deCervo
deCervo is a neuroscience-based decision training company that builds AI-adaptive mobile apps (uHIT for baseball/softball hitters, uCALL for hockey officials, e-TRAIN for law enforcement) and serves professional sports organizations, collegiate athletic programs, and government agencies.
- Company typePrivate
- Founded2014
- HeadquartersNew York, United States
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What deCervo does
deCervo is a privately held, neuroscience-based decision training company founded in 2014 by Jason Sherwin, Ph.D. and Jordan Muraskin, Ph.D. in New York. The company translates original academic research on how the brain makes decisions in high-stakes environments into a portfolio of mobile applications and services that simulate decision scenarios, measure cognitive performance, and adapt training to individual users. Its core product family centers on uHIT (pitch and zone recognition training for baseball and softball hitters, with Plus, Custom, and Gameday tiers), supplemented by uCALL (a custom video app built for NHL hockey officials), and e-TRAIN (a decision-training application for law enforcement academies and in-service officers).
Under the hood, deCervo's platform combines video simulation of game or field scenarios with proprietary AI-driven personalization — uHIT Custom automatically adjusts pitch type, speed, break, and difficulty to the user's performance level, while uHIT Gameday generates opponent-specific scouting reports. The company's patented neuroimaging algorithms, originally developed for brain-imaging research, underpin its claim that it can identify where and when decisions occur, and its NeuroImaging, Custom Dashboard, and Analysis Services extend this capability into bespoke enterprise engagements. Documented customer outcomes include +103 average OPS-point improvements across 17 MLB affiliate hitters, +48 to +134 OPS-point improvements at the collegiate level, and a published ROI framework tying a $10,000 team investment to $1.12M–$4.33M in estimated player-value impact.
Commercially, deCervo operates a hybrid revenue model: subscription-based individual app tiers sold via mobile app stores, organizational licensing for sports teams and academies (with annual contracts in the low-thousands to low-tens-of-thousands range per program), and professional services for custom enterprise and government projects — including US Military engagements delivered directly by the co-founders. Go-to-market is primarily direct enterprise sales targeting professional sports organizations (MLB, NHL, KBO), collegiate athletic programs, and law enforcement agencies, supplemented by a growing regional sales-representative network covering Orlando, Dallas/Ft. Worth, and Los Angeles, and by content marketing through case studies and earned media in outlets such as Fox Sports, MLB Network, and ESPN.
deCervo firmographics
Firmographics- Name
- deCervo
- Legal name
- deCervo
- Website
- https://decervo.com
- Company type
- Private
- Founded year
- 2014
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- deCervo is a neuroscience-based decision training company that builds AI-adaptive mobile apps (uHIT for baseball/softball hitters, uCALL for hockey officials, e-TRAIN for law enforcement) and serves professional sports organizations, collegiate athletic programs, and government agencies.
- Ownership category
- akta.pro rank
deCervo industry classification
Industry- Product category
- Cognitive Performance Training Software
- NAICS
- Computer Training (611420), Sports and Recreation Instruction (61162), Professional and Management Development Training (611430)
- SIC
- Services-Prepackaged Software (7372), Services-Computer Programming Services (7371)
- akta.pro primary industry
- Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators) (EDAFAJAJ)
- akta.pro secondary industry
- Game-Based Learning & Gamification Authoring (EDAFAHAF)
Where deCervo is headquartered
LocationHeadquarters
- HQ city
- New York
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
deCervo business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Individual App Subscriptions: Phone apps for individual decision training sold to baseball hitters, softball hitters, and baseball umpires with tiered subscription options (Plus, Custom, Gameday modules).
- Organizational Licensing: Enterprise licensing for sports organizations, collegiate programs, and law enforcement agencies with custom solutions and volume pricing. Examples include NHL (uCALL for referees), MLB organizations, and college athletic departments.
- NeuroTech Engineering Services: Custom consulting and engineering services for decision training problems, including experimental design, data collection, and analysis. Projects for US Military designed and managed by founders.
