Super League Enterprise
Super League Enterprise is a public audience intelligence and media activation company that connects global brands with gaming audiences through playable advertising, branded content programs, and AI-driven psychographic targeting across Roblox, Fortnite, CTV, and other immersive platforms.
- Company typePublic
- Founded2015
- HeadquartersSanta Monica, United States
- Headcount101–250
- GTM typeB2B
- OfferingServices
What Super League Enterprise does
Super League Enterprise, Inc. (NASDAQ: SLE) is a publicly traded audience intelligence and media activation company headquartered in Santa Monica, California. Founded in 2015 (originally as Super League Gaming), the company serves global consumer brands and advertising agencies seeking to reach highly engaged gaming audiences through playable advertising, branded content programs, and proprietary audience intelligence across platforms including Roblox, Minecraft, Fortnite Creative, and Connected TV.
The company's core technology is the Play Intelligence Engine, which synthesizes player data, affinities, and psychographics to define audiences and enable targeting beyond traditional demographics. This engine is augmented by an exclusive strategic partnership with Solsten for AI-driven psychographic consumer insights and predictive models. The product portfolio includes The Play Effect (audience-to-action framework), the Media Network (display, video, and content activation across gaming environments), Rotrends Pro (paid analytics tool for the Roblox ecosystem), and acquired technologies including Bloxbiz, Melon, Let's Bounce, and the Misfits Ads Division (which adds programmatic advertising and proprietary rewarded video capabilities). The company also holds equity stakes in high-performing Roblox experiences (My Avatar! with 800,000+ daily active users and Hide or Die! with nearly 3 million daily active users and 570+ million lifetime visits) under its Strategic Properties initiative, providing differentiated owned inventory.
Revenue is generated primarily through custom branded campaigns (professional services), programmatic advertising (acquired via Misfits Ads Division), brand partnerships and integrations across owned gaming inventory and third-party platforms, and data/analytics services (Rotrends Pro). Pricing is not publicly disclosed; the company operates as a B2B advertising and media services business with quote-based pricing tailored to individual brand campaigns. The go-to-market combines a direct enterprise sales organization led by an EVP of Revenue, agency channel partnerships (including Carmichael Lynch and The Many), and distribution partnerships (Play.Works for CTV, Misfits Gaming Group for Roblox reach). The company underwent significant financial restructuring in 2025, eliminated approximately 90% of its debt obligations, regained Nasdaq compliance, and closed approximately $20 million in private placement financing led by Evo Fund to fund operational scaling and a new digital asset strategy.
Super League Enterprise firmographics
Firmographics- Name
- Super League Enterprise
- Legal name
- Super League Enterprise, Inc.
- Website
- https://superleague.com
- Company type
- Public
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 101–250 employees
- Short description
- Super League Enterprise is a public audience intelligence and media activation company that connects global brands with gaming audiences through playable advertising, branded content programs, and AI-driven psychographic targeting across Roblox, Fortnite, CTV, and other immersive platforms.
- Ownership category
- akta.pro rank
Super League Enterprise industry classification
Industry- Product category
- Gaming Advertising & Media
- NAICS
- Amusement Arcades (713120)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Esports Platforms & Competitive Gaming Networks (BPAMAKAH)
- akta.pro secondary industries
- Gaming & Interactive Entertainment Personalization (HDAAAGAF), Data Platforms, BI/Reporting & Player Analytics (CDP/Attribution) (MPAEAKAI)
Keywords
Where Super League Enterprise is headquartered
LocationHeadquarters
- HQ city
- Santa Monica
- HQ country
- United States
- HQ region
- North America
Offices2 records
Markets served
Super League Enterprise business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Marketing or Sales, Technology or R&D, Operations
Revenue model
- Programmatic Advertising: Transaction-based programmatic advertising revenue streams added through Misfits Ads Division acquisition. Provides more reliable, recurring revenue streams that complement campaign work and contribute to financial predictability.
- Custom Branded Campaigns: Custom campaign work delivering branded content programs, immersive experiences, and interactive advertising for global brands across gaming platforms. Historically a significant portion of business.
- Brand Partnerships and Integrations: Revenue from brand integrations across owned gaming experiences and inventory, including programmatic placements, rewarded video ads, and sponsored content within Roblox, Minecraft, Fortnite, and CTV platforms.
- Data and Analytics Services: Revenue from Rotrends Pro analytics tool and audience intelligence services, providing gaming ecosystem insights to brands, developers, investors, and content creators.
- Strategic Properties Revenue: Revenue from ownership stakes in high-performing Roblox experiences (My Avatar!, Hide or Die!) generating direct cash flow and differentiated advertising inventory.
Go-to-market motion3 records
Distribution channels4 records
Marketing channels8 records
Super League Enterprise product offering
Product offeringCore offering
Super League Enterprise operates a proprietary audience intelligence and media activation platform for the global gaming ecosystem. Its Play Intelligence Engine synthesizes player data, affinities, and psychographics to define and target gaming audiences, while its Media Network activates display, video, and content advertising across Roblox, Minecraft, Fortnite, and Connected TV platforms. The company delivers custom branded campaigns, programmatic advertising, playable ad formats, and rewarded video experiences to global brands and their agencies.
