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Wize Computing Academy®

Full company profile

uuid00qwjpb

Namestring
Wize Computing Academy®
Legal namestring
Wize Academy
Websiteurl
wizeacademy.com
Company typeenum
Private
Founded yearint
2015
Descriptiontext

Wize Computing Academy, founded in 2015 and headquartered in Coppell, Texas, operates a franchise-based STEAM education business delivering project-based coding, robotics, AI/ML, game design, AR/VR, 3D printing, web design, mobile app development, and drone programming programs to children ages 4-18. The curriculum is built around 20+ course modules aligned to K-12 Computer Science Standards and runs on industry-standard tools — MIT Scratch, Python, LEGO robotics kits (SPIKE, Mindstorms EV3, WeDo), Minecraft Education Edition, Roblox Studio, VEX IQ, BBC micro:bit, Tinkercad, HTML/CSS/JavaScript, and CoSpaces Edu — rather than any proprietary platform; the company's core intellectual property is the project-based curriculum and lesson library spanning preschool through high school.

The business is organized as a capital-light franchise model with 47+ franchise territories across 23+ markets in the United States, Canada, India, and the UAE. Revenue is generated from a diversified mix of streams: recurring after-school enrichment subscriptions, week-long summer camps, $119/month Virtual Tech Club online subscriptions, private tutoring, competition preparation (FIRST LEGO League, VEX IQ), birthday party bookings, teacher training and professional development, and franchise fees (initial investment under $50,000 with home-based operations plus ongoing royalties). Programs are delivered onsite at 350+ partner schools, preschools, and community centers and online via live instructor-led sessions, with channel partners including Lewisville ISD, Coppell ISD, Plano ISD, McKinney ISD, Greenhill School, Austin ISD, San Diego USD, Round Rock ISD, and Crème de la Crème.

The company has earned third-party validation through Entrepreneur Magazine's Top Franchise designation in the Under-$50K category (2025), the FranServe SUPERHERO BRAND 500 award (2023), and consecutive FIRST LEGO League regional and state championship wins by its student teams (Wize Mustangs and Wize Marvel Engineers) in 2023 and 2024. It has cumulatively taught 50,000+ students and continues to add curriculum modules — most recently AI/ML and drone programming — alongside expansion into international markets.

Short descriptiontext

Wize Computing Academy is a Coppell, Texas-based franchise STEAM education provider delivering project-based coding, robotics, AI, and design programs for children ages 4-18 across 47+ franchise locations in the US, Canada, India, and the UAE.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersCoppell, United States
HQ citystring
Coppell
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
coding education programs, STEM enrichment programs, youth robotics education, after-school STEAM programs, franchise-based learning
Industry6 codes
1Game-Based CS & Computational Thinking Platforms
CodeEDAFANADPrimaryYes
2Math & STEM Learning Technology (incl. Coding/Robotics Platforms)
CodeEDAJAMAGPrimaryNo
3Coding, Game Design & Computer Science Camps
CodeEDAMALADPrimaryNo
4Text-Based Programming (Python, Java, C/C++)
CodeEDAMACABPrimaryNo
5Web Development (HTML/CSS/JavaScript, Front-End/Back-End)
CodeEDAMACACPrimaryNo
6Game Development (Unity, Unreal, 2D/3D)
CodeEDAMACAEPrimaryNo
NAICS code3 codes
  • Computer Training61142
  • Computer Training611420
  • Business Schools and Computer and Management Training6114
SIC code1 code
  • Services-Educational Services8200
Product category
K-12 STEAM Education and Youth Enrichment
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model9 records
1After-school enrichment programs
TypeSubscription Recurring
Description

Ongoing revenue from recurring after-school coding, robotics, and design classes conducted at schools and community centers, billed on a session or subscription basis.

wizeacademy.com
2Summer camps
TypeOne Time License
Description

Seasonal high-revenue camps offered during summer breaks at partner locations, typically sold as week-long programs.

