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The Park

Full company profile

uuid000cnqg

Namestring
The Park
Legal namestring
The Park Entertainment B.V.
Company typeenum
Private
Founded yearint
2019
Descriptiontext

The Park Playground (legal entity: The Park Entertainment B.V.) operates free-roam virtual reality entertainment venues and licenses proprietary VR games globally, headquartered in Antwerpen, Belgium, with a Dutch operating entity in Eindhoven. Founded in 2019, the company runs nine physical VR arenas across Belgium (Antwerp, Leuven, Hasselt, Ghent, Kortrijk), the Netherlands (Amsterdam, The Hague, Eindhoven), and Portugal (Matosinhos near Porto), targeting corporate teambuilding, youth and family groups, social outings, and third-party LBE venue operators. The business is structured around three operating models: directly-owned consumer venues, a mobile 'VR on Location' service that deploys compact arenas at third-party events, and B2B game licensing plus a turnkey 'Own a VR Arena' franchise program for global operators.

The core technology comprises wireless VR headsets deployed on open-play 7x7m arenas, with proprietary spatial awareness that allows 2-8 players to move freely through shared virtual worlds without cables or stationary positions. The Park's central asset is its in-house developed library of 9+ story-driven games — Abyss Vault, Roboclash, The Break-in VR, Mission Planet X, Mask of the Pharaoh, Don't Scream VR, The Hallow VR, De Mol in VR, NanoClash Focus VR, Carnival Showdown, and Napoleon Experience — iterated through daily live operation in its owned venues and delivered via a cloud content platform for licensed operators. Supporting infrastructure includes multi-language support (Dutch, French, English, German, Spanish) and obstacle-detection spatial warnings.

Revenue derives from four streams: (1) direct-to-consumer Bronze (30 min), Silver (60 min), and Gold (90 min) experience packages sold via self-serve website for groups up to 24; (2) custom-quoted group events (corporate teambuilding, birthdays, school trips, youth groups) typically for groups larger than 24 or with tailored needs; (3) mobile VR-on-Location deployments at corporate events, trade shows, and festivals across Belgium, the Netherlands, and Europe-wide on request; and (4) B2B Game Licensing on usage-based pricing (per player/session/minute) for LBE venues, plus turnkey 'Own a VR Arena' sales with reportedly one-year ROI for partners. Ancillary revenue comes from on-site F&B (pizzas, poffertjes, waffles, snacks, bar), birthday-cake cleanup fees, and meeting room rentals. No revenue figures are publicly disclosed; funding history is limited to a 2018 undisclosed round from Ninepointfive and Telenet Holding.

Short descriptiontext

The Park Playground operates free-roam VR entertainment venues and licenses proprietary VR games globally, serving corporate teambuilding, families, social groups, and LBE operators across nine locations in Belgium, the Netherlands, and Portugal.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersAntwerpen, Belgium
HQ citystring
Antwerpen
HQ countrystring
Belgium
HQ regionstring
Europe
Markets served

Serves global market

Offices9 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
free-roam VR entertainment, location-based VR venue, corporate VR teambuilding, VR game licensing, turnkey VR arena franchise
Industry3 codes
1VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods)
CodeMPAFALAEPrimaryYes
2Family Entertainment Centers & Indoor Amusement (Arcades, Trampoline Parks, Indoor Play)
CodeTHAAAAADPrimaryNo
3VR/AR Gaming Platforms
CodeBPAMAKAGPrimaryNo
NAICS code1 code
  • Amusement Parks and Arcades7131
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Location-Based VR Entertainment
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model5 records
1Consumer VR Experience Tickets
TypeTransaction Fee
Description

Direct consumer bookings for VR experiences sold through the company website. Customers purchase tickets for individual or group VR sessions with three package tiers (Bronze, Silver, Gold) offering different durations and game combinations. Booking is self-serve for groups up to 24 people.

