Siriusgame
Sirius Game is an Italian EdTech company that delivers Playful Learning platforms — Joy for primary schools, Sirius for secondary humanities, Financial Literacy for young adults, and Lumia for corporate AI literacy — to schools, foundations, and businesses through B2B subscriptions and channel partnerships.
- Company typePrivate
- Founded-
- HeadquartersBressanone, Italy
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What Siriusgame does
Sirius Game S.r.l. Società Benefit is an Italian EdTech company headquartered in Bressanone (South Tyrol) that builds a portfolio of Playful Learning products targeting K-12 schools, young adults, and corporate learners. Its product line comprises Joy (a primary-school learning ecosystem built on storytelling, digital exploration, and Project-Based Learning), Sirius (a secondary-school platform reimagining humanities — Italian, Latin, Ancient Greek, History, Philosophy, Art History — through mission-based journeys), Financial Literacy (a young-adult program covering budgeting, saving, digital payments, investing, and financial wellbeing, co-developed with Italian banking foundations), and Lumia (an AI Literacy professional-development product for businesses built on OECD-aligned frameworks covering critical thinking, bias detection, ethical reasoning, and responsible AI use). Underlying technology consists of web-based learning management systems, mobile applications, and interactive digital exploration tools hosted on app-sirius.it, joyesploravventure.it, and lumialearn.com, combined with the proprietary Multiple EdTech Impact Index (MEII) for outcome measurement.
The company operates a B2B sales-led go-to-market, with direct engagement of Italian school administrators and teachers for Joy, Sirius, and Financial Literacy, and an enterprise/professional sales motion for Lumia aimed at businesses globally. Pricing is quote-based and not publicly disclosed, with annual billing cadence. Revenue streams are structured as institutional subscription licenses for schools and as recurring corporate training subscriptions for Lumia, supplemented by foundation-funded Financial Literacy programs delivered via partnerships with FEduF and Fondazione Tertio Millennio. Distribution is augmented through a channel partnership with Gruppo Editoriale La Scuola and credibility is reinforced through research collaborations with Harvard Innovation Labs, NYU, University of Bolzano, University of Riga, and Göttingen University. To date the company reports 10,000+ students engaged and 100+ schools involved across Italy.
Siriusgame firmographics
Firmographics- Name
- Siriusgame
- Legal name
- Sirius Game S.r.l. Società Benefit
- Website
- https://siriusgame.it
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Sirius Game is an Italian EdTech company that delivers Playful Learning platforms — Joy for primary schools, Sirius for secondary humanities, Financial Literacy for young adults, and Lumia for corporate AI literacy — to schools, foundations, and businesses through B2B subscriptions and channel partnerships.
- Ownership category
- akta.pro rank
Siriusgame industry classification
Industry- Product category
- Educational Technology Software
- NAICS
- Software Publishers (5132)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro industry
- Interactive Learning Games & Gamified CoursewareEducation/Educational Publishing & Learning Content/Educational Media & Multimedia (Video, Audio, Interactive)Educational Games & Kids/Families Game StudiosMedia, Entertainment & Sports/Gaming & Interactive Entertainment (Video Games, Esports)/Game Development Studios (PC/Console/Mobile)Simulation, Scenario & Serious Games DesignEducation/Educational Publishing & Learning Content/Instructional Design & Content Development Services
Keywords
Where Siriusgame is headquartered
LocationHeadquarters
- HQ city
- Bressanone
- HQ country
- Italy
- HQ region
- Europe
Offices1 record
Markets served
Siriusgame business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- School Licensing/Subscription: B2B licensing model to schools and educational institutions for Joy, Sirius, and Financial Literacy products. Products appear to be sold as institutional licenses for classroom use.
- Corporate Training - Lumia: AI Literacy product for businesses sold as professional development/training solutions to enterprise clients globally. Customizable content adapted to different roles and organizational needs.
- Banking Foundation Partnerships: Financial Literacy programs developed in partnership with banking foundations (Feduf, Tertio Millennio) for young adult education, suggesting foundation-funded or co-developed program revenue.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Annual | No public pricing tiers disclosed |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels7 records
Siriusgame product offering
Product offeringCore offering
Sirius Game develops and licenses a portfolio of Playful Learning educational software platforms sold primarily through B2B subscriptions to schools and enterprises. The four product lines — Joy (primary school), Sirius (secondary school humanities), Financial Literacy (young adults), and Lumia (corporate AI literacy) — combine storytelling, mission-based learning, and interactive digital exploration with evidence-based impact measurement (MEII). Products are deployed in 100+ Italian schools engaging over 10,000 students, with Lumia scaling globally to enterprise clients.
Product overview
Sirius Game is an Italian EdTech company offering a portfolio of Playful Learning products designed for different educational levels and professional audiences. The product suite includes Joy (for primary school), Sirius (for secondary school humanities education), Financial Literacy (for young adults), and Lumia (for professional AI literacy in businesses). All products are built on evidence-based pedagogical principles and share a Playful Learning methodology that combines curiosity, collaboration, and reflection to make learning meaningful and lasting.
Differentiator
Problem solved
Functional benefit
Brands
- Joy: Playful Learning ecosystem for primary school children, combining storytelling, digital exploration, and hands-on experiences to nurture curiosity, collaboration, and reflection.
- Sirius
- Financial Literacy
- Lumia
Products and services
- Joy
Quantifiable outcome
- 10,000+ students engaged with platform
- +2 more outcomes
Companies that use Siriusgame
Customer profileNamed customers14 records
Segments4 records
Ideal customer profiles4 records
Siriusgame technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Siriusgame partnerships and signals
Strategic signalPartnerships
Twelve partnerships are on record, tiered core and minor.
