STEAM Varsity®
- Company typePrivate
- Founded2020
- HeadquartersGurugram, India
- Headcount11–50
- GTM typeB2B and B2C
- OfferingServices
STEAM Varsity® firmographics
Firmographics- Name
- STEAM Varsity®
- Legal name
- STEAM VARSITY PRIVATE LIMITED
- Website
- https://steamvarsity.com
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Ownership category
- akta.pro rank
STEAM Varsity® industry classification
Industry- Product category
- STEAM / Supplemental K-12 Education Services
- NAICS
- Educational Support Services (611710), Technical and Trade Schools (6115), Professional and Management Development Training (61143)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Robotics, Engineering & Makers Camps (EDAMALAE)
- akta.pro secondary industry
- Advanced Project-Based Learning & Portfolio Mentoring (STEM/arts portfolios, maker projects) (EDANAKAI)
Keywords
Where STEAM Varsity® is headquartered
LocationHeadquarters
- HQ city
- Gurugram
- HQ country
- India
- HQ region
- Asia
Offices3 records
Markets served
STEAM Varsity® business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
Revenue model
- STEAM Education Programs: Revenue generated from various STEAM programs including STEAMulate, STEAMtinker, STEAMpreneur, STEAMchallenge, and specialized topic courses (Robotics, AI & ML, IoT, Drone, AR/VR Gaming, CAD & 3D Printing, Programming Languages). Programs are structured across skill levels (Beginner, Intermediate, Advanced, Master).
- Facilitator Hiring Services: Schools and institutions can hire STEAM Varsity facilitators to operate their STEAM labs. This B2B service provides educators who integrate into the school's environment to deliver STEAM curriculum.
- STEAM Educator/Facilitator Program: Training program for aspiring STEAM teachers covering curriculum development, teaching methodologies, maker skills, and classroom management over a 12-month period.
- Internship Program: 12-month internship program with three phases: Orientation and Skill Development, Project Exploration and Implementation, and Advanced Projects and Showcase Preparation, covering maker skills and emerging technologies.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Free Online Demo Sessions |
| Other | Multi-year contract | School Facilitator Hiring |
Go-to-market motion2 records
Distribution channels5 records
Marketing channels9 records
STEAM Varsity® product offering
Product offeringCore offering
STEAM Varsity is a STEAM (Science, Technology, Engineering, Arts, Mathematics) education provider that sells structured learning programs — STEAMulate, STEAMtinker, STEAMpreneur, and STEAMchallenge — covering robotics, programming, AR/VR/Gaming, CAD & 3D Printing, AI/ML, IoT, and Drones for school-aged learners. It also places trained facilitators inside schools under its "Hire a Facilitator" service and operates dedicated physical makerspaces in Gurugram and Delhi that complement its online cohorts.
Product overview
STEAM Varsity is an EdTech organization offering a multi-product portfolio of STEAM (Science, Technology, Engineering, Arts, and Mathematics) education programs. The core offering consists of four integrated programs: STEAMulate (foundational skills for beginners), STEAMtinker (intermediate tinkering), STEAMpreneur (entrepreneurship-focused), and STEAMchallenge (competition-based learning). Supporting these are specialized topic-based programs covering Robotics, Programming Languages, AR/VR/Gaming, CAD & 3D Printing, AI & ML, Internet of Things, and Drone technology. The platform also offers professional development through the STEAM Educator/Facilitator Program and Internship Program, plus social impact via STEAMoutreach. Additional services include project mentoring and facilitator staffing for schools. The entire curriculum emphasizes 'Learning by Doing' methodology with hands-on, experiential education aligned with India's New Education Policy.
Differentiator
Problem solved
Functional benefit
Brands
- STEAMulate: Introduction to future skills with foundation tools program for K-12 students.
- STEAMtinker
- STEAMpreneur
- STEAMchallenge
- STEAM Educator/Facilitator Program
- Internship Program
Products and services
- STEAMulate Program Foundational STEAM enrichment program covering science, technology, engineering, arts, and mathematics fundamentals for school-aged learners; delivered online and at the makerspaces.
- STEAMtinker Program Hands-on builder-focused STEAM program centred on prototyping and hardware tinkering for school-aged learners interested in making.
