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Virtual Game

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uuid02lm6ot

Namestring
Virtual Game
Legal namestring
Virtual Game
Websiteurl
virtualgame.fr
Company typeenum
Private
Founded yearint
2015
Descriptiontext

Virtual Game is a privately held French VR entertainment and training operator headquartered in Crévin (near Rennes, Brittany), founded in concept in 2015 and opened commercially in July 2017 by co-founders Nicolas and Sébastien Fort. The company operates a single primary showroom inside the Kampus 137 multi-activity leisure park, offering three consumer leisure lines — Roomscale VR Games (46–51 titles, ages 8+), Escape Game VR (21 scenarios including licensed Ubisoft titles), and Driving Simulators (100+ cars and circuits, 1–4 players) — priced from €9 to €30 per session. Enterprise revenue comes from corporate events and team building, plus two Qualiopi-certified VR training programs (first aid and fire safety) delivered either on-site at client premises across Ille-et-Vilaine and Brittany or at the Crévin venue, using proprietary connected mannequins and fire extinguishers supplied by partner Un Seul Geste.

The technology stack combines third-party VR hardware — HTC Vive Focus 3 headsets, Oculus-compatible setups, and the Virtuix Omni omnidirectional treadmill (acquired under the first global commercial agreement for public use) — with a curated catalogue of third-party game content from Ubisoft, Arvi, Incarna, Délusion, and Vrilliant. The company's main technical differentiators are integration-layer innovations: connected training devices that feed sensor data into the VR experience for realistic fire and first-aid simulation, plus a patented connected fire extinguisher and connected mannequins with CPR pressure detection. Go-to-market is dual-track: direct-to-consumer online reservations via the Kampus 137 Qweekle booking platform plus walk-in traffic, and a B2B motion driven by enterprise contact forms, Calendly discovery calls, and on-site training delivery. Ancillary revenue includes electronic gift cards (€30–€300).

Business model mechanics are predominantly transactional and per-session, with reduced morning rates used as a demand-levelling tool. The customer base spans families and tourist groups on the leisure side, and a regional roster of enterprise logos (Carrefour, Decathlon, Leroy Merlin, Crédit Agricole, Stade Rennais FC, Brit Hotel, Rennes Métropole, A2COM, ARTWAÏ) on the B2B side. The company has 1–10 employees, no disclosed external funding, and relies on its founders and a certified trainer (Stéphanie Lemoine) for operations.

Short descriptiontext

Virtual Game operates a VR entertainment and training venue in Crévin, France, near Rennes, offering roomscale games, escape rooms, driving simulators, corporate team-building, and Qualiopi-certified VR safety training to consumers and regional enterprises.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersCrévin, France
HQ citystring
Crévin
HQ countrystring
France
HQ regionstring
Europe
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
virtual reality entertainment, VR escape games, corporate team building, VR safety training, driving simulators
Industry2 codes
1VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods)
CodeMPAFALAEPrimaryYes
2VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership)
CodeEDAFAJAAPrimaryNo
NAICS code1 code
  • Amusement Parks and Arcades7131
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Virtual Reality Entertainment and Training
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model4 records
1Per-session VR experiences
TypeOne Time License
Description

Individual and group sessions for Escape Game VR, Roomscale games, and driving simulators, charged per time unit (15–60 minutes). Primary revenue stream for the leisure/entertainment business.

virtualgame.fr
2Enterprise events and team building
TypeProfessional Services
Description

Corporate bookings for seminars, team building events, afterworks, and recruitment activities. Includes privatization, catered events, and custom on-site interventions.

virtualgame.fr
3VR safety training services
TypeProfessional Services
Description

Fire safety and first aid training delivered in VR at client workplaces, taught by certified trainer Stéphanie Lemoine. Recognized by the French state and eligible for Qualiopi certification. Billed per session or per person.

virtualgame.fr
4Gift cards
TypeOne Time License
Description

Electronic gift cards sold in denominations from €30 to €300, valid for one year, non-refundable.

virtualgame.fr
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure
Pricing details4 tiers
1Roomscale standard rate
ModelUnit PricingBilling cadencePay-as-you-go
Notes

€18 per 30 minutes; €30 per hour. Reduced morning rate (until 12:30): €16 per 30 minutes, €25 per hour. Ages 8+. Duration options: 30 or 60 minutes.

virtualgame.fr
2Escape Game VR standard rate
ModelUnit PricingBilling cadencePay-as-you-go
Notes

