Blindflug Studios
Blindflug Studios is a Zurich-based indie game studio that develops award-winning strategy and narrative games centered on real-world dilemmas, and provides corporate gamification and Unreal Engine virtual production services to enterprise, government, and education clients across Europe.
- Company typePrivate
- Founded2014
- HeadquartersZürich, Switzerland
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What Blindflug Studios does
Blindflug Studios AG is a privately held Swiss indie game studio founded in 2014 by Jeremy Spillmann and Moritz Zumbühl, headquartered in Zurich with a second studio in Poznań, Poland. The studio develops strategy and narrative games that center on real-world political and social dilemmas — its flagship title First Strike, a nuclear-war real-time strategy game, has been played by more than eleven million players, and its portfolio extends to Cloud Chasers (migration), Airheart (dieselpunk action), Stellar Commanders (an Apple Arcade launch title), (re)format Z: (stealth puzzle), Democratia (Swiss democracy simulation), Ground of Aces (WWII base building), and The Red Tape to Citizenship (naturalization companion game). Technology is built on Unity and Unreal Engine, with a proprietary virtual production workflow that combines game-engine rendering with motion capture (partnering with Quantum Stage in Winterthur) to deliver animated sequences for documentary film, as demonstrated in the 2024 Locarno Film Festival premiere of 'The Miraculous Transformation of the Working Class into Foreigners.' The studio has earned more than 50 international award nominations and prizes, including Best GDC Pitch and the German Developer Innovation Prize, and uses PlayFab for player authentication and data management.
The business operates two revenue streams: consumer game sales and licensing across Steam, Apple App Store, Google Play, Nintendo Switch, PlayStation, Xbox, and Apple Arcade (one-time license model), and corporate gamification services delivered as custom game development for enterprise, government, NGO, and education clients including AXA, IKEA, Avenir Suisse, FinanceMission, the Swiss Anti-Doping Agency, the Swiss Pedestrian Associations, and the Zurich University of Applied Sciences (ZHAW), priced under professional-services terms with 50% upfront invoicing on multi-year contracts in CHF. Distribution is product-led for consumer titles via major platforms and sales-led for corporate engagements, supplemented by direct outreach through 'Gamification & Games Lunch' sessions and speaking engagements at GDC, Devcom, and academic institutions. The studio is bootstrapped with no disclosed external funding, organizes the Transmedia Futures event series to bridge the Swiss games and film industries, and signals an active capital-raising posture via its 'Blindflug Future' investor newsletter.
Blindflug Studios firmographics
Firmographics- Name
- Blindflug Studios
- Legal name
- Blindflug Studios AG
- Website
- https://blindflugstudios.com
- Company type
- Private
- Founded year
- 2014
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Blindflug Studios is a Zurich-based indie game studio that develops award-winning strategy and narrative games centered on real-world dilemmas, and provides corporate gamification and Unreal Engine virtual production services to enterprise, government, and education clients across Europe.
- Ownership category
- akta.pro rank
Blindflug Studios industry classification
Industry- Product category
- Indie Video Games
- NAICS
- Software Publishers (5132), Software Publishers (51321), Broadcasting and Content Providers (516)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990), Services-Motion Picture & Video Tape Production (7812)
- akta.pro primary industry
- Indie Game Studios (MPAFAAAC)
- akta.pro secondary industries
- Strategy/4X/Management Game Studios (MPAFAAAK), Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)
Keywords
Where Blindflug Studios is headquartered
LocationHeadquarters
- HQ city
- Zürich
- HQ country
- Switzerland
- HQ region
- Europe
Offices2 records
Markets served
Blindflug Studios business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Game Sales and Licensing: Revenue from selling proprietary games (First Strike, Cloud Chasers, Airheart, Stellar Commanders, Ground of Aces) through digital distribution platforms. Includes premium game sales, platform exclusivity deals (Apple Arcade), and remastered versions.
- Corporate Gamification Projects: Custom game development and gamification services for corporate clients including serious games for education, training, and marketing purposes. Projects include Finance Mission Heroes (financial literacy), Enter (IT security training), and Democratia (political education).
- Film Animation Services: Virtual production animation services for documentary films using game engine technology. Collaboration with film production companies to create animated sequences using Unreal Engine and motion capture.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Multi-year contract | Corporate Gamification Projects |
Go-to-market motion2 records
Distribution channels8 records
Marketing channels7 records
Blindflug Studios product offering
Product offeringCore offering
Blindflug Studios is an independent Swiss indie game studio that designs, develops, and publishes strategy and action games centered on complex real-world dilemmas (nuclear war, migration, democracy, citizenship). Beyond consumer game sales, the studio provides custom corporate gamification projects, educational games, and virtual production animation services using game engine technology such as Unreal Engine and motion capture.
