StrikerVR
StrikerVR designs and sells haptic VR gaming blasters (Mavrik, Mavrik-Pro) for home consumers and location-based entertainment venues, combining proprietary recoil/tactile hardware with the StrikerLink software suite and integrations across 12+ LBE platform partners worldwide.
- Company typePrivate
- Founded2020
- HeadquartersNew Orleans, United States
- Headcount1–10
- GTM typeB2B and B2C
- OfferingHardware or Manufacturing
What StrikerVR does
StrikerVR, Inc. is a private virtual reality peripheral company founded in 2020 and headquartered in New Orleans as a wholly owned subsidiary of Louisiana-based parent Haptech, Inc. The company designs and manufactures haptic gaming blasters (the Mavrik product line) that use actuators in each grip and a large recoil engine to deliver tactile feedback and realistic weapon recoil previously limited to premium arcade arenas. Two product lines serve distinct markets: a consumer Mavrik bundle ($500) for Meta Quest 3/3S and PCVR home use with bundled titles (Tower Tag, Laser Limbo, Under Cover), and the Mavrik-Pro ($750 per unit, Arena Bundle at $5,992) sold to location-based entertainment (LBE) venues, arcades, theme parks, and developer studios with a 1-year full replacement warranty, SDKs for Unity and Unreal Engine, the StrikerLink software suite, and the Mavrik Manager device-management tool.
The company operates a dual go-to-market model: direct-to-consumer e-commerce through strikervr.com shipping to 100+ countries, and an enterprise direct-sales motion targeting LBE operators and theme parks (including StrikerVR Enterprise Studio clients such as Universal Orlando Resort). Distribution is amplified by integrations with 12+ LBE platform partners — including Spawnpoint, Varonia Systems, Synthesis VR, HeroZone/VR Esport Arena, DOF Robotics, Limitless VR, Lightning VR, Ready Team One, DIVR, Lucid Dreams, XR Center, and Holomia — spanning North America, Europe, Latin America, and Asia, plus bundled Meta Horizon Store titles and PCVR mod support via Steam and Nexus Mods. Revenue mechanics combine one-time hardware sales (consumer Mavrik, Mavrik-Pro, accessories priced $15-150), enterprise bundles with warranty, and a recurring software subscription at $99 for StrikerLink enabling PCVR mode, Bridgemode WiFi haptic streaming, and enterprise firmware updates. The company holds registered trademarks for Striker, Striker VR, Virtual Recoil, Mavrik, Arena Infinity, and Arena Live, and operates with a 1-10 person headcount as of the latest available data.
StrikerVR firmographics
Firmographics- Name
- StrikerVR
- Legal name
- StrikerVR, Inc.
- Website
- https://strikervr.com
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- StrikerVR designs and sells haptic VR gaming blasters (Mavrik, Mavrik-Pro) for home consumers and location-based entertainment venues, combining proprietary recoil/tactile hardware with the StrikerLink software suite and integrations across 12+ LBE platform partners worldwide.
- Ownership category
- akta.pro rank
StrikerVR industry classification
Industry- Product category
- VR Gaming Peripherals
- NAICS
- Computer Terminal and Other Computer Peripheral Equipment Manufacturing (334118), Audio and Video Equipment Manufacturing (334310)
- akta.pro primary industry
- VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics) (MPAFAGAG)
- akta.pro secondary industries
- Input Devices & Controllers (Gamepads, Keyboards, Mice, Fight Sticks, Steering Wheels, HOTAS) (MPAFAGAF), Game Controllers, Joysticks & Flight/Driving Sim Controls (HDACAFAC), VR/AR Gaming Hardware (Headsets & Controllers) (HDACANAD)
Keywords
Where StrikerVR is headquartered
LocationHeadquarters
- HQ city
- New Orleans
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
StrikerVR business model
Business model- GTM type
- B2B and B2C
- Offering type
- Hardware or Manufacturing
- Cost components
- Personnel, Supply Chain, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Hardware Sales - Consumer: Direct sales of Mavrik haptic VR blaster bundles to consumers at $500 for home use, bundled with games like Tower Tag, Laser Limbo, and Under Cover.
