Mi'pu'mi
Mi'pu'mi Games GmbH is a Vienna-based independent game development studio providing embedded co-development services for AAA studios (IO Interactive, Remedy, MachineGames, Ubisoft) across multiple proprietary engines, while also developing and self-publishing its own narrative original-IP titles.
- Company typePrivate
- Founded2009
- HeadquartersVienna, Austria
- Headcount11–50
- GTM typeB2B
- OfferingServices
What Mi'pu'mi does
Mi'pu'mi Games GmbH is an independent game development studio headquartered in Vienna, Austria, founded in 2009 by Gregor Eigner (CEO) and three co-founders, including CTO Tobias Sicheritz. The company operates a dual business model: long-term embedded co-development services for major AAA studios and original-IP game publishing. Revenue is generated primarily through professional services engagements (embedded engineering teams, work-for-hire ports, UI/UX and art services, live-service support) and secondarily through self-published game sales on owned IP. The legal entity is a private Austrian GmbH with no disclosed external funding and approximately 50 full-time employees as of 2023.
The company's service footprint centers on embedded teams that integrate into client processes and proprietary engines. Multi-engine expertise spans IO Interactive's Glacier (HITMAN trilogy), Remedy's Northlight (Control, Alan Wake 2), Ubisoft's Anvil and Snowdrop engines (Anno 1800, The Settlers, Skull and Bones), plus Unity and Unreal. Notable proprietary tooling includes an ANTLR-based ActionScript-to-C#/Java cross-compiler, a tile-based caching renderer for mobile (10,000+ sprites), a Unity point cloud rendering library for industrial visualization, and an in-house fork of Scaleform UI middleware ported to PS5/Xbox Series/Stadia. Client work has produced 38-40+ release certifications across platforms for the HITMAN franchise and contributions to Indiana Jones and the Great Circle (OpenCritic 87, 2024).
Customer segments fall into three buckets: (1) AAA game studios and publishers as the primary segment (IO Interactive, Remedy, MachineGames, Ubisoft, THQ Nordic, CI Games), where Mi'pu'mi serves as an extended engineering team on flagship IP; (2) original IP publishing (The Lion's Song, The Flower Collectors, Howl, Black Jacket) distributed via Epic Games Store, Nintendo eShop, iOS, and Android, and through publisher astragon Entertainment and Super Rare Games; and (3) non-gaming technology applications, including German Edge Cloud's ONCITE industrial digital twin (Unity point cloud rendering) and Dopavision's MyopiaX therapeutic VR product.
Mi'pu'mi firmographics
Firmographics- Name
- Mi'pu'mi
- Legal name
- Mi'pu'mi Games GmbH
- Website
- https://mipumi.com
- Company type
- Private
- Founded year
- 2009
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Mi'pu'mi Games GmbH is a Vienna-based independent game development studio providing embedded co-development services for AAA studios (IO Interactive, Remedy, MachineGames, Ubisoft) across multiple proprietary engines, while also developing and self-publishing its own narrative original-IP titles.
- Ownership category
- akta.pro rank
Mi'pu'mi industry classification
Industry- Product category
- Game Development Services
- NAICS
- Software Publishers (5132), Independent Artists, Writers, and Performers (71151)
- SIC
- Services-Computer Integrated Systems Design (7373)
- akta.pro primary industry
- Co-Development, Porting & Remaster Studios (MPAFAAAM)
- akta.pro secondary industries
- Indie Game Studios (MPAFAAAC), Narrative/Adventure & RPG Game Studios (MPAFAAAL)
Keywords
Where Mi'pu'mi is headquartered
LocationHeadquarters
- HQ city
- Vienna
- HQ country
- Austria
- HQ region
- Europe
Offices1 record
Markets served
Mi'pu'mi business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Infrastructure, Marketing or Sales
Revenue model
- Co-Development Services (Embedded Teams): Long-term embedded co-development engagements with major AAA game studios (IO Interactive, Remedy Entertainment, MachineGames, Ubisoft studios). Mi'pu'mi provides fully integrated engineering teams embedded within the partner's organizational structure, processes, and technical decision-making. These are ongoing, multi-year arrangements where Mi'pu'mi staff work on the partner's proprietary IP and engine technology.
- Work-for-Hire Development: Short-to-medium-term contracted development projects for external partners, including porting (e.g., South Park: Snow Day to Nintendo Switch, Hitman HD Trilogy to new consoles), UI/UX and art services (e.g., Anno 1800 Console Edition for Ubisoft Mainz), and engineering support (e.g., Construction Simulator for weltenbauer, Shadow Gambit for Mimimi).
