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Kahoot!

Full company profile

uuid0002o5m

Namestring
Kahoot!
Legal namestring
Kahoot! AS
Websiteurl
kahoot.com
Company typeenum
Public
Founded yearint
2012
Descriptiontext

Kahoot! is a Norway-headquartered (Oslo), publicly traded company that builds a cloud-based game-based learning platform used by K-12 schools, higher education institutions, enterprises, and consumer households. Its core product is a real-time quiz-and-trivia engine accessible via web, iOS, and Android, where hosts create 'kahoots' and players join with a frictionless PIN code, requiring no account on the player side. The platform runs on multi-tenant SaaS infrastructure with enterprise-grade security (SOC 2 Type 2, ISO 27001, SAML 2.0/OpenID Connect SSO), integrates deeply with Microsoft and Google for Education, and uses Apple Foundation Models for AI-driven content generation.

The company monetizes through a freemium base that funnels users into three paid tiers: Kahoot!+ (from $3/month, educators and individuals), Kahoot! One (from $19/month, all-in-one consumer bundle), and Kahoot! 360 (per-seat, annual enterprise contracts with SSO, roster sync, admin controls, and reporting for workforce engagement, training, onboarding, and townhalls). A secondary revenue stream comes from a marketplace where verified creators sell courses and subscriptions on a commission basis. Kahoot! has expanded through acquisition: Clever ($500M, K-12 SSO/roster sync), Motimate ($27M, employee engagement), DragonBox (math), Drops (language), Poio (reading), and Whiteboard.fi (virtual whiteboard) are now wholly-owned product lines within the Kahoot! group. The platform sits on a 60M+ public kahoots content library and a verified creator community.

The business serves a diversified customer base spanning global Fortune 500 enterprises (Amazon, Meta, Salesforce, HP, Scotiabank, Capgemini, Kempinski), universities (Winston Salem State, University of Tennessee Knoxville, College of Southern Idaho, Esade), and a long tail of educators and consumers reached through self-serve channels. Recent strategic activity includes a September 2025 launch of AI-powered Kahoot! Study tools, MENA expansion via a Spacetoon partnership (February 2026), and India enterprise expansion through CIEL HR's Courseplay (November 2025). A $1.72 billion take-private offer from a Goldman Sachs/General Atlantic/LEGO consortium was made in 2023.

Short descriptiontext

Kahoot! is a Norway-based game-based learning platform serving K-12 schools, higher education institutions, enterprises, and consumers via web and mobile. It monetizes through Kahoot!+, Kahoot! One, Kahoot! 360 enterprise subscriptions, and a verified creator marketplace.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
501–1,000
akta.pro rankint
HeadquartersOslo, Norway
HQ citystring
Oslo
HQ countrystring
Norway
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
game-based learning platform, interactive quiz software, workforce engagement platform, edtech learning tools, AI-powered study apps
Industry1 code
1Serious Games & Simulation Studios (Training, Defense, Enterprise)
CodeMPAFAAAHPrimaryYes
NAICS code1 code
  • Software Publishers5132
SIC code1 code
  • Services-Prepackaged Software7372
Product category
Game-Based Learning Platforms
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model5 records
1Subscription Revenue (Kahoot!+)
TypeSubscription Recurring
Description

Premium subscription tier for educators, students, and personal users offering AI tools, offline study, advanced features, and ad-free experience. Priced from $3/month with annual discounts.

kahoot.com
2Subscription Revenue (Kahoot! One)
TypeSubscription Recurring
Description

All-inclusive premium tier combining all Kahoot! features, apps, and premium content for comprehensive learning experience. Priced from $19/month.

kahoot.com
3Enterprise Subscription (Kahoot! 360)
TypeSubscription Recurring
Description

Workforce engagement platform for businesses with enterprise features including SSO, admin controls, reporting, and team management. Priced with annual contracts and volume-based licensing.

kahoot.com
4Marketplace Commission
TypeMarketplace Commission
Description

Verified creators can sell courses and content subscriptions through Kahoot! marketplace, with Kahoot! taking a commission on transactions.

kahoot.com
5Freemium Base
TypeFreemium
Description

Free tier providing core quiz/game creation and participation features, driving user acquisition and conversion to premium subscriptions.

