Real Serious Games
Real Serious Games is an Australian XR (VR/AR/MR) solutions provider founded in 2009 that builds bespoke simulation, training and visualisation applications for enterprise and government clients in rail, mining, construction, transport and adjacent verticals, delivered via the BASETEN, ARQTEN, Curation Station and NOVATEN platforms.
- Company typePrivate
- Founded2009
- HeadquartersBrisbane, Australia
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Real Serious Games does
Real Serious Games Pty Ltd (RSG) is an Australian private company founded in 2009 in Brisbane that designs and builds Extended Reality (XR) — Virtual, Augmented and Mixed Reality — solutions primarily for industrial training, planning and stakeholder engagement. The company serves enterprise and government clients across rail, mining, construction, transport and visualisation, with secondary work in healthcare, education and cultural heritage. Its technology stack rests on a proprietary 4D Real-Time Engine for digital environment building, a Telemetry System that captures learner performance data, and a growing platform-plus-hardware product line comprising the BASETEN XR Simulator range (Rail, Driving, Construction, Compact), the Curation Station / Curation Cassettes XR device and content management hardware, the cloud-hosted ARQTEN XR Enterprise Management System for content licensing and distribution, and the NOVATEN Interactive Product Viewer software.
RSG monetises through a mix of channels: bespoke XR application development sold via a four-phase consultative process (Discover, Design, Develop, Deploy); direct sales of BASETEN simulators and Curation Station hardware with attached maintenance contracts (Time and Materials plus 10%); licensing of off-the-shelf and customisable catalogue content to training organisations and RTOs; and emerging recurring revenue via the NOVATEN Tyre Handling subscription ($7,000 per tablet per year) and ARQTEN platform licensing. Go-to-market is enterprise-led and largely direct, supplemented by channel partnerships (notably EMESRT for mining distribution) and inbound "Book a demo" enquiries via the company website. Notable customers include BHP, Hitachi, Metro Trains Australia, Thiess John Holland, PanAust, WestConnex, Monadelphous, Exner Education, QUT, EnVizion Group and various RTOs; the company reports 250+ projects delivered across 14+ years of operation.
Real Serious Games firmographics
Firmographics- Name
- Real Serious Games
- Legal name
- Real Serious Games Pty Ltd
- Website
- https://realseriousgames.com
- Company type
- Private
- Founded year
- 2009
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Real Serious Games is an Australian XR (VR/AR/MR) solutions provider founded in 2009 that builds bespoke simulation, training and visualisation applications for enterprise and government clients in rail, mining, construction, transport and adjacent verticals, delivered via the BASETEN, ARQTEN, Curation Station and NOVATEN platforms.
- Ownership category
- akta.pro rank
Real Serious Games industry classification
Industry- Product category
- Extended Reality (XR) Training and Simulation Software
- NAICS
- Custom Computer Programming Services (541511), Computer and Peripheral Equipment Manufacturing (33411)
- SIC
- Services-Computer Programming Services (7371), Services-Computer Integrated Systems Design (7373)
- akta.pro primary industry
- XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF)
- akta.pro secondary industries
- Creator Tools & Content Pipelines for Immersive Learning (VR lesson builders, 3D asset workflows) (EDAFAJAL), XR Assessment & Skills Verification (Performance-Based Evaluation) (EDAFAJAI)
Keywords
Where Real Serious Games is headquartered
LocationHeadquarters
- HQ city
- Brisbane
- HQ country
- Australia
- HQ region
- Oceania
Offices1 record
Markets served
Real Serious Games business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Supply Chain, Infrastructure, Marketing or Sales, Operations
Revenue model
- Bespoke XR Application Development: Project-based custom design and build of XR applications through a four-phase process (Discover, Design, Develop, Deploy), priced per project scope via quotes.
