DigitalCM
DigitalCM is a Tampa-based immersive technology company that builds custom VR, AR, and spatial computing training platforms for corporate enterprises while also distributing consumer apps (XR550 and Globe Surfer) across Apple, Google, and Meta app stores.
- Company typePrivate
- Founded2014
- HeadquartersTampa, United States
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What DigitalCM does
DigitalCM, LLC is a privately held, family-owned immersive technology company founded in 2014 and headquartered in Tampa, Florida. It operates in two intertwined business lines: enterprise immersive training services and consumer-facing spatial computing applications. On the enterprise side, the company delivers custom corporate training programs using Apple Vision Pro, Oculus Quest 3, iPhones, and iPads, supported by trained facilitators and technical staff who travel to client sites. These engagements are structured around multi-year, quote-based contracts built via a discovery-design-develop-deliver process with bi-weekly project tracking. The core enterprise platform is the proprietary Immersive Training Network (ITN), an authoring and deployment environment for interactive XR training modules including AR Scavenger Hunts, Virtual Escape Rooms, and Immersive Workshops.
The company's technology stack spans VR, AR, XR, Spatial Computing, Digital Twins, photogrammetry, LiDAR scanning, AI-driven data visualization, and Computer-Based Training (CBT). It has invested in the Blackmagic URSA Cine Immersive camera purpose-built for Apple Vision Pro as part of its media production pipeline. On the consumer side, DigitalCM distributes XR550, a freemium spatial memories app for iPhone, iPad, and Apple Vision Pro via Apple App Store and Google Play Store, and Globe Surfer, a VR exploration app for Meta Quest headsets via Meta Horizon Store. Revenue is generated through professional services (custom development, corporate training delivery), recurring subscription (CBT), freemium upgrades (XR550 Pro), and one-time app licensing (Globe Surfer). Primary customers are corporate enterprises seeking leadership, collaboration, and team-building training, with secondary segments in education, real estate, event planning, and individual consumers.
DigitalCM markets primarily through its website with contact-form-driven inside sales, supplemented by Google Ads, Bing Ads, and social media presence. The company integrates a broad stack of third-party processors and analytics tools (Stripe, PayPal, Shopify, Braintree, Square, WorldPay, Mailchimp, Google Analytics, Mixpanel, Firebase, Unity Analytics). It has no disclosed venture funding, no parent company, no named institutional investors, no M&A activity, no patents, no regulatory actions, and no leadership changes on record.
DigitalCM firmographics
Firmographics- Name
- DigitalCM
- Legal name
- DigitalCM, LLC
- Website
- https://digitalcm.com
- Company type
- Private
- Founded year
- 2014
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- DigitalCM is a Tampa-based immersive technology company that builds custom VR, AR, and spatial computing training platforms for corporate enterprises while also distributing consumer apps (XR550 and Globe Surfer) across Apple, Google, and Meta app stores.
- Ownership category
- akta.pro rank
DigitalCM industry classification
Industry- Product category
- Immersive Technology / Extended Reality Software & Training
- NAICS
- Custom Computer Programming Services (541511), Software Publishers (5132), Computer Systems Design and Related Services (54151), Computer Training (61142)
- SIC
- Services-Computer Programming Services (7371), Services-Prepackaged Software (7372), Services-Computer Programming, Data Processing, Etc. (7370)
- akta.pro primary industry
- Creator Tools & Content Pipelines for Immersive Learning (VR lesson builders, 3D asset workflows) (EDAFAJAL)
- akta.pro secondary industries
- XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF), Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators) (EDAFAJAJ), Digital Learning Content Development (eLearning, Labs, Simulations) (BPAEANAD)
Keywords
Where DigitalCM is headquartered
LocationHeadquarters
- HQ city
- Tampa
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
DigitalCM business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Custom Software Development Services: Custom platform development for collaboration, training, and project management. Tailored solutions built using diverse programming languages and advanced engineering services across multiple platforms (Desktop, VR headsets, Mobile, Spatial Computing).
- Corporate Immersive Training Programs: On-location immersive training delivery including equipment provision (Apple Vision Pro, Oculus Quest 3, iPhones, iPads), staffing with facilitators and technical support. Complete immersive course hosting with customizable curriculum.
- Computer-Based Training (CBT) Solutions: Scalable multimedia-based interactive training solutions for large audiences with built-in tracking tools for real-time learner progress assessment.
