SuperData Research
SuperData Research is a B2B market intelligence firm providing quantitative point-of-sale data, consumer insights, and benchmarking across the global digital games, esports, VR/AR/MR, and gaming video content markets, serving publishers, developers, brands, hardware makers, investors, and esports organizations as a Nielsen subsidiary.
- Company typePrivate
- Founded2009
- HeadquartersNew York, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What SuperData Research does
SuperData Research is a B2B market intelligence company founded in 2009 and headquartered in New York, providing quantitative research on the worldwide digital games and interactive media market. The company is positioned as a Nielsen subsidiary (subsidiary relationship announced 2019-01-30), operating under the trading name SuperData: A Nielsen Company. Its core offering is a proprietary dataset built from point-of-sale and behavioral event data partnerships with game publishers, developers, and payment service providers, covering spending of over 160 million unique paying digital gamers globally across PC, console, mobile, VR/AR/MR, esports, and gaming video content segments.
The technology is delivered through a platform-plus-modules architecture centered on The Arcade — a cross-platform games KPI portal housing point-of-sale data and benchmarks — and SuperData Arena, which tracks Twitch and YouTube viewership for gaming video content and esports. Specialized modules cover Virtual Reality/XR, Rankings, Markets, Consumers, Player Profile, and Esports Scoreboard. The Arena Dashboard integrates YouTube API Services for streaming data ingestion. The company complements these platforms with syndicated reports spanning virtual reality, collectible card games, MMO/MOBA, mobile AR, battle royale, gaming video content, payment preferences, and North America digital games markets.
Revenue is generated primarily through B2B subscription data access via Arcade and Arena, syndicated research reports priced $999-$2,999 (one-time/perpetual license), and quote-based custom strategy research under multi-year contracts. Freemium assets (free eSports report, free Year in Review) function as lead generation tools to drive enterprise pipeline. The go-to-market is sales-led, targeting game publishers and developers, brands and advertisers, hardware makers, investors and financial analysts, esports organizations, and VR/AR developers through direct enterprise sales, demo requests, content marketing, webinars, conference speaking, and the Nielsen-parent distribution channel. Customer type is exclusively enterprise across a horizontal segmentation approach.
SuperData Research firmographics
Firmographics- Name
- SuperData Research
- Legal name
- Super Data Research, Inc.
- Website
- https://superdataresearch.com
- Company type
- Private
- Founded year
- 2009
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- SuperData Research is a B2B market intelligence firm providing quantitative point-of-sale data, consumer insights, and benchmarking across the global digital games, esports, VR/AR/MR, and gaming video content markets, serving publishers, developers, brands, hardware makers, investors, and esports organizations as a Nielsen subsidiary.
- Ownership category
- akta.pro rank
SuperData Research industry classification
Industry- Product category
- Market Intelligence
- akta.pro primary industry
- Syndicated Market Research (Panels, Omnibus, Tracker Studies) (MPAAALAB)
- akta.pro secondary industry
- Industry & Sector Research (Syndicated/Custom) (BPAHALAE)
Keywords
Where SuperData Research is headquartered
LocationHeadquarters
- HQ city
- New York
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
SuperData Research business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Operations
Revenue model
- Syndicated Research Reports: Pre-packaged market research reports on specific gaming segments (VR, Esports, MMO, Mobile AR, Gaming Video Content, etc.) sold at fixed price points ranging from $999 to $2,999. Reports include data, consumer sentiments, and analyst insights.
- Custom/Bespoke Research: Custom strategy reports created for specific client needs, addressing unique market positions and strategic questions for publishers, hardware makers, brands, advertisers, and other stakeholders.
- Data Subscription Services: Ongoing subscription access to the Arcade platform (cross-platform games KPI portal) and Arena platform (gaming video content tracking) with regular updates and data refreshes.
- Year in Review Report: Annual comprehensive industry recap report offered free, serving as a lead generation tool for other paid services.
- Esports Market Report: Free report on global esports market to drive adoption of paid data services and consulting.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | One time/ perpetual license | Virtual Reality Report - $999 |
| Subscription | One time/ perpetual license | Collectible Card Games Report - $2,499 |
| Subscription | One time/ perpetual license | MMO & MOBA Report - $1,999 |
| Subscription | One time/ perpetual license | Mobile AR for Brands - $1,999 |
| Subscription | One time/ perpetual license | Gaming Video Content - $1,999 |
| Subscription | One time/ perpetual license | Gaming Subscriptions Services - $1,999 |
| Subscription | One time/ perpetual license | Battle Royale Report - $1,999 |
| Subscription | One time/ perpetual license | Digital Console: Additional Content - $1,999 |
| Subscription | One time/ perpetual license | Payment Preferences - $2,999 |
| Subscription | One time/ perpetual license | North America Digital - $1,799 |
| Freemium | One time/ perpetual license | eSports Report - Free |
| Freemium | One time/ perpetual license | Year in Review - Free |
| Other | Multi-year contract | Custom/Bespoke Research - Quote-based |
Go-to-market motion1 record
Distribution channels3 records
Marketing channels7 records
SuperData Research product offering
Product offeringCore offering
SuperData Research sells subscription access to two data platforms—The Arcade (cross-platform point-of-sale KPI portal for the global digital games market) and SuperData Arena (gaming video content and esports viewership tracking)—supplemented by pre-packaged syndicated market reports and custom bespoke research engagements delivered to enterprise clients.