wizeacademy.com
3Birthday parties and special events
TypeOne Time License
Description

One-time event-based offerings for private celebrations and themed events.

wizeacademy.com
4Private tutoring and small group sessions
TypeSubscription Recurring
Description

Individualized instruction sessions offered to students needing personalized attention.

wizeacademy.com
5Competition preparation programs
TypeSubscription Recurring
Description

Specialized coaching programs for students preparing for robotics and coding competitions such as First LEGO League and VEX IQ.

wizeacademy.com
6Teacher training and professional development
TypeProfessional Services
Description

Training services provided to educators seeking to implement STEAM curriculum in their own classrooms.

wizeacademy.com
7Weekend enrichment classes
TypeSubscription Recurring
Description

Weekend programs providing supplemental STEAM education outside of the regular school day.

wizeacademy.com
8Online Virtual Tech Club membership
TypeSubscription Recurring
Description

Monthly subscription for live weekly online STEM sessions delivered year-round, including game design, Minecraft engineering, and AI introduction modules.

wizeacademy.com
9Franchise fees
TypeLicensing Royalties
Description

Initial franchise investment fee and ongoing royalty fees from franchisees, with an investment under $50,000 and no brick-and-mortar requirement.

wizeacademy.com
Marketing channels10 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure, Supply Chain
Pricing details2 tiers
1Wize Virtual Tech Club Membership
ModelSubscriptionBilling cadenceMonthly
Notes

$119 per month for students, includes one weekly live online session (60 minutes) with project-based STEM learning, covering game design, Minecraft engineering, and AI introduction. Students can join anytime.

wizeacademy.com
2Franchise Investment
ModelOtherBilling cadenceMulti-year contract
Notes

Investment under $50,000. Operating model is home-based with low overhead and no brick-and-mortar location required initially. Low inventory costs (mostly digital curriculum) and minimal equipment investment.

wizeacademy.com
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Core offering1 text field

Wize Computing Academy delivers project-based STEAM (coding, robotics, AI, game design, 3D printing, web development) enrichment programs for children ages 4-18, delivered through a franchise network at schools, community centers, and via live online classes. The curriculum follows K-12 Computer Science Standards and covers topics including Python, Scratch, LEGO robotics, Minecraft, Roblox, AR/VR, drones, and machine learning. Programs include after-school clubs, summer camps, competition preparation (First LEGO League, VEX IQ), teacher training, and a year-round Virtual Tech Club subscription.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 50,000+ students taught across US and Canada
+3 more records
Product overview1 text field

Wize Computing Academy® is a franchise-based STEAM education company offering project-based learning programs in coding, robotics, and design for children ages 4-18. The core product portfolio includes 13+ specialized programs spanning Engineering and Robotics (using LEGO, VEX, micro:bit), programming languages (Python, HTML/CSS/JavaScript), game development (Minecraft, Roblox), AI and machine learning, AR/VR creation, 3D modeling and printing, mobile app development, entrepreneurship, and web design. The platform also offers a comprehensive K-12 STEAM Education Pathway, First LEGO League competition prep, summer camps, after-school clubs, and virtual online learning. Programs are delivered through franchise locations, partner schools, and online, serving over 100 schools and community centers across the US and Canada.

Product and service13 records
1After-School Coding and Robotics Enrichment Programs
CategoryAfter-School Enrichment / STEAM Education
Description

Recurring after-school coding, robotics, and design classes conducted onsite at schools, preschools, daycares, and community centers, billed on a session or subscription basis. Targets K-12 students (ages 4-18) seeking supplemental STEAM education.

2Summer Camps
CategorySeasonal Camps / STEAM Education
Description

Immersive week-long technology camps during summer break featuring robotics, coding, game design, AI, 3D printing, and more for ages 4-18, offered through partnerships with parks and recreation departments, school districts, and community centers.