- Hardware Sales - Enterprise: Sales of Mavrik Pro units to enterprise customers including LBE venues, arcades, and theme parks at $750 per unit or $5,992 for Arena Bundle. Includes 1-year full replacement warranty.
- Software Subscriptions: StrikerLink upgrade for Mavrik home users at $99, providing PCVR access, game mods, development tools, and software suite access.
- Accessories and Add-ons: Sales of tracking mounts, controller mounts, and warranty extensions ranging from $15-150.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Mavrik + Play Active Bundle - Consumer home VR gaming |
| One time/ perpetual license | Pay-as-you-go | Mavrik Pro for Enterprise - LBE and professional use |
| Subscription | Pay-as-you-go | StrikerLink Upgrade |
| One time/ perpetual license | Pay-as-you-go | Mavrik Pro Arena Bundle - Enterprise multi-unit |
| Unit Pricing | Pay-as-you-go | Accessories and Mounts |
Go-to-market motion1 record
Distribution channels4 records
Marketing channels5 records
StrikerVR product offering
Product offeringCore offering
StrikerVR designs, manufactures, and sells haptic VR blaster peripherals that provide realistic recoil and tactile feedback for virtual reality gaming. The company offers a consumer line (Mavrik for Meta Quest 3/3S and PCVR home users) and an enterprise line (Mavrik Pro for location-based entertainment venues, arcades, and theme parks), along with proprietary StrikerLink software, developer SDKs for Unity and Unreal Engine, and custom enterprise solutions through its StrikerVR Enterprise Studio.
Product overview
StrikerVR offers a portfolio of haptic VR gaming peripherals organized into consumer and enterprise lines. The consumer-facing Mavrik (priced at $500) is a home haptic blaster for Meta Quest 3/3S and PCVR, bundled with Tower Tag, Laser Limbo, and Under Cover games. The Mavrik-Pro for Enterprise ($750) targets Location-Based Entertainment venues, developers, and game studios with advanced haptic technology, SDKs for Unity and Unreal Engine, and a full software suite including StrikerLink and Mavrik Manager. An Arena Bundle ($5,992) provides multiple Mavrik-Pro units for commercial deployments. Accessory offerings include controller mounts for Meta Quest, PICO, and HTC VIVE, plus tracking top plates. The StrikerLink software upgrade ($99) extends home Mavrik units with PCVR mod support and WiFi haptic streaming. StrikerVR Enterprise Studio provides custom-developed solutions for theme parks and large-scale LBE operators, with Universal Orlando Resort and other major venues as clients.
Differentiator
Problem solved
Functional benefit
Brands
- Arena Infinity: Original VR blaster system for arcade arenas, now evolved into the Mavrik platform
- StrikerVR Enterprise Studio
Products and services
- Mavrik + Play Active Bundle Consumer haptic VR blaster peripheral for Meta Quest 3/3S and PCVR home gaming with immersive recoil and haptic feedback, bundled with Tower Tag, Laser Limbo, and Under Cover games from the Meta Horizon Store. Priced at $500 USD.
- Mavrik-Pro for Enterprise Advanced haptic VR blaster for Location-Based Entertainment venues, developers, and game studios, including full software suite with SDKs for Unity and Unreal Engine, StrikerLink, Mavrik Manager, haptic libraries, digital assets, and 1-year full replacement warranty. Priced at $750 USD.
- StrikerLink Software upgrade for Mavrik home users enabling PCVR use, game mod support, Bridgemode for streaming haptic effects over WiFi, and enterprise firmware updates. Priced at $99 USD.
- Mavrik Pro Arena Bundle Enterprise bundle for LBE venues including multiple Mavrik-Pro units and tracking top plates with integrated USB-C charging (HTC VIVE Focus 3 Wrist Tracker Mount, Picatinny Rail Mount, PICO Motion Tracker Mount). Priced at $5,992 USD.