- Original IP Game Development & Publishing: Mi'pu'mi develops and publishes its own original games (The Lion's Song, The Flower Collectors, Howl, Black Jacket), distributing through digital storefronts (Epic Games Store, Nintendo Switch eShop, iOS App Store, Google Play), with publisher support (astragon Entertainment for Howl, Super Rare Games for physical Switch release). Revenue from game sales on owned IP.
- Non-Game Technology Applications: Application of game development technology (Unity, custom rendering solutions) to non-gaming industries, such as visualization and interaction solutions for German Edge Cloud's industrial digital twin product, and VR game development for Dopavision's therapeutic myopia management product MyopiaX.
Go-to-market motion2 records
Distribution channels5 records
Marketing channels10 records
Mi'pu'mi product offering
Product offeringCore offering
Mi'pu'mi Games operates as an independent game development studio delivering embedded co-development, work-for-hire porting, and live service support to AAA publishers (IO Interactive, Remedy Entertainment, MachineGames, Ubisoft, THQ Nordic, CI Games), while also developing and self-publishing its own original narrative games. The studio integrates engineering talent directly into partner studios' organizational structures, processes, and technical decision-making across PC, console, mobile, and VR platforms using multiple proprietary and licensed engines.
Product overview
Mi'pu'mi Games is an independent game development company based in Vienna, Austria, founded in 2009. The company operates a dual business model combining proprietary IP development with co-development and work-for-hire services for AAA studios. Owned IPs include Howl (turn-based tactical folktale), The Flower Collectors (detective mystery), The Lion's Song (narrative adventure), and Black Jacket (rogue-lite deckbuilder). Service offerings span embedded co-development partnerships with studios like IO Interactive (HITMAN series), Remedy Entertainment (Control, Alan Wake 2), MachineGames (Indiana Jones), and Ubisoft (The Settlers, Anno, Skull and Bones), game porting services, live service support, Unity Channel Partner services, and non-game technology applications. The company has grown from 4 founders to over 50 employees, with a focus on technology expertise across multiple platforms including PC, console, mobile, and VR/AR.
Differentiator
Problem solved
Functional benefit
Products and services
- Howl Turn-based tactical folktale published by Mi'pu'mi Games (with astragon Entertainment as publisher) where players guide a deaf heroine through a medieval world terrorized by a sound-borne plague. Sold direct to consumers via Nintendo Switch, Epic Games Store, Ubisoft Store, PS5, and Xbox Series.
- The Lion's Song Narrative adventure game set in early 20th century Austria, with each episode following a different character possessing an exceptional mind facing personal struggles for creativity and inspiration. Self-published on PC, Nintendo Switch, iOS, Android, and Epic Games Store (Free Games initiative reached 1 million players).
- The Flower Collectors Detective mystery game set in 1977 Barcelona where an ex-cop in a wheelchair witnesses a murder and teams up with a journalist to uncover the truth. Self-published on PC, Nintendo Switch, Epic Games Store, and Utomik.
- Black Jacket Blackjack-inspired rogue-lite deckbuilder where players gamble their way out of hell, bribing the ferryman to return to the world of the living. Self-published as Mi'pu'mi's own-IP game across PC, console, and mobile.
- Co-Development Services Embedded team co-development services for AAA game studios delivering gameplay, engine, tools, online, and UI programming fully integrated into client organizational structures and technical decision-making. Long-term engagements exceeding ten years with several partners.
- Game Porting Services Porting services for console, mobile, and browser platforms including engine adaptation, performance optimization, certification support, and cross-engine code translation — for example ActionScript-to-C#/Java conversions via proprietary ANTLR-based tooling.
- Live Service Support Ongoing post-launch engineering, content updates, and platform certification support for live-service games, with track record of handling 38-40+ individual release certifications across platforms and maintaining 12+ month live operations (e.g., Anno: Build an Empire).
- Unity Channel Partner Services Consulting and development services delivered as a Unity Channel Partner, providing artistic and technical expertise for Unity-based projects across PC, console, and mobile platforms.
Quantifiable outcome
- 40+ release certifications across platforms for HITMAN 3 and predecessor titles with some submissions as little as four weeks apart
- +4 more outcomes
Companies that use Mi'pu'mi
Customer profileNamed customers12 records
Segments3 records
Ideal customer profiles2 records
Mi'pu'mi technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration11 records
Feature10 records
Mi'pu'mi partnerships and signals
Strategic signalPartnerships
17 partnerships are on record, tiered core, flagship and minor.
- MachineGamescoreCo-development collaboration with MachineGames in Uppsala, Sweden since 2021, supporting new and existing technology for their proprietary game engine and production pipeline. First joint release is Indiana Jones and the Great Circle (2024). Contributions span engine systems, gameplay systems, tools/pipeline, and render programming.
