Gaming Campus
Gaming Campus is a French private higher education group operating three schools (G. Business, G. Tech, G. Art) across Paris, Lyon, and Bordeaux, delivering project-based Bachelor, MSc, MBA, and preparatory programs for the video game and esports industries.
- Company typePrivate
- Founded2017
- HeadquartersLyon, France
- Headcount1–10
- GTM typeB2C
- OfferingServices
What Gaming Campus does
Gaming Campus is a French private higher education institution, founded in 2017 and operated under the parent company Quest Education Group (SAS), that delivers specialized training for the video game and esports industries. It runs three schools — G. Business (management and marketing), G. Tech (programming and game development), and G. Art (2D/3D digital arts) — across three physical campuses in Paris (Grande Arche de la Défense, inaugurated June 2023), Lyon (headquarters), and Bordeaux. The portfolio spans a new one-year preparatory program (La Prépa Jeu Vidéo, 2026 rentrée, ages 16+), three-year Bachelor degrees, and five-year MBA, MSc, and Mastère programs culminating in a French state-recognized RNCP Level 7 certification. Programs are 100% project-based, with students working on cross-functional team projects modeled on industry workflows.
The institution's core technology stack consists of an online learning management system (GC Online) that supports remote and hybrid participation, backed by 6,500m² of physical infrastructure including 16 workspaces, 7 computer labs, 2 esports arenas, a TV studio, streaming rooms, and VR facilities. Equipment partnerships with OMEN (HP) and cloud infrastructure from AWS and Google underpin the technology platform. The pedagogical model integrates 300+ industry professionals (including executives from Ubisoft, Team Vitality, and EA Games) as instructors and mentors, supported by a 200+ company partner network that provides internships and recruitment pipelines.
Revenue derives primarily from recurring tuition across multi-year programs, supplemented by youth workshops (€450/week for ages 14-18), CPF/France Travail-eligible professional upskilling, and an €80 non-refundable application fee. Distribution is sales-led through direct admissions, on-campus open days, school forums, and industry events such as Paris Games Week. The GTM motion, supported by Capital Croissance investment since September 2021, focuses on expanding campus capacity and program breadth, with a stated emphasis on partnerships with industry players and innovative pedagogy rather than geographic or vertical diversification.
Gaming Campus firmographics
Firmographics- Name
- Gaming Campus
- Legal name
- Quest Education Group
- Website
- https://gamingcampus.fr
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Gaming Campus is a French private higher education group operating three schools (G. Business, G. Tech, G. Art) across Paris, Lyon, and Bordeaux, delivering project-based Bachelor, MSc, MBA, and preparatory programs for the video game and esports industries.
- Ownership category
- akta.pro rank
Gaming Campus industry classification
Industry- Product category
- Higher Education / Video Game Industry Training
- NAICS
- Colleges, Universities, and Professional Schools (6113), Sports and Recreation Instruction (611620)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Esports & Competitive Gaming Programs (EDALAIAO)
- akta.pro secondary industries
- Game Development (Unity, Unreal, 2D/3D) (EDAMACAE), University/School Esports Facilities & Training Centers (MPAFALAF)
Keywords
Where Gaming Campus is headquartered
LocationHeadquarters
- HQ city
- Lyon
- HQ country
- France
- HQ region
- Europe
Offices3 records
Markets served
Gaming Campus business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
Revenue model
- Higher Education Tuition: Tuition fees for Bachelor (3 years post-bac), MBA, MSc and Mastère (5 years post-bac) programs in video game industry disciplines. Private independent schools outside Parcoursup system.
- Youth Summer/ Vacation Programs: Paid gaming creation and video game development camps for teenagers aged 14-18 years during school holidays. Priced at 450 EUR per week.
- Professional/Continuing Education: Professional development and upskilling courses for career changers and professionals, eligible for CPF (French professional training funds) and France Travail financing.
