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Game in Society

Full company profile

uuid004gy64

Namestring
Game in Society
Legal namestring
Game in Society
Company typeenum
Private
Founded yearint
2008
Descriptiontext

Game in Society is a Paris-based independent video game communication agency and serious games studio operating with approximately 9 employees. Founded in 2008 by director Olivier Mauco, the firm has spent 15+ years designing and producing serious games, advergames, and gamification solutions for enterprise, institutional, and government clients across tourism, healthcare, cultural, and academic-research verticals. Notable engagements include supporting Sopra Steria in winning a 200M+ euro enterprise tender, building an immersive VR simulator for Focal One's prostate-cancer treatment procedure, and developing Prisme7 for the Centre Pompidou to teach modern and contemporary art.

The studio runs an integrated production pipeline spanning concept, game design, 3D art, development, level design, and QA, with deep specialization in 3D game engines. Core technical capabilities center on Unity and Unreal Engine, including UEFN (Unreal Engine for Fortnite) for distributing experiences inside Epic's Fortnite platform, plus VR development optimized for autonomous Meta Quest headsets deployed at trade shows and public events. The agency also founded and operates the Observatoire Européen du Jeu Vidéo (European Video Game Observatory) and coordinates the MORES Horizon 2020 research consortium with seven European universities studying emotions and democracy in metaverse environments.

Revenue is generated through project-based one-time licenses for serious game development, professional services for gamification consulting and academic research partnerships, and event services (Game Jams, conferences). Clients range from French SMEs and regional tourism boards to large enterprises, EU institutions, and government agencies. The company is privately held with no disclosed external funding and no public revenue figures.

Short descriptiontext

Game in Society is a Paris-based independent video game communication agency and serious games studio designing serious games, advergames, and gamification solutions for enterprises, governments, cultural institutions, and academic researchers across Europe. With 9 employees and 15+ years of experience, the firm serves tourism, healthcare, and public-sector clients.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersParis, Île-de-France, France
HQ citystring
Paris, Île-de-France
HQ countrystring
France
HQ regionstring
Europe
Markets served

Serves global market

Keyword5 values
serious game development, gamification solutions, advergame production, VR experience design, video game communication
Industry1 code
1AAA & Premium Game Studios (PC/Console)
CodeMPAFAAAAPrimaryYes
NAICS code1 code
  • Amusement Parks and Arcades7131
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Serious Game Development and Gamification Services
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model4 records
1Serious Game Development Projects
TypeOne Time License
Description

Project-based development of custom serious games and advergames for clients across industries including tourism, healthcare, cultural institutions, and corporate clients. Includes full production pipeline from strategy through delivery.

gameinsociety.com
2Gamification Consulting & Strategy
TypeProfessional Services
Description

Strategic consulting services for organizations looking to integrate gaming techniques into their communication, training, or engagement programs.

gameinsociety.com
3Academic Research Partnerships
TypeProfessional Services
Description

Collaborative research projects with universities and research institutions on video game applications for education, democracy, and social impact, often funded through EU research programs.

gameinsociety.com
4Event & Conference Services
TypeProfessional Services
Description

Organization and execution of gaming-related events including Game Jams and conferences on educational, cultural, and political uses of gaming.

gameinsociety.com
Marketing channels9 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 record
1Observatoire Européen des Jeux Vidéo
Description

European Video Game Observatory founded by Game in Society to support and inform public and private actors on the politicization issues in gaming.

gameinsociety.com
Core offering1 text field

Game in Society is a video game communication agency and serious games studio that designs and develops custom interactive experiences (serious games, advergames, and gamified applications) for enterprises, cultural institutions, healthcare organizations, and government bodies. The studio handles the full production pipeline from strategy and game design through 3D development on Unity and Unreal Engine to deployment across PC, mobile, VR (Meta Quest), and Fortnite via UEFN. It also conducts academic research on video games, politics, and society through the European Video Game Observatory and the MORES Horizon research project.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Won 200M+ euro enterprise tender through immersive communication
+1 more record
Product overview1 text field

Game in Society is a communication agency specializing in video games, serious games, and gamification with over 15 years of experience. The company operates as an integrated production studio offering a portfolio of proprietary game products and services. Their core products include MetaMORES (a political roleplay game on Fortnite), Amazonia: l'espace à la rescousse (environmental awareness game), Jungle Reflex (VR road safety game), Meuse Rider (VR tourism game), and Prisme7 (art education game). Beyond individual products, they provide service offerings including serious games development, advergames, gamification solutions, and political/news games. Their work is backed by the European Video Game Observatory research initiative and the MORES Horizon 2020 research project. The company specializes in 3D game design using Unity and Unreal Engine, with expertise in UEFN (Unreal Engine for Fortnite) for creating content on gaming platforms.