theparkplayground.com
2Group Event Packages
TypeTransaction Fee
Description

Corporate teambuilding events, youth group outings, birthday parties, school trips, bachelor/bachelorette parties, and after-work play sessions. These are custom-quoted for groups larger than 24 or tailored to specific needs, including catering, meeting rooms, and exclusive venue hire.

theparkplayground.com
3Game Licensing (B2B)
TypeUsage Based
Description

Licensing of proprietary VR games to LBE venue operators worldwide. Operators pay usage-based fees (per player, per session, or per minute) with no upfront commitment or fixed volumes. Revenue scales with operator usage.

theparkplayground.com
4Turnkey VR Arena Sales
TypeManaged Services
Description

Complete arena setup packages for entrepreneurs and businesses wanting to open their own VR venue under the Own a VR Arena model. Includes technology, installation, training, and ongoing operational support. Partners reportedly achieve full ROI within one year.

theparkplayground.com
5Food, Beverages & Ancillary Services
TypeHardware Sales
Description

On-site bars offering drinks, snacks (nachos, chips, candy), and food (pizzas, poffertjes, waffles in select locations). Additional revenue from meeting room rentals, birthday cake fees (€10 cleanup), and drink tokens.

theparkplayground.com
Marketing channels10 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Operations, Technology or R&D, Infrastructure, Marketing or Sales, Supply Chain
Pricing details8 tiers
1Bronze Package: 30 min VR playtime with 1 game, ~45 min total visit
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Ideal for groups wanting to play just the main game. Game is chosen on-site with host guidance.

theparkplayground.com
2Silver Package: 60 min VR playtime including Carnival mini-games as warmup, ~90 min total visit
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Most popular package. Includes Carnival as a warmup mini-game before the main experience.

theparkplayground.com
3Gold Package: 90 min VR playtime with 2 main games, ~150 min total visit
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Full experience for those wanting maximum playtime with multiple games and Carnival warmup.

theparkplayground.com
4Youth Groups: Minimum 10 participants, 60 min VR experience in teams of 8
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Supervisors play free (1 free supervisor per 10 participants). Monday-Wednesday 10AM-10PM, Thursday-Friday until 5PM. Not available during school holidays.

theparkplayground.com
5VR on Location: Mobile VR for events - pricing by quote
ModelOtherBilling cadenceMulti-year contract
Notes

Starting from 1 player, scalable to 20-500 participants. Requires minimum 2.5m x 2.5m per player space. Contact sales team for quote.

theparkplayground.com
6VR Ooievaarspas Amsterdam: €1 per child for 50-min VR experience
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Summer holiday promotion for children with valid Stadspas. Ages 7+. July 18 - August 3, 2026.

theparkplayground.com
7VR Ooievaarspas Den Haag: €1 per child for 50-min VR experience
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Summer holiday promotion for children with valid Ooievaarspas. Ages 7+. July 18 - August 30, 2026.

theparkplayground.com
8Birthday Cake Fee: €10 cleanup fee for bringing own cake
ModelOtherBilling cadencePay-as-you-go
Notes

Outside food/drinks not allowed except for birthday cakes with advance notice and €10 fee.

GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Core offering1 text field

The Park Playground operates free-roam virtual reality entertainment arenas where groups of players wear wireless VR headsets and move through open physical play spaces to complete cooperative missions in shared virtual worlds. It sells proprietary VR games across multiple genres (adventure, shooter, escape room, battle, horror, sci-fi) directly to consumers and corporate groups through packaged experiences at nine company-operated venues, while separately licensing its game library and arena technology to third-party operators.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Full ROI achieved within 1 year by partners
+2 more records
Product overview1 text field

The Park Playground is a premium free-roam VR entertainment company offering immersive virtual reality experiences across multiple European locations. The core offering consists of a library of story-driven VR games (including Carnival Showdown, Abyss Vault, Roboclash, Mission Planet X, The Hallow, Don't Scream, and others) that players experience together on wireless, open-play arenas. The company operates through three main business models: (1) owned-and-operated VR venues offering Bronze/Silver/Gold experience packages to consumers and corporate groups; (2) VR on Location (VROL) mobile services bringing VR entertainment to external events; and (3) Game Licensing and Own a VR Arena programs enabling third-party operators to run The Park's content. Group offerings include teambuilding, kids parties, youth groups, VR tournaments, and afterwork play sessions.