kahoot.com
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Marketing or Sales, Infrastructure, Operations
Pricing details4 tiers
1Kahoot!+ for educators, students, friends, and families
ModelSubscriptionBilling cadenceMonthly
Notes

From $3/month with save of 45% until June 30 for annual billing. Includes AI content generator, offline study capabilities, test preparation mode, achievements, and study group features.

kahoot.com
2Kahoot! One - complete all-in-one solution
ModelSubscriptionBilling cadenceMonthly
Notes

From $19/month with save of 20% until June 30. Includes all Kahoot!+ features plus all apps and premium content.

kahoot.com
3Kahoot! 360 for enterprise workforce engagement
ModelPer seatBilling cadenceAnnual
Notes

Save 10% until June 30 for annual plans. Includes enterprise features: SSO, roster sync, retention controls, admin dashboard, and customer success support.

kahoot.com
4Free tier for basic access
ModelFreemiumBilling cadencePay-as-you-go
Notes

Free access with no credit card required. Includes core game creation and participation features.

kahoot.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 6 records shown
1Whiteboard.fi
Description

Interactive whiteboard tool for classroom collaboration

kahoot.com
+5 more records
Core offering1 text field

Kahoot! operates a cloud-based game-based learning platform that lets users create, host, and play interactive quiz games (kahoots) in real time across web and mobile. It sells tiered subscriptions (Kahoot!+, Kahoot! One) to individuals, educators, and students, and an enterprise workforce engagement product (Kahoot! 360) to businesses, alongside acquired branded apps (DragonBox, Drops, Poio, Clever, Whiteboard.fi, Motimate) covering math, language, reading, identity management, and training.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Studying with Kahoot! can improve exam performance by an average of a full letter grade
+2 more records
Product overview1 text field

Kahoot! operates a comprehensive game-based learning platform ecosystem with multiple branded products targeting distinct market segments. The core Kahoot! platform provides interactive quiz game creation and hosting, available through various solutions: Kahoot! at School and Kahoot! for Higher Education for educational institutions, Kahoot! 360 for enterprise workforce engagement, and Kahoot! at Home for families and individuals. The company has expanded through acquisitions including Clever (identity management for schools), DragonBox (math learning), Drops (language learning), and Poio (reading). Recent additions include Kahoot! Study with AI-powered self-study tools, and Kahoot!+, Kahoot! One subscription plans offering premium AI content generation, offline study, and advanced features. Kahoot! EDU provides site-wide institutional licensing, while the Marketplace enables verified creators to sell educational content. The platform is accessible via web, mobile apps, and integrations with educational partners.

Product and service16 records
1Kahoot! Core Platform
Categorycore product
2Kahoot! at School
Categorycore product
3Kahoot! for Higher Education
Categorycore product
4Kahoot! 360
Categorycore product
5Kahoot! at Home
Categorycore product
6Kahoot! Study
Categorycore product
7Kahoot!+
Categorycore product
8Kahoot! One
Categorycore product
9Kahoot! EDU
Categorycore product
10Clever
Categorycore product
11DragonBox
Categorycore product
12Drops
Categorycore product
13Poio
Categorycore product
14Whiteboard.fi
Categorycore product
15Kahoot! Mobile App
Categorycore product
16Kahoot! Marketplace (Verified Creator Content)
Categorycore product
Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership10 partners
Strategic tierStrategicTypeStrategic or Co-development PartnerAnnounced on2026-02-01
Description

Partnership to deliver interactive Arabic learning experiences featuring Spacetoon characters across the Middle East and North Africa (MENA) region. Creates ready-to-play kahoots covering health, social studies, visual arts, emotional literacy, and Arabic language learning.

Strategic tierRegionalTypeGTM or Marketing PartnerAnnounced on2025-11-01
Description

Strategic partnership to deliver AI-driven gamified learning solutions for Indian enterprises. Combines Courseplay's AI-powered learning platform with Kahoot!'s gamification tools to help organizations create engaging, measurable learning pathways.

Strategic tierFlagshipTypeGTM or Marketing Partner
Description

Content partnership providing Disney-branded educational content and experiences on the Kahoot! platform.

Strategic tierFlagshipTypeGTM or Marketing Partner
Description

Content partnership featuring Sanrio characters (Hello Kitty, etc.) for educational content on the platform.