Product and service9 records
1MetaMORES
CategorySerious Game
Description

A Fortnite-based political roleplay game and metaverse scientific experiment exploring how people engage with politics and emotions in virtual environments. Part of the MORES Horizon 2020 research project on the impact of emotions on democracy.

2Amazonia: l'espace à la rescousse
CategorySerious Game
Description

A 30-minute interactive experience set in French Guiana combining walking, canoe, and seaplane gameplay with satellite mapping to learn about the Amazon rainforest and environmental protection. Deployed on Fortnite.

3Jungle Reflex
CategoryVR Serious Game
Description

A VR road safety prevention game where players ride a motorcycle through a tropical jungle, learning to control speed and analyze their environment. Deployed on Meta Quest 3s headsets for public events and trade shows.

4Meuse Rider
CategoryVR Serious Game
Description

An interactive VR cycling game enabling discovery of 8 iconic heritage sites in the Meuse region, designed for trade show engagement and tourist sites. Available on Meta Quest 1, 2, and 3.

5Prisme7
CategorySerious Game
Description

A video game journey through 7 conceptions of modern and contemporary art centered on colors and light, developed for the Centre Pompidou. Accompanied by pedagogical worksheets for secondary education and presented at Paris Games Week.

6Serious Game Development Service
CategorySerious Game Development Service
Description

Custom development of video games addressing serious subjects in professional, pedagogical, or educational contexts with learning, training, and mediation purposes. Examples include medical training simulators and academic research games produced for enterprise and institutional clients.

7Advergame Production Service
CategoryAdvergame Development Service
Description

Custom development of video games designed as advertising media to promote products, brands, or services. The agency creates immersive branded experiences deployed across all platforms including mobile, PC, VR, and gaming platforms.

8Gamification Solutions Service
CategoryGamification Consulting Service
Description

Application of video game design techniques (aesthetic and behavioral) to non-gaming contexts including web documentaries, career guidance, medication adherence, and behavioral therapies, practiced since 2012.

9Political Games / News Games Service
CategorySerious Game Development Service
Description

Custom development of games treating specific political or news topics, often emerging during election campaigns. Includes education to media and information warfare initiatives for public and institutional clients.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership17 partners
1European Video Game Observatory
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Founded by Game in Society, the observatory conducts research on video game politization and cultural battles. Provides research-backed methodology and academic credibility. Collaborates on strategic public and private sector engagements.

gameinsociety.com
Strategic tierMajorTypeStrategic or Co-development Partner
Description

Provided two serious games for training AI systems analyzing political discourse from television morning shows. Collaboration on political communication research.

Strategic tierMajorTypeStrategic or Co-development Partner
Description

Collaborated on AI training for political discourse analysis using serious games developed from television morning show content.

4University of Lorraine
Strategic tierMajorTypeStrategic or Co-development Partner
Description

Produced games against fake news and disinformation as part of research collaboration. Partner in MORES EU Horizon project on emotions and democracy.

gameinsociety.com
5University of Western Brittany (UBO) & Ifremer
Strategic tierMajorTypeStrategic or Co-development Partner
Description

Collaborated on creation of a board game about high seas governance with marine research institute Ifremer.

gameinsociety.com
Strategic tierCoreTypeStrategic or Co-development Partner
Description

MORES project consortium partner conducting research on emotion impact in democracy through metaverse experiments. Co-developing MetaMORES Fortnite experience.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

MORES project consortium partner researching political emotions and democratic engagement in virtual environments.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

MORES project consortium partner contributing to metaverse-based political roleplay research.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

MORES project consortium partner in the EU Horizon 2030 research initiative on emotions in democracy.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

MORES project international consortium partner researching democratic imagination in metaverse environments.

