RTS
RTS is a New York-based gaming services company that provides 360-degree creator management, publisher services, and brand partnership facilitation, and owns the EVO fighting game championship, serving content creators, major game publishers, and consumer brands globally.
- Company typePrivate
- Founded2021
- HeadquartersNew York, United States
- Headcount1–10
- GTM typeB2B and B2C
- OfferingServices
What RTS does
RTS (RTS Management, Inc.) is a New York-incorporated, privately held gaming services company founded in 2021 that operates at the intersection of the creator economy and esports. The company organizes its offerings around four service lines: (1) Creator Management, providing 360-degree management covering business strategy, branding, legal, taxes, finances, and brand development for content creators including Disguised Toast, Nihachu, BoxBox, xChocoBars, Peter Park, Zealand, Alixxa, Angelskimi, Fanfan, and Maximum; (2) Gaming/Esports Services, supporting publishers (Epic Games, PlayStation, Riot Games, Valve, Perfect World, PUBG) with tournament operations, broadcast, and streaming; (3) Brand Partnership Services, facilitating integrations between brands (Chipotle, Pernod Ricard family including Absolut, Jameson, Ballantine's, Facebook, Learfield) and gaming communities; and (4) Ventures, providing advisory and GTM support to gaming startups.
The company's flagship owned asset is the Evolution Championship Series (EVO), the world's most storied fighting game championship, which RTS now fully owns following the February 2026 buyout of Nodwin Gaming's stake. EVO operates across Las Vegas, Japan, France, Singapore, and as of 2026 expanded into Brazil, Saudi Arabia, Mexico, Morocco, and China, jointly operated with Sony Interactive Entertainment. A multi-year Visa partnership running through early 2028 introduces payment-commerce integrations at EVO events.
RTS's business model combines creator management retainers, publisher services fees, and brand activation/sponsorship revenue mediated through EVO and creator channels. The company is led by CEO Stuart Saw (formerly Twitch and Endeavor), COO Kim Phan (formerly Blizzard Entertainment), and CBO Chris Mead (formerly Twitch), with advisors including Twitch co-founder Kevin Lin and Endeavor EVP Karen Brodkin. In February 2026, Qiddiya Investment Company, backed by Saudi Arabia's Public Investment Fund, completed a full acquisition of RTS, giving sovereign capital ownership of the company and its gaming assets.
RTS firmographics
Firmographics- Name
- RTS
- Legal name
- RTS Management, Inc.
- Website
- https://rts.gg
- Company type
- Private
- Founded year
- 2021
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- RTS is a New York-based gaming services company that provides 360-degree creator management, publisher services, and brand partnership facilitation, and owns the EVO fighting game championship, serving content creators, major game publishers, and consumer brands globally.
- Ownership category
- akta.pro rank
RTS industry classification
Industry- Product category
- Esports and Creator Management Services
- NAICS
- Agents and Managers for Artists, Athletes, Entertainers, and Other Public Figures (7114)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Esports Data, Analytics & Integrity Services (Stats, Anti-Cheat, Anti-Fraud) (MPAFADAI)
- akta.pro secondary industry
- Game Aggregation, Content Distribution & RGS (Remote Game Servers) (MPAEAKAG)
Keywords
Where RTS is headquartered
LocationHeadquarters
- HQ city
- New York
- HQ country
- United States
- HQ region
- North America
Markets served
RTS business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Marketing or Sales, Operations, Technology or R&D, Others
Distribution channels2 records
Marketing channels4 records
RTS product offering
Product offeringCore offering
RTS is a management and esports services company providing 360-degree management for content creators (business strategy, branding, legal, taxes, investments, growth), tournament operations and broadcast services for gaming publishers, brand partnership services that connect enterprises with gaming communities, and advisory/acceleration support for gaming startups. Its anchor asset is EVO, the Evolution Championship Series fighting game tournament, fully acquired in February 2026.
