SupersphereVR
SupersphereVR is a Los Angeles-based VR production company founded in 2014 that creates immersive 360-degree virtual reality experiences for live music, broadcast, and film clients including NBCUniversal, AEG Presents, and major artists like Post Malone, distributed through the Oculus platform.
- Company typePrivate
- Founded2014
- HeadquartersLos Angeles, United States
- Headcount1–10
- GTM typeB2B
- OfferingServices
What SupersphereVR does
SupersphereVR (doing business as Supersphere) is a Los Angeles-based virtual reality content and technology company founded in 2014 by Lucas Wilson. The company produces immersive 360-degree VR experiences for live music events, concerts, broadcast, and film, capturing live performances and delivering them through VR platforms. Its core product is end-to-end VR production services, encompassing on-site capture rigs, production methodology, and distribution to major VR platforms such as Oculus (Meta).
The business operates on a project-based professional services model, generating revenue through custom production engagements rather than recurring software licensing. Clients include major entertainment and media companies — NBCUniversal ('Timeless VR'), AEG Presents, Stun Creative — as well as venues (Mohawk) and artists (Post Malone, Kamasi Washington). Pricing is not publicly disclosed and engagements appear to be quote-based. The team is described by clients as technically elite and able to integrate seamlessly with existing broadcast and film production workflows.
SupersphereVR distributes its experiences through the Oculus platform and via direct enterprise relationships, and markets primarily through its website, social media, and word-of-mouth driven by client testimonials. The company is private, employs 1-10 people, and has no disclosed funding rounds or ownership structure. Its operations are concentrated in the immersive entertainment production niche, with no indication of proprietary software products, AI capabilities, or platform ownership beyond its production services offering.
SupersphereVR firmographics
Firmographics- Name
- SupersphereVR
- Website
- https://superspherevr.com
- Company type
- Private
- Founded year
- 2014
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- SupersphereVR is a Los Angeles-based VR production company founded in 2014 that creates immersive 360-degree virtual reality experiences for live music, broadcast, and film clients including NBCUniversal, AEG Presents, and major artists like Post Malone, distributed through the Oculus platform.
- Ownership category
- akta.pro rank
SupersphereVR industry classification
Industry- Product category
- Immersive VR Content Production Services
- NAICS
- Broadcasting and Content Providers (516), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210)
- SIC
- Services-Motion Picture & Video Tape Production (7812), Services-Allied To Motion Picture Distribution (7829)
- akta.pro primary industry
- Virtual Concerts & Music Festivals (Livestreamed Performances) (MPAGAOAD)
- akta.pro secondary industry
- VR/AR/XR Game Studios (MPAFAAAE)
Keywords
Where SupersphereVR is headquartered
LocationHeadquarters
- HQ city
- Los Angeles
- HQ country
- United States
- HQ region
- North America
Markets served
SupersphereVR business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- VR Production Services: Project-based virtual reality production services for entertainment companies, broadcasters, and music venues. Revenue is generated through custom production engagements rather than recurring software licensing.
Go-to-market motion1 record
Distribution channels2 records
Marketing channels5 records
SupersphereVR product offering
Product offeringCore offering
SupersphereVR produces end-to-end immersive virtual reality content for live music events, concerts, broadcasts, and film clients. The company captures live performances and entertainment experiences using 360-degree VR rigs and delivers them to audiences through VR platforms such as Oculus. Engagements are project-based custom productions for enterprise entertainment clients including NBCUniversal, AEG Presents, and Stun Creative.
Product overview
SupersphereVR is a single unified product offering focused on immersive virtual reality experiences for live entertainment. The company produces end-to-end VR content—capturing live events in 360-degree video and delivering them to audiences through VR platforms. Their portfolio includes high-profile projects such as Timeless VR for NBCUniversal, Post Malone VR experiences, and collaborations with artists like Kamasi Washington. The core offering spans production services, technical rigging, and distribution of VR experiences to major VR platforms.
Differentiator
Problem solved
Functional benefit
Products and services
- SupersphereVR Immersive VR Experiences SupersphereVR produces immersive 360-degree virtual reality experiences for live music events, concerts, broadcast/film projects, and entertainment clients. The offering covers end-to-end VR production including on-site capture using specialized VR rigs, technical production methodology, and distribution through VR platforms such as Oculus, enabling entertainment companies and artists to deliver shareable immersive content to global audiences.
Quantifiable outcome
- Delivered one of the more popular online VR experiences (Stun Creative)
- +1 more outcomes
Companies that use SupersphereVR
Customer profileNamed customers8 records
Segments2 records
Ideal customer profiles2 records
SupersphereVR technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature1 record
SupersphereVR partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Oculus (Meta)coreOculus platform serves as the primary distribution channel for SupersphereVR's immersive experiences. VR content including event-based experiences like the Post Malone virtual concert are distributed through the Oculus platform.
