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deCervo

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uuid000qmoe

Namestring
deCervo
Legal namestring
deCervo
Websiteurl
decervo.com
Company typeenum
Private
Founded yearint
2014
Descriptiontext

deCervo is a privately held, neuroscience-based decision training company founded in 2014 by Jason Sherwin, Ph.D. and Jordan Muraskin, Ph.D. in New York. The company translates original academic research on how the brain makes decisions in high-stakes environments into a portfolio of mobile applications and services that simulate decision scenarios, measure cognitive performance, and adapt training to individual users. Its core product family centers on uHIT (pitch and zone recognition training for baseball and softball hitters, with Plus, Custom, and Gameday tiers), supplemented by uCALL (a custom video app built for NHL hockey officials), and e-TRAIN (a decision-training application for law enforcement academies and in-service officers).

Under the hood, deCervo's platform combines video simulation of game or field scenarios with proprietary AI-driven personalization — uHIT Custom automatically adjusts pitch type, speed, break, and difficulty to the user's performance level, while uHIT Gameday generates opponent-specific scouting reports. The company's patented neuroimaging algorithms, originally developed for brain-imaging research, underpin its claim that it can identify where and when decisions occur, and its NeuroImaging, Custom Dashboard, and Analysis Services extend this capability into bespoke enterprise engagements. Documented customer outcomes include +103 average OPS-point improvements across 17 MLB affiliate hitters, +48 to +134 OPS-point improvements at the collegiate level, and a published ROI framework tying a $10,000 team investment to $1.12M–$4.33M in estimated player-value impact.

Commercially, deCervo operates a hybrid revenue model: subscription-based individual app tiers sold via mobile app stores, organizational licensing for sports teams and academies (with annual contracts in the low-thousands to low-tens-of-thousands range per program), and professional services for custom enterprise and government projects — including US Military engagements delivered directly by the co-founders. Go-to-market is primarily direct enterprise sales targeting professional sports organizations (MLB, NHL, KBO), collegiate athletic programs, and law enforcement agencies, supplemented by a growing regional sales-representative network covering Orlando, Dallas/Ft. Worth, and Los Angeles, and by content marketing through case studies and earned media in outlets such as Fox Sports, MLB Network, and ESPN.

Short descriptiontext

deCervo is a neuroscience-based decision training company that builds AI-adaptive mobile apps (uHIT for baseball/softball hitters, uCALL for hockey officials, e-TRAIN for law enforcement) and serves professional sports organizations, collegiate athletic programs, and government agencies.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersNew York, United States
HQ citystring
New York
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Industry2 codes
1Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators)
CodeEDAFAJAJPrimaryYes
2Game-Based Learning & Gamification Authoring
CodeEDAFAHAFPrimaryNo
NAICS code3 codes
  • Computer Training611420
  • Sports and Recreation Instruction61162
  • Professional and Management Development Training611430
SIC code2 codes
  • Services-Prepackaged Software7372
  • Services-Computer Programming Services7371
Product category
Cognitive Performance Training Software
Social media profiles1 record
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Individual App Subscriptions
TypeSubscription Recurring
Description

Phone apps for individual decision training sold to baseball hitters, softball hitters, and baseball umpires with tiered subscription options (Plus, Custom, Gameday modules).

decervo.com
2Organizational Licensing
TypeSubscription Recurring
Description

Enterprise licensing for sports organizations, collegiate programs, and law enforcement agencies with custom solutions and volume pricing. Examples include NHL (uCALL for referees), MLB organizations, and college athletic departments.

decervo.com
3NeuroTech Engineering Services
TypeProfessional Services
Description

Custom consulting and engineering services for decision training problems, including experimental design, data collection, and analysis. Projects for US Military designed and managed by founders.

decervo.com
4Analysis Services
TypeProfessional Services
Description

In-depth analysis connecting decisions in apps to real-world performance, with custom dashboards and after-action reports for tracking training effectiveness.