3Wize Virtual Tech Club
CategoryOnline Subscription / Live Virtual Classes
Description

Monthly subscription ($119/month) for live weekly online STEM sessions delivered year-round, including game design studio, Minecraft engineering, and AI introduction modules. Students can join anytime.

4Franchise Opportunity
CategoryFranchise / Business Opportunity
Description

Franchise opportunity for entrepreneurs to operate a home-based Wize Computing Academy business delivering STEAM programs at local schools and community centers. Initial investment under $50,000 with no brick-and-mortar requirement; includes initial franchise fee, ongoing royalties, corporate-provided marketing materials, and operational support.

5Wize Education Collaborative
CategorySchool Partnership / STEAM Curriculum Licensing
Description

School partnership program that brings Wize Computing Academy's STEAM curriculum and instructors into K-12 schools as a vendor-managed enrichment solution, aligned to K-12 Computer Science Standards.

6First LEGO League Competition Preparation
CategoryCompetition Coaching / Robotics
Description

Specialized coaching program preparing students for FIRST LEGO League and VEX IQ robotics competitions, covering robot design, coding, innovation projects, and core values.

7Private Tutoring and Small Group Sessions
CategoryTutoring / Personalized Instruction
Description

Individualized 1:1 instruction sessions offered to students needing personalized attention in coding, robotics, and STEAM topics.

8Teacher Training and Professional Development
CategoryProfessional Development / Educator Training
Description

Professional development and training services provided to educators seeking to implement Wize's STEAM curriculum in their own classrooms.

9Girl Scouts STEM Journeys & Badges
CategoryYouth Organization Programs / Badges
Description

STEAM education program integrated with Girl Scouts badge requirements, combining coding and robotics with the official Girl Scouts STEM Journeys curriculum for Girl Scout troops.

10Boy Scouts Robotics Merit Badges
CategoryYouth Organization Programs / Badges
Description

Robotics program aligned with Boy Scouts merit badge requirements, providing hands-on robotics and coding education for Boy Scout troops working toward their robotics merit badge.

11Birthday Parties and Special Events
CategoryEvent Services / Parties
Description

One-time event-based offerings for private birthday celebrations and themed STEAM events held at host facilities or virtually.

12Hackathons
CategoryCompetitive Events / Hackathons
Description

Competitive coding and robotics events where students apply their STEM learning to solve challenges and showcase their skills against peers.

13STEAM Education Pathway
CategoryCurriculum Platform / Multi-Course Pathway
Description

Comprehensive K-12 computer science education pathway covering preschool through middle school, designed to provide breadth and depth across CS topics following K-12 Computer Science Standards. Bundles 13+ specialized course modules covering robotics, programming languages, game development, AI/ML, AR/VR, 3D printing, mobile apps, drones, entrepreneurship, and web design.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

iD Tech is a long-established operator of summer camps, after-school programs, and online courses in coding, AI, and STEM for ages 7-19. It competes head-to-head with Wize on camps, online instruction, and school partnerships.

TypeDirect peer
Description

MakerKids offers in-person and online programs in coding, robotics, and Minecraft for kids ages 6-13. Overlaps directly with Wize on Minecraft Education, robotics, and project-based coding for the same age range.

TypeEmerging player
Description

KTBYTE offers live online computer science classes and a CSTA-accredited instructor-training program for K-12 students. Comparable online-only delivery model and competition-prep focus (USACO), overlapping with Wize's upper-end curriculum.

TypeDirect peer
Description

Code Ninjas operates the largest K-8 coding franchise in North America with 300+ centers, offering project-based game-building and robotics programs. It is the closest direct competitor to Wize's franchise model, target age group, and curriculum philosophy.

TypeDirect peer
Description

Create & Learn delivers live online small-group classes in Scratch, Python, AI, Roblox, and web development for K-12 students. Comparable online subscription model and curriculum mix to Wize Virtual Tech Club.

