VIVERSE
VIVERSE is HTC Corporation's web-native XR platform that distributes browser-playable 3D games, virtual worlds, and immersive VR experiences to consumers, monetizes through an engagement-based creator Partner Program, and delivers premium location-based VR entertainment with enterprise partners.
- Company typePrivate
- Founded2016
- HeadquartersTaipei, Taiwan
- Headcount101–250
- GTM typeB2B and B2C
- OfferingSoftware
What VIVERSE does
VIVERSE is a web-native immersive content distribution platform developed by HTC Corporation, enabling browser-playable 3D content, VR experiences, and multiplayer virtual worlds accessible across desktop, mobile, VR headsets, and tablets without downloads. The platform serves three primary segments: general consumers accessing free immersive entertainment via browsers, independent content creators and studios who publish and monetize through the VIVERSE Partner Program (engagement-based payouts tied to unique views and time-in-experience), and enterprise/cultural partners — notably Japanese broadcaster NHK and NTT DOCOMO — for whom VIVERSE underwrites flagship location-based VR experiences such as "The Little Prince: Call to Adventure" at Es Con Field, Hokkaido, and "Samurai's Dream: The Ghosts of Osaka Castle" inside historic Osaka Castle. The technical architecture is web-based XR with integrations into third-party creator toolchains (Wonderland Engine, KIRI Engine, Open Brush) and AI partnerships (World Labs for generative 3D worlds, KIRI for mobile 3D scanning) that lower the content-creation barrier for the platform. Business model mechanics are free to consumers, free to publish for creators, with revenue implied through platform share of engagement-based creator payouts, premium ticketed location-based VR experiences in Japan, and enterprise co-production partnerships; no standalone revenue is disclosed as VIVERSE operates as an internal platform of publicly listed HTC Corporation (TWSE: 2498). The company is headquartered in Taipei, Taiwan, employs 101–250 staff, and reached a 1 million user milestone in December 2025 alongside its first global "Spark" Hackathon drawing participants from 40+ universities.
VIVERSE firmographics
Firmographics- Name
- VIVERSE
- Legal name
- HTC Corporation
- Website
- https://viverse.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 101–250 employees
- Short description
- VIVERSE is HTC Corporation's web-native XR platform that distributes browser-playable 3D games, virtual worlds, and immersive VR experiences to consumers, monetizes through an engagement-based creator Partner Program, and delivers premium location-based VR entertainment with enterprise partners.
- Ownership category
- akta.pro rank
VIVERSE industry classification
Industry- Product category
- Immersive Web Platform / 3D Content Distribution
- NAICS
- Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210), Software Publishers (5132)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990), Services-Prepackaged Software (7372)
- akta.pro primary industry
- Metaverse & Social Virtual Worlds (BPAMAKAF)
- akta.pro secondary industries
- VR/AR Gaming Platforms (BPAMAKAG), Gaming & Virtual World Social Platforms (MPACAJAG), Metaverse Commerce & Monetization (virtual goods storefronts, payments, ads) (FSAPAGAK), Play-to-Earn & Reward Platforms (questing, loyalty, airdrop mechanics) (FSAPAGAH)
Keywords
Where VIVERSE is headquartered
LocationHeadquarters
- HQ city
- Taipei
- HQ country
- Taiwan
- HQ region
- Asia
Offices1 record
Markets served
VIVERSE business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Creator Engagement Payments: VIVERSE Partner Program pays creators based on unique views (minimum 30 seconds of interaction) and engagement time rather than traditional ad impressions. Non-exclusive program where creators retain full ownership and content is not used for AI training. Minimum payout of $50 USD.
- Platform Commission (Implied): Platform likely takes a share of engagement-based payments as the primary revenue mechanism, positioning itself as an alternative to conventional creator monetization by removing reliance on ad inventory.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Free Creator Access |
Go-to-market motion3 records
Distribution channels4 records
Marketing channels5 records
VIVERSE product offering
Product offeringCore offering
VIVERSE operates a browser-native immersive content distribution platform that lets users play games, watch videos, and explore 3D art and virtual worlds across desktop, mobile, tablets, and VR headsets without downloads. The platform supports creators with publishing tools, documentation, and an engagement-based Partner Program, and serves enterprise clients through VIVERSE Business offerings and location-based VR co-productions with broadcasters and telecom operators.
Product overview
VIVERSE is HTC's web-based immersive content distribution platform offering a unified ecosystem of browser-based 3D experiences, games, and virtual worlds accessible across desktop, mobile, and VR headsets without downloads. The platform comprises the core VIVERSE Platform for content distribution, Browser Games catalog, WebXR Immersive Experiences, Creator Toolkit (including Create, Docs, Creator Grants, and Partner Program), VIVERSE Avatar customization, Marketplace, and Business solutions. Recent additions include AI-powered 3D scanning through KIRI Engine integration and World Labs AI-generated content partnerships. The platform supports creators through performance-based monetization and hosts location-based VR experiences like The Little Prince and Samurai's Dream.
