Ubisoft Entertainment
Ubisoft is a French video game developer and publisher of franchises including Assassin's Creed, Far Cry, and Rainbow Six, selling games and the Ubisoft+ subscription to global consumers across PC, console, mobile, and cloud platforms.
- Company typePublic
- Founded1986
- HeadquartersSaint-mandé, France
- Headcount—
- GTM typeB2C
- OfferingSoftware
What Ubisoft Entertainment does
Ubisoft Entertainment SA is a French-domiciled video game developer and publisher founded in 1986, headquartered in the Paris area (Montreuil/Saint-Mandé) and operating roughly 17,000 employees across global studios including Bordeaux, Montreal, and Quebec City. The company creates and publishes interactive entertainment across PC, console (PlayStation, Xbox, Nintendo), mobile, and cloud streaming. Its portfolio is anchored by long-running owned franchises — Assassin's Creed, Far Cry, Tom Clancy's Rainbow Six, Tom Clancy's Ghost Recon, Just Dance, and Watch Dogs — supported by proprietary game engines and an R&D division (La Forge) that develops technologies for procedural content generation, NPC behavior modeling, and accessibility (the open-source Chroma colorblind simulation tool).
Revenue is generated through multiple mechanics: one-time game sales of full titles; recurring revenue via the Ubisoft+ subscription and cloud-streaming service; in-game purchases, DLC, and microtransactions within live-service titles; and licensing/royalties, including a cloud-streaming rights agreement covering Activision Blizzard titles such as Call of Duty. Go-to-market is product-led and consumer-facing (B2C), distributing through console marketplaces, PC platforms (Ubisoft Connect, Steam, Epic), its own Ubisoft+ service, and third-party cloud gaming providers. Marketing runs through owned channels (Ubisoft News, the Ubisoft Forward showcase), social media, and PR. Detailed pricing is not publicly disclosed.
The company is publicly traded on Euronext Paris (ticker UBSFY) and is a CAC 40 constituent, with the founding Guillemot family retaining significant ownership through Guillemot Brothers Limited. It is undergoing material restructuring: a reorganization into five "Creative Houses," up to 200 voluntary job cuts at its French headquarters, and the creation of a new subsidiary (Vantage Studios) dedicated to its core franchises, into which Tencent invested €1.16 billion for a 25% stake in March 2025. FY2025–2026 guidance is for net bookings of approximately €1.5 billion against a non-IFRS operating loss of around €1 billion (including a ~€650 million one-time writedown) and negative free cash flow of €400–500 million, amid a ~55.7% stock decline over the prior year.
Ubisoft Entertainment firmographics
Firmographics- Name
- Ubisoft Entertainment
- Legal name
- Ubisoft Entertainment SA
- Website
- https://ubisoftgroup.com
- Company type
- Public
- Founded year
- 1986
- Operating status
- Operating
- Short description
- Ubisoft is a French video game developer and publisher of franchises including Assassin's Creed, Far Cry, and Rainbow Six, selling games and the Ubisoft+ subscription to global consumers across PC, console, mobile, and cloud platforms.
- Ownership category
- akta.pro rank
Ubisoft Entertainment industry classification
Industry- Product category
- Video Game Publishing
- NAICS
- Software Publishers (51321)
- akta.pro primary industry
- UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core) (MPAFAIAA)
- akta.pro secondary industry
- Game Engine & Creation Platforms (UGC/Modding) (BPAMAKAE)
Keywords
Where Ubisoft Entertainment is headquartered
LocationHeadquarters
- HQ city
- Saint-mandé
- HQ country
- France
- HQ region
- Europe
Offices4 records
Markets served
Ubisoft Entertainment business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- Game Sales: One-time purchase revenue from full game releases across PC, console, and mobile platforms including flagship franchises like Assassin's Creed, Far Cry, and Tom Clancy's Rainbow Six
- Ubisoft+ Subscription: Cloud streaming and subscription service offering access to extensive game library including new Activision Blizzard titles like Call of Duty, with approximately €1.5 billion in net bookings guided for fiscal 2025-2026
- In-Game Purchases and DLC: Additional content, expansions, cosmetics, and microtransactions within live service games and major franchises
- Licensing and Cloud Streaming Rights: Revenue from licensing games to cloud gaming companies, service providers, and console makers, including the Activision Blizzard cloud streaming agreement
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Monthly | Ubisoft+ subscription service provides access to game library |
Go-to-market motion1 record
Distribution channels4 records
Marketing channels5 records
Ubisoft Entertainment product offering
Product offeringCore offering
Ubisoft develops, publishes, and distributes video games and interactive entertainment across console, PC, mobile, and cloud platforms through major franchises such as Assassin's Creed, Far Cry, Tom Clancy's Rainbow Six, Tom Clancy's Ghost Recon, Just Dance, and Watch Dogs. It also operates Ubisoft+, a subscription and cloud streaming service with rights to stream Activision Blizzard titles, and releases supporting products like the open-source Chroma colorblind simulation tool and acquired free-to-play title March of Giants.