decervo.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details3 tiers
1Division I client investment examples over 3-year period
ModelSubscriptionBilling cadenceAnnual
Notes

2022: $1,046 for 10 hitters (3 months in-season uHIT Custom); 2023: $2,866 for 22 hitters (6 months uHIT Custom + Plus); 2024: $2,818 for 20 hitters (fall Plus/Custom + spring Gameday/Plus)

decervo.com
2Professional team investment (15 hitters)
ModelSubscriptionBilling cadenceAnnual
Notes

$10,000 per year investment for team of 15 hitters. ROI case studies show player value changes of $1.12M-$4.33M from individual performance improvements.

decervo.com
3Regional Sales Representative Compensation
ModelSubscriptionBilling cadenceMonthly
Notes

Fixed salary + commissions based on performance + bonus plan. Equity stake for exceptional performance. Health insurance including dental, 401k benefits.

decervo.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 3 records shown
1uHIT
Description

Decision training app for baseball and softball hitters, including modules for pitch recognition, zone recognition, and game-specific training (uHIT Custom, uHIT Gameday, uHIT Plus).

decervo.com
+2 more records
Core offering1 text field

deCervo builds neuroscience-based mobile decision-training apps (uHIT for baseball/softball hitters, uCALL for hockey officials, e-TRAIN for law enforcement) that simulate high-stakes environments, measure cognitive performance, and adapt to each user via AI. It supplements these apps with custom neurotech engineering services, including neuroimaging-based experimental design, custom analytics dashboards, and after-action analysis that connects in-app training metrics to real-world outcomes.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 7 values shown
  • Average +103 OPS points improvement across 17 MLB affiliate hitters using uHIT Plus training
+6 more records
Product overview1 text field

deCervo Decision Training offers a portfolio of mobile decision-training products built on neuroscience and AI. The core uHIT platform provides baseball and softball hitting training through multiple tiers: uHIT Plus (self-guided), uHIT Custom (AI-adaptive), and uHIT Gameday (opponent-specific scouting). Supporting products include uCALL for hockey officiating and e-TRAIN for law enforcement. The company also provides professional services including NeuroImaging, Custom Dashboards, and Analysis Services. All products share a common methodology: simulate high-stakes decision environments, measure cognitive performance, and tailor training to individual strengths and weaknesses.

Product and service6 records
1uHIT
CategoryMobile training app
Description

Mobile decision-training app for baseball and softball hitters that simulates game environments and measures cognitive performance through pitch and zone recognition training; targeted at individual athletes and sports organizations.

2uCALL
CategoryMobile training app
Description

Custom video training app for hockey officials that accelerates referee decision-making readiness for real-world game situations; built in partnership with the NHL and offered to officiating organizations.

3e-TRAIN
CategoryMobile training app
Description

Decision training application for law enforcement and policing professionals that uses simulated scenarios to accelerate readiness for real-world field decisions; targeted at police departments and academies.

4NeuroImaging Services
CategoryProfessional services
Description

Research-quality neurotech engineering service that brings brain imaging to decision environments, including experimental design, data collection, and analysis; targeted at organizations and government agencies needing custom neuroscience-based training solutions.

5Custom Dashboard Services
CategoryProfessional services
Description

Custom analytics dashboard service providing immediate insight into how training translates to real-world performance, including after-action reporting; targeted at organizations using deCervo's training apps.

6uHIT Analysis Service
CategoryProfessional services
Description

In-depth analysis service that connects uHIT app performance metrics to real-world hitting output, tracking how changes in simulated decisions translate to on-field results; targeted at sports teams and individual athletes.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

deCervo built custom video app (uCALL) for NHL to fast-track new referees. Worked directly with Stephen Walkom, Vice President and Director of Officiating, to develop game-specific training tools for hockey officials.