- XR550 App Sales and Upgrades: Consumer app distributed via Apple App Store and Google Play Store. Free version available with Pro upgrade option for uploading 3D models and files.
- Globe Surfer VR Distribution: VR app distributed through Meta Horizon Store for Quest devices.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Multi-year contract | Custom corporate training programs - pricing varies by requirements |
| Freemium | Monthly | XR550 free tier with Pro upgrade |
| Other | Multi-year contract | Custom development services - quote-based |
Go-to-market motion4 records
Distribution channels5 records
Marketing channels7 records
DigitalCM product offering
Product offeringCore offering
DigitalCM designs and builds custom immersive technology platforms spanning VR, AR, XR, Spatial Computing, Digital Twins, and AI-driven data visualization, delivered through on-location corporate training, custom software development, and Computer-Based Training (CBT) solutions. The company also publishes two consumer-facing apps: XR550 (a spatial memories app for iPhone and Apple Vision Pro) and Globe Surfer (a VR virtual globe exploration app for Meta Quest). Its proprietary Immersive Training Network (ITN) serves as the authoring and deployment platform for interactive XR training modules across corporate, education, real estate, and event planning verticals.
Product overview
DigitalCM offers a portfolio of consumer-facing immersive technology applications alongside enterprise services. Its consumer apps include XR550 (Spatial Memories) for iPhone and Apple Vision Pro, which captures and organizes spatial events with geo-location and immersive playback, and Globe Surfer for Meta Quest, a VR globe exploration experience. The company's enterprise offering centers on the Immersive Training Network (ITN), a platform for authoring and deploying interactive XR training modules. Supporting services include Spatial Computing & XR Development (custom software across VR, desktop, mobile, and spatial platforms), AI Solutions (AI integration for immersive platforms), Digital Twins (real-time simulations via photogrammetry, LiDAR, or 3D modeling), and Computer-Based Training (CBT) with multimedia and assessment tools. DigitalCM also provides on-location immersive corporate training using Apple Vision Pro, Oculus Quest 3, iPhones, and iPads.
Differentiator
Problem solved
Functional benefit
Brands
- XR550: Spatial Memories app for capturing, organizing, and reliving moments on iPhone and Apple Vision Pro.
- Globe Surfer
- Immersive Training Network (ITN)
Products and services
- XR550 (Spatial Memories) Consumer mobile and spatial computing app for iPhone, iPad, and Apple Vision Pro that lets users capture, organize, and relive moments by creating events tagged with map locations, viewing panoramic photos and spatial videos in immersive environments, and geo-locating memories on an interactive map; free tier with Pro upgrade for 3D model and file uploads.
- Globe Surfer VR exploration application for Meta Quest headsets that presents a virtual globe users can physically grab, spin, and scale with VR controllers, with a 'Locate and Learn' menu to find places, view descriptions, and explore photos.
- Immersive Training Network (ITN) Cutting-edge authoring and delivery platform for creating and deploying interactive XR training modules across corporate, education, real estate, and event planning verticals; supports AR scavenger hunts, virtual escape rooms, and immersive workshops.
- Spatial Computing & XR Development Services Custom software development services that design and build immersive extended reality (XR) and spatial computing applications across desktop, VR headsets, mobile, and spatial computing platforms, tailored to specific client needs using diverse programming languages.
- AI Solutions Integration of advanced AI solutions into custom immersive technologies to enhance educational experiences and data visualization, creating dynamic interactive environments with personalized instruction and real-time feedback adapted to individual learner needs.
- Digital Twins Real-time interactive simulations of real-world systems that enable visualization, optimization, and testing of operations in dynamic virtual environments, produced using photogrammetry, LiDAR scanning, or custom 3D modeling processes.
- Computer-Based Training (CBT) Multimedia-based interactive training solutions with scalable programs for large audiences, built-in tracking tools for real-time assessment of learner progress, and the flexibility for learners to study at their own pace.
- On-Location Corporate Immersive Training Programs On-location immersive training delivery at client sites including equipment provisioning, staffing with facilitators and technical support staff, and fully customizable curriculum for leadership training, team-building, collaboration enhancement, AR scavenger hunts, virtual escape rooms, and immersive workshops.
