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STEAM Varsity®

Full company profile

uuid005dk1u

Namestring
STEAM Varsity®
Legal namestring
STEAM VARSITY PRIVATE LIMITED
Company typeenum
Private
Founded yearint
2020
Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersGurugram, India
HQ citystring
Gurugram
HQ countrystring
India
HQ regionstring
Asia
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
STEAM education programs, kids robotics courses, school STEM workshops, kids coding bootcamp, makerspace learning
Industry2 codes
1Robotics, Engineering & Makers Camps
CodeEDAMALAEPrimaryYes
2Advanced Project-Based Learning & Portfolio Mentoring (STEM/arts portfolios, maker projects)
CodeEDANAKAIPrimaryNo
NAICS code3 codes
  • Educational Support Services611710
  • Technical and Trade Schools6115
  • Professional and Management Development Training61143
SIC code1 code
  • Services-Educational Services8200
Product category
STEAM / Supplemental K-12 Education Services
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1STEAM Education Programs
TypeSubscription Recurring
Description

Revenue generated from various STEAM programs including STEAMulate, STEAMtinker, STEAMpreneur, STEAMchallenge, and specialized topic courses (Robotics, AI & ML, IoT, Drone, AR/VR Gaming, CAD & 3D Printing, Programming Languages). Programs are structured across skill levels (Beginner, Intermediate, Advanced, Master).

steamvarsity.com
2Facilitator Hiring Services
TypeProfessional Services
Description

Schools and institutions can hire STEAM Varsity facilitators to operate their STEAM labs. This B2B service provides educators who integrate into the school's environment to deliver STEAM curriculum.

steamvarsity.com
3STEAM Educator/Facilitator Program
TypeSubscription Recurring
Description

Training program for aspiring STEAM teachers covering curriculum development, teaching methodologies, maker skills, and classroom management over a 12-month period.

steamvarsity.com
4Internship Program
TypeSubscription Recurring
Description

12-month internship program with three phases: Orientation and Skill Development, Project Exploration and Implementation, and Advanced Projects and Showcase Preparation, covering maker skills and emerging technologies.

steamvarsity.com
Marketing channels9 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
Pricing details2 tiers
1Free Online Demo Sessions
ModelFreemiumBilling cadencePay-as-you-go
Notes

Free online sessions offered every Saturday 7:30 PM to 9:30 PM IST for prospective students to experience the programs before enrollment.

steamvarsity.com
2School Facilitator Hiring
ModelOtherBilling cadenceMulti-year contract
Notes

Pricing varies based on duration of program, facilitator expertise, and specific requirements. Quote provided after initial consultation.

steamvarsity.com
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Brand1 of 6 records shown
1STEAMulate
Description

Introduction to future skills with foundation tools program for K-12 students.

steamvarsity.com
+5 more records
Core offering1 text field

STEAM Varsity is a STEAM (Science, Technology, Engineering, Arts, Mathematics) education provider that sells structured learning programs — STEAMulate, STEAMtinker, STEAMpreneur, and STEAMchallenge — covering robotics, programming, AR/VR/Gaming, CAD & 3D Printing, AI/ML, IoT, and Drones for school-aged learners. It also places trained facilitators inside schools under its "Hire a Facilitator" service and operates dedicated physical makerspaces in Gurugram and Delhi that complement its online cohorts.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • 10,000+ students connected with STEAM Varsity programs
+1 more record
Product overview1 text field

STEAM Varsity is an EdTech organization offering a multi-product portfolio of STEAM (Science, Technology, Engineering, Arts, and Mathematics) education programs. The core offering consists of four integrated programs: STEAMulate (foundational skills for beginners), STEAMtinker (intermediate tinkering), STEAMpreneur (entrepreneurship-focused), and STEAMchallenge (competition-based learning). Supporting these are specialized topic-based programs covering Robotics, Programming Languages, AR/VR/Gaming, CAD & 3D Printing, AI & ML, Internet of Things, and Drone technology. The platform also offers professional development through the STEAM Educator/Facilitator Program and Internship Program, plus social impact via STEAMoutreach. Additional services include project mentoring and facilitator staffing for schools. The entire curriculum emphasizes 'Learning by Doing' methodology with hands-on, experiential education aligned with India's New Education Policy.