2Johansen Baseball
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Elite baseball training facility in Elgin, IL that pioneered use of uHIT Custom Assessments for level-specific baselines. Founder Ryan Johansen formerly worked with Chicago White Sox hitting tech.

decervo.com
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Law enforcement agency using deCervo's eTRAIN in their Academy to accelerate officer readiness. Deputy Chief Mark Rusin confirmed training effectiveness for real-world field decisions.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Law enforcement agency using deCervo's eTRAIN. Chief (Ret.) Steve Brown reports significant learning benefits before officers interact with the public.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Custom decision training solutions developed for US Military applications. All military projects designed and managed personally by founders Drs. Sherwin and Muraskin.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Blast Motion makes a sensor-equipped bat handle and mobile app that delivers swing metrics and training content for baseball, softball and golf hitters. It competes directly with deCervo's uHIT in the mobile, data-driven hitting-development category, serving overlapping youth, collegiate and professional customers.

TypeDirect peer
Description

Rapsodo builds launch monitors, video analysis and hitting simulators used in training facilities, college programs and professional clubs across baseball and softball. Its measurement-driven hitting development methodology directly overlaps deCervo's uHIT positioning and customer base.

TypeDirect peer
Description

Driveline is a data-driven player-development organization famous for its pitching and hitting labs that combine biomechanics, high-speed cameras and proprietary assessment tools. Both firms operate at the intersection of scientific research, athlete training and tech-enabled hitting development for elite amateurs and professionals.

TypeDirect peer
Description

HitTrax makes a simulator and analytics system for baseball and softball hitting and pitching used in training facilities worldwide. It is one of deCervo's closest functional peers in scenario-based, simulated hitting training for hitters of all levels.

TypeDirect peer
Description

Yakkertech provides high-speed camera-based pitch tracking and biomechanics analysis used in college and professional baseball. It sells a data-and-video technology package for hitting/pitching evaluation into the same bullpens and training rooms that deCervo targets.

TypeBroad incumbent
Description

Hudl is the dominant video analysis and team workflow platform for sports at professional, collegiate and youth levels. It serves the same front-office, coaching and player-development buyers as deCervo's uHIT but at much greater scale across many sports.

TypeBroad incumbent
Description

Catapult provides wearable GPS/LPS athlete tracking and analytics for professional sports teams and tactical operators worldwide. It overlaps with deCervo in supplying performance data and dashboards to elite sports organizations and military/emergency-services customers.

TypeBroad incumbent
Description

Trackman operates Doppler-radar ball tracking that originated in golf but is widely used in baseball and softball hitting and pitching analysis. It sells into the same pro and college baseball training environments where deCervo competes.

TypeEmerging player
Description

NeuroTracker provides 3D multiple-object-tracking cognitive training software used in sports, eSports, military and rehabilitation settings. It shares deCervo's neuroscience-rooted approach to training decision-making under pressure but with a broader, non-sport-specific focus.

TypeEmerging player
Description

STRIVR is an immersive VR training platform originally developed for NFL quarterbacks and now used in sports officiating, retail and frontline workforce training. Its immersive scenario-based training methodology overlaps deCervo's simulation-first approach for officials and law enforcement.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers7 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile5 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration1 record

Each record includes

Title, Type, Description, Source

AI capability6 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature6 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles5 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

deCervo

Cognitive Performance Training Softwaredecervo.com

deCervo is a neuroscience-based decision training company that builds AI-adaptive mobile apps (uHIT for baseball/softball hitters, uCALL for hockey officials, e-TRAIN for law enforcement) and serves professional sports organizations, collegiate athletic programs, and government agencies.

What deCervo does

deCervo is a privately held, neuroscience-based decision training company founded in 2014 by Jason Sherwin, Ph.D. and Jordan Muraskin, Ph.D. in New York. The company translates original academic research on how the brain makes decisions in high-stakes environments into a portfolio of mobile applications and services that simulate decision scenarios, measure cognitive performance, and adapt training to individual users. Its core product family centers on uHIT (pitch and zone recognition training for baseball and softball hitters, with Plus, Custom, and Gameday tiers), supplemented by uCALL (a custom video app built for NHL hockey officials), and e-TRAIN (a decision-training application for law enforcement academies and in-service officers).