TypeDirect peer
Description

Engineering For Kids is a franchise that delivers STEM and engineering enrichment (including LEGO-based robotics) to children ages 4-14 through schools, after-school programs, and camps. Strong direct overlap in franchise model, robotics curriculum, and K-12 customer base.

TypeBroad incumbent
Description

LEGO Education is the established supplier of robotics kits (SPIKE, Mindstorms, WeDo) and curriculum frameworks used in schools worldwide. It is a key upstream supplier/ecosystem partner for Wize's robotics programs and a competitor in school-based STEM curriculum.

TypeDirect peer
Description

Coding with Kids runs in-person and online coding classes for K-12 students using Scratch, Python, Java, and game development. Overlapping curriculum (Scratch, Python, game design) and parent-direct pricing make it a comparable mid-sized competitor.

TypeBroad incumbent
Description

Code.org is the leading nonprofit provider of free K-12 computer science curriculum and the creator of Hour of Code. It shapes K-12 CS standards adoption (which Wize's curriculum aligns to) and competes indirectly for school curriculum budgets.

TypeDirect peer
Description

CodeWizardsHQ provides live online coding instruction in Scratch, Python, JavaScript, and web development for ages 8-18. Comparable live-instructor online model with a similar monthly subscription structure.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers14 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI capability2 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Wize Computing Academy®

K-12 STEAM Education and Youth Enrichmentwizeacademy.com

Wize Computing Academy is a Coppell, Texas-based franchise STEAM education provider delivering project-based coding, robotics, AI, and design programs for children ages 4-18 across 47+ franchise locations in the US, Canada, India, and the UAE.

What Wize Computing Academy® does

Wize Computing Academy, founded in 2015 and headquartered in Coppell, Texas, operates a franchise-based STEAM education business delivering project-based coding, robotics, AI/ML, game design, AR/VR, 3D printing, web design, mobile app development, and drone programming programs to children ages 4-18. The curriculum is built around 20+ course modules aligned to K-12 Computer Science Standards and runs on industry-standard tools — MIT Scratch, Python, LEGO robotics kits (SPIKE, Mindstorms EV3, WeDo), Minecraft Education Edition, Roblox Studio, VEX IQ, BBC micro:bit, Tinkercad, HTML/CSS/JavaScript, and CoSpaces Edu — rather than any proprietary platform; the company's core intellectual property is the project-based curriculum and lesson library spanning preschool through high school.

The business is organized as a capital-light franchise model with 47+ franchise territories across 23+ markets in the United States, Canada, India, and the UAE. Revenue is generated from a diversified mix of streams: recurring after-school enrichment subscriptions, week-long summer camps, $119/month Virtual Tech Club online subscriptions, private tutoring, competition preparation (FIRST LEGO League, VEX IQ), birthday party bookings, teacher training and professional development, and franchise fees (initial investment under $50,000 with home-based operations plus ongoing royalties). Programs are delivered onsite at 350+ partner schools, preschools, and community centers and online via live instructor-led sessions, with channel partners including Lewisville ISD, Coppell ISD, Plano ISD, McKinney ISD, Greenhill School, Austin ISD, San Diego USD, Round Rock ISD, and Crème de la Crème.

The company has earned third-party validation through Entrepreneur Magazine's Top Franchise designation in the Under-$50K category (2025), the FranServe SUPERHERO BRAND 500 award (2023), and consecutive FIRST LEGO League regional and state championship wins by its student teams (Wize Mustangs and Wize Marvel Engineers) in 2023 and 2024. It has cumulatively taught 50,000+ students and continues to add curriculum modules — most recently AI/ML and drone programming — alongside expansion into international markets.

