Solve Education!
Solve Education! is a Bandung-based nonprofit social enterprise that builds edbot.ai, an AI-powered gamified learning platform applying behavioral science via its proprietary GAIN framework to deliver English, STEM, and life-skills programs to underserved youth across five countries, funded through grants, corporate partnerships, and government contracts.
- Company typePrivate
- Founded2015
- HeadquartersBandung, Indonesia
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What Solve Education! does
Solve Education! is a nonprofit social enterprise headquartered in Bandung, Indonesia, founded in 2015 with operations across Indonesia, Malaysia, India, Nigeria, and Thailand and regional offices in Singapore and Sacramento. The organization delivers an AI-powered gamified learning platform, edbot.ai, underpinned by its proprietary GAIN framework (Gamification, AI Coach, Incentives, Network), which uses behavioral science to drive persistence and skill development for underserved youth. Platform architecture runs on AWS ECS Fargate with MongoDB, BigQuery, Airflow, and dbt data pipelines, supports online and offline usage on low-end devices, and includes an AI Coach, Speech-to-Text English evaluation, and WhatsApp-based re-engagement. Distribution combines direct self-serve access with institutional deployments through school systems and government partnerships, most notably a Semarang initiative spanning 110 schools and 12,000+ students.
Solve Education! firmographics
Firmographics- Name
- Solve Education!
- Legal name
- Solve Education!
- Website
- https://solveeducation.org
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Solve Education! is a Bandung-based nonprofit social enterprise that builds edbot.ai, an AI-powered gamified learning platform applying behavioral science via its proprietary GAIN framework to deliver English, STEM, and life-skills programs to underserved youth across five countries, funded through grants, corporate partnerships, and government contracts.
- Ownership category
- akta.pro rank
Solve Education! industry classification
Industry- Product category
- Educational Technology
- NAICS
- Educational Services (611), Educational Support Services (611710), Elementary and Secondary Schools (6111), Computer Training (61142)
- SIC
- Services-Educational Services (8200), Services-Prepackaged Software (7372)
- akta.pro primary industry
- AI-Powered Tutoring & Study Assistant Platforms (EDANAGAD)
- akta.pro secondary industries
- Adaptive Learning & Personalized Instruction Software (EDAJAMAE), AI Tutoring Systems (Conversational Tutors, Homework Helpers) (EDAFAFAC), Executive Functioning & Behavioral Support Tools (ADHD, SEL/Behavior Tracking, Routines) (EDAFAKAG)
Keywords
Where Solve Education! is headquartered
LocationHeadquarters
- HQ city
- Bandung
- HQ country
- Indonesia
- HQ region
- Asia
Offices3 records
Markets served
Solve Education! business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Donations and Grants: Primary revenue stream from individual donors and institutional funders supporting the nonprofit mission. Donations fund platform development, research, and software development. Model demonstrates $6 per successful outcome.
- Corporate Partnerships and Solve Impact Gifts: Corporate gifts program where companies customize branded merchandise (tumblers, umbrellas, notebooks) featuring artwork from Indonesian children. Proceeds support free education programs. Enhances corporate brand value while funding education.
- Enterprise and Government Contracts: Partnerships with government bodies and enterprises for implementing education programs. Strategic partnerships with corporates, foundations, government bodies, and bilateral/multilateral agencies.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Free learning platform for all learners |
Go-to-market motion4 records
Distribution channels4 records
Marketing channels7 records
Solve Education! product offering
Product offeringCore offering
Solve Education! provides a free AI-powered learning platform called edbot.ai that delivers gamified, adaptive education programs in English literacy, STEM, and life skills to underserved youth across Southeast Asia and other emerging markets. The platform is built on the proprietary GAIN framework (Gamification, AI Coach, Incentives, Network) and runs on low-end devices online or offline. The organization also runs school and government deployment programs, corporate CSR partnerships (including the Solve Impact Gifts merchandise line), and complementary programs in employability and entrepreneurship.