Product overview
RTS is a management and services company operating at the intersection of the creator economy and esports. The company offers a portfolio of integrated services organized around five core areas: (1) Creator Management — providing 360-degree management including business strategy, branding, legal, and financial services for content creators; (2) Gaming/Esports Services — supporting publishers with tournament operations, broadcasts, and streaming across global platforms; (3) EVO — the flagship fighting game championship event jointly operated with Sony, representing the company's marquee owned property; (4) Brand Partnership Services — facilitating authentic brand integrations with gaming communities and creators; and (5) Ventures — advisory and acceleration services for gaming startups. The portfolio is unified by the company's expertise in creator relationships and esports operations, with EVO serving as the flagship owned event property.
Differentiator
Problem solved
Functional benefit
Brands
- EVO: Evolution Championship Series - the world's most storied fighting game championship
Products and services
- Creator Management Services 360-degree management services for individual gaming and esports content creators covering business strategy, investments, billing, growth strategy, business development, PR and branding, legal, and taxes and finances; designed to help creators grow, develop opportunities, and maintain long-term brand viability.
- Gaming / Esports Services End-to-end gaming industry services for publishers covering tournament and event operations, content plans, broadcast streaming across major platforms, brand strategies, and deal brokering with major platforms; bridges publisher needs with their business partners and communities.
- EVO (Evolution Championship Series) The world's most storied fighting game championship, jointly operated by Sony and RTS, bringing together all elements of the fighting game community annually across global venues including Las Vegas, Japan, France and Singapore.
- Brand Partnership Services Brand integration and marketing services that connect enterprises (food & beverage, alcohol, media, sports media) with gaming communities, esports and creators through community discovery, campaign engagement, multi-year corporate alliance scaling, and analytics and measurement for ROI.
- Ventures Startup support services for gaming and entertainment companies including advisory, go-to-market support, amplification through RTS's creator networks, and assistance sourcing capital and learning how to work with creators.
Companies that use RTS
Customer profileNamed customers23 records
Segments3 records
Ideal customer profiles3 records
RTS technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
RTS partnerships and signals
Strategic signalPartnerships
16 partnerships are on record, tiered major, minor and core.
- VisamajorMulti-year partnership through early 2028 debuting at Evo Las Vegas (June 26-28, 2026). Partnership includes Evo Flash Tournaments, merchandise discounts for Visa cardholders, and community-focused grassroots initiatives beginning in 2027 to enhance fan experiences and enable seamless cross-border commerce at global fighting game events.
- Nodwin GamingminorIndian gaming company Nodwin Gaming sold its entire stake in EVO to RTS in February 2026. While stepping away from ownership, Nodwin continues to support EVO's expansion as a regional partner, contributing operational expertise and local insights.
- Sony Interactive EntertainmentcoreEVO is jointly operated by Sony & RTS. Sony was a previous owner alongside Nodwin Gaming before RTS acquired full ownership. The partnership continues in the operation of EVO fighting game tournaments.
- Epic GamesminorCase study partner for publisher services. RTS has worked with Epic Games on various projects.
- Perfect WorldminorCase study partner for publisher services.
- PlayStationminorCase study partner for publisher services.
- PUBGminorCase study partner for publisher services.
- Riot GamesminorCase study partner for publisher services.
- ValveminorCase study partner for publisher services.
- FacebookminorBrand partnership case study for esports and gaming integrations.
- ChipotleminorBrand partnership case study for esports and gaming integrations.
- Pernod RicardminorBrand partnership case study for esports and gaming integrations.
- AbsolutminorBrand partnership case study for esports and gaming integrations.
- JamesonminorBrand partnership case study for esports and gaming integrations.
- Ballantine'sminorBrand partnership case study for esports and gaming integrations.
- LearfieldminorBrand partnership case study for esports and gaming integrations.
Recent moves7 records
Expansion highlights5 records
RTS competitors and assessment
Company assessmentDirect peers
- Team Liquid: Global esports organization with competitive teams across multiple titles, a large content-creator/content arm, and brand partnerships (and partnerships staff who have moved to peers like RTS). Direct peer on the esports-organization-meets-content-business model.
- BLAST: Global esports tournament operator running premier Counter-Strike, Dota 2 and Apex events worldwide with publisher-grade broadcast production. Closest standalone peer to RTS' EVO tournament operations and publisher-services business outside of ESL.