- STEAMpreneur Program Entrepreneurship-oriented STEAM program where learners apply STEAM concepts to build products and venture-style projects.
- STEAMchallenge Program Challenge- and competition-format STEAM program that places learners in project briefs, hackathons, or problem-solving sprints.
- Hire a Facilitator B2B service that places STEAM Varsity's trained facilitators inside partner schools to run STEAM labs, hobby clubs, or activity periods on the school's premises.
- STEAMoutreach On-site STEAM workshops delivered at schools, events, or partner venues for groups of learners, often used as a one-off or trial engagement before a deeper program is signed.
- Educator / Facilitator Program Training and certification program that equips educators to deliver STEAM Varsity's curriculum as facilitators within schools or partner centres.
- Internship Program Internship program providing older learners with project-based exposure to STEAM Varsity's operations and pedagogy.
- Topic Track — Robotics Topic-based robotics instruction using kits and build activities, delivered as part of the STEAM curriculum to school-aged learners.
- Topic Track — Programming Languages Programming-languages track teaching coding concepts and languages suitable for K-12 and early-college learners.
- Topic Track — AR / VR / Gaming Augmented reality, virtual reality, and game-development track covering immersive content creation for learners interested in gaming and XR.
- Topic Track — CAD & 3D Printing Computer-aided design and 3D printing track that teaches learners to model and physically fabricate objects.
- Topic Track — AI & ML Artificial intelligence and machine learning track introducing learners to AI/ML concepts and beginner projects.
- Topic Track — IoT Internet of Things track covering connected-device design and implementation for beginner-to-intermediate learners.
- Topic Track — Drone Drone / UAV track that teaches assembly, piloting, and applications of drones within the STEAM curriculum.
Quantifiable outcome
- 10,000+ students connected with STEAM Varsity programs
- +1 more outcomes
Companies that use STEAM Varsity®
Customer profileNamed customers3 records
Segments5 records
Ideal customer profiles2 records
STEAM Varsity® technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration10 records
AI capability10 records
Feature3 records
STEAM Varsity® partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core and minor.
- ISRO (Indian Space Research Organisation)coreSTEAM Varsity is a Registered Space Tutor affiliated with ISRO, enabling access to space education resources and programs for students.
- STEM GatewayminorEducator partnership with STEM Gateway for enhanced STEAM education delivery and resources.
- AI Academy IndiacoreAlumni partnership with AI Academy India for artificial intelligence education programs and curriculum development.
- U.S. Department of State (IVLP)coreSTEAM Varsity team members are alumni of the International Visitor Leadership Program, indicating international exposure and best practice exchange.
- FTC India (First Tech Challenge)coreSTEAM Varsity is an Ecosystem & Organising Partner for FTC India robotics competition, enabling students to participate in regional and national robotics tournaments.
- Shaheed Sukhdev College of Business Studies (University of Delhi)coreSIIF x STEAM Varsity Makerspace located at SSCBS (University of Delhi), providing students access to makerspace facilities and collaborative learning environment.
- GradSureminorMakerspace facility at GradSure location in Gurugram, Sector 65, providing physical infrastructure for STEAM education delivery.
Scale indicators3 records
Recent moves6 records
Expansion highlights6 records
STEAM Varsity® competitors and assessment
Company assessmentBroad incumbents
- BYJU'S: India's largest EdTech company offering K-12 learning, test prep, and coding (via WhiteHat Jr / FutureSchool) with massive scale and venture funding. Overlaps with STEAM Varsity in K-12 STEM/coding category but is a broad incumbent serving many subjects, not a STEAM-specialist — relevant primarily as a competitive benchmark on pricing and customer acquisition dynamics.
- iD Tech: U.S.-based operator of large-scale STEM/STEAM summer camps and year-round programs (coding, AI, robotics, game design) for K-12 students, owned by Kaplan. Comparable product portfolio (AI, robotics, game dev, 3D printing) but operates at much larger scale and in U.S. market, serving as a benchmark for the global summer-camp/STEAM enrichment model.
Direct peers
- WhiteHat Jr (BYJU'S FutureSchool): Indian online K-12 STEAM/coding education platform offering live classes in coding, math, and emerging tech to children. Direct competitor in the same target market (Indian K-12 students) with overlapping program categories (programming, AI, robotics), though WhiteHat Jr is primarily online while STEAM Varsity blends online with physical makerspaces.