Differentiator
Problem solved
Functional benefit
Products and services
- VIVERSE Platform HTC's web-based immersive content distribution platform enabling browser-based 3D experiences, games, immersive storytelling, and virtual worlds accessible across desktop, mobile, tablets, and VR headsets without downloads. Targeted at general consumers, content creators, and enterprise partners.
- VIVERSE Business Enterprise and business-focused offering within the VIVERSE platform for commercial applications, supporting partners such as broadcasters, cultural institutions, and entertainment companies in deploying XR solutions.
- VIVERSE Marketplace Digital marketplace for virtual goods, content, and creator assets within the VIVERSE ecosystem where creators can publish and monetize assets.
- VIVERSE Avatar Avatar customization system allowing users to create and personalize their virtual identity for use across VIVERSE experiences.
- VIVERSE Creator Toolkit Developer resource suite including the Create platform for building and publishing content, Docs for technical documentation, Creator Grants for funding, and the Partner Program for monetization.
- VIVERSE Partner Program Performance-based creator rewards program paying creators based on unique views and engagement time. Non-exclusive program with $50 USD minimum payout threshold.
- Samurai's Dream: The Ghosts of Osaka Castle World's first free-roam VR experience set inside historic Osaka Castle, recreating Toyotomi Hideyoshi's 16th-century castle using HTC's XR ecosystem with over 90% of assets from NHK historical archives.
- The Little Prince: Call to Adventure World's first location-based multiplayer VR experience based on Antoine de Saint-Exupéry's novel, allowing dozens of participants to walk freely through a stadium environment while immersed in the story.
- Alphaputt Award-winning typography-meets-mini-golf game by Sennep Games, rebuilt as a single web experience playable instantly across desktop and mobile without downloads.
- Big Daddy Kane Immersive Experience Spatial computing-based immersive experience allowing fans to explore virtual recreation of 1980s Brooklyn hip-hop culture through three interactive environments: The Theater, King's Record, and The Hall of Fame.
Quantifiable outcome
- 1 million users reached milestone
- +1 more outcomes
Companies that use VIVERSE
Customer profileNamed customers5 records
Segments3 records
Ideal customer profiles3 records
VIVERSE technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration4 records
AI capability4 records
Feature6 records
VIVERSE partnerships and signals
Strategic signalPartnerships
Twelve partnerships are on record, tiered flagship, core and minor.
- NHKflagshipJapanese public broadcaster collaborating on Samurai's Dream: The Ghosts of Osaka Castle, providing over 90% of assets from NHK's historical archives for the world's first free-roam VR experience inside historic Osaka Castle. Represents first international co-production combining a Japanese public broadcaster, live entertainment infrastructure, and world-leading XR technology.
- NHK PromotionscoreJoint production partner with VIVERSE and NHK for the Samurai's Dream free-roam VR experience showcasing Japanese Sengoku period cultural heritage to global audiences.
- NTT DOCOMO Studio & LiveflagshipProvides live entertainment infrastructure for the Osaka Castle VR experience. Key partner enabling the venue-based immersive cultural heritage storytelling experience in Japan.
- NTT DOCOMO BUSINESScoreOperates The Little Prince: Call to Adventure location-based VR experience at Es Con Field in Hokkaido, Japan. HTC partnered with NTT DOCOMO BUSINESS as the operator.
- WevrcoreImmersive content studio handling content adaptation for The Little Prince: Call to Adventure - the world's first location-based multiplayer VR version of Antoine de Saint-Exupéry's novel.
- POMASEminorCollaborated with VIVERSE on The Little Prince location-based VR entertainment project in Japan.
- Medialink GroupminorPartner on The Little Prince: Call to Adventure location-based VR experience project.
- WhateversmilesminorCollaborated with VIVERSE on The Little Prince location-based VR entertainment project in Japan.
- KIRI EnginecoreCollaboration to enable creators to use KIRI Engine's AI-powered 3D scanning app to capture real-world objects and publish interactive 3D models directly into VIVERSE worlds. Emphasizes accessible 3D content creation through mobile scanning, cloud processing, and web-based distribution.
- Icosa FoundationcoreCollaboration to adapt Open Brush's web-viewer into a multiplayer browser experience and integrate it with VIVERSE for sharing and publishing VR art. Aims to make immersive artistic experiences more accessible and easier to share on the open web, supporting open-source development.
- Wonderland EnginecoreNew open-source integration enabling direct publishing of 3D experiences from Wonderland Engine to VIVERSE. Offers tools for seamless login, avatar and identity sync, multiplayer hosting, and easy sharing to accelerate and simplify browser-based 3D content creation.
- World LabsflagshipCollaboration to develop interactive experiences based on AI-generated worlds. Partnership aims to bring AI-powered 3D content capabilities to VIVERSE, turning AI-generated environments into interactive experiences.