Product overview
Blindflug Studios is an indie game studio offering a portfolio of strategy games centered on real-world dilemmas, along with corporate gamification services and virtual production for film. Their core game products include First Strike (nuclear war RTS with 11+ million players), Ground of Aces (WWII base building), Stellar Commanders (Apple Arcade multiplayer RTS), Airheart (dieselpunk action), Cloud Chasers (desert survival), Democratia (Swiss democracy simulation), and The Red Tape to Citizenship (naturalization test game). Corporate offerings include educational games for financial literacy (Finance Mission series), IT security training (Enter), and custom gamification services for businesses. The studio also provides 3D real-time production/virtual production services using Unreal Engine and organizes the Transmedia Futures event series bridging Swiss games and film industries.
Differentiator
Problem solved
Functional benefit
Brands
- Ground of Aces: WWII base building game featuring remote air base management
- First Strike
- First Strike: Classic
- Stellar Commanders
- Airheart
- (re)format Z:
- Cloud Chasers
- The Red Tape to Citizenship
- Democratia
Products and services
- Ground of Aces Base building simulation game set during WWII where players take command of a remote air base, managing workers, pilots, resources, technology progression, and RAF airfield customization. Targeted at strategy gamers on PC.
- First Strike Fast-paced nuclear war real-time strategy game in which players control one of twelve nuclear superpowers and compete to be the last remaining faction, with multiplayer support for up to 10 players. Available on Steam, Apple App Store, Google Play, Nintendo Switch, PlayStation, and Xbox.
- First Strike: Classic Remastered edition of First Strike featuring a new codebase, improved AI behaviors, refreshed graphical user interface, and a new social hub for the fan community. Targeted at existing and returning strategy game players.
- Stellar Commanders Multiplayer real-time strategy game for Apple Arcade in which players compete 1v1 to control distant planets in an inter-galactic war for resources, with multiple factions and a roster of unlockable futuristic units. Targeted at Apple Arcade subscribers.
- Airheart Dieselpunk action game featuring airplane combat and exploration in a sky-bound world. Available on Steam, Nintendo Switch, PlayStation, and Xbox.
- (re)format Z: Cyberpunk stealth puzzle game set in dystopian Zurich in the year 2117 in which players navigate the city solving riddles to cause the fall of a totalitarian system.
- Cloud Chasers Desert survival journey game following a father and daughter team through a dystopian future, featuring glider-based exploration, resource management, and narrative encounters across five deserts.
- The Red Tape to Citizenship Interactive mobile game exploring the Swiss naturalization process through absurd test questions; serves as a companion piece to a documentary film about migration. Available on iOS and Android.
- Democratia Multiplayer strategy game for up to five players that simulates Swiss democracy on a Swiss-shaped island; players lead clans, vote on island development, and compete to realize different political utopias.
- Finance Mission Heroes Mobile educational game teaching children financial literacy through characters Dr Violetta's Robos and student heroes who protect school savings from cyber theft. Part of the Swiss-German school curriculum, developed with FinanceMission.
- Finance Mission World Gamified online course focused on basic financial literacy topics including budgeting, work, and spending. Digital learning course adapted to school curricula in Switzerland.
- Enter - IT Security Game Puzzle game testing players' awareness of digital security loopholes; players navigate stations collecting information to reach a corporate anniversary celebration and steal a diamond. Developed for the Swiss IT Leadership Forum.
- Born to Run Antidoping game set in a fictional International Roof Running League (IRRL) in which players compete in rooftop races while avoiding drug tests; features global and country rankings and a Wall of Shame for doped players.
- Seasons of Life Game simulating challenges of different life phases; players must guide characters through increasingly difficult levels to safe territory, with difficulty increasing throughout gameplay. Developed for AXA.
- Meet the Street Traffic safety game created with Swiss Pedestrian Associations in which players control traffic activities to help pedestrians safely cross intersections featuring various vehicles.
- The Miraculous Transformation of the Working Class into Foreigners Documentary film project for which Blindflug Studios produced approximately 30 minutes of 3D animation using Unreal Engine game technology, in collaboration with film production company Dschoint Ventschr and motion capture studio Quantum Stage.
- Gamification Services Corporate gamification offering including Gamification & Games Lunch sessions, Gamification Check-up workshops, Team Workshops for game design, Expert Lectures, Custom Game Development, and 3D Real-time Production Management using Unreal Engine. Targeted at organizations seeking gamification solutions.
Quantifiable outcome
- 11+ million players for First Strike game
- +3 more outcomes
Companies that use Blindflug Studios
Customer profileNamed customers9 records
Segments3 records
Ideal customer profiles2 records
Blindflug Studios technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration1 record
Feature3 records
Blindflug Studios partnerships and signals
Strategic signalPartnerships
Eight partnerships are on record, tiered supporting, core and minor.
- Swiss Embassy in PolandsupportingCo-organized Polish-Swiss Game Jam at GIC 2021 with topic of environmental sustainability. Embassy provided accommodation, transport, and financial support for the event celebrating 100-year anniversary of Swiss-Polish diplomatic relations.
- Dschoint VentschrcoreFilm production company collaboration for documentary 'The Miraculous Transformation of the Working Class into Foreigners'. Blindflug Studios provided virtual production animation using Unreal Engine and motion capture. The film premiered at Locarno Film Festival 2024 and was released in September 2024.