5TED
Strategic tierFlagshipTypeGTM or Marketing Partner
Description

Partnership to deliver TED-branded educational content and ideas through gamified learning experiences.

irishtechnews.ie
Strategic tierCoreTypeTechnology or Integration
Description

Microsoft for Education partner providing integration with Microsoft products and services.

Strategic tierCoreTypeTechnology or Integration
Description

Google for Education partner with Google Workspace integration capabilities, including SSO and Google Classroom connectivity.

Strategic tierCoreTypeTechnology or Integration
Description

Kahoot! acquired Clever for $500 million in 2023, providing single sign-on and roster sync integration for education platforms.

Strategic tierCoreTypeTechnology or Integration
Description

Kahoot! acquired Motimate for enterprise value of $27 million, providing employee onboarding and training capabilities.

Strategic tierStrategicTypeTechnology or Integration
Description

Integration with Apple Foundation Models for iOS 26's Quiz Starter feature, enabling students to generate quizzes by scanning notes.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Classroom assessment and formative quiz tool used by teachers for quick formative checks. Direct competitor in the K-12 teacher workflow and assessment use case.

TypeDirect peer
Description

Closest direct competitor offering game-based learning quizzes for K-12 and higher education with similar real-time multiplayer mechanics, AI features, and teacher dashboard. Competes head-to-head in the same classroom use cases.

TypeDirect peer
Description

Major study-tools platform with flashcards, practice tests, and AI-powered learning modes (Q-Chat). Targets the same student/learner segment with adjacent — and increasingly overlapping — self-study functionality.

TypeDirect peer
Description

Game-based classroom learning platform founded by a high school student; offers live and asynchronous quiz games. Direct competitor for teacher adoption and student engagement minutes in K-12.

TypeDirect peer
Description

Game-based learning platform with multiple game modes for classroom review and practice. Competes directly for teacher workflows, classroom engagement time, and student usage minutes.

TypeDirect peer
Description

Audience interaction platform for meetings and events, owned by Cisco/Webex. Competes with Kahoot! 360 in the corporate presentations, townhalls, and hybrid meeting engagement use case.

TypeEmerging player
Description

Interactive learning and polling platform with growing presence in European higher education and corporate training. Niche overlap with Kahoot! 360 and classroom engagement use cases, focused on interactive learning rather than full game mechanics.

TypeDirect peer
Description

Interactive presentation tool with live polling, quizzes, and Q&A. Overlaps directly with Kahoot! 360 for corporate meetings, training, and presentations in the enterprise segment.

TypeBroad incumbent
Description

Larger gamified learning platform in language learning, with a freemium consumer model and growing education/enterprise tier. Comparable gamified learning mechanics and AI-driven personalization, but broader consumer brand.

TypeDirect peer
Description

Live audience response system used in classrooms and corporate training. Comparable enterprise sales motion and similar feature overlap with Kahoot!'s polling and formative assessment tools.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat7 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
Yes

Docs URL, Description

Integration11 records

Each record includes

Title, Type, Description, Source

AI capability8 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles20 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries10 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

Compliance10 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds9 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors8 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A8 records

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment2 records

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Kahoot!

Game-Based Learning Platformskahoot.com

Kahoot! is a Norway-based game-based learning platform serving K-12 schools, higher education institutions, enterprises, and consumers via web and mobile. It monetizes through Kahoot!+, Kahoot! One, Kahoot! 360 enterprise subscriptions, and a verified creator marketplace.

What Kahoot! does

Kahoot! is a Norway-headquartered (Oslo), publicly traded company that builds a cloud-based game-based learning platform used by K-12 schools, higher education institutions, enterprises, and consumer households. Its core product is a real-time quiz-and-trivia engine accessible via web, iOS, and Android, where hosts create 'kahoots' and players join with a frictionless PIN code, requiring no account on the player side. The platform runs on multi-tenant SaaS infrastructure with enterprise-grade security (SOC 2 Type 2, ISO 27001, SAML 2.0/OpenID Connect SSO), integrates deeply with Microsoft and Google for Education, and uses Apple Foundation Models for AI-driven content generation.