- XR Simulator Hardware Sales (BASETEN): Sale of BASETEN XR Simulator units with multi-config options (Rail, Driving, Construction, Compact) plus licensed software (Telemetry, XR Hub Launcher, ARQTEN). Includes 12-month limited return-to-base warranty.
- Curation Station Hardware Sales: Sale of Curation Station (up to 16 VR headsets) and portable Curation Cassettes (4 headsets) XR device & content management hardware. Customisations incur additional charges.
- NOVATEN Tyre Handling Module Subscription: Annual subscription of $7,000 per tablet per annum for the Tyre Handling module delivered on Android tablets; or short-term Hire (2-month loan) via EMESRT.
- ARQTEN Licensing & Cloud Hosting: Web-based platform licensed for XR content distribution with cloud hosting in Australia; flexible licensing options (time-based or number-of-downloads) plus content, device and user management features.
- Maintenance, Support & Installation Services: Tier 3 Support and Maintenance charged as Time and Materials plus 10%, plus installation and delivery services bundled with hardware sales.
- Off-the-Shelf and Customisable XR Catalogue Content: Licensed off-the-shelf XR training modules (Cert IV Construction series, mining/civil induction modules, Malignancy VR, Dairy VR) and customisable content packages sold to training organisations and RTOs.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | NOVATEN Tyre Handling Module Subscription |
| Other | — | Bespoke XR Application Development |
| One time/ perpetual license | — | BASETEN XR Simulator |
| One time/ perpetual license | — | Curation Station / Curation Cassettes |
| Subscription | — | ARQTEN Enterprise Platform Licensing |
Go-to-market motion4 records
Distribution channels6 records
Marketing channels7 records
Real Serious Games product offering
Product offeringCore offering
Real Serious Games designs, builds and licenses Extended Reality (XR) solutions including Virtual, Augmented and Mixed Reality applications for industrial training, simulation and visualisation. The company delivers both bespoke custom XR development services and packaged products such as the ARQTEN cloud content management platform, BASETEN XR training simulators, Curation Station headset management hardware and the NOVATEN Interactive Product Viewer for tablets and PCs. Customers span rail, mining, construction, transport, visualisation, healthcare, education and cultural heritage sectors.
Product overview
Real Serious Games (RSG), founded in 2009 in Australia, delivers a platform-plus-modules Extended Reality (XR) portfolio rather than a single product. The core platform layer is ARQTEN, a cloud-hosted web-based XR Enterprise Management System for curation, licensing, and distribution of XR experiences (with Digital Rights Management and LMS integration), which works alongside the BASETEN range of physics-based XR training simulators (Rail, Driving, Construction, Compact) and the Curation Station / Curation Cassettes hardware systems that host, charge, and securely manage up to 16 VR headsets. Layered on top is the NOVATEN Interactive Product Viewer (IPV) software for interactive 3D guides, technical manuals, training, and sales support on tablets and PC, which hosts specialised modules such as the Tyre-Handling Human Centred Hazard Education module. These platforms and modules are wrapped by the Custom XR Applications 'Build with us' bespoke development service and delivered as industry-specific solutions for Rail, Transport, Mining, Construction, and XR Visualisation, plus an XR content catalogue of Off-the-Shelf, Customisable, and Additional Experiences.
Differentiator
Problem solved
Functional benefit
Brands
- BASETEN: RSG's range of multi-use, multi-config XR training simulators (Rail Sim, Driving Sim, Construction Sim, Compact Sim) for industry training.
- NOVATEN
- ARQTEN
- Curation Station
- Curation Cassettes
Products and services
- BASETEN XR Simulators Multi-config XR training simulator family (Rail, Driving, Construction, Compact) built on a CKAS U2s 3DoF motion platform with configurable seating, dual monitors, and support for VIVE Pro 2, Meta Quest Pro and Varjo VR-3 headsets, bundled with RSG's XR Hub Launcher, Telemetry and ARQTEN management software for enterprise training departments.
