVideo Game
Description

A local co-op action RPG for 1 to 4 players featuring exploration, unlockable characters, collectible items, and 8 local PVP arenas, based on the story and characters from cartoonist Simone 'Sio' Albrigi; sold to individual game players and co-op groups on Nintendo Switch and PlayStation.

4Maggie - The Treasure of Seshat
CategoryEducational Video Game
Description

A mobile puzzle game designed to help primary school students (ages 7-12) overcome the fear of mathematics through 20 puzzles covering 5 mathematics topics; distributed free to consumers on Google Play and the App Store, with development supported by Soroptimist International Club di Italia.

5Relive
CategoryEducational Video Game
Description

A sci-fi first person graphic adventure created to encourage teenagers and adults to learn about cardiopulmonary resuscitation (CPR), teaching the basics of CPR through an adventure set on Mars; distributed free on Steam with over 70,000 downloads, with development funded by Games for Health Europe.

6Dice of Arcana
CategoryVideo Game
Description

A roguelite dice game where players net their fingers, break the rules, face major arcana, and prevail; sold to individual game players on Steam.

7Retro Gadgets
CategoryVideo Game
Description

A sandbox game where players build, code, and customize gadgets inspired by old-school electronics; sold to individual game players on Steam.

8Custom VR/AR Interactive Experiences (B2B)
CategoryB2B Service
Description

Custom virtual reality and augmented reality experiences, real-time simulations, interactive installations for museums and live events, training and educational tools, and Industry 4.0 solutions for marketing campaigns; developed for enterprise clients including Ducati, Motul, Heineken, FAAC, MG2, FOM Industrie, MT, and Macron.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2012-01-01
Description

Funding and support for Relive educational game development focused on CPR training and awareness

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2011-01-01
Description

Comic book artist collaboration for Super Cane Magic ZERO game, developed based on story and characters from Sio's work after a successful crowdfunding campaign

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Development partner for Maggie - The Treasure of Seshat educational math game for primary school students

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Italian indie game studio (Bologna-adjacent) shipping multi-platform games and dabbling in experimental interactive work; comparable in scale, geography and indie catalog to Studio Evil's consumer pipeline.

TypeDirect peer
Description

Italian indie game studio shipping racing/action titles on PC and consoles; comparable to Studio Evil in team size, Italian base and indie multi-platform publishing model.

TypeDirect peer
Description

Los Angeles-based studio building immersive VR/AR experiences, real-time 3D simulations and virtual production for major brands and entertainment — directly comparable to Studio Evil's B2B VR/AR services practice.

4Rewind
TypeEmerging player
Description

UK immersive content studio delivering VR, AR and real-time 3D experiences for brands and broadcasters; comparable to Studio Evil's B2B VR/AR marketing and broadcast-grade deliverables.

TypeEmerging player
Description

UK immersive technology studio focused on VR/AR for enterprise training, simulation and marketing; comparable to Studio Evil's B2B VR/AR services for clients like IRC Edu and trade-show activations.

TypeEmerging player
Description

UK VR games and experiences studio with both consumer VR titles and B2B location-based VR; comparable to Studio Evil's VR/AR work but with a heavier consumer VR focus.

TypeDirect peer
Description

Global production company building interactive experiences, VR/AR activations and branded content for enterprise clients; directly comparable to Studio Evil's B2B VR/AR for marketing and trade shows.

TypeBroad incumbent
Description

Nordic indie game developer and publisher with multiple subsidiaries shipping on console/PC; broader incumbent comparable to Studio Evil on indie publishing and co-development models.

TypeDirect peer
Description

Italian indie game studio focused on narrative/artistic titles (e.g., Murasaki Baby); directly comparable as a small Italy-based indie studio shipping on console platforms with similar headcount profile.

