The Park
The Park Playground operates free-roam VR entertainment venues and licenses proprietary VR games globally, serving corporate teambuilding, families, social groups, and LBE operators across nine locations in Belgium, the Netherlands, and Portugal.
- Company typePrivate
- Founded2019
- HeadquartersAntwerpen, Belgium
- Headcount51–100
- GTM typeB2B and B2C
- OfferingServices
What The Park does
The Park Playground (legal entity: The Park Entertainment B.V.) operates free-roam virtual reality entertainment venues and licenses proprietary VR games globally, headquartered in Antwerpen, Belgium, with a Dutch operating entity in Eindhoven. Founded in 2019, the company runs nine physical VR arenas across Belgium (Antwerp, Leuven, Hasselt, Ghent, Kortrijk), the Netherlands (Amsterdam, The Hague, Eindhoven), and Portugal (Matosinhos near Porto), targeting corporate teambuilding, youth and family groups, social outings, and third-party LBE venue operators. The business is structured around three operating models: directly-owned consumer venues, a mobile 'VR on Location' service that deploys compact arenas at third-party events, and B2B game licensing plus a turnkey 'Own a VR Arena' franchise program for global operators.
The core technology comprises wireless VR headsets deployed on open-play 7x7m arenas, with proprietary spatial awareness that allows 2-8 players to move freely through shared virtual worlds without cables or stationary positions. The Park's central asset is its in-house developed library of 9+ story-driven games — Abyss Vault, Roboclash, The Break-in VR, Mission Planet X, Mask of the Pharaoh, Don't Scream VR, The Hallow VR, De Mol in VR, NanoClash Focus VR, Carnival Showdown, and Napoleon Experience — iterated through daily live operation in its owned venues and delivered via a cloud content platform for licensed operators. Supporting infrastructure includes multi-language support (Dutch, French, English, German, Spanish) and obstacle-detection spatial warnings.
Revenue derives from four streams: (1) direct-to-consumer Bronze (30 min), Silver (60 min), and Gold (90 min) experience packages sold via self-serve website for groups up to 24; (2) custom-quoted group events (corporate teambuilding, birthdays, school trips, youth groups) typically for groups larger than 24 or with tailored needs; (3) mobile VR-on-Location deployments at corporate events, trade shows, and festivals across Belgium, the Netherlands, and Europe-wide on request; and (4) B2B Game Licensing on usage-based pricing (per player/session/minute) for LBE venues, plus turnkey 'Own a VR Arena' sales with reportedly one-year ROI for partners. Ancillary revenue comes from on-site F&B (pizzas, poffertjes, waffles, snacks, bar), birthday-cake cleanup fees, and meeting room rentals. No revenue figures are publicly disclosed; funding history is limited to a 2018 undisclosed round from Ninepointfive and Telenet Holding.
The Park firmographics
Firmographics- Name
- The Park
- Legal name
- The Park Entertainment B.V.
- Website
- https://theparkplayground.com
- Company type
- Private
- Founded year
- 2019
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- The Park Playground operates free-roam VR entertainment venues and licenses proprietary VR games globally, serving corporate teambuilding, families, social groups, and LBE operators across nine locations in Belgium, the Netherlands, and Portugal.
- Ownership category
- akta.pro rank
The Park industry classification
Industry- Product category
- Location-Based VR Entertainment
- NAICS
- Amusement Parks and Arcades (7131)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE)
- akta.pro secondary industries
- Family Entertainment Centers & Indoor Amusement (Arcades, Trampoline Parks, Indoor Play) (THAAAAAD), VR/AR Gaming Platforms (BPAMAKAG)
Keywords
Where The Park is headquartered
LocationHeadquarters
- HQ city
- Antwerpen
- HQ country
- Belgium
- HQ region
- Europe
Offices9 records
Markets served
The Park business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Infrastructure, Marketing or Sales, Supply Chain
Revenue model
- Consumer VR Experience Tickets: Direct consumer bookings for VR experiences sold through the company website. Customers purchase tickets for individual or group VR sessions with three package tiers (Bronze, Silver, Gold) offering different durations and game combinations. Booking is self-serve for groups up to 24 people.
