Studio VRij
Studio Vrij is an Amsterdam-based design studio developing shared immersive experiences, including location-based multiplayer VR installations and conversational AI applications, for museums, healthcare organizations, educational institutions, and corporate clients primarily in the Netherlands.
- Company typePrivate
- Founded2020
- HeadquartersAmsterdam, Netherlands
- Headcount1–10
- GTM typeB2B
- OfferingServices
What Studio VRij does
Studio Vrij is a privately held, Amsterdam-based design studio founded in 2020 by Mila Moleman that designs and develops shared immersive experiences, with a core specialization in location-based multiplayer VR installations and conversational AI applications. The studio builds standalone VR experiences using Unity, Meta Quest 3, and HTC Vive LBE hardware, incorporating hand-tracking, spatial audio, and performance optimization techniques (occlusion culling, LOD, draw-call management) to support high visitor throughput at festivals and museums. Notable proprietary work includes the touring multiplayer VR Silent Disco, The Oxytocine Machine, Place So Far, VRtuoos VRtueel, and conversational AI products such as Zuster Annie (developed with Buurtzorg for elderly care) and Passage to the Past (mixed-reality AI at the Jewish Museum Amsterdam). The studio has won a Dutch Interactive Award Gold 2026 for XR Proefkonijnen: Chaos in the Lab.
The studio operates a project-based, professional services model with three revenue streams: (1) custom VR and AI development for institutional clients in healthcare, education, and culture; (2) location-based VR installation deployment at festivals, museums, and corporate events, where Studio Vrij handles all production, equipment, and staffing; and (3) workshops, keynotes, and touring/licensing of ready-made experiences such as The VR Silent Disco and Place So Far. Studio Vrij serves museums, cultural institutions, healthcare providers, educational bodies, and corporate clients primarily in the Netherlands, with selected European exposure (Austria, Italy). Repeat institutional partners include Buurtzorg, BNNVARA, OBA, Stedelijk Museum Amsterdam, Joods Museum, Introdans, Ahold Delhaize, and UvA, supplemented by project funding from Dutch public cultural funds (Stimuleringsfonds Creatieve Industrie, Mondriaan Fund, Nederlands Film Fonds, AFK, Cultuur Loket Digitall).
Studio VRij firmographics
Firmographics- Name
- Studio VRij
- Legal name
- Studio Vrij
- Website
- https://studio-vrij.com
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Studio Vrij is an Amsterdam-based design studio developing shared immersive experiences, including location-based multiplayer VR installations and conversational AI applications, for museums, healthcare organizations, educational institutions, and corporate clients primarily in the Netherlands.
- Ownership category
- akta.pro rank
Studio VRij industry classification
Industry- Product category
- Immersive Experience Design and VR Production Services
- NAICS
- Motion Picture and Video Industries (5121)
- SIC
- Services-Computer Programming Services (7371)
- akta.pro primary industry
- VR/AR/XR Game Studios (MPAFAAAE)
- akta.pro secondary industries
- VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE), VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership) (EDAFAJAA)
Keywords
Where Studio VRij is headquartered
LocationHeadquarters
- HQ city
- Amsterdam
- HQ country
- Netherlands
- HQ region
- Europe
Offices1 record
Markets served
Studio VRij business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Others
Revenue model
- Custom VR/AI project development: Studio Vrij creates bespoke immersive experiences for institutional clients in healthcare, education, culture, and social sectors. Projects range from multiplayer VR installations to conversational AI applications, co-developed from concept through execution.
- Location-based VR installation deployment: Pop-up VR experiences deployed at festivals, museums, events, and corporate settings. Studio Vrij handles all production, equipment, and staffing — the venue provides space and audience. Revenue derived from installation fees and rental arrangements.
- Workshops and keynotes: Interactive workshops and inspirational keynotes on VR, AI, and immersive storytelling delivered to organizations, conferences, and events. Content tailored to audience experience level.
- VR touring and showcase licensing: Ready-to-tour VR works such as The VR Silent Disco are presented at festivals and events across Europe, with Studio Vrij managing full production logistics for a per-event fee.
Go-to-market motion2 records
Distribution channels3 records
Marketing channels7 records
Studio VRij product offering
Product offeringCore offering
Studio Vrij designs and develops bespoke shared immersive experiences, including location-based multiplayer VR installations, conversational AI applications, and educational XR projects. The studio runs the full production — concept, Unity-based development, equipment, staff, and on-site delivery — for cultural institutions, healthcare and social-care providers, educational bodies, and corporate clients across the Netherlands and Europe.
