Inversive XR
Inversive XR is a Paris-based SaaS company providing an integrated CMS and device management platform for distributing and managing XR (AR/VR/MR) content across multi-format, multi-device enterprise fleets, serving training, industrial, and customer-experience customers across Europe.
- Company typePrivate
- Founded2016
- HeadquartersParis, France
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Inversive XR does
Inversive XR (legally SAS INVERSE) is a Paris-based French software company that operates a SaaS platform for managing and distributing immersive XR (AR/VR/MR) content and the XR device fleets that consume it. The platform combines a Content Management System (CMS) and a Mobile Device Management (MDM) layer in a single web interface, enabling organizations to distribute content across multiple formats (APK, EXE, 360° video, WebGL) and multiple device classes (standalone XR headsets from Pico, Meta Quest, and HTC Vive, PCs, and web browsers) from one console. Core capabilities include remote headset configuration, kiosk mode, live device mirroring, multi-user role tiers (End User, Operator, Administrator), an SDK for integrating third-party content, and SSO for enterprise IT integration. A companion division, INVERSIVE Studio, has produced more than 100 custom immersive experiences over 10 years, providing professional services alongside the platform subscription.
The business model is recurring SaaS revenue at €8 per user per year and €156 per XR headset or computer per year (excluding taxes), with volume discounts and quote-based enterprise pricing on top tiers. The go-to-market is primarily direct enterprise sales assisted by a Google Calendar demo booking flow, supplemented by a named European reseller network (VR Expert, Augmentalix/SoftwareOne, INOVR, KometeXR, MattsDigital). Customer segments concentrate on training and education (Campus Numeria, Fidal, CCCA-BTP, Polyvia, CMQ Numérique), industry and manufacturing (Schneider Electric, Daher, Heineken), and customer experience / public spaces (SNCF, Futuroscope). The company is privately held, founder-led by Publication Director Alexandre Ibanez, with no disclosed external equity funding, an SAS capital of €10,000, and a headcount of 11-50 employees. Public sector backing is visible through the Bpifrance- and France 2030-supported Campus Numeria project.
Inversive XR firmographics
Firmographics- Name
- Inversive XR
- Legal name
- SAS INVERSE
- Website
- https://inversive.fr
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Inversive XR is a Paris-based SaaS company providing an integrated CMS and device management platform for distributing and managing XR (AR/VR/MR) content across multi-format, multi-device enterprise fleets, serving training, industrial, and customer-experience customers across Europe.
- Ownership category
- akta.pro rank
Inversive XR industry classification
Industry- Product category
- XR Content Management and Device Management Software
- NAICS
- Computing Infrastructure Providers, Data Processing, Web Hosting, and Related Services (5182), Custom Computer Programming Services (541511), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210)
- SIC
- Services-Prepackaged Software (7372), Services-Computer Programming, Data Processing, Etc. (7370), Services-Computer Programming Services (7371)
- akta.pro primary industry
- XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF)
- akta.pro secondary industries
- XR Assessment & Skills Verification (Performance-Based Evaluation) (EDAFAJAI), VR/AR/XR Game Studios (MPAFAAAE)
Keywords
Where Inversive XR is headquartered
LocationHeadquarters
- HQ city
- Paris
- HQ country
- France
- HQ region
- Europe
Offices1 record
Markets served
Inversive XR business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Operations
Revenue model
- SaaS Platform Subscriptions — User Licenses: Annual per-user subscription model (8€/year per user, excl. taxes) with three tiers: End User (content access), Operator (remote headset control + casting), and Administrator (full fleet management, asset library, SDK access). Tiered by role/privilege level.
- SaaS Platform Subscriptions — Device Licenses: Annual per-device subscription model (156€/year per XR headset or computer, excl. taxes) with tiered features for XR headsets (kiosk mode, remote control, fleet config) and computers (personalized catalog). Volume discounts available.
