Virtual Game
Virtual Game operates a VR entertainment and training venue in Crévin, France, near Rennes, offering roomscale games, escape rooms, driving simulators, corporate team-building, and Qualiopi-certified VR safety training to consumers and regional enterprises.
- Company typePrivate
- Founded2015
- HeadquartersCrévin, France
- Headcount1–10
- GTM typeB2B and B2C
- OfferingServices
What Virtual Game does
Virtual Game is a privately held French VR entertainment and training operator headquartered in Crévin (near Rennes, Brittany), founded in concept in 2015 and opened commercially in July 2017 by co-founders Nicolas and Sébastien Fort. The company operates a single primary showroom inside the Kampus 137 multi-activity leisure park, offering three consumer leisure lines — Roomscale VR Games (46–51 titles, ages 8+), Escape Game VR (21 scenarios including licensed Ubisoft titles), and Driving Simulators (100+ cars and circuits, 1–4 players) — priced from €9 to €30 per session. Enterprise revenue comes from corporate events and team building, plus two Qualiopi-certified VR training programs (first aid and fire safety) delivered either on-site at client premises across Ille-et-Vilaine and Brittany or at the Crévin venue, using proprietary connected mannequins and fire extinguishers supplied by partner Un Seul Geste.
The technology stack combines third-party VR hardware — HTC Vive Focus 3 headsets, Oculus-compatible setups, and the Virtuix Omni omnidirectional treadmill (acquired under the first global commercial agreement for public use) — with a curated catalogue of third-party game content from Ubisoft, Arvi, Incarna, Délusion, and Vrilliant. The company's main technical differentiators are integration-layer innovations: connected training devices that feed sensor data into the VR experience for realistic fire and first-aid simulation, plus a patented connected fire extinguisher and connected mannequins with CPR pressure detection. Go-to-market is dual-track: direct-to-consumer online reservations via the Kampus 137 Qweekle booking platform plus walk-in traffic, and a B2B motion driven by enterprise contact forms, Calendly discovery calls, and on-site training delivery. Ancillary revenue includes electronic gift cards (€30–€300).
Business model mechanics are predominantly transactional and per-session, with reduced morning rates used as a demand-levelling tool. The customer base spans families and tourist groups on the leisure side, and a regional roster of enterprise logos (Carrefour, Decathlon, Leroy Merlin, Crédit Agricole, Stade Rennais FC, Brit Hotel, Rennes Métropole, A2COM, ARTWAÏ) on the B2B side. The company has 1–10 employees, no disclosed external funding, and relies on its founders and a certified trainer (Stéphanie Lemoine) for operations.
Virtual Game firmographics
Firmographics- Name
- Virtual Game
- Legal name
- Virtual Game
- Website
- https://virtualgame.fr
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Virtual Game operates a VR entertainment and training venue in Crévin, France, near Rennes, offering roomscale games, escape rooms, driving simulators, corporate team-building, and Qualiopi-certified VR safety training to consumers and regional enterprises.
- Ownership category
- akta.pro rank
Virtual Game industry classification
Industry- Product category
- Virtual Reality Entertainment and Training
- NAICS
- Amusement Parks and Arcades (7131)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE)
- akta.pro secondary industry
- VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership) (EDAFAJAA)
Keywords
Where Virtual Game is headquartered
LocationHeadquarters
- HQ city
- Crévin
- HQ country
- France
- HQ region
- Europe
Offices3 records
Markets served
Virtual Game business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure
Revenue model
- Per-session VR experiences: Individual and group sessions for Escape Game VR, Roomscale games, and driving simulators, charged per time unit (15–60 minutes). Primary revenue stream for the leisure/entertainment business.
- Enterprise events and team building: Corporate bookings for seminars, team building events, afterworks, and recruitment activities. Includes privatization, catered events, and custom on-site interventions.
- VR safety training services: Fire safety and first aid training delivered in VR at client workplaces, taught by certified trainer Stéphanie Lemoine. Recognized by the French state and eligible for Qualiopi certification. Billed per session or per person.