Product and service15 records
1STEAMulate Program
CategorySTEAM flagship program
Description

Foundational STEAM enrichment program covering science, technology, engineering, arts, and mathematics fundamentals for school-aged learners; delivered online and at the makerspaces.

2STEAMtinker Program
CategorySTEAM flagship program
Description

Hands-on builder-focused STEAM program centred on prototyping and hardware tinkering for school-aged learners interested in making.

3STEAMpreneur Program
CategorySTEAM flagship program
Description

Entrepreneurship-oriented STEAM program where learners apply STEAM concepts to build products and venture-style projects.

4STEAMchallenge Program
CategorySTEAM flagship program
Description

Challenge- and competition-format STEAM program that places learners in project briefs, hackathons, or problem-solving sprints.

5Hire a Facilitator
CategoryB2B / School partnership service
Description

B2B service that places STEAM Varsity's trained facilitators inside partner schools to run STEAM labs, hobby clubs, or activity periods on the school's premises.

6STEAMoutreach
CategoryWorkshop / Events service
Description

On-site STEAM workshops delivered at schools, events, or partner venues for groups of learners, often used as a one-off or trial engagement before a deeper program is signed.

7Educator / Facilitator Program
CategoryTrain-the-trainer / Certification program
Description

Training and certification program that equips educators to deliver STEAM Varsity's curriculum as facilitators within schools or partner centres.

8Internship Program
CategoryInternship / Workforce program
Description

Internship program providing older learners with project-based exposure to STEAM Varsity's operations and pedagogy.

9Topic Track — Robotics
CategoryTopic-based STEAM track
Description

Topic-based robotics instruction using kits and build activities, delivered as part of the STEAM curriculum to school-aged learners.

10Topic Track — Programming Languages
CategoryTopic-based STEAM track
Description

Programming-languages track teaching coding concepts and languages suitable for K-12 and early-college learners.

11Topic Track — AR / VR / Gaming
CategoryTopic-based STEAM track
Description

Augmented reality, virtual reality, and game-development track covering immersive content creation for learners interested in gaming and XR.

12Topic Track — CAD & 3D Printing
CategoryTopic-based STEAM track
Description

Computer-aided design and 3D printing track that teaches learners to model and physically fabricate objects.

13Topic Track — AI & ML
CategoryTopic-based STEAM track
Description

Artificial intelligence and machine learning track introducing learners to AI/ML concepts and beginner projects.

14Topic Track — IoT
CategoryTopic-based STEAM track
Description

Internet of Things track covering connected-device design and implementation for beginner-to-intermediate learners.

15Topic Track — Drone
CategoryTopic-based STEAM track
Description

Drone / UAV track that teaches assembly, piloting, and applications of drones within the STEAM curriculum.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership7 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

STEAM Varsity is a Registered Space Tutor affiliated with ISRO, enabling access to space education resources and programs for students.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Educator partnership with STEM Gateway for enhanced STEAM education delivery and resources.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Alumni partnership with AI Academy India for artificial intelligence education programs and curriculum development.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

STEAM Varsity team members are alumni of the International Visitor Leadership Program, indicating international exposure and best practice exchange.

5FTC India (First Tech Challenge)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

STEAM Varsity is an Ecosystem & Organising Partner for FTC India robotics competition, enabling students to participate in regional and national robotics tournaments.

steamvarsity.com
Strategic tierCoreTypeTechnology or Integration
Description

SIIF x STEAM Varsity Makerspace located at SSCBS (University of Delhi), providing students access to makerspace facilities and collaborative learning environment.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Makerspace facility at GradSure location in Gurugram, Sector 65, providing physical infrastructure for STEAM education delivery.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

India's largest EdTech company offering K-12 learning, test prep, and coding (via WhiteHat Jr / FutureSchool) with massive scale and venture funding. Overlaps with STEAM Varsity in K-12 STEM/coding category but is a broad incumbent serving many subjects, not a STEAM-specialist — relevant primarily as a competitive benchmark on pricing and customer acquisition dynamics.