- Curation Station Enterprise XR device and content management cabinet that hosts, charges and securely manages up to 16 VR headsets, keeps them connected to a secure server, and enables remote curation of XR content by XR suppliers for enterprise customers.
- Curation Cassettes Portable, rugged-briefcase version of the Curation Station that charges up to 4 VR headsets and supports a mini PC and touchscreen for travel-friendly field XR content management.
- ARQTEN XR Content Licence and Distribution Manager Cloud-based XR Enterprise Management System providing curation, licensing, delivery, and real-time monitoring of XR experiences with Digital Rights Management, Australia-hosted cloud servers, on-line/off-line deployment modes and LMS integration for enterprise XR programmes.
- NOVATEN Interactive Product Viewer (IPV) Bespoke interactive mobile tool that renders complex 3D informative guides in real time, used to simplify inductions, support training and sales, and deliver advanced technical manuals on iPad/Android tablets and PC desktop/laptop for industrial customers.
- NOVATEN Tyre-Handling Module NOVATEN-hosted Human Centred Hazard Education module for off-the-road tyre handling tasks, featuring 3D interactives, standard video education, multiple-choice assessments and telemetry/reporting, co-developed with EMESRT and ViVA Health at Work and distributed via subscription or short-term Hire.
- Custom XR Applications (Build with us) End-to-end bespoke VR/AR/XR application development service following Discover, Design, Develop, and Deploy phases to deliver tailored simulation, training, and visualisation solutions for specific industry use cases across rail, mining, construction and transport.
- Rail XR Solutions Industry-specific XR solution package for the rail industry covering heavy haul and passenger rail scenarios, including physics-based simulators, mobile trainee assessment apps and immersive content for train drivers, situational awareness, track workers and signal engineers.
- Transport XR Solutions Industry-specific XR solution package for the transport sector covering commercial vehicle driver training, passenger transport training and first responder (police, fire, ambulance) scenarios, including immersive VR driving simulations and mobile trainee evaluation apps with multi-scenario selection.
- Mining XR Solutions Industry-specific XR solution package for the mining sector covering situational awareness, enclosed space work, mining vehicle operation and engineering scenarios, inductions through to advanced scenarios, plus heavy diesel and mechanical fitter content (793F, D11, GTU, conveyor, crusher, etc.).
- Construction XR Solutions Industry-specific XR solution package for the construction sector focusing on situational awareness, working in enclosed spaces, construction vehicle operation and engineering scenarios, plus Cert IV in Construction modules covering Risk & Safety, Codes & Standards, Structural Principles, Construction Management, Project Planning, Plans & Specifications and Manage Quality.
- XR Visualisation Solutions Custom 3D and 4D visualisation services spanning architecture, infrastructure, forensics, healthcare, manufacturing, retail, entertainment, education, real estate and energy industries, delivered through RSG's 4D Real-Time Engine and visualisation pipeline.
Quantifiable outcome
- 80% reduction in bespoke training facilities; 70% reduction in classroom theory; 20% improved attention span; 105% increase in completion rates (Rail industry)
- +9 more outcomes
Companies that use Real Serious Games
Customer profileNamed customers14 records
Segments7 records
Ideal customer profiles3 records
Real Serious Games technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration1 record
Feature7 records
Real Serious Games partnerships and signals
Strategic signalPartnerships
Ten partnerships are on record, tiered flagship, core and minor.
- EMESRT (Earth Moving Equipment Safety Round Table)flagshipCo-developed the Human Centred Hazard Education Tyre Handling module delivered on NOVATEN. EMESRT is a global mining-industry initiative involving major mining OEMs advancing equipment design for safety. Co-branded module is distributed via RSG annual subscription and a short-term "Hire" loan path through EMESRT.
- ViVA Health at WorkflagshipHuman-centred design strategists, facilitators, educators/trainers and research partners that collaborated with RSG (alongside EMESRT) to develop the Human Centred Hazard Education Tyre Handling module hosted on NOVATEN. Provides the human-centred design methodology underpinning the module content.