The company monetizes through a freemium base that funnels users into three paid tiers: Kahoot!+ (from $3/month, educators and individuals), Kahoot! One (from $19/month, all-in-one consumer bundle), and Kahoot! 360 (per-seat, annual enterprise contracts with SSO, roster sync, admin controls, and reporting for workforce engagement, training, onboarding, and townhalls). A secondary revenue stream comes from a marketplace where verified creators sell courses and subscriptions on a commission basis. Kahoot! has expanded through acquisition: Clever ($500M, K-12 SSO/roster sync), Motimate ($27M, employee engagement), DragonBox (math), Drops (language), Poio (reading), and Whiteboard.fi (virtual whiteboard) are now wholly-owned product lines within the Kahoot! group. The platform sits on a 60M+ public kahoots content library and a verified creator community.

The business serves a diversified customer base spanning global Fortune 500 enterprises (Amazon, Meta, Salesforce, HP, Scotiabank, Capgemini, Kempinski), universities (Winston Salem State, University of Tennessee Knoxville, College of Southern Idaho, Esade), and a long tail of educators and consumers reached through self-serve channels. Recent strategic activity includes a September 2025 launch of AI-powered Kahoot! Study tools, MENA expansion via a Spacetoon partnership (February 2026), and India enterprise expansion through CIEL HR's Courseplay (November 2025). A $1.72 billion take-private offer from a Goldman Sachs/General Atlantic/LEGO consortium was made in 2023.

Kahoot! firmographics

Firmographics
Name
Kahoot!
Legal name
Kahoot! AS
Website
https://kahoot.com
Company type
Public
Founded year
2012
Operating status
Operating
Headcount range
501–1,000 employees
Short description
Kahoot! is a Norway-based game-based learning platform serving K-12 schools, higher education institutions, enterprises, and consumers via web and mobile. It monetizes through Kahoot!+, Kahoot! One, Kahoot! 360 enterprise subscriptions, and a verified creator marketplace.
Ownership category
akta.pro rank

Kahoot! industry classification

Industry
Product category
Game-Based Learning Platforms
NAICS
Software Publishers (5132)
SIC
Services-Prepackaged Software (7372)
akta.pro primary industry
Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)

Keywords

  • Game-based learning platform
  • Interactive quiz software
  • Workforce engagement platform
  • Edtech learning tools
  • AI-powered study apps

Where Kahoot! is headquartered

Location

Headquarters

HQ city
Oslo
HQ country
Norway
HQ region
Europe

Offices2 records

Markets served

Kahoot! business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Technology or R&D, Personnel, Marketing or Sales, Infrastructure, Operations

Revenue model

  1. Subscription Revenue (Kahoot!+): Premium subscription tier for educators, students, and personal users offering AI tools, offline study, advanced features, and ad-free experience. Priced from $3/month with annual discounts.
  2. Subscription Revenue (Kahoot! One): All-inclusive premium tier combining all Kahoot! features, apps, and premium content for comprehensive learning experience. Priced from $19/month.
  3. Enterprise Subscription (Kahoot! 360): Workforce engagement platform for businesses with enterprise features including SSO, admin controls, reporting, and team management. Priced with annual contracts and volume-based licensing.
  4. Marketplace Commission: Verified creators can sell courses and content subscriptions through Kahoot! marketplace, with Kahoot! taking a commission on transactions.
  5. Freemium Base: Free tier providing core quiz/game creation and participation features, driving user acquisition and conversion to premium subscriptions.

Pricing tiers

ModelBillingPrice
SubscriptionMonthlyKahoot!+ for educators, students, friends, and families
SubscriptionMonthlyKahoot! One - complete all-in-one solution
Per seatAnnualKahoot! 360 for enterprise workforce engagement
FreemiumPay-as-you-goFree tier for basic access

Go-to-market motion3 records

Distribution channels6 records

Marketing channels8 records

Kahoot! product offering

Product offering

Core offering

Kahoot! operates a cloud-based game-based learning platform that lets users create, host, and play interactive quiz games (kahoots) in real time across web and mobile. It sells tiered subscriptions (Kahoot!+, Kahoot! One) to individuals, educators, and students, and an enterprise workforce engagement product (Kahoot! 360) to businesses, alongside acquired branded apps (DragonBox, Drops, Poio, Clever, Whiteboard.fi, Motimate) covering math, language, reading, identity management, and training.