TypeDirect peer
Description

Indian online K-12 STEAM/coding education platform offering live classes in coding, math, and emerging tech to children. Direct competitor in the same target market (Indian K-12 students) with overlapping program categories (programming, AI, robotics), though WhiteHat Jr is primarily online while STEAM Varsity blends online with physical makerspaces.

TypeOthers
Description

U.S. non-profit providing free K-12 computer science curriculum, teacher training, and Hour of Code. While not a direct competitor (free, non-profit, computer-science-only), it is an ecosystem shaper — its free curriculum sets a price floor for paid STEAM EdTech in many markets and its teacher-training network is a structural alternative to STEAM Varsity's educator program.

TypeDirect peer
Description

Indian K-12 STEM/STEAM education provider offering AI, IoT, robotics, and 3D printing curriculum delivered through school partnerships and direct programs. Directly comparable product portfolio and B2B school-lab distribution model, targeting the same Indian K-12 schools and students.

TypeDirect peer
Description

Indian STEM/STEAM education platform combining online learning with physical STEM labs in schools, offering coding, robotics, and maker-based programs. Closely comparable in product model (B2B2C school labs, hands-on maker curriculum) and target segment (K-12 Indian schools and students), making it the most head-to-head competitor.

TypeRegional player
Description

India-based community makerspace operating physical maker facilities in Mumbai, Delhi, and other cities, offering workshops and education. Comparable in maker pedagogy and physical makerspace delivery, but focused on adult maker community rather than K-12 structured curriculum, making it an adjacent rather than direct competitor.

TypeDirect peer
Description

Global K-12 AI, coding, and financial literacy education platform with strong India presence, serving students across emerging markets. Comparable in product categories (AI, coding, robotics) and target audience (K-12 students), though BrightChamps has more international reach and larger scale.

TypeBroad incumbent
Description

U.S.-based operator of large-scale STEM/STEAM summer camps and year-round programs (coding, AI, robotics, game design) for K-12 students, owned by Kaplan. Comparable product portfolio (AI, robotics, game dev, 3D printing) but operates at much larger scale and in U.S. market, serving as a benchmark for the global summer-camp/STEAM enrichment model.

TypeDirect peer
Description

Indian STEAM education company offering robotics, coding, and AI programs for K-12 students through school partnerships and direct enrollment. Comparable product offering and Indian market focus, with a similar school-channel B2B2C model.

TypeDirect peer
Description

Indian STEM education and robotics company providing AI, IoT, drone, and coding programs to K-12 students through online and maker-lab channels. Highly comparable in product mix (robotics, AI/ML, IoT, drones) and Indian market focus, with similar hands-on maker-led pedagogy.

Market position
Strengths1 record

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

Integration10 records

Each record includes

Title, Type, Description, Source

AI capability10 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

STEAM Varsity®

STEAM / Supplemental K-12 Education Servicessteamvarsity.com

STEAM Varsity® firmographics

Firmographics
Name
STEAM Varsity®
Legal name
STEAM VARSITY PRIVATE LIMITED
Website
https://steamvarsity.com
Company type
Private
Founded year
2020
Operating status
Operating
Headcount range
11–50 employees
Ownership category
akta.pro rank

STEAM Varsity® industry classification

Industry
Product category
STEAM / Supplemental K-12 Education Services
NAICS
Educational Support Services (611710), Technical and Trade Schools (6115), Professional and Management Development Training (61143)
SIC
Services-Educational Services (8200)
akta.pro primary industry
Robotics, Engineering & Makers Camps (EDAMALAE)
akta.pro secondary industry
Advanced Project-Based Learning & Portfolio Mentoring (STEM/arts portfolios, maker projects) (EDANAKAI)

Keywords

  • STEAM education programs
  • Kids robotics courses
  • School STEM workshops
  • Kids coding bootcamp
  • Makerspace learning