Under the hood, deCervo's platform combines video simulation of game or field scenarios with proprietary AI-driven personalization — uHIT Custom automatically adjusts pitch type, speed, break, and difficulty to the user's performance level, while uHIT Gameday generates opponent-specific scouting reports. The company's patented neuroimaging algorithms, originally developed for brain-imaging research, underpin its claim that it can identify where and when decisions occur, and its NeuroImaging, Custom Dashboard, and Analysis Services extend this capability into bespoke enterprise engagements. Documented customer outcomes include +103 average OPS-point improvements across 17 MLB affiliate hitters, +48 to +134 OPS-point improvements at the collegiate level, and a published ROI framework tying a $10,000 team investment to $1.12M–$4.33M in estimated player-value impact.

Commercially, deCervo operates a hybrid revenue model: subscription-based individual app tiers sold via mobile app stores, organizational licensing for sports teams and academies (with annual contracts in the low-thousands to low-tens-of-thousands range per program), and professional services for custom enterprise and government projects — including US Military engagements delivered directly by the co-founders. Go-to-market is primarily direct enterprise sales targeting professional sports organizations (MLB, NHL, KBO), collegiate athletic programs, and law enforcement agencies, supplemented by a growing regional sales-representative network covering Orlando, Dallas/Ft. Worth, and Los Angeles, and by content marketing through case studies and earned media in outlets such as Fox Sports, MLB Network, and ESPN.

deCervo firmographics

Firmographics
Name
deCervo
Legal name
deCervo
Website
https://decervo.com
Company type
Private
Founded year
2014
Operating status
Operating
Headcount range
1–10 employees
Short description
deCervo is a neuroscience-based decision training company that builds AI-adaptive mobile apps (uHIT for baseball/softball hitters, uCALL for hockey officials, e-TRAIN for law enforcement) and serves professional sports organizations, collegiate athletic programs, and government agencies.
Ownership category
akta.pro rank

deCervo industry classification

Industry
Product category
Cognitive Performance Training Software
NAICS
Computer Training (611420), Sports and Recreation Instruction (61162), Professional and Management Development Training (611430)
SIC
Services-Prepackaged Software (7372), Services-Computer Programming Services (7371)
akta.pro primary industry
Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators) (EDAFAJAJ)
akta.pro secondary industry
Game-Based Learning & Gamification Authoring (EDAFAHAF)

Where deCervo is headquartered

Location

Headquarters

HQ city
New York
HQ country
United States
HQ region
North America

Offices1 record

Markets served

deCervo business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Individual App Subscriptions: Phone apps for individual decision training sold to baseball hitters, softball hitters, and baseball umpires with tiered subscription options (Plus, Custom, Gameday modules).
  2. Organizational Licensing: Enterprise licensing for sports organizations, collegiate programs, and law enforcement agencies with custom solutions and volume pricing. Examples include NHL (uCALL for referees), MLB organizations, and college athletic departments.
  3. NeuroTech Engineering Services: Custom consulting and engineering services for decision training problems, including experimental design, data collection, and analysis. Projects for US Military designed and managed by founders.
  4. Analysis Services: In-depth analysis connecting decisions in apps to real-world performance, with custom dashboards and after-action reports for tracking training effectiveness.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualDivision I client investment examples over 3-year period
SubscriptionAnnualProfessional team investment (15 hitters)
SubscriptionMonthlyRegional Sales Representative Compensation

Go-to-market motion2 records

Distribution channels4 records

Marketing channels5 records

deCervo product offering

Product offering

Core offering

deCervo builds neuroscience-based mobile decision-training apps (uHIT for baseball/softball hitters, uCALL for hockey officials, e-TRAIN for law enforcement) that simulate high-stakes environments, measure cognitive performance, and adapt to each user via AI. It supplements these apps with custom neurotech engineering services, including neuroimaging-based experimental design, custom analytics dashboards, and after-action analysis that connects in-app training metrics to real-world outcomes.