Product overview
Ubisoft Entertainment is a global video game publisher operating a portfolio of major franchises including Assassin's Creed, Far Cry, Tom Clancy's Rainbow Six, Tom Clancy's Ghost Recon, Just Dance, and Watch Dogs. The company offers Ubisoft+, a subscription gaming service, and develops accessibility tools like the open-source Chroma colorblind simulation tool. Ubisoft has undergone significant organizational restructuring into five Creative Houses, acquired March of Giants from Amazon, and secured cloud streaming rights to Activision Blizzard games. The company employs approximately 17,000 people globally across studios in multiple countries.
Differentiator
Problem solved
Functional benefit
Brands
- Creative Houses: New organizational structure of five creative houses for different game development focuses including high-intensity live experiences and casual/mobile play
- Creative Network
- Ubisoft+
- Chroma
- La Forge
Products and services
- Assassin's Creed Flagship action-adventure franchise featuring historical settings, stealth gameplay, and open-world exploration across multiple entries, with Assassin's Creed Shadows as the first entry built solely for current-generation hardware.
- Far Cry Open-world first-person shooter franchise known for distinctive settings, sandbox combat, and player freedom across multiple entries.
- Tom Clancy's Rainbow Six Tactical shooter franchise featuring team-based multiplayer, strategic gameplay, and competitive esports under the Tom Clancy brand.
- Tom Clancy's Ghost Recon Military tactical shooter franchise featuring large-scale battles, open-ended mission design, and team-based combat scenarios under the Tom Clancy brand.
- Just Dance Dance rhythm game franchise popular on consoles and mobile platforms, providing accessible, family-friendly interactive entertainment.
- Watch Dogs Open-world action-adventure franchise centered on hacking, technology, and surveillance themes set in urban environments.
- Ubisoft+ Subscription gaming service providing access to Ubisoft's catalog including new releases, with cloud streaming rights to Activision Blizzard titles like Call of Duty under a 15-year agreement tied to Microsoft's acquisition of Activision Blizzard; €1.5 billion in net bookings is guided for fiscal year 2025-2026 including this service.
- Chroma Colorblind Simulation Tool Open-source accessibility tool that applies a filter over game screens to simulate colorblindness without hindering performance, addressing the estimated 300 million people worldwide affected by colorblindness and helping developers build accessible game content.
- March of Giants Free-to-play title acquired from Amazon's Montreal Games studio, currently under continued development by the team that joined Ubisoft, with the next major update in progress.
Quantifiable outcome
- AI in Gaming Market projected to reach USD 81.19 billion by 2035 at 33.57% CAGR, with Ubisoft identified as a leading AI in gaming company
- +1 more outcomes
Companies that use Ubisoft Entertainment
Customer profileNamed customers1 record
Segments3 records
Ideal customer profiles3 records
Ubisoft Entertainment technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability5 records
Feature3 records
Ubisoft Entertainment partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core.
- NVIDIAcoreStrategic partnership for development of advanced NPC generation solutions including collaborative NEO NPCs project. NVIDIA developed Nemotron-4 model while Ubisoft contributes AI expertise for realistic NPC behavior in games.
- Activision BlizzardcoreUbisoft signed an agreement for cloud streaming rights to Activision Blizzard games including Call of Duty and all new titles launching in the 15 years after Microsoft's acquisition of Activision Blizzard closes. Ubisoft can license these games to cloud gaming companies, service providers, and console makers through Ubisoft+.
Scale indicators8 records
Recent moves7 records
Expansion highlights6 records
Ubisoft Entertainment competitors and assessment
Company assessmentDirect peers
- Activision Blizzard: Was Ubisoft's closest AAA rival (Call of Duty, World of Warcraft, Diablo) before Microsoft's acquisition; Ubisoft specifically licensed Activision's cloud streaming rights, making the relationship both competitive and commercial.