- Admissions/Application Fees: 80 EUR non-refundable application processing fee charged to candidates for admission consideration.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Pay-as-you-go | Youth Gaming Camps (14-18 years): 450 EUR per week |
| One time/ perpetual license | Pay-as-you-go | Application/Admission Processing Fee: 80 EUR non-refundable |
| Subscription | Annual | Professional Training Programs: CPF/France Travail eligible |
Go-to-market motion1 record
Distribution channels6 records
Marketing channels9 records
Gaming Campus product offering
Product offeringCore offering
Gaming Campus is a private higher education institution offering specialized degree programs and professional training for the video game and esports industries. It operates three schools (G. Business, G. Tech, G. Art) across three French campuses, delivering Bachelor, MBA, MSc, and Mastère programs that lead to RNCP Level 7 state-recognized certifications. The institution supplements formal degrees with youth workshops, professional upskilling courses, and online learning options.
Product overview
Gaming Campus is a higher education institution offering specialized video game industry training through three distinct schools: G. Business (management/marketing), G. Tech (programming/development), and G. Art (digital arts). The institution provides a comprehensive portfolio of programs from a one-year preparatory course (La Prépa Jeu Vidéo) through Bachelor degrees (Bac+3) to MBA and MSc/Mastère programs (Bac+5), all focused on video game and esports industries. Beyond formal degree programs, Gaming Campus offers youth workshops for teens aged 14-18 covering game creation, AI, and cybersecurity, as well as free discovery internships for middle and high school students. The institution operates an online learning platform (GC Online) and a research think tank (Tomorrow Lab) analyzing gaming industry trends. The pedagogy is 100% project-based, with students working on interdisciplinary team projects across all three schools.
Differentiator
Problem solved
Functional benefit
Brands
- G. Business: School of management specialized in business and management of the video game and esports industry.
- G. Tech
- G. Art
Products and services
- G. Business School The business and management school specializing in video game and esports industries, offering Bachelor and MBA programs covering marketing, business development, and esports strategy for students pursuing leadership roles.
- G. Tech School The computer science and programming school for video game development, offering Bachelor and MSc programs in game programming, 3D rendering, and immersive technologies.
- G. Art School The digital arts school for video game creation, offering Bachelor and MBA programs in 2D/3D graphic design, game art, and character design.
- La Prépa Jeu Vidéo A one-year preparatory program for students aged 16+ to explore all video game professions (art, development, business) before applying to specialized schools. Available in-person (Paris, Lyon) or 100% online, starting at rentrée 2026.
- Bachelor Programs (Bac+3) 3-year post-Bac programs (Bac+3) in video game development, game art, and business management, combining theory with project-based learning.
- MBA Esport Business & Management (Bac+5) Master-level program (Bac+5) focused on esports marketing strategy and performance, designed for students pursuing leadership roles in competitive gaming.
- MSc Video Game Developer (Bac+5) Master-level program (Bac+5) covering real-time 3D rendering, immersive technologies, and game programming with industry-standard tools.
- Mastère Technical Artist (Bac+5) Advanced master program (Bac+5) bridging art and programming, focusing on technical art implementation for game production.
- Tomorrow Lab Research Initiative A research think tank analyzing video game industry trends and the societal impact of gaming, publishing industry reports and studies.
- Youth Video Game Workshops (Stages 14-18) Week-long intensive workshops for teens aged 14-18 during school holidays covering game creation, character design, programming with Unreal Engine, and AI projects. Available in-person at Paris, Lyon, Bordeaux campuses or online at 450 EUR per week.
- Discovery Internships (3ème to Terminale) Free work experience programs for middle and high school students (3ème to Terminale) to discover video game industry careers and Gaming Campus pedagogy. Over 100 students welcomed annually.
- Professional Continuing Education Programs Professional development and upskilling courses for career changers and professionals pursuing roles in the video game industry, eligible for CPF (French professional training funds) and France Travail financing.
- GC Online Learning Platform Digital learning platform enabling remote participation in courses and programs, featuring live sessions, replays, quizzes, and pedagogical content accessible 7 days a week.
