Game in Society
Game in Society is a Paris-based independent video game communication agency and serious games studio designing serious games, advergames, and gamification solutions for enterprises, governments, cultural institutions, and academic researchers across Europe. With 9 employees and 15+ years of experience, the firm serves tourism, healthcare, and public-sector clients.
- Company typePrivate
- Founded2008
- HeadquartersParis, Île-de-France, France
- Headcount1–10
- GTM typeB2B
- OfferingServices
What Game in Society does
Game in Society is a Paris-based independent video game communication agency and serious games studio operating with approximately 9 employees. Founded in 2008 by director Olivier Mauco, the firm has spent 15+ years designing and producing serious games, advergames, and gamification solutions for enterprise, institutional, and government clients across tourism, healthcare, cultural, and academic-research verticals. Notable engagements include supporting Sopra Steria in winning a 200M+ euro enterprise tender, building an immersive VR simulator for Focal One's prostate-cancer treatment procedure, and developing Prisme7 for the Centre Pompidou to teach modern and contemporary art.
The studio runs an integrated production pipeline spanning concept, game design, 3D art, development, level design, and QA, with deep specialization in 3D game engines. Core technical capabilities center on Unity and Unreal Engine, including UEFN (Unreal Engine for Fortnite) for distributing experiences inside Epic's Fortnite platform, plus VR development optimized for autonomous Meta Quest headsets deployed at trade shows and public events. The agency also founded and operates the Observatoire Européen du Jeu Vidéo (European Video Game Observatory) and coordinates the MORES Horizon 2020 research consortium with seven European universities studying emotions and democracy in metaverse environments.
Revenue is generated through project-based one-time licenses for serious game development, professional services for gamification consulting and academic research partnerships, and event services (Game Jams, conferences). Clients range from French SMEs and regional tourism boards to large enterprises, EU institutions, and government agencies. The company is privately held with no disclosed external funding and no public revenue figures.
Game in Society firmographics
Firmographics- Name
- Game in Society
- Legal name
- Game in Society
- Website
- https://gameinsociety.com
- Company type
- Private
- Founded year
- 2008
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Game in Society is a Paris-based independent video game communication agency and serious games studio designing serious games, advergames, and gamification solutions for enterprises, governments, cultural institutions, and academic researchers across Europe. With 9 employees and 15+ years of experience, the firm serves tourism, healthcare, and public-sector clients.
- Ownership category
- akta.pro rank
Game in Society industry classification
Industry- Product category
- Serious Game Development and Gamification Services
- NAICS
- Amusement Parks and Arcades (7131)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- AAA & Premium Game Studios (PC/Console) (MPAFAAAA)
Keywords
Where Game in Society is headquartered
LocationHeadquarters
- HQ city
- Paris, Île-de-France
- HQ country
- France
- HQ region
- Europe
Markets served
Game in Society business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Serious Game Development Projects: Project-based development of custom serious games and advergames for clients across industries including tourism, healthcare, cultural institutions, and corporate clients. Includes full production pipeline from strategy through delivery.
- Gamification Consulting & Strategy: Strategic consulting services for organizations looking to integrate gaming techniques into their communication, training, or engagement programs.
- Academic Research Partnerships: Collaborative research projects with universities and research institutions on video game applications for education, democracy, and social impact, often funded through EU research programs.
- Event & Conference Services: Organization and execution of gaming-related events including Game Jams and conferences on educational, cultural, and political uses of gaming.
Go-to-market motion3 records
Distribution channels4 records
Marketing channels9 records
Game in Society product offering
Product offeringCore offering
Game in Society is a video game communication agency and serious games studio that designs and develops custom interactive experiences (serious games, advergames, and gamified applications) for enterprises, cultural institutions, healthcare organizations, and government bodies. The studio handles the full production pipeline from strategy and game design through 3D development on Unity and Unreal Engine to deployment across PC, mobile, VR (Meta Quest), and Fortnite via UEFN. It also conducts academic research on video games, politics, and society through the European Video Game Observatory and the MORES Horizon research project.
Product overview
Game in Society is a communication agency specializing in video games, serious games, and gamification with over 15 years of experience. The company operates as an integrated production studio offering a portfolio of proprietary game products and services. Their core products include MetaMORES (a political roleplay game on Fortnite), Amazonia: l'espace à la rescousse (environmental awareness game), Jungle Reflex (VR road safety game), Meuse Rider (VR tourism game), and Prisme7 (art education game). Beyond individual products, they provide service offerings including serious games development, advergames, gamification solutions, and political/news games. Their work is backed by the European Video Game Observatory research initiative and the MORES Horizon 2020 research project. The company specializes in 3D game design using Unity and Unreal Engine, with expertise in UEFN (Unreal Engine for Fortnite) for creating content on gaming platforms.