- Analysis Services: In-depth analysis connecting decisions in apps to real-world performance, with custom dashboards and after-action reports for tracking training effectiveness.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Division I client investment examples over 3-year period |
| Subscription | Annual | Professional team investment (15 hitters) |
| Subscription | Monthly | Regional Sales Representative Compensation |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels5 records
deCervo product offering
Product offeringCore offering
deCervo builds neuroscience-based mobile decision-training apps (uHIT for baseball/softball hitters, uCALL for hockey officials, e-TRAIN for law enforcement) that simulate high-stakes environments, measure cognitive performance, and adapt to each user via AI. It supplements these apps with custom neurotech engineering services, including neuroimaging-based experimental design, custom analytics dashboards, and after-action analysis that connects in-app training metrics to real-world outcomes.
Product overview
deCervo Decision Training offers a portfolio of mobile decision-training products built on neuroscience and AI. The core uHIT platform provides baseball and softball hitting training through multiple tiers: uHIT Plus (self-guided), uHIT Custom (AI-adaptive), and uHIT Gameday (opponent-specific scouting). Supporting products include uCALL for hockey officiating and e-TRAIN for law enforcement. The company also provides professional services including NeuroImaging, Custom Dashboards, and Analysis Services. All products share a common methodology: simulate high-stakes decision environments, measure cognitive performance, and tailor training to individual strengths and weaknesses.
Differentiator
Problem solved
Functional benefit
Brands
- uHIT: Decision training app for baseball and softball hitters, including modules for pitch recognition, zone recognition, and game-specific training (uHIT Custom, uHIT Gameday, uHIT Plus).
- uCALL
- e-TRAIN
Products and services
- uHIT Mobile decision-training app for baseball and softball hitters that simulates game environments and measures cognitive performance through pitch and zone recognition training; targeted at individual athletes and sports organizations.
- uCALL Custom video training app for hockey officials that accelerates referee decision-making readiness for real-world game situations; built in partnership with the NHL and offered to officiating organizations.
- e-TRAIN Decision training application for law enforcement and policing professionals that uses simulated scenarios to accelerate readiness for real-world field decisions; targeted at police departments and academies.
- NeuroImaging Services Research-quality neurotech engineering service that brings brain imaging to decision environments, including experimental design, data collection, and analysis; targeted at organizations and government agencies needing custom neuroscience-based training solutions.
- Custom Dashboard Services Custom analytics dashboard service providing immediate insight into how training translates to real-world performance, including after-action reporting; targeted at organizations using deCervo's training apps.
- uHIT Analysis Service In-depth analysis service that connects uHIT app performance metrics to real-world hitting output, tracking how changes in simulated decisions translate to on-field results; targeted at sports teams and individual athletes.
Quantifiable outcome
- Average +103 OPS points improvement across 17 MLB affiliate hitters using uHIT Plus training
- +6 more outcomes
Companies that use deCervo
Customer profileNamed customers7 records
Segments5 records
Ideal customer profiles5 records
deCervo technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration1 record
AI capability6 records
Feature6 records
deCervo partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered core and minor.
- National Hockey League (NHL)coredeCervo built custom video app (uCALL) for NHL to fast-track new referees. Worked directly with Stephen Walkom, Vice President and Director of Officiating, to develop game-specific training tools for hockey officials.
- Johansen BaseballminorElite baseball training facility in Elgin, IL that pioneered use of uHIT Custom Assessments for level-specific baselines. Founder Ryan Johansen formerly worked with Chicago White Sox hitting tech.
- Syracuse Police DepartmentcoreLaw enforcement agency using deCervo's eTRAIN in their Academy to accelerate officer readiness. Deputy Chief Mark Rusin confirmed training effectiveness for real-world field decisions.
- Orange Beach Police DepartmentminorLaw enforcement agency using deCervo's eTRAIN. Chief (Ret.) Steve Brown reports significant learning benefits before officers interact with the public.
- US MilitarycoreCustom decision training solutions developed for US Military applications. All military projects designed and managed personally by founders Drs. Sherwin and Muraskin.
Scale indicators7 records
Recent moves6 records
Expansion highlights5 records
deCervo competitors and assessment
Company assessmentDirect peers
- Blast Motion (Blast Baseball): Blast Motion makes a sensor-equipped bat handle and mobile app that delivers swing metrics and training content for baseball, softball and golf hitters. It competes directly with deCervo's uHIT in the mobile, data-driven hitting-development category, serving overlapping youth, collegiate and professional customers.