Product and service20 records
1The Park VR Experience
CategoryVR entertainment experience
Description

Premium free-roam VR entertainment experience where players move freely through open play arenas and complete missions together in virtual worlds using wireless headsets and controllers; available at company-operated venues for individuals, groups, families, and corporate teams.

2Abyss Vault
CategoryVR game
Description

Adventure VR game where players infiltrate a hidden underwater vault filled with puzzles, enemies, and a colossal final boss; cooperative free-roam experience designed for groups that emphasizes teamwork to complete the mission.

3Roboclash
CategoryVR game
Description

Shooter VR game in which teams form the last line of defense against a relentless robot army across escalating waves of enemies; cooperative free-roam battle requiring coordinated team play.

4The Break-in VR
CategoryVR game
Description

Escape room VR game in which players must recover what was stolen from Crompton Bank after a heist; timed cooperative mission where teamwork is essential to succeed.

5NanoClash Focus VR
CategoryVR game
Description

Battle VR game featuring futuristic team-versus-team combat where players pick sides and compete to determine which team wins; designed for competitive free-roam play.

6Mask Of The Pharaoh VR
CategoryVR game
Description

Family VR adventure set in ancient Egypt where players must rescue a professor trapped in time; suitable for ages 7+ with parental supervision.

7The Hallow VR
CategoryVR game
Description

Horror VR game in which players travel back to the 1800s to protect a peaceful village from evil forces, featuring zombies and dark fantasy themes; wheelchair accessible.

8Mission Planet X VR
CategoryVR game
Description

Sci-fi VR game where players are Earth's last hope to find a new energy source, battling hostile aliens guarding the Energy Crystal on Planet X; wheelchair accessible.

9De Mol in VR
CategoryVR game
Description

Teamwork VR game based on the TV show concept where one player secretly sabotages the mission and the others must identify the mole; suitable for ages 9+.

10Don't Scream VR
CategoryVR game
Description

Horror VR escape room experience hosted by evil genius William Boeva featuring jumpscares and surprises in a fear-driven environment.

11Carnival Showdown
CategoryVR game
Description

Virtual circus experience with mini-games where players throw, jump, balance, and blast through challenges in short, snappy rounds; supports 2-4 players and is suitable for ages 6+.

12Napoleon Experience
CategoryVR game
Description

Immersive VR journey in which players experience Napoleon's story from glorious victories to dramatic defeats; 28-minute single-player experience.

13VR on Location (VROL)
CategoryMobile VR event service
Description

Mobile VR setup service that temporarily brings The Park's VR arena and games to a customer's location, including offices, event halls, festival sites, and showrooms; scalable from 20 to 500 participants with hosts and full equipment.

14Game Licensing
CategoryB2B VR content licensing
Description

B2B licensing program that lets Location-Based Entertainment venues run The Park's proprietary VR games on their existing free-roam hardware using a usage-based pricing model with no upfront commitment.

15Own a VR Arena
CategoryVR arena franchise / turnkey package
Description

Turnkey VR arena concept providing entrepreneurs complete technology, installation, training, and ongoing operational support to open their own VR venue using The Park's games and arena setup; scalable from 4x4m to 10x10m.

16Teambuilding
CategoryCorporate group experience service
Description

Corporate team-building VR experience for groups of 10 to 200 colleagues featuring collaborative missions that develop communication, teamwork, and problem-solving skills, available at company-operated venues.

17Kids Party
CategoryChildren's party experience service
Description

Birthday party VR experience for children aged 7+ featuring age-appropriate games such as Carnival Showdown and Mask of the Pharaoh, with optional catering.

18Youth Groups
CategoryYouth group experience service
Description

VR experiences designed for youth groups, sports teams, school classes, student associations, and scout groups with structured group packages and a free supervisor spot.