- Gift cards: Electronic gift cards sold in denominations from €30 to €300, valid for one year, non-refundable.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Pay-as-you-go | Roomscale standard rate |
| Unit Pricing | Pay-as-you-go | Escape Game VR standard rate |
| Unit Pricing | Pay-as-you-go | Driving simulator standard rate |
| Unit Pricing | One time/ perpetual license | Gift cards |
Go-to-market motion1 record
Distribution channels4 records
Marketing channels6 records
Virtual Game product offering
Product offeringCore offering
Virtual Game operates a physical VR entertainment and training center in Crévin (near Rennes) offering three core leisure activities — roomscale VR games (46+ titles), escape room VR (21 scenarios including Ubisoft titles), and driving simulators (100+ cars/circuits) — plus enterprise services for corporate events/team building and Qualiopi-certified VR safety training (first aid and fire safety) delivered on-site using connected training devices. As the first VR venue in the Rennes basin (opened 2017) and the first French importer of the Virtuix Omni, it serves both families/individual consumers and corporate clients across Brittany.
Product overview
Virtual Game operates as a VR leisure center offering three core entertainment products: Roomscale VR Games (48+ immersive free-movement experiences), Escape Game VR (21 cooperative puzzle-solving scenarios), and Driving Simulators (professional racing with 100+ vehicles/circuits). The company also provides enterprise services including Corporate Events & Team Building and two Qualiopi-certified VR training programs: First Aid Training (using connected mannequins) and Fire Safety Training (using connected extinguishers). An ancillary product line includes Gift Cards (€30-€300). Founded in 2017 in Rennes, the company positions itself as the first VR arcade in the region.
Differentiator
Problem solved
Functional benefit
Products and services
- Roomscale VR Games Immersive VR gaming experiences where players move freely in a 3m x 3m play area with full body tracking. Features 46+ different games spanning arcade, sport, shooting, exploration, horror, rhythm, documentary, and family-friendly titles. Accessible from age 8, for 1-6 players, in 30- or 60-minute sessions priced €18-€30 (with reduced morning rates).
- Escape Game VR Cooperative virtual reality escape room experiences featuring 21 scenarios with themes including ancient Egypt, Greek mythology, futuristic worlds, horror, and historical settings (including Ubisoft's Assassin's Creed and Prince of Persia titles). Players solve puzzles and work as a team to escape within 1 hour. For 1-6 players, ages 10+ (12+ recommended), priced €30 per session (€25 reduced morning rate).
- Driving Simulators Professional-grade racing simulators with high-end steering wheels, precise pedals, and realistic driving sensations. Features over 100 cars and circuits. Supports multiplayer up to 4 drivers. Minimum height 1.50m. Priced €10 per 15 minutes / €18 per 30 minutes (€9/€16 reduced morning rate).
- Corporate Events & Team Building Team building and corporate event packages featuring VR experiences, escape games, and driving simulators for 2-30+ persons. Includes seminars, afterwork activities, recruitment events, and CSE/employee benefits. Privatization available with optional catering. Quote-based pricing.
- First Aid Training in VR VR-based first aid training using connected mannequins that detect CPR compression pressure and provide real-time guidance in the VR headset. Covers hemorrhage, choking, CPR, defibrillator use, and safety positioning. Includes 1-hour practical session plus 2-week e-learning reinforcement. Qualiopi certified and state-recognized. Delivered on-site at client premises.
- Fire Safety Training in VR Immersive fire safety training using HTC Vive Focus 3 headsets and a patented connected fire extinguisher simulating the dimensions and weight of a real extinguisher. Employees learn proper extinguisher use and emergency response. Sessions conducted on-site at client locations across Ille-et-Vilaine. Qualiopi certified and state-recognized. Up to 16 people trained per day per trainer.
- Gift Cards Digital gift cards valid for one year, available in denominations ranging from €30 to €300, sold to individuals to gift Virtual Game VR experiences to friends and family. Non-refundable.
Quantifiable outcome
- Up to 16 people trained per day for fire safety or first aid VR training
- +3 more outcomes
Companies that use Virtual Game
Customer profileNamed customers9 records
Segments3 records
Ideal customer profiles3 records
Virtual Game technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Virtual Game partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core.
- VirtuixcoreAfter months of negotiations, Virtual Game founders Nicolas and Sébastien Fort were invited by Virtuix to test the Virtuix Omni device at the company's headquarters in Austin, Texas. They signed the first global commercial agreement for Virtuix Omni use aimed at the public. They were the first to import the Virtuix Omni to France in 2017.
- Kampus 137coreVirtual Game is located within the Kampus 137 multi-activity leisure park in Crevin (Rennes–Nantes axis), which offers trampolines, climbing, playgrounds, and other family activities. This co-location enables combined outings for families and groups.
- Un Seul GestecoreVirtual Game partners with Un Seul Geste for VR safety training solutions. Un Seul Geste provides the software platform (connected extinguisher and mannequins) and the expert team including Bernard Perico (Ex-General of BSPP), Nicolas Guerchet (professional firefighter, trainer of trainers), and Ludovic Fagot (former Director of VR at Dassault Aviation). Virtual Game delivers the training on-site at client locations using these tools.
