codelearn sl.
Codelearn SL is a Spanish education company based in Manresa, Barcelona, that teaches programming, robotics, and emerging technologies (AI, blockchain, VR) to children and adolescents aged 6-18 through a network of physical learning centers across Catalonia, Madrid, and Aragón, complemented by a proprietary gamified online learning platform.
- Company typePrivate
- Founded-
- HeadquartersManresa, Spain
- Headcount—
- GTM typeB2C
- OfferingServices
What codelearn sl. does
Codelearn SL is a privately-held Spanish company (Sociedad Limitada) registered in Manresa, Barcelona, that delivers technology education to children and adolescents aged 6-18. Its curriculum spans programming, robotics, computational thinking, and emerging technologies such as artificial intelligence, blockchain, virtual reality, and ethical hacking. The company serves families through a hybrid model combining in-person instruction at a network of physical learning centers across Catalonia (Barcelona, Girona, Lleida, Tarragona), Madrid-Alcorcón, and Zaragoza, with a national online subscription channel.
The company's core technology asset is a proprietary gamified online learning platform hosted at fun.codelearn.es, built around a character-driven universe and a progressive curriculum. Coursework includes Scratch-based animation, mobile app and game development, web development, Arduino, Raspberry Pi, and emerging-tech modules. The platform integrates with Google Classroom to support a school-deployment channel, and the company also runs "Campus Tecnológicos" (holiday tech camps) as a separate seasonal revenue line.
Codelearn operates a B2C subscription model. Families pay recurring fees for in-center instruction on monthly, quarterly, or annual cadences, plus registration fees, capped annual price increases (€2/month), and seasonal campus fees for intensive holiday programs. No funding rounds, parent company, management team details, or revenue figures are publicly disclosed; pricing is not published online.
codelearn sl. firmographics
Firmographics- Name
- codelearn sl.
- Legal name
- CODELEARN S.L.
- Website
- https://codelearn.es
- Company type
- Private
- Operating status
- Operating
- Short description
- Codelearn SL is a Spanish education company based in Manresa, Barcelona, that teaches programming, robotics, and emerging technologies (AI, blockchain, VR) to children and adolescents aged 6-18 through a network of physical learning centers across Catalonia, Madrid, and Aragón, complemented by a proprietary gamified online learning platform.
- Ownership category
- akta.pro rank
codelearn sl. industry classification
Industry- Product category
- Children's Programming and Robotics Education
- NAICS
- Educational Services (61), Computer Training (61142), All Other Schools and Instruction (61169)
- SIC
- Services-Educational Services (8200), Services-Computer Programming Services (7371)
- akta.pro primary industry
- Interactive Learning Games & Gamified Courseware (EDAGALAL)
- akta.pro secondary industries
- Game Development (Unity, Unreal, 2D/3D) (EDAMACAE), Text-Based Programming (Python, Java, C/C++) (EDAMACAB), Coding, Game Design & Computer Science Camps (EDAMALAD), Integrated Tutoring + Learning Content Platforms (Curriculum + Tutors) (EDANAGAL)
Keywords
Where codelearn sl. is headquartered
LocationHeadquarters
- HQ city
- Manresa
- HQ country
- Spain
- HQ region
- Europe
Offices16 records
Markets served
codelearn sl. business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
Revenue model
- Subscription Fees - Extracurricular Activity: Monthly, quarterly, or annual subscription fees for programming and robotics extracurricular classes. The subscription includes access to the online platform, tutor support, and in-person or online instruction depending on the modality chosen.
- Campus/ Summer Camp Fees: Intensive course fees for technology camps during summer, Christmas, and Easter holidays. These are one-time fees per camp session with varying prices based on duration and content.
- Online Platform Access: Online-only subscription modality where students access the platform 24/7 with tutor support via video conference or platform-based assistance. Platform available 365 days a year, 24 hours per day.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Monthly | Videoconference modality with weekly live classes of at least 55 minutes plus platform access |
| Subscription | Monthly | Online self-paced platform access with tutor support via platform |
| Subscription | Annual | Quarterly or annual subscription plans |
| Unit Pricing | Pay-as-you-go | Intensive technology camps (Campus Tecnológicos) |
Go-to-market motion3 records
Distribution channels4 records
Marketing channels7 records
codelearn sl. product offering
Product offeringCore offering
Extracurricular programming, robotics, computational-thinking, electronics, video game design, 3D design, and artificial intelligence education for children and teenagers. Instruction is delivered through a combination of in-person tutoring centers (in Catalonia, Madrid, and Zaragoza) and a proprietary gamified online learning platform (fun.codelearn.es), with periodic technology camps ("Campus Tecnológicos") as intensive offerings.
Product overview
Codelearn is an extracurricular programming and robotics education company offering a portfolio of in-person and online programs for children and adolescents. The core offerings include in-person programming and robotics classes at physical centers across Spain (Barcelona, Madrid, Zaragoza, Lleida, Girona, Tarragona), an online gamified learning platform with personalized tutoring, and intensive technology camps during school breaks. The product portfolio includes courses in Minecraft, robotics (Arduino, Lego platforms, MBots), video game programming (Unity, Unreal Engine, Godot, Roblox, Scratch), electronics, web design, 3D modeling/printing, AI, and emerging technologies. The gamified platform presents courses as adventures with exercises as hero challenges to motivate students. Courses target children and adolescents (ages 6-18) with no prior knowledge required for most programs.
Differentiator
Problem solved
Functional benefit
Products and services
- Extraescolar de Programación y Robótica (in-person) Recurring in-person extracurricular programming and robotics classes for children and teenagers, delivered at Codelearn's physical tutoring centers. Targeted at families who want tutor-supported STEM enrichment outside school hours.