€30 per session (up to 1 hour); reduced rate €25 per session for certain bookings. Ages 10+ (12+ recommended). 1–6 players.

virtualgame.fr
3Driving simulator standard rate
ModelUnit PricingBilling cadencePay-as-you-go
Notes

€10 per 15 minutes; €18 per 30 minutes. Reduced morning rate (until 13:00): €9 per 15 minutes, €16 per 30 minutes. Minimum height 1.50m. 1–4 players.

virtualgame.fr
4Gift cards
ModelUnit PricingBilling cadenceOne time/ perpetual license
Notes

Available in denominations: €30, €60, €75, €100, €130, €150, €180, €200, €210, €240, €270, €300. Valid for 1 year, non-refundable.

virtualgame.fr
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Core offering1 text field

Virtual Game operates a physical VR entertainment and training center in Crévin (near Rennes) offering three core leisure activities — roomscale VR games (46+ titles), escape room VR (21 scenarios including Ubisoft titles), and driving simulators (100+ cars/circuits) — plus enterprise services for corporate events/team building and Qualiopi-certified VR safety training (first aid and fire safety) delivered on-site using connected training devices. As the first VR venue in the Rennes basin (opened 2017) and the first French importer of the Virtuix Omni, it serves both families/individual consumers and corporate clients across Brittany.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • Up to 16 people trained per day for fire safety or first aid VR training
+3 more records
Product overview1 text field

Virtual Game operates as a VR leisure center offering three core entertainment products: Roomscale VR Games (48+ immersive free-movement experiences), Escape Game VR (21 cooperative puzzle-solving scenarios), and Driving Simulators (professional racing with 100+ vehicles/circuits). The company also provides enterprise services including Corporate Events & Team Building and two Qualiopi-certified VR training programs: First Aid Training (using connected mannequins) and Fire Safety Training (using connected extinguishers). An ancillary product line includes Gift Cards (€30-€300). Founded in 2017 in Rennes, the company positions itself as the first VR arcade in the region.

Product and service7 records
1Roomscale VR Games
CategoryVR Leisure Entertainment
Description

Immersive VR gaming experiences where players move freely in a 3m x 3m play area with full body tracking. Features 46+ different games spanning arcade, sport, shooting, exploration, horror, rhythm, documentary, and family-friendly titles. Accessible from age 8, for 1-6 players, in 30- or 60-minute sessions priced €18-€30 (with reduced morning rates).

2Escape Game VR
CategoryVR Leisure Entertainment
Description

Cooperative virtual reality escape room experiences featuring 21 scenarios with themes including ancient Egypt, Greek mythology, futuristic worlds, horror, and historical settings (including Ubisoft's Assassin's Creed and Prince of Persia titles). Players solve puzzles and work as a team to escape within 1 hour. For 1-6 players, ages 10+ (12+ recommended), priced €30 per session (€25 reduced morning rate).

3Driving Simulators
CategoryVR Leisure Entertainment
Description

Professional-grade racing simulators with high-end steering wheels, precise pedals, and realistic driving sensations. Features over 100 cars and circuits. Supports multiplayer up to 4 drivers. Minimum height 1.50m. Priced €10 per 15 minutes / €18 per 30 minutes (€9/€16 reduced morning rate).

4Corporate Events & Team Building
CategoryEnterprise Events and Team Building
Description

Team building and corporate event packages featuring VR experiences, escape games, and driving simulators for 2-30+ persons. Includes seminars, afterwork activities, recruitment events, and CSE/employee benefits. Privatization available with optional catering. Quote-based pricing.

5First Aid Training in VR
CategoryEnterprise Safety Training
Description

VR-based first aid training using connected mannequins that detect CPR compression pressure and provide real-time guidance in the VR headset. Covers hemorrhage, choking, CPR, defibrillator use, and safety positioning. Includes 1-hour practical session plus 2-week e-learning reinforcement. Qualiopi certified and state-recognized. Delivered on-site at client premises.

6Fire Safety Training in VR
CategoryEnterprise Safety Training
Description

Immersive fire safety training using HTC Vive Focus 3 headsets and a patented connected fire extinguisher simulating the dimensions and weight of a real extinguisher. Employees learn proper extinguisher use and emergency response. Sessions conducted on-site at client locations across Ille-et-Vilaine. Qualiopi certified and state-recognized. Up to 16 people trained per day per trainer.