Wize Computing Academy® firmographics

Firmographics
Name
Wize Computing Academy®
Legal name
Wize Academy
Website
https://wizeacademy.com
Company type
Private
Founded year
2015
Operating status
Operating
Headcount range
11–50 employees
Short description
Wize Computing Academy is a Coppell, Texas-based franchise STEAM education provider delivering project-based coding, robotics, AI, and design programs for children ages 4-18 across 47+ franchise locations in the US, Canada, India, and the UAE.
Ownership category
akta.pro rank

Wize Computing Academy® industry classification

Industry
Product category
K-12 STEAM Education and Youth Enrichment
NAICS
Computer Training (61142), Computer Training (611420), Business Schools and Computer and Management Training (6114)
SIC
Services-Educational Services (8200)
akta.pro primary industry
Game-Based CS & Computational Thinking Platforms (EDAFANAD)
akta.pro secondary industries
Math & STEM Learning Technology (incl. Coding/Robotics Platforms) (EDAJAMAG), Coding, Game Design & Computer Science Camps (EDAMALAD), Text-Based Programming (Python, Java, C/C++) (EDAMACAB), Web Development (HTML/CSS/JavaScript, Front-End/Back-End) (EDAMACAC), Game Development (Unity, Unreal, 2D/3D) (EDAMACAE)

Keywords

  • Coding education programs
  • STEM enrichment programs
  • Youth robotics education
  • After-school STEAM programs
  • Franchise-based learning

Where Wize Computing Academy® is headquartered

Location

Headquarters

HQ city
Coppell
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Wize Computing Academy® business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure, Supply Chain

Revenue model

  1. After-school enrichment programs: Ongoing revenue from recurring after-school coding, robotics, and design classes conducted at schools and community centers, billed on a session or subscription basis.
  2. Summer camps: Seasonal high-revenue camps offered during summer breaks at partner locations, typically sold as week-long programs.
  3. Birthday parties and special events: One-time event-based offerings for private celebrations and themed events.
  4. Private tutoring and small group sessions: Individualized instruction sessions offered to students needing personalized attention.
  5. Competition preparation programs: Specialized coaching programs for students preparing for robotics and coding competitions such as First LEGO League and VEX IQ.
  6. Teacher training and professional development: Training services provided to educators seeking to implement STEAM curriculum in their own classrooms.
  7. Weekend enrichment classes: Weekend programs providing supplemental STEAM education outside of the regular school day.
  8. Online Virtual Tech Club membership: Monthly subscription for live weekly online STEM sessions delivered year-round, including game design, Minecraft engineering, and AI introduction modules.
  9. Franchise fees: Initial franchise investment fee and ongoing royalty fees from franchisees, with an investment under $50,000 and no brick-and-mortar requirement.

Pricing tiers

ModelBillingPrice
SubscriptionMonthlyWize Virtual Tech Club Membership
OtherMulti-year contractFranchise Investment

Go-to-market motion1 record

Distribution channels5 records

Marketing channels10 records

Wize Computing Academy® product offering

Product offering

Core offering

Wize Computing Academy delivers project-based STEAM (coding, robotics, AI, game design, 3D printing, web development) enrichment programs for children ages 4-18, delivered through a franchise network at schools, community centers, and via live online classes. The curriculum follows K-12 Computer Science Standards and covers topics including Python, Scratch, LEGO robotics, Minecraft, Roblox, AR/VR, drones, and machine learning. Programs include after-school clubs, summer camps, competition preparation (First LEGO League, VEX IQ), teacher training, and a year-round Virtual Tech Club subscription.

Product overview

Wize Computing Academy® is a franchise-based STEAM education company offering project-based learning programs in coding, robotics, and design for children ages 4-18. The core product portfolio includes 13+ specialized programs spanning Engineering and Robotics (using LEGO, VEX, micro:bit), programming languages (Python, HTML/CSS/JavaScript), game development (Minecraft, Roblox), AI and machine learning, AR/VR creation, 3D modeling and printing, mobile app development, entrepreneurship, and web design. The platform also offers a comprehensive K-12 STEAM Education Pathway, First LEGO League competition prep, summer camps, after-school clubs, and virtual online learning. Programs are delivered through franchise locations, partner schools, and online, serving over 100 schools and community centers across the US and Canada.