- UbisoftcoreVirtual Game offers 3 Ubisoft escape games in VR: Escape The Lost Pyramid (Assassin's Creed Origins), Beyond Medusa's Gate (Assassin's Creed Odyssey), Prince of Persia: The Dagger of Time, and Notre-Dame Brûle (inspired by the film by Jean-Jacques Annaud).
Scale indicators7 records
Recent moves10 records
Expansion highlights5 records
Virtual Game competitors and assessment
Company assessmentDirect peers
- Zero Latency: Worldwide VR free-roam arena operator (licensee network) running multiplayer immersive games at physical venues with comparable target market and use cases (group entertainment, corporate events).
- Sandbox VR: Global chain of free-roam VR arena venues offering multiplayer immersive experiences for groups and corporate events; directly comparable business model, target customer (groups, corporate team-building), and physical-location delivery.
- Virtual Room: French-origin VR escape-game operator with multi-site presence across France and Europe; offers very similar cooperative VR escape experiences (1–6 players) and competes for the same group/corporate customers as Virtual Game.
- Sensation Virtuelle: French VR arena franchise offering roomscale and escape VR experiences for individuals, families and corporate clients; same business model, target customers, and French regulatory/market context.
- Two Bit Circus: US-based immersive entertainment venue combining VR, arcade games, and multiplayer experiences for groups and corporate events; comparable location-based, mixed-activity entertainment model.
- Pole Position Raceway: US-based indoor karting and motorsport entertainment operator offering sim racing and on-track experiences for groups and corporate events; closely comparable on the driving-simulator and group-event components of Virtual Game.
- Illucades: French VR arcade chain with multiple sites across France offering roomscale and escape VR games; directly comparable French regional operator competing for the same Rennes/Grand-Ouest catchment.
Emerging players
- Immersive Factory: French publisher of VR-based serious-games and training simulations (safety, soft skills, industry); comparable on the enterprise safety-training vertical that Virtual Game has entered via its Un Seul Geste partnership.
Others
- Un Seul Geste: French developer of patented connected training devices (CPR mannequins, connected fire extinguishers) and the software platform Virtual Game uses for its Qualiopi-certified VR safety training; an enabling technology partner rather than a competitor.
- Kampus 137: Multi-activity leisure park (trampolines, climbing, playgrounds) hosting Virtual Game in Crevin; not a VR competitor but the embedded distribution and footfall partner for Virtual Game's consumer segment.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks5 records
Key highlights7 records
Customer concentration
Virtual Game social profiles
Digital presenceVirtual Game compliance and trust
Trust signalCompliance2 records
Virtual Game financial estimates
Financial estimateRevenue estimate
Valuation estimate
Virtual Game leadership team
Management profileNumber of profiles
Profiles2 records
Virtual Game funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Virtual Game M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Virtual Game
What does Virtual Game do?
Virtual Game operates a physical VR entertainment and training center in Crévin (near Rennes) offering three core leisure activities — roomscale VR games (46+ titles), escape room VR (21 scenarios including Ubisoft titles), and driving simulators (100+ cars/circuits) — plus enterprise services for corporate events/team building and Qualiopi-certified VR safety training (first aid and fire safety) delivered on-site using connected training devices. As the first VR venue in the Rennes basin (opened 2017) and the first French importer of the Virtuix Omni, it serves both families/individual consumers and corporate clients across Brittany.
Is Virtual Game a public or private company?
Virtual Game is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Virtual Game founded?
Virtual Game was founded in 2015. It employs 1 to 10 people.
Where is Virtual Game based?
Virtual Game is headquartered in Crévin, France, in the Europe region.
How does Virtual Game make money?
Four revenue lines are on record. Per-session VR experiences are the primary driver. The others are enterprise events and team building, VR safety training services and gift cards.
Who are Virtual Game's main competitors?
Direct peers on record are Zero Latency, Sandbox VR, Virtual Room, Sensation Virtuelle, Two Bit Circus, Pole Position Raceway and Illucades. Immersive Factory is listed as an emerging player. Others are Un Seul Geste and Kampus 137.
Does Virtual Game have an API?
No public API is recorded for Virtual Game.
What industry is Virtual Game in?
Virtual Game's product category is Virtual Reality Entertainment and Training. Its primary akta.pro industry code is MPAFALAE, VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods), with a secondary code of EDAFAJAA, VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership). Its NAICS code is 7131 and its SIC code is 7900.