7Gift Cards
CategoryGift Cards / Ancillary Product
Description

Digital gift cards valid for one year, available in denominations ranging from €30 to €300, sold to individuals to gift Virtual Game VR experiences to friends and family. Non-refundable.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierCoreTypeTechnology or Integration
Description

After months of negotiations, Virtual Game founders Nicolas and Sébastien Fort were invited by Virtuix to test the Virtuix Omni device at the company's headquarters in Austin, Texas. They signed the first global commercial agreement for Virtuix Omni use aimed at the public. They were the first to import the Virtuix Omni to France in 2017.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Virtual Game is located within the Kampus 137 multi-activity leisure park in Crevin (Rennes–Nantes axis), which offers trampolines, climbing, playgrounds, and other family activities. This co-location enables combined outings for families and groups.

3Un Seul Geste
Strategic tierCoreTypeTechnology or Integration
Description

Virtual Game partners with Un Seul Geste for VR safety training solutions. Un Seul Geste provides the software platform (connected extinguisher and mannequins) and the expert team including Bernard Perico (Ex-General of BSPP), Nicolas Guerchet (professional firefighter, trainer of trainers), and Ludovic Fagot (former Director of VR at Dassault Aviation). Virtual Game delivers the training on-site at client locations using these tools.

virtualgame.fr
Strategic tierCoreTypeTechnology or Integration
Description

Virtual Game offers 3 Ubisoft escape games in VR: Escape The Lost Pyramid (Assassin's Creed Origins), Beyond Medusa's Gate (Assassin's Creed Odyssey), Prince of Persia: The Dagger of Time, and Notre-Dame Brûle (inspired by the film by Jean-Jacques Annaud).

Recent move10 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Worldwide VR free-roam arena operator (licensee network) running multiplayer immersive games at physical venues with comparable target market and use cases (group entertainment, corporate events).

TypeDirect peer
Description

Global chain of free-roam VR arena venues offering multiplayer immersive experiences for groups and corporate events; directly comparable business model, target customer (groups, corporate team-building), and physical-location delivery.

TypeEmerging player
Description

French publisher of VR-based serious-games and training simulations (safety, soft skills, industry); comparable on the enterprise safety-training vertical that Virtual Game has entered via its Un Seul Geste partnership.

TypeDirect peer
Description

French-origin VR escape-game operator with multi-site presence across France and Europe; offers very similar cooperative VR escape experiences (1–6 players) and competes for the same group/corporate customers as Virtual Game.

5Un Seul Geste
TypeOthers
Description

French developer of patented connected training devices (CPR mannequins, connected fire extinguishers) and the software platform Virtual Game uses for its Qualiopi-certified VR safety training; an enabling technology partner rather than a competitor.

6Sensation Virtuelle
TypeDirect peer
Description

French VR arena franchise offering roomscale and escape VR experiences for individuals, families and corporate clients; same business model, target customers, and French regulatory/market context.

TypeOthers
Description

Multi-activity leisure park (trampolines, climbing, playgrounds) hosting Virtual Game in Crevin; not a VR competitor but the embedded distribution and footfall partner for Virtual Game's consumer segment.

TypeDirect peer
Description

US-based immersive entertainment venue combining VR, arcade games, and multiplayer experiences for groups and corporate events; comparable location-based, mixed-activity entertainment model.

TypeDirect peer
Description

US-based indoor karting and motorsport entertainment operator offering sim racing and on-track experiences for groups and corporate events; closely comparable on the driving-simulator and group-event components of Virtual Game.

10Illucades
TypeDirect peer
Description

French VR arcade chain with multiple sites across France offering roomscale and escape VR games; directly comparable French regional operator competing for the same Rennes/Grand-Ouest catchment.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers9 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance2 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Virtual Game

Virtual Reality Entertainment and Trainingvirtualgame.fr

Virtual Game operates a VR entertainment and training venue in Crévin, France, near Rennes, offering roomscale games, escape rooms, driving simulators, corporate team-building, and Qualiopi-certified VR safety training to consumers and regional enterprises.

