Massive Entertainment
Massive Entertainment is an AAA video game studio based in Malmö and Stockholm, Sweden, and a wholly-owned subsidiary of Ubisoft. It develops franchises including Star Wars Outlaws, Avatar: Frontiers of Pandora, and The Division series, and builds the proprietary Snowdrop engine.
- Company typePrivate
- Founded1997
- HeadquartersMalmö, Sweden
- Headcount501–1,000
- GTM typeB2C
- OfferingSoftware
What Massive Entertainment does
Massive Entertainment (legal entity Ubisoft Entertainment Sweden AB) is a privately held AAA video game development studio headquartered in Malmö, Sweden, with a secondary engineering site in Stockholm. Founded in 1997 and wholly owned by Ubisoft (EPA: UBI) since the 2008 acquisition from Vivendi, the studio employs approximately 600 people drawn from more than 50 countries, roughly half of whom are expatriates. It develops and operates major franchises including Tom Clancy's The Division 2 (2019, ongoing live service), Avatar: Frontiers of Pandora (2023, co-developed with Lightstorm Entertainment and Disney), and Star Wars Outlaws (2024, co-developed with Lucasfilm Games), with Tom Clancy's The Division 3 currently in active development.
The studio's technology stack centers on the proprietary Snowdrop game engine, which underpins its AAA titles and is shared across Ubisoft's global studio network. Massive also leads Ubisoft Connect (the publisher's cross-platform player services and distribution backbone) and Ubisoft Scalar (a cloud-native technology initiative intended to remove hardware constraints on future titles). Internal research and development assets include the Games Lab, an on-site playtesting facility with biometrics and predictive player modeling, and a dedicated User Research & Analytics team focused on accessibility, usability, and player psychology.
Commercial operations are routed entirely through publisher Ubisoft: revenue is generated via one-time game license sales and post-launch DLC/seasonal live-service content across PlayStation, Xbox, Nintendo, Steam, and Ubisoft Connect channels, with retail partners handling physical distribution. Studio revenue is not separately disclosed by Ubisoft. Strategic partnerships include core co-development arrangements with Lucasfilm Games and Lightstorm Entertainment, alongside minor collaborations such as the Akribian EdTech math-learning app and a Concept Artist scholarship with Ung Svensk Form. In late 2025 the studio initiated a voluntary career transition program, and in 2025 The Division 3 executive producer Julian Gerighty departed to EA, signaling concurrent restructuring and creative leadership transition.
Massive Entertainment firmographics
Firmographics- Name
- Massive Entertainment
- Legal name
- Ubisoft Entertainment Sweden AB
- Website
- https://massive.se
- Company type
- Private
- Founded year
- 1997
- Operating status
- Operating
- Headcount range
- 501–1,000 employees
- Short description
- Massive Entertainment is an AAA video game studio based in Malmö and Stockholm, Sweden, and a wholly-owned subsidiary of Ubisoft. It develops franchises including Star Wars Outlaws, Avatar: Frontiers of Pandora, and The Division series, and builds the proprietary Snowdrop engine.
- Ownership category
- akta.pro rank
Massive Entertainment industry classification
Industry- Product category
- AAA Video Game Development
- NAICS
- Amusement, Gambling, and Recreation Industries (713)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- AAA & Premium Game Studios (PC/Console) (MPAFAAAA)
- akta.pro secondary industries
- Subscription, Bundling & Membership Distribution (Game Pass-like, Humble-like) (MPAFABAI), PC & Console Game Distribution Platforms (BPAMAKAA)
Keywords
Where Massive Entertainment is headquartered
LocationHeadquarters
- HQ city
- Malmö
- HQ country
- Sweden
- HQ region
- Europe
Offices2 records
Markets served
Massive Entertainment business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Video Game Sales: Massive Entertainment develops AAA video games sold as one-time purchases through retail and digital platforms. Games include Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws, released across console and PC platforms.
- Live Services & DLC: Post-launch content including downloadable expansions, seasonal updates, and live service events. Examples include Wild Card and A Pirate's Fortune DLCs for Star Wars Outlaws, and ongoing seasonal content for The Division 2.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Standard game editions (Standard, Gold, Ultimate) with varying content bundles |
Go-to-market motion1 record
Distribution channels5 records
Marketing channels5 records
Massive Entertainment product offering
Product offeringCore offering
Massive Entertainment is a AAA video game development studio that develops and supports open-world action-adventure and looter-shooter games including Star Wars Outlaws, Avatar: Frontiers of Pandora, and the Tom Clancy's The Division franchise. The studio also develops and licenses the proprietary Snowdrop game engine and contributes to Ubisoft Connect and Ubisoft Scalar cloud technology platforms used across Ubisoft's global studio network. Game products are sold to consumers through Ubisoft as publisher across console, PC, and digital storefronts.
