Immersive Experience Network
- Company typePrivate
- Founded2022
- HeadquartersReading, United Kingdom
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
Immersive Experience Network firmographics
Firmographics- Name
- Immersive Experience Network
- Legal name
- IE Network Ltd
- Website
- https://immersiveexperience.network
- Company type
- Private
- Founded year
- 2022
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Ownership category
- akta.pro rank
Immersive Experience Network industry classification
Industry- Product category
- Professional Community Platform
- NAICS
- Information (51), Web Search Portals and All Other Information Services (51929), Amusement Parks and Arcades (7131)
- SIC
- Services-Membership Organizations (8600), Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Gaming & Virtual World Social Platforms (MPACAJAG)
- akta.pro secondary industries
- Metaverse & Social Virtual Worlds (BPAMAKAF), Virtual Fan Events & Meet-and-Greets (Q&A, VIP Access) (MPAGAOAG)
Keywords
Where Immersive Experience Network is headquartered
LocationHeadquarters
- HQ city
- Reading
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
Immersive Experience Network business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D
Revenue model
- Individual Membership Subscriptions: Monthly and annual subscription plans providing access to the member's hub platform, collaborative community, exclusive huddle events, and content library. Includes discounts to shows and industry events.
- Company Membership: Annual subscription for up to 5 team members with free tickets to huddle events and same discounts as individual members.
- Industry Supporter Partnerships: Corporate sponsorship and partnership arrangements with companies in the immersive sector, enabling subsidization of event tickets and support for research projects.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Monthly | Monthly Individual Membership |
| Subscription | Annual | Annual Individual Membership |
| Subscription | Annual | Company Membership |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels8 records
Immersive Experience Network product offering
Product offeringCore offering
Immersive Experience Network operates a membership community for creators and producers of immersive experiences in the UK, providing access to an online Member's Hub platform with AI-powered creator matching, in-person Huddle networking events, an annual Summit conference, and commercial research publications such as the Immersive Audiences Report 2024. Members gain access to a searchable directory, community content feeds, job postings, exclusive virtual and in-person events, and over 100 pieces of knowledge-sharing content spanning multiple immersive genres.
Product overview
Immersive Experience Network is a membership community for creators and producers of immersive experiences, offering a unified platform combining networking, knowledge sharing, and research. The core offerings include the Members Hub (with AI-powered creator matching), in-person Huddle Events, annual Summits, a Podcast, and the Immersive Genres Knowledge Base. The organization also publishes research reports like the Immersive Audiences Report 2024. Membership is available at individual (monthly/annual) and company tiers, with the network serving creators across the subsidised arts sector through to commercial themed attraction operators and brand agencies.
Differentiator
Problem solved
Functional benefit
Products and services
- IEN Member's Hub A members-only online platform providing access to networking tools, community feeds, AI-powered creator matching, job listings, exclusive huddle events, and over 100 pieces of knowledge-sharing content from Summits and Events. Accessed via monthly (£24), annual (£264), or company (£599) memberships.
- Huddle Events In-person networking and social events for creators of live immersive and interactive experiences, ranging from theatre to escape rooms, held across the UK. Includes both free events for company members and paid options.
- IEN Summit Annual conference bringing together creators and producers of immersive work for knowledge-sharing talks and networking. The 2024 summit sold out with nearly 700 attendees.
Quantifiable outcome
- Nearly 700 attendees at Summit 24, doubling in size from previous event
- +2 more outcomes
Companies that use Immersive Experience Network
Customer profileNamed customers4 records
Segments5 records
Ideal customer profiles5 records
Immersive Experience Network technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Immersive Experience Network partnerships and signals
Strategic signalPartnerships
17 partnerships are on record, tiered core, founding and industry.
- World Experience Organisation (WXO)coreIEN partnered with WXO for London Experience Week in April 2026, bringing together the international experience industry for talks, networking, and sampling UK projects. IEN hosted its in-person huddle as part of the event, which included over 40 countries and 1250 global WXO members.
- SavantacoreMarket research partner that conducted the 2024 Immersive Audiences Report survey of 2,000 people who had attended an immersive experience. Partnership enabled comprehensive audience research for the UK immersive sector.
- EntouragefoundingProduction and project management consultancy specializing in delivering large scale ambitious projects. Founding industry supporter and partner for Secret Cinema from 2016-2020.
- FeverindustryWorld's leading tech platform for discovering culture and live entertainment, inspiring over 300 million people in 40+ countries. Democratizes access to culture and live entertainment experiences.
- Illusion Design & ConstructindustryIndustry leading scenic construction and fabrication company producing scenery across all sectors of the entertainment industry with workshops supporting designers and creative teams worldwide.
- Mance CommunicationsindustrySpecialist in immersive and experiential-led venues and events, providing brand consultancy, business development, and incubation for the sector.
- Little Lion EntertainmentindustryCreators of award-winning Crystal Maze Experiences in UK and Middle East (2 million+ guests), Tomb Raider: The LIVE Experience, and Chaos Karts attractions.
- White LightindustryTechnical solutions specialist for theatre, corporate events, broadcast, live music, themed attractions, and XR. Creator of multi award-winning SmartStage.
- d&b audiotechnikindustryLeading professional audio technology and solutions company for sound reinforcement in installed and mobile applications, with headquarters in Germany and 600+ employees globally.