Where STEAM Varsity® is headquartered

Location

Headquarters

HQ city
Gurugram
HQ country
India
HQ region
Asia

Offices3 records

Markets served

STEAM Varsity® business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure

Revenue model

  1. STEAM Education Programs: Revenue generated from various STEAM programs including STEAMulate, STEAMtinker, STEAMpreneur, STEAMchallenge, and specialized topic courses (Robotics, AI & ML, IoT, Drone, AR/VR Gaming, CAD & 3D Printing, Programming Languages). Programs are structured across skill levels (Beginner, Intermediate, Advanced, Master).
  2. Facilitator Hiring Services: Schools and institutions can hire STEAM Varsity facilitators to operate their STEAM labs. This B2B service provides educators who integrate into the school's environment to deliver STEAM curriculum.
  3. STEAM Educator/Facilitator Program: Training program for aspiring STEAM teachers covering curriculum development, teaching methodologies, maker skills, and classroom management over a 12-month period.
  4. Internship Program: 12-month internship program with three phases: Orientation and Skill Development, Project Exploration and Implementation, and Advanced Projects and Showcase Preparation, covering maker skills and emerging technologies.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFree Online Demo Sessions
OtherMulti-year contractSchool Facilitator Hiring

Go-to-market motion2 records

Distribution channels5 records

Marketing channels9 records

STEAM Varsity® product offering

Product offering

Core offering

STEAM Varsity is a STEAM (Science, Technology, Engineering, Arts, Mathematics) education provider that sells structured learning programs — STEAMulate, STEAMtinker, STEAMpreneur, and STEAMchallenge — covering robotics, programming, AR/VR/Gaming, CAD & 3D Printing, AI/ML, IoT, and Drones for school-aged learners. It also places trained facilitators inside schools under its "Hire a Facilitator" service and operates dedicated physical makerspaces in Gurugram and Delhi that complement its online cohorts.

Product overview

STEAM Varsity is an EdTech organization offering a multi-product portfolio of STEAM (Science, Technology, Engineering, Arts, and Mathematics) education programs. The core offering consists of four integrated programs: STEAMulate (foundational skills for beginners), STEAMtinker (intermediate tinkering), STEAMpreneur (entrepreneurship-focused), and STEAMchallenge (competition-based learning). Supporting these are specialized topic-based programs covering Robotics, Programming Languages, AR/VR/Gaming, CAD & 3D Printing, AI & ML, Internet of Things, and Drone technology. The platform also offers professional development through the STEAM Educator/Facilitator Program and Internship Program, plus social impact via STEAMoutreach. Additional services include project mentoring and facilitator staffing for schools. The entire curriculum emphasizes 'Learning by Doing' methodology with hands-on, experiential education aligned with India's New Education Policy.

Differentiator

Problem solved

Functional benefit

Brands

  • STEAMulate: Introduction to future skills with foundation tools program for K-12 students.
  • STEAMtinker
  • STEAMpreneur
  • STEAMchallenge
  • STEAM Educator/Facilitator Program
  • Internship Program

Products and services

  • STEAMulate Program Foundational STEAM enrichment program covering science, technology, engineering, arts, and mathematics fundamentals for school-aged learners; delivered online and at the makerspaces.
  • STEAMtinker Program Hands-on builder-focused STEAM program centred on prototyping and hardware tinkering for school-aged learners interested in making.
  • STEAMpreneur Program Entrepreneurship-oriented STEAM program where learners apply STEAM concepts to build products and venture-style projects.
  • STEAMchallenge Program Challenge- and competition-format STEAM program that places learners in project briefs, hackathons, or problem-solving sprints.
  • Hire a Facilitator B2B service that places STEAM Varsity's trained facilitators inside partner schools to run STEAM labs, hobby clubs, or activity periods on the school's premises.
  • STEAMoutreach On-site STEAM workshops delivered at schools, events, or partner venues for groups of learners, often used as a one-off or trial engagement before a deeper program is signed.
  • Educator / Facilitator Program Training and certification program that equips educators to deliver STEAM Varsity's curriculum as facilitators within schools or partner centres.
  • Internship Program Internship program providing older learners with project-based exposure to STEAM Varsity's operations and pedagogy.
  • Topic Track — Robotics Topic-based robotics instruction using kits and build activities, delivered as part of the STEAM curriculum to school-aged learners.
  • Topic Track — Programming Languages Programming-languages track teaching coding concepts and languages suitable for K-12 and early-college learners.
  • Topic Track — AR / VR / Gaming Augmented reality, virtual reality, and game-development track covering immersive content creation for learners interested in gaming and XR.
  • Topic Track — CAD & 3D Printing Computer-aided design and 3D printing track that teaches learners to model and physically fabricate objects.
  • Topic Track — AI & ML Artificial intelligence and machine learning track introducing learners to AI/ML concepts and beginner projects.
  • Topic Track — IoT Internet of Things track covering connected-device design and implementation for beginner-to-intermediate learners.
  • Topic Track — Drone Drone / UAV track that teaches assembly, piloting, and applications of drones within the STEAM curriculum.