Companies that use DigitalCM
Customer profileSegments5 records
Ideal customer profiles2 records
DigitalCM technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration22 records
AI capability7 records
Feature7 records
DigitalCM partnerships and signals
Strategic signalScale indicators2 records
Recent moves5 records
Expansion highlights4 records
DigitalCM competitors and assessment
Company assessmentDirect peers
- Strivr: Direct competitor offering immersive VR training for enterprises (retail, hospitality, financial services). Comparable to DigitalCM's ITN-driven corporate training programs and similar target buyer (L&D leaders), though Strivr is far more capitalized and content-library focused.
- Mursion: Provides VR-based simulation training focused on leadership, communication, and soft skills. Highly comparable to DigitalCM's leadership/collaboration/team-building training use cases on Vision Pro and Meta Quest hardware.
- Talespin: XR training platform with an authoring layer and immersive content for workforce development. Directly comparable to DigitalCM's combination of an authoring platform (ITN) and immersive training delivery.
- Interplay Learning: VR training platform for skilled trades and technical fields with a content marketplace. Comparable to DigitalCM's CBT-style scalable training and immersive course authoring, though Interplay focuses on trade skills specifically.
- PIXO (Cornerstone): XR enterprise training solutions now part of Cornerstone, with deep LMS integration. Comparable to DigitalCM's enterprise immersive training focus and multi-platform XR delivery.
- Spatial: Spatial computing collaboration and meeting platform for Apple Vision Pro and Meta Quest. Comparable to DigitalCM's spatial computing development services and XR550's visionOS focus.
Emerging players
- Transfr: VR-based workforce training focused on career pathways and employer partnerships. Overlaps with DigitalCM's training/learning orientation but emphasizes simulation of job tasks rather than corporate soft skills.
- Engage XR: Enterprise VR/AR collaboration, training, and education platform with a software suite and content marketplace. Comparable to DigitalCM's combined training platform and content distribution strategy.
Broad incumbents
- Unity Software: Dominant XR development engine and creator tooling. Comparable as the underlying framework layer DigitalCM likely uses to build ITN, XR550, and Globe Surfer; also a potential competitor for enterprise XR authoring.
- HTC VIVE: XR hardware vendor and ecosystem player with VIVE Business Solutions for enterprise training. Comparable through shared enterprise VR training buyer relationships, though HTC is primarily hardware-first versus DigitalCM's software/services focus.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
DigitalCM financial estimates
Financial estimateRevenue estimate
Valuation estimate
DigitalCM leadership team
Management profileNumber of profiles
Profiles1 record
DigitalCM funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
DigitalCM M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about DigitalCM
What does DigitalCM do?
DigitalCM designs and builds custom immersive technology platforms spanning VR, AR, XR, Spatial Computing, Digital Twins, and AI-driven data visualization, delivered through on-location corporate training, custom software development, and Computer-Based Training (CBT) solutions. The company also publishes two consumer-facing apps: XR550 (a spatial memories app for iPhone and Apple Vision Pro) and Globe Surfer (a VR virtual globe exploration app for Meta Quest). Its proprietary Immersive Training Network (ITN) serves as the authoring and deployment platform for interactive XR training modules across corporate, education, real estate, and event planning verticals.
Is DigitalCM a public or private company?
DigitalCM is a private company. It is classified as family owned and is currently operating.
When was DigitalCM founded?
DigitalCM was founded in 2014. It employs 11 to 50 people.
Where is DigitalCM based?
DigitalCM is headquartered in Tampa, United States, in the North America region.
How does DigitalCM make money?
Five revenue lines are on record. Custom Software Development Services are the primary driver. The others are corporate Immersive Training Programs, computer-Based Training (CBT) Solutions, XR550 App Sales and Upgrades and globe Surfer VR Distribution.
Who are DigitalCM's main competitors?
Direct peers on record are Strivr, Mursion, Talespin, Interplay Learning, PIXO (Cornerstone) and Spatial. Emerging players are Transfr and Engage XR. Broad incumbents are Unity Software and HTC VIVE.
Does DigitalCM have an API?
No public API is recorded for DigitalCM.
What industry is DigitalCM in?
DigitalCM's product category is Immersive Technology / Extended Reality Software & Training. Its primary akta.pro industry code is EDAFAJAL, Creator Tools & Content Pipelines for Immersive Learning (VR lesson builders, 3D asset workflows), with a secondary code of MPAFAFAF, XR/AR/VR/MR Development Frameworks & Toolchains. Its NAICS code is 541511 and its SIC code is 7371.