Product overview

Kahoot! operates a comprehensive game-based learning platform ecosystem with multiple branded products targeting distinct market segments. The core Kahoot! platform provides interactive quiz game creation and hosting, available through various solutions: Kahoot! at School and Kahoot! for Higher Education for educational institutions, Kahoot! 360 for enterprise workforce engagement, and Kahoot! at Home for families and individuals. The company has expanded through acquisitions including Clever (identity management for schools), DragonBox (math learning), Drops (language learning), and Poio (reading). Recent additions include Kahoot! Study with AI-powered self-study tools, and Kahoot!+, Kahoot! One subscription plans offering premium AI content generation, offline study, and advanced features. Kahoot! EDU provides site-wide institutional licensing, while the Marketplace enables verified creators to sell educational content. The platform is accessible via web, mobile apps, and integrations with educational partners.

Differentiator

Problem solved

Functional benefit

Brands

  • Whiteboard.fi: Interactive whiteboard tool for classroom collaboration
  • Clever
  • Drops
  • Poio
  • DragonBox
  • Motimate

Products and services

  • Kahoot! Core Platform
  • Kahoot! at School
  • Kahoot! for Higher Education
  • Kahoot! 360
  • Kahoot! at Home
  • Kahoot! Study
  • Kahoot!+
  • Kahoot! One
  • Kahoot! EDU
  • Clever
  • DragonBox
  • Drops
  • Poio
  • Whiteboard.fi
  • Kahoot! Mobile App
  • Kahoot! Marketplace (Verified Creator Content)

Quantifiable outcome

  • Studying with Kahoot! can improve exam performance by an average of a full letter grade
  • +2 more outcomes

Companies that use Kahoot!

Customer profile

Named customers10 records

Segments5 records

Ideal customer profiles4 records

Kahoot! technology and API

Technology

Technology focussed Yes

API detail

Has API
Yes
API docs
API detail

Core technology

AI maturity

App detail

Integration11 records

AI capability8 records

Feature5 records

Kahoot! partnerships and signals

Strategic signal

Partnerships

Ten partnerships are on record, tiered strategic, regional, flagship and core.

  • SpacetoonstrategicStrategic or Co-development Partner · 1 February 2026Partnership to deliver interactive Arabic learning experiences featuring Spacetoon characters across the Middle East and North Africa (MENA) region. Creates ready-to-play kahoots covering health, social studies, visual arts, emotional literacy, and Arabic language learning.
  • CIEL HR's CourseplayregionalGTM or Marketing Partner · 1 November 2025Strategic partnership to deliver AI-driven gamified learning solutions for Indian enterprises. Combines Courseplay's AI-powered learning platform with Kahoot!'s gamification tools to help organizations create engaging, measurable learning pathways.
  • DisneyflagshipGTM or Marketing PartnerContent partnership providing Disney-branded educational content and experiences on the Kahoot! platform.
  • SanrioflagshipGTM or Marketing PartnerContent partnership featuring Sanrio characters (Hello Kitty, etc.) for educational content on the platform.
  • TEDflagshipGTM or Marketing PartnerPartnership to deliver TED-branded educational content and ideas through gamified learning experiences.
  • MicrosoftcoreTechnology or IntegrationMicrosoft for Education partner providing integration with Microsoft products and services.
  • GooglecoreTechnology or IntegrationGoogle for Education partner with Google Workspace integration capabilities, including SSO and Google Classroom connectivity.
  • ClevercoreTechnology or IntegrationKahoot! acquired Clever for $500 million in 2023, providing single sign-on and roster sync integration for education platforms.
  • MotimatecoreTechnology or IntegrationKahoot! acquired Motimate for enterprise value of $27 million, providing employee onboarding and training capabilities.
  • ApplestrategicTechnology or IntegrationIntegration with Apple Foundation Models for iOS 26's Quiz Starter feature, enabling students to generate quizzes by scanning notes.