- Rapsodo: Rapsodo builds launch monitors, video analysis and hitting simulators used in training facilities, college programs and professional clubs across baseball and softball. Its measurement-driven hitting development methodology directly overlaps deCervo's uHIT positioning and customer base.
- Driveline Baseball: Driveline is a data-driven player-development organization famous for its pitching and hitting labs that combine biomechanics, high-speed cameras and proprietary assessment tools. Both firms operate at the intersection of scientific research, athlete training and tech-enabled hitting development for elite amateurs and professionals.
- HitTrax: HitTrax makes a simulator and analytics system for baseball and softball hitting and pitching used in training facilities worldwide. It is one of deCervo's closest functional peers in scenario-based, simulated hitting training for hitters of all levels.
- Yakkertech: Yakkertech provides high-speed camera-based pitch tracking and biomechanics analysis used in college and professional baseball. It sells a data-and-video technology package for hitting/pitching evaluation into the same bullpens and training rooms that deCervo targets.
Broad incumbents
- Hudl: Hudl is the dominant video analysis and team workflow platform for sports at professional, collegiate and youth levels. It serves the same front-office, coaching and player-development buyers as deCervo's uHIT but at much greater scale across many sports.
- Catapult Sports: Catapult provides wearable GPS/LPS athlete tracking and analytics for professional sports teams and tactical operators worldwide. It overlaps with deCervo in supplying performance data and dashboards to elite sports organizations and military/emergency-services customers.
- Trackman: Trackman operates Doppler-radar ball tracking that originated in golf but is widely used in baseball and softball hitting and pitching analysis. It sells into the same pro and college baseball training environments where deCervo competes.
Emerging players
- NeuroTracker: NeuroTracker provides 3D multiple-object-tracking cognitive training software used in sports, eSports, military and rehabilitation settings. It shares deCervo's neuroscience-rooted approach to training decision-making under pressure but with a broader, non-sport-specific focus.
- STRIVR: STRIVR is an immersive VR training platform originally developed for NFL quarterbacks and now used in sports officiating, retail and frontline workforce training. Its immersive scenario-based training methodology overlaps deCervo's simulation-first approach for officials and law enforcement.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks5 records
Key highlights6 records
Customer concentration
deCervo social profiles
Digital presencedeCervo financial estimates
Financial estimateRevenue estimate
Valuation estimate
deCervo leadership team
Management profileNumber of profiles
Profiles5 records
deCervo funding detail
Funding detailFunding overview
Funding rounds1 record
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
deCervo M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about deCervo
What does deCervo do?
deCervo builds neuroscience-based mobile decision-training apps (uHIT for baseball/softball hitters, uCALL for hockey officials, e-TRAIN for law enforcement) that simulate high-stakes environments, measure cognitive performance, and adapt to each user via AI. It supplements these apps with custom neurotech engineering services, including neuroimaging-based experimental design, custom analytics dashboards, and after-action analysis that connects in-app training metrics to real-world outcomes.
Is deCervo a public or private company?
deCervo is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was deCervo founded?
deCervo was founded in 2014. It employs 1 to 10 people.
Where is deCervo based?
deCervo is headquartered in New York, United States, in the North America region.
How does deCervo make money?
Four revenue lines are on record. Individual App Subscriptions are the primary driver. The others are organizational Licensing, neuroTech Engineering Services and analysis Services.
Who are deCervo's main competitors?
Direct peers on record are Blast Motion (Blast Baseball), Rapsodo, Driveline Baseball, HitTrax and Yakkertech. Broad incumbents are Hudl, Catapult Sports and Trackman. Emerging players are NeuroTracker and STRIVR.
Does deCervo have an API?
No public API is recorded for deCervo.
What industry is deCervo in?
deCervo's product category is Cognitive Performance Training Software. Its primary akta.pro industry code is EDAFAJAJ, Digital Twins & Scenario-Based Systems Training (Equipment/Process Simulators), with a secondary code of EDAFAHAF, Game-Based Learning & Gamification Authoring. Its NAICS code is 611420 and its SIC code is 7372.