Product overview

deCervo Decision Training offers a portfolio of mobile decision-training products built on neuroscience and AI. The core uHIT platform provides baseball and softball hitting training through multiple tiers: uHIT Plus (self-guided), uHIT Custom (AI-adaptive), and uHIT Gameday (opponent-specific scouting). Supporting products include uCALL for hockey officiating and e-TRAIN for law enforcement. The company also provides professional services including NeuroImaging, Custom Dashboards, and Analysis Services. All products share a common methodology: simulate high-stakes decision environments, measure cognitive performance, and tailor training to individual strengths and weaknesses.

Differentiator

Problem solved

Functional benefit

Brands

  • uHIT: Decision training app for baseball and softball hitters, including modules for pitch recognition, zone recognition, and game-specific training (uHIT Custom, uHIT Gameday, uHIT Plus).
  • uCALL
  • e-TRAIN

Products and services

  • uHIT Mobile decision-training app for baseball and softball hitters that simulates game environments and measures cognitive performance through pitch and zone recognition training; targeted at individual athletes and sports organizations.
  • uCALL Custom video training app for hockey officials that accelerates referee decision-making readiness for real-world game situations; built in partnership with the NHL and offered to officiating organizations.
  • e-TRAIN Decision training application for law enforcement and policing professionals that uses simulated scenarios to accelerate readiness for real-world field decisions; targeted at police departments and academies.
  • NeuroImaging Services Research-quality neurotech engineering service that brings brain imaging to decision environments, including experimental design, data collection, and analysis; targeted at organizations and government agencies needing custom neuroscience-based training solutions.
  • Custom Dashboard Services Custom analytics dashboard service providing immediate insight into how training translates to real-world performance, including after-action reporting; targeted at organizations using deCervo's training apps.
  • uHIT Analysis Service In-depth analysis service that connects uHIT app performance metrics to real-world hitting output, tracking how changes in simulated decisions translate to on-field results; targeted at sports teams and individual athletes.

Quantifiable outcome

  • Average +103 OPS points improvement across 17 MLB affiliate hitters using uHIT Plus training
  • +6 more outcomes

Companies that use deCervo

Customer profile

Named customers7 records

Segments5 records

Ideal customer profiles5 records

deCervo technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration1 record

AI capability6 records

Feature6 records

deCervo partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered core and minor.

  • National Hockey League (NHL)coreStrategic or Co-development PartnerdeCervo built custom video app (uCALL) for NHL to fast-track new referees. Worked directly with Stephen Walkom, Vice President and Director of Officiating, to develop game-specific training tools for hockey officials.
  • Johansen BaseballminorStrategic or Co-development PartnerElite baseball training facility in Elgin, IL that pioneered use of uHIT Custom Assessments for level-specific baselines. Founder Ryan Johansen formerly worked with Chicago White Sox hitting tech.
  • Syracuse Police DepartmentcoreStrategic or Co-development PartnerLaw enforcement agency using deCervo's eTRAIN in their Academy to accelerate officer readiness. Deputy Chief Mark Rusin confirmed training effectiveness for real-world field decisions.
  • Orange Beach Police DepartmentminorStrategic or Co-development PartnerLaw enforcement agency using deCervo's eTRAIN. Chief (Ret.) Steve Brown reports significant learning benefits before officers interact with the public.
  • US MilitarycoreStrategic or Co-development PartnerCustom decision training solutions developed for US Military applications. All military projects designed and managed personally by founders Drs. Sherwin and Muraskin.