11Space Climate Observatory / CNES
Strategic tierMajorTypeStrategic or Co-development Partner
Description

Collaborated on Amazonia: L'espace à la rescousse project using satellite imagery for environmental awareness gaming experience in French Guiana.

gameinsociety.com
12Kayapo and Xingu Indigenous Tribes
Strategic tierMajorTypeStrategic or Co-development Partner
Description

Collaboration on Fortnite XINGU project defending Amazon rainforest with indigenous Kayapo and Xingu tribes, raising awareness for their cause.

gameinsociety.com
Strategic tierMajorTypeStrategic or Co-development Partner
Description

Developed Prisme7 video game experience for the museum to reach new audiences for modern and contemporary art.

Strategic tierMajorTypeStrategic or Co-development Partner
Description

Developed Meuse Rider VR cycling game for tourism promotion of Meuse region landmarks.

15Espace Foundation
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Organizing Space Game Jam 99 for Spring 2026 as part of the Foundation's space-themed programming.

gameinsociety.com
Strategic tierMajorTypeStrategic or Co-development Partner
Description

Leading TCC Applications project developing gamified e-health solutions for students including CBT, ACT methods, and meditation.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Year-long study on AI training needs in audiovisual and gaming sectors, auditing public and private stakeholder requirements.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Operator of a major UGC gaming platform comparable to Fortnite/UEFN. Relevant as the alternative UGC ecosystem enterprises increasingly target alongside Fortnite, shaping demand for serious-game creators.

TypeBroad incumbent
Description

Largest French-headquartered game publisher, with prior serious-game initiatives and broad institutional partnerships. Comparable as a French/EU incumbent that overlaps in serious-game and gamification capabilities.

TypeDirect peer
Description

Serious game studio focused on higher education and workforce training, with research-backed methodology. Highly comparable in serving institutions and producing learning/communication games.

TypeDirect peer
Description

US-based studio specializing in educational and serious games for institutions and publishers. Closely comparable B2B model, similar serious-game production pipeline, and overlapping customer segments in education and training.

TypeDirect peer
Description

Specialist in serious games for healthcare professionals, including medical procedure visualization and training. Directly analogous to Game in Society's Focal One prostate cancer simulator and Allead healthcare work.

TypeBroad incumbent
Description

Owner of Fortnite and the UEFN platform on which Game in Society deploys Amazonia, MetaMORES, and XINGU. A broad incumbent whose platform decisions directly shape Game in Society's distribution economics.

TypeRegional player
Description

French game studio (A Plague Tale, Microsoft Flight Simulator) with similar geographic base and Unity/Unreal production capabilities. Comparable as a French game developer that could expand into serious games.

TypeBroad incumbent
Description

AR/immersive game developer with location-based and event-deployable experiences. Overlaps with Game in Society's VR/Meta Quest event deployment and immersive enterprise use cases.

TypeEmerging player
Description

Educational gamification platform with strong institutional penetration. Comparable in the gamified-learning category, though distribution model (platform vs. custom agency) differs from Game in Society.

TypeOthers
Description

Provider of the Unity engine that Game in Society uses for cross-platform serious-game development. Enabling infrastructure peer rather than a direct competitor.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile5 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Game in Society

Serious Game Development and Gamification Servicesgameinsociety.com

Game in Society is a Paris-based independent video game communication agency and serious games studio designing serious games, advergames, and gamification solutions for enterprises, governments, cultural institutions, and academic researchers across Europe. With 9 employees and 15+ years of experience, the firm serves tourism, healthcare, and public-sector clients.

What Game in Society does

Game in Society is a Paris-based independent video game communication agency and serious games studio operating with approximately 9 employees. Founded in 2008 by director Olivier Mauco, the firm has spent 15+ years designing and producing serious games, advergames, and gamification solutions for enterprise, institutional, and government clients across tourism, healthcare, cultural, and academic-research verticals. Notable engagements include supporting Sopra Steria in winning a 200M+ euro enterprise tender, building an immersive VR simulator for Focal One's prostate-cancer treatment procedure, and developing Prisme7 for the Centre Pompidou to teach modern and contemporary art.