Product overview
Massive Entertainment is a world-leading AAA video game development studio located in Malmö and Stockholm, Sweden, and part of the Ubisoft family. The studio develops multiple major game franchises including Star Wars Outlaws (2024), Avatar: Frontiers of Pandora (2023), Tom Clancy's The Division 2, and Tom Clancy's The Division 3 (in development). Beyond game development, Massive spearheads key Ubisoft technology platforms including the Snowdrop game engine (used across multiple Ubisoft studios globally), Ubisoft Connect (the company's digital ecosystem and distribution platform), and Ubisoft Scalar (cloud-native technology initiative). The studio employs approximately 600 people from over 50 different countries.
Differentiator
Problem solved
Functional benefit
Brands
- Snowdrop: Proprietary game engine developed by Massive Entertainment that enables content creators to build ambitious AAA games with flexible and fast development tools.
- Ubisoft Connect
- Ubisoft Scalar
Products and services
- Star Wars Outlaws An open-world Star Wars adventure game developed by Massive Entertainment in collaboration with Lucasfilm Games, released in 2024. Targeted at AAA gaming consumers across console and PC platforms.
- Avatar: Frontiers of Pandora An open-world game based on James Cameron's Avatar franchise, developed in collaboration with Lightstorm Entertainment and Disney, built on the Snowdrop engine. Targeted at AAA gaming consumers across console and PC platforms.
- Tom Clancy's The Division 2 A live-service looter-shooter set in post-pandemic Washington D.C., with ongoing seasonal updates, events, and content expansions. Targeted at AAA gaming consumers across console and PC platforms.
- Tom Clancy's The Division 3 The third installment in The Division franchise, announced in 2023 and currently in active development at Massive Entertainment. Targeted at AAA gaming consumers across console and PC platforms.
- Snowdrop Engine Proprietary game engine developed by Massive Entertainment that powers multiple Ubisoft AAA titles. Provides flexible building blocks, fast iteration times, and full creative control for developers across the Ubisoft network including studios in Canada, Japan, and Europe.
- Ubisoft Connect Ubisoft's cross-platform gaming services ecosystem led by Massive Entertainment, providing chat, friends, news, Challenges & Rewards, Stats, Share Play, in-game store, games library, and access to trials and betas across platforms. Targeted at AAA gaming consumers.
- Ubisoft Scalar A cloud-native foundational technology led by Massive Entertainment that enables Ubisoft titles to utilize cloud computing power, allowing developers to push game world boundaries beyond conventional hardware limitations.
Quantifiable outcome
- 94% accuracy in predicting player motivations from gameplay data
- +1 more outcomes
Companies that use Massive Entertainment
Customer profileNamed customers1 record
Segments2 records
Ideal customer profiles1 record
Massive Entertainment technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
Massive Entertainment partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered core and minor.
- Lucasfilm GamescoreUbisoft announced collaboration with Lucasfilm Games on a new story-driven open-world Star Wars video game. Massive Entertainment leads development of the project, utilizing Snowdrop engine and working with Disney and Lucasfilm Games to create an authentic Star Wars adventure.
- Lightstorm EntertainmentcoreMassive Entertainment collaborated with Lightstorm Entertainment and Disney to develop Avatar: Frontiers of Pandora, based on James Cameron's Avatar film franchise.
- AkribianminorMassive Entertainment partnered with EdTech startup Akribian (formerly Scientific EdTech) to help develop a math learning app for children called Count on Me!. Massive's Games Lab was used to test the app and study children's reactions.
- Ung Svensk Form (Young Swedish Design)minorMassive Entertainment partnered with Ung Svensk Form to create a Concept Artist Scholarship focused on fashion, expression, and creative design in video games. The scholarship is a six-month paid internship bridging physical and digital design spaces.
- Ubisoft Studios (Internal)coreMassive Entertainment collaborates with other Ubisoft studios worldwide for game development. The Division 2 was developed with eight other Ubisoft studios in six different countries. Snowdrop engine is used by Ubisoft studios globally including Canada, Japan, and multiple European studios.