Scale indicators8 records

Recent moves6 records

Expansion highlights6 records

Kahoot! competitors and assessment

Company assessment

Direct peers

  • Socrative: Classroom assessment and formative quiz tool used by teachers for quick formative checks. Direct competitor in the K-12 teacher workflow and assessment use case.
  • Quizizz: Closest direct competitor offering game-based learning quizzes for K-12 and higher education with similar real-time multiplayer mechanics, AI features, and teacher dashboard. Competes head-to-head in the same classroom use cases.
  • Quizlet: Major study-tools platform with flashcards, practice tests, and AI-powered learning modes (Q-Chat). Targets the same student/learner segment with adjacent — and increasingly overlapping — self-study functionality.
  • Gimkit: Game-based classroom learning platform founded by a high school student; offers live and asynchronous quiz games. Direct competitor for teacher adoption and student engagement minutes in K-12.
  • Blooket: Game-based learning platform with multiple game modes for classroom review and practice. Competes directly for teacher workflows, classroom engagement time, and student usage minutes.
  • Slido (Cisco): Audience interaction platform for meetings and events, owned by Cisco/Webex. Competes with Kahoot! 360 in the corporate presentations, townhalls, and hybrid meeting engagement use case.
  • Mentimeter: Interactive presentation tool with live polling, quizzes, and Q&A. Overlaps directly with Kahoot! 360 for corporate meetings, training, and presentations in the enterprise segment.
  • Poll Everywhere: Live audience response system used in classrooms and corporate training. Comparable enterprise sales motion and similar feature overlap with Kahoot!'s polling and formative assessment tools.

Emerging players

  • Wooclap: Interactive learning and polling platform with growing presence in European higher education and corporate training. Niche overlap with Kahoot! 360 and classroom engagement use cases, focused on interactive learning rather than full game mechanics.

Broad incumbents

  • Duolingo: Larger gamified learning platform in language learning, with a freemium consumer model and growing education/enterprise tier. Comparable gamified learning mechanics and AI-driven personalization, but broader consumer brand.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat7 records

Key risks6 records

Key highlights7 records

Customer concentration

Kahoot! social profiles

Digital presence

Kahoot! compliance and trust

Trust signal

Compliance10 records

Kahoot! financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Kahoot! leadership team

Management profile

Number of profiles

Profiles20 records

Kahoot! subsidiaries and ownership

Company hierarchy

Subsidiaries10 records

Kahoot! funding detail

Funding detail

Funding overview

Funding rounds9 records

Investors8 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Kahoot! M&A and investment

M&A and investment

M&A8 records

Investments2 records

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Kahoot!

What does Kahoot! do?

Kahoot! operates a cloud-based game-based learning platform that lets users create, host, and play interactive quiz games (kahoots) in real time across web and mobile. It sells tiered subscriptions (Kahoot!+, Kahoot! One) to individuals, educators, and students, and an enterprise workforce engagement product (Kahoot! 360) to businesses, alongside acquired branded apps (DragonBox, Drops, Poio, Clever, Whiteboard.fi, Motimate) covering math, language, reading, identity management, and training.

Is Kahoot! a public or private company?

Kahoot! is a public company. It is classified as public and is currently operating.

When was Kahoot! founded?

Kahoot! was founded in 2012. It employs 501 to 1,000 people.

Where is Kahoot! based?

Kahoot! is headquartered in Oslo, Norway, in the Europe region.

How does Kahoot! make money?

Five revenue lines are on record. Subscription Revenue (Kahoot!+) is the primary driver. The others are subscription Revenue (Kahoot! One), enterprise Subscription (Kahoot! 360), marketplace Commission and freemium Base.

Who are Kahoot!'s main competitors?

Direct peers on record are Socrative, Quizizz, Quizlet, Gimkit, Blooket, Slido (Cisco), Mentimeter and Poll Everywhere. Wooclap is listed as an emerging player. Duolingo is listed as a broad incumbent.

Does Kahoot! have an API?

Yes. Kahoot! offers OAuth 2.0 and API key authentication for integrations. The platform supports third-party application integrations including YouTube API for video embedding and Google integration (Google Sheets, Google Contacts, Google Drive). Users can connect Google accounts to their Kahoot! accounts. Kahoot! also integrates with Apple Foundation Models for iOS 26's Quiz Starter feature, enabling students to generate quizzes by scanning notes or materials offline. However, no public developer portal or API documentation URL is available in the source material.

What industry is Kahoot! in?

Kahoot!'s product category is Game-Based Learning Platforms. Its primary akta.pro industry code is MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise). Its NAICS code is 5132 and its SIC code is 7372.