The studio runs an integrated production pipeline spanning concept, game design, 3D art, development, level design, and QA, with deep specialization in 3D game engines. Core technical capabilities center on Unity and Unreal Engine, including UEFN (Unreal Engine for Fortnite) for distributing experiences inside Epic's Fortnite platform, plus VR development optimized for autonomous Meta Quest headsets deployed at trade shows and public events. The agency also founded and operates the Observatoire Européen du Jeu Vidéo (European Video Game Observatory) and coordinates the MORES Horizon 2020 research consortium with seven European universities studying emotions and democracy in metaverse environments.

Revenue is generated through project-based one-time licenses for serious game development, professional services for gamification consulting and academic research partnerships, and event services (Game Jams, conferences). Clients range from French SMEs and regional tourism boards to large enterprises, EU institutions, and government agencies. The company is privately held with no disclosed external funding and no public revenue figures.

Game in Society firmographics

Firmographics
Name
Game in Society
Legal name
Game in Society
Website
https://gameinsociety.com
Company type
Private
Founded year
2008
Operating status
Operating
Headcount range
1–10 employees
Short description
Game in Society is a Paris-based independent video game communication agency and serious games studio designing serious games, advergames, and gamification solutions for enterprises, governments, cultural institutions, and academic researchers across Europe. With 9 employees and 15+ years of experience, the firm serves tourism, healthcare, and public-sector clients.
Ownership category
akta.pro rank

Game in Society industry classification

Industry
Product category
Serious Game Development and Gamification Services
NAICS
Amusement Parks and Arcades (7131)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
AAA & Premium Game Studios (PC/Console) (MPAFAAAA)

Keywords

  • Serious game development
  • Gamification solutions
  • Advergame production
  • VR experience design
  • Video game communication

Where Game in Society is headquartered

Location

Headquarters

HQ city
Paris, Île-de-France
HQ country
France
HQ region
Europe

Markets served

Game in Society business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Serious Game Development Projects: Project-based development of custom serious games and advergames for clients across industries including tourism, healthcare, cultural institutions, and corporate clients. Includes full production pipeline from strategy through delivery.
  2. Gamification Consulting & Strategy: Strategic consulting services for organizations looking to integrate gaming techniques into their communication, training, or engagement programs.
  3. Academic Research Partnerships: Collaborative research projects with universities and research institutions on video game applications for education, democracy, and social impact, often funded through EU research programs.
  4. Event & Conference Services: Organization and execution of gaming-related events including Game Jams and conferences on educational, cultural, and political uses of gaming.

Go-to-market motion3 records

Distribution channels4 records

Marketing channels9 records

Game in Society product offering

Product offering

Core offering

Game in Society is a video game communication agency and serious games studio that designs and develops custom interactive experiences (serious games, advergames, and gamified applications) for enterprises, cultural institutions, healthcare organizations, and government bodies. The studio handles the full production pipeline from strategy and game design through 3D development on Unity and Unreal Engine to deployment across PC, mobile, VR (Meta Quest), and Fortnite via UEFN. It also conducts academic research on video games, politics, and society through the European Video Game Observatory and the MORES Horizon research project.

Product overview

Game in Society is a communication agency specializing in video games, serious games, and gamification with over 15 years of experience. The company operates as an integrated production studio offering a portfolio of proprietary game products and services. Their core products include MetaMORES (a political roleplay game on Fortnite), Amazonia: l'espace à la rescousse (environmental awareness game), Jungle Reflex (VR road safety game), Meuse Rider (VR tourism game), and Prisme7 (art education game). Beyond individual products, they provide service offerings including serious games development, advergames, gamification solutions, and political/news games. Their work is backed by the European Video Game Observatory research initiative and the MORES Horizon 2020 research project. The company specializes in 3D game design using Unity and Unreal Engine, with expertise in UEFN (Unreal Engine for Fortnite) for creating content on gaming platforms.

Differentiator

Problem solved

Functional benefit

Brands

  • Observatoire Européen des Jeux Vidéo: European Video Game Observatory founded by Game in Society to support and inform public and private actors on the politicization issues in gaming.