What Virtual Game does

Virtual Game is a privately held French VR entertainment and training operator headquartered in Crévin (near Rennes, Brittany), founded in concept in 2015 and opened commercially in July 2017 by co-founders Nicolas and Sébastien Fort. The company operates a single primary showroom inside the Kampus 137 multi-activity leisure park, offering three consumer leisure lines — Roomscale VR Games (46–51 titles, ages 8+), Escape Game VR (21 scenarios including licensed Ubisoft titles), and Driving Simulators (100+ cars and circuits, 1–4 players) — priced from €9 to €30 per session. Enterprise revenue comes from corporate events and team building, plus two Qualiopi-certified VR training programs (first aid and fire safety) delivered either on-site at client premises across Ille-et-Vilaine and Brittany or at the Crévin venue, using proprietary connected mannequins and fire extinguishers supplied by partner Un Seul Geste.

The technology stack combines third-party VR hardware — HTC Vive Focus 3 headsets, Oculus-compatible setups, and the Virtuix Omni omnidirectional treadmill (acquired under the first global commercial agreement for public use) — with a curated catalogue of third-party game content from Ubisoft, Arvi, Incarna, Délusion, and Vrilliant. The company's main technical differentiators are integration-layer innovations: connected training devices that feed sensor data into the VR experience for realistic fire and first-aid simulation, plus a patented connected fire extinguisher and connected mannequins with CPR pressure detection. Go-to-market is dual-track: direct-to-consumer online reservations via the Kampus 137 Qweekle booking platform plus walk-in traffic, and a B2B motion driven by enterprise contact forms, Calendly discovery calls, and on-site training delivery. Ancillary revenue includes electronic gift cards (€30–€300).

Business model mechanics are predominantly transactional and per-session, with reduced morning rates used as a demand-levelling tool. The customer base spans families and tourist groups on the leisure side, and a regional roster of enterprise logos (Carrefour, Decathlon, Leroy Merlin, Crédit Agricole, Stade Rennais FC, Brit Hotel, Rennes Métropole, A2COM, ARTWAÏ) on the B2B side. The company has 1–10 employees, no disclosed external funding, and relies on its founders and a certified trainer (Stéphanie Lemoine) for operations.

Virtual Game firmographics

Firmographics
Name
Virtual Game
Legal name
Virtual Game
Website
https://virtualgame.fr
Company type
Private
Founded year
2015
Operating status
Operating
Headcount range
1–10 employees
Short description
Virtual Game operates a VR entertainment and training venue in Crévin, France, near Rennes, offering roomscale games, escape rooms, driving simulators, corporate team-building, and Qualiopi-certified VR safety training to consumers and regional enterprises.
Ownership category
akta.pro rank

Virtual Game industry classification

Industry
Product category
Virtual Reality Entertainment and Training
NAICS
Amusement Parks and Arcades (7131)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE)
akta.pro secondary industry
VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership) (EDAFAJAA)

Keywords

  • Virtual reality entertainment
  • VR escape games
  • Corporate team building
  • VR safety training
  • Driving simulators

Where Virtual Game is headquartered

Location

Headquarters

HQ city
Crévin
HQ country
France
HQ region
Europe

Offices3 records

Markets served

Virtual Game business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure

Revenue model

  1. Per-session VR experiences: Individual and group sessions for Escape Game VR, Roomscale games, and driving simulators, charged per time unit (15–60 minutes). Primary revenue stream for the leisure/entertainment business.
  2. Enterprise events and team building: Corporate bookings for seminars, team building events, afterworks, and recruitment activities. Includes privatization, catered events, and custom on-site interventions.
  3. VR safety training services: Fire safety and first aid training delivered in VR at client workplaces, taught by certified trainer Stéphanie Lemoine. Recognized by the French state and eligible for Qualiopi certification. Billed per session or per person.
  4. Gift cards: Electronic gift cards sold in denominations from €30 to €300, valid for one year, non-refundable.

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-goRoomscale standard rate
Unit PricingPay-as-you-goEscape Game VR standard rate
Unit PricingPay-as-you-goDriving simulator standard rate
Unit PricingOne time/ perpetual licenseGift cards

Go-to-market motion1 record

Distribution channels4 records

Marketing channels6 records

Virtual Game product offering

Product offering

Core offering

Virtual Game operates a physical VR entertainment and training center in Crévin (near Rennes) offering three core leisure activities — roomscale VR games (46+ titles), escape room VR (21 scenarios including Ubisoft titles), and driving simulators (100+ cars/circuits) — plus enterprise services for corporate events/team building and Qualiopi-certified VR safety training (first aid and fire safety) delivered on-site using connected training devices. As the first VR venue in the Rennes basin (opened 2017) and the first French importer of the Virtuix Omni, it serves both families/individual consumers and corporate clients across Brittany.