- StrikerVR Enterprise Studio Custom-developed enterprise haptic VR solutions for location-based entertainment, arcades, and theme parks, leveraging proprietary recoil and haptic technologies. Clients include Universal Orlando Resort.
Quantifiable outcome
- Over 9 hours of continuous play on a single charge
- +1 more outcomes
Companies that use StrikerVR
Customer profileNamed customers5 records
Segments3 records
Ideal customer profiles4 records
StrikerVR technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration18 records
Feature5 records
StrikerVR partnerships and signals
Strategic signalPartnerships
Twelve partnerships are on record, tiered core.
- SpawnpointcoreSpawnpoint provides VR venue management software that integrates with StrikerVR products. For Mavrik-Pro customers, Spawnpoint manages the entire hardware stack including device pairing, StrikerLink configuration, monitoring, and settings control through a single platform.
- Varonia SystemscoreVaronia Systems provides an innovative VR platform for location-based experiences with high-fidelity graphics. Compatible games include Laser Game Revolution, Virtual Arena, Ghost Power, ContagionVR series, and Strike Team Delta.
- Synthesis VRcoreSynthesis VR is a software platform for location-based VR management and content licensing, providing tools for VR arcade operations, educational programs, and professional training environments using StrikerVR hardware.
- HeroZone / VR Esport ArenacoreVR Esport Arena and HeroZone merged at end of 2025, specializing in competitive multiplayer VR experiences with large-scale arenas. Featured games include Versus, Omega Protocol, and Tower Tag.
- DOF RoboticscoreDOF Robotics develops interactive VR games enhanced with Mavrik Pro haptic blasters, motion technology, and special effects like water and wind. Defender: Light of Hope features 4-player cooperative gameplay.
- Limitless VR (Creative Works)coreLimitless VR by Creative Works offers scalable, customizable VR experiences for various venues with a broad range of games and attractions using StrikerVR technology.
- Lightning VRcoreLightning VR offers hyper-realistic multiplayer VR games across global locations. Compatible games include Close Combat, Overrun series, Toon Strike, and Strike Team Delta.
- Ready Team OnecoreReady Team One specializes in team-based combat VR experiences in expansive interactive environments. Featured games include Tactical Response series and First Contact.
- DIVR (Divr Labs)coreDivr Labs offers immersive VR experiences including prehistoric world exploration, zombie battles, and mystical puzzles using StrikerVR haptic technology. Featured games include Last Stand and Extreme Mission.
- Lucid DreamscoreBased in Santiago, Chile, Lucid Dreams creates co-op worlds and combat experiences in VR. Featured games include InBattle: Champion's Warfare, InBattle: Infected, and InBattle: Dark Nest.
- XR Center / Game SPacecoreXR Center uses mixed reality technology for revolutionary attraction experiences blending real and digital worlds. Featured game: Zombie Storm: Noa's Call.
- HolomiacoreVietnam-based Holomia creates high-quality VR solutions with immersive storytelling. MissionX is their competitive multiplayer FPS VR game with space ship, military camp, pirate hunter, ghost castle, and snow town environments.
Scale indicators3 records
Recent moves6 records
Expansion highlights5 records
StrikerVR competitors and assessment
Company assessmentDirect peers
- ProTubeVR: ProTubeVR manufactures VR gun controllers and force-feedback peripherals for consumer and professional VR shooters. It is the closest direct competitor to StrikerVR's Mavrik, offering similar blaster-style accessories across Meta Quest and PCVR platforms.
- bHaptics: bHaptics makes haptic wearables (vests, arm sleeves, face cushions) for VR gaming and is sold to both consumer PCVR users and LBE operators. It competes in the same premium-haptic-accessory category as StrikerVR and overlaps in LBE deployment channels.
Emerging players
- Cyberith: Cyberith builds the Virtualizer omnidirectional VR treadmill and associated peripherals used in LBE VR arenas. It competes for the same LBE operator budgets as StrikerVR's Mavrik Pro and complements or substitutes for the same arena experience.