Differentiator

Problem solved

Functional benefit

Products and services

  • After-School Coding and Robotics Enrichment Programs Recurring after-school coding, robotics, and design classes conducted onsite at schools, preschools, daycares, and community centers, billed on a session or subscription basis. Targets K-12 students (ages 4-18) seeking supplemental STEAM education.
  • Summer Camps Immersive week-long technology camps during summer break featuring robotics, coding, game design, AI, 3D printing, and more for ages 4-18, offered through partnerships with parks and recreation departments, school districts, and community centers.
  • Wize Virtual Tech Club Monthly subscription ($119/month) for live weekly online STEM sessions delivered year-round, including game design studio, Minecraft engineering, and AI introduction modules. Students can join anytime.
  • Franchise Opportunity Franchise opportunity for entrepreneurs to operate a home-based Wize Computing Academy business delivering STEAM programs at local schools and community centers. Initial investment under $50,000 with no brick-and-mortar requirement; includes initial franchise fee, ongoing royalties, corporate-provided marketing materials, and operational support.
  • Wize Education Collaborative School partnership program that brings Wize Computing Academy's STEAM curriculum and instructors into K-12 schools as a vendor-managed enrichment solution, aligned to K-12 Computer Science Standards.
  • First LEGO League Competition Preparation Specialized coaching program preparing students for FIRST LEGO League and VEX IQ robotics competitions, covering robot design, coding, innovation projects, and core values.
  • Private Tutoring and Small Group Sessions Individualized 1:1 instruction sessions offered to students needing personalized attention in coding, robotics, and STEAM topics.
  • Teacher Training and Professional Development Professional development and training services provided to educators seeking to implement Wize's STEAM curriculum in their own classrooms.
  • Girl Scouts STEM Journeys & Badges STEAM education program integrated with Girl Scouts badge requirements, combining coding and robotics with the official Girl Scouts STEM Journeys curriculum for Girl Scout troops.
  • Boy Scouts Robotics Merit Badges Robotics program aligned with Boy Scouts merit badge requirements, providing hands-on robotics and coding education for Boy Scout troops working toward their robotics merit badge.
  • Birthday Parties and Special Events One-time event-based offerings for private birthday celebrations and themed STEAM events held at host facilities or virtually.
  • Hackathons Competitive coding and robotics events where students apply their STEM learning to solve challenges and showcase their skills against peers.
  • STEAM Education Pathway Comprehensive K-12 computer science education pathway covering preschool through middle school, designed to provide breadth and depth across CS topics following K-12 Computer Science Standards. Bundles 13+ specialized course modules covering robotics, programming languages, game development, AI/ML, AR/VR, 3D printing, mobile apps, drones, entrepreneurship, and web design.

Quantifiable outcome

  • 50,000+ students taught across US and Canada
  • +3 more outcomes

Companies that use Wize Computing Academy®

Customer profile

Named customers14 records

Segments1 record

Ideal customer profiles3 records

Wize Computing Academy® technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability2 records