Quantifiable outcome
- 300 professional touchpoints for students over 5 years of training
- +3 more outcomes
Companies that use Gaming Campus
Customer profileNamed customers9 records
Segments4 records
Ideal customer profiles4 records
Gaming Campus technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability5 records
Feature3 records
Gaming Campus partnerships and signals
Strategic signalPartnerships
25 partnerships are on record, tiered core and minor.
- UbisoftcoreMajor French video game studio providing masterclass sessions and professional engagement with Gaming Campus students. Vivien Cauhépé from Ubisoft serves as an instructor at the school.
- EA GamescoreElectronic Arts provides internship opportunities for Gaming Campus students. Alumni like Yoann V. have completed internships at EA Games. Part of 200+ company partner network.
- Team VitalitycoreMajor French esports organization. Nicolas Maurer from Team Vitality delivers masterclass sessions at Gaming Campus, providing students with esports industry insights.
- Riot GamescorePublisher of League of Legends and other competitive games. Part of partner company network engaging with Gaming Campus students for professional development.
- WebediacoreFrench media group focused on gaming content. Part of 200+ partner companies providing professional engagement opportunities for students.
- PSG EsportsminorParis Saint-Germain's esports division. Partner organization providing professional engagement with Gaming Campus students.
- Team BDSminorFrench esports organization. Partner company engaging with Gaming Campus students.
- Game OneminorFrench gaming media channel. Partner company providing professional engagement opportunities.
- SELL (Syndicat des Éditeurs de Logiciels de Loisirs)coreProfessional video game industry trade association. Gaming Campus is present in official schools and training exhibition space at Paris Games Week. School participates in annual barometer of French video game industry.
- SNJV (Syndicat National du Jeu Vidéo)coreNational video game industry union. Directors from SNJV have met with Gaming Campus students. School is featured in SNJV's annual video game barometer.
- AFJV (Agence Française pour le Jeu Vidéo)coreFrench video game agency. Gaming Campus is a partner of AFJV and supported the publication of the video game employment observatory.
- OMEN (HP)coreOfficial partner providing gaming computer equipment. 7 OMEN computer labs installed across campuses. Part of official partners program.
- Wanadev StudiocoreFrench game development studio. François Deleglise represents Wanadev as partner; Suzanne Raoult delivers masterclasses at Gaming Campus.
- OhbibiminorVideo game publisher. CEO Martial Valéry serves as Parrain (sponsor) for G. Art school.
- La Tête Dans les NuagesminorPhilippe Sauze from La Tête Dans les Nuages serves as Parrain (sponsor) for G. Business school.
- Multiply StudiominorKevin Faure from Multiply Studio serves as an instructor for G. Tech students.
- GamecodeurminorDavid Mekersa from Gamecodeur serves as an instructor at Gaming Campus.
- ESL GamingminorMajor esports tournament organizer. Partner company engaging with Gaming Campus students.
- Smart VR StudiominorVR development studio. Partner company providing professional engagement opportunities.
- FulllifeminorGaming lifestyle brand. CEO Alexandre Malsch serves as Parrain (sponsor) for G. Tech school. Official partner.
- Namseoul UniversityminorKorean university partnership for international academic exchange and collaboration.
- Tap NationminorFrench mobile game studio. Official partner of Gaming Campus.
- So GamesminorAuvergne-Rhône-Alpes video game industry association. Gaming Campus is an active member.
- Capital GamesminorParis-based video game studios association. Gaming Campus is an active member.
- Game OnlyminorAuvergne-Rhône-Alpes video game industry association. Gaming Campus is an active member.
Scale indicators10 records
Recent moves8 records
Expansion highlights6 records
Gaming Campus competitors and assessment
Company assessmentDirect peers
- ISART Digital: French and international game development, 3D animation, and game design school offering Bachelor and Master programs. Directly comparable to Gaming Campus's G. Tech and G. Art tracks.
- Supinfogame (Rubika): French game school within the Rubika cluster (Valenciennes, Montreal, Dakar) offering Bachelor and Master programs in game design, programming, and management. Closest direct competitor to Gaming Campus's three-school model.