Scale indicators7 records

Recent moves6 records

Expansion highlights5 records

deCervo competitors and assessment

Company assessment

Direct peers

  • Blast Motion (Blast Baseball): Blast Motion makes a sensor-equipped bat handle and mobile app that delivers swing metrics and training content for baseball, softball and golf hitters. It competes directly with deCervo's uHIT in the mobile, data-driven hitting-development category, serving overlapping youth, collegiate and professional customers.
  • Rapsodo: Rapsodo builds launch monitors, video analysis and hitting simulators used in training facilities, college programs and professional clubs across baseball and softball. Its measurement-driven hitting development methodology directly overlaps deCervo's uHIT positioning and customer base.
  • Driveline Baseball: Driveline is a data-driven player-development organization famous for its pitching and hitting labs that combine biomechanics, high-speed cameras and proprietary assessment tools. Both firms operate at the intersection of scientific research, athlete training and tech-enabled hitting development for elite amateurs and professionals.
  • HitTrax: HitTrax makes a simulator and analytics system for baseball and softball hitting and pitching used in training facilities worldwide. It is one of deCervo's closest functional peers in scenario-based, simulated hitting training for hitters of all levels.
  • Yakkertech: Yakkertech provides high-speed camera-based pitch tracking and biomechanics analysis used in college and professional baseball. It sells a data-and-video technology package for hitting/pitching evaluation into the same bullpens and training rooms that deCervo targets.

Broad incumbents

  • Hudl: Hudl is the dominant video analysis and team workflow platform for sports at professional, collegiate and youth levels. It serves the same front-office, coaching and player-development buyers as deCervo's uHIT but at much greater scale across many sports.
  • Catapult Sports: Catapult provides wearable GPS/LPS athlete tracking and analytics for professional sports teams and tactical operators worldwide. It overlaps with deCervo in supplying performance data and dashboards to elite sports organizations and military/emergency-services customers.
  • Trackman: Trackman operates Doppler-radar ball tracking that originated in golf but is widely used in baseball and softball hitting and pitching analysis. It sells into the same pro and college baseball training environments where deCervo competes.

Emerging players

  • NeuroTracker: NeuroTracker provides 3D multiple-object-tracking cognitive training software used in sports, eSports, military and rehabilitation settings. It shares deCervo's neuroscience-rooted approach to training decision-making under pressure but with a broader, non-sport-specific focus.
  • STRIVR: STRIVR is an immersive VR training platform originally developed for NFL quarterbacks and now used in sports officiating, retail and frontline workforce training. Its immersive scenario-based training methodology overlaps deCervo's simulation-first approach for officials and law enforcement.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

deCervo social profiles

Digital presence

deCervo financial estimates

Financial estimate

Revenue estimate

Valuation estimate

deCervo leadership team

Management profile

Number of profiles

Profiles5 records

deCervo funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

deCervo M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about deCervo

What does deCervo do?

deCervo builds neuroscience-based mobile decision-training apps (uHIT for baseball/softball hitters, uCALL for hockey officials, e-TRAIN for law enforcement) that simulate high-stakes environments, measure cognitive performance, and adapt to each user via AI. It supplements these apps with custom neurotech engineering services, including neuroimaging-based experimental design, custom analytics dashboards, and after-action analysis that connects in-app training metrics to real-world outcomes.

Is deCervo a public or private company?

deCervo is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was deCervo founded?

deCervo was founded in 2014. It employs 1 to 10 people.

Where is deCervo based?

deCervo is headquartered in New York, United States, in the North America region.

How does deCervo make money?

Four revenue lines are on record. Individual App Subscriptions are the primary driver. The others are organizational Licensing, neuroTech Engineering Services and analysis Services.

Who are deCervo's main competitors?

Direct peers on record are Blast Motion (Blast Baseball), Rapsodo, Driveline Baseball, HitTrax and Yakkertech. Broad incumbents are Hudl, Catapult Sports and Trackman. Emerging players are NeuroTracker and STRIVR.

Does deCervo have an API?

No public API is recorded for deCervo.

What industry is deCervo in?

deCervo's product category is Cognitive Performance Training Software. Its primary akta.pro industry code is EDAFAJAJ, Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators), with a secondary code of EDAFAHAF, Game-Based Learning & Gamification Authoring. Its NAICS code is 611420 and its SIC code is 7372.

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