Product overview
Studio Vrij is a design studio for immersive experiences based in Amsterdam that creates experiences inspiring, moving, and connecting people. Their portfolio consists of location-based multiplayer VR installations (such as The VR Silent Disco, The Oxytocine Machine, Place So Far, VRtuoos VRtueel, De Vrije Hand) and conversational AI applications (Zuster Annie). They also produce educational XR experiences (XR Proefkonijnen, entr.tulpenmanie, Passage to the Past), accessibility initiatives (VR for Everyone), and special experiences (Oculus Cirrus mindfulness VR, UvA Virtual Open Day, Library of the Future). Services include immersive production, AI software development, workshops/keynotes, and event showcases. The company specializes in making visually strong, intuitive XR experiences that bring people together, with expertise in multiplayer VR, conversational AI, and standalone hardware optimization.
Differentiator
Problem solved
Functional benefit
Products and services
- Location-Based Multiplayer VR Installations Bespoke shared VR installations delivered as a service for festivals, museums, and events; the studio handles concept, development, equipment, staff, and on-site production. Target customers are cultural institutions, festivals, and corporate event organisers.
- AI Software Development Services Custom AI-driven software development for healthcare, cultural, and social-impact clients, including conversational AI assistants that automate administrative tasks.
- Workshops & Keynotes Inspirational keynotes and hands-on workshops on VR, AI, and immersive storytelling delivered to organisations, conferences, and events, often including live VR demos.
- Events & Showcases (Pop-ups & Exhibitions) Presentation of VR work at festivals, museums, exhibitions, corporate events, and parties, with full production handling including gear, staff, and experience delivery.
- The VR Silent Disco - Show Me the Light Immersive multiplayer VR dance experience where participants share a virtual dance world using Meta Quest 3 headsets and hand tracking. Targeted at festivals, museums, and cultural events; co-developed with Brass Rave Unit.
- The Oxytocine Machine Immersive VR installation co-developed with Zalán Szakács that uses inflatable cocoons with VR headsets to facilitate intimate connections between strangers. Targeted at cultural venues and festivals.
- VRtuoos VRtueel - Introdans Interactive VR dance experience in which participants explore modern dance by mimicking movements in a virtual dance world. Co-developed with Introdans and aimed at cultural and educational audiences.
- Place So Far Interactive VR installation in which multiple visitors influence a virtual space using hand tracking, journeying through endless imaginative worlds. Deployed at festivals and cultural venues.
- Zuster Annie Conversational AI voice assistant that supports older adults in staying independent and helps care professionals with administrative tasks. Targeted at healthcare providers such as Buurtzorg and elder care organisations.
- XR Proefkonijnen: Chaos in the Lab Playful XR experience in which children learn about fire safety by experimenting in a virtual lab. Co-developed with BNNVARA's Proefkonijnen series and aimed at schools and family audiences.
- De Vrije Hand Mixed-reality experience where multiple participants create 3D art together using hand tracking, seeing each other's creations in shared space. Deployed at festivals, libraries, and community events.
- Passage to the Past Mixed-reality AI experience for the Jewish Museum Amsterdam that lets audiences explore WWII history by interacting with virtual figures and personal items. Targeted at museums and educational institutions.
- entr.tulpenmanie Educational multiplayer VR experience in which players experience the 17th-century Amsterdam tulip bulb auction. Developed with entr.amsterdam and targeted at cultural and educational audiences.
- Library of the Future (OBA NEXT) Metaverse-style virtual version of Amsterdam's OBA NEXT library, accessible via phones, computers, and VR headsets. Targeted at public libraries and community audiences.
- VR for Everyone (VR voor Iedereen) Accessibility initiative that brings VR experiences (space trips, Google Earth VR, collaborative 3D drawing) to communities through Amsterdam's public libraries.
- Oculus Cirrus VR mindfulness game that teaches children relaxation through flying and breathing exercises in a fantastical cloud world, without win/lose mechanics. Installed at child crisis centres in partnership with Raad voor de Kinderbescherming and Leger des Heils.
- UvA Virtual Open Day Interactive 360-degree virtual tour of the University of Amsterdam campus, accessible on phones, computers, and VR headsets. Targeted at prospective students and recruitment teams.