19VR Tournament
CategoryGroup VR event service
Description

Competitive VR event format with scores, multiple rounds, and a final winner for groups that want to compete and rank against each other.

20Afterwork Play
CategoryGroup social VR experience
Description

After-work VR sessions for colleagues or friends seeking casual play and social activities, with drinks available at the venue bar afterward.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

VR on Location service is delivered at various event venues and festivals. The Park brings portable VR setup to these locations, expanding their entertainment offerings with unique VR experiences.

Strategic tierCoreTypeOEM/ Whitelabel/ Licensing Partner
Description

Turnkey VR arena partners who open venues using The Park's technology, games, and operational framework. Partners maintain their own brand while benefiting from proven content and support. ROI reportedly achieved within one year.

3LBE Venue Operators (Game Licensing)
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Location-based entertainment venues worldwide that license The Park's VR games. No upfront costs; operators pay usage-based fees per player, session, or minute. Games run on existing free-roam VR hardware with integration support.

theparkplayground.com
4Amsterdam Stadspas
Strategic tierMinorTypeGTM or Marketing Partner
Description

Local city program partnership offering €1 VR experiences for children with valid Amsterdam Stadspas during summer holidays 2026. Targets youth market and builds local community engagement.

theparkplayground.com
Strategic tierMinorTypeGTM or Marketing Partner
Description

Local city program partnership offering €1 VR experiences for children with valid Ooievaarspas during summer holidays 2026. Targets youth market and builds local community engagement.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight7 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Direct global competitor in premium free-roam multiplayer VR, offering shared immersive experiences in physical locations with proprietary games. Operates on a similar vertically-integrated venue + content model and is the closest comparable to The Park Playground.

TypeDirect peer
Description

Pioneer of free-roam VR with global LBE venue network and proprietary game library. Competes head-to-head with The Park Playground on the same free-roam, multiplayer VR experience and also licenses technology to operators.

TypeDirect peer
Description

Compact free-roam VR LBE operator with global venue presence and licensed VR attraction systems. Closely comparable to The Park's free-roam arena model and turnkey venue offering for third-party operators.

TypeDirect peer
Description

Provider of VR and immersive entertainment experiences for LBE venues, with proprietary content and installed base across family entertainment centers — comparable to The Park's licensing and turnkey offerings.

TypeDirect peer
Description

Free-roam VR arena operator founded in 2018 with multiple European venues, offering social VR experiences. Closely comparable geographic and product positioning to The Park Playground.

TypeDirect peer
Description

Social entertainment venues combining VR, micro-amusement, and experiential dining. Relevant comparable for The Park's positioning as a next-generation experiential entertainment venue beyond traditional arcades.

TypeEmerging player
Description

Multi-user VR entertainment venues offering shared cinematic VR experiences in location-based settings. Comparable category peer with a focus on premium storytelling experiences similar to The Park's narrative-driven games.

TypeBroad incumbent
Description

Larger VR game publisher and studio developing premium VR content including location-based experiences. Comparable as a content-side VR specialist with products that overlap The Park's game library themes.

TypeBroad incumbent
Description

Provider of interactive theme park and FEC VR attractions including free-roam systems. Comparable to The Park's B2B licensing/fractal offering for family entertainment centers and theme parks.

TypeBroad incumbent
Description

Major family entertainment center chain with bowling, laser tag, gravity ropes, and VR attractions. Comparable as a competing FEC format that bundles VR into broader group entertainment offerings for corporate and family segments.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature6 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors2 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

The Park

Location-Based VR Entertainmenttheparkplayground.com

The Park Playground operates free-roam VR entertainment venues and licenses proprietary VR games globally, serving corporate teambuilding, families, social groups, and LBE operators across nine locations in Belgium, the Netherlands, and Portugal.