- ENJMIN: French école nationale du jeu vidéo et des médias interactifs numériques, based in Angoulême, offering specialized Master-level programs in game development, game design, and sound design. Comparable degree-granting video game institution.
- ArtFX: French school specialized in VFX, 3D animation, and video game art, with campuses in Montpellier and Paris. Overlaps directly with Gaming Campus's G. Art curriculum and arts-focused job outcomes.
- ICAN (Institut de Création et d'Animation Numériques): French private school offering Bachelor and Master programs in game design, 3D animation, and digital creation. Comparable structure and target audience to Gaming Campus's degree offerings.
- DigiPen Institute of Technology: US-based institute specializing exclusively in game development, game design, and computer science with strong industry partnerships. International reference point for Gaming Campus's specialized video game degree model.
- Gobelins, l'école de l'image: Prestigious French school for animation, photography, and interactive design with programs touching game art and interactive media. Overlaps with Gaming Campus's G. Art and digital arts outcomes.
- ESMA (École Supérieure des Métiers Artistiques): French private school with programs in 3D animation, video games, and visual effects across multiple French cities. Closely comparable to Gaming Campus's G. Art and G. Tech offerings and multi-campus footprint.
Broad incumbents
- SAE Institute: Global creative media education provider with campuses across Europe including France, offering programs in game development, animation, audio, and film. Broader portfolio than Gaming Campus but overlapping in game development curriculum.
Regional players
- Vancouver Film School (VFS): Canadian institution offering short-format and degree programs in game design, VFX, and animation. Comparable specialized creative-media education model with strong industry placement focus, but operating in North America rather than France.
Market position
Strengths5 records
Weaknesses6 records
Competitive moat5 records
Key risks5 records
Key highlights7 records
Customer concentration
Gaming Campus social profiles
Digital presenceGaming Campus compliance and trust
Trust signalCompliance3 records
Gaming Campus financial estimates
Financial estimateRevenue estimate
Valuation estimate
Gaming Campus leadership team
Management profileNumber of profiles
Profiles2 records
Gaming Campus funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Gaming Campus M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Gaming Campus
What does Gaming Campus do?
Gaming Campus is a private higher education institution offering specialized degree programs and professional training for the video game and esports industries. It operates three schools (G. Business, G. Tech, G. Art) across three French campuses, delivering Bachelor, MBA, MSc, and Mastère programs that lead to RNCP Level 7 state-recognized certifications. The institution supplements formal degrees with youth workshops, professional upskilling courses, and online learning options.
Is Gaming Campus a public or private company?
Gaming Campus is a private company. It is classified as venture growth investor backed and is currently operating.
When was Gaming Campus founded?
Gaming Campus was founded in 2017. It employs 1 to 10 people.
Where is Gaming Campus based?
Gaming Campus is headquartered in Lyon, France, in the Europe region.
How does Gaming Campus make money?
Four revenue lines are on record. Higher Education Tuition is the primary driver. The others are youth Summer/ Vacation Programs, professional/Continuing Education and admissions/Application Fees.
Who are Gaming Campus's main competitors?
Direct peers on record are ISART Digital, Supinfogame (Rubika), ENJMIN, ArtFX, ICAN (Institut de Création et d'Animation Numériques), DigiPen Institute of Technology, Gobelins, l'école de l'image and ESMA (École Supérieure des Métiers Artistiques). SAE Institute is listed as a broad incumbent. Vancouver Film School (VFS) is listed as a regional player.
Does Gaming Campus have an API?
No public API is recorded for Gaming Campus.
What industry is Gaming Campus in?
Gaming Campus's product category is Higher Education / Video Game Industry Training. Its primary akta.pro industry code is EDALAIAO, Esports & Competitive Gaming Programs, with a secondary code of EDAMACAE, Game Development (Unity, Unreal, 2D/3D). Its NAICS code is 6113 and its SIC code is 8200.