- Group Event Packages: Corporate teambuilding events, youth group outings, birthday parties, school trips, bachelor/bachelorette parties, and after-work play sessions. These are custom-quoted for groups larger than 24 or tailored to specific needs, including catering, meeting rooms, and exclusive venue hire.
- Game Licensing (B2B): Licensing of proprietary VR games to LBE venue operators worldwide. Operators pay usage-based fees (per player, per session, or per minute) with no upfront commitment or fixed volumes. Revenue scales with operator usage.
- Turnkey VR Arena Sales: Complete arena setup packages for entrepreneurs and businesses wanting to open their own VR venue under the Own a VR Arena model. Includes technology, installation, training, and ongoing operational support. Partners reportedly achieve full ROI within one year.
- Food, Beverages & Ancillary Services: On-site bars offering drinks, snacks (nachos, chips, candy), and food (pizzas, poffertjes, waffles in select locations). Additional revenue from meeting room rentals, birthday cake fees (€10 cleanup), and drink tokens.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Pay-as-you-go | Bronze Package: 30 min VR playtime with 1 game, ~45 min total visit |
| Unit Pricing | Pay-as-you-go | Silver Package: 60 min VR playtime including Carnival mini-games as warmup, ~90 min total visit |
| Unit Pricing | Pay-as-you-go | Gold Package: 90 min VR playtime with 2 main games, ~150 min total visit |
| Unit Pricing | Pay-as-you-go | Youth Groups: Minimum 10 participants, 60 min VR experience in teams of 8 |
| Other | Multi-year contract | VR on Location: Mobile VR for events - pricing by quote |
| Unit Pricing | Pay-as-you-go | VR Ooievaarspas Amsterdam: €1 per child for 50-min VR experience |
| Unit Pricing | Pay-as-you-go | VR Ooievaarspas Den Haag: €1 per child for 50-min VR experience |
| Other | Pay-as-you-go | Birthday Cake Fee: €10 cleanup fee for bringing own cake |
Go-to-market motion3 records
Distribution channels5 records
Marketing channels10 records
The Park product offering
Product offeringCore offering
The Park Playground operates free-roam virtual reality entertainment arenas where groups of players wear wireless VR headsets and move through open physical play spaces to complete cooperative missions in shared virtual worlds. It sells proprietary VR games across multiple genres (adventure, shooter, escape room, battle, horror, sci-fi) directly to consumers and corporate groups through packaged experiences at nine company-operated venues, while separately licensing its game library and arena technology to third-party operators.
Product overview
The Park Playground is a premium free-roam VR entertainment company offering immersive virtual reality experiences across multiple European locations. The core offering consists of a library of story-driven VR games (including Carnival Showdown, Abyss Vault, Roboclash, Mission Planet X, The Hallow, Don't Scream, and others) that players experience together on wireless, open-play arenas. The company operates through three main business models: (1) owned-and-operated VR venues offering Bronze/Silver/Gold experience packages to consumers and corporate groups; (2) VR on Location (VROL) mobile services bringing VR entertainment to external events; and (3) Game Licensing and Own a VR Arena programs enabling third-party operators to run The Park's content. Group offerings include teambuilding, kids parties, youth groups, VR tournaments, and afterwork play sessions.
Differentiator
Problem solved
Functional benefit
Products and services
- The Park VR Experience Premium free-roam VR entertainment experience where players move freely through open play arenas and complete missions together in virtual worlds using wireless headsets and controllers; available at company-operated venues for individuals, groups, families, and corporate teams.
- Abyss Vault Adventure VR game where players infiltrate a hidden underwater vault filled with puzzles, enemies, and a colossal final boss; cooperative free-roam experience designed for groups that emphasizes teamwork to complete the mission.
- Roboclash Shooter VR game in which teams form the last line of defense against a relentless robot army across escalating waves of enemies; cooperative free-roam battle requiring coordinated team play.