Product overview

Virtual Game operates as a VR leisure center offering three core entertainment products: Roomscale VR Games (48+ immersive free-movement experiences), Escape Game VR (21 cooperative puzzle-solving scenarios), and Driving Simulators (professional racing with 100+ vehicles/circuits). The company also provides enterprise services including Corporate Events & Team Building and two Qualiopi-certified VR training programs: First Aid Training (using connected mannequins) and Fire Safety Training (using connected extinguishers). An ancillary product line includes Gift Cards (€30-€300). Founded in 2017 in Rennes, the company positions itself as the first VR arcade in the region.

Differentiator

Problem solved

Functional benefit

Products and services

  • Roomscale VR Games Immersive VR gaming experiences where players move freely in a 3m x 3m play area with full body tracking. Features 46+ different games spanning arcade, sport, shooting, exploration, horror, rhythm, documentary, and family-friendly titles. Accessible from age 8, for 1-6 players, in 30- or 60-minute sessions priced €18-€30 (with reduced morning rates).
  • Escape Game VR Cooperative virtual reality escape room experiences featuring 21 scenarios with themes including ancient Egypt, Greek mythology, futuristic worlds, horror, and historical settings (including Ubisoft's Assassin's Creed and Prince of Persia titles). Players solve puzzles and work as a team to escape within 1 hour. For 1-6 players, ages 10+ (12+ recommended), priced €30 per session (€25 reduced morning rate).
  • Driving Simulators Professional-grade racing simulators with high-end steering wheels, precise pedals, and realistic driving sensations. Features over 100 cars and circuits. Supports multiplayer up to 4 drivers. Minimum height 1.50m. Priced €10 per 15 minutes / €18 per 30 minutes (€9/€16 reduced morning rate).
  • Corporate Events & Team Building Team building and corporate event packages featuring VR experiences, escape games, and driving simulators for 2-30+ persons. Includes seminars, afterwork activities, recruitment events, and CSE/employee benefits. Privatization available with optional catering. Quote-based pricing.
  • First Aid Training in VR VR-based first aid training using connected mannequins that detect CPR compression pressure and provide real-time guidance in the VR headset. Covers hemorrhage, choking, CPR, defibrillator use, and safety positioning. Includes 1-hour practical session plus 2-week e-learning reinforcement. Qualiopi certified and state-recognized. Delivered on-site at client premises.
  • Fire Safety Training in VR Immersive fire safety training using HTC Vive Focus 3 headsets and a patented connected fire extinguisher simulating the dimensions and weight of a real extinguisher. Employees learn proper extinguisher use and emergency response. Sessions conducted on-site at client locations across Ille-et-Vilaine. Qualiopi certified and state-recognized. Up to 16 people trained per day per trainer.
  • Gift Cards Digital gift cards valid for one year, available in denominations ranging from €30 to €300, sold to individuals to gift Virtual Game VR experiences to friends and family. Non-refundable.

Quantifiable outcome

  • Up to 16 people trained per day for fire safety or first aid VR training
  • +3 more outcomes

Companies that use Virtual Game

Customer profile

Named customers9 records

Segments3 records

Ideal customer profiles3 records

Virtual Game technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Virtual Game partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core.

  • VirtuixcoreTechnology or IntegrationAfter months of negotiations, Virtual Game founders Nicolas and Sébastien Fort were invited by Virtuix to test the Virtuix Omni device at the company's headquarters in Austin, Texas. They signed the first global commercial agreement for Virtuix Omni use aimed at the public. They were the first to import the Virtuix Omni to France in 2017.
  • Kampus 137coreStrategic or Co-development PartnerVirtual Game is located within the Kampus 137 multi-activity leisure park in Crevin (Rennes–Nantes axis), which offers trampolines, climbing, playgrounds, and other family activities. This co-location enables combined outings for families and groups.
  • Un Seul GestecoreTechnology or IntegrationVirtual Game partners with Un Seul Geste for VR safety training solutions. Un Seul Geste provides the software platform (connected extinguisher and mannequins) and the expert team including Bernard Perico (Ex-General of BSPP), Nicolas Guerchet (professional firefighter, trainer of trainers), and Ludovic Fagot (former Director of VR at Dassault Aviation). Virtual Game delivers the training on-site at client locations using these tools.
  • UbisoftcoreTechnology or IntegrationVirtual Game offers 3 Ubisoft escape games in VR: Escape The Lost Pyramid (Assassin's Creed Origins), Beyond Medusa's Gate (Assassin's Creed Odyssey), Prince of Persia: The Dagger of Time, and Notre-Dame Brûle (inspired by the film by Jean-Jacques Annaud).

