Virtual Window Co.
Virtual Window Co. is a Japanese technology company that builds goggle-free, projection-based VR systems, selling its vFit virtual fitness platform to fitness clubs, sports facilities, and corporate wellness programs through B2B direct sales and trade-show-led marketing.
- Company typePrivate
- Founded2018
- HeadquartersTokyo, Japan
- Headcount1–10
- GTM typeB2B
- OfferingHardware or Manufacturing
What Virtual Window Co. does
Virtual Window Co., Ltd. is a privately held Japanese technology company that develops goggle-free virtual reality systems using projection-based display technology. The company's core offering is the "Virtualwindow framework," which combines multiple projectors, camera-based optical position measurement sensors, and proprietary software to deliver immersive VR experiences without requiring users to wear head-mounted displays. Its flagship commercial product, vFit, is a B2B virtual fitness training system available in three configurations: a large-room type using 4 walls and 9 projectors, a standard room type using 3 walls and 3 projectors, and a compact desktop/standalone unit with a curved single screen and 2 projectors. vFit integrates with exercise equipment such as stationary bikes and treadmills, with optional resistance/incline synchronization, and is positioned for use in fitness clubs, sports facilities, corporate wellness programs, and healthcare settings.
The underlying technology stack also includes servo-motor-based haptic feedback devices and Unity-based VR/AR/MR content production capabilities (including HoloLens development experience), giving the company end-to-end control over hardware integration, sensor systems, and immersive content creation. Beyond fitness, the company has prototyped a car-window AR concept (DUAL MOVE) with Japan Research Institute (JRI) and a competitive boat-racing experience combining its goggles-free VR with wizapply's SIMVR technology.
Virtual Window generates revenue through a mix of recurring vFit service contracts with fitness facility operators and one-time license/development fees for custom VR system design, consulting, and content production. Go-to-market is primarily event-driven, centered on exhibition presence at major Japanese trade shows (XR総合展, SPORTEC) supplemented by direct B2B enterprise sales engagement with fitness and wellness operators. Distribution and customer engagement are concentrated domestically in Japan, with earned media coverage from NHK, TV Tokyo, TV Asahi, and TOKYO MX amplifying visibility.
Virtual Window Co. firmographics
Firmographics- Name
- Virtual Window Co.
- Legal name
- 株式会社バーチャルウインドウ
- Website
- https://virtualwindow.net
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Virtual Window Co. is a Japanese technology company that builds goggle-free, projection-based VR systems, selling its vFit virtual fitness platform to fitness clubs, sports facilities, and corporate wellness programs through B2B direct sales and trade-show-led marketing.
- Ownership category
- akta.pro rank
Virtual Window Co. industry classification
Industry- Product category
- Immersive VR Systems
- NAICS
- Computer Systems Design and Related Services (54151)
- SIC
- Services-Computer Integrated Systems Design (7373)
- akta.pro primary industry
- VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics) (MPAFAGAG)
- akta.pro secondary industry
- VR/AR Gaming Hardware (Headsets & Controllers) (HDACANAD)
Keywords
Where Virtual Window Co. is headquartered
LocationHeadquarters
- HQ city
- Tokyo
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
Virtual Window Co. business model
Business model- GTM type
- B2B
- Offering type
- Hardware or Manufacturing
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Supply Chain
Revenue model
- vFit Training Service: B2B virtual training service using goggle-free VR technology. The company develops and deploys VR training solutions for fitness facilities, sports clubs, and enterprise wellness programs. Revenue generated through service contracts and system sales to business operators.
- VR System Development and Sales: Custom VR system development, design, and sales of devices and software related to virtual and augmented reality experiences. Consulting services for businesses implementing VR solutions.
Go-to-market motion2 records
Distribution channels1 record
Marketing channels4 records
Virtual Window Co. product offering
Product offeringCore offering
Virtual Window Co. develops and sells goggle-free virtual reality systems, with its flagship commercial offering being vFit — a B2B virtual training service that uses multi-projector projection and proprietary position measurement sensor technology to deliver immersive VR fitness experiences without head-mounted displays. The vFit system is sold in multiple hardware configurations (large-room, standard-room, and desktop/standalone) for use with exercise equipment such as bikes and treadmills at commercial fitness facilities, sports clubs, and enterprise wellness programs in Japan.
Product overview
Virtual Window Co. is a technology company specializing in goggles-free VR systems. Its primary offering is the vFit virtual fitness service, a business-to-business training solution available in three configurations: a large room (4-wall, 9-projector), a standard room (3-wall, 3-projector) with optional resistance/incline sync, and a compact desktop/standalone unit (single curved screen, 2 projectors). All products are powered by the company's proprietary Virtual Window Framework, which enables immersive VR experiences without head-mounted displays. Additional offerings include a competitive boat racing experience (developed with wizapply's SIMVR) and the DUAL MOVE car window AR prototype (developed with JRI). The company's core technical capabilities encompass position measurement sensor technology, haptic/force-feedback technology, and VR/AR/MR content production.
Differentiator
Problem solved
Functional benefit
Brands
- vFit: Goggle-free VR fitness/training system available in room-type and stationary configurations for commercial fitness facilities
- DUAL MOVE
Products and services
- vFit Virtual Fitness Service A goggles-free VR fitness training system for commercial businesses, built on the proprietary Virtual Window Framework. Available in three hardware configurations: large-room (4-sided projection with 9 projectors), standard-room (3-sided projection with 3 projectors, with an optional resistance/incline-synchronized variant for bikes or treadmills), and desktop/standalone (single curved screen with 2 projectors for bike use). Designed for integration with exercise equipment such as bikes and treadmills.