- The Break-in VR Escape room VR game in which players must recover what was stolen from Crompton Bank after a heist; timed cooperative mission where teamwork is essential to succeed.
- NanoClash Focus VR Battle VR game featuring futuristic team-versus-team combat where players pick sides and compete to determine which team wins; designed for competitive free-roam play.
- Mask Of The Pharaoh VR Family VR adventure set in ancient Egypt where players must rescue a professor trapped in time; suitable for ages 7+ with parental supervision.
- The Hallow VR Horror VR game in which players travel back to the 1800s to protect a peaceful village from evil forces, featuring zombies and dark fantasy themes; wheelchair accessible.
- Mission Planet X VR Sci-fi VR game where players are Earth's last hope to find a new energy source, battling hostile aliens guarding the Energy Crystal on Planet X; wheelchair accessible.
- De Mol in VR Teamwork VR game based on the TV show concept where one player secretly sabotages the mission and the others must identify the mole; suitable for ages 9+.
- Don't Scream VR Horror VR escape room experience hosted by evil genius William Boeva featuring jumpscares and surprises in a fear-driven environment.
- Carnival Showdown Virtual circus experience with mini-games where players throw, jump, balance, and blast through challenges in short, snappy rounds; supports 2-4 players and is suitable for ages 6+.
- Napoleon Experience Immersive VR journey in which players experience Napoleon's story from glorious victories to dramatic defeats; 28-minute single-player experience.
- VR on Location (VROL) Mobile VR setup service that temporarily brings The Park's VR arena and games to a customer's location, including offices, event halls, festival sites, and showrooms; scalable from 20 to 500 participants with hosts and full equipment.
- Game Licensing B2B licensing program that lets Location-Based Entertainment venues run The Park's proprietary VR games on their existing free-roam hardware using a usage-based pricing model with no upfront commitment.
- Own a VR Arena Turnkey VR arena concept providing entrepreneurs complete technology, installation, training, and ongoing operational support to open their own VR venue using The Park's games and arena setup; scalable from 4x4m to 10x10m.
- Teambuilding Corporate team-building VR experience for groups of 10 to 200 colleagues featuring collaborative missions that develop communication, teamwork, and problem-solving skills, available at company-operated venues.
- Kids Party Birthday party VR experience for children aged 7+ featuring age-appropriate games such as Carnival Showdown and Mask of the Pharaoh, with optional catering.
- Youth Groups VR experiences designed for youth groups, sports teams, school classes, student associations, and scout groups with structured group packages and a free supervisor spot.
- VR Tournament Competitive VR event format with scores, multiple rounds, and a final winner for groups that want to compete and rank against each other.
- Afterwork Play After-work VR sessions for colleagues or friends seeking casual play and social activities, with drinks available at the venue bar afterward.
Quantifiable outcome
- Full ROI achieved within 1 year by partners
- +2 more outcomes
Companies that use The Park
Customer profileNamed customers4 records
Segments5 records
Ideal customer profiles4 records
The Park technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature6 records
The Park partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered minor and core.
- Event Venues and Festival OrganizersminorVR on Location service is delivered at various event venues and festivals. The Park brings portable VR setup to these locations, expanding their entertainment offerings with unique VR experiences.
- VR Arena Entrepreneurs (Own a VR Arena)coreTurnkey VR arena partners who open venues using The Park's technology, games, and operational framework. Partners maintain their own brand while benefiting from proven content and support. ROI reportedly achieved within one year.
- LBE Venue Operators (Game Licensing)coreLocation-based entertainment venues worldwide that license The Park's VR games. No upfront costs; operators pay usage-based fees per player, session, or minute. Games run on existing free-roam VR hardware with integration support.
- Amsterdam StadspasminorLocal city program partnership offering €1 VR experiences for children with valid Amsterdam Stadspas during summer holidays 2026. Targets youth market and builds local community engagement.
- Den Haag OoievaarspasminorLocal city program partnership offering €1 VR experiences for children with valid Ooievaarspas during summer holidays 2026. Targets youth market and builds local community engagement.