Quantifiable outcome
- 500+ visitors per day at peak festival installations (A Place So Far)
- +3 more outcomes
Companies that use Studio VRij
Customer profileNamed customers13 records
Segments5 records
Ideal customer profiles4 records
Studio VRij technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability6 records
Feature5 records
Studio VRij partnerships and signals
Strategic signalPartnerships
24 partnerships are on record, tiered core and minor.
- Brass Rave UnitcoreCollaborative partner in The VR Silent Disco project — Brass Rave Unit composed the original music track 'Show Me the Light' specifically for the immersive multiplayer VR dance experience. The installation premiered at ADE and continues to tour festivals and museums.
- BuurtzorgcoreCo-development partner for Zuster Annie, a conversational AI assistant for elderly care. Buurtzorg provided healthcare domain expertise and real-world deployment context for the AI tool designed to support care professionals and older adults with early-stage dementia.
- BNNVARAcoreCo-development partner for XR Proefkonijnen: Chaos in the Lab, inspired by BNNVARA's popular children's science series. BNNVARA provided the IP and concept framework; Studio Vrij delivered the XR experience. Project won a Dutch Interactive Award Gold.
- Zalán SzakácscoreCo-creator of The Oxytocine Machine and Oxytocina Machina projects. Zalán Szakács contributed spatial design and physical installation design for the immersive VR cocoon installations exploring human connection between strangers.
- IntrodanscoreCo-development partner for VRtuoos VRtueel, an interactive VR dance experience exploring modern dance through shared movement. Released in March 2023, showcased at Museum Arnhem.
- OBA (Openbare Bibliotheek Amsterdam)coreLong-running partner for the VR voor Iedereen (VR for Everyone) initiative providing accessible VR experiences through Amsterdam's public libraries. Also partner for the Library of the Future metaverse project (OBA NEXT) and De Vrije Hand pop-ups.
- KLM Royal Dutch AirlinesminorCollaboration partner listed among Studio Vrij's institutional partners and collaborators.
- Ahold DelhaizeminorMultiplayer VR sessions delivered for Ahold innovation days and corporate events, showcasing VR for team building and brand activation.
- entr.amsterdamminorInitiator and collaborator for entr.tulpenmanie — an educational VR experience about 17th-century Amsterdam tulip bulb trading, developed for the entr.tulpenmanie museum.
- NxtMuseumminorVenue partner for The VR Silent Disco during Museumnacht Amsterdam. Listed as a collaborative partner in Studio Vrij's portfolio.
- Stedelijk Museum AmsterdamminorVenue and collaborative partner for Oxytocina Machina installation, listed among Studio Vrij's institutional partnerships.
- Gemeente AmsterdamminorMunicipal government partner supporting various Studio Vrij projects including Oxytocina Machina and VR initiatives.
- Museum ArnhemminorVenue for VRtuoos VRtueel installation in 2023, listed among Studio Vrij's institutional partners.
- Joods Cultureel KwartierminorCollaborative partner for Passage to the Past mixed reality project at the Joods Museum, providing Holocaust education content and historical expertise.
- Universiteit van Amsterdam (UvA)minorPartner for UvA Virtual Open Day 360-degree virtual campus tour and academic collaboration (founder Mila Moleman studied AI at VU, not UvA, but UvA is listed as a collaborator).
- International Film Festival Rotterdam (IFFR)minorFestival venue and partner for The VR Silent Disco prototype and other Studio Vrij immersive media works.
- Down the Rabbit Hole FestivalminorFestival venue for A Place So Far installation, welcoming 500+ visitors per day.
- Film by the Sea FestivalminorFestival venue for A Place So Far showcase in Vlissingen.
- Ars ElectronicaminorFestival and collaborative partner for Oxytocina Machina at the Ars Electronica Festival in Linz, one of Europe's most prestigious media art festivals.
- V2_Lab RotterdamminorHost institution for Oxytocina Machina residency and installation as part of V2's media art program.
- Espronceda Institute of Arts & CultureminorOriginal pilot location for Oxytocina Machina in 2021, where the concept was first developed during an IMMENSIVA residency.
- ParadisominorIconic Amsterdam music venue hosting VR Silent Disco prototype and other Studio Vrij events.
- CosisminorListed among Studio Vrij's institutional partners and collaborators.
- Raad voor de KinderbeschermingminorChild protection council collaborating on Oculus Cirrus mindfulness VR project for children awaiting foster placement.