Product overview
Super League Enterprise is an audience intelligence and media activation company operating a unified platform built around its proprietary Play Effect intelligence engine and Media Network. The core offering comprises The Play Effect (audience engagement system), the Play Intelligence Engine (AI-driven audience analytics), and the Media Network (display, video, and content activation). The portfolio includes acquired technologies (Bloxbiz, Melon, Let's Bounce, Misfits Ads Division with programmatic and rewarded video capabilities), analytics tools (Rotrends Pro), strategic Roblox properties (My Avatar!, Hide or Die!, Regal Theatre), and partnership-sourced inventory (Play.Works CTV). The company serves global brands seeking to reach gamers through playable advertising and branded content across Roblox, Minecraft, Fortnite Creative, and other gaming platforms.
Differentiator
Problem solved
Functional benefit
Brands
- The Play Effect: Super League's proprietary intelligence engine that engages audiences where they play, watch, and connect, activating the Play Effect to turn attention into measurable brand action.
- Media Network
- Job City by Indeed
- Rotrends Pro
Products and services
- The Play Effect / Play Intelligence Engine
Quantifiable outcome
- 3.87 million plays and 1,000% performance increase vs non-branded alternatives for HI-CHEW x Fortnite campaign
- +5 more outcomes
Companies that use Super League Enterprise
Customer profileNamed customers13 records
Segments3 records
Ideal customer profiles3 records
Super League Enterprise technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability3 records
Feature7 records
Super League Enterprise partnerships and signals
Strategic signalPartnerships
13 partnerships are on record, tiered core, strategic and flagship.
- Play.WorkscoreU.S. advertising sales partnership for Play.Works Connected Television advergaming inventory. Super League to sell playable CTV ad inventory across network reaching 100+ million households, offering brands access to immersive interactive ad units.
- IndeedstrategicJob City by Indeed — educational gaming experience on Roblox helping players develop workplace skills through interactive mini-games. Badges unlockable on Indeed profiles for career readiness demonstration.
- Carmichael LynchstrategicCreative agency partner for HI-CHEW x Fortnite campaign, the third campaign created together. Partnership generated Webby Award nomination with 3.87 million plays.
- THINK DIFFERENT (My Avatar!)strategicStrategic Properties partnership for My Avatar! — Top 25 Roblox shopping experience with 800,000+ daily active users. THINK DIFFERENT continues operating the game while Super League leverages brand partnership capabilities on Roblox.
- Misfits Gaming GroupflagshipAcquisition of Misfits Ads Division for $1.5M cash plus 19.99% equity, adding programmatic revenue, rewarded video technology, and 150+ brand relationships. Includes Preferred Commercial Brand Partnership for Roblox games reaching 100+ million monthly active users.
- SolstencoreExclusive strategic partnership integrating Solsten's AI-driven psychology-based consumer insights and predictive models into Super League's campaign planning, creative development, and optimization workflows. Enables psychographic audience understanding beyond traditional demographics.
- Regal CinemasstrategicVirtual movie theatre experience on Roblox for National Popcorn Day. First cinema chain to engage Gen Z through branded immersive digital environment. Features endless runner game with popcorn-themed rewards redeemable at Regal's 399 US locations.
- Hunter Williams (Board), Patrick Martin (Strategic Advisor)strategicDigital asset expertise appointments — Hunter Williams brings DeFi and regulatory compliance expertise as Board member; Patrick Martin provides strategic advisory for digital asset project and DeFi ecosystem development.
- ES3, AdArcade, Meta-StadiumscorePioneering collaboration launching gamified foodtainment advertising for QSR and food delivery brands. Combines TikTok creator content, AI-generated shoppable recipes, CTV, and mobile video with gamified experiences. Proprietary formats achieve up to 70% CTR on CTV.
- Lionsgate / Virtual Brand GroupstrategicThe Strangers: Chapter 2 immersive horror experience collaboration within multiple Roblox games for Halloween season, featuring survival challenges and virtual collectibles.
- Automatic WorldscoreStrategic partnership with gaming industry advisory and investment firm to strengthen market position, accelerate operational growth, enhance client relationships, and scale operations across functions.
- Hide or Die! CreatorsstrategicOwnership stake in Hide or Die! — Top 100 Roblox game with 570+ million visits in 16 months and nearly 3 million daily active users. Shift from strategy to execution in securing ownership in cash-generating gaming assets.
- The ManystrategicMedia agency of record for Panda Express cross-platform gaming campaign in Fortnite Creative and Roblox, generating 265,000+ player engagements.