Scale indicators5 records
Recent moves6 records
Expansion highlights6 records
Massive Entertainment competitors and assessment
Company assessmentDirect peers
- Naughty Dog: Sony-owned AAA studio known for cinematic, narrative-driven open-world/action franchises (The Last of Us, Uncharted). Most directly comparable to Massive as a publisher-owned premium console/PC studio developing high-budget narrative experiences with proprietary internal tools.
- CD Projekt Red: Polish AAA studio behind The Witcher and Cyberpunk 2077. Comparable to Massive in scale, open-world franchise development, proprietary REDengine tooling, and reliance on a major publisher/distributor for go-to-market.
- Bethesda Game Studios: Microsoft-owned studio developing large-scale open-world RPGs (Elder Scrolls, Fallout, Starfield) with proprietary Creation Engine. Direct peer given scale, open-world franchise model, and proprietary engine architecture.
- BioWare: EA-owned AAA studio working on Dragon Age and Mass Effect franchises. Comparable to Massive as a publisher-embedded, narrative-driven AAA developer with proprietary internal tooling and franchise-based revenue.
- Crystal Dynamics: Developer of Tomb Raider and now working on a Perfect Dark reboot under Microsoft. Peer to Massive as an AAA studio developing high-profile licensed/narrative franchises using proprietary engines and operating under a major publisher (Square Enix, then Microsoft).
- Avalanche Studios: Swedish-based AAA studio (Malmö-adjacent) behind Just Cause, theHunter, and Generation Zero with the proprietary Apex engine. Strong regional and structural overlap with Massive given shared Swedish AAA heritage, proprietary engine strategy, and open-world genre focus.
- Larian Studios: Developer of Baldur's Gate 3, operating at AAA scale with a proprietary engine. Peer to Massive given AAA budget, narrative depth, multi-platform release strategy, and proprietary tooling.
- Rockstar Games: Take-Two-owned studio behind Grand Theft Auto and Red Dead Redemption. Comparable to Massive at the highest end of open-world AAA development scale, with proprietary engine (RAGE) and publisher-owned IP-led strategy.
- Guerrilla Games: Sony-owned studio behind Horizon Zero Dawn/Forbidden West and Killzone. Direct peer to Massive as a Sony/PlayStation-aligned AAA developer with proprietary Decima engine and open-world franchise focus.
Broad incumbents
- id Software: Microsoft/ZeniMax-owned studio (part of broader Xbox Game Studios portfolio) developing DOOM and Quake franchises. Comparable to Massive given AAA console/PC development with proprietary engine (id Tech), but operates within a larger incumbent publisher portfolio rather than as a single-franchise specialist.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights6 records
Customer concentration
Massive Entertainment social profiles
Digital presenceMassive Entertainment financial estimates
Financial estimateRevenue estimate
Valuation estimate
Massive Entertainment leadership team
Management profileNumber of profiles
Profiles7 records
Massive Entertainment funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Massive Entertainment M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Massive Entertainment
What does Massive Entertainment do?
Massive Entertainment is a AAA video game development studio that develops and supports open-world action-adventure and looter-shooter games including Star Wars Outlaws, Avatar: Frontiers of Pandora, and the Tom Clancy's The Division franchise. The studio also develops and licenses the proprietary Snowdrop game engine and contributes to Ubisoft Connect and Ubisoft Scalar cloud technology platforms used across Ubisoft's global studio network. Game products are sold to consumers through Ubisoft as publisher across console, PC, and digital storefronts.
Is Massive Entertainment a public or private company?
Massive Entertainment is a private company. It is classified as corporate owned and is currently operating.
When was Massive Entertainment founded?
Massive Entertainment was founded in 1997. It employs 501 to 1,000 people.
Where is Massive Entertainment based?
Massive Entertainment is headquartered in Malmö, Sweden, in the Europe region.
How does Massive Entertainment make money?
Two revenue lines are on record. Video Game Sales are the primary driver. The others are live Services & DLC.
Who are Massive Entertainment's main competitors?
Direct peers on record are Naughty Dog, CD Projekt Red, Bethesda Game Studios, BioWare, Crystal Dynamics, Avalanche Studios, Larian Studios, Rockstar Games and Guerrilla Games. id Software is listed as a broad incumbent.
Does Massive Entertainment have an API?
No public API is recorded for Massive Entertainment.
What industry is Massive Entertainment in?
Massive Entertainment's product category is AAA Video Game Development. Its primary akta.pro industry code is MPAFAAAA, AAA & Premium Game Studios (PC/Console), with a secondary code of MPAFABAI, Subscription, Bundling & Membership Distribution (Game Pass-like, Humble-like). Its NAICS code is 713 and its SIC code is 7900.