- Professional Services — Custom XR Content Development: INVERSIVE Studio offers bespoke XR content creation including consulting (defining objectives, specifications), creative development (scripts, UX, art direction), and production (development, graphics, integration). Sold as project-based professional services alongside the platform subscription.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | User License — End User (all profiles) |
| Subscription | Annual | User License — Operator |
| Subscription | Annual | User License — Administrator |
| Subscription | Annual | Device License — XR Headset |
| Subscription | Annual | Device License — Computer |
Go-to-market motion1 record
Distribution channels7 records
Marketing channels6 records
Inversive XR product offering
Product offeringCore offering
Inversive XR operates a cloud-based SaaS platform that combines a Content Management System (CMS) for immersive XR content with a Mobile Device Management (MDM) system for standalone XR headsets. The platform enables organizations to distribute XR experiences in multiple formats (APK, EXE, 360° Video, WebGL) to Pico, Meta Quest, and HTC Vive headsets, PCs, and web browsers from a single interface, with remote fleet configuration, kiosk mode, live device mirroring, usage analytics, SSO, and a developer SDK. The company also runs an XR content creation studio (INVERSIVE Studio) that produces custom immersive experiences on a project basis.
Product overview
Inversive XR is a French company offering a dual-component product portfolio: (1) the Inversive Platform — a SaaS XR broadcasting and distribution platform combining Content Management System (CMS) and Mobile Device Management (MDM) functionality for managing XR content and headset fleets across organizations, and (2) Inversive Studio — a content creation studio for developing custom XR experiences. The platform supports multi-format distribution (APK, EXE, 360° Video, WebGL) to XR headsets (Pico, Meta Quest, HTC Vive), computers, and web browsers. The platform is priced on a per-user and per-device model with tiered licenses (End User, Operator, Administrator for users; XR Headset and Computer for devices), and integrates companion applications (Headset Center, Immersive Catalog) and an SDK for content creator integration.
Differentiator
Problem solved
Functional benefit
Brands
- INVERSIVE Studio: XR content creation and development studio division that designs, develops, and delivers high-quality immersive experiences for clients across industries and education.
Products and services
- Inversive Platform Cloud-based SaaS platform combining CMS and MDM functionality for distributing and managing XR (AR/VR/MR) content across multiple formats (APK, EXE, 360° Video, WebGL) to XR headsets (Pico, Meta Quest, HTC Vive), computers, and web browsers. For organizations deploying XR at scale.
- INVERSIVE Studio XR content creation and professional services division offering consulting, creative development, and production of custom immersive experiences including training simulations, interactive games, and bespoke XR applications for clients across industries.
- Headset Center Desktop companion application for configuring and managing XR headsets on the Inversive platform. Enables headset setup, profile management, experience deployment, and device monitoring over the local network.
- Immersive Catalog PC-based immersive content catalog providing access to XR experiences for computer deployments, complementing the headset-based virtual lobby interface.
- Inversive SDK Software Development Kit allowing content developers to integrate statistics reporting, in-game screenshots, chapter navigation, and session management into XR experiences built for the Inversive platform.
Quantifiable outcome
- 400% improvement in training impact with VR
Companies that use Inversive XR
Customer profileNamed customers12 records
Segments4 records
Ideal customer profiles4 records
Inversive XR technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability8 records
Feature7 records
Inversive XR partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered core and minor.
- MetacoreMeta (Facebook parent) is listed as a technology partner and client. The Inversive platform natively supports Meta Quest 2, Quest 3, and Quest 3S headsets for deployment and management. Meta's Quest hardware is a core supported device type.
- Pico XRcorePico XR (ByteDance subsidiary) is listed as a partner and client. The Inversive platform natively supports Pico 4, Pico 4E, Pico 4 Ultra Enterprise, Pico G3, and HTC Vive Focus Vision headsets. Pico is a core supported hardware partner.
- HTC VivecoreHTC Vive (Vive Focus Vision) is listed as a supported hardware partner. The Inversive platform natively manages HTC Vive standalone headsets alongside Pico and Meta devices.
- Schneider ElectricminorSchneider Electric appears in both the clients/partners logo section and the Studio partner list, indicating a dual relationship as both a technology/integration partner and a client using Inversive for safety training and other immersive solutions.
- Futuroscope (Campus Numeria)coreCampus Numeria, hosted within Futuroscope Park, is a flagship co-development project bringing together the Poitiers Academy, multiple universities, research labs, businesses, and government bodies (supported by France 2030) to create an immersive education hub. Inversive provides the distribution platform for all immersive content deployed across the campus.