Scale indicators26 records
Recent moves6 records
Expansion highlights8 records
Super League Enterprise competitors and assessment
Company assessmentBroad incumbents
- Roblox Corporation: Roblox is the underlying platform that hosts Super League's owned inventory (Hide or Die!, My Avatar!, Misfits portfolio) and most campaign executions. As Roblox expands its native Ads Manager and direct brand sales, it is both the most important ecosystem partner and a potential competitive threat to Super League's ad layer.
- Azerion: Azerion is a European-headquartered digital entertainment and media platform combining gaming content, programmatic advertising, and brand integrations. Comparable to Super League at a larger scale, operating across both gaming media and brand activation with programmatic capabilities.
- Electronic Arts (EA): EA is a major game publisher with extensive first-party advertising inventory (FIFA, Madden, Apex Legends) and an active brand partnership business. Operates broadly in the gaming advertising space and represents the kind of scaled incumbent that limits Super League's addressable inventory for premium AAA titles.
Others
- Magnite: Magnite is the largest independent sell-side ad platform for CTV, with significant reach into the same connected TV inventory Super League accesses via Play.Works. It is an enabling infrastructure provider rather than a direct competitor, but its CTV scale dynamics influence Super League's go-to-market economics.
- Dentsu (gaming/Metaverse practice): Dentsu's gaming and metaverse practice brings agency-led brand activation to immersive platforms. Comparable as an ecosystem participant competing for the same brand campaign dollars, though operating at agency-holding-company scale with broader service offerings than Super League.
Direct peers
- Landvault (now part of Everyrealm): Landvault builds branded virtual experiences and in-world advertising across Roblox, Decentraland, and other metaverse platforms. Directly competes with Super League's Melon and Bloxbiz operations for enterprise brand budgets in immersive digital environments.
- Gamefam: Gamefam is a leading Roblox-native game studio and brand experience agency that creates custom branded experiences for global brands (similar to Super League's Roblox work with Panda Express, Regal, Indeed). Directly competes on Roblox brand integration RFPs and shares the same enterprise brand customer base.
- Anzu: Anzu is an in-game advertising platform that blends programmatic ads into 3D game environments on mobile, PC, and console. Directly comparable to Super League's Play Intelligence + rewarded video stack, with similar brand-facing value proposition around measurable, brand-safe in-game inventory.
- Bidstack: Bidstack is a programmatic in-game advertising company placing non-intrusive ads within PC, console, and mobile games. It is comparable to Super League's Misfits Ads programmatic layer and shares a focus on bringing brand advertising into gaming environments at scale.
Emerging players
- Metaverse Marcom: Metaverse Marcom is a smaller agency focused on marketing and brand activations across Roblox, Fortnite Creative, and Decentraland. Emerging competitor that overlaps with Super League's custom campaign work for consumer brands in UGC gaming platforms.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Super League Enterprise social profiles
Digital presenceSuper League Enterprise compliance and trust
Trust signalCompliance3 records
Super League Enterprise financial estimates
Financial estimateRevenue estimate
Valuation estimate
Super League Enterprise leadership team
Management profileNumber of profiles
Profiles13 records
Super League Enterprise subsidiaries and ownership
Company hierarchySubsidiaries6 records
Super League Enterprise funding detail
Funding detailFunding overview
Funding rounds18 records
Investors11 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Super League Enterprise M&A and investment
M&A and investmentM&A7 records
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Super League Enterprise
What does Super League Enterprise do?
Super League Enterprise operates a proprietary audience intelligence and media activation platform for the global gaming ecosystem. Its Play Intelligence Engine synthesizes player data, affinities, and psychographics to define and target gaming audiences, while its Media Network activates display, video, and content advertising across Roblox, Minecraft, Fortnite, and Connected TV platforms. The company delivers custom branded campaigns, programmatic advertising, playable ad formats, and rewarded video experiences to global brands and their agencies.
Is Super League Enterprise a public or private company?
Super League Enterprise is a public company. It is classified as public and is currently operating.
When was Super League Enterprise founded?
Super League Enterprise was founded in 2015. It employs 101 to 250 people.
Where is Super League Enterprise based?
Super League Enterprise is headquartered in Santa Monica, United States, in the North America region.
How does Super League Enterprise make money?
Five revenue lines are on record. Programmatic Advertising is the primary driver. The others are custom Branded Campaigns, brand Partnerships and Integrations, data and Analytics Services and strategic Properties Revenue.
Who are Super League Enterprise's main competitors?
Broad incumbents on record are Roblox Corporation, Azerion and Electronic Arts (EA). Others are Magnite and Dentsu (gaming/Metaverse practice). Direct peers are Landvault (now part of Everyrealm), Gamefam, Anzu and Bidstack. Metaverse Marcom is listed as an emerging player.
Does Super League Enterprise have an API?
No public API is recorded for Super League Enterprise.
What industry is Super League Enterprise in?
Super League Enterprise's product category is Gaming Advertising & Media. Its primary akta.pro industry code is BPAMAKAH, Esports Platforms & Competitive Gaming Networks, with a secondary code of HDAAAGAF, Gaming & Interactive Entertainment Personalization. Its NAICS code is 713120 and its SIC code is 7900.