- HaptX: HaptX develops advanced haptic gloves with microfluidic actuation targeting enterprise, industrial training, and robotics teleoperation. It overlaps with StrikerVR in the haptic-VR-for-enterprise narrative but targets a different form factor (gloves vs. blasters) and a higher-priced enterprise buyer.
- Manus: Manus produces haptic-ready VR gloves used for enterprise training, motion capture, and LBE experiences. Like StrikerVR, it sells into the VR venue and enterprise simulation markets but addresses haptic interaction through a wearable glove form factor rather than a controller/blaster.
- Tactical Haptics (Reactive Grip): Reactive Grip (formerly Tactical Haptics) develops haptic game controllers that apply shear forces to the user's hand to simulate weapon handling and object interaction. It addresses a similar shooter-haptics use case as StrikerVR's Mavrik but as a controller add-on rather than a dedicated blaster.
Broad incumbents
- Virtuix: Virtuix is the established market leader in consumer and LBE VR treadmills (Omni) with significantly larger scale and funding. It competes for LBE operator capex against StrikerVR and shapes buyer expectations around premium VR peripherals.
- Pimax: Pimax manufactures high-end PCVR headsets and accessories and has expanded into standalone VR products. As an alternative headset platform, it competes for the same VR enthusiast buyer that StrikerVR targets with its PCVR-focused Mavrik + StrikerLink bundle.
Others
- Synthesis VR: Synthesis VR is a leading VR arcade management and content-licensing platform, and is a StrikerVR integration partner. As a software/operations layer for VR venues, it shapes which peripherals operators buy and is therefore an adjacent ecosystem participant rather than a direct competitor.
- DOF Robotics: DOF Robotics is a Turkish manufacturer of VR attractions and motion platforms for theme parks and FECs, and is also a StrikerVR partner/customer. It is an ecosystem participant and integrator that competes for the same theme park RFPs that include StrikerVR haptic blasters.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
StrikerVR social profiles
Digital presenceStrikerVR financial estimates
Financial estimateRevenue estimate
Valuation estimate
StrikerVR leadership team
Management profileNumber of profiles
StrikerVR funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
StrikerVR M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about StrikerVR
What does StrikerVR do?
StrikerVR designs, manufactures, and sells haptic VR blaster peripherals that provide realistic recoil and tactile feedback for virtual reality gaming. The company offers a consumer line (Mavrik for Meta Quest 3/3S and PCVR home users) and an enterprise line (Mavrik Pro for location-based entertainment venues, arcades, and theme parks), along with proprietary StrikerLink software, developer SDKs for Unity and Unreal Engine, and custom enterprise solutions through its StrikerVR Enterprise Studio.
Is StrikerVR a public or private company?
StrikerVR is a private company. It is classified as corporate owned and is currently operating.
When was StrikerVR founded?
StrikerVR was founded in 2020. It employs 1 to 10 people.
Where is StrikerVR based?
StrikerVR is headquartered in New Orleans, United States, in the North America region.
How does StrikerVR make money?
Four revenue lines are on record. Hardware Sales - Consumer is the primary driver. The others are hardware Sales - Enterprise, software Subscriptions and accessories and Add-ons.
Who are StrikerVR's main competitors?
Direct peers on record are ProTubeVR and bHaptics. Emerging players are Cyberith, HaptX, Manus and Tactical Haptics (Reactive Grip). Broad incumbents are Virtuix and Pimax. Others are Synthesis VR and DOF Robotics.
Does StrikerVR have an API?
No public API is recorded for StrikerVR.
What industry is StrikerVR in?
StrikerVR's product category is VR Gaming Peripherals. Its primary akta.pro industry code is MPAFAGAG, VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics), with a secondary code of MPAFAGAF, Input Devices & Controllers (Gamepads, Keyboards, Mice, Fight Sticks, Steering Wheels, HOTAS). Its NAICS code is 334118.