Scale indicators7 records

Recent moves10 records

Expansion highlights5 records

Virtual Game competitors and assessment

Company assessment

Direct peers

  • Zero Latency: Worldwide VR free-roam arena operator (licensee network) running multiplayer immersive games at physical venues with comparable target market and use cases (group entertainment, corporate events).
  • Sandbox VR: Global chain of free-roam VR arena venues offering multiplayer immersive experiences for groups and corporate events; directly comparable business model, target customer (groups, corporate team-building), and physical-location delivery.
  • Virtual Room: French-origin VR escape-game operator with multi-site presence across France and Europe; offers very similar cooperative VR escape experiences (1–6 players) and competes for the same group/corporate customers as Virtual Game.
  • Sensation Virtuelle: French VR arena franchise offering roomscale and escape VR experiences for individuals, families and corporate clients; same business model, target customers, and French regulatory/market context.
  • Two Bit Circus: US-based immersive entertainment venue combining VR, arcade games, and multiplayer experiences for groups and corporate events; comparable location-based, mixed-activity entertainment model.
  • Pole Position Raceway: US-based indoor karting and motorsport entertainment operator offering sim racing and on-track experiences for groups and corporate events; closely comparable on the driving-simulator and group-event components of Virtual Game.
  • Illucades: French VR arcade chain with multiple sites across France offering roomscale and escape VR games; directly comparable French regional operator competing for the same Rennes/Grand-Ouest catchment.

Emerging players

  • Immersive Factory: French publisher of VR-based serious-games and training simulations (safety, soft skills, industry); comparable on the enterprise safety-training vertical that Virtual Game has entered via its Un Seul Geste partnership.

Others

  • Un Seul Geste: French developer of patented connected training devices (CPR mannequins, connected fire extinguishers) and the software platform Virtual Game uses for its Qualiopi-certified VR safety training; an enabling technology partner rather than a competitor.
  • Kampus 137: Multi-activity leisure park (trampolines, climbing, playgrounds) hosting Virtual Game in Crevin; not a VR competitor but the embedded distribution and footfall partner for Virtual Game's consumer segment.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks5 records

Key highlights7 records

Customer concentration

Virtual Game social profiles

Digital presence

Virtual Game compliance and trust

Trust signal

Compliance2 records

Virtual Game financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Virtual Game leadership team

Management profile

Number of profiles

Profiles2 records

Virtual Game funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Virtual Game M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Virtual Game

What does Virtual Game do?

Virtual Game operates a physical VR entertainment and training center in Crévin (near Rennes) offering three core leisure activities — roomscale VR games (46+ titles), escape room VR (21 scenarios including Ubisoft titles), and driving simulators (100+ cars/circuits) — plus enterprise services for corporate events/team building and Qualiopi-certified VR safety training (first aid and fire safety) delivered on-site using connected training devices. As the first VR venue in the Rennes basin (opened 2017) and the first French importer of the Virtuix Omni, it serves both families/individual consumers and corporate clients across Brittany.

Is Virtual Game a public or private company?

Virtual Game is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Virtual Game founded?

Virtual Game was founded in 2015. It employs 1 to 10 people.

Where is Virtual Game based?

Virtual Game is headquartered in Crévin, France, in the Europe region.

How does Virtual Game make money?

Four revenue lines are on record. Per-session VR experiences are the primary driver. The others are enterprise events and team building, VR safety training services and gift cards.

Who are Virtual Game's main competitors?

Direct peers on record are Zero Latency, Sandbox VR, Virtual Room, Sensation Virtuelle, Two Bit Circus, Pole Position Raceway and Illucades. Immersive Factory is listed as an emerging player. Others are Un Seul Geste and Kampus 137.

Does Virtual Game have an API?

No public API is recorded for Virtual Game.

What industry is Virtual Game in?

Virtual Game's product category is Virtual Reality Entertainment and Training. Its primary akta.pro industry code is MPAFALAE, VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods), with a secondary code of EDAFAJAA, VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership). Its NAICS code is 7131 and its SIC code is 7900.

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