Differentiator
Problem solved
Functional benefit
Brands
- Observatoire Européen des Jeux Vidéo: European Video Game Observatory founded by Game in Society to support and inform public and private actors on the politicization issues in gaming.
Products and services
- MetaMORES A Fortnite-based political roleplay game and metaverse scientific experiment exploring how people engage with politics and emotions in virtual environments. Part of the MORES Horizon 2020 research project on the impact of emotions on democracy.
- Amazonia: l'espace à la rescousse A 30-minute interactive experience set in French Guiana combining walking, canoe, and seaplane gameplay with satellite mapping to learn about the Amazon rainforest and environmental protection. Deployed on Fortnite.
- Jungle Reflex A VR road safety prevention game where players ride a motorcycle through a tropical jungle, learning to control speed and analyze their environment. Deployed on Meta Quest 3s headsets for public events and trade shows.
- Meuse Rider An interactive VR cycling game enabling discovery of 8 iconic heritage sites in the Meuse region, designed for trade show engagement and tourist sites. Available on Meta Quest 1, 2, and 3.
- Prisme7 A video game journey through 7 conceptions of modern and contemporary art centered on colors and light, developed for the Centre Pompidou. Accompanied by pedagogical worksheets for secondary education and presented at Paris Games Week.
- Serious Game Development Service Custom development of video games addressing serious subjects in professional, pedagogical, or educational contexts with learning, training, and mediation purposes. Examples include medical training simulators and academic research games produced for enterprise and institutional clients.
- Advergame Production Service Custom development of video games designed as advertising media to promote products, brands, or services. The agency creates immersive branded experiences deployed across all platforms including mobile, PC, VR, and gaming platforms.
- Gamification Solutions Service Application of video game design techniques (aesthetic and behavioral) to non-gaming contexts including web documentaries, career guidance, medication adherence, and behavioral therapies, practiced since 2012.
- Political Games / News Games Service Custom development of games treating specific political or news topics, often emerging during election campaigns. Includes education to media and information warfare initiatives for public and institutional clients.
Quantifiable outcome
- Won 200M+ euro enterprise tender through immersive communication
- +1 more outcomes
Companies that use Game in Society
Customer profileNamed customers5 records
Segments5 records
Ideal customer profiles5 records
Game in Society technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Game in Society partnerships and signals
Strategic signalPartnerships
17 partnerships are on record, tiered core, major and minor.
- European Video Game ObservatorycoreFounded by Game in Society, the observatory conducts research on video game politization and cultural battles. Provides research-backed methodology and academic credibility. Collaborates on strategic public and private sector engagements.
- Sorbonne University (Political Science Department)majorProvided two serious games for training AI systems analyzing political discourse from television morning shows. Collaboration on political communication research.
- INA (Institut national de l'audiovisuel)majorCollaborated on AI training for political discourse analysis using serious games developed from television morning show content.
- University of LorrainemajorProduced games against fake news and disinformation as part of research collaboration. Partner in MORES EU Horizon project on emotions and democracy.
- University of Western Brittany (UBO) & IfremermajorCollaborated on creation of a board game about high seas governance with marine research institute Ifremer.
- Adam Mickiewicz University (Poland)coreMORES project consortium partner conducting research on emotion impact in democracy through metaverse experiments. Co-developing MetaMORES Fortnite experience.
- HUN-REN Centre for Social Sciences (Hungary)coreMORES project consortium partner researching political emotions and democratic engagement in virtual environments.
- Eötvös Loránd University (Hungary)coreMORES project consortium partner contributing to metaverse-based political roleplay research.
- European University Viadrina (Germany)coreMORES project consortium partner in the EU Horizon 2030 research initiative on emotions in democracy.
- Hebrew University of Jerusalem (Israel)coreMORES project international consortium partner researching democratic imagination in metaverse environments.
- Space Climate Observatory / CNESmajorCollaborated on Amazonia: L'espace à la rescousse project using satellite imagery for environmental awareness gaming experience in French Guiana.
- Kayapo and Xingu Indigenous TribesmajorCollaboration on Fortnite XINGU project defending Amazon rainforest with indigenous Kayapo and Xingu tribes, raising awareness for their cause.