Product overview
Solve Education! operates edbot.ai as its core AI-powered learning platform, built on the proprietary GAIN Framework (Gamification, AI Coach, Incentives, Network). The platform delivers gamified, adaptive learning programs for English literacy, STEM, and life skills. Key sub-products include: SE! Learning (used in institutional school programs) paired with Learnalytics for teacher dashboards; Solve My English community group for peer support; Belajar Cara Belajar YouTube series adapted from Coursera's popular LHTL course; and the English Speaking Course featuring Speech-to-Text. Solve Impact Gifts is a separate merchandise brand funding free education. The organization also runs Solve Employment (employment services) and Solve For Change (entrepreneurship) as related programs, but these are distinct from the product portfolio.
Differentiator
Problem solved
Functional benefit
Brands
- edbot.ai: AI-powered learning platform that provides gamified education for learners to build practical, work-ready skills
- GAIN Approach
- Solve Impact Gifts
- Solve Employment
- Solve For Change
- Solve My English
- SE! Learning
- Learnalytics
Products and services
- edbot.ai AI-powered gamified learning platform that delivers adaptive, personalized education programs to underserved learners globally. Features an AI coach (Ed), gamification, incentive structures, and community reinforcement; accessible free on web and mobile, online or offline, on low-end devices.
- SE! Learning Platform Game-based learning platform used in institutional school programs for English literacy and STEM education. Provides engaging, gamified content accessible on low-end devices online and offline, with educator training and progress monitoring.
- Solve Impact Gifts Branded merchandise product line (tumblers, umbrellas, notebooks) featuring artwork created by Indonesian students in competitions. Proceeds from corporate purchases fund free education programs for underserved children.
Quantifiable outcome
- 1.8+ million learners and 32+ million lessons delivered
- +4 more outcomes
Companies that use Solve Education!
Customer profileNamed customers4 records
Segments4 records
Ideal customer profiles3 records
Solve Education! technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration1 record
AI capability8 records
Feature7 records
Solve Education! partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core and minor.
- Barbara OakleycoreProfessor at Oakland University and author of Learning How to Learn. Collaborated with Solve Education! on the Belajar Cara Belajar (Learning How to Learn) YouTube series, bringing her popular Coursera course to Indonesian learners. Provided endorsement for the organization's mission.
- Pemerintah Kota Semarang / Dinas Pendidikan Kota SemarangcoreStrategic government partnership launching gamified English language learning program across 110 schools and 12,000+ students. Includes educator training and comprehensive monitoring system for tracking student progress.
- Solve EmploymentcoreRelated entity focused on employment outcomes for learners. Separate organization operating under the Solve Education umbrella, connecting learners to livelihood opportunities and job placement services.
- AWS (Amazon Web Services)coreCloud infrastructure provider powering edbot.ai platform. AWS ECS Fargate used for auto-scaling application servers, enabling platform to handle campaign rollouts of thousands of concurrent learners.
- Max Planck GesellschaftminorResearch partner contributing to the scientific foundation of learning methodologies and behavioral science approaches used in the GAIN framework.
- AVPN (Asian Venture Philanthropy Network)minorAsia-focused network connecting social investors and philanthropists. Supports Solve Education! in finding funding partnerships and scaling impact across the region.
- Aflatoun InternationalminorGlobal network focused on social and financial education. Potential collaboration on life skills and entrepreneurship components of the learning programs.
Scale indicators8 records
Recent moves6 records
Expansion highlights6 records
Solve Education! competitors and assessment
Company assessmentBroad incumbents
- Coursera: Global online learning platform with AI tutoring features, partnering with governments and institutions worldwide. Comparable in adaptive learning, government/institutional partnerships, and AI-driven personalization, though at a broader academic/professional scope.
- BYJU'S: Large global EdTech offering adaptive K-12 learning, AI tutoring, and test prep with strong presence in India and emerging markets. Comparable in AI-powered adaptive learning and K-12 focus, though broader portfolio and for-profit economics.