- Queensland University of Technology (QUT)flagshipHealth researchers from QUT approached RSG with the concept for MalignancyVR (skin cancer awareness VR game). QUT co-designed the educational content around how skin cancer develops and the treatments used, and the experience was showcased at QUT's stand during Schoolies week. Joint research has resulted in a peer-reviewed case study published in JMIR Serious Games.
- Excite ScienceflagshipCancer research organisation that co-designed MalignancyVR with QUT and RSG (Dr Ken Dutton-Regester from Excite Science led the cancer-research design). Drives the scientific accuracy and educational design of the skin cancer awareness VR experience.
- Exner Group / Exner EducationflagshipCo-developed the Maker Immersion project (Risk & Safety) with RSG, packaging immersive and interactive VR experiences for Certificate IV and Diploma in Building and Construction. Exner is also a longstanding client (visualisations, VR training development, 4D BIM Models, Maker Immersion, Train Driver Training).
- Brett Leavy / Immersive HeritageflagshipRSG partnered with Brett Leavy (acclaimed Indigenous Multimedia Expert) to develop Virtual Warrane II, an immersive heritage landscape displaying the arts, culture and heritage of the Gadigal people of Warrane (Sydney Harbour). The experience was showcased at Sydney Customs House and installed at Wynyard Walk.
- Birra Yamma Pty LtdcoreRSG partnered with Birra Yamma to introduce VR as a stakeholder engagement and participation tool for the Forest Gardens Indigenous Foods and Plants Consortium. Project showcased to year 9 STEM students at Deception Bay State High School with planned rollout to other Brisbane schools.
- Catherine Simpson (Urban Designer)coreCatherine Simpson (urban designer) initiated the "Green the Street" initiative in 2018 and partnered with Real Serious Games to develop a 360-degree VR vision of Brisbane's Gregory Terrace 30 years into the future. RSG built the VR experience using input from multidisciplinary urban designers and the ageing-inclusivity consultants The Ageing Revolution.
- The Ageing RevolutionminorAgeing-inclusivity consultants that contributed input into the "Green the Street" 360 VR experience with Catherine Simpson and Real Serious Games to ensure the future street vision reflected inclusive design for the elderly.
- Hitachi (NOVATEN co-design partner)flagshipHitachi's subject matter experts were consulted throughout the NOVATEN IPV development to ensure accuracy and relevance of technical information for excavator models. Hitachi's confidential product data was handled under RSG's client confidentiality protections to deliver an interactive 3D sales tool.
Scale indicators7 records
Recent moves6 records
Expansion highlights6 records
Real Serious Games competitors and assessment
Company assessmentDirect peers
- Strivr: US-based VR immersive training platform focused on enterprise workforce learning (retail, hospitality, logistics). It is a direct peer because it sells outcome-based VR training to large enterprises via a platform-plus-content model analogous to RSG's ARQTEN + bespoke offering, even though Strivr focuses on soft-skills and customer-facing workflows rather than heavy-industry simulations.
- Talespin: Enterprise XR platform offering immersive training, soft-skills simulations and spatial computing tooling. Talespin is a direct peer because it competes for the same enterprise training budgets and delivers XR experiences at scale, though it leans more toward workforce upskilling and learning content than RSG's motion-platform-driven industrial simulators.
- Interplay Learning: VR training platform for skilled trades (HVAC, plumbing, electrical, multi-family maintenance) with an off-the-shelf content catalogue and a SaaS delivery model. It is a direct peer to RSG's catalogue-based construction and mining training play (Cert IV modules) and competes for the same mid-market RTO/training-organisation budget.
- PIXO Group: US-based extended reality solutions provider building custom VR/AR enterprise training and visualisation applications across manufacturing, healthcare and public sector. It is a direct peer because it operates the same bespoke enterprise XR studio model as RSG, including integrations with LMS and content management layers.