Products and services

  • MetaMORES A Fortnite-based political roleplay game and metaverse scientific experiment exploring how people engage with politics and emotions in virtual environments. Part of the MORES Horizon 2020 research project on the impact of emotions on democracy.
  • Amazonia: l'espace à la rescousse A 30-minute interactive experience set in French Guiana combining walking, canoe, and seaplane gameplay with satellite mapping to learn about the Amazon rainforest and environmental protection. Deployed on Fortnite.
  • Jungle Reflex A VR road safety prevention game where players ride a motorcycle through a tropical jungle, learning to control speed and analyze their environment. Deployed on Meta Quest 3s headsets for public events and trade shows.
  • Meuse Rider An interactive VR cycling game enabling discovery of 8 iconic heritage sites in the Meuse region, designed for trade show engagement and tourist sites. Available on Meta Quest 1, 2, and 3.
  • Prisme7 A video game journey through 7 conceptions of modern and contemporary art centered on colors and light, developed for the Centre Pompidou. Accompanied by pedagogical worksheets for secondary education and presented at Paris Games Week.
  • Serious Game Development Service Custom development of video games addressing serious subjects in professional, pedagogical, or educational contexts with learning, training, and mediation purposes. Examples include medical training simulators and academic research games produced for enterprise and institutional clients.
  • Advergame Production Service Custom development of video games designed as advertising media to promote products, brands, or services. The agency creates immersive branded experiences deployed across all platforms including mobile, PC, VR, and gaming platforms.
  • Gamification Solutions Service Application of video game design techniques (aesthetic and behavioral) to non-gaming contexts including web documentaries, career guidance, medication adherence, and behavioral therapies, practiced since 2012.
  • Political Games / News Games Service Custom development of games treating specific political or news topics, often emerging during election campaigns. Includes education to media and information warfare initiatives for public and institutional clients.

Quantifiable outcome

  • Won 200M+ euro enterprise tender through immersive communication
  • +1 more outcomes

Companies that use Game in Society

Customer profile

Named customers5 records

Segments5 records

Ideal customer profiles5 records

Game in Society technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Game in Society partnerships and signals

Strategic signal

Partnerships

17 partnerships are on record, tiered core, major and minor.

  • European Video Game ObservatorycoreStrategic or Co-development PartnerFounded by Game in Society, the observatory conducts research on video game politization and cultural battles. Provides research-backed methodology and academic credibility. Collaborates on strategic public and private sector engagements.
  • Sorbonne University (Political Science Department)majorStrategic or Co-development PartnerProvided two serious games for training AI systems analyzing political discourse from television morning shows. Collaboration on political communication research.
  • INA (Institut national de l'audiovisuel)majorStrategic or Co-development PartnerCollaborated on AI training for political discourse analysis using serious games developed from television morning show content.
  • University of LorrainemajorStrategic or Co-development PartnerProduced games against fake news and disinformation as part of research collaboration. Partner in MORES EU Horizon project on emotions and democracy.
  • University of Western Brittany (UBO) & IfremermajorStrategic or Co-development PartnerCollaborated on creation of a board game about high seas governance with marine research institute Ifremer.
  • Adam Mickiewicz University (Poland)coreStrategic or Co-development PartnerMORES project consortium partner conducting research on emotion impact in democracy through metaverse experiments. Co-developing MetaMORES Fortnite experience.
  • HUN-REN Centre for Social Sciences (Hungary)coreStrategic or Co-development PartnerMORES project consortium partner researching political emotions and democratic engagement in virtual environments.
  • Eötvös Loránd University (Hungary)coreStrategic or Co-development PartnerMORES project consortium partner contributing to metaverse-based political roleplay research.
  • European University Viadrina (Germany)coreStrategic or Co-development PartnerMORES project consortium partner in the EU Horizon 2030 research initiative on emotions in democracy.
  • Hebrew University of Jerusalem (Israel)coreStrategic or Co-development PartnerMORES project international consortium partner researching democratic imagination in metaverse environments.
  • Space Climate Observatory / CNESmajorStrategic or Co-development PartnerCollaborated on Amazonia: L'espace à la rescousse project using satellite imagery for environmental awareness gaming experience in French Guiana.
  • Kayapo and Xingu Indigenous TribesmajorStrategic or Co-development PartnerCollaboration on Fortnite XINGU project defending Amazon rainforest with indigenous Kayapo and Xingu tribes, raising awareness for their cause.
  • Centre PompidoumajorStrategic or Co-development PartnerDeveloped Prisme7 video game experience for the museum to reach new audiences for modern and contemporary art.
  • Meuse AttractivitémajorStrategic or Co-development PartnerDeveloped Meuse Rider VR cycling game for tourism promotion of Meuse region landmarks.
  • Espace FoundationminorStrategic or Co-development PartnerOrganizing Space Game Jam 99 for Spring 2026 as part of the Foundation's space-themed programming.
  • Nanterre University Psychology DepartmentmajorStrategic or Co-development PartnerLeading TCC Applications project developing gamified e-health solutions for students including CBT, ACT methods, and meditation.
  • Fabrique des FormatsminorStrategic or Co-development PartnerYear-long study on AI training needs in audiovisual and gaming sectors, auditing public and private stakeholder requirements.