Scale indicators7 records
Recent moves6 records
Expansion highlights7 records
The Park competitors and assessment
Company assessmentDirect peers
- Sandbox VR: Direct global competitor in premium free-roam multiplayer VR, offering shared immersive experiences in physical locations with proprietary games. Operates on a similar vertically-integrated venue + content model and is the closest comparable to The Park Playground.
- Zero Latency: Pioneer of free-roam VR with global LBE venue network and proprietary game library. Competes head-to-head with The Park Playground on the same free-roam, multiplayer VR experience and also licenses technology to operators.
- Hologate: Compact free-roam VR LBE operator with global venue presence and licensed VR attraction systems. Closely comparable to The Park's free-roam arena model and turnkey venue offering for third-party operators.
- Immotion Group: Provider of VR and immersive entertainment experiences for LBE venues, with proprietary content and installed base across family entertainment centers — comparable to The Park's licensing and turnkey offerings.
- ANOTHERWORLD: Free-roam VR arena operator founded in 2018 with multiple European venues, offering social VR experiences. Closely comparable geographic and product positioning to The Park Playground.
- Two Bit Circus: Social entertainment venues combining VR, micro-amusement, and experiential dining. Relevant comparable for The Park's positioning as a next-generation experiential entertainment venue beyond traditional arcades.
Emerging players
- Dreamscape Immersive: Multi-user VR entertainment venues offering shared cinematic VR experiences in location-based settings. Comparable category peer with a focus on premium storytelling experiences similar to The Park's narrative-driven games.
Broad incumbents
- Vertigo Games: Larger VR game publisher and studio developing premium VR content including location-based experiences. Comparable as a content-side VR specialist with products that overlap The Park's game library themes.
- SPREE Interactive: Provider of interactive theme park and FEC VR attractions including free-roam systems. Comparable to The Park's B2B licensing/fractal offering for family entertainment centers and theme parks.
- Main Event Entertainment: Major family entertainment center chain with bowling, laser tag, gravity ropes, and VR attractions. Comparable as a competing FEC format that bundles VR into broader group entertainment offerings for corporate and family segments.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks5 records
Key highlights7 records
Customer concentration
The Park social profiles
Digital presenceThe Park financial estimates
Financial estimateRevenue estimate
Valuation estimate
The Park leadership team
Management profileNumber of profiles
The Park funding detail
Funding detailFunding overview
Funding rounds1 record
Investors2 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
The Park M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about The Park
What does The Park do?
The Park Playground operates free-roam virtual reality entertainment arenas where groups of players wear wireless VR headsets and move through open physical play spaces to complete cooperative missions in shared virtual worlds. It sells proprietary VR games across multiple genres (adventure, shooter, escape room, battle, horror, sci-fi) directly to consumers and corporate groups through packaged experiences at nine company-operated venues, while separately licensing its game library and arena technology to third-party operators.
Is The Park a public or private company?
The Park is a private company. It is classified as venture growth investor backed and is currently operating.
When was The Park founded?
The Park was founded in 2019. It employs 51 to 100 people.
Where is The Park based?
The Park is headquartered in Antwerpen, Belgium, in the Europe region.
How does The Park make money?
Five revenue lines are on record. Consumer VR Experience Tickets are the primary driver. The others are group Event Packages, game Licensing (B2B), turnkey VR Arena Sales and food, Beverages & Ancillary Services.
Who are The Park's main competitors?
Direct peers on record are Sandbox VR, Zero Latency, Hologate, Immotion Group, ANOTHERWORLD and Two Bit Circus. Dreamscape Immersive is listed as an emerging player. Broad incumbents are Vertigo Games, SPREE Interactive and Main Event Entertainment.
Does The Park have an API?
No public API is recorded for The Park.
What industry is The Park in?
The Park's product category is Location-Based VR Entertainment. Its primary akta.pro industry code is MPAFALAE, VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods), with a secondary code of THAAAAAD, Family Entertainment Centers & Indoor Amusement (Arcades, Trampoline Parks, Indoor Play). Its NAICS code is 7131 and its SIC code is 7900.