- Vista InsuranceindustryInsurance specialist for creative industries with over two decades of experience dealing with the sector's unique exposures and risk profiles.
- DeterministicindustryFully integrated show control software and services for immersive events, from R&D and software development to installation and commissioning.
- ImmersifindustryBusiness support for immersive industry creatives, offering mentoring and specialist accountancy to help earn more and build sustainable businesses.
- VoxelindustryDynamic studio creating standout immersive experiences for events and attractions, from escape rooms to experiential spaces.
- LureoindustryNo-code platform for creating immersive, location-based augmented reality experiences without coding, empowering storytellers, filmmakers, educators, and heritage sites.
- Clockwork DogfoundingFounding industry supporter whose support in the developmental stages enabled IEN's current work. Creates interactive and immersive experiences.
- Scene2foundingFounding industry supporter whose early backing enabled IEN's development.
- Unlocked VisionfoundingFounding industry supporter whose early support was instrumental to IEN's establishment.
Scale indicators5 records
Recent moves6 records
Expansion highlights6 records
Immersive Experience Network competitors and assessment
Company assessmentBroad incumbents
- Fever: Tech platform for discovering live experiences reaching 300M+ users across 40+ countries. Listed as an IEN industry supporter partner; overlaps in immersive-experience distribution, audience development, and sector data, but at a much larger B2C scale.
- Meow Wolf: US-based immersive art experience operator producing large-scale permanent installations. Comparable as a high-profile immersive operator influencing the sector IEN represents; significantly larger scale but overlapping creator/supplier ecosystem.
- teamLab: International digital art collective producing large-scale immersive installations. Comparable as a globally influential immersive experience creator whose work IEN's members reference and emulate, though much larger scale and Asia-focused.
Emerging players
- Bompas & Parr: UK experiential art and immersive design studio producing culinary, architectural, and multi-sensory experiences. A member of the immersive creator community IEN serves and an active collaborator (referenced via YonderBeyond/Sheena Patel's network).
- Secret Cinema: Large-scale immersive cinema production company with strong UK presence and a roster of immersive producers. Comparable as a member-organisation customer (one of IEN's founders led production for Secret Cinema 2016-2020) and a leading voice in the immersive space IEN organises.
- Punchdrunk: Pioneer of immersive theatre (Sleep No More) and a flagship UK-based immersive production company. Operates in the same immersive-creator ecosystem IEN serves and influences IEN's membership base, though it is an operator rather than a community/membership platform.
- Voxel: UK studio creating immersive experiences from escape rooms to experiential spaces. Listed as an IEN industry supporter partner and a representative member of the immersive-creator base IEN organises.
- Little Lion Entertainment: UK immersive attraction operator behind Crystal Maze Experiences (2M+ guests), Tomb Raider: The LIVE Experience, and Chaos Karts. Listed as an IEN founding/industry supporter and operates within IEN's primary themed-attraction segment.
Others
- Arts Council England: Public body funding and policy for arts and culture in England, including immersive arts programmes. Comparable as a sector body that shapes funding, policy, and visibility for IEN's arts-sector members, but operates as a government distributor rather than a community platform.
Direct peers
- World Experience Organisation (WXO): A global community and content network for experience designers, creators, and operators. Highly comparable to IEN as it operates a membership network, publishes content, runs events, and serves overlapping audience of immersive/experience professionals — IEN's 2026 London Experience Week partner and closest direct peer.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Immersive Experience Network social profiles
Digital presenceImmersive Experience Network financial estimates
Financial estimateRevenue estimate
Valuation estimate
Immersive Experience Network leadership team
Management profileNumber of profiles
Profiles5 records
Immersive Experience Network funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Immersive Experience Network M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Immersive Experience Network
What does Immersive Experience Network do?
Immersive Experience Network operates a membership community for creators and producers of immersive experiences in the UK, providing access to an online Member's Hub platform with AI-powered creator matching, in-person Huddle networking events, an annual Summit conference, and commercial research publications such as the Immersive Audiences Report 2024. Members gain access to a searchable directory, community content feeds, job postings, exclusive virtual and in-person events, and over 100 pieces of knowledge-sharing content spanning multiple immersive genres.
Is Immersive Experience Network a public or private company?
Immersive Experience Network is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Immersive Experience Network founded?
Immersive Experience Network was founded in 2022. It employs 1 to 10 people.
Where is Immersive Experience Network based?
Immersive Experience Network is headquartered in Reading, United Kingdom, in the Europe region.
How does Immersive Experience Network make money?
Three revenue lines are on record. Individual Membership Subscriptions are the primary driver. The others are company Membership and industry Supporter Partnerships.
Who are Immersive Experience Network's main competitors?
Broad incumbents on record are Fever, Meow Wolf and teamLab. Emerging players are Bompas & Parr, Secret Cinema, Punchdrunk, Voxel and Little Lion Entertainment. Arts Council England is listed as an others. World Experience Organisation (WXO) is listed as a direct peer.
Does Immersive Experience Network have an API?
No public API is recorded for Immersive Experience Network.
What industry is Immersive Experience Network in?
Immersive Experience Network's product category is Professional Community Platform. Its primary akta.pro industry code is MPACAJAG, Gaming & Virtual World Social Platforms, with a secondary code of BPAMAKAF, Metaverse & Social Virtual Worlds. Its NAICS code is 51 and its SIC code is 8600.