Scale indicators4 records

Recent moves6 records

Expansion highlights5 records

Game in Society competitors and assessment

Company assessment

Broad incumbents

  • Roblox Corporation: Operator of a major UGC gaming platform comparable to Fortnite/UEFN. Relevant as the alternative UGC ecosystem enterprises increasingly target alongside Fortnite, shaping demand for serious-game creators.
  • Ubisoft: Largest French-headquartered game publisher, with prior serious-game initiatives and broad institutional partnerships. Comparable as a French/EU incumbent that overlaps in serious-game and gamification capabilities.
  • Epic Games: Owner of Fortnite and the UEFN platform on which Game in Society deploys Amazonia, MetaMORES, and XINGU. A broad incumbent whose platform decisions directly shape Game in Society's distribution economics.
  • Niantic: AR/immersive game developer with location-based and event-deployable experiences. Overlaps with Game in Society's VR/Meta Quest event deployment and immersive enterprise use cases.

Direct peers

  • Triseum: Serious game studio focused on higher education and workforce training, with research-backed methodology. Highly comparable in serving institutions and producing learning/communication games.
  • Filament Games: US-based studio specializing in educational and serious games for institutions and publishers. Closely comparable B2B model, similar serious-game production pipeline, and overlapping customer segments in education and training.
  • Level Ex: Specialist in serious games for healthcare professionals, including medical procedure visualization and training. Directly analogous to Game in Society's Focal One prostate cancer simulator and Allead healthcare work.

Regional players

  • Asobo Studio: French game studio (A Plague Tale, Microsoft Flight Simulator) with similar geographic base and Unity/Unreal production capabilities. Comparable as a French game developer that could expand into serious games.

Emerging players

  • Kahoot: Educational gamification platform with strong institutional penetration. Comparable in the gamified-learning category, though distribution model (platform vs. custom agency) differs from Game in Society.

Others

  • Unity Technologies: Provider of the Unity engine that Game in Society uses for cross-platform serious-game development. Enabling infrastructure peer rather than a direct competitor.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Game in Society social profiles

Digital presence

Game in Society financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Game in Society leadership team

Management profile

Number of profiles

Profiles1 record

Game in Society funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Game in Society M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Game in Society

What does Game in Society do?

Game in Society is a video game communication agency and serious games studio that designs and develops custom interactive experiences (serious games, advergames, and gamified applications) for enterprises, cultural institutions, healthcare organizations, and government bodies. The studio handles the full production pipeline from strategy and game design through 3D development on Unity and Unreal Engine to deployment across PC, mobile, VR (Meta Quest), and Fortnite via UEFN. It also conducts academic research on video games, politics, and society through the European Video Game Observatory and the MORES Horizon research project.

Is Game in Society a public or private company?

Game in Society is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Game in Society founded?

Game in Society was founded in 2008. It employs 1 to 10 people.

Where is Game in Society based?

Game in Society is headquartered in Paris, Île-de-France, France, in the Europe region.

How does Game in Society make money?

Four revenue lines are on record. Serious Game Development Projects are the primary driver. The others are gamification Consulting & Strategy, academic Research Partnerships and event & Conference Services.

Who are Game in Society's main competitors?

Broad incumbents on record are Roblox Corporation, Ubisoft, Epic Games and Niantic. Direct peers are Triseum, Filament Games and Level Ex. Asobo Studio is listed as a regional player. Kahoot is listed as an emerging player. Unity Technologies is listed as an others.

Does Game in Society have an API?

No public API is recorded for Game in Society.

What industry is Game in Society in?

Game in Society's product category is Serious Game Development and Gamification Services. Its primary akta.pro industry code is MPAFAAAA, AAA & Premium Game Studios (PC/Console). Its NAICS code is 7131 and its SIC code is 7990.

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