TypeBroad incumbent
Description

Established Swedish indie studio with multi-platform game development and co-development work; broader incumbent operating in the same indie/serious-games category as Studio Evil.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers11 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Studio Evil

Video Game Development and Interactive VR/AR Experiencesstudioevil.com

Studio Evil is an independent Bologna-based video game studio founded in 2011 that develops consumer games (Syder, Super Cane Magic ZERO, educational titles) and delivers custom B2B VR/AR experiences and generative graphics for enterprise clients including Heineken, Ducati, and Motul.

What Studio Evil does

Studio Evil S.r.l. is an independent video game development studio founded in 2011 in Bologna, Italy, by three co-founders (Luca Marchetti, Marco DiTimoteo, and Christian Meneghini) with a combined decade-plus of art and programming experience dating to the 1980s games era. The company operates a hybrid business across two segments: consumer video games distributed via Steam, Nintendo eShop, PlayStation Store, Google Play, and the App Store, including the Syder arcade-shooter series, Super Cane Magic ZERO (a co-op action RPG co-developed with cartoonist Sio), Dice of Arcana, Retro Gadgets, and educational titles Relive and Maggie - The Treasure of Seshat; and a B2B division delivering custom VR/AR experiences, real-time simulations, generative graphics, and interactive installations for enterprise clients such as Heineken, Ducati, Motul, FAAC, MG2, Fom Industrie, Macron, and IRC Edu.

The studio's technology foundation is built on the Unity engine with proprietary components including a custom generative graphics engine, a photogrammetry pipeline for photorealistic 3D reconstruction, motion capture integration for VR training simulations, and projection mapping capabilities. Notable technical achievements include the Heineken Unlimited Edition generative graphics project, which produced 60+ million unique bottle labels using a seeded algorithm inspired by the Champions League anthem, computed across 10 machines with 200GB total RAM, and the VR-CPR training environment developed with the Italian Resuscitation Council.

Studio Evil monetizes through one-time perpetual licenses on premium consumer titles, freemium distribution for educational titles (Maggie and Relive are free-to-download with over 70,000 downloads for Relive on Steam), and professional services contracts for B2B VR/AR engagements distributed through direct sales, contact-form inquiries, and trade show presence at venues including VivaTech, EICMA, MotoGP, and Milano Design Week. The company remains privately held and bootstrapped with no disclosed external funding.

Studio Evil firmographics

Firmographics
Name
Studio Evil
Legal name
Studio Evil S.r.l.
Website
https://studioevil.com
Company type
Private
Founded year
2011
Operating status
Operating
Headcount range
1–10 employees
Short description
Studio Evil is an independent Bologna-based video game studio founded in 2011 that develops consumer games (Syder, Super Cane Magic ZERO, educational titles) and delivers custom B2B VR/AR experiences and generative graphics for enterprise clients including Heineken, Ducati, and Motul.
Ownership category
akta.pro rank

Studio Evil industry classification

Industry
Product category
Video Game Development and Interactive VR/AR Experiences
NAICS
Software Publishers (5132)
SIC
Services-Prepackaged Software (7372), Services-Computer Programming Services (7371)
akta.pro primary industry
Indie Game Studios (MPAFAAAC)
akta.pro secondary industries
Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH), VR/AR/XR Game Studios (MPAFAAAE)

Keywords

  • Video game development
  • Virtual reality experiences
  • Augmented reality applications
  • Generative graphics software
  • Interactive simulations

Where Studio Evil is headquartered

Location

Headquarters

HQ city
Bologna
HQ country
Italy
HQ region
Europe

Offices2 records

Markets served

Studio Evil business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. Video Game Sales: Sale of video games through digital distribution platforms including Steam, Nintendo Switch, and PlayStation Store. Games include both free-to-play titles (Maggie, Relive) and premium titles (Super Cane Magic ZERO, Syder Reloaded)
  2. B2B VR/AR Interactive Experiences: Custom VR and AR development services for enterprise clients including virtual showrooms, training simulations, marketing experiences, and interactive installations for trade shows and events
  3. Educational Games Development: Development of educational games for institutional clients, including projects funded by organizations like Games for Health Europe