Quantifiable outcome

  • 10,000+ students connected with STEAM Varsity programs
  • +1 more outcomes

Companies that use STEAM Varsity®

Customer profile

Named customers3 records

Segments5 records

Ideal customer profiles2 records

STEAM Varsity® technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration10 records

AI capability10 records

Feature3 records

STEAM Varsity® partnerships and signals

Strategic signal

Partnerships

Seven partnerships are on record, tiered core and minor.

  • ISRO (Indian Space Research Organisation)coreStrategic or Co-development PartnerSTEAM Varsity is a Registered Space Tutor affiliated with ISRO, enabling access to space education resources and programs for students.
  • STEM GatewayminorStrategic or Co-development PartnerEducator partnership with STEM Gateway for enhanced STEAM education delivery and resources.
  • AI Academy IndiacoreStrategic or Co-development PartnerAlumni partnership with AI Academy India for artificial intelligence education programs and curriculum development.
  • U.S. Department of State (IVLP)coreStrategic or Co-development PartnerSTEAM Varsity team members are alumni of the International Visitor Leadership Program, indicating international exposure and best practice exchange.
  • FTC India (First Tech Challenge)coreStrategic or Co-development PartnerSTEAM Varsity is an Ecosystem & Organising Partner for FTC India robotics competition, enabling students to participate in regional and national robotics tournaments.
  • Shaheed Sukhdev College of Business Studies (University of Delhi)coreTechnology or IntegrationSIIF x STEAM Varsity Makerspace located at SSCBS (University of Delhi), providing students access to makerspace facilities and collaborative learning environment.
  • GradSureminorStrategic or Co-development PartnerMakerspace facility at GradSure location in Gurugram, Sector 65, providing physical infrastructure for STEAM education delivery.

Scale indicators3 records

Recent moves6 records

Expansion highlights6 records

STEAM Varsity® competitors and assessment

Company assessment

Broad incumbents

  • BYJU'S: India's largest EdTech company offering K-12 learning, test prep, and coding (via WhiteHat Jr / FutureSchool) with massive scale and venture funding. Overlaps with STEAM Varsity in K-12 STEM/coding category but is a broad incumbent serving many subjects, not a STEAM-specialist — relevant primarily as a competitive benchmark on pricing and customer acquisition dynamics.
  • iD Tech: U.S.-based operator of large-scale STEM/STEAM summer camps and year-round programs (coding, AI, robotics, game design) for K-12 students, owned by Kaplan. Comparable product portfolio (AI, robotics, game dev, 3D printing) but operates at much larger scale and in U.S. market, serving as a benchmark for the global summer-camp/STEAM enrichment model.

