Virtual Room
Virtual Room (UNIVR) operates collaborative virtual reality escape game venues and licenses its proprietary VR content through a franchise network spanning approximately 30 cities across France, Belgium, Greece, Switzerland, Colombia, and Australia.
- Company typePrivate
- Founded2016
- HeadquartersParis, Île-de-France, France
- Headcount11–50
- GTM typeB2B and B2C
- OfferingServices
What Virtual Room does
Virtual Room, operating under the legal entity UNIVR, is a Paris-based operator of collaborative virtual reality escape game venues founded in 2016. The company designs and runs room-scale VR adventures for groups of up to four players, targeting consumer celebrations (birthdays, Valentine's, Halloween), corporate team-building clients, and casual groups seeking immersive entertainment. Its core customer promise is a shared, physically co-located VR experience delivered through purpose-built 9m² rooms.
The company's product portfolio comprises six proprietary VR adventures, anchored by Time Travel Chapter 1 (released February 2017) and Time Travel Chapter 2, alongside Are We Dead? (zombie-themed), Press Start (video-game-odyssey), the customizable add-on Planet Party, and the more recently launched Asterix: Mission Potions! (2024), which represents a notable licensed-IP partnership with a major French comic-book franchise. Experiences run 40-55 minutes per session, incorporate anti-nausea design and multi-language support, and are priced at approximately €30 per person.
UNIVR runs two parallel go-to-market motions: eight directly-operated venues and a franchise/licensing network spanning approximately 30 cities across France, Belgium, Greece, Switzerland, Colombia, and Australia. Revenue is generated through per-session bookings, birthday and corporate event packages, gift voucher sales, seasonal events, and franchise royalties priced 25-40% below competitor benchmarks. The company employs around 20 people at headquarters and has invested in influencer-led brand campaigns with major French creators (Squeezie, Carlito, McFly, Doigby) that have generated 15M+ views.
Virtual Room firmographics
Firmographics- Name
- Virtual Room
- Legal name
- UNIVR
- Website
- https://virtual-room.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Virtual Room (UNIVR) operates collaborative virtual reality escape game venues and licenses its proprietary VR content through a franchise network spanning approximately 30 cities across France, Belgium, Greece, Switzerland, Colombia, and Australia.
- Ownership category
- akta.pro rank
Virtual Room industry classification
Industry- Product category
- Virtual Reality Entertainment
- NAICS
- Amusement Arcades (71312), Amusement Parks and Arcades (7131)
- SIC
- Services-Amusement & Recreation Services (7900), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE)
- akta.pro secondary industries
- VR/AR/XR Game Studios (MPAFAAAE), Corporate Virtual Events (All-Hands, Town Halls, Product Launches) (MPAGAOAI)
Keywords
Where Virtual Room is headquartered
LocationHeadquarters
- HQ city
- Paris, Île-de-France
- HQ country
- France
- HQ region
- Europe
Offices21 records
Markets served
Virtual Room business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure, Supply Chain
Revenue model
- Per-Session VR Experiences: Customers book individual or group VR adventure sessions lasting 40-50 minutes. Teams of 2-4 players experience collaborative VR escape game missions. Online booking provides real-time availability.
- Birthday Party Packages: Turnkey birthday celebration packages including VR session, dedicated space, drinks, sweets, souvenir photo, and surprise. Available for kids and adults.
- Team Building Corporate Packages: Private booking options for companies with meeting spaces, catering options (drinks, breakfast, buffet), and customizable missions with company branding. Can include on-site mobile VR experiences.
- Special Event Experiences: Special Valentine's Day, Halloween, Easter themed experiences with added elements like champagne, chocolates, themed decorations, and special mini-games.
- Gift Vouchers: Customizable gift vouchers valid for 1 year, delivered immediately by email, with optional discount codes.