- FaZe Clan: Publicly listed (now Nasdaq: FAZE) esports and creator organization with a roster of competitive teams plus a large content-creator roster underpinning brand and merchandise revenue. Direct peer to RTS' esports + creator + brand model.
- 100 Thieves: Esports organization and apparel/lifestyle brand that also runs a large content-creator business (Nadeshot, CouRage, Valkyrae) and apparel-led CPG. Direct peer to RTS on the esports-organization-plus-creator-network overlap that anchors its brand partnership pitch.
- Night Media: Creator-management and brand-partnership agency best known for representing MrBeast, with adjacent talent (Charli D'Amelio, ZHC, MatPat) and brand-deal brokerage. Direct peer to RTS' creator management + brand partnership offering for top gaming/creator talent.
- ESL FACEIT Group: World's largest esports tournament and platform operator (ESL, FACEIT), acquired by Saudi Arabia's Savvy Games Group in 2022. Direct peer to RTS on tournament operations and publisher services; same Saudi-aligned strategic ownership creates a parallel, capital-rich competitive axis.
Broad incumbents
- United Talent Agency (UTA): Major talent and entertainment agency with a dedicated UTA Gaming & Esports division representing streamers, pros and creators. Broad incumbent to RTS' creator management and brand partnerships; both agencies increasingly compete for top gaming talent.
- Endeavor: Global entertainment, sports and content conglomerate (WME, IMG, Endeavor) that runs creator representation, esports operations (led ELEAGUE), and brand partnerships across gaming. Broad incumbent most analogous to RTS at a much larger scale, founded by the same Endeavor alumni (Stuart Saw, Karen Brodkin) who now run RTS.
- Creative Artists Agency (CAA): One of the largest talent and entertainment agencies globally with a growing gaming and esports practice (signings of streamers/players, brand deals). Broad incumbent comparable to RTS in talent representation and brand deal brokerage at much larger scale.
Emerging players
- OTK Network: Creator collective and media company founded by Asmongold and other leading gaming creators that runs events, brand campaigns and content for its roster. Emerging peer with partial overlap to RTS' creator management + brand integrations model, focused on a narrower set of marquee Western creators.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks5 records
Key highlights7 records
Customer concentration
RTS social profiles
Digital presenceRTS financial estimates
Financial estimateRevenue estimate
Valuation estimate
RTS leadership team
Management profileNumber of profiles
Profiles21 records
RTS subsidiaries and ownership
Company hierarchySubsidiaries1 record
RTS funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
RTS M&A and investment
M&A and investmentM&A
Investments1 record
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about RTS
What does RTS do?
RTS is a management and esports services company providing 360-degree management for content creators (business strategy, branding, legal, taxes, investments, growth), tournament operations and broadcast services for gaming publishers, brand partnership services that connect enterprises with gaming communities, and advisory/acceleration support for gaming startups. Its anchor asset is EVO, the Evolution Championship Series fighting game tournament, fully acquired in February 2026.
Is RTS a public or private company?
RTS is a private company. It is classified as corporate owned and is currently operating.
When was RTS founded?
RTS was founded in 2021. It employs 1 to 10 people.
Where is RTS based?
RTS is headquartered in New York, United States, in the North America region.
Who are RTS's main competitors?
Direct peers on record are Team Liquid, BLAST, FaZe Clan, 100 Thieves, Night Media and ESL FACEIT Group. Broad incumbents are United Talent Agency (UTA), Endeavor and Creative Artists Agency (CAA). OTK Network is listed as an emerging player.
Does RTS have an API?
No public API is recorded for RTS.
What industry is RTS in?
RTS's product category is Esports and Creator Management Services. Its primary akta.pro industry code is MPAFADAI, Esports Data, Analytics & Integrity Services (Stats, Anti-Cheat, Anti-Fraud), with a secondary code of MPAEAKAG, Game Aggregation, Content Distribution & RGS (Remote Game Servers). Its NAICS code is 7114 and its SIC code is 7990.