Direct peers

  • WhiteHat Jr (BYJU'S FutureSchool): Indian online K-12 STEAM/coding education platform offering live classes in coding, math, and emerging tech to children. Direct competitor in the same target market (Indian K-12 students) with overlapping program categories (programming, AI, robotics), though WhiteHat Jr is primarily online while STEAM Varsity blends online with physical makerspaces.
  • STEMROBO Technologies: Indian K-12 STEM/STEAM education provider offering AI, IoT, robotics, and 3D printing curriculum delivered through school partnerships and direct programs. Directly comparable product portfolio and B2B school-lab distribution model, targeting the same Indian K-12 schools and students.
  • Tinkerly: Indian STEM/STEAM education platform combining online learning with physical STEM labs in schools, offering coding, robotics, and maker-based programs. Closely comparable in product model (B2B2C school labs, hands-on maker curriculum) and target segment (K-12 Indian schools and students), making it the most head-to-head competitor.
  • BrightChamps: Global K-12 AI, coding, and financial literacy education platform with strong India presence, serving students across emerging markets. Comparable in product categories (AI, coding, robotics) and target audience (K-12 students), though BrightChamps has more international reach and larger scale.
  • ThinkRobotics: Indian STEAM education company offering robotics, coding, and AI programs for K-12 students through school partnerships and direct enrollment. Comparable product offering and Indian market focus, with a similar school-channel B2B2C model.
  • SP Robotic Works: Indian STEM education and robotics company providing AI, IoT, drone, and coding programs to K-12 students through online and maker-lab channels. Highly comparable in product mix (robotics, AI/ML, IoT, drones) and Indian market focus, with similar hands-on maker-led pedagogy.

Others

  • Code.org: U.S. non-profit providing free K-12 computer science curriculum, teacher training, and Hour of Code. While not a direct competitor (free, non-profit, computer-science-only), it is an ecosystem shaper — its free curriculum sets a price floor for paid STEAM EdTech in many markets and its teacher-training network is a structural alternative to STEAM Varsity's educator program.

Regional players

  • Maker's Asylum: India-based community makerspace operating physical maker facilities in Mumbai, Delhi, and other cities, offering workshops and education. Comparable in maker pedagogy and physical makerspace delivery, but focused on adult maker community rather than K-12 structured curriculum, making it an adjacent rather than direct competitor.

Market position

Strengths1 record

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

STEAM Varsity® social profiles

Digital presence

STEAM Varsity® financial estimates

Financial estimate

Revenue estimate

Valuation estimate

STEAM Varsity® leadership team

Management profile

Number of profiles

STEAM Varsity® funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

STEAM Varsity® M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about STEAM Varsity®

What does STEAM Varsity® do?

STEAM Varsity is a STEAM (Science, Technology, Engineering, Arts, Mathematics) education provider that sells structured learning programs — STEAMulate, STEAMtinker, STEAMpreneur, and STEAMchallenge — covering robotics, programming, AR/VR/Gaming, CAD & 3D Printing, AI/ML, IoT, and Drones for school-aged learners. It also places trained facilitators inside schools under its "Hire a Facilitator" service and operates dedicated physical makerspaces in Gurugram and Delhi that complement its online cohorts.

Is STEAM Varsity® a public or private company?

STEAM Varsity® is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was STEAM Varsity® founded?

STEAM Varsity® was founded in 2020. It employs 11 to 50 people.

Where is STEAM Varsity® based?

STEAM Varsity® is headquartered in Gurugram, India, in the Asia region.

How does STEAM Varsity® make money?

Four revenue lines are on record. STEAM Education Programs are the primary driver. The others are facilitator Hiring Services, STEAM Educator/Facilitator Program and internship Program.

Who are STEAM Varsity®'s main competitors?

Broad incumbents on record are BYJU'S and iD Tech. Direct peers are WhiteHat Jr (BYJU'S FutureSchool), STEMROBO Technologies, Tinkerly, BrightChamps, ThinkRobotics and SP Robotic Works. Code.org is listed as an others. Maker's Asylum is listed as a regional player.

Does STEAM Varsity® have an API?

No public API is recorded for STEAM Varsity®.

What industry is STEAM Varsity® in?

STEAM Varsity®'s product category is STEAM / Supplemental K-12 Education Services. Its primary akta.pro industry code is EDAMALAE, Robotics, Engineering & Makers Camps, with a secondary code of EDANAKAI, Advanced Project-Based Learning & Portfolio Mentoring (STEM/arts portfolios, maker projects). Its NAICS code is 611710 and its SIC code is 8200.

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