- Franchise Licensing: Franchise partners pay royalties and fees for exclusive content, brand usage, operational support, and network benefits. Royalty conditions 25-40% below market average.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Pay-as-you-go | Standard VR Experience Session |
| Unit Pricing | Pay-as-you-go | Valentine's Day Special Package |
| Unit Pricing | Pay-as-you-go | Birthday Package |
| Unit Pricing | Pay-as-you-go | Bachelor/Bachelorette Party with Planet Party |
| Unit Pricing | Pay-as-you-go | Gift Vouchers |
Go-to-market motion3 records
Distribution channels5 records
Marketing channels10 records
Virtual Room product offering
Product offeringCore offering
Virtual Room operates collaborative virtual reality escape game venues where groups of 2-4 players share a 9m² room-scale VR space for 40-55 minute themed adventure sessions (e.g., Time Travel, zombie survival, Asterix-themed missions). The company runs its own venues, licenses its proprietary content and brand to franchisees worldwide, and sells tailored corporate team building and private celebration packages (birthdays, bachelor/bachelorette parties, Valentine's Day specials).
Product overview
Virtual Room is a collaborative virtual reality entertainment company offering original VR escape game experiences at the intersection of escape games and cinema. The core product portfolio consists of six distinct VR adventures: Time Travel Chapter 1 and Chapter 2 (time travel missions), Are We Dead? (zombie survival), Press Start (video game odyssey), and Asterix: Mission Potions! (comic book adventure), plus the customizable Planet Party add-on for celebrations. Services include team building packages for corporations, birthday parties for kids and adults, bachelor/bachelorette parties, and Valentine's Day experiences. The company operates its own in-house production studio for exclusive content creation and operates through a franchise model with locations across France, Belgium, Switzerland, Greece, Colombia, and Australia.
Differentiator
Problem solved
Functional benefit
Products and services
- Time Travel - Chapter 1 Collaborative VR escape game where teams of 2-4 players travel through time to discover worlds including ancient Egypt, prehistory, and the moon. Designed as a 40-55 minute shared-room VR adventure for groups aged 8+.
- Time Travel - Chapter 2 Advanced time travel VR escape game sequel with more complex puzzles, transporting teams to Aztec temples, Wild West, and pirate ship scenarios. 40-55 minute shared-room collaborative experience for groups of 2-4.
- Are We Dead? Zombie-themed VR adventure where players take on the role of the undead fighting for species supremacy in a post-apocalyptic setting. Shared-room collaborative escape game experience for groups of 2-4.
- Press Start VR odyssey through video game worlds across four universes with iconic references, featuring competitive gameplay with individual scores. Collaborative escape game for teams of 2-4 players.
- Astérix: Mission Potions! VR adventure immersing players in the Gaulish village universe, playing as apprentice druids to complete the famous potion alongside Astérix and Obélix. Licensed collaboration with the famous French comic book franchise.
- Team Building Packages Corporate team building experiences built on Virtual Room's VR adventures with customizable branding, dedicated meeting spaces, and optional catering (drinks, breakfast, buffet). Available at venues or as on-site mobile VR deployments at client offices.
- Kids Birthday Package Private VR birthday celebrations for children aged 10+, including a 45-minute collaborative adventure, dedicated party space, drinks, sweets, souvenir photo, and surprise for the birthday child.
- Adult Birthday Package VR birthday experiences for adults featuring a collaborative adventure and a personalized Planet Party bonus level with integrated names, photos, and voice messages. Private space available.
- Bachelor/Bachelorette Party Pre-wedding VR celebration package with exclusive games and a customized Planet Party bonus level themed around the future bride/groom using names, photos, and voice messages. Private space available.
- Valentine's Day Experience Seasonal Valentine's Day VR package including an original VR adventure, additional mini-games challenge, printed photo, glass of champagne, and chocolates.
- Franchise Program Licensed and franchised network expansion program granting partners exclusive content, brand usage, location and layout planning support, equipment training, software, launch experience, and ongoing operational support. Royalty conditions reported 25-40% below market averages. Includes national marketing presence and partner best-practice sharing.
- Gift Vouchers Customizable gift vouchers delivered immediately by email, valid for 1 year, redeemable across Virtual Room locations. Available with promotional discount codes (e.g., 20% off with code MUM2026 until 31/05).
Quantifiable outcome
- 15+ million views from influencer marketing campaigns
- +1 more outcomes
Companies that use Virtual Room
Customer profileNamed customers3 records
Segments4 records
Ideal customer profiles4 records
Virtual Room technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature6 records
Virtual Room partnerships and signals
Strategic signalScale indicators6 records
Recent moves5 records
Expansion highlights5 records
Virtual Room competitors and assessment
Company assessmentDirect peers
- ARVI VR: VR arena franchise with strong presence in Europe offering multiplayer VR escape rooms and free-roam experiences. Comparable product format, franchise model, and target demographics to Virtual Room.