- Bandai Namco Entertainment: Comparable mid-to-large AAA publisher behind Tekken, Dark Souls, and Elden Ring (publishing partner); multi-platform release approach and live-service experiments map closely to Ubisoft's franchise model.
- Electronic Arts: Closest direct competitor in AAA publishing (EA Sports FC, Battlefield, Apex Legends) across the same console, PC, and live-service channels; comparable in scale, subscription/live-service monetization, and multi-studio structure.
- Take-Two Interactive: Major third-party AAA publisher behind Grand Theft Auto, NBA 2K, and Red Dead Redemption; directly comparable in flagship-franchise economics, recurring live-service revenue, and multi-platform release cadence.
- Square Enix: Long-running AAA publisher of franchises such as Final Fantasy, Dragon Quest, and Kingdom Hearts; similar narrative-driven open-world approach and multi-platform release model, though smaller in scale and Western live-service exposure.
- Epic Games: Competes on both game publishing (Fortnite) and proprietary engine technology (Unreal Engine); comparable in AAA live-service scale, creator-content ambitions, and cross-platform distribution footprint.
Broad incumbents
- Nintendo: Established platform holder and first-party AAA publisher (Mario, Zelda, Pokémon); competes for share-of-wallet and creative talent but operates a closed-platform first-party model very different from Ubisoft's multi-platform publishing stance.
- Microsoft Xbox Game Studios: AAA publisher and platform (Halo, Forza, Bethesda, now Activision Blizzard) with a subscription-first approach via Game Pass; directly competes with Ubisoft+ on subscription economics and AAA library aggregation post-Microsoft's Activision acquisition.
- Sony Interactive Entertainment: Console platform holder and AAA publisher (PlayStation Studios, e.g., God of War, Spider-Man) with broader portfolio across hardware, software, and subscription services that overlaps with Ubisoft's AAA ambitions.
Emerging players
- Capcom: Comparable mid-sized AAA publisher with strong franchise momentum in Resident Evil, Monster Hunter, and Street Fighter; smaller than Ubisoft but similar blend of single-player premium releases and ongoing online engagement.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Ubisoft Entertainment financial estimates
Financial estimateRevenue estimate
Valuation estimate
Ubisoft Entertainment leadership team
Management profileNumber of profiles
Profiles6 records
Ubisoft Entertainment subsidiaries and ownership
Company hierarchySubsidiaries3 records
Ubisoft Entertainment funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Ubisoft Entertainment M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Ubisoft Entertainment
What does Ubisoft Entertainment do?
Ubisoft develops, publishes, and distributes video games and interactive entertainment across console, PC, mobile, and cloud platforms through major franchises such as Assassin's Creed, Far Cry, Tom Clancy's Rainbow Six, Tom Clancy's Ghost Recon, Just Dance, and Watch Dogs. It also operates Ubisoft+, a subscription and cloud streaming service with rights to stream Activision Blizzard titles, and releases supporting products like the open-source Chroma colorblind simulation tool and acquired free-to-play title March of Giants.
Is Ubisoft Entertainment a public or private company?
Ubisoft Entertainment is a public company. It is classified as public and is currently operating.
When was Ubisoft Entertainment founded?
Ubisoft Entertainment was founded in 1986.
Where is Ubisoft Entertainment based?
Ubisoft Entertainment is headquartered in Saint-mandé, France, in the Europe region.
How does Ubisoft Entertainment make money?
Four revenue lines are on record. Game Sales are the primary driver. The others are ubisoft+ Subscription, in-Game Purchases and DLC and licensing and Cloud Streaming Rights.
Who are Ubisoft Entertainment's main competitors?
Direct peers on record are Activision Blizzard, Bandai Namco Entertainment, Electronic Arts, Take-Two Interactive, Square Enix and Epic Games. Broad incumbents are Nintendo, Microsoft Xbox Game Studios and Sony Interactive Entertainment. Capcom is listed as an emerging player.
Does Ubisoft Entertainment have an API?
No public API is recorded for Ubisoft Entertainment.
What industry is Ubisoft Entertainment in?
Ubisoft Entertainment's product category is Video Game Publishing. Its primary akta.pro industry code is MPAFAIAA, UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core), with a secondary code of BPAMAKAE, Game Engine & Creation Platforms (UGC/Modding). Its NAICS code is 51321.