- Remedy EntertainmentcoreEmbedded co-development partnership with Remedy's Northlight Engine team since 2017, contributing to Control (2019) and Alan Wake 2 (2023). Contributions span engine and tools programming, platform services abstraction, input systems, editor/pipeline components, UI middleware integration, and gameplay systems including player abilities, inventory, and door interactions.
- IO InteractiveflagshipLong-standing embedded co-development partnership since 2011, making Mi'pu'mi a core extension of IO Interactive's development team. Contributed to HITMAN HD Trilogy (2013), HITMAN (2016), HITMAN 2 (2018), HITMAN 3 (2021), and HITMAN HD Enhanced Collection. Areas include gameplay, engine, tools, online services, and UI programming. Co-presented at GDC on embedded team collaboration. Some Mi'pu'mi engineers have been with IO Interactive for more than ten years. One Mi'pu'mi engineer assumed leadership of IOI's UI programming team on HITMAN 3.
- UbisoftcoreMultiple co-development collaborations with various Ubisoft studios: Anno 1800 Console Edition (Mainz — UI/UX, 2D art), The Settlers: New Allies (Düsseldorf — UI engineering, Snowdrop engine support), The Settlers Online WebGL port (Düsseldorf — ActionScript to C# migration), Skull and Bones (Berlin and Singapore — UI/UX, 2D art, engineering), and Anno: Build an Empire mobile port (iOS/Android — Unity, custom renderer). Long-term relationship since 2013.
- THQ NordicminorContracted by THQ Nordic to port South Park: Snow Day (Unreal Engine co-op action game developed by Question Games/South Park Digital Studios) to Nintendo Switch. Provided gameplay programming, UI/UX programming, platform services, optimization, and QA support.
- CI GamesminorSupported Hexworks/CI Games on Lords of the Fallen (2023) post-launch improvements, contributing multi-disciplinary task force for general game design, gameplay programming, 3D character art, UI/UX design, UI art, and multiplayer programming using Unreal Engine.
- GreentubecoreFull-spectrum development partner for Ski Challenge, providing creative direction, technical development, service backend (Microsoft PlayFab, Azure Cloud), player authentication, automated release pipeline, and live service support with monthly new content and feature releases on iOS and Android.
- DopavisioncoreDeveloped Looking Good, a mobile VR game for Dopavision's MyopiaX therapeutic product (non-invasive light-based myopia management for children 6-14). Mi'pu'mi provided all creative, artistic, and technical aspects including creative direction, character design, gameplay/scoring design, Unity VR development, automated release pipeline to Google Play, and integration with Dopavision's infrastructure.
- weltenbauerminorProvided hands-on engineering and embedded QA services to support Construction Simulator's multi-platform launch on Unity, targeting early-adopted next-generation consoles (Xbox Series, PlayStation 5). Contributed platform engineering, input device handling, achievements, savegames, multiplayer, and pipeline setup.
- Mimimi GamesminorShort-term engineering engagement for Shadow Gambit: The Cursed Crew's multi-platform launch, contributing rendering fixes (water shader compatibility), optimization, platform compatibility, and Unity infrastructure support.
- Playful SolutionsminorJoint development of Red Bull Mind Gamers Challenge web-based logic puzzle game with global leaderboard and hardware hub featuring multi-touch displays. Co-designed hardware hub with four large multi-touch screens. Mi'pu'mi developed the Unity-based game running on the hub and web-based qualifier game.
- astragon EntertainmentcoreMi'pu'mi's first publisher partnership for own IP. astragon Entertainment handles marketing, distribution, and publishing of Howl, enabling release on additional platforms (PlayStation 5, Xbox Series, Epic Store) beyond Mi'pu'mi's direct distribution.
- Super Rare GamesminorSuper Rare Games produced a limited physical double-feature edition for Nintendo Switch, bundling The Lion's Song and The Flower Collectors on one cartridge as Mi'pu'mi's first physical console release.
- German Edge CloudminorNon-gaming technology collaboration providing 3D visualization and user interaction solutions for German Edge Cloud's ONCITE Digital Production System suite. Developed high-performance Unity-based point cloud rendering library (reading POTree format), volumetric heat map shaders, production plant dashboard visualizations, and Unity WebGL 3D floor plan editor for digital twin applications.
- Zeppelin StudiominorAssisted Mi'pu'mi on South Park: Snow Day (technical project leadership, gameplay/UI programming, optimization, bug fixing, build pipeline engineering) and The Settlers Online WebGL migration (code-sharing between C# and Java, tile-based renderer maintenance, A2CS code converter, server deployment).