What The Park does

The Park Playground (legal entity: The Park Entertainment B.V.) operates free-roam virtual reality entertainment venues and licenses proprietary VR games globally, headquartered in Antwerpen, Belgium, with a Dutch operating entity in Eindhoven. Founded in 2019, the company runs nine physical VR arenas across Belgium (Antwerp, Leuven, Hasselt, Ghent, Kortrijk), the Netherlands (Amsterdam, The Hague, Eindhoven), and Portugal (Matosinhos near Porto), targeting corporate teambuilding, youth and family groups, social outings, and third-party LBE venue operators. The business is structured around three operating models: directly-owned consumer venues, a mobile 'VR on Location' service that deploys compact arenas at third-party events, and B2B game licensing plus a turnkey 'Own a VR Arena' franchise program for global operators.

The core technology comprises wireless VR headsets deployed on open-play 7x7m arenas, with proprietary spatial awareness that allows 2-8 players to move freely through shared virtual worlds without cables or stationary positions. The Park's central asset is its in-house developed library of 9+ story-driven games — Abyss Vault, Roboclash, The Break-in VR, Mission Planet X, Mask of the Pharaoh, Don't Scream VR, The Hallow VR, De Mol in VR, NanoClash Focus VR, Carnival Showdown, and Napoleon Experience — iterated through daily live operation in its owned venues and delivered via a cloud content platform for licensed operators. Supporting infrastructure includes multi-language support (Dutch, French, English, German, Spanish) and obstacle-detection spatial warnings.

Revenue derives from four streams: (1) direct-to-consumer Bronze (30 min), Silver (60 min), and Gold (90 min) experience packages sold via self-serve website for groups up to 24; (2) custom-quoted group events (corporate teambuilding, birthdays, school trips, youth groups) typically for groups larger than 24 or with tailored needs; (3) mobile VR-on-Location deployments at corporate events, trade shows, and festivals across Belgium, the Netherlands, and Europe-wide on request; and (4) B2B Game Licensing on usage-based pricing (per player/session/minute) for LBE venues, plus turnkey 'Own a VR Arena' sales with reportedly one-year ROI for partners. Ancillary revenue comes from on-site F&B (pizzas, poffertjes, waffles, snacks, bar), birthday-cake cleanup fees, and meeting room rentals. No revenue figures are publicly disclosed; funding history is limited to a 2018 undisclosed round from Ninepointfive and Telenet Holding.

The Park firmographics

Firmographics
Name
The Park
Legal name
The Park Entertainment B.V.
Website
https://theparkplayground.com
Company type
Private
Founded year
2019
Operating status
Operating
Headcount range
51–100 employees
Short description
The Park Playground operates free-roam VR entertainment venues and licenses proprietary VR games globally, serving corporate teambuilding, families, social groups, and LBE operators across nine locations in Belgium, the Netherlands, and Portugal.
Ownership category
akta.pro rank

The Park industry classification

Industry
Product category
Location-Based VR Entertainment
NAICS
Amusement Parks and Arcades (7131)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE)
akta.pro secondary industries
Family Entertainment Centers & Indoor Amusement (Arcades, Trampoline Parks, Indoor Play) (THAAAAAD), VR/AR Gaming Platforms (BPAMAKAG)

Keywords

  • Free-roam VR entertainment
  • Location-based VR venue
  • Corporate VR teambuilding
  • VR game licensing
  • Turnkey VR arena franchise

Where The Park is headquartered

Location

Headquarters

HQ city
Antwerpen
HQ country
Belgium
HQ region
Europe

Offices9 records

Markets served

The Park business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Infrastructure, Marketing or Sales, Supply Chain