- Extraescolar Online de Programación y Robótica Recurring online extracurricular programming and robotics classes for children and teenagers, providing remote access to Codelearn's gamified platform with tutor support. Targeted at families outside the physical center catchment.
- Campus Tecnológicos Intensive one-time technology camps covering programming, robotics, and related STEM topics, typically scheduled during school holiday periods. Targeted at families seeking short, immersive STEM experiences for their children.
- Codelearn en la escuela In-school program that lets educational institutions deliver Codelearn's programming and robotics curriculum to their students as part of the school timetable. Targeted at primary and secondary schools seeking ready-made STEM programming.
- Curso para docentes (Teacher Training Course) Training course for teachers to learn how to deliver Codelearn's programming and robotics curriculum in a school setting. Supports the school-channel ("Codelearn en la escuela") offering.
- Plataforma Online Gamificada Codelearn (fun.codelearn.es) Proprietary gamified learning platform that structures the Codelearn curriculum into progressive levels, tracks student progress, and integrates with Google Classroom. Sold as part of the extraescolar subscription rather than as a standalone consumer product.
Quantifiable outcome
- Students develop real-world projects including published video games on app stores
- +1 more outcomes
Companies that use codelearn sl.
Customer profileNamed customers4 records
Segments4 records
Ideal customer profiles2 records
codelearn sl. technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability3 records
Feature4 records
codelearn sl. partnerships and signals
Strategic signalScale indicators2 records
Recent moves1 record
Expansion highlights5 records
codelearn sl. competitors and assessment
Company assessmentBroad incumbents
- Arduino Education: Arduino Education provides hardware, curriculum, and teacher resources for STEM learning. It is comparable as a content/hardware partner for Codelearn's Arduino and electronics course offerings and as an ecosystem player in kids' maker education.
- Roblox Education: Roblox Education leverages the Roblox platform to teach game design and coding to students. Codelearn offers multiple Roblox/Roblox Studio courses, making it both a content partner and a competitor for parent attention in kids' game creation.
- LEGO Education: LEGO Education provides robotics and STEM learning solutions including WeDo, Spike, and Mindstorms that Codelearn actively teaches. It is comparable as a content/hardware ecosystem for the same kids' robotics curriculum space.
- Code.org: Code.org is the largest nonprofit promoting computer science education in schools, offering free coding curricula and the Hour of Code. It is comparable to Codelearn as a competitor for parent mindshare and school adoption, though it competes on price (free) rather than paid subscription.
Regional players
- Tekman Books: Tekman Books (Tekman Education) is a Spanish educational publisher and EdTech offering digital curricula and programs for schools, including STEM and computational thinking content. It overlaps with Codelearn's school partnership channel (Codelearn en la escuela).
- Smartick: Smartick is a Spain-based EdTech offering online math and now coding learning for children via a personalized adaptive platform. It is comparable to Codelearn as a Spanish EdTech subscription targeting kids with adaptive, gamified online instruction.
Direct peers
- Kodable: Kodable is a US-based kids' coding platform offering gamified programming curriculum for schools and home use. It is directly comparable to Codelearn in audience (elementary-age children), subject (programming), and delivery (gamified platform with curriculum).
- ConMasFuturo: ConMasFuturo is a Spanish after-school tech education provider offering programming, robotics, and STEM classes for children. It directly competes with Codelearn in the Spanish extraescolar category with a similar in-person-plus-online model.
- Tynker: Tynker is a leading online learning platform teaching kids to code through gamified courses. It is directly comparable to Codelearn's online modality in target audience (children), subject (coding), and delivery (gamified self-paced platform with creative projects).
Emerging players
- Scratch Foundation: Scratch (MIT) is the world's most popular free block-based coding platform for children and a foundational tool in kids' programming. It is comparable as both a substitute (free) and a complement (Codelearn teaches Scratch) in the kids' coding category.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
codelearn sl. social profiles
Digital presencecodelearn sl. financial estimates
Financial estimateRevenue estimate
Valuation estimate
codelearn sl. leadership team
Management profileNumber of profiles
codelearn sl. funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
codelearn sl. M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about codelearn sl.
What does codelearn sl. do?
Extracurricular programming, robotics, computational-thinking, electronics, video game design, 3D design, and artificial intelligence education for children and teenagers. Instruction is delivered through a combination of in-person tutoring centers (in Catalonia, Madrid, and Zaragoza) and a proprietary gamified online learning platform (fun.codelearn.es), with periodic technology camps ("Campus Tecnológicos") as intensive offerings.
Is codelearn sl. a public or private company?
codelearn sl. is a private company. It is classified as unknown and is currently operating.
When was codelearn sl. founded?
codelearn sl. was founded in -1.
Where is codelearn sl. based?
codelearn sl. is headquartered in Manresa, Spain, in the Europe region.
How does codelearn sl. make money?
Three revenue lines are on record. Subscription Fees - Extracurricular Activity is the primary driver. The others are campus/ Summer Camp Fees and online Platform Access.
Who are codelearn sl.'s main competitors?
Broad incumbents on record are Arduino Education, Roblox Education, LEGO Education and Code.org. Regional players are Tekman Books and Smartick. Direct peers are Kodable, ConMasFuturo and Tynker. Scratch Foundation is listed as an emerging player.
Does codelearn sl. have an API?
No public API is recorded for codelearn sl..
What industry is codelearn sl. in?
codelearn sl.'s product category is Children's Programming and Robotics Education. Its primary akta.pro industry code is EDAGALAL, Interactive Learning Games & Gamified Courseware, with a secondary code of EDAMACAE, Game Development (Unity, Unreal, 2D/3D). Its NAICS code is 61 and its SIC code is 8200.