- Pioneers of Game Development Austria (PGDA)minorCo-founded with six other Austrian game studios in 2017. An association aimed to support the growth and promotion of the Austrian game development industry. Mi'pu'mi sponsors PGDA Talent Award and PGDA Mentor Café.
- SpielFabrique EU Accelerator ProgramminorMi'pu'mi joined the SpielFabrique EU Accelerator Program — a 6-month curriculum dedicated to indie studio success in Europe, exploring financing, development, and release strategies through personalized mentoring, workshops, and webinars led by European experts.
Scale indicators10 records
Recent moves8 records
Expansion highlights5 records
Mi'pu'mi competitors and assessment
Company assessmentBroad incumbents
- Plaion (Koch Media): Publishing and game services arm of Embracer Group with European footprint. Comparable as a broad incumbent in game publishing and services operating in DACH region.
Direct peers
- Keywords Studios: Global leader in game services including co-development, QA, localization, and player support. Directly comparable to Mi'pu'mi's embedded co-development model with AAA publishers, though at significantly larger scale.
- Lemon Sky Studios: Art, animation, and co-development services studio serving AAA game publishers. Comparable in service orientation and AAA client base, though with greater emphasis on art production.
- Saber Interactive: Co-development and porting studio known for engine porting work (e.g., The Witcher 3 Switch, Crysis Remastered) and AAA co-development. Directly comparable on porting and AAA co-development services.
- Room 8 Group: Game co-development, art, and QA services provider serving AAA studios. Directly comparable in services model and target client base, with similar European footprint.
- Quantic Lab: Game QA, testing, and co-development services provider with European operations. Comparable on services model and AAA client base, particularly in QA and certification support.
- Bluepoint Games: Specialist in AAA remasters and ports (Shadow of the Colossus, Demon's Souls). Directly comparable to Mi'pu'mi's porting and remaster work, now part of Sony Interactive Entertainment.
- Virtuos: Major co-development and art outsourcing studio serving AAA publishers across console, PC, and mobile. Closely comparable to Mi'pu'mi in service offering (co-dev, porting, art) with similar multi-engine expertise.
- Sperasoft: Full-cycle game development and co-development services studio owned by Keywords Studios. Comparable service offering for AAA publishers across gameplay, engineering, and live operations.
Regional players
- Deck13 Interactive: Frankfurt-based game developer with own IP (The Surge series) and co-development work. Comparable as a German-speaking European indie/AA studio, though with greater emphasis on own-IP development.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat5 records
Key risks5 records
Key highlights7 records
Customer concentration
Mi'pu'mi social profiles
Digital presenceMi'pu'mi compliance and trust
Trust signalCompliance1 record
Mi'pu'mi financial estimates
Financial estimateRevenue estimate
Valuation estimate
Mi'pu'mi leadership team
Management profileNumber of profiles
Profiles3 records
Mi'pu'mi funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Mi'pu'mi M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Mi'pu'mi
What does Mi'pu'mi do?
Mi'pu'mi Games operates as an independent game development studio delivering embedded co-development, work-for-hire porting, and live service support to AAA publishers (IO Interactive, Remedy Entertainment, MachineGames, Ubisoft, THQ Nordic, CI Games), while also developing and self-publishing its own original narrative games. The studio integrates engineering talent directly into partner studios' organizational structures, processes, and technical decision-making across PC, console, mobile, and VR platforms using multiple proprietary and licensed engines.
Is Mi'pu'mi a public or private company?
Mi'pu'mi is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Mi'pu'mi founded?
Mi'pu'mi was founded in 2009. It employs 11 to 50 people.
Where is Mi'pu'mi based?
Mi'pu'mi is headquartered in Vienna, Austria, in the Europe region.
How does Mi'pu'mi make money?
Four revenue lines are on record. Co-Development Services (Embedded Teams) is the primary driver. The others are work-for-Hire Development, original IP Game Development & Publishing and non-Game Technology Applications.
Who are Mi'pu'mi's main competitors?
Plaion (Koch Media) is listed as a broad incumbent. Direct peers are Keywords Studios, Lemon Sky Studios, Saber Interactive, Room 8 Group, Quantic Lab, Bluepoint Games, Virtuos and Sperasoft. Deck13 Interactive is listed as a regional player.
Does Mi'pu'mi have an API?
No public API is recorded for Mi'pu'mi.
What industry is Mi'pu'mi in?
Mi'pu'mi's product category is Game Development Services. Its primary akta.pro industry code is MPAFAAAM, Co-Development, Porting & Remaster Studios, with a secondary code of MPAFAAAC, Indie Game Studios. Its NAICS code is 5132 and its SIC code is 7373.