Pricing tiers

ModelBillingPrice
FreemiumOthersFree mobile puzzle game for primary school mathematics education
FreemiumOthersFree educational game about CPR training
One time/ perpetual licenseOthersPremium video game titles

Go-to-market motion3 records

Distribution channels5 records

Marketing channels4 records

Studio Evil product offering

Product offering

Core offering

Studio Evil is an independent video game development studio that publishes consumer games (retro-inspired shooters, action RPGs, educational titles) on Steam, Nintendo Switch, PlayStation, and mobile app stores. Through its B2B division, the company designs and develops custom VR/AR interactive experiences, real-time simulations, generative graphics campaigns, and immersive training tools for enterprise clients across industries including automotive, beverage, pharmaceutical, security, and sportswear.

Product overview

Studio Evil is an independent video game development studio founded in Bologna in 2011, offering a portfolio of consumer video games and B2B interactive experiences. The consumer games include retro-inspired shooters (Syder Arcade, Syder Reloaded), action RPGs (Super Cane Magic ZERO), and educational games (Maggie - The Treasure of Seshat, Relive). The B2B division specializes in custom VR and AR experiences, real-time simulations, generative graphics, and interactive installations for clients including Ducati, Motul, Heineken, FAAC, FOM, and Macron. Technologies employed include photogrammetry, motion capture, projection mapping, and Unity-based development. The company also developed the generative graphics project Heineken Unlimited Edition producing 60+ million unique labels.

Differentiator

Problem solved

Functional benefit

Products and services

  • Syder Arcade A free scrolling, multidirectional shoot 'em up game delivering an old-school experience inspired by European Amiga-era classics, focused on player skill and challenging gameplay; sold to individual game players on Steam.
  • Syder Reloaded A revival of the Syder series with upgraded graphics and refined gameplay, offering challenging levels, a fleet of ships, and numerous alien invaders; sold to individual game players on Steam, Nintendo Switch, and PlayStation.
  • Super Cane Magic ZERO A local co-op action RPG for 1 to 4 players featuring exploration, unlockable characters, collectible items, and 8 local PVP arenas, based on the story and characters from cartoonist Simone 'Sio' Albrigi; sold to individual game players and co-op groups on Nintendo Switch and PlayStation.
  • Maggie - The Treasure of Seshat A mobile puzzle game designed to help primary school students (ages 7-12) overcome the fear of mathematics through 20 puzzles covering 5 mathematics topics; distributed free to consumers on Google Play and the App Store, with development supported by Soroptimist International Club di Italia.
  • Relive A sci-fi first person graphic adventure created to encourage teenagers and adults to learn about cardiopulmonary resuscitation (CPR), teaching the basics of CPR through an adventure set on Mars; distributed free on Steam with over 70,000 downloads, with development funded by Games for Health Europe.
  • Dice of Arcana A roguelite dice game where players net their fingers, break the rules, face major arcana, and prevail; sold to individual game players on Steam.
  • Retro Gadgets A sandbox game where players build, code, and customize gadgets inspired by old-school electronics; sold to individual game players on Steam.
  • Custom VR/AR Interactive Experiences (B2B) Custom virtual reality and augmented reality experiences, real-time simulations, interactive installations for museums and live events, training and educational tools, and Industry 4.0 solutions for marketing campaigns; developed for enterprise clients including Ducati, Motul, Heineken, FAAC, MG2, FOM Industrie, MT, and Macron.

Quantifiable outcome

  • 70,000+ downloads for Relive CPR training game
  • +3 more outcomes

Companies that use Studio Evil

Customer profile

Named customers11 records

Segments4 records

Ideal customer profiles3 records

Studio Evil technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

Studio Evil partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered minor and core.