Product overview
SuperData Research is a Nielsen company providing comprehensive digital games and interactive media intelligence through a platform-plus-modules architecture. The core offerings consist of The Arcade (the primary cross-platform point-of-sale data portal containing gold-standard KPIs for the worldwide digital games market), SuperData Arena (gaming video content measurement dashboard tracking Twitch, YouTube, and other streaming platforms), and specialized research modules covering Virtual Reality/XR, Rankings, Markets, Consumers, Player Profile, and Esports Scoreboard. These products are complemented by syndicated market reports (VR, esports, gaming subscriptions, payment preferences, and more) and custom strategy reports, enabling publishers, developers, brands, hardware makers, and investors to benchmark performance, understand audiences, and identify growth opportunities across the evolving interactive entertainment market.
Differentiator
Problem solved
Functional benefit
Products and services
- The Arcade
Quantifiable outcome
- Tracks spending of over 160 million unique paying digital gamers worldwide
- +2 more outcomes
Companies that use SuperData Research
Customer profileNamed customers6 records
Segments5 records
Ideal customer profiles4 records
SuperData Research technology and API
TechnologyAPI detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration1 record
Feature5 records
SuperData Research partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered core.
- YouTube (Google)coreThe Arena Dashboard uses YouTube API Services for comprehensive coverage of gaming video content and esports markets. This technical integration enables tracking of viewership metrics across major streaming platforms.
- Game Publishers and Developers (Data Partners)coreProprietary data partnerships with game publishers, developers, and payment service providers. These partnerships provide point-of-sale and behavioral event data that forms the foundation of SuperData's research methodology, covering spending from 160 million+ paying digital gamers worldwide.
- Payment Service Providers (Data Partners)coreData partnerships with payment service providers to track transaction-level spending behavior across digital games platforms, enabling comprehensive cross-platform market intelligence.
Scale indicators9 records
Recent moves6 records
Expansion highlights6 records
SuperData Research competitors and assessment
Company assessmentBroad incumbents
- IDC: IDC is a broad-based IT and entertainment market research incumbent with gaming and XR coverage; competes for enterprise gaming research dollars at the top end while offering broader portfolio coverage SuperData doesn't.
- GamesIndustry.biz (Eurogamer group): GamesIndustry.biz publishes gaming industry news, reports, and Business Intelligence content — serving the same publisher/investor audience with overlapping market-sizing content at no direct cost, creating competitive substitution pressure on SuperData's syndicated reports.
Regional players
- Niko Partners: Niko Partners is a specialist games market research firm focused on Asia (China, Southeast Asia, India, MENA) — adjacent to SuperData's coverage and relevant to multinational clients seeking regional data SuperData's coverage may not capture at the same depth.
Direct peers
- Stream Hatchet: Stream Hatchet specializes in esports and gaming video content analytics across Twitch and YouTube, directly competing with SuperData Arena's viewership measurement products and serving the same esports organizations and brand sponsors.
- Sensor Tower: Sensor Tower provides mobile app and digital advertising intelligence, including extensive gaming app revenue and download estimates — competing with SuperData's mobile gaming KPIs and serving the same mobile-first gaming publishers.
- data.ai (formerly App Annie): data.ai is a leading mobile app market intelligence platform with deep gaming app analytics, directly comparable to SuperData's mobile gaming data and competitive against the Arcade platform for mobile-focused publishers and advertisers.
- NPD Group: NPD Group (now Circana) is a long-standing competitor in games and entertainment market measurement, with a US-centric POS-based tracking methodology. Advisory board member Martin Zagorsek was previously VP of NPD's Games & Software unit, evidencing direct category overlap.
- Newzoo: Newzoo is a direct competitor providing global games market intelligence, consumer insights, and esports data — overlapping heavily with SuperData's Arcade and Arena offerings and serving the same publisher, developer, and brand buyer base.
- Ampere Analysis: Ampere Analysis provides market intelligence across games, video, and media — with overlapping coverage in subscription services, esports, and publisher benchmarking that competes for the same enterprise research budget as SuperData.
Emerging players
- VG Insights: VG Insights provides Steam-specific game sales estimates and analytics, an emerging point-of-sale-adjacent data source for PC games that competes with SuperData's PC gaming KPIs on a subset of the market.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks5 records
Key highlights7 records
Customer concentration
SuperData Research social profiles
Digital presenceSuperData Research financial estimates
Financial estimateRevenue estimate
Valuation estimate
SuperData Research leadership team
Management profileNumber of profiles
Profiles9 records
SuperData Research funding detail
Funding detailFunding overview
Funding rounds2 records
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
SuperData Research M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about SuperData Research
What does SuperData Research do?
SuperData Research sells subscription access to two data platforms—The Arcade (cross-platform point-of-sale KPI portal for the global digital games market) and SuperData Arena (gaming video content and esports viewership tracking)—supplemented by pre-packaged syndicated market reports and custom bespoke research engagements delivered to enterprise clients.
Is SuperData Research a public or private company?
SuperData Research is a private company. It is classified as corporate owned and is currently operating.
When was SuperData Research founded?
SuperData Research was founded in 2009. It employs 11 to 50 people.
Where is SuperData Research based?
SuperData Research is headquartered in New York, United States, in the North America region.
How does SuperData Research make money?
Five revenue lines are on record. Syndicated Research Reports are the primary driver. The others are custom/Bespoke Research, data Subscription Services, year in Review Report and esports Market Report.
Who are SuperData Research's main competitors?
Broad incumbents on record are IDC and GamesIndustry.biz (Eurogamer group). Niko Partners is listed as a regional player. Direct peers are Stream Hatchet, Sensor Tower, data.ai (formerly App Annie), NPD Group, Newzoo and Ampere Analysis. VG Insights is listed as an emerging player.
Does SuperData Research have an API?
No public API is recorded for SuperData Research.
What industry is SuperData Research in?
SuperData Research's product category is Market Intelligence. Its primary akta.pro industry code is MPAAALAB, Syndicated Market Research (Panels, Omnibus, Tracker Studies), with a secondary code of BPAHALAE, Industry & Sector Research (Syndicated/Custom).