Revenue model

  1. Consumer VR Experience Tickets: Direct consumer bookings for VR experiences sold through the company website. Customers purchase tickets for individual or group VR sessions with three package tiers (Bronze, Silver, Gold) offering different durations and game combinations. Booking is self-serve for groups up to 24 people.
  2. Group Event Packages: Corporate teambuilding events, youth group outings, birthday parties, school trips, bachelor/bachelorette parties, and after-work play sessions. These are custom-quoted for groups larger than 24 or tailored to specific needs, including catering, meeting rooms, and exclusive venue hire.
  3. Game Licensing (B2B): Licensing of proprietary VR games to LBE venue operators worldwide. Operators pay usage-based fees (per player, per session, or per minute) with no upfront commitment or fixed volumes. Revenue scales with operator usage.
  4. Turnkey VR Arena Sales: Complete arena setup packages for entrepreneurs and businesses wanting to open their own VR venue under the Own a VR Arena model. Includes technology, installation, training, and ongoing operational support. Partners reportedly achieve full ROI within one year.
  5. Food, Beverages & Ancillary Services: On-site bars offering drinks, snacks (nachos, chips, candy), and food (pizzas, poffertjes, waffles in select locations). Additional revenue from meeting room rentals, birthday cake fees (€10 cleanup), and drink tokens.

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-goBronze Package: 30 min VR playtime with 1 game, ~45 min total visit
Unit PricingPay-as-you-goSilver Package: 60 min VR playtime including Carnival mini-games as warmup, ~90 min total visit
Unit PricingPay-as-you-goGold Package: 90 min VR playtime with 2 main games, ~150 min total visit
Unit PricingPay-as-you-goYouth Groups: Minimum 10 participants, 60 min VR experience in teams of 8
OtherMulti-year contractVR on Location: Mobile VR for events - pricing by quote
Unit PricingPay-as-you-goVR Ooievaarspas Amsterdam: €1 per child for 50-min VR experience
Unit PricingPay-as-you-goVR Ooievaarspas Den Haag: €1 per child for 50-min VR experience
OtherPay-as-you-goBirthday Cake Fee: €10 cleanup fee for bringing own cake

Go-to-market motion3 records

Distribution channels5 records

Marketing channels10 records

The Park product offering

Product offering

Core offering

The Park Playground operates free-roam virtual reality entertainment arenas where groups of players wear wireless VR headsets and move through open physical play spaces to complete cooperative missions in shared virtual worlds. It sells proprietary VR games across multiple genres (adventure, shooter, escape room, battle, horror, sci-fi) directly to consumers and corporate groups through packaged experiences at nine company-operated venues, while separately licensing its game library and arena technology to third-party operators.

Product overview

The Park Playground is a premium free-roam VR entertainment company offering immersive virtual reality experiences across multiple European locations. The core offering consists of a library of story-driven VR games (including Carnival Showdown, Abyss Vault, Roboclash, Mission Planet X, The Hallow, Don't Scream, and others) that players experience together on wireless, open-play arenas. The company operates through three main business models: (1) owned-and-operated VR venues offering Bronze/Silver/Gold experience packages to consumers and corporate groups; (2) VR on Location (VROL) mobile services bringing VR entertainment to external events; and (3) Game Licensing and Own a VR Arena programs enabling third-party operators to run The Park's content. Group offerings include teambuilding, kids parties, youth groups, VR tournaments, and afterwork play sessions.