Scale indicators4 records
Recent moves6 records
Expansion highlights6 records
VIVERSE competitors and assessment
Company assessmentDirect peers
- Rec Room: Rec Room is a cross-platform social VR/3D platform with user-generated rooms, multiplayer games, and avatar identity, available on VR, mobile, console, and PC. Closely comparable to VIVERSE on cross-device social immersive worlds and creator ecosystem, and competes for the same casual social XR audience.
- VRChat: VRChat is a leading social VR platform with user-created 3D worlds and avatars. It is the most direct product analog to VIVERSE for social VR experiences, though it is PCVR-native rather than browser-native, giving VIVERSE an accessibility differentiation.
- Spatial: Spatial is a web-native immersive social/metaverse platform supporting avatar-based 3D spaces and galleries accessible via browser and across VR/AR headsets. Closely comparable to VIVERSE on browser-first delivery and creator tools, and a direct competitor for art/cultural exhibitions and enterprise events.
Emerging players
- The Sandbox: The Sandbox is a Web3 user-generated voxel gaming/metaverse platform with a creator marketplace and brand partnerships. Comparable to VIVERSE as a creator-monetized virtual world, though more gaming-oriented and blockchain-tied; competes for brand/cultural partnership budgets.
- Decentraland: Decentraland is a Web3/blockchain-based metaverse with user-owned virtual land and a creator marketplace. Comparable to VIVERSE as a virtual-world platform with creator monetization, but its Web3/token-economy model differentiates it; VIVERSE's engagement-based payout model is partly an answer to this category.
Broad incumbents
- Roblox: Roblox is the dominant user-generated gaming/metaverse platform with 70M+ DAU, a creator economy (Robux/DevEx), and a marketplace. It is the primary incumbent benchmark for VIVERSE's browser-based creator-monetized immersive worlds, though Roblox is closed and game-only whereas VIVERSE spans WebXR, VR art, and cultural experiences.
- Meta Horizon Worlds: Meta's social VR/metaverse platform, accessible via Quest headsets and the web, with a creator economy and avatar-based social worlds. Directly comparable to VIVERSE in social immersive worlds but differs in being first-party-hardware-tied and larger-scale; sets the competitive ceiling VIVERSE must differentiate against.
- Apple Vision Pro / visionOS ecosystem: Apple Vision Pro is Apple's first-party spatial computing platform with visionOS app ecosystem and immersive video/experiences. Comparable to VIVERSE as a competing immersive experiences distribution layer; VIVERSE's browser-native strategy is a deliberate response to Apple/Meta's app-store-controlled distribution.
Others
- Unity (Unity Engine / Unity Industrial): Unity is a leading 3D engine and platform widely used by creators publishing to VIVERSE. Comparable as enabling infrastructure for the immersive content ecosystem — VIVERSE competes for the same creator attention and is a downstream distribution channel rather than direct competitor.
- Wonderland Engine: Wonderland Engine is a 3D web engine integrated directly with VIVERSE for one-click publishing. Comparable as a creator tool in VIVERSE's integration ecosystem; OTHERS rather than direct competitor because Wonderland Engine is an upstream authoring tool, not a destination platform.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
VIVERSE social profiles
Digital presenceVIVERSE financial estimates
Financial estimateRevenue estimate
Valuation estimate
VIVERSE leadership team
Management profileNumber of profiles
VIVERSE funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
VIVERSE M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about VIVERSE
What does VIVERSE do?
VIVERSE operates a browser-native immersive content distribution platform that lets users play games, watch videos, and explore 3D art and virtual worlds across desktop, mobile, tablets, and VR headsets without downloads. The platform supports creators with publishing tools, documentation, and an engagement-based Partner Program, and serves enterprise clients through VIVERSE Business offerings and location-based VR co-productions with broadcasters and telecom operators.
Is VIVERSE a public or private company?
VIVERSE is a private company. It is classified as corporate owned and is currently operating.
When was VIVERSE founded?
VIVERSE was founded in 2016. It employs 101 to 250 people.
Where is VIVERSE based?
VIVERSE is headquartered in Taipei, Taiwan, in the Asia region.
How does VIVERSE make money?
Two revenue lines are on record. Creator Engagement Payments are the primary driver. The others are platform Commission (Implied).
Who are VIVERSE's main competitors?
Direct peers on record are Rec Room, VRChat and Spatial. Emerging players are The Sandbox and Decentraland. Broad incumbents are Roblox, Meta Horizon Worlds and Apple Vision Pro / visionOS ecosystem. Others are Unity (Unity Engine / Unity Industrial) and Wonderland Engine.
Does VIVERSE have an API?
No public API is recorded for VIVERSE.
What industry is VIVERSE in?
VIVERSE's product category is Immersive Web Platform / 3D Content Distribution. Its primary akta.pro industry code is BPAMAKAF, Metaverse & Social Virtual Worlds, with a secondary code of BPAMAKAG, VR/AR Gaming Platforms. Its NAICS code is 516210 and its SIC code is 7990.