Direct peers
- Khan Academy: Nonprofit offering free, AI-enhanced adaptive learning across math, English, and STEM to a global learner base including underserved communities. Closely comparable mission, free-to-learner model, AI tutor (Khanmigo), and school-deployment channel.
- Pratham Education Foundation: Large nonprofit focused on quality education for underserved children in India and emerging markets, combining technology with community programs. Directly comparable mission, nonprofit structure, low-cost outcome economics, and focus on foundational literacy/STEM.
- BRAC Education Programme: Nonprofit education programs for underserved youth in South Asia and Africa, blending technology with community reinforcement. Comparable nonprofit mission, multi-country emerging-market footprint, low-cost delivery model, and focus on persistence and livelihood outcomes.
- Duolingo: Global AI-powered language learning platform using gamification, adaptive learning, and an AI tutor. Directly comparable in core product (adaptive English learning on mobile, gamified persistence design, freemium economics) and target use case (language skill-building for learners including emerging markets).
- Room to Read: Global nonprofit focused on literacy and girls' education across Asia and Africa, with measurement-driven program design. Comparable nonprofit structure, multi-country emerging-market presence, school partnerships, and emphasis on measurable learning outcomes per dollar spent.
Regional players
- Eneza Education: Mobile-first learning platform delivering SMS/USSD-based educational content to underserved learners in Africa. Comparable in offline-capable mobile learning, emerging-market focus, and school-deployment partnerships across multiple African countries.
- Zenius: Indonesian EdTech providing adaptive video-based learning and school partnerships. Comparable Indonesian footprint, K-12 school deployment channel, and emphasis on STEM and language learning for underserved students.
- Ruangguru: Indonesia-based EdTech platform offering adaptive learning, tutoring, and school-partnership products across K-12. Directly comparable Indonesian market presence, school-deployment channel, and adaptive learning approach targeting the same Semarang-style government relationships.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat6 records
Key risks6 records
Key highlights7 records
Customer concentration
Solve Education! social profiles
Digital presenceSolve Education! financial estimates
Financial estimateRevenue estimate
Valuation estimate
Solve Education! leadership team
Management profileNumber of profiles
Profiles18 records
Solve Education! funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Solve Education! M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Solve Education!
What does Solve Education! do?
Solve Education! provides a free AI-powered learning platform called edbot.ai that delivers gamified, adaptive education programs in English literacy, STEM, and life skills to underserved youth across Southeast Asia and other emerging markets. The platform is built on the proprietary GAIN framework (Gamification, AI Coach, Incentives, Network) and runs on low-end devices online or offline. The organization also runs school and government deployment programs, corporate CSR partnerships (including the Solve Impact Gifts merchandise line), and complementary programs in employability and entrepreneurship.
Is Solve Education! a public or private company?
Solve Education! is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Solve Education! founded?
Solve Education! was founded in 2015. It employs 11 to 50 people.
Where is Solve Education! based?
Solve Education! is headquartered in Bandung, Indonesia, in the Asia region.
How does Solve Education! make money?
Three revenue lines are on record. Donations and Grants are the primary driver. The others are corporate Partnerships and Solve Impact Gifts and enterprise and Government Contracts.
Who are Solve Education!'s main competitors?
Broad incumbents on record are Coursera and BYJU'S. Direct peers are Khan Academy, Pratham Education Foundation, BRAC Education Programme, Duolingo and Room to Read. Regional players are Eneza Education, Zenius and Ruangguru.
Does Solve Education! have an API?
No public API is recorded for Solve Education!.
What industry is Solve Education! in?
Solve Education!'s product category is Educational Technology. Its primary akta.pro industry code is EDANAGAD, AI-Powered Tutoring & Study Assistant Platforms, with a secondary code of EDAJAMAE, Adaptive Learning & Personalized Instruction Software. Its NAICS code is 611 and its SIC code is 8200.