- STEMROBO Technologies: Indian K-12 STEM/STEAM education provider offering AI, IoT, robotics, and 3D printing curriculum delivered through school partnerships and direct programs. Directly comparable product portfolio and B2B school-lab distribution model, targeting the same Indian K-12 schools and students.
- Tinkerly: Indian STEM/STEAM education platform combining online learning with physical STEM labs in schools, offering coding, robotics, and maker-based programs. Closely comparable in product model (B2B2C school labs, hands-on maker curriculum) and target segment (K-12 Indian schools and students), making it the most head-to-head competitor.
- BrightChamps: Global K-12 AI, coding, and financial literacy education platform with strong India presence, serving students across emerging markets. Comparable in product categories (AI, coding, robotics) and target audience (K-12 students), though BrightChamps has more international reach and larger scale.
- ThinkRobotics: Indian STEAM education company offering robotics, coding, and AI programs for K-12 students through school partnerships and direct enrollment. Comparable product offering and Indian market focus, with a similar school-channel B2B2C model.
- SP Robotic Works: Indian STEM education and robotics company providing AI, IoT, drone, and coding programs to K-12 students through online and maker-lab channels. Highly comparable in product mix (robotics, AI/ML, IoT, drones) and Indian market focus, with similar hands-on maker-led pedagogy.
Others
- Code.org: U.S. non-profit providing free K-12 computer science curriculum, teacher training, and Hour of Code. While not a direct competitor (free, non-profit, computer-science-only), it is an ecosystem shaper — its free curriculum sets a price floor for paid STEAM EdTech in many markets and its teacher-training network is a structural alternative to STEAM Varsity's educator program.
Regional players
- Maker's Asylum: India-based community makerspace operating physical maker facilities in Mumbai, Delhi, and other cities, offering workshops and education. Comparable in maker pedagogy and physical makerspace delivery, but focused on adult maker community rather than K-12 structured curriculum, making it an adjacent rather than direct competitor.
Market position
Strengths1 record
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
STEAM Varsity® social profiles
Digital presenceSTEAM Varsity® financial estimates
Financial estimateRevenue estimate
Valuation estimate
STEAM Varsity® leadership team
Management profileNumber of profiles
STEAM Varsity® funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
STEAM Varsity® M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about STEAM Varsity®
What does STEAM Varsity® do?
STEAM Varsity is a STEAM (Science, Technology, Engineering, Arts, Mathematics) education provider that sells structured learning programs — STEAMulate, STEAMtinker, STEAMpreneur, and STEAMchallenge — covering robotics, programming, AR/VR/Gaming, CAD & 3D Printing, AI/ML, IoT, and Drones for school-aged learners. It also places trained facilitators inside schools under its "Hire a Facilitator" service and operates dedicated physical makerspaces in Gurugram and Delhi that complement its online cohorts.
Is STEAM Varsity® a public or private company?
STEAM Varsity® is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was STEAM Varsity® founded?
STEAM Varsity® was founded in 2020. It employs 11 to 50 people.
Where is STEAM Varsity® based?
STEAM Varsity® is headquartered in Gurugram, India, in the Asia region.
How does STEAM Varsity® make money?
Four revenue lines are on record. STEAM Education Programs are the primary driver. The others are facilitator Hiring Services, STEAM Educator/Facilitator Program and internship Program.
Who are STEAM Varsity®'s main competitors?
Broad incumbents on record are BYJU'S and iD Tech. Direct peers are WhiteHat Jr (BYJU'S FutureSchool), STEMROBO Technologies, Tinkerly, BrightChamps, ThinkRobotics and SP Robotic Works. Code.org is listed as an others. Maker's Asylum is listed as a regional player.
Does STEAM Varsity® have an API?
No public API is recorded for STEAM Varsity®.
What industry is STEAM Varsity® in?
STEAM Varsity®'s product category is STEAM / Supplemental K-12 Education Services. Its primary akta.pro industry code is EDAMALAE, Robotics, Engineering & Makers Camps, with a secondary code of EDANAKAI, Advanced Project-Based Learning & Portfolio Mentoring (STEM/arts portfolios, maker projects). Its NAICS code is 611710 and its SIC code is 8200.