- Harvard Innovation LabscoreAcademic partnership for educational framework validation, research supervision, and credibility building. Founder Laura Cesaro is M.Ed. graduate from Harvard Graduate School of Education.
- NOI TechparkcoreInnovation and technology park partnership in South Tyrol, Italy. Supports technology development and regional innovation ecosystem.
- University of Bolzano (Free University of Bozen-Bolzano)coreAcademic partnership with Department of Education for pedagogical validation and research. Multiple EdTech Impact Index (MEII) research collaboration.
- University of RigacoreAcademic partnership with Riga Technical University for international research collaboration and educational framework validation.
- AddValueminorItalian digital innovation partner supporting go-to-market activities and business development.
- FuturEDminorEducation-focused accelerator and innovation partner for market access and growth.
- Gruppo Editoriale La ScuolacoreMajor Italian educational publisher partnership for content distribution through established educational publishing channels.
- FEduF (Fondazione per l'Educazione Finanziaria e al Risparmio)coreBanking foundation partnership for Financial Literacy product development and distribution to young adults.
- Fondazione Tertio MillenniocoreCooperative banking foundation partnership for financial education programs targeting young people and communities.
- NYU (New York University)coreAcademic research collaboration for EdTech impact measurement and pedagogical framework validation.
- Göttingen UniversitycoreAcademic research partnership for EdTech evidence validation and international research collaboration.
- Pegaso UniversityminorItalian online university partnership for SIRIUS platform and educational content collaboration.
Scale indicators4 records
Recent moves6 records
Expansion highlights6 records
Siriusgame competitors and assessment
Company assessmentDirect peers
- Newsela: EdTech platform delivering instructional content (primarily reading/writing) to K-12 schools with a focus on engagement and differentiation. Comparable on B2B school subscription model and humanities-adjacent content delivery.
- Kahoot!: Public Norwegian edtech platform offering game-based learning tools for schools and corporate training. Direct comparable on game-based pedagogy and school/corporate dual GTM, though Kahoot operates at significantly larger scale and is more general-purpose than Sirius Game's humanities-focused approach.
- Prodigy Education: Canada-based game-based learning platform for K-12 math, sold via school subscriptions. Highly comparable B2B school subscription model, gamified content delivery, and primary/secondary school buyer profile, though focused on math rather than humanities.
- Duolingo: Public gamified language-learning platform with strong K-12 and consumer presence. Directly comparable to Sirius Game's gamified Latin/Ancient Greek learning missions and similar playful-learning pedagogical approach, though focused specifically on languages and at much greater scale.
- Tynker: K-12 game-based learning platform for coding and STEM, sold via school and consumer subscriptions. Comparable on playful learning design, K-12 school GTM, and subscription-based monetization, though content focus is coding rather than humanities.
- ClassDojo: Classroom communication and engagement platform used by K-12 teachers worldwide. Comparable on playful learning ethos and primary school adoption, though focused on classroom management rather than curriculum content.
- Brainly: Peer-to-peer learning platform serving K-12 students with homework help across subjects including humanities. Comparable on consumer/school hybrid model and humanities subject coverage, though crowdsourced rather than content-authored.
- DragonBox: Educational game studio behind award-winning math learning games (now part of Kahoot!). Closely comparable on game-based learning design for primary/secondary schools and playful pedagogy.
Broad incumbents
- Coursera: Public online learning platform with significant enterprise (Coursera for Business) and academic offerings. Direct comparable to Lumia on the enterprise AI training side, though operating at vastly larger scale and across all professional domains.
- Edmodo: Broad K-12 learning platform with classroom, content, and communication tools. Overlaps with Sirius Game on school GTM but operates as a broader incumbent platform rather than a humanities-focused content specialist.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Siriusgame social profiles
Digital presenceSiriusgame financial estimates
Financial estimateRevenue estimate
Valuation estimate
Siriusgame leadership team
Management profileNumber of profiles
Profiles4 records
Siriusgame funding detail
Funding detailFunding overview
Funding rounds1 record
Investors5 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Siriusgame M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Siriusgame
What does Siriusgame do?
Sirius Game develops and licenses a portfolio of Playful Learning educational software platforms sold primarily through B2B subscriptions to schools and enterprises. The four product lines — Joy (primary school), Sirius (secondary school humanities), Financial Literacy (young adults), and Lumia (corporate AI literacy) — combine storytelling, mission-based learning, and interactive digital exploration with evidence-based impact measurement (MEII). Products are deployed in 100+ Italian schools engaging over 10,000 students, with Lumia scaling globally to enterprise clients.
Is Siriusgame a public or private company?
Siriusgame is a private company. It is classified as venture growth investor backed and is currently operating.
When was Siriusgame founded?
Siriusgame was founded in -1. It employs 1 to 10 people.
Where is Siriusgame based?
Siriusgame is headquartered in Bressanone, Italy, in the Europe region.
How does Siriusgame make money?
Three revenue lines are on record. School Licensing/Subscription is the primary driver. The others are corporate Training - Lumia and banking Foundation Partnerships.
Who are Siriusgame's main competitors?
Direct peers on record are Newsela, Kahoot!, Prodigy Education, Duolingo, Tynker, ClassDojo, Brainly and DragonBox. Broad incumbents are Coursera and Edmodo.
Does Siriusgame have an API?
No public API is recorded for Siriusgame.
What industry is Siriusgame in?
Siriusgame's product category is Educational Technology Software. Its primary akta.pro industry code is EDAGALAL, Interactive Learning Games & Gamified Courseware, with a secondary code of MPAFAAAI, Educational Games & Kids/Families Game Studios. Its NAICS code is 5132 and its SIC code is 7990.