- Quantum StagesupportingMotion capture studio in Winterthur that worked with Blindflug Studios for the documentary film project. Provided motion capture suits and technology for animating human characters in virtual production sequences.
- ZHAW (Zurich University of the Arts)coreCollaboration to develop 'Where Am I?' video game bringing Zurich closer to Ukrainian refugee children. ZHAW led the project with Blindflug Studios providing game development expertise. Funded by Digitalization Initiative of Zurich Higher Education Institutions (DIZH).
- Oneconsult AGminorCybersecurity company collaboration to create 'Rookie Red Team' party game for conference booth entertainment. Game taught IT security concepts through cooperative gameplay with red panda characters.
- Avenir SuissecoreThink tank partnership to create 'Democratia – The Isle of Five' strategy game about Swiss democracy. Avenir Suisse provided political theoretical background while Blindflug handled game development.
- FinanceMissioncorePartnership to develop gamified financial literacy learning courses for Swiss-German schools. Blindflug developed Finance Mission Heroes and Finance Mission World educational games.
- Apple ArcadecorePlatform partnership for Stellar Commanders, Blindflug's first multiplayer strategy game and Apple Arcade launch title.
Scale indicators4 records
Recent moves6 records
Expansion highlights6 records
Blindflug Studios competitors and assessment
Company assessmentDirect peers
- Simogo: Swedish indie studio with a similarly small team producing narrative-driven, atmospheric games (Year Walk, Device 6, Sayonara Wild Hearts). Highly comparable in scale, indie ethos, and award-winning thematic design.
- Playdead: Danish indie studio behind Limbo and Inside. Comparable in small-team indie model, distinctive artistic identity, and award-winning prestige within the European indie scene.
- SweetRush: US-based learning games and corporate gamification studio serving enterprise and government clients. Comparable to Blindflug's corporate gamification projects portfolio and B2B training market focus.
- Motion Twin: French indie developer and worker cooperative behind Dead Cells. Closely parallels Blindflug's bootstrapped, non-VC-backed, small-team indie model with sustained hit franchises.
- Amanita Design: Czech indie studio (Machinarium, Creaks, Samorost) known for artistically distinctive, hand-crafted games. Comparable in indie scale, artistic originality, and award-winning European studio profile.
- Supergiant Games: US-based small indie studio (Bastion, Hades, Transistor) with a similarly compact team producing critically acclaimed, narrative-rich titles. Closely parallels Blindflug's small-team/high-recognition model.
- 11 bit studios: Polish indie studio developing strategy and thematic games (Frostpunk, This War of Mine) that explore moral and political dilemmas. Closely matches Blindflug's strategy-plus-real-world-themes positioning and European indie pedigree.
- Ndemic Creations: UK-based indie developer of Plague Inc., a strategy game with millions of players exploring real-world themes (pandemics, geopolitics). Direct peer on strategy genre, real-world subject matter, and indie scale.
- Gamelearn: Spain-based corporate gamification and serious games vendor serving enterprise training use cases. Direct peer on the B2B gamification side of Blindflug's business, including learning and development deployments.
Broad incumbents
- Paradox Interactive: Swedish publisher/developer specializing in strategy and management games (Crusader Kings, Cities: Skylines). Broad incumbent with overlapping strategy genre focus, though operating at significantly larger scale with publishing infrastructure.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Blindflug Studios social profiles
Digital presenceBlindflug Studios financial estimates
Financial estimateRevenue estimate
Valuation estimate
Blindflug Studios leadership team
Management profileNumber of profiles
Profiles4 records
Blindflug Studios funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Blindflug Studios M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Blindflug Studios
What does Blindflug Studios do?
Blindflug Studios is an independent Swiss indie game studio that designs, develops, and publishes strategy and action games centered on complex real-world dilemmas (nuclear war, migration, democracy, citizenship). Beyond consumer game sales, the studio provides custom corporate gamification projects, educational games, and virtual production animation services using game engine technology such as Unreal Engine and motion capture.
Is Blindflug Studios a public or private company?
Blindflug Studios is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Blindflug Studios founded?
Blindflug Studios was founded in 2014. It employs 11 to 50 people.
Where is Blindflug Studios based?
Blindflug Studios is headquartered in Zürich, Switzerland, in the Europe region.
How does Blindflug Studios make money?
Three revenue lines are on record. Game Sales and Licensing is the primary driver. The others are corporate Gamification Projects and film Animation Services.
Who are Blindflug Studios's main competitors?
Direct peers on record are Simogo, Playdead, SweetRush, Motion Twin, Amanita Design, Supergiant Games, 11 bit studios, Ndemic Creations and Gamelearn. Paradox Interactive is listed as a broad incumbent.
Does Blindflug Studios have an API?
No public API is recorded for Blindflug Studios.
What industry is Blindflug Studios in?
Blindflug Studios's product category is Indie Video Games. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios, with a secondary code of MPAFAAAK, Strategy/4X/Management Game Studios. Its NAICS code is 5132 and its SIC code is 7990.