- VR World NYC: Multi-room VR entertainment venue offering a wide variety of VR experiences with food and beverage. Comparable venue-format VR entertainment operator targeting group outings and tourist traffic.
- Sandbox VR: Global operator of premium location-based VR experiences with proprietary multiplayer games. Most direct peer — same product category (room-scale multiplayer VR), franchise-style expansion, premium pricing, and content exclusivity strategy.
- EXIT Games / Escape Room Operators (The Escape Game, ClueQuest): Traditional escape room chains offering physical puzzle-solving entertainment. Adjacent category — Virtual Room's VR experiences compete for the same group-outing and celebration occasions.
- Zero Latency: Free-roam multiplayer VR entertainment operator with a global franchise/license network across 50+ venues. Direct competitor in the location-based VR venue category with similar group-based gameplay and franchised growth model.
Others
- Headout: Experiences marketplace aggregating tours, attractions, and entertainment bookings globally. Acts as a distribution and demand-generation channel for location-based entertainment including Virtual Room's venues.
- GetYourGuide: Global marketplace for tours, activities, and experiences including VR entertainment venues. Distribution and discovery layer relevant to Virtual Room's tourist-customer acquisition strategy.
Emerging players
- Two Bit Circus: Tech-enabled amusement arcade featuring VR alongside other interactive attractions. Broader experience mix but overlapping VR escape-room product and group/celebration target audience.
Broad incumbents
- Disney Immersive Experiences (DisneyQuest historical / ILMxLAB): Major entertainment incumbent with historical and ongoing investment in location-based immersive/VR entertainment (e.g., DisneyQuest, ILMxLAB). Sets the strategic ceiling for IP-driven location-based VR entertainment category.
- Ubisoft VR Experiences (Ubisoft Escape Rooms): Major game publisher with location-based VR escape experiences leveraging Ubisoft IPs (Assassin's Creed, etc.). Broader incumbent using IP-driven location-based entertainment that competes for the same premium occasion-based spend.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Virtual Room social profiles
Digital presenceVirtual Room financial estimates
Financial estimateRevenue estimate
Valuation estimate
Virtual Room leadership team
Management profileNumber of profiles
Virtual Room funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Virtual Room M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Virtual Room
What does Virtual Room do?
Virtual Room operates collaborative virtual reality escape game venues where groups of 2-4 players share a 9m² room-scale VR space for 40-55 minute themed adventure sessions (e.g., Time Travel, zombie survival, Asterix-themed missions). The company runs its own venues, licenses its proprietary content and brand to franchisees worldwide, and sells tailored corporate team building and private celebration packages (birthdays, bachelor/bachelorette parties, Valentine's Day specials).
Is Virtual Room a public or private company?
Virtual Room is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Virtual Room founded?
Virtual Room was founded in 2016. It employs 11 to 50 people.
Where is Virtual Room based?
Virtual Room is headquartered in Paris, Île-de-France, France, in the Europe region.
How does Virtual Room make money?
Six revenue lines are on record. Per-Session VR Experiences are the primary driver. The others are birthday Party Packages, team Building Corporate Packages, special Event Experiences, gift Vouchers and franchise Licensing.
Who are Virtual Room's main competitors?
Direct peers on record are ARVI VR, VR World NYC, Sandbox VR, EXIT Games / Escape Room Operators (The Escape Game, ClueQuest) and Zero Latency. Others are Headout and GetYourGuide. Two Bit Circus is listed as an emerging player. Broad incumbents are Disney Immersive Experiences (DisneyQuest historical / ILMxLAB) and Ubisoft VR Experiences (Ubisoft Escape Rooms).
Does Virtual Room have an API?
No public API is recorded for Virtual Room.
What industry is Virtual Room in?
Virtual Room's product category is Virtual Reality Entertainment. Its primary akta.pro industry code is MPAFALAE, VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods), with a secondary code of MPAFAAAE, VR/AR/XR Game Studios. Its NAICS code is 71312 and its SIC code is 7900.