Wize Computing Academy® partnerships and signals

Strategic signal

Scale indicators7 records

Recent moves5 records

Expansion highlights5 records

Wize Computing Academy® competitors and assessment

Company assessment

Direct peers

  • iD Tech: iD Tech is a long-established operator of summer camps, after-school programs, and online courses in coding, AI, and STEM for ages 7-19. It competes head-to-head with Wize on camps, online instruction, and school partnerships.
  • MakerKids: MakerKids offers in-person and online programs in coding, robotics, and Minecraft for kids ages 6-13. Overlaps directly with Wize on Minecraft Education, robotics, and project-based coding for the same age range.
  • Code Ninjas: Code Ninjas operates the largest K-8 coding franchise in North America with 300+ centers, offering project-based game-building and robotics programs. It is the closest direct competitor to Wize's franchise model, target age group, and curriculum philosophy.
  • Create & Learn: Create & Learn delivers live online small-group classes in Scratch, Python, AI, Roblox, and web development for K-12 students. Comparable online subscription model and curriculum mix to Wize Virtual Tech Club.
  • Engineering For Kids: Engineering For Kids is a franchise that delivers STEM and engineering enrichment (including LEGO-based robotics) to children ages 4-14 through schools, after-school programs, and camps. Strong direct overlap in franchise model, robotics curriculum, and K-12 customer base.
  • Coding with Kids: Coding with Kids runs in-person and online coding classes for K-12 students using Scratch, Python, Java, and game development. Overlapping curriculum (Scratch, Python, game design) and parent-direct pricing make it a comparable mid-sized competitor.
  • CodeWizardsHQ: CodeWizardsHQ provides live online coding instruction in Scratch, Python, JavaScript, and web development for ages 8-18. Comparable live-instructor online model with a similar monthly subscription structure.

Emerging players

  • KTBYTE Computer Science Academy: KTBYTE offers live online computer science classes and a CSTA-accredited instructor-training program for K-12 students. Comparable online-only delivery model and competition-prep focus (USACO), overlapping with Wize's upper-end curriculum.

Broad incumbents

  • LEGO Education: LEGO Education is the established supplier of robotics kits (SPIKE, Mindstorms, WeDo) and curriculum frameworks used in schools worldwide. It is a key upstream supplier/ecosystem partner for Wize's robotics programs and a competitor in school-based STEM curriculum.
  • Code.org: Code.org is the leading nonprofit provider of free K-12 computer science curriculum and the creator of Hour of Code. It shapes K-12 CS standards adoption (which Wize's curriculum aligns to) and competes indirectly for school curriculum budgets.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Wize Computing Academy® social profiles

Digital presence

Wize Computing Academy® financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Wize Computing Academy® leadership team

Management profile

Number of profiles

Wize Computing Academy® funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Wize Computing Academy® M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Wize Computing Academy®

What does Wize Computing Academy® do?

Wize Computing Academy delivers project-based STEAM (coding, robotics, AI, game design, 3D printing, web development) enrichment programs for children ages 4-18, delivered through a franchise network at schools, community centers, and via live online classes. The curriculum follows K-12 Computer Science Standards and covers topics including Python, Scratch, LEGO robotics, Minecraft, Roblox, AR/VR, drones, and machine learning. Programs include after-school clubs, summer camps, competition preparation (First LEGO League, VEX IQ), teacher training, and a year-round Virtual Tech Club subscription.

Is Wize Computing Academy® a public or private company?

Wize Computing Academy® is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Wize Computing Academy® founded?

Wize Computing Academy® was founded in 2015. It employs 11 to 50 people.

Where is Wize Computing Academy® based?

Wize Computing Academy® is headquartered in Coppell, United States, in the North America region.

How does Wize Computing Academy® make money?

Nine revenue lines are on record. After-school enrichment programs are the primary driver. The others are summer camps, birthday parties and special events, private tutoring and small group sessions, competition preparation programs, teacher training and professional development, weekend enrichment classes, online Virtual Tech Club membership and franchise fees.

Who are Wize Computing Academy®'s main competitors?

Direct peers on record are iD Tech, MakerKids, Code Ninjas, Create & Learn, Engineering For Kids, Coding with Kids and CodeWizardsHQ. KTBYTE Computer Science Academy is listed as an emerging player. Broad incumbents are LEGO Education and Code.org.

Does Wize Computing Academy® have an API?

No public API is recorded for Wize Computing Academy®.

What industry is Wize Computing Academy® in?

Wize Computing Academy®'s product category is K-12 STEAM Education and Youth Enrichment. Its primary akta.pro industry code is EDAFANAD, Game-Based CS & Computational Thinking Platforms, with a secondary code of EDAJAMAG, Math & STEM Learning Technology (incl. Coding/Robotics Platforms). Its NAICS code is 61142 and its SIC code is 8200.

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