Recent moves5 records
Expansion highlights4 records
SupersphereVR competitors and assessment
Company assessmentEmerging players
- Survios: Survios is a VR game and experience studio known for rhythm and music-driven VR titles such as 'Beat Saber' competitor products. It is an emerging player comparable to SupersphereVR at the intersection of music and VR entertainment, though focused on games rather than live concerts.
- Baobab Studios: Baobab Studios is an immersive animation studio producing VR/AR short films and interactive entertainment. It is an emerging player comparable to SupersphereVR as a creator of premium VR entertainment IP, though focused on animated storytelling rather than live concerts.
Others
- Disguise (d3 Technologies): Disguise is a visual production platform for live events, broadcasts, and immersive experiences (e.g., concert tours, xR stages). It is an adjacent technology provider comparable to SupersphereVR as enabling infrastructure for immersive live entertainment productions, though it sells hardware/software rather than VR content.
- OBSBOT / LiveX / ProductionHUB: ProductionHUB is a production services marketplace connecting brands with film, broadcast, and live event crews. It is an adjacent ecosystem participant comparable to SupersphereVR in the broader production services value chain for entertainment clients, though not a direct VR specialist.
Direct peers
- Magnopus: Magnopus is an immersive content and technology studio producing VR/AR experiences for entertainment, including Disney's 'Mythos' and major brand activations. It is directly comparable to SupersphereVR as a services-driven immersive production studio serving entertainment and enterprise clients.
- Wave: Wave (formerly TheWaveXR) is a virtual concert and events platform specializing in immersive, real-time performances. It is directly comparable to SupersphereVR as both build technology and production services for artist-led virtual concerts distributed through headsets and apps.
- MelodyVR: MelodyVR is a VR music experience platform delivering live and recorded performances in virtual reality. It is directly comparable to SupersphereVR given its focus on capturing and distributing artist concerts in immersive VR formats to consumer headsets.
- VEEPS: VEEPS is a leading live virtual concert platform producing and streaming paid performances for major artists. It is directly comparable to SupersphereVR because both produce and deliver artist-led immersive/VR live music experiences to remote audiences, partnering with labels, venues, and promoters.
- Wevr: Wevr is a VR content network and production studio creating immersive experiences and original VR productions. It is comparable to SupersphereVR as both produce and distribute VR content for entertainment and brand partners, including live and event-based experiences.
- Within (formerly VRSE): Within is a VR storytelling and content distribution platform producing and curating immersive films and experiences. It is comparable to SupersphereVR in the VR content production and distribution layer, particularly for premium entertainment IP distributed through Meta/Oculus channels.
Market position
Strengths1 record
Weaknesses5 records
Competitive moat4 records
Key risks1 record
Key highlights4 records
Customer concentration
SupersphereVR social profiles
Digital presenceSupersphereVR financial estimates
Financial estimateRevenue estimate
Valuation estimate
SupersphereVR leadership team
Management profileNumber of profiles
Profiles1 record
SupersphereVR funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
SupersphereVR M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about SupersphereVR
What does SupersphereVR do?
SupersphereVR produces end-to-end immersive virtual reality content for live music events, concerts, broadcasts, and film clients. The company captures live performances and entertainment experiences using 360-degree VR rigs and delivers them to audiences through VR platforms such as Oculus. Engagements are project-based custom productions for enterprise entertainment clients including NBCUniversal, AEG Presents, and Stun Creative.
Is SupersphereVR a public or private company?
SupersphereVR is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was SupersphereVR founded?
SupersphereVR was founded in 2014. It employs 1 to 10 people.
Where is SupersphereVR based?
SupersphereVR is headquartered in Los Angeles, United States, in the North America region.
How does SupersphereVR make money?
One revenue line is on record: VR Production Services.
Who are SupersphereVR's main competitors?
Emerging players on record are Survios and Baobab Studios. Others are Disguise (d3 Technologies) and OBSBOT / LiveX / ProductionHUB. Direct peers are Magnopus, Wave, MelodyVR, VEEPS, Wevr and Within (formerly VRSE).
Does SupersphereVR have an API?
No public API is recorded for SupersphereVR.
What industry is SupersphereVR in?
SupersphereVR's product category is Immersive VR Content Production Services. Its primary akta.pro industry code is MPAGAOAD, Virtual Concerts & Music Festivals (Livestreamed Performances), with a secondary code of MPAFAAAE, VR/AR/XR Game Studios. Its NAICS code is 516 and its SIC code is 7812.