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Live signals
Ticker ReportKahoot! ASA (OTCMKTS:KHOTF) Trading Up 2.6% – Should You Buy?Kahoot! ASA shares rose 2.6% to $3.60 on Monday, with mid-day volume up 17% to 3,300 shares. The stock's 50-day and 200-day moving averages both sit at $3.60. The company, a Norway-based game-based learning platform, closed at $3.5090.Jeffreyhammelgrant5 EdTech Platforms Changing Classroom EducationFive EdTech platforms—Google Classroom, Canvas, Schoology, Kahoot!, and ClassDojo—are evaluated for K-12 classrooms, with guidance on choosing based on grade band, staffing, and device mix. The guide emphasizes reducing tool sprawl and setting measurable adoption expectations. It notes that Google Classroom suits daily workflows, while Canvas and Schoology serve district LMS needs.PR NewswireKahoot! launches new experiences to boost engagement and help improve learning outcomes this Back to School seasonKahoot! announced new Back-to-School features including device-free game modes, Kahootopia! Assignments, a ChatGPT app, and curriculum-aligned content. The platform, used by over 10 million educators, cites 300+ independent studies showing improved learning outcomes. It also added Jamf integration for device management and language learning tools.Law360High Court Asked To Take Another Settled Expectations CaseE-learning company Kahoot Inc. has petitioned the U.S. Supreme Court to review a challenge to the U.S. Patent and Trademark Office's practice of using settled expectations as a basis for denying patent reviews, marking the second petition on this issue before the high court.TalkMarketsEdutainment Market 2031 Report: Industry Size, Share, Growth Trends & Top CompaniesThe Global Edutainment Market is projected to grow from USD 7.78 billion in 2025 to USD 20.83 billion by 2031, representing a compound annual growth rate of 17.84%. Key trends driving this expansion include the adoption of artificial intelligence for personalized learning, gamification, mobile-based education, and immersive technologies such as virtual reality and augmented reality. The report identifies The Walt Disney Company, Kahoot! ASA, Duolingo, Inc., BYJU'S, and several other companies as leading players in this market, with Asia-Pacific emerging as the fastest-growing regional market.Metro‘Pingers’ are the irritating colleagues killing the vibes at workA study of 2,000 UK workers commissioned by workplace training platform Kahoot reveals that half of employees use digital messaging to communicate with colleagues in the same room, leading to feelings of disconnection. The research indicates that this reliance on instant messaging, often termed 'pinging,' is reducing overall productivity and increasing stress compared to face-to-face interactions. Experts attribute this shift to generational habits and the lingering effects of remote work, urging leadership to model better communication practices.TechsavvyThe Hub på vej med version 2.0 – opgraderer med AI og rejser 10 millioner norske kronerThe Hub, a Nordic startup hiring platform, received a 10 million Norwegian kroner investment to upgrade with AI. The funds will support hiring and AI features like job descriptions and voice agents. CEO Thomas Sveum said the platform will focus on startup hiring, with a gradual rebuild.The IndependentHappier going back to the office? One in five workers spend day without speaking to a colleagueA new survey commissioned by workplace training platform Kahoot! of 2,000 UK office workers found that one in five still go an entire workday without speaking to a colleague face-to-face, with more than half using email or messaging services to communicate with people sitting in the same room. The research also drew on Office for National Statistics data showing 41% of UK workers now work solely away from home, with 46% of those polled saying meetings were their only interaction with co-workers and two in five feeling disconnected despite being surrounded by colleagues. The article notes that several companies including Barclays, PwC, Santander, and Asda have recently tightened their hybrid working policies, requiring staff to come into the office more frequently.ArcticstartupThe Hub secures funding to strengthen position in Nordic startup recruitmentThe Hub, a Nordic startup recruitment platform, raised €896K from angel investors including Aksel Lund Svindal. The funding will develop recruitment technology and strengthen its position in the Nordic market, with a goal to expand into Europe. The company aims to dominate Nordic startup recruitment by 2026.PR NewswireMore Than Half Of Office Workers Want Closer Connections At Work - With Team Performance, Innovation, and Retention All At StakeKahoot! released findings from a commissioned survey conducted by OnePoll in May-June 2026, sampling 4,000 office workers aged 25 and older across the United States and United Kingdom, revealing that 56% of employees wish they had closer connections with coworkers while 39% report feeling lonely at work. The survey found that 30% of workers often go an entire workday without speaking to a colleague, and half rely on meetings as their only interaction with certain coworkers. The research suggests employers face a balancing act between fostering workplace relationships and respecting personal boundaries, with implications for retention, wellbeing, and long-term performance.