- DUAL MOVE Car Window AR A prototype automotive AR system that overlays augmented reality content on car windows, co-developed with Japan Radio Industry (JRI). Demonstrates application of Virtual Window's projection/AR technology to in-vehicle experience.
Companies that use Virtual Window Co.
Customer profileSegments4 records
Ideal customer profiles3 records
Virtual Window Co. technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Virtual Window Co. partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- JRI (Japan Radio Industry)minorCollaboration on DUAL MOVE prototype - a car window AR system for future vehicles. The partnership demonstrates Virtualwindow's AR technology capabilities applied to automotive interiors.
Scale indicators3 records
Virtual Window Co. competitors and assessment
Company assessmentEmerging players
- CREAL: Swiss light-field VR display startup developing glasses-free VR/AR projection technology. Directly comparable to Virtual Window's goggle-free thesis and a competitor for the same emerging no-headset-VR category.
- Looking Glass Factory: US-based light-field and holographic display company shipping glasses-free 3D displays for enterprise and creative use. Most philosophically aligned peer — also betting that goggle-free immersive displays will outcompete head-mounted VR for many commercial applications.
- Realmax: China-based AR hardware company developing projection-based and wide-FOV AR solutions. Comparable as another goggle-free/projection AR bet in the same emerging category as Virtual Window.
Broad incumbents
- Magic Leap: US AR/MR hardware company shipping spatial computing headsets for enterprise. Competes with Virtual Window for the same enterprise training and immersive experience budgets, though using a head-mounted approach.
- HTC (Vive): Taiwanese VR hardware incumbent shipping Vive headsets for enterprise and fitness (Vive XR Elite, Vive Focus). Competes for the same commercial VR training and fitness-facility budgets as vFit.
- Microsoft (HoloLens / Mixed Reality): Microsoft's HoloLens MR platform is explicitly referenced in Virtual Window's content production capabilities and represents the dominant enterprise MR incumbent. Comparable in targeting enterprise training, industrial, and immersive use cases.
- Sony Group (PlayStation VR): Japanese-headquartered entertainment and hardware conglomerate operating PlayStation VR, the largest installed-base consumer VR platform. Broad incumbent in the same Japan VR/XR hardware category as Virtual Window, with much deeper capital and ecosystem reach.
Direct peers
- FitXR: UK-based VR fitness platform offering immersive workout experiences for gyms and consumers on Meta Quest. Direct peer at the application layer for vFit, competing for the same fitness-operator VR budget though delivered via headset rather than projection.
- Epson (Moverio): Epson's Moverio line of optical/projection-based see-through smart glasses is the closest technology analog to Virtual Window's projection-first, goggle-free approach. Both pursue non-headset-mounted display paradigms, though Epson ships wearable glasses rather than room projection.
- Supernatural (Within / Meta): VR fitness subscription service now owned by Meta, offering instructor-led immersive workouts. Direct competitor in VR-enabled fitness experiences, capturing the same end-user mindshare that vFit targets at fitness facilities.
Market position
Strengths4 records
Weaknesses4 records
Key risks5 records
Key highlights6 records
Customer concentration
Virtual Window Co. social profiles
Digital presenceVirtual Window Co. financial estimates
Financial estimateRevenue estimate
Valuation estimate
Virtual Window Co. leadership team
Management profileNumber of profiles
Profiles2 records
Virtual Window Co. funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Virtual Window Co. M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Virtual Window Co.
What does Virtual Window Co. do?
Virtual Window Co. develops and sells goggle-free virtual reality systems, with its flagship commercial offering being vFit — a B2B virtual training service that uses multi-projector projection and proprietary position measurement sensor technology to deliver immersive VR fitness experiences without head-mounted displays. The vFit system is sold in multiple hardware configurations (large-room, standard-room, and desktop/standalone) for use with exercise equipment such as bikes and treadmills at commercial fitness facilities, sports clubs, and enterprise wellness programs in Japan.
Is Virtual Window Co. a public or private company?
Virtual Window Co. is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Virtual Window Co. founded?
Virtual Window Co. was founded in 2018. It employs 1 to 10 people.
Where is Virtual Window Co. based?
Virtual Window Co. is headquartered in Tokyo, Japan, in the Asia region.
How does Virtual Window Co. make money?
Two revenue lines are on record. vFit Training Service is the primary driver. The others are VR System Development and Sales.
Who are Virtual Window Co.'s main competitors?
Emerging players on record are CREAL, Looking Glass Factory and Realmax. Broad incumbents are Magic Leap, HTC (Vive), Microsoft (HoloLens / Mixed Reality) and Sony Group (PlayStation VR). Direct peers are FitXR, Epson (Moverio) and Supernatural (Within / Meta).
Does Virtual Window Co. have an API?
No public API is recorded for Virtual Window Co..
What industry is Virtual Window Co. in?
Virtual Window Co.'s product category is Immersive VR Systems. Its primary akta.pro industry code is MPAFAGAG, VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics), with a secondary code of HDACANAD, VR/AR Gaming Hardware (Headsets & Controllers). Its NAICS code is 54151 and its SIC code is 7373.