  • Games for Health EuropeminorStrategic or Co-development Partner · 1 January 2012Funding and support for Relive educational game development focused on CPR training and awareness
  • Sio (Simone Albrigi)coreStrategic or Co-development Partner · 1 January 2011Comic book artist collaboration for Super Cane Magic ZERO game, developed based on story and characters from Sio's work after a successful crowdfunding campaign
  • Soroptimist International Club di ItaliacoreStrategic or Co-development PartnerDevelopment partner for Maggie - The Treasure of Seshat educational math game for primary school students

Scale indicators7 records

Recent moves6 records

Expansion highlights6 records

Studio Evil competitors and assessment

Company assessment

Direct peers

  • MixedBag: Italian indie game studio (Bologna-adjacent) shipping multi-platform games and dabbling in experimental interactive work; comparable in scale, geography and indie catalog to Studio Evil's consumer pipeline.
  • 34BigThings: Italian indie game studio shipping racing/action titles on PC and consoles; comparable to Studio Evil in team size, Italian base and indie multi-platform publishing model.
  • Magnopus: Los Angeles-based studio building immersive VR/AR experiences, real-time 3D simulations and virtual production for major brands and entertainment — directly comparable to Studio Evil's B2B VR/AR services practice.
  • UNIT9: Global production company building interactive experiences, VR/AR activations and branded content for enterprise clients; directly comparable to Studio Evil's B2B VR/AR for marketing and trade shows.
  • Ovosonico: Italian indie game studio focused on narrative/artistic titles (e.g., Murasaki Baby); directly comparable as a small Italy-based indie studio shipping on console platforms with similar headcount profile.

Emerging players

  • Rewind: UK immersive content studio delivering VR, AR and real-time 3D experiences for brands and broadcasters; comparable to Studio Evil's B2B VR/AR marketing and broadcast-grade deliverables.
  • Make Real: UK immersive technology studio focused on VR/AR for enterprise training, simulation and marketing; comparable to Studio Evil's B2B VR/AR services for clients like IRC Edu and trade-show activations.
  • nDreams: UK VR games and experiences studio with both consumer VR titles and B2B location-based VR; comparable to Studio Evil's VR/AR work but with a heavier consumer VR focus.

Broad incumbents

  • Thunderful Group: Nordic indie game developer and publisher with multiple subsidiaries shipping on console/PC; broader incumbent comparable to Studio Evil on indie publishing and co-development models.
  • Tarsier Studios: Established Swedish indie studio with multi-platform game development and co-development work; broader incumbent operating in the same indie/serious-games category as Studio Evil.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Studio Evil financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Studio Evil leadership team

Management profile

Number of profiles

Profiles4 records

Studio Evil funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Studio Evil M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Studio Evil

What does Studio Evil do?

Studio Evil is an independent video game development studio that publishes consumer games (retro-inspired shooters, action RPGs, educational titles) on Steam, Nintendo Switch, PlayStation, and mobile app stores. Through its B2B division, the company designs and develops custom VR/AR interactive experiences, real-time simulations, generative graphics campaigns, and immersive training tools for enterprise clients across industries including automotive, beverage, pharmaceutical, security, and sportswear.

Is Studio Evil a public or private company?

Studio Evil is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Studio Evil founded?

Studio Evil was founded in 2011. It employs 1 to 10 people.

Where is Studio Evil based?

Studio Evil is headquartered in Bologna, Italy, in the Europe region.

How does Studio Evil make money?

Three revenue lines are on record. Video Game Sales are the primary driver. The others are B2B VR/AR Interactive Experiences and educational Games Development.

Who are Studio Evil's main competitors?

Direct peers on record are MixedBag, 34BigThings, Magnopus, UNIT9 and Ovosonico. Emerging players are Rewind, Make Real and nDreams. Broad incumbents are Thunderful Group and Tarsier Studios.

Does Studio Evil have an API?

No public API is recorded for Studio Evil.

What industry is Studio Evil in?

Studio Evil's product category is Video Game Development and Interactive VR/AR Experiences. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios, with a secondary code of MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise). Its NAICS code is 5132 and its SIC code is 7372.

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