Scale indicators6 records
Recent moves6 records
Expansion highlights6 records
Studio VRij competitors and assessment
Company assessmentDirect peers
- Sandbox VR: Sandbox VR operates a global chain of location-based multiplayer VR experiences where groups share virtual environments in physical venues. Directly comparable to Studio Vrij's LBE multiplayer VR installations such as VR Silent Disco and Place So Far, though Sandbox VR is a venue chain and Studio Vrij is a creator that licenses deployments to third-party venues.
- Mursion: Mursion provides AI-driven VR simulations for soft-skills training in healthcare, education, and workforce development. Comparable to Studio Vrij's Zuster Annie conversational AI work in healthcare, both blending immersive simulation with conversational agents to support practice and behavioral outcomes.
- Zero Latency: Zero Latency operates free-roam, multi-player location-based VR experiences at venues worldwide. Directly comparable to Studio Vrij's location-based multiplayer VR model with hand-tracking and shared virtual spaces, though Zero Latency runs its own venue network while Studio Vrij deploys at partner venues and festivals.
- STRIVR: STRIVR builds VR-based immersive training and learning experiences for enterprise and sports organizations. Comparable to Studio Vrij in delivering VR installations for institutional clients (corporate training, education), though STRIVR focuses on performance training while Studio Vrij spans culture, healthcare, and education.
- Bodyswaps: Bodyswaps delivers VR soft-skills training simulations for communication, empathy, and workplace behavior using immersive role-play with AI feedback. Comparable to Studio Vrij in applying VR for behavioral and social outcomes, including conversational AI-driven healthcare deployments.
- Talespin: Talespin is a VR-based soft-skills and workforce training platform that uses immersive simulations and conversational AI for enterprise learning. Comparable to Studio Vrij in applying conversational AI and VR together for training and behavioral-change use cases, though Talespin focuses on enterprise workforce development while Studio Vrij applies the same toolkit to cultural and healthcare contexts.
Broad incumbents
- Engage VR: Engage is a VR education and enterprise collaboration platform used for virtual classrooms, training, and events. Comparable to Studio Vrij's VR for Everyone library initiative and educational XR experiences for UvA, BNNVARA, and Comenius College, though Engage is a self-serve platform.
- MeetinVR: MeetinVR provides VR meeting and collaboration software for distributed teams using avatars and shared 3D spaces. Comparable to Studio Vrij in enabling shared multi-user XR experiences, but as a software platform rather than a bespoke experience studio.
- Spatial: Spatial provides a metaverse-style VR/AR collaboration platform for meetings, events, and shared 3D spaces. Comparable to Studio Vrij in building shared multi-user XR environments with Meta Quest support, though Spatial is a broader enterprise platform while Studio Vrij creates bespoke cultural and institutional experiences.
Emerging players
- Wonda VR: Wonda VR is a web-based VR content creation and collaboration platform used for immersive learning, events, and cultural experiences. Comparable to Studio Vrij in delivering cultural and educational immersive experiences, though Wonda is a self-serve authoring tool while Studio Vrij provides end-to-end production.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Studio VRij social profiles
Digital presenceStudio VRij financial estimates
Financial estimateRevenue estimate
Valuation estimate
Studio VRij leadership team
Management profileNumber of profiles
Profiles7 records
Studio VRij funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Studio VRij M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Studio VRij
What does Studio VRij do?
Studio Vrij designs and develops bespoke shared immersive experiences, including location-based multiplayer VR installations, conversational AI applications, and educational XR projects. The studio runs the full production — concept, Unity-based development, equipment, staff, and on-site delivery — for cultural institutions, healthcare and social-care providers, educational bodies, and corporate clients across the Netherlands and Europe.
Is Studio VRij a public or private company?
Studio VRij is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Studio VRij founded?
Studio VRij was founded in 2020. It employs 1 to 10 people.
Where is Studio VRij based?
Studio VRij is headquartered in Amsterdam, Netherlands, in the Europe region.
How does Studio VRij make money?
Four revenue lines are on record. Custom VR/AI project development is the primary driver. The others are location-based VR installation deployment, workshops and keynotes and VR touring and showcase licensing.
Who are Studio VRij's main competitors?
Direct peers on record are Sandbox VR, Mursion, Zero Latency, STRIVR, Bodyswaps and Talespin. Broad incumbents are Engage VR, MeetinVR and Spatial. Wonda VR is listed as an emerging player.
Does Studio VRij have an API?
No public API is recorded for Studio VRij.
What industry is Studio VRij in?
Studio VRij's product category is Immersive Experience Design and VR Production Services. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAFALAE, VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods). Its NAICS code is 5121 and its SIC code is 7371.