Differentiator

Problem solved

Functional benefit

Products and services

  • The Park VR Experience Premium free-roam VR entertainment experience where players move freely through open play arenas and complete missions together in virtual worlds using wireless headsets and controllers; available at company-operated venues for individuals, groups, families, and corporate teams.
  • Abyss Vault Adventure VR game where players infiltrate a hidden underwater vault filled with puzzles, enemies, and a colossal final boss; cooperative free-roam experience designed for groups that emphasizes teamwork to complete the mission.
  • Roboclash Shooter VR game in which teams form the last line of defense against a relentless robot army across escalating waves of enemies; cooperative free-roam battle requiring coordinated team play.
  • The Break-in VR Escape room VR game in which players must recover what was stolen from Crompton Bank after a heist; timed cooperative mission where teamwork is essential to succeed.
  • NanoClash Focus VR Battle VR game featuring futuristic team-versus-team combat where players pick sides and compete to determine which team wins; designed for competitive free-roam play.
  • Mask Of The Pharaoh VR Family VR adventure set in ancient Egypt where players must rescue a professor trapped in time; suitable for ages 7+ with parental supervision.
  • The Hallow VR Horror VR game in which players travel back to the 1800s to protect a peaceful village from evil forces, featuring zombies and dark fantasy themes; wheelchair accessible.
  • Mission Planet X VR Sci-fi VR game where players are Earth's last hope to find a new energy source, battling hostile aliens guarding the Energy Crystal on Planet X; wheelchair accessible.
  • De Mol in VR Teamwork VR game based on the TV show concept where one player secretly sabotages the mission and the others must identify the mole; suitable for ages 9+.
  • Don't Scream VR Horror VR escape room experience hosted by evil genius William Boeva featuring jumpscares and surprises in a fear-driven environment.
  • Carnival Showdown Virtual circus experience with mini-games where players throw, jump, balance, and blast through challenges in short, snappy rounds; supports 2-4 players and is suitable for ages 6+.
  • Napoleon Experience Immersive VR journey in which players experience Napoleon's story from glorious victories to dramatic defeats; 28-minute single-player experience.
  • VR on Location (VROL) Mobile VR setup service that temporarily brings The Park's VR arena and games to a customer's location, including offices, event halls, festival sites, and showrooms; scalable from 20 to 500 participants with hosts and full equipment.
  • Game Licensing B2B licensing program that lets Location-Based Entertainment venues run The Park's proprietary VR games on their existing free-roam hardware using a usage-based pricing model with no upfront commitment.
  • Own a VR Arena Turnkey VR arena concept providing entrepreneurs complete technology, installation, training, and ongoing operational support to open their own VR venue using The Park's games and arena setup; scalable from 4x4m to 10x10m.
  • Teambuilding Corporate team-building VR experience for groups of 10 to 200 colleagues featuring collaborative missions that develop communication, teamwork, and problem-solving skills, available at company-operated venues.
  • Kids Party Birthday party VR experience for children aged 7+ featuring age-appropriate games such as Carnival Showdown and Mask of the Pharaoh, with optional catering.
  • Youth Groups VR experiences designed for youth groups, sports teams, school classes, student associations, and scout groups with structured group packages and a free supervisor spot.
  • VR Tournament Competitive VR event format with scores, multiple rounds, and a final winner for groups that want to compete and rank against each other.
  • Afterwork Play After-work VR sessions for colleagues or friends seeking casual play and social activities, with drinks available at the venue bar afterward.

Quantifiable outcome

  • Full ROI achieved within 1 year by partners
  • +2 more outcomes

Companies that use The Park

Customer profile

Named customers4 records

Segments5 records

Ideal customer profiles4 records

The Park technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature6 records

The Park partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered minor and core.

  • Event Venues and Festival OrganizersminorChannel Partner/ Reseller/ DistributorVR on Location service is delivered at various event venues and festivals. The Park brings portable VR setup to these locations, expanding their entertainment offerings with unique VR experiences.
  • VR Arena Entrepreneurs (Own a VR Arena)coreOEM/ Whitelabel/ Licensing PartnerTurnkey VR arena partners who open venues using The Park's technology, games, and operational framework. Partners maintain their own brand while benefiting from proven content and support. ROI reportedly achieved within one year.
  • LBE Venue Operators (Game Licensing)coreChannel Partner/ Reseller/ DistributorLocation-based entertainment venues worldwide that license The Park's VR games. No upfront costs; operators pay usage-based fees per player, session, or minute. Games run on existing free-roam VR hardware with integration support.
  • Amsterdam StadspasminorGTM or Marketing PartnerLocal city program partnership offering €1 VR experiences for children with valid Amsterdam Stadspas during summer holidays 2026. Targets youth market and builds local community engagement.
  • Den Haag OoievaarspasminorGTM or Marketing PartnerLocal city program partnership offering €1 VR experiences for children with valid Ooievaarspas during summer holidays 2026. Targets youth market and builds local community engagement.