Scale indicators5 records
Recent moves6 records
Expansion highlights5 records
Inversive XR competitors and assessment
Company assessmentDirect peers
- Glue Collaboration: Glue provides a multi-user XR collaboration platform for distributed teams and enterprise training — comparable to Inversive's HR/remote collaboration use case and multi-device XR distribution model.
- Engage XR (engagingly): Engage XR provides a multi-user VR collaboration and training platform with its own content distribution across standalone headsets — directly comparable to Inversive's enterprise XR distribution and training positioning.
- Spatial: Spatial is an XR collaboration and meeting platform that supports Meta Quest, Pico, and web — overlapping with Inversive's multi-device XR distribution and HR/onboarding use cases.
- ManageXR: ManageXR provides device management and content distribution for Meta Quest and Pico VR headsets in enterprise and education settings — a direct competitor to Inversive's MDM-side functionality, targeting the same XR fleet management use case.
- Wonda XR (now EducationXR / Wonda): Wonda XR provides a collaborative XR platform for education and enterprise with multi-device support and content distribution — overlapping Inversive's training/education and CMS distribution focus.
- ArborXR: ArborXR offers a VR/AR device management and content deployment platform for schools and enterprises, with similar per-device SaaS pricing — directly comparable to Inversive's headset-fleet management proposition.
- Arthur (XR platform): Arthur offers an XR meeting, collaboration, and onboarding platform targeting enterprise — a direct peer in the HR, onboarding, and immersive remote-collaboration use cases that Inversive's platform supports.
Broad incumbents
- HTC Vive (Vive Business): HTC's Vive Business / Vive Manager provides device management and content distribution for HTC Vive headsets — a hardware-OEM incumbent offering MDM functionality that overlaps with Inversive's supported hardware stack.
- Microsoft Mesh: Microsoft Mesh is a mixed-reality collaboration platform integrated with Teams and Microsoft 365 — a broad incumbent in enterprise XR with distribution, identity, and content management capabilities that compete for the same enterprise training/HR budgets.
- Meta (Quest for Business): Meta's Quest for Business bundles device management, content distribution, and enterprise controls natively with Quest hardware — a broader incumbent whose bundled MDM competes directly with Inversive's third-party fleet management offering.
Market position
Strengths1 record
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Inversive XR social profiles
Digital presenceInversive XR compliance and trust
Trust signalCompliance1 record
Inversive XR financial estimates
Financial estimateRevenue estimate
Valuation estimate
Inversive XR leadership team
Management profileNumber of profiles
Profiles1 record
Inversive XR funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Inversive XR M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Inversive XR
What does Inversive XR do?
Inversive XR operates a cloud-based SaaS platform that combines a Content Management System (CMS) for immersive XR content with a Mobile Device Management (MDM) system for standalone XR headsets. The platform enables organizations to distribute XR experiences in multiple formats (APK, EXE, 360° Video, WebGL) to Pico, Meta Quest, and HTC Vive headsets, PCs, and web browsers from a single interface, with remote fleet configuration, kiosk mode, live device mirroring, usage analytics, SSO, and a developer SDK. The company also runs an XR content creation studio (INVERSIVE Studio) that produces custom immersive experiences on a project basis.
Is Inversive XR a public or private company?
Inversive XR is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Inversive XR founded?
Inversive XR was founded in 2016. It employs 11 to 50 people.
Where is Inversive XR based?
Inversive XR is headquartered in Paris, France, in the Europe region.
How does Inversive XR make money?
Three revenue lines are on record. SaaS Platform Subscriptions — User Licenses are the primary driver. The others are saaS Platform Subscriptions — Device Licenses and professional Services — Custom XR Content Development.
Who are Inversive XR's main competitors?
Direct peers on record are Glue Collaboration, Engage XR (engagingly), Spatial, ManageXR, Wonda XR (now EducationXR / Wonda), ArborXR and Arthur (XR platform). Broad incumbents are HTC Vive (Vive Business), Microsoft Mesh and Meta (Quest for Business).
Does Inversive XR have an API?
No public API is recorded for Inversive XR.
What industry is Inversive XR in?
Inversive XR's product category is XR Content Management and Device Management Software. Its primary akta.pro industry code is MPAFAFAF, XR/AR/VR/MR Development Frameworks & Toolchains, with a secondary code of EDAFAJAI, XR Assessment & Skills Verification (Performance-Based Evaluation). Its NAICS code is 5182 and its SIC code is 7372.