- Centre PompidoumajorDeveloped Prisme7 video game experience for the museum to reach new audiences for modern and contemporary art.
- Meuse AttractivitémajorDeveloped Meuse Rider VR cycling game for tourism promotion of Meuse region landmarks.
- Espace FoundationminorOrganizing Space Game Jam 99 for Spring 2026 as part of the Foundation's space-themed programming.
- Nanterre University Psychology DepartmentmajorLeading TCC Applications project developing gamified e-health solutions for students including CBT, ACT methods, and meditation.
- Fabrique des FormatsminorYear-long study on AI training needs in audiovisual and gaming sectors, auditing public and private stakeholder requirements.
Scale indicators4 records
Recent moves6 records
Expansion highlights5 records
Game in Society competitors and assessment
Company assessmentBroad incumbents
- Roblox Corporation: Operator of a major UGC gaming platform comparable to Fortnite/UEFN. Relevant as the alternative UGC ecosystem enterprises increasingly target alongside Fortnite, shaping demand for serious-game creators.
- Ubisoft: Largest French-headquartered game publisher, with prior serious-game initiatives and broad institutional partnerships. Comparable as a French/EU incumbent that overlaps in serious-game and gamification capabilities.
- Epic Games: Owner of Fortnite and the UEFN platform on which Game in Society deploys Amazonia, MetaMORES, and XINGU. A broad incumbent whose platform decisions directly shape Game in Society's distribution economics.
- Niantic: AR/immersive game developer with location-based and event-deployable experiences. Overlaps with Game in Society's VR/Meta Quest event deployment and immersive enterprise use cases.
Direct peers
- Triseum: Serious game studio focused on higher education and workforce training, with research-backed methodology. Highly comparable in serving institutions and producing learning/communication games.
- Filament Games: US-based studio specializing in educational and serious games for institutions and publishers. Closely comparable B2B model, similar serious-game production pipeline, and overlapping customer segments in education and training.
- Level Ex: Specialist in serious games for healthcare professionals, including medical procedure visualization and training. Directly analogous to Game in Society's Focal One prostate cancer simulator and Allead healthcare work.
Regional players
- Asobo Studio: French game studio (A Plague Tale, Microsoft Flight Simulator) with similar geographic base and Unity/Unreal production capabilities. Comparable as a French game developer that could expand into serious games.
Emerging players
- Kahoot: Educational gamification platform with strong institutional penetration. Comparable in the gamified-learning category, though distribution model (platform vs. custom agency) differs from Game in Society.
Others
- Unity Technologies: Provider of the Unity engine that Game in Society uses for cross-platform serious-game development. Enabling infrastructure peer rather than a direct competitor.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Game in Society social profiles
Digital presenceGame in Society financial estimates
Financial estimateRevenue estimate
Valuation estimate
Game in Society leadership team
Management profileNumber of profiles
Profiles1 record
Game in Society funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Game in Society M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Game in Society
What does Game in Society do?
Game in Society is a video game communication agency and serious games studio that designs and develops custom interactive experiences (serious games, advergames, and gamified applications) for enterprises, cultural institutions, healthcare organizations, and government bodies. The studio handles the full production pipeline from strategy and game design through 3D development on Unity and Unreal Engine to deployment across PC, mobile, VR (Meta Quest), and Fortnite via UEFN. It also conducts academic research on video games, politics, and society through the European Video Game Observatory and the MORES Horizon research project.
Is Game in Society a public or private company?
Game in Society is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Game in Society founded?
Game in Society was founded in 2008. It employs 1 to 10 people.
Where is Game in Society based?
Game in Society is headquartered in Paris, Île-de-France, France, in the Europe region.
How does Game in Society make money?
Four revenue lines are on record. Serious Game Development Projects are the primary driver. The others are gamification Consulting & Strategy, academic Research Partnerships and event & Conference Services.
Who are Game in Society's main competitors?
Broad incumbents on record are Roblox Corporation, Ubisoft, Epic Games and Niantic. Direct peers are Triseum, Filament Games and Level Ex. Asobo Studio is listed as a regional player. Kahoot is listed as an emerging player. Unity Technologies is listed as an others.
Does Game in Society have an API?
No public API is recorded for Game in Society.
What industry is Game in Society in?
Game in Society's product category is Serious Game Development and Gamification Services. Its primary akta.pro industry code is MPAFAAAA, AAA & Premium Game Studios (PC/Console). Its NAICS code is 7131 and its SIC code is 7990.