Scale indicators7 records

Recent moves6 records

Expansion highlights7 records

The Park competitors and assessment

Company assessment

Direct peers

  • Sandbox VR: Direct global competitor in premium free-roam multiplayer VR, offering shared immersive experiences in physical locations with proprietary games. Operates on a similar vertically-integrated venue + content model and is the closest comparable to The Park Playground.
  • Zero Latency: Pioneer of free-roam VR with global LBE venue network and proprietary game library. Competes head-to-head with The Park Playground on the same free-roam, multiplayer VR experience and also licenses technology to operators.
  • Hologate: Compact free-roam VR LBE operator with global venue presence and licensed VR attraction systems. Closely comparable to The Park's free-roam arena model and turnkey venue offering for third-party operators.
  • Immotion Group: Provider of VR and immersive entertainment experiences for LBE venues, with proprietary content and installed base across family entertainment centers — comparable to The Park's licensing and turnkey offerings.
  • ANOTHERWORLD: Free-roam VR arena operator founded in 2018 with multiple European venues, offering social VR experiences. Closely comparable geographic and product positioning to The Park Playground.
  • Two Bit Circus: Social entertainment venues combining VR, micro-amusement, and experiential dining. Relevant comparable for The Park's positioning as a next-generation experiential entertainment venue beyond traditional arcades.

Emerging players

  • Dreamscape Immersive: Multi-user VR entertainment venues offering shared cinematic VR experiences in location-based settings. Comparable category peer with a focus on premium storytelling experiences similar to The Park's narrative-driven games.

Broad incumbents

  • Vertigo Games: Larger VR game publisher and studio developing premium VR content including location-based experiences. Comparable as a content-side VR specialist with products that overlap The Park's game library themes.
  • SPREE Interactive: Provider of interactive theme park and FEC VR attractions including free-roam systems. Comparable to The Park's B2B licensing/fractal offering for family entertainment centers and theme parks.
  • Main Event Entertainment: Major family entertainment center chain with bowling, laser tag, gravity ropes, and VR attractions. Comparable as a competing FEC format that bundles VR into broader group entertainment offerings for corporate and family segments.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks5 records

Key highlights7 records

Customer concentration

The Park social profiles

Digital presence

The Park financial estimates

Financial estimate

Revenue estimate

Valuation estimate

The Park leadership team

Management profile

Number of profiles

The Park funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors2 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

The Park M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about The Park

What does The Park do?

The Park Playground operates free-roam virtual reality entertainment arenas where groups of players wear wireless VR headsets and move through open physical play spaces to complete cooperative missions in shared virtual worlds. It sells proprietary VR games across multiple genres (adventure, shooter, escape room, battle, horror, sci-fi) directly to consumers and corporate groups through packaged experiences at nine company-operated venues, while separately licensing its game library and arena technology to third-party operators.

Is The Park a public or private company?

The Park is a private company. It is classified as venture growth investor backed and is currently operating.

When was The Park founded?

The Park was founded in 2019. It employs 51 to 100 people.

Where is The Park based?

The Park is headquartered in Antwerpen, Belgium, in the Europe region.

How does The Park make money?

Five revenue lines are on record. Consumer VR Experience Tickets are the primary driver. The others are group Event Packages, game Licensing (B2B), turnkey VR Arena Sales and food, Beverages & Ancillary Services.

Who are The Park's main competitors?

Direct peers on record are Sandbox VR, Zero Latency, Hologate, Immotion Group, ANOTHERWORLD and Two Bit Circus. Dreamscape Immersive is listed as an emerging player. Broad incumbents are Vertigo Games, SPREE Interactive and Main Event Entertainment.

Does The Park have an API?

No public API is recorded for The Park.

What industry is The Park in?

The Park's product category is Location-Based VR Entertainment. Its primary akta.pro industry code is MPAFALAE, VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods), with a secondary code of THAAAAAD, Family Entertainment Centers & Indoor Amusement (Arcades, Trampoline Parks, Indoor Play). Its NAICS code is 7131 and its SIC code is 7900.

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