- VRSim: Developer of VR training simulators for construction, safety and equipment operation, including its own hardware and content catalogue. It is a direct peer to RSG's BASETEN + construction-vertical offering and targets the same skilled-trades training market with off-the-shelf and customised modules.
- Immerse: Enterprise VR language, soft-skills and operational training platform distributed via a SaaS content marketplace. It is a direct peer because it sells outcome-based VR training to enterprises via a content distribution platform — a model closely parallel to RSG's ARQTEN + content catalogue approach.
Broad incumbents
- EON Reality: Long-established global provider of AR/VR knowledge transfer and training solutions for industry, education and defence, with a broad XR platform (EON-XR). It is a broad incumbent because it operates across many verticals with off-the-shelf products, overlapping with RSG's XR visualisation and training catalogue but at much greater scale.
- Mursion: US-based VR simulation platform for soft-skills and interpersonal training (sales, leadership, healthcare communication). It is a broad incumbent in enterprise XR training, comparable in GTM (enterprise sales, outcome-based ROI) but addressing a different use-case mix than RSG's industrial simulations.
- zSpace: AR/VR education technology provider focused on K-12 and vocational learning via mixed-reality laptops and content. It is a broad incumbent comparable to RSG's education and vocational Cert IV delivery layer, with overlap on training organisations and curriculum integration.
Emerging players
- FundamentalVR: UK-based VR surgical and medical training platform with haptic feedback. It is an emerging peer because it shares the same 'risk-free, measurable training' value proposition and telemetry-driven learning approach as RSG, but specialises in healthcare rather than heavy industry.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks7 records
Key highlights6 records
Customer concentration
Real Serious Games social profiles
Digital presenceReal Serious Games financial estimates
Financial estimateRevenue estimate
Valuation estimate
Real Serious Games leadership team
Management profileNumber of profiles
Profiles1 record
Real Serious Games funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Real Serious Games M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Real Serious Games
What does Real Serious Games do?
Real Serious Games designs, builds and licenses Extended Reality (XR) solutions including Virtual, Augmented and Mixed Reality applications for industrial training, simulation and visualisation. The company delivers both bespoke custom XR development services and packaged products such as the ARQTEN cloud content management platform, BASETEN XR training simulators, Curation Station headset management hardware and the NOVATEN Interactive Product Viewer for tablets and PCs. Customers span rail, mining, construction, transport, visualisation, healthcare, education and cultural heritage sectors.
Is Real Serious Games a public or private company?
Real Serious Games is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Real Serious Games founded?
Real Serious Games was founded in 2009. It employs 11 to 50 people.
Where is Real Serious Games based?
Real Serious Games is headquartered in Brisbane, Australia, in the Oceania region.
How does Real Serious Games make money?
Seven revenue lines are on record. Bespoke XR Application Development is the primary driver. The others are XR Simulator Hardware Sales (BASETEN), curation Station Hardware Sales, NOVATEN Tyre Handling Module Subscription, ARQTEN Licensing & Cloud Hosting, maintenance, Support & Installation Services and off-the-Shelf and Customisable XR Catalogue Content.
Who are Real Serious Games's main competitors?
Direct peers on record are Strivr, Talespin, Interplay Learning, PIXO Group, VRSim and Immerse. Broad incumbents are EON Reality, Mursion and zSpace. FundamentalVR is listed as an emerging player.
Does Real Serious Games have an API?
No public API is recorded for Real Serious Games.
What industry is Real Serious Games in?
Real Serious Games's product category is Extended Reality (XR) Training and Simulation Software. Its primary akta.pro industry code is MPAFAFAF, XR/AR/VR/MR Development Frameworks & Toolchains, with a secondary code of EDAFAJAL, Creator Tools & Content Pipelines for Immersive Learning (VR lesson builders, 3D asset workflows). Its NAICS code is 541511 and its SIC code is 7371.